APO RESEARCH · REPORT
Gaming Peripherals
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Product & engineering
Understand the product.
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Selected research
Industry Research
Gaming Peripherals Industry Research Report 2026
Market perspective
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.
Report Scope
Read the full market overview
This report quantifies the global Gaming Peripherals market in terms of revenue (US$ million) and, where applicable, service volume (K Units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/K Units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Gaming Peripherals.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Gaming Peripherals Market by Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Gaming Peripherals Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Gaming Peripherals Segment by Application
Personal
Commercial
Gaming Peripherals Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gaming Peripherals market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Gaming Peripherals and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gaming Peripherals.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Gaming Peripherals companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Gaming Mouse
- Gaming Keyboards
- Headset
- Controllers
- Others
Applications
- Personal
- Commercial
Companies covered
- Razer
- Logitech G (ASTRO)
- Turtle Beach
- Corsair
- Sennheiser
- Plantronics
- SteelSeries
- Mad Catz
- ROCCAT
- QPAD
- Thrustmaster
- HyperX
- Tt eSPORTS
- Cooler Master
- ZOWIE
- Sharkoon
- Trust
- Microsoft
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Gaming Peripherals by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 Gaming Mouse
- 2.2.3 Gaming Keyboards
- 2.2.4 Headset
- 2.2.5 Controllers
- 2.2.6 Others
- 2.3 Gaming Peripherals by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 Personal
- 2.3.3 Commercial
- 2.4 Assumptions and Limitations
3 Gaming Peripherals Breakdown Data by Type
- 3.1 Global Gaming Peripherals Historic Market Size by Type (2021-2026)
- 3.2 Global Gaming Peripherals Forecasted Market Size by Type (2027-2032)
4 Gaming Peripherals Breakdown Data by Application
- 4.1 Global Gaming Peripherals Historic Market Size by Application (2021-2026)
- 4.2 Global Gaming Peripherals Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global Gaming Peripherals Market Perspective (2021-2032)
- 5.2 Global Gaming Peripherals Growth Trends by Region
- 5.2.1 Global Gaming Peripherals Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 Gaming Peripherals Historic Market Size by Region (2021-2026)
- 5.2.3 Gaming Peripherals Forecasted Market Size by Region (2027-2032)
- 5.3 Gaming Peripherals Market Dynamics
- 5.3.1 Gaming Peripherals Industry Trends
- 5.3.2 Gaming Peripherals Market Drivers
- 5.3.3 Gaming Peripherals Market Challenges
- 5.3.4 Gaming Peripherals Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top Gaming Peripherals Players by Revenue
- 6.1.1 Global Top Gaming Peripherals Players by Revenue (2021-2026)
- 6.1.2 Global Gaming Peripherals Revenue Market Share by Players (2021-2026)
- 6.2 Global Gaming Peripherals Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Gaming Peripherals Head Office and Area Served
- 6.4 Global Gaming Peripherals Players, Product Type & Application
- 6.5 Global Gaming Peripherals Manufacturers Established Date
- 6.6 Global Gaming Peripherals Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America Gaming Peripherals Market Size (2021-2032)
- 7.2 North America Gaming Peripherals Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America Gaming Peripherals Market Size by Country (2021-2026)
- 7.4 North America Gaming Peripherals Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe Gaming Peripherals Market Size (2021-2032)
- 8.2 Europe Gaming Peripherals Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe Gaming Peripherals Market Size by Country (2021-2026)
- 8.4 Europe Gaming Peripherals Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific Gaming Peripherals Market Size (2021-2032)
- 9.2 Asia-Pacific Gaming Peripherals Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific Gaming Peripherals Market Size by Country (2021-2026)
- 9.4 Asia-Pacific Gaming Peripherals Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America Gaming Peripherals Market Size (2021-2032)
- 10.2 South America Gaming Peripherals Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America Gaming Peripherals Market Size by Country (2021-2026)
- 10.4 South America Gaming Peripherals Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa Gaming Peripherals Market Size (2021-2032)
- 11.2 Middle East & Africa Gaming Peripherals Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa Gaming Peripherals Market Size by Country (2021-2026)
