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Industry Research
Move-to-Earn NFT Games Industry Research Report 2026
Market perspective
The global Move-to-Earn NFT Games market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
North America: the Move-to-Earn NFT Games market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Move-to-Earn NFT Games market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Move-to-Earn NFT Games market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Move-to-Earn NFT Games include Genopets, STEPN, SweatCoin, BurgerCities, Aircoins, Calo, DEFIT, Dotmoovs and Lympo, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
Read the full market overview
This report quantifies the global Move-to-Earn NFT Games market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Move-to-Earn NFT Games.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Move-to-Earn NFT Games Market by Company
Genopets
STEPN
SweatCoin
BurgerCities
Aircoins
Calo
DEFIT
Dotmoovs
Lympo
Metabike
MetaGym
OliveX
Step App
Move-to-Earn NFT Games Segment by Type
Running
Swimming
Dancing
Cycling
Fitness
Move-to-Earn NFT Games Segment by Application
Computers
Phones & Tablets
Move-to-Earn NFT Games Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Move-to-Earn NFT Games market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Move-to-Earn NFT Games and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Move-to-Earn NFT Games.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Move-to-Earn NFT Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Running
- Swimming
- Dancing
- Cycling
- Fitness
Applications
- Computers
- Phones & Tablets
Companies covered
- Genopets
- STEPN
- SweatCoin
- BurgerCities
- Aircoins
- Calo
- DEFIT
- Dotmoovs
- Lympo
- Metabike
- MetaGym
- OliveX
- Step App
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Move-to-Earn NFT Games by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 Running
- 2.2.3 Swimming
- 2.2.4 Dancing
- 2.2.5 Cycling
- 2.2.6 Fitness
- 2.3 Move-to-Earn NFT Games by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 Computers
- 2.3.3 Phones & Tablets
- 2.4 Assumptions and Limitations
3 Move-to-Earn NFT Games Breakdown Data by Type
- 3.1 Global Move-to-Earn NFT Games Historic Market Size by Type (2021-2026)
- 3.2 Global Move-to-Earn NFT Games Forecasted Market Size by Type (2027-2032)
4 Move-to-Earn NFT Games Breakdown Data by Application
- 4.1 Global Move-to-Earn NFT Games Historic Market Size by Application (2021-2026)
- 4.2 Global Move-to-Earn NFT Games Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global Move-to-Earn NFT Games Market Perspective (2021-2032)
- 5.2 Global Move-to-Earn NFT Games Growth Trends by Region
- 5.2.1 Global Move-to-Earn NFT Games Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 Move-to-Earn NFT Games Historic Market Size by Region (2021-2026)
- 5.2.3 Move-to-Earn NFT Games Forecasted Market Size by Region (2027-2032)
- 5.3 Move-to-Earn NFT Games Market Dynamics
- 5.3.1 Move-to-Earn NFT Games Industry Trends
- 5.3.2 Move-to-Earn NFT Games Market Drivers
- 5.3.3 Move-to-Earn NFT Games Market Challenges
- 5.3.4 Move-to-Earn NFT Games Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top Move-to-Earn NFT Games Players by Revenue
- 6.1.1 Global Top Move-to-Earn NFT Games Players by Revenue (2021-2026)
- 6.1.2 Global Move-to-Earn NFT Games Revenue Market Share by Players (2021-2026)
- 6.2 Global Move-to-Earn NFT Games Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Move-to-Earn NFT Games Head Office and Area Served
- 6.4 Global Move-to-Earn NFT Games Players, Product Type & Application
- 6.5 Global Move-to-Earn NFT Games Manufacturers Established Date
- 6.6 Global Move-to-Earn NFT Games Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America Move-to-Earn NFT Games Market Size (2021-2032)
- 7.2 North America Move-to-Earn NFT Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America Move-to-Earn NFT Games Market Size by Country (2021-2026)
- 7.4 North America Move-to-Earn NFT Games Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe Move-to-Earn NFT Games Market Size (2021-2032)
- 8.2 Europe Move-to-Earn NFT Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe Move-to-Earn NFT Games Market Size by Country (2021-2026)
