APO RESEARCH · REPORT
Arcade Games Machine
An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.
Product & engineering
Understand the product.
An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.
Selected research
Market Structure
Global Arcade Games Machine Market by Size, by Type, by Application, by Region, History and Forecast 2021-2032
Market perspective
An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.
Asia-Pacific region has a appropriate 75% market share of arcade games machine.
This report provides an overview of the global Arcade Games Machine market in terms of sales, revenue, and price, analyzing global market trends using historical revenue and sales data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.
Read the full market overview
The study covers key producers of Arcade Games Machine and sales in major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.
The report also presents Arcade Games Machine sales, revenue, market share, and industry ranking for the main manufacturers for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.
In addition, the report analyzes segment data by Type and Application—covering sales, revenue, and price—for 2021-2032, and evaluates and forecasts the Arcade Games Machine market size, projected growth trends, production technologies, key applications, and end-use industries.
Arcade Games Machine Segment by Company
HBANDAI NAMCO Holdings Inc.
Raw Thrills, Inc.
UNIS Technology Co.Ltd.
Taito Corporation (Square Enix Holdings Co., Ltd.)
Dream Arcades
Bespoke Arcades
Rec Room Masters LLC
Arcade Games Machine Segment by Type
Fighting Game
Speed Game
Puzzle Game
Others Game
Arcade Games Machine Segment by Application
Amusement Arcades
Commercial Place
Arcade Games Machine Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Study Objectives
1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Arcade Games Machine market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Arcade Games Machine and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Arcade Games Machine.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Provides an overview of the Arcade Games Machine market, including product definition, global market growth prospects, market size, sales, and average price forecasts (2021-2032).
Chapter 2: Provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Arcade Games Machine manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Arcade Games Machine in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Revenue of Arcade Games Machine in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Concluding Insights of the report
More report detail
Tables and figures
Scope & coverage.
Types
- Fighting Game
- Speed Game
- Puzzle Game
- Others Game
Applications
- Amusement Arcades
- Commercial Place
Companies covered
- HBANDAI NAMCO Holdings Inc.
- Raw Thrills, Inc.
- UNIS Technology Co.Ltd.
- Taito Corporation (Square Enix Holdings Co., Ltd.)
- Dream Arcades
- Bespoke Arcades
- Rec Room Masters LLC
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Arcade Games Machine Market Size, 2021 VS 2025 VS 2032
- 1.3 Global Arcade Games Machine Market Size Estimates and Forecasts (2021-2032)
- 1.4 Global Arcade Games Machine Sales Estimates and Forecasts (2021-2032)
- 1.5 Global Arcade Games Machine Market Average Price (2021-2032)
- 1.6 Assumptions and Limitations
- 1.7 Study Goals and Objectives
2 Global Arcade Games Machine Market Dynamics
- 2.1 Arcade Games Machine Industry Trends
- 2.2 Arcade Games Machine Industry Drivers
- 2.3 Arcade Games Machine Industry Opportunities and Challenges
- 2.4 Arcade Games Machine Industry Restraints
3 Arcade Games Machine Market by Manufacturers
- 3.1 Global Arcade Games Machine Revenue by Manufacturers (2021-2026)
- 3.2 Global Arcade Games Machine Sales by Manufacturers (2021-2026)
- 3.3 Global Arcade Games Machine Average Sales Price by Manufacturers (2021-2026)
- 3.4 Global Arcade Games Machine Industry Manufacturers Ranking, 2024 VS 2025 VS 2026
- 3.5 Global Arcade Games Machine Key Manufacturers Manufacturing Sites & Headquarters
- 3.6 Global Arcade Games Machine Manufacturers, Product Type & Application
- 3.7 Global Arcade Games Machine Manufacturers Establishment Date
- 3.8 Market Competitive Analysis
