Selected research
Industry Growth & Trends
Global Online Esports Betting Industry Growth and Trends Forecast to 2032
Market perspective
According to APO Research, the global Online Esports Betting market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a CAGR of xx% over 2026-2032.
The North America market for Online Esports Betting is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026-2032.
The Europe market for Online Esports Betting is projected to increase from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026-2032.
Read the full market overview
The Asia Pacific market for Online Esports Betting is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Leading global companies in the Online Esports Betting market include Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com, Betfred, BetWinner, Betvictor and GG.BET, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report provides a structured, data-driven view of the global Online Esports Betting market, combining harmonized quantitative metrics with targeted qualitative insight to support business and growth strategy, market positioning, and capital allocation.
The Online Esports Betting market size, estimates, and forecasts are presented in terms of revenue (US$ million), with 2025 as the base year and historical and forecast data for 2021-2032. The report segments the global Online Esports Betting market by Type, Application, region/country, and company, provides regional market sizes at the segment level, profiles the competitive landscape and key players and their market ranks, and reviews technology trends and new product developments relevant to Online Esports Betting.
Key Companies & Market Share Insights
This section analyzes the strategies and performance of leading companies in the global Online Esports Betting market, including portfolio focus, innovation and product development, mergers and acquisitions, collaborations, and geographic expansion used to sustain or enhance competitive positions. It also summarizes recent corporate developments and key financial indicators and provides global revenue and gross margin data by manufacturer for 2021-2026, enabling benchmarking of scale, profitability, and market share and supporting assessment of market concentration through indicators such as CR5 and CR10.
Online Esports Betting Market by Company
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry
Entain
888 Holdings
Kindred Group
Online Esports Betting Segment by Type
League of Legends
Dota 2
CS: GO
Others
Online Esports Betting Segment by Application
Ages 18-25
Ages 26-30
Ages 31 and Above
Online Esports Betting Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Online Esports Betting market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Online Esports Betting and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Online Esports Betting.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2021-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Online Esports Betting companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report
More report detail
Tables and figures
Scope & coverage.
Types
- League of Legends
- Dota 2
- CS: GO
- Others
Applications
- Ages 18-25
- Ages 26-30
- Ages 31 and Above
Companies covered
- Betsson AB
- Betway
- Pinnacle
- Bet365
- Bet-at-home.com
- Betfred
- BetWinner
- Betvictor
- GG.BET
- Buff.bet
- EveryGame
- Betcris
- Thunderpick
- Rivalry
- Entain
- 888 Holdings
- Kindred Group
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Market Growth Prospects
- 1.3 Global Online Esports Betting Market Size Overview by Region 2021 VS 2025 VS 2032
- 1.4 Global Online Esports Betting Market Size by Region (2021-2032)
- 1.4.1 Global Online Esports Betting Market Size by Region (2021-2026)
- 1.4.2 Global Online Esports Betting Market Size by Region (2027-2032)
- 1.5 Key Regions Online Esports Betting Market Size (2021-2032)
- 1.5.1 North America Online Esports Betting Market Size Growth Rate (2021-2032)
- 1.5.2 Europe Online Esports Betting Market Size Growth Rate (2021-2032)
- 1.5.3 Asia-Pacific Online Esports Betting Market Size Growth Rate (2021-2032)
- 1.5.4 South America Online Esports Betting Market Size Growth Rate (2021-2032)
- 1.5.5 Middle East & Africa Online Esports Betting Market Size Growth Rate (2021-2032)
2 Online Esports Betting Market by Type
- 2.1 Type Introduction
