APO Research

APO RESEARCH · REPORT

Gaming Peripherals

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

Product & engineering

Understand the product.

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

Selected research

Market Outlook & Growth Opportunities

Global Gaming Peripherals Market Outlook and Growth Opportunities 2026

Market perspective

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.

This report provides an overview of the global Gaming Peripherals market in terms of revenue and gross margin, analyzing global market trends using historical revenue data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.

Read the full market overview

The study covers key producers of Gaming Peripherals and market revenue by major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.

The report also presents Gaming Peripherals revenue, market share, and industry ranking for the main companies for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.

Across the 2021-2026 period, the analysis compares revenue growth and profitability profiles by company, distinguishing participants with sustained expansion from those with more cyclical performance, and relates these patterns to differences in regional exposure, product portfolios, and application focus in the global Gaming Peripherals market.

Gaming Peripherals Segment by Company

Razer

Logitech G (ASTRO)

Turtle Beach

Corsair

Sennheiser

Plantronics

SteelSeries

Mad Catz

ROCCAT

QPAD

Thrustmaster

HyperX

Tt eSPORTS

Cooler Master

ZOWIE

Sharkoon

Trust

Microsoft

Gaming Peripherals Segment by Type

Gaming Mouse

Gaming Keyboards

Headset

Controllers

Others

Gaming Peripherals Segment by Application

Personal

Commercial

Gaming Peripherals Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global Gaming Peripherals status and future forecast, involving, revenue, growth rate (CAGR), market share, historical and forecast.

2. To present the Gaming Peripherals key companies, revenue, market share, and recent developments.

3. To split the Gaming Peripherals breakdown data by regions, type, companies, and application.

4. To analyze the global and key regions Gaming Peripherals market potential and advantage, opportunity and challenge, restraints, and risks.

5. To identify Gaming Peripherals significant trends, drivers, influence factors in global and regions.

6. To analyze Gaming Peripherals competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Peripherals market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Gaming Peripherals and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in sales and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Peripherals.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size.

Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Gaming Peripherals industry.

Chapter 3: Detailed analysis of Gaming Peripherals company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales value of Gaming Peripherals in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of key country in the world.

Chapter 7: Sales value of Gaming Peripherals in country level. It provides sigmate data by type, and by application for each country/region.

Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.

Chapter 9: Concluding Insights.

