Selected research
Industry Research
VR Therapy Industry Research Report 2026
Market perspective
The global VR Therapy market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
North America: the VR Therapy market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the VR Therapy market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the VR Therapy market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of VR Therapy include KindVR, XRHealth, Corpus VR, Cognihab, RelieVRx, Neuro Rehab VR, PsyTech VR, oVRcome and AppliedVR, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
Read the full market overview
This report quantifies the global VR Therapy market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to VR Therapy.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
VR Therapy Market by Company
KindVR
XRHealth
Corpus VR
Cognihab
RelieVRx
Neuro Rehab VR
PsyTech VR
oVRcome
AppliedVR
Virtually Better
Oxford VR
Amelia
Healium Korea
HoloEyes
HuidaGene
HTC VIVE Health
VR Therapy Segment by Type
Mental Health Therapy
Exposure Therapy for Phobias
Neurorehabilitation
Chronic Pain Management
Children's Behavioral and Attention Training
VR Therapy Segment by Application
Hospital
Clinic
Home Teletherapy
VR Therapy Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global VR Therapy market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of VR Therapy and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of VR Therapy.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of VR Therapy companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Mental Health Therapy
- Exposure Therapy for Phobias
- Neurorehabilitation
- Chronic Pain Management
- Children's Behavioral and Attention Training
Applications
- Hospital
- Clinic
- Home Teletherapy
Companies covered
- KindVR
- XRHealth
- Corpus VR
- Cognihab
- RelieVRx
- Neuro Rehab VR
- PsyTech VR
- oVRcome
- AppliedVR
- Virtually Better
- Oxford VR
- Amelia
- Healium Korea
- HoloEyes
- HuidaGene
- HTC VIVE Health
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 VR Therapy by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 Mental Health Therapy
- 2.2.3 Exposure Therapy for Phobias
- 2.2.4 Neurorehabilitation
- 2.2.5 Chronic Pain Management
- 2.2.6 Children's Behavioral and Attention Training
- 2.3 VR Therapy by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 Hospital
- 2.3.3 Clinic
- 2.3.4 Home Teletherapy
- 2.4 Assumptions and Limitations
3 VR Therapy Breakdown Data by Type
- 3.1 Global VR Therapy Historic Market Size by Type (2021-2026)
- 3.2 Global VR Therapy Forecasted Market Size by Type (2027-2032)
4 VR Therapy Breakdown Data by Application
- 4.1 Global VR Therapy Historic Market Size by Application (2021-2026)
- 4.2 Global VR Therapy Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global VR Therapy Market Perspective (2021-2032)
- 5.2 Global VR Therapy Growth Trends by Region
- 5.2.1 Global VR Therapy Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 VR Therapy Historic Market Size by Region (2021-2026)
- 5.2.3 VR Therapy Forecasted Market Size by Region (2027-2032)
- 5.3 VR Therapy Market Dynamics
- 5.3.1 VR Therapy Industry Trends
- 5.3.2 VR Therapy Market Drivers
- 5.3.3 VR Therapy Market Challenges
- 5.3.4 VR Therapy Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top VR Therapy Players by Revenue
- 6.1.1 Global Top VR Therapy Players by Revenue (2021-2026)
- 6.1.2 Global VR Therapy Revenue Market Share by Players (2021-2026)
- 6.2 Global VR Therapy Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of VR Therapy Head Office and Area Served
- 6.4 Global VR Therapy Players, Product Type & Application
- 6.5 Global VR Therapy Manufacturers Established Date
- 6.6 Global VR Therapy Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America VR Therapy Market Size (2021-2032)
- 7.2 North America VR Therapy Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America VR Therapy Market Size by Country (2021-2026)
- 7.4 North America VR Therapy Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe VR Therapy Market Size (2021-2032)
- 8.2 Europe VR Therapy Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe VR Therapy Market Size by Country (2021-2026)
- 8.4 Europe VR Therapy Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific VR Therapy Market Size (2021-2032)
- 9.2 Asia-Pacific VR Therapy Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific VR Therapy Market Size by Country (2021-2026)
- 9.4 Asia-Pacific VR Therapy Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America VR Therapy Market Size (2021-2032)