- 3.8.1 Global Arcade Games Machine Market CR5 and HHI
- 3.8.2 Global Top 5 and 10 Arcade Games Machine Players Market Share by Revenue in 2025
- 3.8.3 2025 Arcade Games Machine Tier 1, Tier 2, and Tier 3
4 Arcade Games Machine Market by Type
- 4.1 Arcade Games Machine Type Introduction
- 4.1.1 Fighting Game
- 4.1.2 Speed Game
- 4.1.3 Puzzle Game
- 4.1.4 Others Game
- 4.2 Global Arcade Games Machine Sales by Type
- 4.2.1 Global Arcade Games Machine Sales by Type (2021 VS 2025 VS 2032)
- 4.2.2 Global Arcade Games Machine Sales by Type (2021-2032)
- 4.2.3 Global Arcade Games Machine Sales Market Share by Type (2021-2032)
- 4.3 Global Arcade Games Machine Revenue by Type
- 4.3.1 Global Arcade Games Machine Revenue by Type (2021 VS 2025 VS 2032)
- 4.3.2 Global Arcade Games Machine Revenue by Type (2021-2032)
- 4.3.3 Global Arcade Games Machine Revenue Market Share by Type (2021-2032)
5 Arcade Games Machine Market by Application
- 5.1 Arcade Games Machine Application Introduction
- 5.1.1 Amusement Arcades
- 5.1.2 Commercial Place
- 5.2 Global Arcade Games Machine Sales by Application
- 5.2.1 Global Arcade Games Machine Sales by Application (2021 VS 2025 VS 2032)
- 5.2.2 Global Arcade Games Machine Sales by Application (2021-2032)
- 5.2.3 Global Arcade Games Machine Sales Market Share by Application (2021-2032)
- 5.3 Global Arcade Games Machine Revenue by Application
- 5.3.1 Global Arcade Games Machine Revenue by Application (2021 VS 2025 VS 2032)
- 5.3.2 Global Arcade Games Machine Revenue by Application (2021-2032)
- 5.3.3 Global Arcade Games Machine Revenue Market Share by Application (2021-2032)
6 Global Arcade Games Machine Sales by Region
- 6.1 Global Arcade Games Machine Sales by Region: 2021 VS 2025 VS 2032
- 6.2 Global Arcade Games Machine Sales by Region (2021-2032)
- 6.2.1 Global Arcade Games Machine Sales by Region (2021-2026)
- 6.2.2 Global Arcade Games Machine Sales Forecasted by Region (2027-2032)
- 6.3 North America
- 6.3.1 North America Arcade Games Machine Sales Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.3.2 North America Arcade Games Machine Sales by Country (2021-2032)
- 6.3.3 U.S.
- 6.3.4 Canada
- 6.3.5 Mexico
- 6.4 Europe
- 6.4.1 Europe Arcade Games Machine Sales Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.4.2 Europe Arcade Games Machine Sales by Country (2021-2032)
- 6.4.3 Germany
- 6.4.4 France
- 6.4.5 U.K.
- 6.4.6 Italy
- 6.4.7 Netherlands
- 6.5 Asia Pacific
- 6.5.1 Asia Pacific Arcade Games Machine Sales Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.5.2 Asia Pacific Arcade Games Machine Sales by Country (2021-2032)
- 6.5.3 China
- 6.5.4 Japan
- 6.5.5 South Korea
- 6.5.6 Southeast Asia
- 6.5.7 India
- 6.5.8 Australia
- 6.6 South America, Middle East and Africa
- 6.6.1 South America, Middle East and Africa Arcade Games Machine Sales Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.6.2 South America, Middle East and Africa Arcade Games Machine Sales by Country (2021-2032)
- 6.6.3 Brazil
- 6.6.4 South Africa
- 6.6.5 Saudi Arabia
- 6.6.6 Turkey
- 6.6.6 Argentina
- 6.6.6 UAE
- 6.6.6 Egypt
- 6.6.6 Chile
7 Global Arcade Games Machine Revenue by Region
- 7.1 Global Arcade Games Machine Revenue by Region
- 7.1.1 Global Arcade Games Machine Revenue by Region: 2021 VS 2025 VS 2032
- 7.1.2 Global Arcade Games Machine Revenue by Region (2021-2026)
- 7.1.3 Global Arcade Games Machine Revenue by Region (2027-2032)
- 7.1.4 Global Arcade Games Machine Revenue Market Share by Region (2021-2032)
- 7.2 North America
- 7.2.1 North America Arcade Games Machine Revenue (2021-2032)
- 7.2.2 North America Arcade Games Machine Revenue Share by Country: 2021 VS 2025 VS 2032
- 7.3 Europe
- 7.3.1 Europe Arcade Games Machine Revenue (2021-2032)
- 7.3.2 Europe Arcade Games Machine Revenue Share by Country: 2021 VS 2025 VS 2032
- 7.4 Asia-Pacific
- 7.4.1 Asia-Pacific Arcade Games Machine Revenue (2021-2032)
- 7.4.2 Asia-Pacific Arcade Games Machine Revenue Share by Country: 2021 VS 2025 VS 2032
- 7.5 South America, Middle East and Africa
- 7.5.1 South America, Middle East and Africa Arcade Games Machine Revenue (2021-2032)
- 7.5.2 South America, Middle East and Africa Arcade Games Machine Revenue Share by Country: 2021 VS 2025 VS 2032
8 Company Profiles
- 8.1 HBANDAI NAMCO Holdings Inc.