- 11.4 Middle East & Africa Gaming Peripherals Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 Razer
- 12.1.1 Razer Company Information
- 12.1.2 Razer Business Overview
- 12.1.3 Razer Revenue in Gaming Peripherals Business (2021-2026)
- 12.1.4 Razer Gaming Peripherals Product Portfolio
- 12.1.5 Razer Recent Developments
- 12.2 Logitech G (ASTRO)
- 12.2.1 Logitech G (ASTRO) Company Information
- 12.2.2 Logitech G (ASTRO) Business Overview
- 12.2.3 Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2021-2026)
- 12.2.4 Logitech G (ASTRO) Gaming Peripherals Product Portfolio
- 12.2.5 Logitech G (ASTRO) Recent Developments
- 12.3 Turtle Beach
- 12.3.1 Turtle Beach Company Information
- 12.3.2 Turtle Beach Business Overview
- 12.3.3 Turtle Beach Revenue in Gaming Peripherals Business (2021-2026)
- 12.3.4 Turtle Beach Gaming Peripherals Product Portfolio
- 12.3.5 Turtle Beach Recent Developments
- 12.4 Corsair
- 12.4.1 Corsair Company Information
- 12.4.2 Corsair Business Overview
- 12.4.3 Corsair Revenue in Gaming Peripherals Business (2021-2026)
- 12.4.4 Corsair Gaming Peripherals Product Portfolio
- 12.4.5 Corsair Recent Developments
- 12.5 Sennheiser
- 12.5.1 Sennheiser Company Information
- 12.5.2 Sennheiser Business Overview
- 12.5.3 Sennheiser Revenue in Gaming Peripherals Business (2021-2026)
- 12.5.4 Sennheiser Gaming Peripherals Product Portfolio
- 12.5.5 Sennheiser Recent Developments
- 12.6 Plantronics
- 12.6.1 Plantronics Company Information
- 12.6.2 Plantronics Business Overview
- 12.6.3 Plantronics Revenue in Gaming Peripherals Business (2021-2026)
- 12.6.4 Plantronics Gaming Peripherals Product Portfolio
- 12.6.5 Plantronics Recent Developments
- 12.7 SteelSeries
- 12.7.1 SteelSeries Company Information
- 12.7.2 SteelSeries Business Overview
- 12.7.3 SteelSeries Revenue in Gaming Peripherals Business (2021-2026)
- 12.7.4 SteelSeries Gaming Peripherals Product Portfolio
- 12.7.5 SteelSeries Recent Developments
- 12.8 Mad Catz
- 12.8.1 Mad Catz Company Information
- 12.8.2 Mad Catz Business Overview
- 12.8.3 Mad Catz Revenue in Gaming Peripherals Business (2021-2026)
- 12.8.4 Mad Catz Gaming Peripherals Product Portfolio
- 12.8.5 Mad Catz Recent Developments
- 12.9 ROCCAT
- 12.9.1 ROCCAT Company Information
- 12.9.2 ROCCAT Business Overview
- 12.9.3 ROCCAT Revenue in Gaming Peripherals Business (2021-2026)
- 12.9.4 ROCCAT Gaming Peripherals Product Portfolio
- 12.9.5 ROCCAT Recent Developments
- 12.10 QPAD
- 12.10.1 QPAD Company Information
- 12.10.2 QPAD Business Overview
- 12.10.3 QPAD Revenue in Gaming Peripherals Business (2021-2026)
- 12.10.4 QPAD Gaming Peripherals Product Portfolio
- 12.10.5 QPAD Recent Developments
- 12.11 Thrustmaster
- 12.11.1 Thrustmaster Company Information
- 12.11.2 Thrustmaster Business Overview
- 12.11.3 Thrustmaster Revenue in Gaming Peripherals Business (2021-2026)
- 12.11.4 Thrustmaster Gaming Peripherals Product Portfolio
- 12.11.5 Thrustmaster Recent Developments
- 12.12 HyperX
- 12.12.1 HyperX Company Information
- 12.12.2 HyperX Business Overview
- 12.12.3 HyperX Revenue in Gaming Peripherals Business (2021-2026)
- 12.12.4 HyperX Gaming Peripherals Product Portfolio
- 12.12.5 HyperX Recent Developments
- 12.13 Tt eSPORTS
- 12.13.1 Tt eSPORTS Company Information
- 12.13.2 Tt eSPORTS Business Overview
- 12.13.3 Tt eSPORTS Revenue in Gaming Peripherals Business (2021-2026)
- 12.13.4 Tt eSPORTS Gaming Peripherals Product Portfolio
- 12.13.5 Tt eSPORTS Recent Developments
- 12.14 Cooler Master
- 12.14.1 Cooler Master Company Information
- 12.14.2 Cooler Master Business Overview
- 12.14.3 Cooler Master Revenue in Gaming Peripherals Business (2021-2026)
- 12.14.4 Cooler Master Gaming Peripherals Product Portfolio
- 12.14.5 Cooler Master Recent Developments
- 12.15 ZOWIE
- 12.15.1 ZOWIE Company Information
- 12.15.2 ZOWIE Business Overview
- 12.15.3 ZOWIE Revenue in Gaming Peripherals Business (2021-2026)
- 12.15.4 ZOWIE Gaming Peripherals Product Portfolio
- 12.15.5 ZOWIE Recent Developments
- 12.16 Sharkoon
- 12.16.1 Sharkoon Company Information
- 12.16.2 Sharkoon Business Overview
- 12.16.3 Sharkoon Revenue in Gaming Peripherals Business (2021-2026)
- 12.16.4 Sharkoon Gaming Peripherals Product Portfolio
- 12.16.5 Sharkoon Recent Developments
- 12.17 Trust
- 12.17.1 Trust Company Information
- 12.17.2 Trust Business Overview
- 12.17.3 Trust Revenue in Gaming Peripherals Business (2021-2026)
- 12.17.4 Trust Gaming Peripherals Product Portfolio
- 12.17.5 Trust Recent Developments
- 12.18 Microsoft
- 12.18.1 Microsoft Company Information
- 12.18.2 Microsoft Business Overview
- 12.18.3 Microsoft Revenue in Gaming Peripherals Business (2021-2026)
- 12.18.4 Microsoft Gaming Peripherals Product Portfolio
- 12.18.5 Microsoft Recent Developments
13 Report Conclusion
14 Disclaimer
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