Selected research
Industry Growth & Trends
Global Ergonomic Gaming Mouse Industry Growth and Trends Forecast to 2032
Market perspective
The global Ergonomic Gaming Mouse market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a CAGR of xx% over 2026-2032.
The North America market for Ergonomic Gaming Mouse is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026-2032.
The Europe market for Ergonomic Gaming Mouse is projected to increase from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026-2032.
Read the full market overview
The Asia Pacific market for Ergonomic Gaming Mouse is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Leading global manufacturers of Ergonomic Gaming Mouse include Logitech, Razer, Corsair, SteelSeries, HyperX, ASUS ROG, Redragon, Turtle Beach / Roccat and J-Tech Digital, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report provides a structured, data-driven view of the global Ergonomic Gaming Mouse market, combining harmonized quantitative metrics with targeted qualitative insight to support business and growth strategy, market positioning, and capital allocation.
The Ergonomic Gaming Mouse market size, estimates, and forecasts are presented in terms of sales volume (k units) and revenue (US$ million), with 2025 as the base year and historical and forecast data for 2021-2032. The report segments the global Ergonomic Gaming Mouse market by Type, Application, region/country, and company, provides regional market sizes at the segment level, profiles the competitive landscape and key players and their market ranks, and reviews technology trends and new product developments relevant to Ergonomic Gaming Mouse.
Key Companies & Market Share Insights
This section analyzes the strategies and performance of leading manufacturers in the global Ergonomic Gaming Mouse market, including portfolio focus, innovation and product development, mergers and acquisitions, collaborations, and geographic expansion used to sustain or enhance competitive positions. It also summarizes recent corporate developments and key financial indicators and provides global revenue, price, and sales volume data by manufacturer for 2020-2025, enabling benchmarking of scale, pricing, and market share and supporting assessment of market concentration through indicators such as CR5 and CR10.
Ergonomic Gaming Mouse Market by Company
Logitech
Razer
Corsair
SteelSeries
HyperX
ASUS ROG
Redragon
Turtle Beach / Roccat
J-Tech Digital
Adesso
Swiftpoint
Mionix
Cooler Master
EVGA
MSI
Xiaomi
Lenovo
Shenzhen World Link Trading Co., Ltd (REDRAGON)
MOTOSPEED
Elecom
Ergonomic Gaming Mouse Segment by Type
Wired
Wireless
Ergonomic Gaming Mouse Segment by Application
Online Sales
Offline Sales
Ergonomic Gaming Mouse Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Ergonomic Gaming Mouse market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Ergonomic Gaming Mouse and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Ergonomic Gaming Mouse.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the study scope of this report, executive summary of market segments by type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Ergonomic Gaming Mouse manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Sales, revenue of Ergonomic Gaming Mouse in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter 5: Introduces market segments by application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter 12: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics.
