Selected research
Market Analysis & Forecast
Global Mobile GPU Market Analysis and Forecast 2026-2032
Market perspective
The global Mobile GPU market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
Mobile GPU's global sales reached XX (k units) with a value of US$ XX Million, marking an change of XX% compared to the previous year. This performance has positioned NVIDIA Corporation as the global sales leader, a title it has maintained for several consecutive years. Notably, NVIDIA Corporation's performance in primary markets is also remarkable. In the Chinese market, sales were XX (k units), a change of XX% from the previous year. In Europe, sales were XX (k units), showing a year-on-year of XX%. In the US, sales were XX (k units), a year-on-year change of XX%.
The major global manufacturers in the Mobile GPU market include NVIDIA Corporation, AMD (ATI), Intel, ARM Limited, Qualcomm, Imagination Technologies Group and VeriSilicon (Vivante), etc. In 2025, the top three vendors accounted for approximately % of the revenue.
Read the full market overview
In terms of production side, this report researches the Mobile GPU production, growth rate, market share by manufacturers and by region (region level and country level), from 2021 to 2026, and forecast to 2032.
In terms of consumption side, this report focuses on the sales of Mobile GPU by region (region level and country level), by Company, by Type and by Application. from 2021 to 2026 and forecast to 2032.
This report presents an overview of global market for Mobile GPU, capacity, output, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.
This report researches the key producers of Mobile GPU, also provides the consumption of main regions and countries. Of the upcoming market potential for Mobile GPU, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Mobile GPU sales, revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Mobile GPU market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2021 to 2032. Evaluation and forecast the market size for Mobile GPU sales, projected growth trends, production technology, application and end-user industry.
Mobile GPU Segment by Company
NVIDIA Corporation
AMD (ATI)
Intel
ARM Limited
Qualcomm
Imagination Technologies Group
VeriSilicon (Vivante)
Mobile GPU Segment by Type
Independent GPU
Integrated GPU
Mobile GPU Segment by Application
Desktop Computer
Notebook Computer
Mobile GPU Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Study Objectives
1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Mobile GPU market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Mobile GPU and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Mobile GPU.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type and by application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Mobile GPU production/output of global and key producers (regions/countries). It provides a quantitative analysis of the production, and development potential of each producer in the next six years.
Chapter 4: Sales (consumption), revenue of Mobile GPU in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 5: Detailed analysis of Mobile GPU manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides the analysis of various market segments by type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 7: Provides the analysis of various market segments by application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 8: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Mobile GPU sales, revenue, price, gross margin, and recent development, etc.
Chapter 9: North America by type, by application and by country, sales, and revenue for each segment.
Chapter 10: Europe by type, by application and by country, sales, and revenue for each segment.
Chapter 11: China by type, by application, sales, and revenue for each segment.
Chapter 12: Asia (Excluding China) by type, by application and by region, sales, and revenue for each segment.
