APO Research

APO RESEARCH · REPORT

Metroidvania Games

Selected research

Industry Research

Metroidvania Games Industry Research Report 2026

Market perspective

The global Metroidvania Games market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.

North America: the Metroidvania Games market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Metroidvania Games market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Metroidvania Games market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Metroidvania Games include Dead Cells, Hollow Knight, Cave Story, Ori and the Blind Forest, Bloodstained: Ritual of the Night, Shantae – Half Genie Hero, Steamworld Dig 2, Guacamelee 2 and Supraland, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.

Report Scope

Read the full market overview

This report quantifies the global Metroidvania Games market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.

It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Metroidvania Games.

Key Companies & Market Share Insights

This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.

Metroidvania Games Market by Company

Dead Cells

Hollow Knight

Cave Story

Ori and the Blind Forest

Bloodstained: Ritual of the Night

Shantae – Half Genie Hero

Steamworld Dig 2

Guacamelee 2

Supraland

Owlboy

Yoku's Island Express

Axiom Verge

Iconoclasts

The Messenger

Sundered

Metroidvania Games Segment by Type

PC

PS4

Xbox One

Nintendo Switch

Others

Metroidvania Games Segment by Application

Man

Woman

Metroidvania Games Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Spain

Russia

Netherlands

Nordic Countries

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Saudi Arabia

Israel

United Arab Emirates

Turkey

Iran

Egypt

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Metroidvania Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Metroidvania Games and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Metroidvania Games.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 6: Detailed analysis of Metroidvania Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.

Chapter 13: The main points and conclusions of the report.