Chapter 13: Concluding Insights of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Wired
- Wireless
Applications
- Online Sales
- Offline Sales
Companies covered
- Logitech
- Razer
- Corsair
- SteelSeries
- HyperX
- ASUS ROG
- Redragon
- Turtle Beach / Roccat
- J-Tech Digital
- Adesso
- Swiftpoint
- Mionix
- Cooler Master
- EVGA
- MSI
- Xiaomi
- Lenovo
- Shenzhen World Link Trading Co., Ltd (REDRAGON)
- MOTOSPEED
- Elecom
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Market Growth Prospects
- 1.2.1 Global Ergonomic Gaming Mouse Market Size Estimates and Forecasts (2021-2032)
- 1.2.2 Global Ergonomic Gaming Mouse Sales Estimates and Forecasts (2021-2032)
- 1.3 Ergonomic Gaming Mouse Market by Type
- 1.3.1 Wired
- 1.3.2 Wireless
- 1.4 Global Ergonomic Gaming Mouse Market Size by Type
- 1.4.1 Global Ergonomic Gaming Mouse Market Size Overview by Type (2021-2032)
- 1.4.2 Global Ergonomic Gaming Mouse Historic Market Size Review by Type (2021-2026)
- 1.4.3 Global Ergonomic Gaming Mouse Forecasted Market Size by Type (2027-2032)
- 1.5 Key Regions Market Size by Type
- 1.5.1 North America Ergonomic Gaming Mouse Sales Breakdown by Type (2021-2026)
- 1.5.2 Europe Ergonomic Gaming Mouse Sales Breakdown by Type (2021-2026)
- 1.5.3 Asia-Pacific Ergonomic Gaming Mouse Sales Breakdown by Type (2021-2026)
- 1.5.4 South America Ergonomic Gaming Mouse Sales Breakdown by Type (2021-2026)
- 1.5.5 Middle East and Africa Ergonomic Gaming Mouse Sales Breakdown by Type (2021-2026)
2 Global Market Dynamics
- 2.1 Ergonomic Gaming Mouse Industry Trends
- 2.2 Ergonomic Gaming Mouse Industry Drivers
- 2.3 Ergonomic Gaming Mouse Industry Opportunities and Challenges
- 2.4 Ergonomic Gaming Mouse Industry Restraints
3 Market Competitive Landscape by Company
- 3.1 Global Top Players by Ergonomic Gaming Mouse Revenue (2021-2026)
- 3.2 Global Top Players by Ergonomic Gaming Mouse Sales (2021-2026)
- 3.3 Global Top Players by Ergonomic Gaming Mouse Price (2021-2026)
- 3.4 Global Ergonomic Gaming Mouse Industry Company Ranking, 2024 VS 2025 VS 2026
- 3.5 Global Ergonomic Gaming Mouse Major Company Production Sites & Headquarters
- 3.6 Global Ergonomic Gaming Mouse Company, Product Type & Application
- 3.7 Global Ergonomic Gaming Mouse Company Establishment Date
- 3.8 Market Competitive Analysis
- 3.8.1 Global Ergonomic Gaming Mouse Market CR5 and HHI
- 3.8.2 Global Top 5 and 10 Ergonomic Gaming Mouse Players Market Share by Revenue in 2025
- 3.8.3 2025 Ergonomic Gaming Mouse Tier 1, Tier 2, and Tier 3
4 Ergonomic Gaming Mouse Regional Status and Outlook
- 4.1 Global Ergonomic Gaming Mouse Market Size and CAGR by Region: 2021 VS 2025 VS 2032
- 4.2 Global Ergonomic Gaming Mouse Historic Market Size by Region
- 4.2.1 Global Ergonomic Gaming Mouse Sales in Volume by Region (2021-2026)
- 4.2.2 Global Ergonomic Gaming Mouse Sales in Value by Region (2021-2026)
- 4.2.3 Global Ergonomic Gaming Mouse Sales (Volume & Value), Price and Gross Margin (2021-2026)
- 4.3 Global Ergonomic Gaming Mouse Forecasted Market Size by Region
- 4.3.1 Global Ergonomic Gaming Mouse Sales in Volume by Region (2027-2032)
- 4.3.2 Global Ergonomic Gaming Mouse Sales in Value by Region (2027-2032)
- 4.3.3 Global Ergonomic Gaming Mouse Sales (Volume & Value), Price and Gross Margin (2027-2032)
5 Ergonomic Gaming Mouse by Application
- 5.1 Ergonomic Gaming Mouse Market by Application
- 5.1.1 Online Sales
- 5.1.2 Offline Sales