- 2.1.1 League of Legends
- 2.1.2 Dota 2
- 2.1.3 CS: GO
- 2.1.4 Others
- 2.2 Global Online Esports Betting Market Size by Type
- 2.2.1 Global Online Esports Betting Market Size Overview by Type (2021-2032)
- 2.2.2 Global Online Esports Betting Historic Market Size Review by Type (2021-2026)
- 2.2.3 Global Online Esports Betting Market Size Forecasted by Type (2027-2032)
- 2.3 Global Online Esports Betting Market Size by Regions
- 2.3.1 North America Online Esports Betting Market Size Breakdown by Type (2021-2026)
- 2.3.2 Europe Online Esports Betting Market Size Breakdown by Type (2021-2026)
- 2.3.3 Asia-Pacific Online Esports Betting Market Size Breakdown by Type (2021-2026)
- 2.3.4 South America Online Esports Betting Market Size Breakdown by Type (2021-2026)
- 2.3.5 Middle East and Africa Online Esports Betting Market Size Breakdown by Type (2021-2026)
3 Online Esports Betting Market by Application
- 3.1 Type Introduction
- 3.1.1 Ages 18-25
- 3.1.2 Ages 26-30
- 3.1.3 Ages 31 and Above
- 3.2 Global Online Esports Betting Market Size by Application
- 3.2.1 Global Online Esports Betting Market Size Overview by Application (2021-2032)
- 3.2.2 Global Online Esports Betting Historic Market Size Review by Application (2021-2026)
- 3.2.3 Global Online Esports Betting Market Size Forecasted by Application (2027-2032)
- 3.3 Global Online Esports Betting Market Size by Regions
- 3.3.1 North America Online Esports Betting Market Size Breakdown by Application (2021-2026)
- 3.3.2 Europe Online Esports Betting Market Size Breakdown by Application (2021-2026)
- 3.3.3 Asia-Pacific Online Esports Betting Market Size Breakdown by Application (2021-2026)
- 3.3.4 South America Online Esports Betting Market Size Breakdown by Application (2021-2026)
- 3.3.5 Middle East and Africa Online Esports Betting Market Size Breakdown by Application (2021-2026)
4 Global Market Dynamics
- 4.1 Online Esports Betting Industry Trends
- 4.2 Online Esports Betting Industry Drivers
- 4.3 Online Esports Betting Industry Opportunities and Challenges
- 4.4 Online Esports Betting Industry Restraints
5 Competitive Insights by Company
- 5.1 Global Top Players by Online Esports Betting Revenue (2021-2026)
- 5.2 Global Online Esports Betting Industry Company Ranking, 2024 VS 2025 VS 2026
- 5.3 Global Online Esports Betting Key Company Headquarters & Area Served
- 5.4 Global Online Esports Betting Company, Product Type & Application
- 5.5 Global Online Esports Betting Company Commercialization Time
- 5.6 Market Competitive Analysis
- 5.6.1 Global Online Esports Betting Market CR5 and HHI
- 5.6.2 Global Top 5 and 10 Online Esports Betting Players Market Share by Revenue in 2025
- 5.6.3 2025 Online Esports Betting Tier 1, Tier 2, and Tier 3
6 Company Profiles
- 6.1 Betsson AB
- 6.1.1 Betsson AB Company Information
- 6.1.2 Betsson AB Business Overview
- 6.1.3 Betsson AB Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.1.4 Betsson AB Online Esports Betting Product Portfolio
- 6.1.5 Betsson AB Recent Developments
- 6.2 Betway
- 6.2.1 Betway Company Information
- 6.2.2 Betway Business Overview
- 6.2.3 Betway Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.2.4 Betway Online Esports Betting Product Portfolio
- 6.2.5 Betway Recent Developments
- 6.3 Pinnacle
- 6.3.1 Pinnacle Company Information
- 6.3.2 Pinnacle Business Overview
- 6.3.3 Pinnacle Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.3.4 Pinnacle Online Esports Betting Product Portfolio
- 6.3.5 Pinnacle Recent Developments
- 6.4 Bet365
- 6.4.1 Bet365 Company Information
- 6.4.2 Bet365 Business Overview
- 6.4.3 Bet365 Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.4.4 Bet365 Online Esports Betting Product Portfolio
- 6.4.5 Bet365 Recent Developments
- 6.5 Bet-at-home.com
- 6.5.1 Bet-at-home.com Company Information
- 6.5.2 Bet-at-home.com Business Overview
- 6.5.3 Bet-at-home.com Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.5.4 Bet-at-home.com Online Esports Betting Product Portfolio
- 6.5.5 Bet-at-home.com Recent Developments
- 6.6 Betfred
- 6.6.1 Betfred Company Information
- 6.6.2 Betfred Business Overview
- 6.6.3 Betfred Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.6.4 Betfred Online Esports Betting Product Portfolio
- 6.6.5 Betfred Recent Developments
- 6.7 BetWinner
- 6.7.1 BetWinner Company Information
- 6.7.2 BetWinner Business Overview
