Selected research
Industry Research
Internet of things (IOT) in retail Industry Research Report 2026
Market perspective
The global Internet of things (IOT) in retail market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
The North America market for Internet of things (IOT) in retail is forecast to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026–2032.
The Europe market for Internet of things (IOT) in retail is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032.
Read the full market overview
The Asia Pacific market for Internet of things (IOT) in retail is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032.
Leading global manufacturers of Internet of things (IOT) in retail include , among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report quantifies the global Internet of things (IOT) in retail market in revenue (US$ million) and, where applicable, sales volume (k units), using 2025 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of types and applications, harmonizes vendor attribution, and presents comparable time series by company, type, application, and region/country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10).
The outputs are intended to support strategy development, budgeting, and performance benchmarking for manufacturers, new entrants, channel partners, and investors; the report also reviews technology shifts and notable product introductions relevant to Internet of things (IOT) in retail.
Key Companies & Market Share Insights
This section profiles leading manufacturers, combining 2021–2025 results with a 2026–2032 outlook. It reports revenue, market share, price bands, product and application mix, regional and channel mix, and key developments (M&A, capacity additions, certifications). It also provides global revenue, average price, and—where applicable—sales volume by manufacturer, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Internet of things (IOT) in retail Market by Company
Cisco
IBM
Intel
Microsoft
PTC
Huawei
Sierra Wireless
AWS
ARM
SAP
Zebra
Software AG
Bosch.IO
NEC Corporation
Oracle
AT&T
Vodafone
Softweb Solutions
Happiest Minds
Telit
Allerin
Internet of things (IOT) in retail Segment by Type
Hardware
Software
Service
Internet of things (IOT) in retail Segment by Application
Digital Signage
Supply Chain Management
Payment
Smart Shelf
Others
Internet of things (IOT) in retail Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Internet of things (IOT) in retail market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Internet of things (IOT) in retail and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Internet of things (IOT) in retail.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Internet of things (IOT) in retail manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Internet of things (IOT) in retail by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Internet of things (IOT) in retail in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Hardware
- Software
- Service
Applications
- Digital Signage
- Supply Chain Management
- Payment
- Smart Shelf
- Others
Companies covered
- Cisco
- IBM
- Intel
- Microsoft
- PTC
- Huawei
- Sierra Wireless
- AWS
- ARM
- SAP
- Zebra
- Software AG
- Bosch.IO
- NEC Corporation
- Oracle
- AT&T
- Vodafone
- Softweb Solutions
- Happiest Minds
- Telit
- Allerin
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Internet of things (IOT) in retail by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million)
- 2.2.2 Hardware
- 2.2.3 Software
- 2.2.4 Service
- 2.3 Internet of things (IOT) in retail by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032) & (US$ Million)
- 2.3.2 Digital Signage
- 2.3.3 Supply Chain Management
- 2.3.4 Payment
- 2.3.5 Smart Shelf
- 2.3.6 Others
- 2.4 Global Market Growth Prospects
- 2.4.1 Global Internet of things (IOT) in retail Production Value Estimates and Forecasts (2021-2032)
- 2.4.2 Global Internet of things (IOT) in retail Production Capacity Estimates and Forecasts (2021-2032)
- 2.4.3 Global Internet of things (IOT) in retail Production Estimates and Forecasts (2021-2032)
- 2.4.4 Global Internet of things (IOT) in retail Market Average Price (2021-2032)
3 Market Competitive Landscape by Manufacturers
- 3.1 Global Internet of things (IOT) in retail Production by Manufacturers (2021-2026)
- 3.2 Global Internet of things (IOT) in retail Production Value by Manufacturers (2021-2026)
- 3.3 Global Internet of things (IOT) in retail Average Price by Manufacturers (2021-2026)
- 3.4 Global Internet of things (IOT) in retail Industry Manufacturers Ranking, 2024 VS 2025 VS 2026
- 3.5 Global Internet of things (IOT) in retail Key Manufacturers, Manufacturing Sites & Headquarters