- 5.2 Global Ergonomic Gaming Mouse Market Size by Application
- 5.2.1 Global Ergonomic Gaming Mouse Market Size Overview by Application (2021-2032)
- 5.2.2 Global Ergonomic Gaming Mouse Historic Market Size Review by Application (2021-2026)
- 5.2.3 Global Ergonomic Gaming Mouse Forecasted Market Size by Application (2027-2032)
- 5.3 Key Regions Market Size by Application
- 5.3.1 North America Ergonomic Gaming Mouse Sales Breakdown by Application (2021-2026)
- 5.3.2 Europe Ergonomic Gaming Mouse Sales Breakdown by Application (2021-2026)
- 5.3.3 Asia-Pacific Ergonomic Gaming Mouse Sales Breakdown by Application (2021-2026)
- 5.3.4 South America Ergonomic Gaming Mouse Sales Breakdown by Application (2021-2026)
- 5.3.5 Middle East and Africa Ergonomic Gaming Mouse Sales Breakdown by Application (2021-2026)
6 Company Profiles
- 6.1 Logitech
- 6.1.1 Logitech Company Information
- 6.1.2 Logitech Business Overview
- 6.1.3 Logitech Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.1.4 Logitech Ergonomic Gaming Mouse Product Portfolio
- 6.1.5 Logitech Recent Developments
- 6.2 Razer
- 6.2.1 Razer Company Information
- 6.2.2 Razer Business Overview
- 6.2.3 Razer Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.2.4 Razer Ergonomic Gaming Mouse Product Portfolio
- 6.2.5 Razer Recent Developments
- 6.3 Corsair
- 6.3.1 Corsair Company Information
- 6.3.2 Corsair Business Overview
- 6.3.3 Corsair Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.3.4 Corsair Ergonomic Gaming Mouse Product Portfolio
- 6.3.5 Corsair Recent Developments
- 6.4 SteelSeries
- 6.4.1 SteelSeries Company Information
- 6.4.2 SteelSeries Business Overview
- 6.4.3 SteelSeries Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.4.4 SteelSeries Ergonomic Gaming Mouse Product Portfolio
- 6.4.5 SteelSeries Recent Developments
- 6.5 HyperX
- 6.5.1 HyperX Company Information
- 6.5.2 HyperX Business Overview
- 6.5.3 HyperX Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.5.4 HyperX Ergonomic Gaming Mouse Product Portfolio
- 6.5.5 HyperX Recent Developments
- 6.6 ASUS ROG
- 6.6.1 ASUS ROG Company Information
- 6.6.2 ASUS ROG Business Overview
- 6.6.3 ASUS ROG Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.6.4 ASUS ROG Ergonomic Gaming Mouse Product Portfolio
- 6.6.5 ASUS ROG Recent Developments
- 6.7 Redragon
- 6.7.1 Redragon Company Information
- 6.7.2 Redragon Business Overview
- 6.7.3 Redragon Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.7.4 Redragon Ergonomic Gaming Mouse Product Portfolio
- 6.7.5 Redragon Recent Developments
- 6.8 Turtle Beach / Roccat
- 6.8.1 Turtle Beach / Roccat Company Information
- 6.8.2 Turtle Beach / Roccat Business Overview
- 6.8.3 Turtle Beach / Roccat Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.8.4 Turtle Beach / Roccat Ergonomic Gaming Mouse Product Portfolio
- 6.8.5 Turtle Beach / Roccat Recent Developments
- 6.9 J-Tech Digital
- 6.9.1 J-Tech Digital Company Information
- 6.9.2 J-Tech Digital Business Overview
- 6.9.3 J-Tech Digital Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.9.4 J-Tech Digital Ergonomic Gaming Mouse Product Portfolio
- 6.9.5 J-Tech Digital Recent Developments
- 6.10 Adesso
- 6.10.1 Adesso Company Information
- 6.10.2 Adesso Business Overview
- 6.10.3 Adesso Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.10.4 Adesso Ergonomic Gaming Mouse Product Portfolio
- 6.10.5 Adesso Recent Developments
- 6.11 Swiftpoint