- 6.7.3 BetWinner Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.7.4 BetWinner Online Esports Betting Product Portfolio
- 6.7.5 BetWinner Recent Developments
- 6.8 Betvictor
- 6.8.1 Betvictor Company Information
- 6.8.2 Betvictor Business Overview
- 6.8.3 Betvictor Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.8.4 Betvictor Online Esports Betting Product Portfolio
- 6.8.5 Betvictor Recent Developments
- 6.9 GG.BET
- 6.9.1 GG.BET Company Information
- 6.9.2 GG.BET Business Overview
- 6.9.3 GG.BET Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.9.4 GG.BET Online Esports Betting Product Portfolio
- 6.9.5 GG.BET Recent Developments
- 6.10 Buff.bet
- 6.10.1 Buff.bet Company Information
- 6.10.2 Buff.bet Business Overview
- 6.10.3 Buff.bet Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.10.4 Buff.bet Online Esports Betting Product Portfolio
- 6.10.5 Buff.bet Recent Developments
- 6.11 EveryGame
- 6.11.1 EveryGame Company Information
- 6.11.2 EveryGame Business Overview
- 6.11.3 EveryGame Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.11.4 EveryGame Online Esports Betting Product Portfolio
- 6.11.5 EveryGame Recent Developments
- 6.12 Betcris
- 6.12.1 Betcris Company Information
- 6.12.2 Betcris Business Overview
- 6.12.3 Betcris Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.12.4 Betcris Online Esports Betting Product Portfolio
- 6.12.5 Betcris Recent Developments
- 6.13 Thunderpick
- 6.13.1 Thunderpick Company Information
- 6.13.2 Thunderpick Business Overview
- 6.13.3 Thunderpick Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.13.4 Thunderpick Online Esports Betting Product Portfolio
- 6.13.5 Thunderpick Recent Developments
- 6.14 Rivalry
- 6.14.1 Rivalry Company Information
- 6.14.2 Rivalry Business Overview
- 6.14.3 Rivalry Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.14.4 Rivalry Online Esports Betting Product Portfolio
- 6.14.5 Rivalry Recent Developments
- 6.15 Entain
- 6.15.1 Entain Company Information
- 6.15.2 Entain Business Overview
- 6.15.3 Entain Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.15.4 Entain Online Esports Betting Product Portfolio
- 6.15.5 Entain Recent Developments
- 6.16 888 Holdings
- 6.16.1 888 Holdings Company Information
- 6.16.2 888 Holdings Business Overview
- 6.16.3 888 Holdings Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.16.4 888 Holdings Online Esports Betting Product Portfolio
- 6.16.5 888 Holdings Recent Developments
- 6.17 Kindred Group
- 6.17.1 Kindred Group Company Information
- 6.17.2 Kindred Group Business Overview
- 6.17.3 Kindred Group Online Esports Betting Revenue, Global Share and Gross Margin (2021-2026)
- 6.17.4 Kindred Group Online Esports Betting Product Portfolio
- 6.17.5 Kindred Group Recent Developments
7 North America
- 7.1 North America Online Esports Betting Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.2 North America Online Esports Betting Market Size by Country (2021-2026)
- 7.3 North America Online Esports Betting Market Size Forecast by Country (2027-2032)
8 Europe
- 8.1 Europe Online Esports Betting Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.2 Europe Online Esports Betting Market Size by Country (2021-2026)
- 8.3 Europe Online Esports Betting Market Size Forecast by Country (2027-2032)
9 Asia-Pacific
- 9.1 Asia-Pacific Online Esports Betting Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.2 Asia-Pacific Online Esports Betting Market Size by Country (2021-2026)
- 9.3 Asia-Pacific Online Esports Betting Market Size Forecast by Country (2027-2032)
10 South America
- 10.1 South America Online Esports Betting Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.2 South America Online Esports Betting Market Size by Country (2021-2026)
- 10.3 South America Online Esports Betting Market Size Forecast by Country (2027-2032)
11 Middle East & Africa
- 11.1 Middle East & Africa Online Esports Betting Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.2 Middle East & Africa Online Esports Betting Market Size by Country (2021-2026)
- 11.3 Middle East & Africa Online Esports Betting Market Size Forecast by Country (2027-2032)
12 Concluding Insights
13 Appendix
- 13.1 Reasons for Doing This Study
- 13.2 Research Methodology
- 13.3 Research Process
- 13.4 Authors List of This Report
- 13.5 Data Source
- 13.5.1 Secondary Sources
- 13.5.2 Primary Sources
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