- 8.4 Europe Move-to-Earn NFT Games Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific Move-to-Earn NFT Games Market Size (2021-2032)
- 9.2 Asia-Pacific Move-to-Earn NFT Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific Move-to-Earn NFT Games Market Size by Country (2021-2026)
- 9.4 Asia-Pacific Move-to-Earn NFT Games Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America Move-to-Earn NFT Games Market Size (2021-2032)
- 10.2 South America Move-to-Earn NFT Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America Move-to-Earn NFT Games Market Size by Country (2021-2026)
- 10.4 South America Move-to-Earn NFT Games Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa Move-to-Earn NFT Games Market Size (2021-2032)
- 11.2 Middle East & Africa Move-to-Earn NFT Games Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa Move-to-Earn NFT Games Market Size by Country (2021-2026)
- 11.4 Middle East & Africa Move-to-Earn NFT Games Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 Genopets
- 12.1.1 Genopets Company Information
- 12.1.2 Genopets Business Overview
- 12.1.3 Genopets Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.1.4 Genopets Move-to-Earn NFT Games Product Portfolio
- 12.1.5 Genopets Recent Developments
- 12.2 STEPN
- 12.2.1 STEPN Company Information
- 12.2.2 STEPN Business Overview
- 12.2.3 STEPN Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.2.4 STEPN Move-to-Earn NFT Games Product Portfolio
- 12.2.5 STEPN Recent Developments
- 12.3 SweatCoin
- 12.3.1 SweatCoin Company Information
- 12.3.2 SweatCoin Business Overview
- 12.3.3 SweatCoin Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.3.4 SweatCoin Move-to-Earn NFT Games Product Portfolio
- 12.3.5 SweatCoin Recent Developments
- 12.4 BurgerCities
- 12.4.1 BurgerCities Company Information
- 12.4.2 BurgerCities Business Overview
- 12.4.3 BurgerCities Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.4.4 BurgerCities Move-to-Earn NFT Games Product Portfolio
- 12.4.5 BurgerCities Recent Developments
- 12.5 Aircoins
- 12.5.1 Aircoins Company Information
- 12.5.2 Aircoins Business Overview
- 12.5.3 Aircoins Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.5.4 Aircoins Move-to-Earn NFT Games Product Portfolio
- 12.5.5 Aircoins Recent Developments
- 12.6 Calo
- 12.6.1 Calo Company Information
- 12.6.2 Calo Business Overview
- 12.6.3 Calo Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.6.4 Calo Move-to-Earn NFT Games Product Portfolio
- 12.6.5 Calo Recent Developments
- 12.7 DEFIT
- 12.7.1 DEFIT Company Information
- 12.7.2 DEFIT Business Overview
- 12.7.3 DEFIT Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.7.4 DEFIT Move-to-Earn NFT Games Product Portfolio
- 12.7.5 DEFIT Recent Developments
- 12.8 Dotmoovs
- 12.8.1 Dotmoovs Company Information
- 12.8.2 Dotmoovs Business Overview
- 12.8.3 Dotmoovs Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.8.4 Dotmoovs Move-to-Earn NFT Games Product Portfolio
- 12.8.5 Dotmoovs Recent Developments
- 12.9 Lympo
- 12.9.1 Lympo Company Information
- 12.9.2 Lympo Business Overview
- 12.9.3 Lympo Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.9.4 Lympo Move-to-Earn NFT Games Product Portfolio
- 12.9.5 Lympo Recent Developments
- 12.10 Metabike
- 12.10.1 Metabike Company Information
- 12.10.2 Metabike Business Overview
- 12.10.3 Metabike Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.10.4 Metabike Move-to-Earn NFT Games Product Portfolio
- 12.10.5 Metabike Recent Developments
- 12.11 MetaGym
- 12.11.1 MetaGym Company Information
- 12.11.2 MetaGym Business Overview
- 12.11.3 MetaGym Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.11.4 MetaGym Move-to-Earn NFT Games Product Portfolio
- 12.11.5 MetaGym Recent Developments
- 12.12 OliveX
- 12.12.1 OliveX Company Information
- 12.12.2 OliveX Business Overview
- 12.12.3 OliveX Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.12.4 OliveX Move-to-Earn NFT Games Product Portfolio
- 12.12.5 OliveX Recent Developments
- 12.13 Step App
- 12.13.1 Step App Company Information
- 12.13.2 Step App Business Overview
- 12.13.3 Step App Revenue in Move-to-Earn NFT Games Business (2021-2026)
- 12.13.4 Step App Move-to-Earn NFT Games Product Portfolio
- 12.13.5 Step App Recent Developments
13 Report Conclusion
14 Disclaimer
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