More report detail

Tables and figures
List of Tables Table 1. Secondary Sources Table 2. Primary Sources Table 3. Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Table 4. Market Value Comparison by Application (2021 VS 2025 VS 2032) & (US$ Million) Table 5. Global Metroidvania Games Market Size by Type (2021-2026) & (US$ Million) Table 6. Global Metroidvania Games Revenue Market Share by Type (2021-2026) Table 7. Global Metroidvania Games Forecasted Market Size by Type (2027-2032) & (US$ Million) Table 8. Global Metroidvania Games Revenue Market Share by Type (2027-2032) Table 9. Global Metroidvania Games Market Size by Application (2021-2026) & (US$ Million) Table 10. Global Metroidvania Games Revenue Market Share by Application (2021-2026) Table 11. Global Metroidvania Games Forecasted Market Size by Application (2027-2032) & (US$ Million) Table 12. Global Metroidvania Games Revenue Market Share by Application (2027-2032) Table 13. Global Metroidvania Games Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Table 14. Global Metroidvania Games Market Size by Region (2021-2026) & (US$ Million) Table 15. Global Metroidvania Games Market Share by Region (2021-2026) Table 16. Global Metroidvania Games Forecasted Market Size by Region (2027-2032) & (US$ Million) Table 17. Global Metroidvania Games Market Share by Region (2027-2032) Table 18. Metroidvania Games Industry Trends Table 19. Metroidvania Games Industry Drivers Table 20. Metroidvania Games Industry Opportunities and Challenges Table 21. Metroidvania Games Market Restraints Table 22. Global Top Metroidvania Games Players by Revenue (US$ Million) & (2021-2026) Table 23. Global Metroidvania Games Revenue Market Share by Players (2021-2026) Table 24. Global Metroidvania Games Industry Players Ranking, 2024 VS 2025 VS 2026 Table 25. Global Key Players of Metroidvania Games, Headquarters and Area Served Table 26. Global Metroidvania Games Players, Product Type & Application Table 27. Global Players Market Concentration Ratio (CR5 and HHI) Table 28. Global Metroidvania Games by Players Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 29. Players Mergers & Acquisitions, Expansion Plans Table 30. North America Metroidvania Games Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 31. North America Metroidvania Games Market Size by Country (2021-2026) & (US$ Million) Table 32. North America Metroidvania Games Market Size by Country (2027-2032) & (US$ Million) Table 33. Europe Metroidvania Games Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 34. Europe Metroidvania Games Market Size by Country (2021-2026) & (US$ Million) Table 35. Europe Metroidvania Games Market Size by Country (2027-2032) & (US$ Million) Table 36. Asia Pacific Metroidvania Games Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 37. Asia Pacific Metroidvania Games Market Size by Region (2021-2026) & (US$ Million) Table 38. Asia Pacific Metroidvania Games Market Size by Country (2027-2032) & (US$ Million) Table 39. South America Metroidvania Games Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 40. South America Metroidvania Games Market Size by Country (2021-2026) & (US$ Million) Table 41. South America Metroidvania Games Market Size by Country (2027-2032) & (US$ Million) Table 42. Middle East & Africa Metroidvania Games Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 43. Middle East & Africa Metroidvania Games Market Size by Country (2021-2026) & (US$ Million) Table 44. Middle East & Africa Metroidvania Games Market Size by Country (2027-2032) & (US$ Million) Table 45. Dead Cells Company Information Table 46. Dead Cells Business Overview Table 47. Dead Cells Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 48. Dead Cells Metroidvania Games Product Portfolio Table 49. Dead Cells Recent Developments Table 50. Hollow Knight Company Information Table 51. Hollow Knight Business Overview Table 52. Hollow Knight Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 53. Hollow Knight Metroidvania Games Product Portfolio Table 54. Hollow Knight Recent Developments Table 55. Cave Story Company Information Table 56. Cave Story Business Overview Table 57. Cave Story Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 58. Cave Story Metroidvania Games Product Portfolio Table 59. Cave Story Recent Developments Table 60. Ori and the Blind Forest Company Information Table 61. Ori and the Blind Forest Business Overview Table 62. Ori and the Blind Forest Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 63. Ori and the Blind Forest Metroidvania Games Product Portfolio Table 64. Ori and the Blind Forest Recent Developments Table 65. Bloodstained: Ritual of the Night Company Information Table 66. Bloodstained: Ritual of the Night Business Overview Table 67. Bloodstained: Ritual of the Night Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 68. Bloodstained: Ritual of the Night Metroidvania Games Product Portfolio Table 69. Bloodstained: Ritual of the Night Recent Developments Table 70. Shantae – Half Genie Hero Company Information Table 71. Shantae – Half Genie Hero Business Overview Table 72. Shantae – Half Genie Hero Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 73. Shantae – Half Genie Hero Metroidvania Games Product Portfolio Table 74. Shantae – Half Genie Hero Recent Developments Table 75. Steamworld Dig 2 Company Information Table 76. Steamworld Dig 2 Business Overview Table 77. Steamworld Dig 2 Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 78. Steamworld Dig 2 Metroidvania Games Product Portfolio Table 79. Steamworld Dig 2 Recent Developments Table 80. Guacamelee 2 Company Information Table 81. Guacamelee 2 Business Overview Table 82. Guacamelee 2 Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 83. Guacamelee 2 Metroidvania Games Product Portfolio Table 84. Guacamelee 2 Recent Developments Table 85. Supraland Company Information Table 86. Supraland Business Overview Table 87. Supraland Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 88. Supraland Metroidvania Games Product Portfolio Table 89. Supraland Recent Developments Table 90. Owlboy Company