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Industry Research
Online Esports Betting Industry Research Report 2026
Market perspective
The global Online Esports Betting market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
North America: the Online Esports Betting market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Online Esports Betting market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Online Esports Betting market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Online Esports Betting include Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com, Betfred, BetWinner, Betvictor and GG.BET, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
Read the full market overview
This report quantifies the global Online Esports Betting market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Online Esports Betting.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Online Esports Betting Market by Company
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry
Entain
888 Holdings
Kindred Group
Online Esports Betting Segment by Type
League of Legends
Dota 2
CS: GO
Others
Online Esports Betting Segment by Application
Ages 18-25
Ages 26-30
Ages 31 and Above
Online Esports Betting Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Online Esports Betting market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Online Esports Betting and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Online Esports Betting.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Online Esports Betting companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- League of Legends
- Dota 2
- CS: GO
- Others
Applications
- Ages 18-25
- Ages 26-30
- Ages 31 and Above
Companies covered
- Betsson AB
- Betway
- Pinnacle
- Bet365
- Bet-at-home.com
- Betfred
- BetWinner
- Betvictor
- GG.BET
- Buff.bet
- EveryGame
- Betcris
- Thunderpick
- Rivalry
- Entain
- 888 Holdings
- Kindred Group
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Online Esports Betting by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 League of Legends
- 2.2.3 Dota 2
- 2.2.4 CS: GO
- 2.2.5 Others
- 2.3 Online Esports Betting by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 Ages 18-25
- 2.3.3 Ages 26-30
- 2.3.4 Ages 31 and Above
- 2.4 Assumptions and Limitations
3 Online Esports Betting Breakdown Data by Type
- 3.1 Global Online Esports Betting Historic Market Size by Type (2021-2026)
- 3.2 Global Online Esports Betting Forecasted Market Size by Type (2027-2032)
4 Online Esports Betting Breakdown Data by Application
- 4.1 Global Online Esports Betting Historic Market Size by Application (2021-2026)
- 4.2 Global Online Esports Betting Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global Online Esports Betting Market Perspective (2021-2032)
- 5.2 Global Online Esports Betting Growth Trends by Region
- 5.2.1 Global Online Esports Betting Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 Online Esports Betting Historic Market Size by Region (2021-2026)
- 5.2.3 Online Esports Betting Forecasted Market Size by Region (2027-2032)
- 5.3 Online Esports Betting Market Dynamics
- 5.3.1 Online Esports Betting Industry Trends
- 5.3.2 Online Esports Betting Market Drivers
- 5.3.3 Online Esports Betting Market Challenges
- 5.3.4 Online Esports Betting Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top Online Esports Betting Players by Revenue
- 6.1.1 Global Top Online Esports Betting Players by Revenue (2021-2026)
- 6.1.2 Global Online Esports Betting Revenue Market Share by Players (2021-2026)
- 6.2 Global Online Esports Betting Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Online Esports Betting Head Office and Area Served
- 6.4 Global Online Esports Betting Players, Product Type & Application
- 6.5 Global Online Esports Betting Manufacturers Established Date
- 6.6 Global Online Esports Betting Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America Online Esports Betting Market Size (2021-2032)
- 7.2 North America Online Esports Betting Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America Online Esports Betting Market Size by Country (2021-2026)
- 7.4 North America Online Esports Betting Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe Online Esports Betting Market Size (2021-2032)
- 8.2 Europe Online Esports Betting Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe Online Esports Betting Market Size by Country (2021-2026)
- 8.4 Europe Online Esports Betting Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific Online Esports Betting Market Size (2021-2032)
- 9.2 Asia-Pacific Online Esports Betting Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific Online Esports Betting Market Size by Country (2021-2026)
- 9.4 Asia-Pacific Online Esports Betting Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America Online Esports Betting Market Size (2021-2032)
- 10.2 South America Online Esports Betting Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America Online Esports Betting Market Size by Country (2021-2026)
