Selected research
Industry Research
Inflight Entertainment and Connectivity Industry Research Report 2026
Market perspective
The global Inflight Entertainment and Connectivity market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
North America: the Inflight Entertainment and Connectivity market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Inflight Entertainment and Connectivity market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Inflight Entertainment and Connectivity market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Inflight Entertainment and Connectivity include Thales SA, Lufthansa Systems, Inmarsat Global Limited, Panasonic Corporation, Immfly, Burrana, ViaSat Inc., Raytheon Technologies Corporations and Safran, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
Read the full market overview
This report quantifies the global Inflight Entertainment and Connectivity market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Inflight Entertainment and Connectivity.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Inflight Entertainment and Connectivity Market by Company
Thales SA
Lufthansa Systems
Inmarsat Global Limited
Panasonic Corporation
Immfly
Burrana
ViaSat Inc.
Raytheon Technologies Corporations
Safran
Global Eagle Entertainment Inc.
Honeywell International Inc.
Gogo LLC
Inflight Entertainment and Connectivity Segment by Type
Audio Entertainment
Video Entertainment
Satellite Telephone
Data Connection
Others
Inflight Entertainment and Connectivity Segment by Application
Passenger Entertainment
Crew Communication
Others
Inflight Entertainment and Connectivity Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Inflight Entertainment and Connectivity market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Inflight Entertainment and Connectivity and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Inflight Entertainment and Connectivity.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Inflight Entertainment and Connectivity companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Audio Entertainment
- Video Entertainment
- Satellite Telephone
- Data Connection
- Others
Applications
- Passenger Entertainment
- Crew Communication
- Others
Companies covered
- Thales SA
- Lufthansa Systems
- Inmarsat Global Limited
- Panasonic Corporation
- Immfly
- Burrana
- ViaSat Inc.
- Raytheon Technologies Corporations
- Safran
- Global Eagle Entertainment Inc.
- Honeywell International Inc.
- Gogo LLC
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Inflight Entertainment and Connectivity by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 Audio Entertainment
- 2.2.3 Video Entertainment
- 2.2.4 Satellite Telephone
- 2.2.5 Data Connection
- 2.2.6 Others
- 2.3 Inflight Entertainment and Connectivity by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 Passenger Entertainment
- 2.3.3 Crew Communication
- 2.3.4 Others
- 2.4 Assumptions and Limitations
3 Inflight Entertainment and Connectivity Breakdown Data by Type
- 3.1 Global Inflight Entertainment and Connectivity Historic Market Size by Type (2021-2026)
- 3.2 Global Inflight Entertainment and Connectivity Forecasted Market Size by Type (2027-2032)
4 Inflight Entertainment and Connectivity Breakdown Data by Application
- 4.1 Global Inflight Entertainment and Connectivity Historic Market Size by Application (2021-2026)
- 4.2 Global Inflight Entertainment and Connectivity Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global Inflight Entertainment and Connectivity Market Perspective (2021-2032)
- 5.2 Global Inflight Entertainment and Connectivity Growth Trends by Region
- 5.2.1 Global Inflight Entertainment and Connectivity Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 Inflight Entertainment and Connectivity Historic Market Size by Region (2021-2026)
- 5.2.3 Inflight Entertainment and Connectivity Forecasted Market Size by Region (2027-2032)
- 5.3 Inflight Entertainment and Connectivity Market Dynamics
- 5.3.1 Inflight Entertainment and Connectivity Industry Trends
- 5.3.2 Inflight Entertainment and Connectivity Market Drivers
- 5.3.3 Inflight Entertainment and Connectivity Market Challenges
- 5.3.4 Inflight Entertainment and Connectivity Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top Inflight Entertainment and Connectivity Players by Revenue
- 6.1.1 Global Top Inflight Entertainment and Connectivity Players by Revenue (2021-2026)
- 6.1.2 Global Inflight Entertainment and Connectivity Revenue Market Share by Players (2021-2026)
- 6.2 Global Inflight Entertainment and Connectivity Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Inflight Entertainment and Connectivity Head Office and Area Served
- 6.4 Global Inflight Entertainment and Connectivity Players, Product Type & Application
- 6.5 Global Inflight Entertainment and Connectivity Manufacturers Established Date
- 6.6 Global Inflight Entertainment and Connectivity Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America Inflight Entertainment and Connectivity Market Size (2021-2032)
- 7.2 North America Inflight Entertainment and Connectivity Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America Inflight Entertainment and Connectivity Market Size by Country (2021-2026)
- 7.4 North America Inflight Entertainment and Connectivity Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe Inflight Entertainment and Connectivity Market Size (2021-2032)