Chapter 13: South America, Middle East and Africa by type, by application and by country, sales, and revenue for each segment.
Chapter 14: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 15: The main concluding insights of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Independent GPU
- Integrated GPU
Applications
- Desktop Computer
- Notebook Computer
Companies covered
- NVIDIA Corporation
- AMD (ATI)
- Intel
- ARM Limited
- Qualcomm
- Imagination Technologies Group
- VeriSilicon (Vivante)
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Mobile GPU Market by Type
- 1.2.1 Global Mobile GPU Market Size by Type, 2021 VS 2025 VS 2032
- 1.2.2 Independent GPU
- 1.2.3 Integrated GPU
- 1.3 Mobile GPU Market by Application
- 1.3.1 Global Mobile GPU Market Size by Application, 2021 VS 2025 VS 2032
- 1.3.2 Desktop Computer
- 1.3.3 Notebook Computer
- 1.4 Assumptions and Limitations
- 1.5 Study Goals and Objectives
2 Mobile GPU Market Dynamics
- 2.1 Mobile GPU Industry Trends
- 2.2 Mobile GPU Industry Drivers
- 2.3 Mobile GPU Industry Opportunities and Challenges
- 2.4 Mobile GPU Industry Restraints
3 Global Mobile GPU Production Overview
- 3.1 Global Mobile GPU Production Capacity (2021-2032)
- 3.2 Global Mobile GPU Production by Region: 2021 VS 2025 VS 2032
- 3.3 Global Mobile GPU Production by Region
- 3.3.1 Global Mobile GPU Production by Region (2021-2026)
- 3.3.2 Global Mobile GPU Production by Region (2027-2032)
- 3.3.3 Global Mobile GPU Production Market Share by Region (2021-2032)
- 3.4 North America
- 3.5 Europe
- 3.6 China
- 3.7 Japan
- 3.8 South Korea
4 Global Market Growth Prospects
- 4.1 Global Mobile GPU Revenue Estimates and Forecasts (2021-2032)
- 4.2 Global Mobile GPU Revenue by Region
- 4.2.1 Global Mobile GPU Revenue by Region: 2021 VS 2025 VS 2032
- 4.2.2 Global Mobile GPU Revenue by Region (2021-2026)
- 4.2.3 Global Mobile GPU Revenue by Region (2027-2032)
- 4.2.4 Global Mobile GPU Revenue Market Share by Region (2021-2032)
- 4.3 Global Mobile GPU Sales Estimates and Forecasts 2021-2032
- 4.4 Global Mobile GPU Sales by Region
- 4.4.1 Global Mobile GPU Sales by Region: 2021 VS 2025 VS 2032
- 4.4.2 Global Mobile GPU Sales by Region (2021-2026)
- 4.4.3 Global Mobile GPU Sales by Region (2027-2032)
- 4.4.4 Global Mobile GPU Sales Market Share by Region (2021-2032)
- 4.5 North America
- 4.6 Europe
- 4.7 China
- 4.8 Asia (Excluding China)
- 4.9 South America, Middle East and Africa
5 Market Competitive Landscape by Manufacturers
- 5.1 Global Mobile GPU Revenue by Manufacturers
- 5.1.1 Global Mobile GPU Revenue by Manufacturers (2021-2026)
- 5.1.2 Global Mobile GPU Revenue Market Share by Manufacturers (2021-2026)
- 5.1.3 Global Mobile GPU Manufacturers Revenue Share Top 10 and Top 5 in 2025
- 5.2 Global Mobile GPU Sales by Manufacturers
- 5.2.1 Global Mobile GPU Sales by Manufacturers (2021-2026)
- 5.2.2 Global Mobile GPU Sales Market Share by Manufacturers (2021-2026)
- 5.2.3 Global Mobile GPU Manufacturers Sales Share Top 10 and Top 5 in 2025
- 5.3 Global Mobile GPU Sales Price by Manufacturers (2021-2026)
- 5.4 Global Mobile GPU Key Manufacturers Ranking, 2024 VS 2025 VS 2026
- 5.5 Global Mobile GPU Key Manufacturers Manufacturing Sites & Headquarters
- 5.6 Global Mobile GPU Manufacturers, Product Type & Application
- 5.7 Global Mobile GPU Manufacturers Commercialization Time
- 5.8 Market Competitive Analysis
- 5.8.1 Global Mobile GPU Market CR5 and HHI
- 5.8.2 2025 Mobile GPU Tier 1, Tier 2, and Tier 3
6 Mobile GPU Market by Type
- 6.1 Global Mobile GPU Revenue by Type
- 6.1.1 Global Mobile GPU Revenue by Type (2021-2032) & (US$ Million)
- 6.1.2 Global Mobile GPU Revenue Market Share by Type (2021-2032)
- 6.2 Global Mobile GPU Sales by Type
- 6.2.1 Global Mobile GPU Sales by Type (2021-2032) & (k units)
- 6.2.2 Global Mobile GPU Sales Market Share by Type (2021-2032)
- 6.3 Global Mobile GPU Price by Type
7 Mobile GPU Market by Application
- 7.1 Global Mobile GPU Revenue by Application