More report detail

Tables and figures
List of Tables Table 1. Gaming Peripherals Industry Trends Table 2. Gaming Peripherals Industry Drivers Table 3. Gaming Peripherals Industry Opportunities and Challenges Table 4. Gaming Peripherals Industry Restraints Table 5. Global Gaming Peripherals Revenue by Company (US$ Million) & (2021-2026) Table 6. Global Gaming Peripherals Revenue Share by Company (2021-2026) Table 7. Global Gaming Peripherals Company Ranking, (2024-2026) & (US$ Million) Table 8. Global Gaming Peripherals Key Company Manufacturing Base & Headquarters Table 9. Global Gaming Peripherals Company, Product Type & Application Table 10. Global Gaming Peripherals Company Establishment Date Table 11. Global Company Market Concentration Ratio (CR5 and HHI) Table 12. Global Gaming Peripherals by Company Type (Tier 1, Tier 2, and Tier 3) & (Based on Revenue of 2025) Table 13. Mergers & Acquisitions, Expansion Table 14. Significant Companies of Gaming Mouse Table 15. Significant Companies of Gaming Keyboards Table 16. Significant Companies of Headset Table 17. Significant Companies of Controllers Table 18. Significant Companies of Others Table 19. Global Gaming Peripherals Sales Value by Type 2021 VS 2025 VS 2032 (US$ Million) Table 20. Global Gaming Peripherals Sales Value by Type (2021-2026) & (US$ Million) Table 21. Global Gaming Peripherals Sales Value by Type (2027-2032) & (US$ Million) Table 22. Global Gaming Peripherals Sales Value Share by Type (2021-2026) Table 23. Global Gaming Peripherals Sales Value Share by Type (2027-2032) Table 24. Significant Companies of Personal Table 25. Significant Companies of Commercial Table 26. Global Gaming Peripherals Sales Value by Application 2021 VS 2025 VS 2032 (US$ Million) Table 27. Global Gaming Peripherals Sales Value by Application (2021-2026) & (US$ Million) Table 28. Global Gaming Peripherals Sales Value by Application (2027-2032) & (US$ Million) Table 29. Global Gaming Peripherals Sales Value Share by Application (2021-2026) Table 30. Global Gaming Peripherals Sales Value Share by Application (2027-2032) Table 31. Global Gaming Peripherals Sales Value Comparison by Region: 2021 VS 2025 VS 2032 (US$ Million) Table 32. Global Gaming Peripherals Sales Value by Region (2021-2026) & (US$ Million) Table 33. Global Gaming Peripherals Sales Value Share by Region (2021-2026) Table 34. Global Gaming Peripherals Sales Value by Region (2027-2032) & (US$ Million) Table 35. Global Gaming Peripherals Sales Value Share by Region (2027-2032) Table 36. Global Gaming Peripherals Sales Value by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 37. Global Gaming Peripherals Sales Value by Country (2021-2026) & (US$ Million) Table 38. Global Gaming Peripherals Sales Value Market Share by Country (2021-2026) Table 39. Global Gaming Peripherals Sales Value by Country (2027-2032) & (US$ Million) Table 40. Global Gaming Peripherals Sales Value Market Share by Country (2027-2032) Table 41. Razer Company Information Table 42. Razer Business Overview Table 43. Razer Gaming Peripherals Revenue (US$ Million) and Gross Margin (2021-2026) Table 44. Razer Gaming Peripherals Product Portfolio Table 45. Razer Recent Development Table 46. Logitech G (ASTRO) Company Information Table 47. Logitech G (ASTRO) Business Overview Table 48. Logitech G (ASTRO) Gaming Peripherals Revenue (US$ Million) and Gross Margin (2021-2026) Table 49. Logitech G (ASTRO) Gaming Peripherals Product Portfolio Table 50. Logitech G (ASTRO) Recent Development Table 51. Turtle Beach Company Information Table 52. Turtle Beach Business Overview Table 53. Turtle Beach Gaming Peripherals Revenue (US$ Million) and Gross Margin (2021-2026) Table 54. Turtle Beach Gaming Peripherals Product Portfolio Table 55. Turtle Beach Recent Development Table 56. Corsair Company Information Table 57. Corsair Business Overview Table 58. Corsair Gaming Peripherals Revenue (US$ Million) and Gross Margin (2021-2026) Table 59. Corsair Gaming Peripherals Product Portfolio Table 60. Corsair Recent Development Table 61. Sennheiser Company Information Table 62. Sennheiser Business Overview Table 63. Sennheiser Gaming Peripherals Revenue (US$ Million) and Gross Margin (2021-2026) Table 64. Sennheiser Gaming Peripherals Product Portfolio Table 65. Sennheiser Recent Development Table 66. Plantronics Company Information Table 67. Plantronics Business Overview Table 68. Plantronics Gaming Peripherals Revenue (US$ Million) and Gross Margin (2021-2026) Table 69. Plantronics Gaming Peripherals Product Portfolio Table 70. Plantronics Recent Development Table 71. SteelSeries Company Information Table 72. SteelSeries Business Overview Table 73. SteelSeries Gaming Peripherals Revenue (US$ Million) and Gross Margin (2021-2026) Table 74. SteelSeries Gaming Peripherals Product Portfolio Table 75. SteelSeries Recent Development Table 76. Mad Catz Company Information Table 77. Mad Catz Business Overview Table 78. Mad Catz Gaming Peripherals Revenue (US$ Million) and Gross Margin (2021-2026) Table 79. Mad Catz Gaming Peripherals Product Portfolio Table 80. Mad Catz Recent Development Table 81. ROCCAT Company Information Table 82. ROCCAT Business Overview Table 83. ROCCAT Gaming Peripherals Revenue (US$ Million) and