- 8.1.1 HBANDAI NAMCO Holdings Inc. Company Information
- 8.1.2 HBANDAI NAMCO Holdings Inc. Business Overview
- 8.1.3 HBANDAI NAMCO Holdings Inc. Arcade Games Machine Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.1.4 HBANDAI NAMCO Holdings Inc. Arcade Games Machine Product Portfolio
- 8.1.5 HBANDAI NAMCO Holdings Inc. Recent Developments
- 8.2 Raw Thrills, Inc.
- 8.2.1 Raw Thrills, Inc. Company Information
- 8.2.2 Raw Thrills, Inc. Business Overview
- 8.2.3 Raw Thrills, Inc. Arcade Games Machine Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.2.4 Raw Thrills, Inc. Arcade Games Machine Product Portfolio
- 8.2.5 Raw Thrills, Inc. Recent Developments
- 8.3 UNIS Technology Co.Ltd.
- 8.3.1 UNIS Technology Co.Ltd. Company Information
- 8.3.2 UNIS Technology Co.Ltd. Business Overview
- 8.3.3 UNIS Technology Co.Ltd. Arcade Games Machine Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.3.4 UNIS Technology Co.Ltd. Arcade Games Machine Product Portfolio
- 8.3.5 UNIS Technology Co.Ltd. Recent Developments
- 8.4 Taito Corporation (Square Enix Holdings Co., Ltd.)
- 8.4.1 Taito Corporation (Square Enix Holdings Co., Ltd.) Company Information
- 8.4.2 Taito Corporation (Square Enix Holdings Co., Ltd.) Business Overview
- 8.4.3 Taito Corporation (Square Enix Holdings Co., Ltd.) Arcade Games Machine Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.4.4 Taito Corporation (Square Enix Holdings Co., Ltd.) Arcade Games Machine Product Portfolio
- 8.4.5 Taito Corporation (Square Enix Holdings Co., Ltd.) Recent Developments
- 8.5 Dream Arcades
- 8.5.1 Dream Arcades Company Information
- 8.5.2 Dream Arcades Business Overview
- 8.5.3 Dream Arcades Arcade Games Machine Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.5.4 Dream Arcades Arcade Games Machine Product Portfolio
- 8.5.5 Dream Arcades Recent Developments
- 8.6 Bespoke Arcades
- 8.6.1 Bespoke Arcades Company Information
- 8.6.2 Bespoke Arcades Business Overview
- 8.6.3 Bespoke Arcades Arcade Games Machine Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.6.4 Bespoke Arcades Arcade Games Machine Product Portfolio
- 8.6.5 Bespoke Arcades Recent Developments
- 8.7 Rec Room Masters LLC
- 8.7.1 Rec Room Masters LLC Company Information
- 8.7.2 Rec Room Masters LLC Business Overview
- 8.7.3 Rec Room Masters LLC Arcade Games Machine Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.7.4 Rec Room Masters LLC Arcade Games Machine Product Portfolio
- 8.7.5 Rec Room Masters LLC Recent Developments
9 Value Chain and Sales Channels Analysis
- 9.1 Arcade Games Machine Value Chain Analysis
- 9.1.1 Arcade Games Machine Key Raw Materials
- 9.1.2 Raw Materials Key Suppliers
- 9.1.3 Manufacturing Cost Structure
- 9.1.4 Arcade Games Machine Production Mode & Process
- 9.2 Arcade Games Machine Sales Channels Analysis
- 9.2.1 Direct Comparison with Distribution Share
- 9.2.2 Arcade Games Machine Distributors
- 9.2.3 Arcade Games Machine Customers
10 Concluding Insights
11 Appendix
- 11.1 Reasons for Doing This Study
- 11.2 Research Methodology
- 11.3 Research Process
- 11.4 Authors List of This Report
- 11.5 Data Source
- 11.5.1 Secondary Sources
- 11.5.2 Primary Sources
- 11.6 Disclaimer
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