- 3.6 Global Internet of things (IOT) in retail Manufacturers, Product Type & Application
- 3.7 Global Internet of things (IOT) in retail Manufacturers Established Date
- 3.8 Global Internet of things (IOT) in retail Market CR5 and HHI
- 3.9 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
- 4.1 Cisco
- 4.1.1 Cisco Internet of things (IOT) in retail Company Information
- 4.1.2 Cisco Internet of things (IOT) in retail Business Overview
- 4.1.3 Cisco Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.1.4 Cisco Product Portfolio
- 4.1.5 Cisco Recent Developments
- 4.2 IBM
- 4.2.1 IBM Internet of things (IOT) in retail Company Information
- 4.2.2 IBM Internet of things (IOT) in retail Business Overview
- 4.2.3 IBM Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.2.4 IBM Product Portfolio
- 4.2.5 IBM Recent Developments
- 4.3 Intel
- 4.3.1 Intel Internet of things (IOT) in retail Company Information
- 4.3.2 Intel Internet of things (IOT) in retail Business Overview
- 4.3.3 Intel Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.3.4 Intel Product Portfolio
- 4.3.5 Intel Recent Developments
- 4.4 Microsoft
- 4.4.1 Microsoft Internet of things (IOT) in retail Company Information
- 4.4.2 Microsoft Internet of things (IOT) in retail Business Overview
- 4.4.3 Microsoft Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.4.4 Microsoft Product Portfolio
- 4.4.5 Microsoft Recent Developments
- 4.5 PTC
- 4.5.1 PTC Internet of things (IOT) in retail Company Information
- 4.5.2 PTC Internet of things (IOT) in retail Business Overview
- 4.5.3 PTC Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.5.4 PTC Product Portfolio
- 4.5.5 PTC Recent Developments
- 4.6 Huawei
- 4.6.1 Huawei Internet of things (IOT) in retail Company Information
- 4.6.2 Huawei Internet of things (IOT) in retail Business Overview
- 4.6.3 Huawei Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.6.4 Huawei Product Portfolio
- 4.6.5 Huawei Recent Developments
- 4.7 Sierra Wireless
- 4.7.1 Sierra Wireless Internet of things (IOT) in retail Company Information
- 4.7.2 Sierra Wireless Internet of things (IOT) in retail Business Overview
- 4.7.3 Sierra Wireless Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.7.4 Sierra Wireless Product Portfolio
- 4.7.5 Sierra Wireless Recent Developments
- 4.8 AWS
- 4.8.1 AWS Internet of things (IOT) in retail Company Information
- 4.8.2 AWS Internet of things (IOT) in retail Business Overview
- 4.8.3 AWS Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.8.4 AWS Product Portfolio
- 4.8.5 AWS Recent Developments
- 4.9 ARM
- 4.9.1 ARM Internet of things (IOT) in retail Company Information
- 4.9.2 ARM Internet of things (IOT) in retail Business Overview
- 4.9.3 ARM Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.9.4 ARM Product Portfolio
- 4.9.5 ARM Recent Developments
- 4.10 SAP
- 4.10.1 SAP Internet of things (IOT) in retail Company Information
- 4.10.2 SAP Internet of things (IOT) in retail Business Overview
- 4.10.3 SAP Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.10.4 SAP Product Portfolio
- 4.10.5 SAP Recent Developments
- 4.11 Zebra
- 4.11.1 Zebra Internet of things (IOT) in retail Company Information
- 4.11.2 Zebra Internet of things (IOT) in retail Business Overview
- 4.11.3 Zebra Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.11.4 Zebra Product Portfolio
- 4.11.5 Zebra Recent Developments
- 4.12 Software AG
- 4.12.1 Software AG Internet of things (IOT) in retail Company Information
- 4.12.2 Software AG Internet of things (IOT) in retail Business Overview
- 4.12.3 Software AG Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.12.4 Software AG Product Portfolio
- 4.12.5 Software AG Recent Developments
- 4.13 Bosch.IO
- 4.13.1 Bosch.IO Internet of things (IOT) in retail Company Information
- 4.13.2 Bosch.IO Internet of things (IOT) in retail Business Overview
- 4.13.3 Bosch.IO Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.13.4 Bosch.IO Product Portfolio
- 4.13.5 Bosch.IO Recent Developments
- 4.14 Google
- 4.14.1 Google Internet of things (IOT) in retail Company Information
- 4.14.2 Google Internet of things (IOT) in retail Business Overview
- 4.14.3 Google Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.14.4 Google Product Portfolio
- 4.14.5 Google Recent Developments
- 4.15 NEC Corporation
- 4.15.1 NEC Corporation Internet of things (IOT) in retail Company Information
- 4.15.2 NEC Corporation Internet of things (IOT) in retail Business Overview
- 4.15.3 NEC Corporation Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.15.4 NEC Corporation Product Portfolio
- 4.15.5 NEC Corporation Recent Developments
