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MOBA Computer Games

Selected research

Industry Research

MOBA Computer Games Industry Research Report 2026

Market perspective

The global MOBA Computer Games market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.

North America: the MOBA Computer Games market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the MOBA Computer Games market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the MOBA Computer Games market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of MOBA Computer Games include Riot Games, Valve Corporation, Blizzard Entertainment, Hi-Rez Studios and Tencent Games, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.

Report Scope

Read the full market overview

This report quantifies the global MOBA Computer Games market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.

It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to MOBA Computer Games.

Key Companies & Market Share Insights

This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.

MOBA Computer Games Market by Company

Riot Games

Valve Corporation

Blizzard Entertainment

Hi-Rez Studios

Tencent Games

MOBA Computer Games Segment by Type

Single-Player Battle MOBA

Multiplayer Battle MOBA

MOBA Computer Games Segment by Application

Esports

Personal Entertainment

MOBA Computer Games Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Spain

Russia

Netherlands

Nordic Countries

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Saudi Arabia

Israel

United Arab Emirates

Turkey

Iran

Egypt

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global MOBA Computer Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of MOBA Computer Games and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of MOBA Computer Games.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 6: Detailed analysis of MOBA Computer Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.

Chapter 13: The main points and conclusions of the report.

More report detail

Tables and figures
List of Tables Table 1. Secondary Sources Table 2. Primary Sources Table 3. Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Table 4. Market Value Comparison by Application (2021 VS 2025 VS 2032) & (US$ Million) Table 5. Global MOBA Computer Games Market Size by Type (2021-2026) & (US$ Million) Table 6. Global MOBA Computer Games Revenue Market Share by Type (2021-2026) Table 7. Global MOBA Computer Games Forecasted Market Size by Type (2027-2032) & (US$ Million) Table 8. Global MOBA Computer Games Revenue Market Share by Type (2027-2032) Table 9. Global MOBA Computer Games Market Size by Application (2021-2026) & (US$ Million) Table 10. Global MOBA Computer Games Revenue Market Share by Application (2021-2026) Table 11. Global MOBA Computer Games Forecasted Market Size by Application (2027-2032) & (US$ Million) Table 12. Global MOBA Computer Games Revenue Market Share by Application (2027-2032) Table 13. Global MOBA Computer Games Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Table 14. Global MOBA Computer Games Market Size by Region (2021-2026) & (US$ Million) Table 15. Global MOBA Computer Games Market Share by Region (2021-2026) Table 16. Global MOBA Computer Games Forecasted Market Size by Region (2027-2032) & (US$ Million) Table 17. Global MOBA Computer Games Market Share by Region (2027-2032) Table 18. MOBA Computer Games Industry Trends Table 19. MOBA Computer Games Industry Drivers Table 20. MOBA Computer Games Industry Opportunities and Challenges Table 21. MOBA Computer Games Market Restraints Table 22. Global Top MOBA Computer Games Players by Revenue (US$ Million) & (2021-2026) Table 23. Global MOBA Computer Games Revenue Market Share by Players (2021-2026) Table 24. Global MOBA Computer Games Industry Players Ranking, 2024 VS 2025 VS 2026 Table 25. Global Key Players of MOBA Computer Games, Headquarters and Area Served Table 26. Global MOBA Computer Games Players, Product Type & Application Table 27. Global Players Market Concentration Ratio (CR5 and HHI) Table 28. Global MOBA Computer Games by Players Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 29. Players Mergers & Acquisitions, Expansion Plans Table 30. North America MOBA Computer Games Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 31. North America MOBA Computer Games Market Size by Country (2021-2026) & (US$ Million) Table 32. North America MOBA Computer Games Market Size by Country (2027-2032) & (US$ Million) Table 33. Europe MOBA Computer Games Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 34. Europe MOBA Computer Games Market Size by Country (2021-2026) & (US$ Million) Table 35. Europe MOBA Computer Games Market Size by Country (2027-2032) & (US$ Million) Table 36. Asia Pacific MOBA Computer Games Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 37. Asia Pacific MOBA Computer Games Market Size by Region (2021-2026) & (US$ Million) Table 38. Asia Pacific MOBA Computer Games Market Size by Country (2027-2032) & (US$ Million) Table 39. South America MOBA Computer Games Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 40. South America MOBA Computer Games Market Size by Country (2021-2026) & (US$ Million) Table 41. South America MOBA Computer Games Market Size by Country (2027-2032) & (US$ Million) Table 42. Middle East & Africa MOBA Computer Games Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 43. Middle East & Africa MOBA Computer Games Market Size by Country (2021-2026) & (US$ Million) Table 44. Middle