Selected research
Industry Research
Leisure and Recreation Software Industry Research Report 2026
Market perspective
The global Leisure and Recreation Software market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
North America: the Leisure and Recreation Software market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Leisure and Recreation Software market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Leisure and Recreation Software market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Leisure and Recreation Software include Active Network, Civicplus, Legend Recreation Software, Jarvis Corporation, Daxko, RecDesk, MyRec, Dash Platform and Vermont Systems, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
Read the full market overview
This report quantifies the global Leisure and Recreation Software market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Leisure and Recreation Software.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Leisure and Recreation Software Market by Company
Active Network
Civicplus
Legend Recreation Software
Jarvis Corporation
Daxko
RecDesk
MyRec
Dash Platform
Vermont Systems
InnoSoft Fusion
Recreatex
PerfectMind
EZFacility
Yardi System
Leisure and Recreation Software Segment by Type
Venue Management
Registrations & Membership Management
Ticketing and Event Management
Others
Leisure and Recreation Software Segment by Application
Parks
Recreation Departments
Others
Leisure and Recreation Software Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Leisure and Recreation Software market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Leisure and Recreation Software and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Leisure and Recreation Software.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Leisure and Recreation Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Venue Management
- Registrations & Membership Management
- Ticketing and Event Management
- Others
Applications
- Parks
- Recreation Departments
- Others
Companies covered
- Active Network
- Civicplus
- Legend Recreation Software
- Jarvis Corporation
- Daxko
- RecDesk
- MyRec
- Dash Platform
- Vermont Systems
- InnoSoft Fusion
- Recreatex
- PerfectMind
- EZFacility
- Yardi System
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Leisure and Recreation Software by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 Venue Management
- 2.2.3 Registrations & Membership Management
- 2.2.4 Ticketing and Event Management
- 2.2.5 Others
- 2.3 Leisure and Recreation Software by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 Parks
- 2.3.3 Recreation Departments
- 2.3.4 Others
- 2.4 Assumptions and Limitations
3 Leisure and Recreation Software Breakdown Data by Type
- 3.1 Global Leisure and Recreation Software Historic Market Size by Type (2021-2026)
- 3.2 Global Leisure and Recreation Software Forecasted Market Size by Type (2027-2032)
4 Leisure and Recreation Software Breakdown Data by Application
- 4.1 Global Leisure and Recreation Software Historic Market Size by Application (2021-2026)
- 4.2 Global Leisure and Recreation Software Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global Leisure and Recreation Software Market Perspective (2021-2032)
- 5.2 Global Leisure and Recreation Software Growth Trends by Region
- 5.2.1 Global Leisure and Recreation Software Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 Leisure and Recreation Software Historic Market Size by Region (2021-2026)
- 5.2.3 Leisure and Recreation Software Forecasted Market Size by Region (2027-2032)
- 5.3 Leisure and Recreation Software Market Dynamics
- 5.3.1 Leisure and Recreation Software Industry Trends
- 5.3.2 Leisure and Recreation Software Market Drivers
- 5.3.3 Leisure and Recreation Software Market Challenges
- 5.3.4 Leisure and Recreation Software Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top Leisure and Recreation Software Players by Revenue
- 6.1.1 Global Top Leisure and Recreation Software Players by Revenue (2021-2026)
- 6.1.2 Global Leisure and Recreation Software Revenue Market Share by Players (2021-2026)
- 6.2 Global Leisure and Recreation Software Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Leisure and Recreation Software Head Office and Area Served
- 6.4 Global Leisure and Recreation Software Players, Product Type & Application
- 6.5 Global Leisure and Recreation Software Manufacturers Established Date
- 6.6 Global Leisure and Recreation Software Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America Leisure and Recreation Software Market Size (2021-2032)
- 7.2 North America Leisure and Recreation Software Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America Leisure and Recreation Software Market Size by Country (2021-2026)
- 7.4 North America Leisure and Recreation Software Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe Leisure and Recreation Software Market Size (2021-2032)
- 8.2 Europe Leisure and Recreation Software Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe Leisure and Recreation Software Market Size by Country (2021-2026)
- 8.4 Europe Leisure and Recreation Software Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific Leisure and Recreation Software Market Size (2021-2032)