- 10.4 South America Online Esports Betting Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa Online Esports Betting Market Size (2021-2032)
- 11.2 Middle East & Africa Online Esports Betting Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa Online Esports Betting Market Size by Country (2021-2026)
- 11.4 Middle East & Africa Online Esports Betting Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 Betsson AB
- 12.1.1 Betsson AB Company Information
- 12.1.2 Betsson AB Business Overview
- 12.1.3 Betsson AB Revenue in Online Esports Betting Business (2021-2026)
- 12.1.4 Betsson AB Online Esports Betting Product Portfolio
- 12.1.5 Betsson AB Recent Developments
- 12.2 Betway
- 12.2.1 Betway Company Information
- 12.2.2 Betway Business Overview
- 12.2.3 Betway Revenue in Online Esports Betting Business (2021-2026)
- 12.2.4 Betway Online Esports Betting Product Portfolio
- 12.2.5 Betway Recent Developments
- 12.3 Pinnacle
- 12.3.1 Pinnacle Company Information
- 12.3.2 Pinnacle Business Overview
- 12.3.3 Pinnacle Revenue in Online Esports Betting Business (2021-2026)
- 12.3.4 Pinnacle Online Esports Betting Product Portfolio
- 12.3.5 Pinnacle Recent Developments
- 12.4 Bet365
- 12.4.1 Bet365 Company Information
- 12.4.2 Bet365 Business Overview
- 12.4.3 Bet365 Revenue in Online Esports Betting Business (2021-2026)
- 12.4.4 Bet365 Online Esports Betting Product Portfolio
- 12.4.5 Bet365 Recent Developments
- 12.5 Bet-at-home.com
- 12.5.1 Bet-at-home.com Company Information
- 12.5.2 Bet-at-home.com Business Overview
- 12.5.3 Bet-at-home.com Revenue in Online Esports Betting Business (2021-2026)
- 12.5.4 Bet-at-home.com Online Esports Betting Product Portfolio
- 12.5.5 Bet-at-home.com Recent Developments
- 12.6 Betfred
- 12.6.1 Betfred Company Information
- 12.6.2 Betfred Business Overview
- 12.6.3 Betfred Revenue in Online Esports Betting Business (2021-2026)
- 12.6.4 Betfred Online Esports Betting Product Portfolio
- 12.6.5 Betfred Recent Developments
- 12.7 BetWinner
- 12.7.1 BetWinner Company Information
- 12.7.2 BetWinner Business Overview
- 12.7.3 BetWinner Revenue in Online Esports Betting Business (2021-2026)
- 12.7.4 BetWinner Online Esports Betting Product Portfolio
- 12.7.5 BetWinner Recent Developments
- 12.8 Betvictor
- 12.8.1 Betvictor Company Information
- 12.8.2 Betvictor Business Overview
- 12.8.3 Betvictor Revenue in Online Esports Betting Business (2021-2026)
- 12.8.4 Betvictor Online Esports Betting Product Portfolio
- 12.8.5 Betvictor Recent Developments
- 12.9 GG.BET
- 12.9.1 GG.BET Company Information
- 12.9.2 GG.BET Business Overview
- 12.9.3 GG.BET Revenue in Online Esports Betting Business (2021-2026)
- 12.9.4 GG.BET Online Esports Betting Product Portfolio
- 12.9.5 GG.BET Recent Developments
- 12.10 Buff.bet
- 12.10.1 Buff.bet Company Information
- 12.10.2 Buff.bet Business Overview
- 12.10.3 Buff.bet Revenue in Online Esports Betting Business (2021-2026)
- 12.10.4 Buff.bet Online Esports Betting Product Portfolio
- 12.10.5 Buff.bet Recent Developments
- 12.11 EveryGame
- 12.11.1 EveryGame Company Information
- 12.11.2 EveryGame Business Overview
- 12.11.3 EveryGame Revenue in Online Esports Betting Business (2021-2026)
- 12.11.4 EveryGame Online Esports Betting Product Portfolio
- 12.11.5 EveryGame Recent Developments
- 12.12 Betcris
- 12.12.1 Betcris Company Information
- 12.12.2 Betcris Business Overview
- 12.12.3 Betcris Revenue in Online Esports Betting Business (2021-2026)
- 12.12.4 Betcris Online Esports Betting Product Portfolio
- 12.12.5 Betcris Recent Developments
- 12.13 Thunderpick
- 12.13.1 Thunderpick Company Information
- 12.13.2 Thunderpick Business Overview
- 12.13.3 Thunderpick Revenue in Online Esports Betting Business (2021-2026)
- 12.13.4 Thunderpick Online Esports Betting Product Portfolio
- 12.13.5 Thunderpick Recent Developments
- 12.14 Rivalry
- 12.14.1 Rivalry Company Information
- 12.14.2 Rivalry Business Overview
- 12.14.3 Rivalry Revenue in Online Esports Betting Business (2021-2026)
- 12.14.4 Rivalry Online Esports Betting Product Portfolio
- 12.14.5 Rivalry Recent Developments
- 12.15 Entain
- 12.15.1 Entain Company Information
- 12.15.2 Entain Business Overview
- 12.15.3 Entain Revenue in Online Esports Betting Business (2021-2026)
- 12.15.4 Entain Online Esports Betting Product Portfolio
- 12.15.5 Entain Recent Developments
- 12.16 888 Holdings
- 12.16.1 888 Holdings Company Information
- 12.16.2 888 Holdings Business Overview
- 12.16.3 888 Holdings Revenue in Online Esports Betting Business (2021-2026)
- 12.16.4 888 Holdings Online Esports Betting Product Portfolio
- 12.16.5 888 Holdings Recent Developments
- 12.17 Kindred Group
- 12.17.1 Kindred Group Company Information
- 12.17.2 Kindred Group Business Overview
- 12.17.3 Kindred Group Revenue in Online Esports Betting Business (2021-2026)
- 12.17.4 Kindred Group Online Esports Betting Product Portfolio
- 12.17.5 Kindred Group Recent Developments
13 Report Conclusion
14 Disclaimer
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