APO RESEARCH · REPORT
eSports Betting
Players can choose between cash-based or skins-based sites when betting on eSports matches.
Product & engineering
Understand the product.
Players can choose between cash-based or skins-based sites when betting on eSports matches.
Selected research
Market Structure
Global eSports Betting Market by Size, by Type, by Application, by Region, History and Forecast 2021-2032
Market perspective
Players can choose between cash-based or skins-based sites when betting on eSports matches.
According to different games, the global e-sports betting market can be divided into League of Legends, dota 2 and CS: GO, etc. League of Legends accounted for a revenue share of about 45% in 2019.
According to the age of betting players, the global e-sports betting market can be divided into Ages 18-25, Ages 26-30, Ages 31 and Above. Ages 18-25 as the most important betting crowd occupied about 76% of the market share in 2019.
Read the full market overview
In 2019, the global e-sports betting market was led by Europe and accounted for about 43% of the market share.
The Key players operating into Global eSports betting Market are GVC Holdings, Kindred Group, 888 Holdings, William Hill and Betway, etc. GVC Holdings and Kindred Group are the two players with the largest sales share, occupying about 5% and 4% of the market share in 2019, respectively.
Report Includes
This report provides an overview of the global eSports Betting market and its size, analyzing global market trends based on historical revenue data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.
The study covers key producers of eSports Betting and revenue in major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.
The report also presents eSports Betting revenue, market share, and industry ranking for the main manufacturers for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.
In addition, the report analyzes segment data by Type and Application—covering revenue and growth rates—for 2021-2032, and evaluates and forecasts the eSports Betting market size, projected growth trends, production technologies, key applications, and end-use industries.
eSports Betting Segment by Company
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET
eSports Betting Segment by Type
League of Legends
Dota 2
CS: GO
Others
eSports Betting Segment by Application
Ages 18-25
Ages 26-30
Ages 31 and Above
eSports Betting Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Study Objectives
1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global eSports Betting market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of eSports Betting and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of eSports Betting.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. Revenue of eSports Betting in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global eSports Betting industry.
Chapter 3: Detailed analysis of eSports Betting companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, eSports Bettingrevenue, gross margin, and recent development, etc.
Chapter 7: North America (US & Canada) by type, by application and by country, revenue for each segment.
Chapter 8: Europe by type, by application and by country, revenue for each segment.
Chapter 9: China by type, and by application, revenue for each segment.
Chapter 10: Asia (excluding China) by type, by application and by region, revenue for each segment.
Chapter 11: South America, Middle East & Africa by type, by application and by country, revenue for each segment.
Chapter 12: Concluding Insights of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- League of Legends
- Dota 2
- CS: GO
- Others
Applications
- Ages 18-25
- Ages 26-30
- Ages 31 and Above
Companies covered
- William Hill
- GVC Holdings
- 888 Holdings
- Kindred Group