- 6.11.1 Swiftpoint Company Information
- 6.11.2 Swiftpoint Business Overview
- 6.11.3 Swiftpoint Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.11.4 Swiftpoint Ergonomic Gaming Mouse Product Portfolio
- 6.11.5 Swiftpoint Recent Developments
- 6.12 Mionix
- 6.12.1 Mionix Company Information
- 6.12.2 Mionix Business Overview
- 6.12.3 Mionix Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.12.4 Mionix Ergonomic Gaming Mouse Product Portfolio
- 6.12.5 Mionix Recent Developments
- 6.13 Cooler Master
- 6.13.1 Cooler Master Company Information
- 6.13.2 Cooler Master Business Overview
- 6.13.3 Cooler Master Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.13.4 Cooler Master Ergonomic Gaming Mouse Product Portfolio
- 6.13.5 Cooler Master Recent Developments
- 6.14 EVGA
- 6.14.1 EVGA Company Information
- 6.14.2 EVGA Business Overview
- 6.14.3 EVGA Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.14.4 EVGA Ergonomic Gaming Mouse Product Portfolio
- 6.14.5 EVGA Recent Developments
- 6.15 MSI
- 6.15.1 MSI Company Information
- 6.15.2 MSI Business Overview
- 6.15.3 MSI Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.15.4 MSI Ergonomic Gaming Mouse Product Portfolio
- 6.15.5 MSI Recent Developments
- 6.16 Xiaomi
- 6.16.1 Xiaomi Company Information
- 6.16.2 Xiaomi Business Overview
- 6.16.3 Xiaomi Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.16.4 Xiaomi Ergonomic Gaming Mouse Product Portfolio
- 6.16.5 Xiaomi Recent Developments
- 6.17 Lenovo
- 6.17.1 Lenovo Company Information
- 6.17.2 Lenovo Business Overview
- 6.17.3 Lenovo Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.17.4 Lenovo Ergonomic Gaming Mouse Product Portfolio
- 6.17.5 Lenovo Recent Developments
- 6.18 Shenzhen World Link Trading Co., Ltd (REDRAGON)
- 6.18.1 Shenzhen World Link Trading Co., Ltd (REDRAGON) Company Information
- 6.18.2 Shenzhen World Link Trading Co., Ltd (REDRAGON) Business Overview
- 6.18.3 Shenzhen World Link Trading Co., Ltd (REDRAGON) Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.18.4 Shenzhen World Link Trading Co., Ltd (REDRAGON) Ergonomic Gaming Mouse Product Portfolio
- 6.18.5 Shenzhen World Link Trading Co., Ltd (REDRAGON) Recent Developments
- 6.19 MOTOSPEED
- 6.19.1 MOTOSPEED Company Information
- 6.19.2 MOTOSPEED Business Overview
- 6.19.3 MOTOSPEED Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.19.4 MOTOSPEED Ergonomic Gaming Mouse Product Portfolio
- 6.19.5 MOTOSPEED Recent Developments
- 6.20 Elecom
- 6.20.1 Elecom Company Information
- 6.20.2 Elecom Business Overview
- 6.20.3 Elecom Ergonomic Gaming Mouse Sales, Revenue and Gross Margin (2021-2026)
- 6.20.4 Elecom Ergonomic Gaming Mouse Product Portfolio
- 6.20.5 Elecom Recent Developments
7 North America by Country
- 7.1 North America Ergonomic Gaming Mouse Sales by Country
- 7.1.1 North America Ergonomic Gaming Mouse Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.1.2 North America Ergonomic Gaming Mouse Sales by Country (2021-2026)
- 7.1.3 North America Ergonomic Gaming Mouse Sales Forecast by Country (2027-2032)
- 7.2 North America Ergonomic Gaming Mouse Market Size by Country
- 7.2.1 North America Ergonomic Gaming Mouse Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.2.2 North America Ergonomic Gaming Mouse Market Size by Country (2021-2026)
- 7.2.3 North America Ergonomic Gaming Mouse Market Size Forecast by Country (2027-2032)
8 Europe by Country
- 8.1 Europe Ergonomic Gaming Mouse Sales by Country
