APO RESEARCH · REPORT
Gambling
Gambling, that is, using cards, dice and other forms, is a kind of game to bet on winning or losing with valuable things. It is a form of entertainment for human beings.
Product & engineering
Understand the product.
Gambling, that is, using cards, dice and other forms, is a kind of game to bet on winning or losing with valuable things. It is a form of entertainment for human beings.
Selected research
Industry Research
Gambling Industry Research Report 2026
Market perspective
Gambling, that is, using cards, dice and other forms, is a kind of game to bet on winning or losing with valuable things. It is a form of entertainment for human beings.
Lucky Gambling and Sports Gambling are two major types of Gambling industry in China. Lucky Gambling is the most important of all categories in Macao's gambling industry. In 2019, Lucky Gambling accounted for about 99.7% of China's gambling market. Sports Gambling is the second largest type, with a market share of about 0.3%. Sports Gambling includes a variety of ball games, mainly involving football and basketball
In 2019, people aged 50 and above account for about 43% of China's gambling market, which is the largest consumer market in China's gaming market, and the second largest consumer market is People Aged 40-49, accounting for about 39%.
Read the full market overview
Report Scope
This report quantifies the global Gambling market in terms of revenue (US$ million) and, where applicable, service volume (), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Gambling.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Gambling Market by Company
Incorporated in the Cayman Islands with limited liability
Galaxy Entertainment Group Limited
Wynn Resorts Holdings
MGM China Holdings Limited
SJM Holdings Limited
Melco International Development Limited
Gambling Segment by Type
Lucky Gambling
Horse Racing
Dog Racing
Sports Gambling
Gambling Segment by Application
People Aged 21-29
People Aged 30-39
People Aged 40-49
Gambling Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Gambling market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Gambling and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Gambling.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Gambling companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Lucky Gambling
- Horse Racing
- Dog Racing
- Sports Gambling
Applications
- People Aged 21-29
- People Aged 30-39
- People Aged 40-49
Companies covered
- Incorporated in the Cayman Islands with limited liability
- Galaxy Entertainment Group Limited
- Wynn Resorts Holdings
- MGM China Holdings Limited
- SJM Holdings Limited
- Melco International Development Limited
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Gambling by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 Lucky Gambling
- 2.2.3 Horse Racing
- 2.2.4 Dog Racing
- 2.2.5 Sports Gambling
- 2.3 Gambling by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 People Aged 21-29
- 2.3.3 People Aged 30-39
- 2.3.4 People Aged 40-49
- 2.4 Assumptions and Limitations
3 Gambling Breakdown Data by Type
- 3.1 Global Gambling Historic Market Size by Type (2021-2026)
- 3.2 Global Gambling Forecasted Market Size by Type (2027-2032)
4 Gambling Breakdown Data by Application
- 4.1 Global Gambling Historic Market Size by Application (2021-2026)
- 4.2 Global Gambling Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global Gambling Market Perspective (2021-2032)
- 5.2 Global Gambling Growth Trends by Region
- 5.2.1 Global Gambling Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 Gambling Historic Market Size by Region (2021-2026)
- 5.2.3 Gambling Forecasted Market Size by Region (2027-2032)
- 5.3 Gambling Market Dynamics
- 5.3.1 Gambling Industry Trends
- 5.3.2 Gambling Market Drivers
- 5.3.3 Gambling Market Challenges
- 5.3.4 Gambling Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top Gambling Players by Revenue
- 6.1.1 Global Top Gambling Players by Revenue (2021-2026)
- 6.1.2 Global Gambling Revenue Market Share by Players (2021-2026)
- 6.2 Global Gambling Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Gambling Head Office and Area Served
- 6.4 Global Gambling Players, Product Type & Application
- 6.5 Global Gambling Manufacturers Established Date
- 6.6 Global Gambling Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America Gambling Market Size (2021-2032)
- 7.2 North America Gambling Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America Gambling Market Size by Country (2021-2026)
- 7.4 North America Gambling Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe Gambling Market Size (2021-2032)
- 8.2 Europe Gambling Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe Gambling Market Size by Country (2021-2026)
- 8.4 Europe Gambling Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific Gambling Market Size (2021-2032)
- 9.2 Asia-Pacific Gambling Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific Gambling Market Size by Country (2021-2026)
- 9.4 Asia-Pacific Gambling Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America Gambling Market Size (2021-2032)
- 10.2 South America Gambling Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America Gambling Market Size by Country (2021-2026)
- 10.4 South America Gambling Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa Gambling Market Size (2021-2032)
- 11.2 Middle East & Africa Gambling Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa Gambling Market Size by Country (2021-2026)
- 11.4 Middle East & Africa Gambling Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 Incorporated in the Cayman Islands with limited liability
- 12.1.1 Incorporated in the Cayman Islands with limited liability Company Information
- 12.1.2 Incorporated in the Cayman Islands with limited liability Business Overview
- 12.1.3 Incorporated in the Cayman Islands with limited liability Revenue in Gambling Business (2021-2026)
- 12.1.4 Incorporated in the Cayman Islands with limited liability Gambling Product Portfolio
- 12.1.5 Incorporated in the Cayman Islands with limited liability Recent Developments
- 12.2 Galaxy Entertainment Group Limited
- 12.2.1 Galaxy Entertainment Group Limited Company Information
- 12.2.2 Galaxy Entertainment Group Limited Business Overview
- 12.2.3 Galaxy Entertainment Group Limited Revenue in Gambling Business (2021-2026)
- 12.2.4 Galaxy Entertainment Group Limited Gambling Product Portfolio
- 12.2.5 Galaxy Entertainment Group Limited Recent Developments
- 12.3 Wynn Resorts Holdings
- 12.3.1 Wynn Resorts Holdings Company Information
- 12.3.2 Wynn Resorts Holdings Business Overview
- 12.3.3 Wynn Resorts Holdings Revenue in Gambling Business (2021-2026)
- 12.3.4 Wynn Resorts Holdings Gambling Product Portfolio
- 12.3.5 Wynn Resorts Holdings Recent Developments
- 12.4 MGM China Holdings Limited
- 12.4.1 MGM China Holdings Limited Company Information
- 12.4.2 MGM China Holdings Limited Business Overview
- 12.4.3 MGM China Holdings Limited Revenue in Gambling Business (2021-2026)
- 12.4.4 MGM China Holdings Limited Gambling Product Portfolio
- 12.4.5 MGM China Holdings Limited Recent Developments
- 12.5 SJM Holdings Limited
- 12.5.1 SJM Holdings Limited Company Information
- 12.5.2 SJM Holdings Limited Business Overview
- 12.5.3 SJM Holdings Limited Revenue in Gambling Business (2021-2026)
- 12.5.4 SJM Holdings Limited Gambling Product Portfolio
- 12.5.5 SJM Holdings Limited Recent Developments
- 12.6 Melco International Development Limited
- 12.6.1 Melco International Development Limited Company Information
- 12.6.2 Melco International Development Limited Business Overview
- 12.6.3 Melco International Development Limited Revenue in Gambling Business (2021-2026)
- 12.6.4 Melco International Development Limited Gambling Product Portfolio
- 12.6.5 Melco International Development Limited Recent Developments
13 Report Conclusion
14 Disclaimer
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