Gross Margin (2021-2026) Table 84. ROCCAT Gaming Peripherals Product Portfolio Table 85. ROCCAT Recent Development Table 86. QPAD Company Information Table 87. QPAD Business Overview Table 88. QPAD Gaming Peripherals Revenue (US$ Million) and Gross Margin (2021-2026) Table 89. QPAD Gaming Peripherals Product Portfolio Table 90. QPAD Recent Development Table 91. Thrustmaster Company Information Table 92. Thrustmaster Business Overview Table 93. Thrustmaster Gaming Peripherals Sales (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 94. Thrustmaster Gaming Peripherals Product Portfolio Table 95. Thrustmaster Recent Development Table 96. HyperX Company Information Table 97. HyperX Business Overview Table 98. HyperX Gaming Peripherals Sales (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 99. HyperX Gaming Peripherals Product Portfolio Table 100. HyperX Recent Development Table 101. Tt eSPORTS Company Information Table 102. Tt eSPORTS Business Overview Table 103. Tt eSPORTS Gaming Peripherals Sales (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 104. Tt eSPORTS Gaming Peripherals Product Portfolio Table 105. Tt eSPORTS Recent Development Table 106. Cooler Master Company Information Table 107. Cooler Master Business Overview Table 108. Cooler Master Gaming Peripherals Sales (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 109. Cooler Master Gaming Peripherals Product Portfolio Table 110. Cooler Master Recent Development Table 111. ZOWIE Company Information Table 112. ZOWIE Business Overview Table 113. ZOWIE Gaming Peripherals Sales (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 114. ZOWIE Gaming Peripherals Product Portfolio Table 115. ZOWIE Recent Development Table 116. Sharkoon Company Information Table 117. Sharkoon Business Overview Table 118. Sharkoon Gaming Peripherals Sales (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 119. Sharkoon Gaming Peripherals Product Portfolio Table 120. Sharkoon Recent Development Table 121. Trust Company Information Table 122. Trust Business Overview Table 123. Trust Gaming Peripherals Sales (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 124. Trust Gaming Peripherals Product Portfolio Table 125. Trust Recent Development Table 126. Microsoft Company Information Table 127. Microsoft Business Overview Table 128. Microsoft Gaming Peripherals Sales (K Units), Value (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 129. Microsoft Gaming Peripherals Product Portfolio Table 130. Microsoft Recent Development Table 131. Research Programs/Design for This Report Table 132. Authors List of This Report Table 133. Secondary Sources Table 134. Primary Sources List of Figures Figure 1. Gaming Peripherals Product Image Figure 2. Global Gaming Peripherals Market Size (US$ Million), 2021 VS 2025 VS 2032 Figure 3. Global Gaming Peripherals Market Size (2021-2032) & (US$ Million) Figure 4. Global Gaming Peripherals Company Revenue Ranking in 2025 (US$ Million) Figure 5. Global Top 5 and 10 Company Market Share by Revenue in 2025 (US$ Million) Figure 6. Company Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 7. Gaming Mouse Image Figure 8. Gaming Keyboards Image Figure 9. Headset Image Figure 10. Controllers Image Figure 11. Others Image Figure 12. Global Gaming Peripherals Sales Value by Type (2021 VS 2025 VS 2032) & (US$ Million) Figure 13. Global Gaming Peripherals Sales Value Share 2021 VS 2025 VS 2032 Figure 14. Global Gaming Peripherals Sales Value Share by Type (2021-2032) Figure 15. Personal Image Figure 16. Commercial Image Figure 17. Global Gaming Peripherals Sales Value by Application (2021 VS 2025 VS 2032) & (US$ Million) Figure 18. Global Gaming Peripherals Sales Value Share 2021 VS 2025 VS 2032 Figure 19. Global Gaming Peripherals Sales Value Share by Application (2021-2032) Figure 20. Global Gaming Peripherals Sales Value Comparison by Region: 2021 VS 2025 VS 2032 (US$ Million) Figure 21. Global Gaming Peripherals Sales Value Share by Region: 2021 VS 2025 VS 2032 Figure 22. North America Gaming Peripherals Sales Value (2021-2032) & (US$ Million) Figure 23. North America Gaming Peripherals Sales Value Share by Country (%), 2025 VS 2032 Figure 24. Europe Gaming Peripherals Sales Value (2021-2032) & (US$ Million) Figure 25. Europe Gaming Peripherals Sales Value Share by Country (%), 2025 VS 2032 Figure 26. Asia-Pacific Gaming Peripherals Sales Value (2021-2032) & (US$ Million) Figure 27. Asia-Pacific Gaming Peripherals Sales Value Share by Country (%), 2025 VS 2032 Figure 28. South America Gaming Peripherals Sales Value (2021-2032) & (US$ Million) Figure 29. South America Gaming Peripherals Sales Value Share by Country (%), 2025 VS 2032 Figure 30. Middle East & Africa Gaming Peripherals Sales Value (2021-2032) & (US$ Million) Figure 31. Middle East & Africa Gaming Peripherals Sales Value Share by Country (%), 2025 VS 2032 Figure 32. USA Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 33. USA Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 34. USA Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 35. Canada Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 36. Canada Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 37. Canada Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 38. Mexico Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 39. Mexico Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 40. Mexico Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 41. Germany Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 42. Germany Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 43. Germany Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 44. France Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 45. France Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 46. France Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 47. U.K. Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 48. U.K. Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 49. U.K. Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 50. Italy Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 51. Italy Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 52. Italy Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 53. Spain Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 54. Spain Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 55. Spain Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 56. Russia Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 57. Russia Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 58. Russia Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 59. Netherlands Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 60. Netherlands Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 61. Netherlands Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 62. Nordic Countries Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 63. Nordic Countries Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 64. Nordic Countries Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 65. China Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 66. China Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 67. China Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 68. Japan Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 69. Japan Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 70. Japan Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 71. South Korea Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 72. South Korea Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 73. South Korea Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 74. India Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 75. India Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 76. India Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 77. Australia Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 78. Australia Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 79. Australia Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 80. Southeast Asia Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 81. Southeast Asia Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 82. Southeast Asia Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 83. Brazil Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 84. Brazil Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 85. Brazil Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 86. Argentina Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 87. Argentina Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 88. Argentina Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 89. Chile Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 90. Chile Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 91. Chile Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 92. Colombia Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 93. Colombia Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 94. Colombia Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 95. Peru Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 96. Peru Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 97. Peru Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 98. Saudi Arabia Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 99. Saudi Arabia Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 100. Saudi Arabia Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 101. Israel Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 102. Israel Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 103. Israel Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 104. UAE Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 105. UAE Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 106. UAE Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 107. Turkey Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 108. Turkey Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 109. Turkey Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 110. Iran Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 111. Iran Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 112. Iran Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 113. Egypt Gaming Peripherals Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 114. Egypt Gaming Peripherals Sales Value Share by Type, 2025 VS 2032 & (%) Figure 115. Egypt Gaming Peripherals Sales Value Share by Application, 2025 VS 2032 & (%) Figure 116. Years Considered Figure 117. Research Process Figure 118. Key Executives Interviewed