- 8.2 Europe Inflight Entertainment and Connectivity Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe Inflight Entertainment and Connectivity Market Size by Country (2021-2026)
- 8.4 Europe Inflight Entertainment and Connectivity Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific Inflight Entertainment and Connectivity Market Size (2021-2032)
- 9.2 Asia-Pacific Inflight Entertainment and Connectivity Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific Inflight Entertainment and Connectivity Market Size by Country (2021-2026)
- 9.4 Asia-Pacific Inflight Entertainment and Connectivity Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America Inflight Entertainment and Connectivity Market Size (2021-2032)
- 10.2 South America Inflight Entertainment and Connectivity Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America Inflight Entertainment and Connectivity Market Size by Country (2021-2026)
- 10.4 South America Inflight Entertainment and Connectivity Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa Inflight Entertainment and Connectivity Market Size (2021-2032)
- 11.2 Middle East & Africa Inflight Entertainment and Connectivity Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa Inflight Entertainment and Connectivity Market Size by Country (2021-2026)
- 11.4 Middle East & Africa Inflight Entertainment and Connectivity Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 Thales SA
- 12.1.1 Thales SA Company Information
- 12.1.2 Thales SA Business Overview
- 12.1.3 Thales SA Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.1.4 Thales SA Inflight Entertainment and Connectivity Product Portfolio
- 12.1.5 Thales SA Recent Developments
- 12.2 Lufthansa Systems
- 12.2.1 Lufthansa Systems Company Information
- 12.2.2 Lufthansa Systems Business Overview
- 12.2.3 Lufthansa Systems Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.2.4 Lufthansa Systems Inflight Entertainment and Connectivity Product Portfolio
- 12.2.5 Lufthansa Systems Recent Developments
- 12.3 Inmarsat Global Limited
- 12.3.1 Inmarsat Global Limited Company Information
- 12.3.2 Inmarsat Global Limited Business Overview
- 12.3.3 Inmarsat Global Limited Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.3.4 Inmarsat Global Limited Inflight Entertainment and Connectivity Product Portfolio
- 12.3.5 Inmarsat Global Limited Recent Developments
- 12.4 Panasonic Corporation
- 12.4.1 Panasonic Corporation Company Information
- 12.4.2 Panasonic Corporation Business Overview
- 12.4.3 Panasonic Corporation Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.4.4 Panasonic Corporation Inflight Entertainment and Connectivity Product Portfolio
- 12.4.5 Panasonic Corporation Recent Developments
- 12.5 Immfly
- 12.5.1 Immfly Company Information
- 12.5.2 Immfly Business Overview
- 12.5.3 Immfly Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.5.4 Immfly Inflight Entertainment and Connectivity Product Portfolio
- 12.5.5 Immfly Recent Developments
- 12.6 Burrana
- 12.6.1 Burrana Company Information
- 12.6.2 Burrana Business Overview
- 12.6.3 Burrana Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.6.4 Burrana Inflight Entertainment and Connectivity Product Portfolio
- 12.6.5 Burrana Recent Developments
- 12.7 ViaSat Inc.
- 12.7.1 ViaSat Inc. Company Information
- 12.7.2 ViaSat Inc. Business Overview
- 12.7.3 ViaSat Inc. Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.7.4 ViaSat Inc. Inflight Entertainment and Connectivity Product Portfolio
- 12.7.5 ViaSat Inc. Recent Developments
- 12.8 Raytheon Technologies Corporations
- 12.8.1 Raytheon Technologies Corporations Company Information
- 12.8.2 Raytheon Technologies Corporations Business Overview
- 12.8.3 Raytheon Technologies Corporations Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.8.4 Raytheon Technologies Corporations Inflight Entertainment and Connectivity Product Portfolio
- 12.8.5 Raytheon Technologies Corporations Recent Developments
- 12.9 Safran
- 12.9.1 Safran Company Information
- 12.9.2 Safran Business Overview
- 12.9.3 Safran Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.9.4 Safran Inflight Entertainment and Connectivity Product Portfolio
- 12.9.5 Safran Recent Developments
- 12.10 Global Eagle Entertainment Inc.
- 12.10.1 Global Eagle Entertainment Inc. Company Information
- 12.10.2 Global Eagle Entertainment Inc. Business Overview
- 12.10.3 Global Eagle Entertainment Inc. Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.10.4 Global Eagle Entertainment Inc. Inflight Entertainment and Connectivity Product Portfolio
- 12.10.5 Global Eagle Entertainment Inc. Recent Developments
- 12.11 Honeywell International Inc.
- 12.11.1 Honeywell International Inc. Company Information
- 12.11.2 Honeywell International Inc. Business Overview
- 12.11.3 Honeywell International Inc. Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.11.4 Honeywell International Inc. Inflight Entertainment and Connectivity Product Portfolio
- 12.11.5 Honeywell International Inc. Recent Developments
- 12.12 Gogo LLC
- 12.12.1 Gogo LLC Company Information
- 12.12.2 Gogo LLC Business Overview
- 12.12.3 Gogo LLC Revenue in Inflight Entertainment and Connectivity Business (2021-2026)
- 12.12.4 Gogo LLC Inflight Entertainment and Connectivity Product Portfolio
- 12.12.5 Gogo LLC Recent Developments
13 Report Conclusion
14 Disclaimer
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