APO RESEARCH · REPORT
Gaming Peripherals
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Product & engineering
Understand the product.
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Selected research
Industry Growth & Trends
Global Gaming Peripherals Industry Growth and Trends Forecast to 2032
Market perspective
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
According to APO Research, the global Gaming Peripherals market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a CAGR of xx% over 2026-2032.
Report Scope
Read the full market overview
This report provides a structured, data-driven view of the global Gaming Peripherals market, combining harmonized quantitative metrics with targeted qualitative insight to support business and growth strategy, market positioning, and capital allocation.
The Gaming Peripherals market size, estimates, and forecasts are presented in terms of revenue (US$ million), with 2025 as the base year and historical and forecast data for 2021-2032. The report segments the global Gaming Peripherals market by Type, Application, region/country, and company, provides regional market sizes at the segment level, profiles the competitive landscape and key players and their market ranks, and reviews technology trends and new product developments relevant to Gaming Peripherals.
Key Companies & Market Share Insights
This section analyzes the strategies and performance of leading companies in the global Gaming Peripherals market, including portfolio focus, innovation and product development, mergers and acquisitions, collaborations, and geographic expansion used to sustain or enhance competitive positions. It also summarizes recent corporate developments and key financial indicators and provides global revenue and gross margin data by manufacturer for 2021-2026, enabling benchmarking of scale, profitability, and market share and supporting assessment of market concentration through indicators such as CR5 and CR10.
Gaming Peripherals Market by Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Gaming Peripherals Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Gaming Peripherals Segment by Application
Personal
Commercial
Gaming Peripherals Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Peripherals market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Gaming Peripherals and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Peripherals.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2021-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Gaming Peripherals companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report
More report detail
Tables and figures
Scope & coverage.
Types
- Gaming Mouse
- Gaming Keyboards
- Headset
- Controllers
- Others
Applications
- Personal
- Commercial
Companies covered
- Razer
- Logitech G (ASTRO)
- Turtle Beach
- Corsair
- Sennheiser
- Plantronics
- SteelSeries
- Mad Catz
- ROCCAT
- QPAD
- Thrustmaster
- HyperX
- Tt eSPORTS
- Cooler Master
- ZOWIE
- Sharkoon
- Trust
- Microsoft
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Market Growth Prospects
- 1.3 Global Gaming Peripherals Market Size Overview by Region 2021 VS 2025 VS 2032
- 1.4 Global Gaming Peripherals Market Size by Region (2021-2032)
- 1.4.1 Global Gaming Peripherals Market Size by Region (2021-2026)
- 1.4.2 Global Gaming Peripherals Market Size by Region (2027-2032)
- 1.5 Key Regions Gaming Peripherals Market Size (2021-2032)
- 1.5.1 North America Gaming Peripherals Market Size Growth Rate (2021-2032)
- 1.5.2 Europe Gaming Peripherals Market Size Growth Rate (2021-2032)
- 1.5.3 Asia-Pacific Gaming Peripherals Market Size Growth Rate (2021-2032)
- 1.5.4 South America Gaming Peripherals Market Size Growth Rate (2021-2032)
- 1.5.5 Middle East & Africa Gaming Peripherals Market Size Growth Rate (2021-2032)
2 Gaming Peripherals Market by Type
- 2.1 Type Introduction
- 2.1.1 Gaming Mouse
- 2.1.2 Gaming Keyboards
- 2.1.3 Headset
- 2.1.4 Controllers
- 2.1.5 Others
- 2.2 Global Gaming Peripherals Market Size by Type
- 2.2.1 Global Gaming Peripherals Market Size Overview by Type (2021-2032)
- 2.2.2 Global Gaming Peripherals Historic Market Size Review by Type (2021-2026)