Scope & coverage.

Types
  • Gaming Mouse
  • Gaming Keyboards
  • Headset
  • Controllers
  • Others
Applications
  • Personal
  • Commercial
Companies covered
  • Razer
  • Logitech G (ASTRO)
  • Turtle Beach
  • Corsair
  • Sennheiser
  • Plantronics
  • SteelSeries
  • Mad Catz
  • ROCCAT
  • QPAD
  • Thrustmaster
  • HyperX
  • Tt eSPORTS
  • Cooler Master
  • ZOWIE
  • Sharkoon
  • Trust
  • Microsoft

Inside the report.

1 Market Overview
  1. 1.1 Product Definition
  2. 1.2 Global Gaming Peripherals Market Size, 2021 VS 2025 VS 2032
  3. 1.3 Global Gaming Peripherals Market Size (2021-2032)
  4. 1.4 Assumptions and Limitations
  5. 1.5 Study Goals and Objectives
2 Gaming Peripherals Market Dynamics
  1. 2.1 Gaming Peripherals Industry Trends
  2. 2.2 Gaming Peripherals Industry Drivers
  3. 2.3 Gaming Peripherals Industry Opportunities and Challenges
  4. 2.4 Gaming Peripherals Industry Restraints
3 Gaming Peripherals Market by Company
  1. 3.1 Global Gaming Peripherals Company Revenue Ranking in 2025
  2. 3.2 Global Gaming Peripherals Revenue by Company (2021-2026)
  3. 3.3 Global Gaming Peripherals Company Ranking (2024-2026)
  4. 3.4 Global Gaming Peripherals Company Manufacturing Base and Headquarters
  5. 3.5 Global Gaming Peripherals Company Product Type and Application
  6. 3.6 Global Gaming Peripherals Company Establishment Date
  7. 3.7 Market Competitive Analysis
  8. 3.7.1 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)
  9. 3.7.2 Global Top 5 and 10 Company Market Share by Revenue in 2025
  10. 3.7.3 2025 Gaming Peripherals Tier 1, Tier 2, and Tier 3 Companies
  11. 3.8 Mergers and Acquisitions Expansion
4 Gaming Peripherals Market by Type
  1. 4.1 Gaming Peripherals Type Introduction
  2. 4.1.1 Gaming Mouse
  3. 4.1.2 Gaming Keyboards
  4. 4.1.3 Headset
  5. 4.1.4 Controllers
  6. 4.1.5 Others
  7. 4.2 Global Gaming Peripherals Sales Value by Type
  8. 4.2.1 Global Gaming Peripherals Sales Value by Type (2021 VS 2025 VS 2032)
  9. 4.2.2 Global Gaming Peripherals Sales Value by Type (2021-2032)
  10. 4.2.3 Global Gaming Peripherals Sales Value Share by Type (2021-2032)
5 Gaming Peripherals Market by Application
  1. 5.1 Gaming Peripherals Application Introduction
  2. 5.1.1 Personal
  3. 5.1.2 Commercial
  4. 5.2 Global Gaming Peripherals Sales Value by Application
  5. 5.2.1 Global Gaming Peripherals Sales Value by Application (2021 VS 2025 VS 2032)
  6. 5.2.2 Global Gaming Peripherals Sales Value by Application (2021-2032)
  7. 5.2.3 Global Gaming Peripherals Sales Value Share by Application (2021-2032)
6 Gaming Peripherals Regional Value Analysis
  1. 6.1 Global Gaming Peripherals Sales Value by Region: 2021 VS 2025 VS 2032
  2. 6.2 Global Gaming Peripherals Sales Value by Region (2021-2032)
  3. 6.2.1 Global Gaming Peripherals Sales Value by Region: 2021-2026
  4. 6.2.2 Global Gaming Peripherals Sales Value by Region (2027-2032)
  5. 6.3 North America
  6. 6.3.1 North America Gaming Peripherals Sales Value (2021-2032)
  7. 6.3.2 North America Gaming Peripherals Sales Value Share by Country, 2025 VS 2032
  8. 6.4 Europe
  9. 6.4.1 Europe Gaming Peripherals Sales Value (2021-2032)
  10. 6.4.2 Europe Gaming Peripherals Sales Value Share by Country, 2025 VS 2032
  11. 6.5 Asia-Pacific
  12. 6.5.1 Asia-Pacific Gaming Peripherals Sales Value (2021-2032)
  13. 6.5.2 Asia-Pacific Gaming Peripherals Sales Value Share by Country, 2025 VS 2032
  14. 6.6 South America
  15. 6.6.1 South America Gaming Peripherals Sales Value (2021-2032)
  16. 6.6.2 South America Gaming Peripherals Sales Value Share by Country, 2025 VS 2032
  17. 6.7 Middle East & Africa
  18. 6.7.1 Middle East & Africa Gaming Peripherals Sales Value (2021-2032)
  19. 6.7.2 Middle East & Africa Gaming Peripherals Sales Value Share by Country, 2025 VS 2032
7 Gaming Peripherals Country-level Value Analysis
  1. 7.1 Global Gaming Peripherals Sales Value by Country: 2021 VS 2025 VS 2032
  2. 7.2 Global Gaming Peripherals Sales Value by Country (2021-2032)
  3. 7.2.1 Global Gaming Peripherals Sales Value by Country (2021-2026)