- 7.1.1 Global Mobile GPU Revenue by Application (2021-2032) & (US$ Million)
- 7.1.2 Global Mobile GPU Revenue Market Share by Application (2021-2032)
- 7.2 Global Mobile GPU Sales by Application
- 7.2.1 Global Mobile GPU Sales by Application (2021-2032) & (k units)
- 7.2.2 Global Mobile GPU Sales Market Share by Application (2021-2032)
- 7.3 Global Mobile GPU Price by Application
8 Company Profiles
- 8.1 NVIDIA Corporation
- 8.1.1 NVIDIA Corporation Company Information
- 8.1.2 NVIDIA Corporation Business Overview
- 8.1.3 NVIDIA Corporation Mobile GPU Sales, Revenue, Price and Gross Margin (2021-2026)
- 8.1.4 NVIDIA Corporation Mobile GPU Product Portfolio
- 8.1.5 NVIDIA Corporation Recent Developments
- 8.2 AMD (ATI)
- 8.2.1 AMD (ATI) Company Information
- 8.2.2 AMD (ATI) Business Overview
- 8.2.3 AMD (ATI) Mobile GPU Sales, Revenue, Price and Gross Margin (2021-2026)
- 8.2.4 AMD (ATI) Mobile GPU Product Portfolio
- 8.2.5 AMD (ATI) Recent Developments
- 8.3 Intel
- 8.3.1 Intel Company Information
- 8.3.2 Intel Business Overview
- 8.3.3 Intel Mobile GPU Sales, Revenue, Price and Gross Margin (2021-2026)
- 8.3.4 Intel Mobile GPU Product Portfolio
- 8.3.5 Intel Recent Developments
- 8.4 ARM Limited
- 8.4.1 ARM Limited Company Information
- 8.4.2 ARM Limited Business Overview
- 8.4.3 ARM Limited Mobile GPU Sales, Revenue, Price and Gross Margin (2021-2026)
- 8.4.4 ARM Limited Mobile GPU Product Portfolio
- 8.4.5 ARM Limited Recent Developments
- 8.5 Qualcomm
- 8.5.1 Qualcomm Company Information
- 8.5.2 Qualcomm Business Overview
- 8.5.3 Qualcomm Mobile GPU Sales, Revenue, Price and Gross Margin (2021-2026)
- 8.5.4 Qualcomm Mobile GPU Product Portfolio
- 8.5.5 Qualcomm Recent Developments
- 8.6 Imagination Technologies Group
- 8.6.1 Imagination Technologies Group Company Information
- 8.6.2 Imagination Technologies Group Business Overview
- 8.6.3 Imagination Technologies Group Mobile GPU Sales, Revenue, Price and Gross Margin (2021-2026)
- 8.6.4 Imagination Technologies Group Mobile GPU Product Portfolio
- 8.6.5 Imagination Technologies Group Recent Developments
- 8.7 VeriSilicon (Vivante)
- 8.7.1 VeriSilicon (Vivante) Company Information
- 8.7.2 VeriSilicon (Vivante) Business Overview
- 8.7.3 VeriSilicon (Vivante) Mobile GPU Sales, Revenue, Price and Gross Margin (2021-2026)
- 8.7.4 VeriSilicon (Vivante) Mobile GPU Product Portfolio
- 8.7.5 VeriSilicon (Vivante) Recent Developments
9 North America
- 9.1 North America Mobile GPU Market Size by Type
- 9.1.1 North America Mobile GPU Revenue by Type (2021-2032)
- 9.1.2 North America Mobile GPU Sales by Type (2021-2032)
- 9.1.3 North America Mobile GPU Price by Type (2021-2032)
- 9.2 North America Mobile GPU Market Size by Application
- 9.2.1 North America Mobile GPU Revenue by Application (2021-2032)
- 9.2.2 North America Mobile GPU Sales by Application (2021-2032)
- 9.2.3 North America Mobile GPU Price by Application (2021-2032)
- 9.3 North America Mobile GPU Market Size by Country
- 9.3.1 North America Mobile GPU Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
- 9.3.2 North America Mobile GPU Sales by Country (2021 VS 2025 VS 2032)
- 9.3.3 North America Mobile GPU Price by Country (2021-2032)
- 9.3.4 United States
- 9.3.5 Canada
- 9.3.6 Mexico
10 Europe
- 10.1 Europe Mobile GPU Market Size by Type
- 10.1.1 Europe Mobile GPU Revenue by Type (2021-2032)
- 10.1.2 Europe Mobile GPU Sales by Type (2021-2032)
- 10.1.3 Europe Mobile GPU Price by Type (2021-2032)
- 10.2 Europe Mobile GPU Market Size by Application
- 10.2.1 Europe Mobile GPU Revenue by Application (2021-2032)
- 10.2.2 Europe Mobile GPU Sales by Application (2021-2032)
- 10.2.3 Europe Mobile GPU Price by Application (2021-2032)
- 10.3 Europe Mobile GPU Market Size by Country
- 10.3.1 Europe Mobile GPU Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
- 10.3.2 Europe Mobile GPU Sales by Country (2021 VS 2025 VS 2032)
- 10.3.3 Europe Mobile GPU Price by Country (2021-2032)
- 10.3.4 Germany
- 10.3.5 France
- 10.3.6 U.K.