- Betsson AB
- Betway
- Pinnacle
- Bet365
- Bet-at-home.com
- Unikrn
- Betfred
- BetWinner
- Betvictor
- GG.BET
- Buff.bet
- Intertops
- Betcris
- Esports Entertainment Group
- SBOBET
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Market Analysis by Type
- 1.2.1 Global eSports Betting Market Size Growth Rate by Type: 2021 VS 2025 VS 2032
- 1.2.2 League of Legends
- 1.2.3 Dota 2
- 1.2.4 CS: GO
- 1.2.5 Others
- 1.3 Market Analysis by Application
- 1.3.1 Global eSports Betting Market Size Growth Rate by Application: 2021 VS 2025 VS 2032
- 1.3.2 Ages 18-25
- 1.3.3 Ages 26-30
- 1.3.4 Ages 31 and Above
- 1.4 Global Market Growth Prospects
- 1.5 Global eSports Betting Growth Trends by Region
- 1.5.1 Global eSports Betting Market Size by Region: 2021 VS 2025 VS 2032
- 1.5.2 eSports Betting Market Size by Region (2021-2026)
- 1.5.3 eSports Betting Market Size by Region (2027-2032)
- 1.6 Assumptions and Limitations
- 1.7 Study Goals and Objectives
- 1.8 Years Considered
2 Global eSports Betting Market Dynamics
- 2.1 eSports Betting Industry Trends
- 2.2 eSports Betting Industry Drivers
- 2.3 eSports Betting Industry Opportunities and Challenges
- 2.4 eSports Betting Industry Restraints
3 Competitive Landscape by Company
- 3.1 Global eSports Betting Revenue by Company (2021-2026)
- 3.2 Global eSports Betting Players Revenue Ranking, 2024 VS 2025 VS 2026
- 3.3 Global eSports Betting Key Company Head office and Area Served
- 3.4 Global eSports Betting Company, Product Type & Application
- 3.5 Global eSports Betting Company Establishment Date
- 3.6 Market Competitive Analysis
- 3.6.1 Global eSports Betting Market CR5 and HHI
- 3.6.2 Global Top 5 and 10 eSports Betting Players Market Share by Revenue in 2025
- 3.6.3 2025 eSports Betting Tier 1, Tier 2, and Tier 3
4 eSports Betting Market by Type
- 4.1 Global eSports Betting Market Size by Type (2021 VS 2025 VS 2032)
- 4.2 Global eSports Betting Market Size by Type (2021-2032)
- 4.3 Global eSports Betting Market Size Share by Type (2021-2032)
5 eSports Betting Market by Application
- 5.1 Global eSports Betting Market Size by Application (2021 VS 2025 VS 2032)
- 5.2 Global eSports Betting Market Size by Application (2021-2032)
- 5.3 Global eSports Betting Market Size Share by Application (2021-2032)
6 Company Profiles
- 6.1 William Hill
- 6.1.1 William Hill Company Information
- 6.1.2 William Hill Business Overview
- 6.1.3 William Hill eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.1.4 William Hill eSports Betting Product Portfolio
- 6.1.5 William Hill Recent Developments
- 6.2 GVC Holdings
- 6.2.1 GVC Holdings Company Information
- 6.2.2 GVC Holdings Business Overview
- 6.2.3 GVC Holdings eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.2.4 GVC Holdings eSports Betting Product Portfolio
- 6.2.5 GVC Holdings Recent Developments
- 6.3 888 Holdings
- 6.3.1 888 Holdings Company Information
- 6.3.2 888 Holdings Business Overview
- 6.3.3 888 Holdings eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.3.4 888 Holdings eSports Betting Product Portfolio
- 6.3.5 888 Holdings Recent Developments
- 6.4 Kindred Group
- 6.4.1 Kindred Group Company Information
- 6.4.2 Kindred Group Business Overview
- 6.4.3 Kindred Group eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.4.4 Kindred Group eSports Betting Product Portfolio
- 6.4.5 Kindred Group Recent Developments
- 6.5 Betsson AB
- 6.5.1 Betsson AB Company Information
- 6.5.2 Betsson AB Business Overview
- 6.5.3 Betsson AB eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.5.4 Betsson AB eSports Betting Product Portfolio
- 6.5.5 Betsson AB Recent Developments
- 6.6 Betway
- 6.6.1 Betway Company Information
- 6.6.2 Betway Business Overview
- 6.6.3 Betway eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.6.4 Betway eSports Betting Product Portfolio