  4. 7.2.2 Global Gaming Peripherals Sales Value by Country (2027-2032)
  5. 7.3 USA
  6. 7.3.1 USA Gaming Peripherals Sales Value Growth Rate (2021-2032)
  7. 7.3.2 USA Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  8. 7.3.3 USA Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  9. 7.4 Canada
  10. 7.4.1 Canada Gaming Peripherals Sales Value Growth Rate (2021-2032)
  11. 7.4.2 Canada Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  12. 7.4.3 Canada Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  13. 7.5 Mexico
  14. 7.5.1 Mexico Gaming Peripherals Sales Value Growth Rate (2021-2032)
  15. 7.5.2 Mexico Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  16. 7.5.3 Mexico Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  17. 7.6 Germany
  18. 7.6.1 Germany Gaming Peripherals Sales Value Growth Rate (2021-2032)
  19. 7.6.2 Germany Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  20. 7.6.3 Germany Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  21. 7.7 France
  22. 7.7.1 France Gaming Peripherals Sales Value Growth Rate (2021-2032)
  23. 7.7.2 France Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  24. 7.7.3 France Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  25. 7.8 U.K.
  26. 7.8.1 U.K. Gaming Peripherals Sales Value Growth Rate (2021-2032)
  27. 7.8.2 U.K. Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  28. 7.8.3 U.K. Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  29. 7.9 Italy
  30. 7.9.1 Italy Gaming Peripherals Sales Value Growth Rate (2021-2032)
  31. 7.9.2 Italy Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  32. 7.9.3 Italy Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  33. 7.10 Spain
  34. 7.10.1 Spain Gaming Peripherals Sales Value Growth Rate (2021-2032)
  35. 7.10.2 Spain Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  36. 7.10.3 Spain Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  37. 7.11 Russia
  38. 7.11.1 Russia Gaming Peripherals Sales Value Growth Rate (2021-2032)
  39. 7.11.2 Russia Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  40. 7.11.3 Russia Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  41. 7.12 Netherlands
  42. 7.12.1 Netherlands Gaming Peripherals Sales Value Growth Rate (2021-2032)
  43. 7.12.2 Netherlands Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  44. 7.12.3 Netherlands Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  45. 7.13 Nordic Countries
  46. 7.13.1 Nordic Countries Gaming Peripherals Sales Value Growth Rate (2021-2032)
  47. 7.13.2 Nordic Countries Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  48. 7.13.3 Nordic Countries Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  49. 7.14 China
  50. 7.14.1 China Gaming Peripherals Sales Value Growth Rate (2021-2032)
  51. 7.14.2 China Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  52. 7.14.3 China Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  53. 7.15 Japan
  54. 7.15.1 Japan Gaming Peripherals Sales Value Growth Rate (2021-2032)
  55. 7.15.2 Japan Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  56. 7.15.3 Japan Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  57. 7.16 South Korea
  58. 7.16.1 South Korea Gaming Peripherals Sales Value Growth Rate (2021-2032)
  59. 7.16.2 South Korea Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  60. 7.16.3 South Korea Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  61. 7.17 India
  62. 7.17.1 India Gaming Peripherals Sales Value Growth Rate (2021-2032)
  63. 7.17.2 India Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  64. 7.17.3 India Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  65. 7.18 Australia
  66. 7.18.1 Australia Gaming Peripherals Sales Value Growth Rate (2021-2032)
  67. 7.18.2 Australia Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  68. 7.18.3 Australia Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  69. 7.19 Southeast Asia
  70. 7.19.1 Southeast Asia Gaming Peripherals Sales Value Growth Rate (2021-2032)