Information Table 91. Owlboy Business Overview Table 92. Owlboy Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 93. Owlboy Metroidvania Games Product Portfolio Table 94. Owlboy Recent Developments Table 95. Yoku's Island Express Company Information Table 96. Yoku's Island Express Business Overview Table 97. Yoku's Island Express Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 98. Yoku's Island Express Metroidvania Games Product Portfolio Table 99. Yoku's Island Express Recent Developments Table 100. Axiom Verge Company Information Table 101. Axiom Verge Business Overview Table 102. Axiom Verge Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 103. Axiom Verge Metroidvania Games Product Portfolio Table 104. Axiom Verge Recent Developments Table 105. Iconoclasts Company Information Table 106. Iconoclasts Business Overview Table 107. Iconoclasts Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 108. Iconoclasts Metroidvania Games Product Portfolio Table 109. Iconoclasts Recent Developments Table 110. The Messenger Company Information Table 111. The Messenger Business Overview Table 112. The Messenger Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 113. The Messenger Metroidvania Games Product Portfolio Table 114. The Messenger Recent Developments Table 115. Sundered Company Information Table 116. Sundered Business Overview Table 117. Sundered Revenue in Metroidvania Games Business (2021-2026) & (US$ Million) Table 118. Sundered Metroidvania Games Product Portfolio Table 119. Sundered Recent Developments Table 120. Authors List of This Report List of Figures Figure 1. Research Methodology Figure 2. Research Process Figure 3. Key Executives Interviewed Figure 4. Metroidvania Games Product Image Figure 5. Global Metroidvania Games Market Size Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Figure 6. Global Metroidvania Games Market Share by Type: 2025 VS 2032 Figure 7. PC Product Figure 8. PS4 Product Figure 9. Xbox One Product Figure 10. Nintendo Switch Product Figure 11. Others Product Figure 12. Global Metroidvania Games Market Size by Application (2021 VS 2025 VS 2032) & (US$ Million) Figure 13. Global Metroidvania Games Market Share by Application: 2025 VS 2032 Figure 14. Man Product Figure 15. Woman Product Figure 16. Global Metroidvania Games Market Size (US$ Million), Year-over-Year: 2021-2032 Figure 17. Global Metroidvania Games Market Size, (US$ Million), 2021 VS 2025 VS 2032 Figure 18. Global Metroidvania Games Market Share by Region: 2025 VS 2032 Figure 19. Global Metroidvania Games Market Share by Players in 2025 Figure 20. Global Metroidvania Games Manufacturers Established Date Figure 21. Global Top 5 and 10 Metroidvania Games Players Market Share by Revenue in 2025 Figure 22. Players Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 23. North America Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 24. North America Metroidvania Games Market Share by Country (2021-2032) Figure 25. United States Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 26. Canada Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 27. Mexico Metroidvania Games Market Share by Country (2021-2032) Figure 28. Europe Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 29. Europe Metroidvania Games Market Share by Country (2021-2032) Figure 30. Germany Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 31. France Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 32. U.K. Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 33. Italy Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 34. Spain Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 35. Russia Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 36. Netherlands Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 37. Nordic Countries Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 38. Asia-Pacific Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 39. Asia-Pacific Metroidvania Games Market Share by Country (2021-2032) Figure 40. China Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 41. Japan Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 42. South Korea Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 43. India Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 44. India Metroidvania Games Market Share by Country (2021-2032) Figure 45. Australia Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 46. China Taiwan Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 47. Southeast Asia Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 48. South America Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 49. South America Metroidvania Games Market Share by Country (2021-2032) Figure 50. Brazil Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 51. Argentina Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 52. Chile Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 53. Colombia Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 54. Peru Metroidvania Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 55. Dead Cells Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 56. Hollow Knight Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 57. Cave Story Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 58. Ori and the Blind Forest Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 59. Bloodstained: Ritual of the Night Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 60. Shantae – Half Genie Hero Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 61. Steamworld Dig 2 Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 62. Guacamelee 2 Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 63. Supraland Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 64. Owlboy Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 65. Yoku's Island Express Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 66. Axiom Verge Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 67. Iconoclasts Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 68. The Messenger Revenue Growth Rate in Metroidvania Games Business (2021-2026) Figure 69. Sundered Revenue Growth Rate in Metroidvania Games Business (2021-2026)