- 8.1.1 Europe Ergonomic Gaming Mouse Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.1.2 Europe Ergonomic Gaming Mouse Sales by Country (2021-2026)
- 8.1.3 Europe Ergonomic Gaming Mouse Sales Forecast by Country (2027-2032)
- 8.2 Europe Ergonomic Gaming Mouse Market Size by Country
- 8.2.1 Europe Ergonomic Gaming Mouse Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.2.2 Europe Ergonomic Gaming Mouse Market Size by Country (2021-2026)
- 8.2.3 Europe Ergonomic Gaming Mouse Market Size Forecast by Country (2027-2032)
9 Asia-Pacific by Country
- 9.1 Asia-Pacific Ergonomic Gaming Mouse Sales by Country
- 9.1.1 Asia-Pacific Ergonomic Gaming Mouse Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.1.2 Asia-Pacific Ergonomic Gaming Mouse Sales by Country (2021-2026)
- 9.1.3 Asia-Pacific Ergonomic Gaming Mouse Sales Forecast by Country (2027-2032)
- 9.2 Asia-Pacific Ergonomic Gaming Mouse Market Size by Country
- 9.2.1 Asia-Pacific Ergonomic Gaming Mouse Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.2.2 Asia-Pacific Ergonomic Gaming Mouse Market Size by Country (2021-2026)
- 9.2.3 Asia-Pacific Ergonomic Gaming Mouse Market Size Forecast by Country (2027-2032)
10 South America by Country
- 10.1 South America Ergonomic Gaming Mouse Sales by Country
- 10.1.1 South America Ergonomic Gaming Mouse Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.1.2 South America Ergonomic Gaming Mouse Sales by Country (2021-2026)
- 10.1.3 South America Ergonomic Gaming Mouse Sales Forecast by Country (2027-2032)
- 10.2 South America Ergonomic Gaming Mouse Market Size by Country
- 10.2.1 South America Ergonomic Gaming Mouse Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.2.2 South America Ergonomic Gaming Mouse Market Size by Country (2021-2026)
- 10.2.3 South America Ergonomic Gaming Mouse Market Size Forecast by Country (2027-2032)
11 Middle East and Africa by Country
- 11.1 Middle East and Africa Ergonomic Gaming Mouse Sales by Country
- 11.1.1 Middle East and Africa Ergonomic Gaming Mouse Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.1.2 Middle East and Africa Ergonomic Gaming Mouse Sales by Country (2021-2026)
- 11.1.3 Middle East and Africa Ergonomic Gaming Mouse Sales Forecast by Country (2027-2032)
- 11.2 Middle East and Africa Ergonomic Gaming Mouse Market Size by Country
- 11.2.1 Middle East and Africa Ergonomic Gaming Mouse Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.2.2 Middle East and Africa Ergonomic Gaming Mouse Market Size by Country (2021-2026)
- 11.2.3 Middle East and Africa Ergonomic Gaming Mouse Market Size Forecast by Country (2027-2032)
12 Value Chain and Sales Channels Analysis
- 12.1 Ergonomic Gaming Mouse Value Chain Analysis
- 12.1.1 Ergonomic Gaming Mouse Key Raw Materials
- 12.1.2 Key Raw Materials Price
- 12.1.3 Raw Materials Key Suppliers
- 12.1.4 Manufacturing Cost Structure
- 12.1.5 Ergonomic Gaming Mouse Production Mode & Process
- 12.2 Ergonomic Gaming Mouse Sales Channels Analysis
- 12.2.1 Direct Comparison with Distribution Share
- 12.2.2 Ergonomic Gaming Mouse Distributors
- 12.2.3 Ergonomic Gaming Mouse Customers
13 Concluding Insights
14 Appendix
- 14.1 Reasons for Doing This Study
- 14.2 Research Methodology
- 14.3 Research Process
- 14.4 Authors List of This Report
- 14.5 Data Source
- 14.5.1 Secondary Sources
- 14.5.2 Primary Sources
- 14.6 Disclaimer
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