- 9.2 Asia-Pacific Leisure and Recreation Software Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific Leisure and Recreation Software Market Size by Country (2021-2026)
- 9.4 Asia-Pacific Leisure and Recreation Software Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America Leisure and Recreation Software Market Size (2021-2032)
- 10.2 South America Leisure and Recreation Software Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America Leisure and Recreation Software Market Size by Country (2021-2026)
- 10.4 South America Leisure and Recreation Software Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa Leisure and Recreation Software Market Size (2021-2032)
- 11.2 Middle East & Africa Leisure and Recreation Software Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa Leisure and Recreation Software Market Size by Country (2021-2026)
- 11.4 Middle East & Africa Leisure and Recreation Software Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 Active Network
- 12.1.1 Active Network Company Information
- 12.1.2 Active Network Business Overview
- 12.1.3 Active Network Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.1.4 Active Network Leisure and Recreation Software Product Portfolio
- 12.1.5 Active Network Recent Developments
- 12.2 Civicplus
- 12.2.1 Civicplus Company Information
- 12.2.2 Civicplus Business Overview
- 12.2.3 Civicplus Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.2.4 Civicplus Leisure and Recreation Software Product Portfolio
- 12.2.5 Civicplus Recent Developments
- 12.3 Legend Recreation Software
- 12.3.1 Legend Recreation Software Company Information
- 12.3.2 Legend Recreation Software Business Overview
- 12.3.3 Legend Recreation Software Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.3.4 Legend Recreation Software Leisure and Recreation Software Product Portfolio
- 12.3.5 Legend Recreation Software Recent Developments
- 12.4 Jarvis Corporation
- 12.4.1 Jarvis Corporation Company Information
- 12.4.2 Jarvis Corporation Business Overview
- 12.4.3 Jarvis Corporation Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.4.4 Jarvis Corporation Leisure and Recreation Software Product Portfolio
- 12.4.5 Jarvis Corporation Recent Developments
- 12.5 Daxko
- 12.5.1 Daxko Company Information
- 12.5.2 Daxko Business Overview
- 12.5.3 Daxko Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.5.4 Daxko Leisure and Recreation Software Product Portfolio
- 12.5.5 Daxko Recent Developments
- 12.6 RecDesk
- 12.6.1 RecDesk Company Information
- 12.6.2 RecDesk Business Overview
- 12.6.3 RecDesk Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.6.4 RecDesk Leisure and Recreation Software Product Portfolio
- 12.6.5 RecDesk Recent Developments
- 12.7 MyRec
- 12.7.1 MyRec Company Information
- 12.7.2 MyRec Business Overview
- 12.7.3 MyRec Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.7.4 MyRec Leisure and Recreation Software Product Portfolio
- 12.7.5 MyRec Recent Developments
- 12.8 Dash Platform
- 12.8.1 Dash Platform Company Information
- 12.8.2 Dash Platform Business Overview
- 12.8.3 Dash Platform Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.8.4 Dash Platform Leisure and Recreation Software Product Portfolio
- 12.8.5 Dash Platform Recent Developments
- 12.9 Vermont Systems
- 12.9.1 Vermont Systems Company Information
- 12.9.2 Vermont Systems Business Overview
- 12.9.3 Vermont Systems Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.9.4 Vermont Systems Leisure and Recreation Software Product Portfolio
- 12.9.5 Vermont Systems Recent Developments
- 12.10 InnoSoft Fusion
- 12.10.1 InnoSoft Fusion Company Information
- 12.10.2 InnoSoft Fusion Business Overview
- 12.10.3 InnoSoft Fusion Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.10.4 InnoSoft Fusion Leisure and Recreation Software Product Portfolio
- 12.10.5 InnoSoft Fusion Recent Developments
- 12.11 Recreatex
- 12.11.1 Recreatex Company Information
- 12.11.2 Recreatex Business Overview
- 12.11.3 Recreatex Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.11.4 Recreatex Leisure and Recreation Software Product Portfolio
- 12.11.5 Recreatex Recent Developments
- 12.12 PerfectMind
- 12.12.1 PerfectMind Company Information
- 12.12.2 PerfectMind Business Overview
- 12.12.3 PerfectMind Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.12.4 PerfectMind Leisure and Recreation Software Product Portfolio
- 12.12.5 PerfectMind Recent Developments
- 12.13 EZFacility
- 12.13.1 EZFacility Company Information
- 12.13.2 EZFacility Business Overview
- 12.13.3 EZFacility Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.13.4 EZFacility Leisure and Recreation Software Product Portfolio
- 12.13.5 EZFacility Recent Developments
- 12.14 Yardi System
- 12.14.1 Yardi System Company Information
- 12.14.2 Yardi System Business Overview
- 12.14.3 Yardi System Revenue in Leisure and Recreation Software Business (2021-2026)
- 12.14.4 Yardi System Leisure and Recreation Software Product Portfolio
- 12.14.5 Yardi System Recent Developments
13 Report Conclusion
14 Disclaimer
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