Scope & coverage.

Types
  • PC
  • PS4
  • Xbox One
  • Nintendo Switch
  • Others
Applications
  • Man
  • Woman
Companies covered
  • Dead Cells
  • Hollow Knight
  • Cave Story
  • Ori and the Blind Forest
  • Bloodstained: Ritual of the Night
  • Shantae – Half Genie Hero
  • Steamworld Dig 2
  • Guacamelee 2
  • Supraland
  • Owlboy
  • Yoku's Island Express
  • Axiom Verge
  • Iconoclasts
  • The Messenger
  • Sundered

Inside the report.

1 Preface
  1. 1.1 Scope of Report
  2. 1.2 Reasons for Doing This Study
  3. 1.3 Research Methodology
  4. 1.4 Research Process
  5. 1.5 Data Source
  6. 1.5.1 Secondary Sources
  7. 1.5.2 Primary Sources
2 Market Overview
  1. 2.1 Product Definition
  2. 2.2 Metroidvania Games by Type
  3. 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
  4. 2.2.2 PC
  5. 2.2.3 PS4
  6. 2.2.4 Xbox One
  7. 2.2.5 Nintendo Switch
  8. 2.2.6 Others
  9. 2.3 Metroidvania Games by Application
  10. 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
  11. 2.3.2 Man
  12. 2.3.3 Woman
  13. 2.4 Assumptions and Limitations
3 Metroidvania Games Breakdown Data by Type
  1. 3.1 Global Metroidvania Games Historic Market Size by Type (2021-2026)
  2. 3.2 Global Metroidvania Games Forecasted Market Size by Type (2027-2032)
4 Metroidvania Games Breakdown Data by Application
  1. 4.1 Global Metroidvania Games Historic Market Size by Application (2021-2026)
  2. 4.2 Global Metroidvania Games Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
  1. 5.1 Global Metroidvania Games Market Perspective (2021-2032)
  2. 5.2 Global Metroidvania Games Growth Trends by Region
  3. 5.2.1 Global Metroidvania Games Market Size by Region: 2021 VS 2025 VS 2032
  4. 5.2.2 Metroidvania Games Historic Market Size by Region (2021-2026)
  5. 5.2.3 Metroidvania Games Forecasted Market Size by Region (2027-2032)
  6. 5.3 Metroidvania Games Market Dynamics
  7. 5.3.1 Metroidvania Games Industry Trends
  8. 5.3.2 Metroidvania Games Market Drivers
  9. 5.3.3 Metroidvania Games Market Challenges
  10. 5.3.4 Metroidvania Games Market Restraints
6 Market Competitive Landscape by Players
  1. 6.1 Global Top Metroidvania Games Players by Revenue
  2. 6.1.1 Global Top Metroidvania Games Players by Revenue (2021-2026)
  3. 6.1.2 Global Metroidvania Games Revenue Market Share by Players (2021-2026)
  4. 6.2 Global Metroidvania Games Industry Players Ranking, 2023 VS 2024 VS 2025
  5. 6.3 Global Key Players of Metroidvania Games Head Office and Area Served
  6. 6.4 Global Metroidvania Games Players, Product Type & Application
  7. 6.5 Global Metroidvania Games Manufacturers Established Date
  8. 6.6 Global Metroidvania Games Market CR5 and HHI
  9. 6.7 Global Players Mergers & Acquisition
7 North America
  1. 7.1 North America Metroidvania Games Market Size (2021-2032)
  2. 7.2 North America Metroidvania Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 7.3 North America Metroidvania Games Market Size by Country (2021-2026)
  4. 7.4 North America Metroidvania Games Market Size by Country (2027-2032)
  5. 7.5 United States
  6. 7.5 United States
  7. 7.6 Canada
  8. 7.7 Mexico
8 Europe
  1. 8.1 Europe Metroidvania Games Market Size (2021-2032)
  2. 8.2 Europe Metroidvania Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 8.3 Europe Metroidvania Games Market Size by Country (2021-2026)
  4. 8.4 Europe Metroidvania Games Market Size by Country (2027-2032)
  5. 8.5 Germany
  6. 8.6 France
  7. 8.7 U.K.
  8. 8.8 Italy