- 2.2.3 Global Gaming Peripherals Market Size Forecasted by Type (2027-2032)
- 2.3 Global Gaming Peripherals Market Size by Regions
- 2.3.1 North America Gaming Peripherals Market Size Breakdown by Type (2021-2026)
- 2.3.2 Europe Gaming Peripherals Market Size Breakdown by Type (2021-2026)
- 2.3.3 Asia-Pacific Gaming Peripherals Market Size Breakdown by Type (2021-2026)
- 2.3.4 South America Gaming Peripherals Market Size Breakdown by Type (2021-2026)
- 2.3.5 Middle East and Africa Gaming Peripherals Market Size Breakdown by Type (2021-2026)
3 Gaming Peripherals Market by Application
- 3.1 Type Introduction
- 3.1.1 Personal
- 3.1.2 Commercial
- 3.2 Global Gaming Peripherals Market Size by Application
- 3.2.1 Global Gaming Peripherals Market Size Overview by Application (2021-2032)
- 3.2.2 Global Gaming Peripherals Historic Market Size Review by Application (2021-2026)
- 3.2.3 Global Gaming Peripherals Market Size Forecasted by Application (2027-2032)
- 3.3 Global Gaming Peripherals Market Size by Regions
- 3.3.1 North America Gaming Peripherals Market Size Breakdown by Application (2021-2026)
- 3.3.2 Europe Gaming Peripherals Market Size Breakdown by Application (2021-2026)
- 3.3.3 Asia-Pacific Gaming Peripherals Market Size Breakdown by Application (2021-2026)
- 3.3.4 South America Gaming Peripherals Market Size Breakdown by Application (2021-2026)
- 3.3.5 Middle East and Africa Gaming Peripherals Market Size Breakdown by Application (2021-2026)
4 Global Market Dynamics
- 4.1 Gaming Peripherals Industry Trends
- 4.2 Gaming Peripherals Industry Drivers
- 4.3 Gaming Peripherals Industry Opportunities and Challenges
- 4.4 Gaming Peripherals Industry Restraints
5 Competitive Insights by Company
- 5.1 Global Top Players by Gaming Peripherals Revenue (2021-2026)
- 5.2 Global Gaming Peripherals Industry Company Ranking, 2024 VS 2025 VS 2026
- 5.3 Global Gaming Peripherals Key Company Headquarters & Area Served
- 5.4 Global Gaming Peripherals Company, Product Type & Application
- 5.5 Global Gaming Peripherals Company Commercialization Time
- 5.6 Market Competitive Analysis
- 5.6.1 Global Gaming Peripherals Market CR5 and HHI
- 5.6.2 Global Top 5 and 10 Gaming Peripherals Players Market Share by Revenue in 2025
- 5.6.3 2025 Gaming Peripherals Tier 1, Tier 2, and Tier 3
6 Company Profiles
- 6.1 Razer
- 6.1.1 Razer Company Information
- 6.1.2 Razer Business Overview
- 6.1.3 Razer Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.1.4 Razer Gaming Peripherals Product Portfolio
- 6.1.5 Razer Recent Developments
- 6.2 Logitech G (ASTRO)
- 6.2.1 Logitech G (ASTRO) Company Information
- 6.2.2 Logitech G (ASTRO) Business Overview
- 6.2.3 Logitech G (ASTRO) Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.2.4 Logitech G (ASTRO) Gaming Peripherals Product Portfolio
- 6.2.5 Logitech G (ASTRO) Recent Developments
- 6.3 Turtle Beach
- 6.3.1 Turtle Beach Company Information
- 6.3.2 Turtle Beach Business Overview
- 6.3.3 Turtle Beach Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.3.4 Turtle Beach Gaming Peripherals Product Portfolio
- 6.3.5 Turtle Beach Recent Developments
- 6.4 Corsair
- 6.4.1 Corsair Company Information
- 6.4.2 Corsair Business Overview
- 6.4.3 Corsair Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.4.4 Corsair Gaming Peripherals Product Portfolio
- 6.4.5 Corsair Recent Developments
- 6.5 Sennheiser
- 6.5.1 Sennheiser Company Information
- 6.5.2 Sennheiser Business Overview
- 6.5.3 Sennheiser Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.5.4 Sennheiser Gaming Peripherals Product Portfolio
- 6.5.5 Sennheiser Recent Developments
- 6.6 Plantronics
- 6.6.1 Plantronics Company Information
- 6.6.2 Plantronics Business Overview
- 6.6.3 Plantronics Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.6.4 Plantronics Gaming Peripherals Product Portfolio
- 6.6.5 Plantronics Recent Developments
- 6.7 SteelSeries
- 6.7.1 SteelSeries Company Information
- 6.7.2 SteelSeries Business Overview
- 6.7.3 SteelSeries Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.7.4 SteelSeries Gaming Peripherals Product Portfolio
- 6.7.5 SteelSeries Recent Developments
- 6.8 Mad Catz
- 6.8.1 Mad Catz Company Information
- 6.8.2 Mad Catz Business Overview