East & Africa MOBA Computer Games Market Size by Country (2027-2032) & (US$ Million) Table 45. Riot Games Company Information Table 46. Riot Games Business Overview Table 47. Riot Games Revenue in MOBA Computer Games Business (2021-2026) & (US$ Million) Table 48. Riot Games MOBA Computer Games Product Portfolio Table 49. Riot Games Recent Developments Table 50. Valve Corporation Company Information Table 51. Valve Corporation Business Overview Table 52. Valve Corporation Revenue in MOBA Computer Games Business (2021-2026) & (US$ Million) Table 53. Valve Corporation MOBA Computer Games Product Portfolio Table 54. Valve Corporation Recent Developments Table 55. Blizzard Entertainment Company Information Table 56. Blizzard Entertainment Business Overview Table 57. Blizzard Entertainment Revenue in MOBA Computer Games Business (2021-2026) & (US$ Million) Table 58. Blizzard Entertainment MOBA Computer Games Product Portfolio Table 59. Blizzard Entertainment Recent Developments Table 60. Hi-Rez Studios Company Information Table 61. Hi-Rez Studios Business Overview Table 62. Hi-Rez Studios Revenue in MOBA Computer Games Business (2021-2026) & (US$ Million) Table 63. Hi-Rez Studios MOBA Computer Games Product Portfolio Table 64. Hi-Rez Studios Recent Developments Table 65. Tencent Games Company Information Table 66. Tencent Games Business Overview Table 67. Tencent Games Revenue in MOBA Computer Games Business (2021-2026) & (US$ Million) Table 68. Tencent Games MOBA Computer Games Product Portfolio Table 69. Tencent Games Recent Developments Table 70. Authors List of This Report List of Figures Figure 1. Research Methodology Figure 2. Research Process Figure 3. Key Executives Interviewed Figure 4. MOBA Computer Games Product Image Figure 5. Global MOBA Computer Games Market Size Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Figure 6. Global MOBA Computer Games Market Share by Type: 2025 VS 2032 Figure 7. Single-Player Battle MOBA Product Figure 8. Multiplayer Battle MOBA Product Figure 9. Global MOBA Computer Games Market Size by Application (2021 VS 2025 VS 2032) & (US$ Million) Figure 10. Global MOBA Computer Games Market Share by Application: 2025 VS 2032 Figure 11. Esports Product Figure 12. Personal Entertainment Product Figure 13. Global MOBA Computer Games Market Size (US$ Million), Year-over-Year: 2021-2032 Figure 14. Global MOBA Computer Games Market Size, (US$ Million), 2021 VS 2025 VS 2032 Figure 15. Global MOBA Computer Games Market Share by Region: 2025 VS 2032 Figure 16. Global MOBA Computer Games Market Share by Players in 2025 Figure 17. Global MOBA Computer Games Manufacturers Established Date Figure 18. Global Top 5 and 10 MOBA Computer Games Players Market Share by Revenue in 2025 Figure 19. Players Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 20. North America MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 21. North America MOBA Computer Games Market Share by Country (2021-2032) Figure 22. United States MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 23. Canada MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 24. Mexico MOBA Computer Games Market Share by Country (2021-2032) Figure 25. Europe MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 26. Europe MOBA Computer Games Market Share by Country (2021-2032) Figure 27. Germany MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 28. France MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 29. U.K. MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 30. Italy MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 31. Spain MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 32. Russia MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 33. Netherlands MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 34. Nordic Countries MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 35. Asia-Pacific MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 36. Asia-Pacific MOBA Computer Games Market Share by Country (2021-2032) Figure 37. China MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 38. Japan MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 39. South Korea MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 40. India MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 41. India MOBA Computer Games Market Share by Country (2021-2032) Figure 42. Australia MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 43. China Taiwan MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 44. Southeast Asia MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 45. South America MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 46. South America MOBA Computer Games Market Share by Country (2021-2032) Figure 47. Brazil MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 48. Argentina MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 49. Chile MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 50. Colombia MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 51. Peru MOBA Computer Games Market Size YoY Growth (2021-2032) & (US$ Million) Figure 52. Riot Games Revenue Growth Rate in MOBA Computer Games Business (2021-2026) Figure 53. Valve Corporation Revenue Growth Rate in MOBA Computer Games Business (2021-2026) Figure 54. Blizzard Entertainment Revenue Growth Rate in MOBA Computer Games Business (2021-2026) Figure 55. Hi-Rez Studios Revenue Growth Rate in MOBA Computer Games Business (2021-2026) Figure 56. Tencent Games Revenue Growth Rate in MOBA Computer Games Business (2021-2026)