  9. 8.9 Spain
  10. 8.10 Russia
  11. 8.11 Netherlands
  12. 8.12 Nordic Countries
9 Asia-Pacific
  1. 9.1 Asia-Pacific Metroidvania Games Market Size (2021-2032)
  2. 9.2 Asia-Pacific Metroidvania Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 9.3 Asia-Pacific Metroidvania Games Market Size by Country (2021-2026)
  4. 9.4 Asia-Pacific Metroidvania Games Market Size by Country (2027-2032)
  5. 9.5 China
  6. 9.6 Japan
  7. 9.7 South Korea
  8. 9.8 India
  9. 9.9 Australia
  10. 9.10 China Taiwan
  11. 9.11 Southeast Asia
10 South America
  1. 10.1 South America Metroidvania Games Market Size (2021-2032)
  2. 10.2 South America Metroidvania Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 10.3 South America Metroidvania Games Market Size by Country (2021-2026)
  4. 10.4 South America Metroidvania Games Market Size by Country (2027-2032)
  5. 10.5 Brazil
  6. 10.6 Argentina
  7. 10.7 Chile
  8. 10.8 Colombia
  9. 10.9 Peru
11 Middle East & Africa
  1. 11.1 Middle East & Africa Metroidvania Games Market Size (2021-2032)
  2. 11.2 Middle East & Africa Metroidvania Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 11.3 Middle East & Africa Metroidvania Games Market Size by Country (2021-2026)
  4. 11.4 Middle East & Africa Metroidvania Games Market Size by Country (2027-2032)
  5. 11.5 Saudi Arabia
  6. 11.6 Israel
  7. 11.7 United Arab Emirates
  8. 11.8 Turkey
  9. 11.9 Iran
  10. 11.10 Egypt
12 Players Profiled
  1. 12.1 Dead Cells
  2. 12.1.1 Dead Cells Company Information
  3. 12.1.2 Dead Cells Business Overview
  4. 12.1.3 Dead Cells Revenue in Metroidvania Games Business (2021-2026)
  5. 12.1.4 Dead Cells Metroidvania Games Product Portfolio
  6. 12.1.5 Dead Cells Recent Developments
  7. 12.2 Hollow Knight
  8. 12.2.1 Hollow Knight Company Information
  9. 12.2.2 Hollow Knight Business Overview
  10. 12.2.3 Hollow Knight Revenue in Metroidvania Games Business (2021-2026)
  11. 12.2.4 Hollow Knight Metroidvania Games Product Portfolio
  12. 12.2.5 Hollow Knight Recent Developments
  13. 12.3 Cave Story
  14. 12.3.1 Cave Story Company Information
  15. 12.3.2 Cave Story Business Overview
  16. 12.3.3 Cave Story Revenue in Metroidvania Games Business (2021-2026)
  17. 12.3.4 Cave Story Metroidvania Games Product Portfolio
  18. 12.3.5 Cave Story Recent Developments
  19. 12.4 Ori and the Blind Forest
  20. 12.4.1 Ori and the Blind Forest Company Information
  21. 12.4.2 Ori and the Blind Forest Business Overview
  22. 12.4.3 Ori and the Blind Forest Revenue in Metroidvania Games Business (2021-2026)
  23. 12.4.4 Ori and the Blind Forest Metroidvania Games Product Portfolio
  24. 12.4.5 Ori and the Blind Forest Recent Developments
  25. 12.5 Bloodstained: Ritual of the Night
  26. 12.5.1 Bloodstained: Ritual of the Night Company Information
  27. 12.5.2 Bloodstained: Ritual of the Night Business Overview
  28. 12.5.3 Bloodstained: Ritual of the Night Revenue in Metroidvania Games Business (2021-2026)
  29. 12.5.4 Bloodstained: Ritual of the Night Metroidvania Games Product Portfolio
  30. 12.5.5 Bloodstained: Ritual of the Night Recent Developments
  31. 12.6 Shantae – Half Genie Hero
  32. 12.6.1 Shantae – Half Genie Hero Company Information
  33. 12.6.2 Shantae – Half Genie Hero Business Overview
  34. 12.6.3 Shantae – Half Genie Hero Revenue in Metroidvania Games Business (2021-2026)
  35. 12.6.4 Shantae – Half Genie Hero Metroidvania Games Product Portfolio