- 10.2 South America VR Therapy Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America VR Therapy Market Size by Country (2021-2026)
- 10.4 South America VR Therapy Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa VR Therapy Market Size (2021-2032)
- 11.2 Middle East & Africa VR Therapy Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa VR Therapy Market Size by Country (2021-2026)
- 11.4 Middle East & Africa VR Therapy Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 KindVR
- 12.1.1 KindVR Company Information
- 12.1.2 KindVR Business Overview
- 12.1.3 KindVR Revenue in VR Therapy Business (2021-2026)
- 12.1.4 KindVR VR Therapy Product Portfolio
- 12.1.5 KindVR Recent Developments
- 12.2 XRHealth
- 12.2.1 XRHealth Company Information
- 12.2.2 XRHealth Business Overview
- 12.2.3 XRHealth Revenue in VR Therapy Business (2021-2026)
- 12.2.4 XRHealth VR Therapy Product Portfolio
- 12.2.5 XRHealth Recent Developments
- 12.3 Corpus VR
- 12.3.1 Corpus VR Company Information
- 12.3.2 Corpus VR Business Overview
- 12.3.3 Corpus VR Revenue in VR Therapy Business (2021-2026)
- 12.3.4 Corpus VR VR Therapy Product Portfolio
- 12.3.5 Corpus VR Recent Developments
- 12.4 Cognihab
- 12.4.1 Cognihab Company Information
- 12.4.2 Cognihab Business Overview
- 12.4.3 Cognihab Revenue in VR Therapy Business (2021-2026)
- 12.4.4 Cognihab VR Therapy Product Portfolio
- 12.4.5 Cognihab Recent Developments
- 12.5 RelieVRx
- 12.5.1 RelieVRx Company Information
- 12.5.2 RelieVRx Business Overview
- 12.5.3 RelieVRx Revenue in VR Therapy Business (2021-2026)
- 12.5.4 RelieVRx VR Therapy Product Portfolio
- 12.5.5 RelieVRx Recent Developments
- 12.6 Neuro Rehab VR
- 12.6.1 Neuro Rehab VR Company Information
- 12.6.2 Neuro Rehab VR Business Overview
- 12.6.3 Neuro Rehab VR Revenue in VR Therapy Business (2021-2026)
- 12.6.4 Neuro Rehab VR VR Therapy Product Portfolio
- 12.6.5 Neuro Rehab VR Recent Developments
- 12.7 PsyTech VR
- 12.7.1 PsyTech VR Company Information
- 12.7.2 PsyTech VR Business Overview
- 12.7.3 PsyTech VR Revenue in VR Therapy Business (2021-2026)
- 12.7.4 PsyTech VR VR Therapy Product Portfolio
- 12.7.5 PsyTech VR Recent Developments
- 12.8 oVRcome
- 12.8.1 oVRcome Company Information
- 12.8.2 oVRcome Business Overview
- 12.8.3 oVRcome Revenue in VR Therapy Business (2021-2026)
- 12.8.4 oVRcome VR Therapy Product Portfolio
- 12.8.5 oVRcome Recent Developments
- 12.9 AppliedVR
- 12.9.1 AppliedVR Company Information
- 12.9.2 AppliedVR Business Overview
- 12.9.3 AppliedVR Revenue in VR Therapy Business (2021-2026)
- 12.9.4 AppliedVR VR Therapy Product Portfolio
- 12.9.5 AppliedVR Recent Developments
- 12.10 Virtually Better
- 12.10.1 Virtually Better Company Information
- 12.10.2 Virtually Better Business Overview
- 12.10.3 Virtually Better Revenue in VR Therapy Business (2021-2026)
- 12.10.4 Virtually Better VR Therapy Product Portfolio
- 12.10.5 Virtually Better Recent Developments
- 12.11 Oxford VR
- 12.11.1 Oxford VR Company Information
- 12.11.2 Oxford VR Business Overview
- 12.11.3 Oxford VR Revenue in VR Therapy Business (2021-2026)
- 12.11.4 Oxford VR VR Therapy Product Portfolio
- 12.11.5 Oxford VR Recent Developments
- 12.12 Amelia
- 12.12.1 Amelia Company Information
- 12.12.2 Amelia Business Overview
- 12.12.3 Amelia Revenue in VR Therapy Business (2021-2026)
- 12.12.4 Amelia VR Therapy Product Portfolio
- 12.12.5 Amelia Recent Developments
- 12.13 Healium Korea
- 12.13.1 Healium Korea Company Information
- 12.13.2 Healium Korea Business Overview
- 12.13.3 Healium Korea Revenue in VR Therapy Business (2021-2026)
- 12.13.4 Healium Korea VR Therapy Product Portfolio
- 12.13.5 Healium Korea Recent Developments
- 12.14 HoloEyes
- 12.14.1 HoloEyes Company Information
- 12.14.2 HoloEyes Business Overview
- 12.14.3 HoloEyes Revenue in VR Therapy Business (2021-2026)
- 12.14.4 HoloEyes VR Therapy Product Portfolio
- 12.14.5 HoloEyes Recent Developments
- 12.15 HuidaGene
- 12.15.1 HuidaGene Company Information
- 12.15.2 HuidaGene Business Overview
- 12.15.3 HuidaGene Revenue in VR Therapy Business (2021-2026)
- 12.15.4 HuidaGene VR Therapy Product Portfolio
- 12.15.5 HuidaGene Recent Developments
- 12.16 HTC VIVE Health
- 12.16.1 HTC VIVE Health Company Information
- 12.16.2 HTC VIVE Health Business Overview
- 12.16.3 HTC VIVE Health Revenue in VR Therapy Business (2021-2026)
- 12.16.4 HTC VIVE Health VR Therapy Product Portfolio
- 12.16.5 HTC VIVE Health Recent Developments
13 Report Conclusion
14 Disclaimer
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