- 6.8.3 Mad Catz Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.8.4 Mad Catz Gaming Peripherals Product Portfolio
- 6.8.5 Mad Catz Recent Developments
- 6.9 ROCCAT
- 6.9.1 ROCCAT Company Information
- 6.9.2 ROCCAT Business Overview
- 6.9.3 ROCCAT Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.9.4 ROCCAT Gaming Peripherals Product Portfolio
- 6.9.5 ROCCAT Recent Developments
- 6.10 QPAD
- 6.10.1 QPAD Company Information
- 6.10.2 QPAD Business Overview
- 6.10.3 QPAD Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.10.4 QPAD Gaming Peripherals Product Portfolio
- 6.10.5 QPAD Recent Developments
- 6.11 Thrustmaster
- 6.11.1 Thrustmaster Company Information
- 6.11.2 Thrustmaster Business Overview
- 6.11.3 Thrustmaster Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.11.4 Thrustmaster Gaming Peripherals Product Portfolio
- 6.11.5 Thrustmaster Recent Developments
- 6.12 HyperX
- 6.12.1 HyperX Company Information
- 6.12.2 HyperX Business Overview
- 6.12.3 HyperX Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.12.4 HyperX Gaming Peripherals Product Portfolio
- 6.12.5 HyperX Recent Developments
- 6.13 Tt eSPORTS
- 6.13.1 Tt eSPORTS Company Information
- 6.13.2 Tt eSPORTS Business Overview
- 6.13.3 Tt eSPORTS Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.13.4 Tt eSPORTS Gaming Peripherals Product Portfolio
- 6.13.5 Tt eSPORTS Recent Developments
- 6.14 Cooler Master
- 6.14.1 Cooler Master Company Information
- 6.14.2 Cooler Master Business Overview
- 6.14.3 Cooler Master Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.14.4 Cooler Master Gaming Peripherals Product Portfolio
- 6.14.5 Cooler Master Recent Developments
- 6.15 ZOWIE
- 6.15.1 ZOWIE Company Information
- 6.15.2 ZOWIE Business Overview
- 6.15.3 ZOWIE Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.15.4 ZOWIE Gaming Peripherals Product Portfolio
- 6.15.5 ZOWIE Recent Developments
- 6.16 Sharkoon
- 6.16.1 Sharkoon Company Information
- 6.16.2 Sharkoon Business Overview
- 6.16.3 Sharkoon Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.16.4 Sharkoon Gaming Peripherals Product Portfolio
- 6.16.5 Sharkoon Recent Developments
- 6.17 Trust
- 6.17.1 Trust Company Information
- 6.17.2 Trust Business Overview
- 6.17.3 Trust Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.17.4 Trust Gaming Peripherals Product Portfolio
- 6.17.5 Trust Recent Developments
- 6.18 Microsoft
- 6.18.1 Microsoft Company Information
- 6.18.2 Microsoft Business Overview
- 6.18.3 Microsoft Gaming Peripherals Revenue, Global Share and Gross Margin (2021-2026)
- 6.18.4 Microsoft Gaming Peripherals Product Portfolio
- 6.18.5 Microsoft Recent Developments
7 North America
- 7.1 North America Gaming Peripherals Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.2 North America Gaming Peripherals Market Size by Country (2021-2026)
- 7.3 North America Gaming Peripherals Market Size Forecast by Country (2027-2032)
8 Europe
- 8.1 Europe Gaming Peripherals Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.2 Europe Gaming Peripherals Market Size by Country (2021-2026)
- 8.3 Europe Gaming Peripherals Market Size Forecast by Country (2027-2032)
9 Asia-Pacific
- 9.1 Asia-Pacific Gaming Peripherals Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.2 Asia-Pacific Gaming Peripherals Market Size by Country (2021-2026)
- 9.3 Asia-Pacific Gaming Peripherals Market Size Forecast by Country (2027-2032)
10 South America
- 10.1 South America Gaming Peripherals Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.2 South America Gaming Peripherals Market Size by Country (2021-2026)
- 10.3 South America Gaming Peripherals Market Size Forecast by Country (2027-2032)
11 Middle East & Africa
- 11.1 Middle East & Africa Gaming Peripherals Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.2 Middle East & Africa Gaming Peripherals Market Size by Country (2021-2026)
- 11.3 Middle East & Africa Gaming Peripherals Market Size Forecast by Country (2027-2032)
12 Concluding Insights
13 Appendix
- 13.1 Reasons for Doing This Study
- 13.2 Research Methodology
- 13.3 Research Process
- 13.4 Authors List of This Report
- 13.5 Data Source
- 13.5.1 Secondary Sources
- 13.5.2 Primary Sources
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