- 4.16 Oracle
- 4.16.1 Oracle Internet of things (IOT) in retail Company Information
- 4.16.2 Oracle Internet of things (IOT) in retail Business Overview
- 4.16.3 Oracle Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.16.4 Oracle Product Portfolio
- 4.16.5 Oracle Recent Developments
- 4.17 AT&T
- 4.17.1 AT&T Internet of things (IOT) in retail Company Information
- 4.17.2 AT&T Internet of things (IOT) in retail Business Overview
- 4.17.3 AT&T Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.17.4 AT&T Product Portfolio
- 4.17.5 AT&T Recent Developments
- 4.18 Vodafone
- 4.18.1 Vodafone Internet of things (IOT) in retail Company Information
- 4.18.2 Vodafone Internet of things (IOT) in retail Business Overview
- 4.18.3 Vodafone Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.18.4 Vodafone Product Portfolio
- 4.18.5 Vodafone Recent Developments
- 4.19 Softweb Solutions
- 4.19.1 Softweb Solutions Internet of things (IOT) in retail Company Information
- 4.19.2 Softweb Solutions Internet of things (IOT) in retail Business Overview
- 4.19.3 Softweb Solutions Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.19.4 Softweb Solutions Product Portfolio
- 4.19.5 Softweb Solutions Recent Developments
- 4.20 Happiest Minds
- 4.20.1 Happiest Minds Internet of things (IOT) in retail Company Information
- 4.20.2 Happiest Minds Internet of things (IOT) in retail Business Overview
- 4.20.3 Happiest Minds Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.20.4 Happiest Minds Product Portfolio
- 4.20.5 Happiest Minds Recent Developments
- 4.21 Telit
- 4.21.1 Telit Internet of things (IOT) in retail Company Information
- 4.21.2 Telit Internet of things (IOT) in retail Business Overview
- 4.21.3 Telit Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.21.4 Telit Product Portfolio
- 4.21.5 Telit Recent Developments
- 4.22 Allerin
- 4.22.1 Allerin Internet of things (IOT) in retail Company Information
- 4.22.2 Allerin Internet of things (IOT) in retail Business Overview
- 4.22.3 Allerin Internet of things (IOT) in retail Production, Value and Gross Margin (2021-2026)
- 4.22.4 Allerin Product Portfolio
- 4.22.5 Allerin Recent Developments
5 Global Internet of things (IOT) in retail Production by Region
- 5.1 Global Internet of things (IOT) in retail Production Estimates and Forecasts by Region: 2021 VS 2025 VS 2032
- 5.2 Global Internet of things (IOT) in retail Production by Region: 2021-2032
- 5.2.1 Global Internet of things (IOT) in retail Production by Region: 2021-2026
- 5.2.2 Global Internet of things (IOT) in retail Production Forecast by Region (2027-2032)
- 5.3 Global Internet of things (IOT) in retail Production Value Estimates and Forecasts by Region: 2021 VS 2025 VS 2032
- 5.4 Global Internet of things (IOT) in retail Production Value by Region: 2021-2032
- 5.4.1 Global Internet of things (IOT) in retail Production Value by Region: 2021-2026
- 5.4.2 Global Internet of things (IOT) in retail Production Value Forecast by Region (2027-2032)
- 5.5 Global Internet of things (IOT) in retail Market Price Analysis by Region (2021-2026)
- 5.6 Global Internet of things (IOT) in retail Production and Value, YOY Growth
- 5.6.1 North America Internet of things (IOT) in retail Production Value Estimates and Forecasts (2021-2032)
- 5.6.2 Europe Internet of things (IOT) in retail Production Value Estimates and Forecasts (2021-2032)
- 5.6.3 China Internet of things (IOT) in retail Production Value Estimates and Forecasts (2021-2032)
- 5.6.4 Japan Internet of things (IOT) in retail Production Value Estimates and Forecasts (2021-2032)
- 5.6.5 South Korea Internet of things (IOT) in retail Production Value Estimates and Forecasts (2021-2032)
6 Global Internet of things (IOT) in retail Consumption by Region
- 6.1 Global Internet of things (IOT) in retail Consumption Estimates and Forecasts by Region: 2021 VS 2025 VS 2032
- 6.2 Global Internet of things (IOT) in retail Consumption by Region (2021-2032)
- 6.2.1 Global Internet of things (IOT) in retail Consumption by Region: 2021-2026
- 6.2.2 Global Internet of things (IOT) in retail Forecasted Consumption by Region (2027-2032)
- 6.3 North America
- 6.3.1 North America Internet of things (IOT) in retail Consumption Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.3.2 North America Internet of things (IOT) in retail Consumption by Country (2021-2032)
- 6.3.3 United States
- 6.3.4 Canada
- 6.3.5 Mexico
- 6.4 Europe
- 6.4.1 Europe Internet of things (IOT) in retail Consumption Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.4.2 Europe Internet of things (IOT) in retail Consumption by Country (2021-2032)
- 6.4.3 Germany
- 6.4.4 France
- 6.4.5 U.K.