  71. 7.19.2 Southeast Asia Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  72. 7.19.3 Southeast Asia Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  73. 7.20 Brazil
  74. 7.20.1 Brazil Gaming Peripherals Sales Value Growth Rate (2021-2032)
  75. 7.20.2 Brazil Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  76. 7.20.3 Brazil Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  77. 7.21 Argentina
  78. 7.21.1 Argentina Gaming Peripherals Sales Value Growth Rate (2021-2032)
  79. 7.21.2 Argentina Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  80. 7.21.3 Argentina Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  81. 7.22 Chile
  82. 7.22.1 Chile Gaming Peripherals Sales Value Growth Rate (2021-2032)
  83. 7.22.2 Chile Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  84. 7.22.3 Chile Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  85. 7.23 Colombia
  86. 7.23.1 Colombia Gaming Peripherals Sales Value Growth Rate (2021-2032)
  87. 7.23.2 Colombia Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  88. 7.23.3 Colombia Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  89. 7.24 Peru
  90. 7.24.1 Peru Gaming Peripherals Sales Value Growth Rate (2021-2032)
  91. 7.24.2 Peru Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  92. 7.24.3 Peru Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  93. 7.25 Saudi Arabia
  94. 7.25.1 Saudi Arabia Gaming Peripherals Sales Value Growth Rate (2021-2032)
  95. 7.25.2 Saudi Arabia Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  96. 7.25.3 Saudi Arabia Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  97. 7.26 Israel
  98. 7.26.1 Israel Gaming Peripherals Sales Value Growth Rate (2021-2032)
  99. 7.26.2 Israel Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  100. 7.26.3 Israel Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  101. 7.27 UAE
  102. 7.27.1 UAE Gaming Peripherals Sales Value Growth Rate (2021-2032)
  103. 7.27.2 UAE Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  104. 7.27.3 UAE Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  105. 7.28 Turkey
  106. 7.28.1 Turkey Gaming Peripherals Sales Value Growth Rate (2021-2032)
  107. 7.28.2 Turkey Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  108. 7.28.3 Turkey Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  109. 7.29 Iran
  110. 7.29.1 Iran Gaming Peripherals Sales Value Growth Rate (2021-2032)
  111. 7.29.2 Iran Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  112. 7.29.3 Iran Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
  113. 7.30 Egypt
  114. 7.30.1 Egypt Gaming Peripherals Sales Value Growth Rate (2021-2032)
  115. 7.30.2 Egypt Gaming Peripherals Sales Value Share by Type, 2025 VS 2032
  116. 7.30.3 Egypt Gaming Peripherals Sales Value Share by Application, 2025 VS 2032
8 Company Profiles
  1. 8.1 Razer
  2. 8.1.1 Razer Company Information
  3. 8.1.2 Razer Business Overview
  4. 8.1.3 Razer Gaming Peripherals Revenue and Gross Margin (2021-2026)
  5. 8.1.4 Razer Gaming Peripherals Product Portfolio
  6. 8.1.5 Razer Recent Developments
  7. 8.2 Logitech G (ASTRO)
  8. 8.2.1 Logitech G (ASTRO) Company Information
  9. 8.2.2 Logitech G (ASTRO) Business Overview
  10. 8.2.3 Logitech G (ASTRO) Gaming Peripherals Revenue and Gross Margin (2021-2026)
  11. 8.2.4 Logitech G (ASTRO) Gaming Peripherals Product Portfolio
  12. 8.2.5 Logitech G (ASTRO) Recent Developments
  13. 8.3 Turtle Beach
  14. 8.3.1 Turtle Beach Company Information
  15. 8.3.2 Turtle Beach Business Overview
  16. 8.3.3 Turtle Beach Gaming Peripherals Revenue and Gross Margin (2021-2026)
  17. 8.3.4 Turtle Beach Gaming Peripherals Product Portfolio
  18. 8.3.5 Turtle Beach Recent Developments
  19. 8.4 Corsair
  20. 8.4.1 Corsair Company Information
  21. 8.4.2 Corsair Business Overview
  22. 8.4.3 Corsair Gaming Peripherals Revenue and Gross Margin (2021-2026)
  23. 8.4.4 Corsair Gaming Peripherals Product Portfolio
  24. 8.4.5 Corsair Recent Developments
  25. 8.5 Sennheiser
  26. 8.5.1 Sennheiser Company Information
  27. 8.5.2 Sennheiser Business Overview
  28. 8.5.3 Sennheiser Gaming Peripherals Revenue and Gross Margin (2021-2026)