  36. 12.6.5 Shantae – Half Genie Hero Recent Developments
  37. 12.7 Steamworld Dig 2
  38. 12.7.1 Steamworld Dig 2 Company Information
  39. 12.7.2 Steamworld Dig 2 Business Overview
  40. 12.7.3 Steamworld Dig 2 Revenue in Metroidvania Games Business (2021-2026)
  41. 12.7.4 Steamworld Dig 2 Metroidvania Games Product Portfolio
  42. 12.7.5 Steamworld Dig 2 Recent Developments
  43. 12.8 Guacamelee 2
  44. 12.8.1 Guacamelee 2 Company Information
  45. 12.8.2 Guacamelee 2 Business Overview
  46. 12.8.3 Guacamelee 2 Revenue in Metroidvania Games Business (2021-2026)
  47. 12.8.4 Guacamelee 2 Metroidvania Games Product Portfolio
  48. 12.8.5 Guacamelee 2 Recent Developments
  49. 12.9 Supraland
  50. 12.9.1 Supraland Company Information
  51. 12.9.2 Supraland Business Overview
  52. 12.9.3 Supraland Revenue in Metroidvania Games Business (2021-2026)
  53. 12.9.4 Supraland Metroidvania Games Product Portfolio
  54. 12.9.5 Supraland Recent Developments
  55. 12.10 Owlboy
  56. 12.10.1 Owlboy Company Information
  57. 12.10.2 Owlboy Business Overview
  58. 12.10.3 Owlboy Revenue in Metroidvania Games Business (2021-2026)
  59. 12.10.4 Owlboy Metroidvania Games Product Portfolio
  60. 12.10.5 Owlboy Recent Developments
  61. 12.11 Yoku's Island Express
  62. 12.11.1 Yoku's Island Express Company Information
  63. 12.11.2 Yoku's Island Express Business Overview
  64. 12.11.3 Yoku's Island Express Revenue in Metroidvania Games Business (2021-2026)
  65. 12.11.4 Yoku's Island Express Metroidvania Games Product Portfolio
  66. 12.11.5 Yoku's Island Express Recent Developments
  67. 12.12 Axiom Verge
  68. 12.12.1 Axiom Verge Company Information
  69. 12.12.2 Axiom Verge Business Overview
  70. 12.12.3 Axiom Verge Revenue in Metroidvania Games Business (2021-2026)
  71. 12.12.4 Axiom Verge Metroidvania Games Product Portfolio
  72. 12.12.5 Axiom Verge Recent Developments
  73. 12.13 Iconoclasts
  74. 12.13.1 Iconoclasts Company Information
  75. 12.13.2 Iconoclasts Business Overview
  76. 12.13.3 Iconoclasts Revenue in Metroidvania Games Business (2021-2026)
  77. 12.13.4 Iconoclasts Metroidvania Games Product Portfolio
  78. 12.13.5 Iconoclasts Recent Developments
  79. 12.14 The Messenger
  80. 12.14.1 The Messenger Company Information
  81. 12.14.2 The Messenger Business Overview
  82. 12.14.3 The Messenger Revenue in Metroidvania Games Business (2021-2026)
  83. 12.14.4 The Messenger Metroidvania Games Product Portfolio
  84. 12.14.5 The Messenger Recent Developments
  85. 12.15 Sundered
  86. 12.15.1 Sundered Company Information
  87. 12.15.2 Sundered Business Overview
  88. 12.15.3 Sundered Revenue in Metroidvania Games Business (2021-2026)
  89. 12.15.4 Sundered Metroidvania Games Product Portfolio
  90. 12.15.5 Sundered Recent Developments
13 Report Conclusion
    14 Disclaimer

      GET THE RESEARCH

      Choose your license.

      Choose who needs access.
      All options are for this report and research series.

      Compare access permissions.

      Single User License
      One named user. Individual access.
      Multi User License
      Up to 5 users in the same department.
      Enterprise License
      Organization-wide access within the agreed license.

      Access applies to the purchased edition. Later editions are separate purchases.

      License options
      $2,950USD
      Buy now

      PDF by email within 3–5 working days after payment confirmation.

      Talk to an analyst
      APO Research