Scope & coverage.

Types
  • Single-Player Battle MOBA
  • Multiplayer Battle MOBA
Applications
  • Esports
  • Personal Entertainment
Companies covered
  • Riot Games
  • Valve Corporation
  • Blizzard Entertainment
  • Hi-Rez Studios
  • Tencent Games

Inside the report.

1 Preface
  1. 1.1 Scope of Report
  2. 1.2 Reasons for Doing This Study
  3. 1.3 Research Methodology
  4. 1.4 Research Process
  5. 1.5 Data Source
  6. 1.5.1 Secondary Sources
  7. 1.5.2 Primary Sources
2 Market Overview
  1. 2.1 Product Definition
  2. 2.2 MOBA Computer Games by Type
  3. 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
  4. 2.2.2 Single-Player Battle MOBA
  5. 2.2.3 Multiplayer Battle MOBA
  6. 2.3 MOBA Computer Games by Application
  7. 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
  8. 2.3.2 Esports
  9. 2.3.3 Personal Entertainment
  10. 2.4 Assumptions and Limitations
3 MOBA Computer Games Breakdown Data by Type
  1. 3.1 Global MOBA Computer Games Historic Market Size by Type (2021-2026)
  2. 3.2 Global MOBA Computer Games Forecasted Market Size by Type (2027-2032)
4 MOBA Computer Games Breakdown Data by Application
  1. 4.1 Global MOBA Computer Games Historic Market Size by Application (2021-2026)
  2. 4.2 Global MOBA Computer Games Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
  1. 5.1 Global MOBA Computer Games Market Perspective (2021-2032)
  2. 5.2 Global MOBA Computer Games Growth Trends by Region
  3. 5.2.1 Global MOBA Computer Games Market Size by Region: 2021 VS 2025 VS 2032
  4. 5.2.2 MOBA Computer Games Historic Market Size by Region (2021-2026)
  5. 5.2.3 MOBA Computer Games Forecasted Market Size by Region (2027-2032)
  6. 5.3 MOBA Computer Games Market Dynamics
  7. 5.3.1 MOBA Computer Games Industry Trends
  8. 5.3.2 MOBA Computer Games Market Drivers
  9. 5.3.3 MOBA Computer Games Market Challenges
  10. 5.3.4 MOBA Computer Games Market Restraints
6 Market Competitive Landscape by Players
  1. 6.1 Global Top MOBA Computer Games Players by Revenue
  2. 6.1.1 Global Top MOBA Computer Games Players by Revenue (2021-2026)
  3. 6.1.2 Global MOBA Computer Games Revenue Market Share by Players (2021-2026)
  4. 6.2 Global MOBA Computer Games Industry Players Ranking, 2023 VS 2024 VS 2025
  5. 6.3 Global Key Players of MOBA Computer Games Head Office and Area Served
  6. 6.4 Global MOBA Computer Games Players, Product Type & Application
  7. 6.5 Global MOBA Computer Games Manufacturers Established Date
  8. 6.6 Global MOBA Computer Games Market CR5 and HHI
  9. 6.7 Global Players Mergers & Acquisition
7 North America
  1. 7.1 North America MOBA Computer Games Market Size (2021-2032)
  2. 7.2 North America MOBA Computer Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 7.3 North America MOBA Computer Games Market Size by Country (2021-2026)
  4. 7.4 North America MOBA Computer Games Market Size by Country (2027-2032)
  5. 7.5 United States
  6. 7.5 United States
  7. 7.6 Canada
  8. 7.7 Mexico
8 Europe
  1. 8.1 Europe MOBA Computer Games Market Size (2021-2032)
  2. 8.2 Europe MOBA Computer Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 8.3 Europe MOBA Computer Games Market Size by Country (2021-2026)
  4. 8.4 Europe MOBA Computer Games Market Size by Country (2027-2032)