  29. 8.5.4 Sennheiser Gaming Peripherals Product Portfolio
  30. 8.5.5 Sennheiser Recent Developments
  31. 8.6 Plantronics
  32. 8.6.1 Plantronics Company Information
  33. 8.6.2 Plantronics Business Overview
  34. 8.6.3 Plantronics Gaming Peripherals Revenue and Gross Margin (2021-2026)
  35. 8.6.4 Plantronics Gaming Peripherals Product Portfolio
  36. 8.6.5 Plantronics Recent Developments
  37. 8.7 SteelSeries
  38. 8.7.1 SteelSeries Company Information
  39. 8.7.2 SteelSeries Business Overview
  40. 8.7.3 SteelSeries Gaming Peripherals Revenue and Gross Margin (2021-2026)
  41. 8.7.4 SteelSeries Gaming Peripherals Product Portfolio
  42. 8.7.5 SteelSeries Recent Developments
  43. 8.8 Mad Catz
  44. 8.8.1 Mad Catz Company Information
  45. 8.8.2 Mad Catz Business Overview
  46. 8.8.3 Mad Catz Gaming Peripherals Revenue and Gross Margin (2021-2026)
  47. 8.8.4 Mad Catz Gaming Peripherals Product Portfolio
  48. 8.8.5 Mad Catz Recent Developments
  49. 8.9 ROCCAT
  50. 8.9.1 ROCCAT Company Information
  51. 8.9.2 ROCCAT Business Overview
  52. 8.9.3 ROCCAT Gaming Peripherals Revenue and Gross Margin (2021-2026)
  53. 8.9.4 ROCCAT Gaming Peripherals Product Portfolio
  54. 8.9.5 ROCCAT Recent Developments
  55. 8.10 QPAD
  56. 8.10.1 QPAD Company Information
  57. 8.10.2 QPAD Business Overview
  58. 8.10.3 QPAD Gaming Peripherals Revenue and Gross Margin (2021-2026)
  59. 8.10.4 QPAD Gaming Peripherals Product Portfolio
  60. 8.10.5 QPAD Recent Developments
  61. 8.11 Thrustmaster
  62. 8.11.1 Thrustmaster Company Information
  63. 8.11.2 Thrustmaster Business Overview
  64. 8.11.3 Thrustmaster Gaming Peripherals Revenue and Gross Margin (2021-2026)
  65. 8.11.4 Thrustmaster Gaming Peripherals Product Portfolio
  66. 8.11.5 Thrustmaster Recent Developments
  67. 8.12 HyperX
  68. 8.12.1 HyperX Company Information
  69. 8.12.2 HyperX Business Overview
  70. 8.12.3 HyperX Gaming Peripherals Revenue and Gross Margin (2021-2026)
  71. 8.12.4 HyperX Gaming Peripherals Product Portfolio
  72. 8.12.5 HyperX Recent Developments
  73. 8.13 Tt eSPORTS
  74. 8.13.1 Tt eSPORTS Company Information
  75. 8.13.2 Tt eSPORTS Business Overview
  76. 8.13.3 Tt eSPORTS Gaming Peripherals Revenue and Gross Margin (2021-2026)
  77. 8.13.4 Tt eSPORTS Gaming Peripherals Product Portfolio
  78. 8.13.5 Tt eSPORTS Recent Developments
  79. 8.14 Cooler Master
  80. 8.14.1 Cooler Master Company Information
  81. 8.14.2 Cooler Master Business Overview
  82. 8.14.3 Cooler Master Gaming Peripherals Revenue and Gross Margin (2021-2026)
  83. 8.14.4 Cooler Master Gaming Peripherals Product Portfolio
  84. 8.14.5 Cooler Master Recent Developments
  85. 8.15 ZOWIE
  86. 8.15.1 ZOWIE Company Information
  87. 8.15.2 ZOWIE Business Overview
  88. 8.15.3 ZOWIE Gaming Peripherals Revenue and Gross Margin (2021-2026)
  89. 8.15.4 ZOWIE Gaming Peripherals Product Portfolio
  90. 8.15.5 ZOWIE Recent Developments
  91. 8.16 Sharkoon
  92. 8.16.1 Sharkoon Company Information
  93. 8.16.2 Sharkoon Business Overview
  94. 8.16.3 Sharkoon Gaming Peripherals Revenue and Gross Margin (2021-2026)
  95. 8.16.4 Sharkoon Gaming Peripherals Product Portfolio
  96. 8.16.5 Sharkoon Recent Developments
  97. 8.17 Trust
  98. 8.17.1 Trust Company Information
  99. 8.17.2 Trust Business Overview
  100. 8.17.3 Trust Gaming Peripherals Revenue and Gross Margin (2021-2026)
  101. 8.17.4 Trust Gaming Peripherals Product Portfolio
  102. 8.17.5 Trust Recent Developments
  103. 8.18 Microsoft
  104. 8.18.1 Microsoft Company Information
  105. 8.18.2 Microsoft Business Overview
  106. 8.18.3 Microsoft Gaming Peripherals Revenue and Gross Margin (2021-2026)
  107. 8.18.4 Microsoft Gaming Peripherals Product Portfolio
  108. 8.18.5 Microsoft Recent Developments
9 Concluding Insights
    10 Appendix
    1. 10.1 Reasons for Doing This Study
    2. 10.2 Research Methodology
    3. 10.3 Research Process
    4. 10.4 Authors List of This Report
    5. 10.5 Data Source
    6. 10.5.1 Secondary Sources
    7. 10.5.2 Primary Sources

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