- 6.4.6 Italy
- 6.4.7 Russia
- 6.4.8 Spain
- 6.4.9 Netherlands
- 6.4.10 Switzerland
- 6.4.11 Sweden
- 6.4.12 Poland
- 6.5 Asia Pacific
- 6.5.1 Asia Pacific Internet of things (IOT) in retail Consumption Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.5.2 Asia Pacific Internet of things (IOT) in retail Consumption by Country (2021-2032)
- 6.5.3 China
- 6.5.4 Japan
- 6.5.5 South Korea
- 6.5.6 India
- 6.5.7 Australia
- 6.5.8 Taiwan
- 6.5.9 Southeast Asia
- 6.6 South America, Middle East & Africa
- 6.6.1 South America, Middle East & Africa Internet of things (IOT) in retail Consumption Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.6.2 South America, Middle East & Africa Internet of things (IOT) in retail Consumption by Country (2021-2032)
- 6.6.3 Brazil
- 6.6.4 Argentina
- 6.6.5 Chile
- 6.6.6 Turkey
- 6.6.7 GCC Countries
7 Segment by Type
- 7.1 Global Internet of things (IOT) in retail Production by Type (2021-2032)
- 7.1.1 Global Internet of things (IOT) in retail Production by Type (2021-2032) & (k units)
- 7.1.2 Global Internet of things (IOT) in retail Production Market Share by Type (2021-2032)
- 7.2 Global Internet of things (IOT) in retail Production Value by Type (2021-2032)
- 7.2.1 Global Internet of things (IOT) in retail Production Value by Type (2021-2032) & (US$ Million)
- 7.2.2 Global Internet of things (IOT) in retail Production Value Market Share by Type (2021-2032)
- 7.3 Global Internet of things (IOT) in retail Price by Type (2021-2032)
8 Segment by Application
- 8.1 Global Internet of things (IOT) in retail Production by Application (2021-2032)
- 8.1.1 Global Internet of things (IOT) in retail Production by Application (2021-2032) & (k units)
- 8.1.2 Global Internet of things (IOT) in retail Production Market Share by Application (2021-2032)
- 8.2 Global Internet of things (IOT) in retail Production Value by Application (2021-2032)
- 8.2.1 Global Internet of things (IOT) in retail Production Value by Application (2021-2032) & (US$ Million)
- 8.2.2 Global Internet of things (IOT) in retail Production Value Market Share by Application (2021-2032)
- 8.3 Global Internet of things (IOT) in retail Price by Application (2021-2032)
9 Value Chain and Sales Channels Analysis of the Market
- 9.1 Internet of things (IOT) in retail Value Chain Analysis
- 9.1.1 Internet of things (IOT) in retail Key Raw Materials
- 9.1.2 Raw Materials Key Suppliers
- 9.1.3 Internet of things (IOT) in retail Production Mode & Process
- 9.2 Internet of things (IOT) in retail Sales Channels Analysis
- 9.2.1 Direct Comparison with Distribution Share
- 9.2.2 Internet of things (IOT) in retail Distributors
- 9.2.3 Internet of things (IOT) in retail Customers
10 Global Internet of things (IOT) in retail Analyzing Market Dynamics
- 10.1 Internet of things (IOT) in retail Industry Trends
- 10.2 Internet of things (IOT) in retail Industry Drivers
- 10.3 Internet of things (IOT) in retail Industry Opportunities and Challenges
- 10.4 Internet of things (IOT) in retail Industry Restraints
11 Report Conclusion
12 Disclaimer
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