- 6.6.5 Betway Recent Developments
- 6.7 Pinnacle
- 6.7.1 Pinnacle Company Information
- 6.7.2 Pinnacle Business Overview
- 6.7.3 Pinnacle eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.7.4 Pinnacle eSports Betting Product Portfolio
- 6.7.5 Pinnacle Recent Developments
- 6.8 Bet365
- 6.8.1 Bet365 Company Information
- 6.8.2 Bet365 Business Overview
- 6.8.3 Bet365 eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.8.4 Bet365 eSports Betting Product Portfolio
- 6.8.5 Bet365 Recent Developments
- 6.9 Bet-at-home.com
- 6.9.1 Bet-at-home.com Company Information
- 6.9.2 Bet-at-home.com Business Overview
- 6.9.3 Bet-at-home.com eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.9.4 Bet-at-home.com eSports Betting Product Portfolio
- 6.9.5 Bet-at-home.com Recent Developments
- 6.10 Unikrn
- 6.10.1 Unikrn Company Information
- 6.10.2 Unikrn Business Overview
- 6.10.3 Unikrn eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.10.4 Unikrn eSports Betting Product Portfolio
- 6.10.5 Unikrn Recent Developments
- 6.11 Betfred
- 6.11.1 Betfred Company Information
- 6.11.2 Betfred Business Overview
- 6.11.3 Betfred eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.11.4 Betfred eSports Betting Product Portfolio
- 6.11.5 Betfred Recent Developments
- 6.12 BetWinner
- 6.12.1 BetWinner Company Information
- 6.12.2 BetWinner Business Overview
- 6.12.3 BetWinner eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.12.4 BetWinner eSports Betting Product Portfolio
- 6.12.5 BetWinner Recent Developments
- 6.13 Betvictor
- 6.13.1 Betvictor Company Information
- 6.13.2 Betvictor Business Overview
- 6.13.3 Betvictor eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.13.4 Betvictor eSports Betting Product Portfolio
- 6.13.5 Betvictor Recent Developments
- 6.14 GG.BET
- 6.14.1 GG.BET Company Information
- 6.14.2 GG.BET Business Overview
- 6.14.3 GG.BET eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.14.4 GG.BET eSports Betting Product Portfolio
- 6.14.5 GG.BET Recent Developments
- 6.15 Buff.bet
- 6.15.1 Buff.bet Company Information
- 6.15.2 Buff.bet Business Overview
- 6.15.3 Buff.bet eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.15.4 Buff.bet eSports Betting Product Portfolio
- 6.15.5 Buff.bet Recent Developments
- 6.16 Intertops
- 6.16.1 Intertops Company Information
- 6.16.2 Intertops Business Overview
- 6.16.3 Intertops eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.16.4 Intertops eSports Betting Product Portfolio
- 6.16.5 Intertops Recent Developments
- 6.17 Betcris
- 6.17.1 Betcris Company Information
- 6.17.2 Betcris Business Overview
- 6.17.3 Betcris eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.17.4 Betcris eSports Betting Product Portfolio
- 6.17.5 Betcris Recent Developments
- 6.18 Esports Entertainment Group
- 6.18.1 Esports Entertainment Group Company Information
- 6.18.2 Esports Entertainment Group Business Overview
- 6.18.3 Esports Entertainment Group eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.18.4 Esports Entertainment Group eSports Betting Product Portfolio
- 6.18.5 Esports Entertainment Group Recent Developments
- 6.19 SBOBET
- 6.19.1 SBOBET Company Information
- 6.19.2 SBOBET Business Overview
- 6.19.3 SBOBET eSports Betting Revenue and Gross Margin (US$ Million) & (2021-2026)
- 6.19.4 SBOBET eSports Betting Product Portfolio
- 6.19.5 SBOBET Recent Developments
7 North America
- 7.1 North America eSports Betting Market Size (2021-2032)
- 7.2 North America eSports Betting Market Size by Type
- 7.2.1 North America eSports Betting Market Size by Type (2021-2026)
- 7.2.2 North America eSports Betting Market Size by Type (2027-2032)
- 7.2.3 North America eSports Betting Market Share by Type (2021-2032)
- 7.3 North America eSports Betting Market Size by Application