  5. 8.5 Germany
  6. 8.6 France
  7. 8.7 U.K.
  8. 8.8 Italy
  9. 8.9 Spain
  10. 8.10 Russia
  11. 8.11 Netherlands
  12. 8.12 Nordic Countries
9 Asia-Pacific
  1. 9.1 Asia-Pacific MOBA Computer Games Market Size (2021-2032)
  2. 9.2 Asia-Pacific MOBA Computer Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 9.3 Asia-Pacific MOBA Computer Games Market Size by Country (2021-2026)
  4. 9.4 Asia-Pacific MOBA Computer Games Market Size by Country (2027-2032)
  5. 9.5 China
  6. 9.6 Japan
  7. 9.7 South Korea
  8. 9.8 India
  9. 9.9 Australia
  10. 9.10 China Taiwan
  11. 9.11 Southeast Asia
10 South America
  1. 10.1 South America MOBA Computer Games Market Size (2021-2032)
  2. 10.2 South America MOBA Computer Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 10.3 South America MOBA Computer Games Market Size by Country (2021-2026)
  4. 10.4 South America MOBA Computer Games Market Size by Country (2027-2032)
  5. 10.5 Brazil
  6. 10.6 Argentina
  7. 10.7 Chile
  8. 10.8 Colombia
  9. 10.9 Peru
11 Middle East & Africa
  1. 11.1 Middle East & Africa MOBA Computer Games Market Size (2021-2032)
  2. 11.2 Middle East & Africa MOBA Computer Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 11.3 Middle East & Africa MOBA Computer Games Market Size by Country (2021-2026)
  4. 11.4 Middle East & Africa MOBA Computer Games Market Size by Country (2027-2032)
  5. 11.5 Saudi Arabia
  6. 11.6 Israel
  7. 11.7 United Arab Emirates
  8. 11.8 Turkey
  9. 11.9 Iran
  10. 11.10 Egypt
12 Players Profiled
  1. 12.1 Riot Games
  2. 12.1.1 Riot Games Company Information
  3. 12.1.2 Riot Games Business Overview
  4. 12.1.3 Riot Games Revenue in MOBA Computer Games Business (2021-2026)
  5. 12.1.4 Riot Games MOBA Computer Games Product Portfolio
  6. 12.1.5 Riot Games Recent Developments
  7. 12.2 Valve Corporation
  8. 12.2.1 Valve Corporation Company Information
  9. 12.2.2 Valve Corporation Business Overview
  10. 12.2.3 Valve Corporation Revenue in MOBA Computer Games Business (2021-2026)
  11. 12.2.4 Valve Corporation MOBA Computer Games Product Portfolio
  12. 12.2.5 Valve Corporation Recent Developments
  13. 12.3 Blizzard Entertainment
  14. 12.3.1 Blizzard Entertainment Company Information
  15. 12.3.2 Blizzard Entertainment Business Overview
  16. 12.3.3 Blizzard Entertainment Revenue in MOBA Computer Games Business (2021-2026)
  17. 12.3.4 Blizzard Entertainment MOBA Computer Games Product Portfolio
  18. 12.3.5 Blizzard Entertainment Recent Developments
  19. 12.4 Hi-Rez Studios
  20. 12.4.1 Hi-Rez Studios Company Information
  21. 12.4.2 Hi-Rez Studios Business Overview
  22. 12.4.3 Hi-Rez Studios Revenue in MOBA Computer Games Business (2021-2026)
  23. 12.4.4 Hi-Rez Studios MOBA Computer Games Product Portfolio
  24. 12.4.5 Hi-Rez Studios Recent Developments
  25. 12.5 Tencent Games
  26. 12.5.1 Tencent Games Company Information
  27. 12.5.2 Tencent Games Business Overview
  28. 12.5.3 Tencent Games Revenue in MOBA Computer Games Business (2021-2026)
  29. 12.5.4 Tencent Games MOBA Computer Games Product Portfolio
  30. 12.5.5 Tencent Games Recent Developments
13 Report Conclusion
    14 Disclaimer

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