- 10.3.7 Italy
- 10.3.8 Russia
- 10.3.9 Spain
- 10.3.10 Netherlands
- 10.3.11 Switzerland
- 10.3.12 Sweden
11 China
- 11.1 China Mobile GPU Market Size by Type
- 11.1.1 China Mobile GPU Revenue by Type (2021-2032)
- 11.1.2 China Mobile GPU Sales by Type (2021-2032)
- 11.1.3 China Mobile GPU Price by Type (2021-2032)
- 11.2 China Mobile GPU Market Size by Application
- 11.2.1 China Mobile GPU Revenue by Application (2021-2032)
- 11.2.2 China Mobile GPU Sales by Application (2021-2032)
- 11.2.3 China Mobile GPU Price by Application (2021-2032)
12 Asia (Excluding China)
- 12.1 Asia Mobile GPU Market Size by Type
- 12.1.1 Asia Mobile GPU Revenue by Type (2021-2032)
- 12.1.2 Asia Mobile GPU Sales by Type (2021-2032)
- 12.1.3 Asia Mobile GPU Price by Type (2021-2032)
- 12.2 Asia Mobile GPU Market Size by Application
- 12.2.1 Asia Mobile GPU Revenue by Application (2021-2032)
- 12.2.2 Asia Mobile GPU Sales by Application (2021-2032)
- 12.2.3 Asia Mobile GPU Price by Application (2021-2032)
- 12.3 Asia Mobile GPU Market Size by Country
- 12.3.1 Asia Mobile GPU Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
- 12.3.2 Asia Mobile GPU Sales by Country (2021 VS 2025 VS 2032)
- 12.3.3 Asia Mobile GPU Price by Country (2021-2032)
- 12.3.4 Japan
- 12.3.5 South Korea
- 12.3.6 India
- 12.3.7 Australia
- 12.3.8 Taiwan
- 12.3.9 Southeast Asia
13 South America, Middle East and Africa
- 13.1 SAMEA Mobile GPU Market Size by Type
- 13.1.1 SAMEA Mobile GPU Revenue by Type (2021-2032)
- 13.1.2 SAMEA Mobile GPU Sales by Type (2021-2032)
- 13.1.3 SAMEA Mobile GPU Price by Type (2021-2032)
- 13.2 SAMEA Mobile GPU Market Size by Application
- 13.2.1 SAMEA Mobile GPU Revenue by Application (2021-2032)
- 13.2.2 SAMEA Mobile GPU Sales by Application (2021-2032)
- 13.2.3 SAMEA Mobile GPU Price by Application (2021-2032)
- 13.3 SAMEA Mobile GPU Market Size by Country
- 13.3.1 SAMEA Mobile GPU Revenue Grow Rate by Country (2021 VS 2025 VS 2032)
- 13.3.2 SAMEA Mobile GPU Sales by Country (2021 VS 2025 VS 2032)
- 13.3.3 SAMEA Mobile GPU Price by Country (2021-2032)
- 13.3.4 Brazil
- 13.3.5 Argentina
- 13.3.6 Chile
- 13.3.7 Colombia
- 13.3.8 Peru
- 13.3.9 Saudi Arabia
- 13.3.10 Israel
- 13.3.11 UAE
- 13.3.12 Turkey
- 13.3.13 Iran
- 13.3.14 Egypt
14 Value Chain and Sales Channels Analysis
- 14.1 Mobile GPU Value Chain Analysis
- 14.1.1 Mobile GPU Key Raw Materials
- 14.1.2 Raw Materials Key Suppliers
- 14.1.3 Manufacturing Cost Structure
- 14.1.4 Mobile GPU Production Mode & Process
- 14.2 Mobile GPU Sales Channels Analysis
- 14.2.1 Direct Comparison with Distribution Share
- 14.2.2 Mobile GPU Distributors
- 14.2.3 Mobile GPU Customers
15 Concluding Insights
16 Appendix
- 16.1 Reasons for Doing This Study
- 16.2 Research Methodology
- 16.3 Research Process
- 16.4 Authors List of This Report
- 16.5 Data Source
- 16.5.1 Secondary Sources
- 16.5.2 Primary Sources
- 16.6 Disclaimer
GET THE RESEARCH
Choose your license.
Choose who needs access.
All options are for this report and research series.
PDF by email within 3–5 working days after payment confirmation.
Talk to an analyst