- 7.3.1 North America eSports Betting Market Size by Application (2021-2026)
- 7.3.2 North America eSports Betting Market Size by Application (2027-2032)
- 7.3.3 North America eSports Betting Market Share by Application (2021-2032)
- 7.4 North America eSports Betting Market Size by Country
- 7.4.1 North America eSports Betting Market Size by Country (2021 VS 2025 VS 2032)
- 7.4.2 North America eSports Betting Market Size by Country (2021-2026)
- 7.4.3 North America eSports Betting Market Size by Country (2027-2032)
- 7.4.4 North America eSports Betting Market Share by Country (2021-2032)
- 7.4.5 United States
- 7.4.6 Canada
- 7.4.7 Mexico
8 Europe
- 8.1 Europe eSports Betting Market Size (2021-2032)
- 8.2 Europe eSports Betting Market Size by Type
- 8.2.1 Europe eSports Betting Market Size by Type (2021-2026)
- 8.2.2 Europe eSports Betting Market Size by Type (2027-2032)
- 8.2.3 Europe eSports Betting Market Share by Type (2021-2032)
- 8.3 Europe eSports Betting Market Size by Application
- 8.3.1 Europe eSports Betting Market Size by Application (2021-2026)
- 8.3.2 Europe eSports Betting Market Size by Application (2027-2032)
- 8.3.3 Europe eSports Betting Market Share by Application (2021-2032)
- 8.4 Europe eSports Betting Market Size by Country
- 8.4.1 Europe eSports Betting Market Size by Country (2021 VS 2025 VS 2032)
- 8.4.2 Europe eSports Betting Market Size by Country (2021-2026)
- 8.4.3 Europe eSports Betting Market Size by Country (2027-2032)
- 8.4.4 Europe eSports Betting Market Share by Country (2021-2032)
- 8.4.5 Germany
- 8.4.6 France
- 8.4.7 U.K.
- 8.4.8 Italy
- 8.4.9 Russia
- 8.4.10 Nordic Countries
9 China
- 9.1 China eSports Betting Market Size (2021-2032)
- 9.2 China eSports Betting Market Size by Type
- 9.2.1 China eSports Betting Market Size by Type (2021-2026)
- 9.2.2 China eSports Betting Market Size by Type (2027-2032)
- 9.2.3 China eSports Betting Market Share by Type (2021-2032)
- 9.3 China eSports Betting Market Size by Application
- 9.3.1 China eSports Betting Market Size by Application (2021-2026)
- 9.3.2 China eSports Betting Market Size by Application (2027-2032)
- 9.3.3 China eSports Betting Market Share by Application (2021-2032)
10 Asia (Excluding China)
- 10.1 Asia eSports Betting Market Size (2021-2032)
- 10.2 Asia eSports Betting Market Size by Type
- 10.2.1 Asia eSports Betting Market Size by Type (2021-2026)
- 10.2.2 Asia eSports Betting Market Size by Type (2027-2032)
- 10.2.3 Asia eSports Betting Market Share by Type (2021-2032)
- 10.3 Asia eSports Betting Market Size by Application
- 10.3.1 Asia eSports Betting Market Size by Application (2021-2026)
- 10.3.2 Asia eSports Betting Market Size by Application (2027-2032)
- 10.3.3 Asia eSports Betting Market Share by Application (2021-2032)
- 10.4 Asia eSports Betting Market Size by Country
- 10.4.1 Asia eSports Betting Market Size by Country (2021 VS 2025 VS 2032)
- 10.4.2 Asia eSports Betting Market Size by Country (2021-2026)
- 10.4.3 Asia eSports Betting Market Size by Country (2027-2032)
- 10.4.4 Asia eSports Betting Market Share by Country (2021-2032)
- 10.4.5 Japan
- 10.4.6 South Korea
- 10.4.7 Taiwan
- 10.4.8 Southeast Asia
- 10.4.9 India
- 10.4.10 Australia
11 South America, Middle East & Africa
- 11.1 South America, Middle East & Africa eSports Betting Market Size (2021-2032)
- 11.2 South America, Middle East & Africa eSports Betting Market Size by Type
- 11.2.1 South America, Middle East & Africa eSports Betting Market Size by Type (2021-2026)
- 11.2.2 South America, Middle East & Africa eSports Betting Market Size by Type (2027-2032)
- 11.2.3 South America, Middle East & Africa eSports Betting Market Share by Type (2021-2032)
- 11.3 South America, Middle East & Africa eSports Betting Market Size by Application
- 11.3.1 South America, Middle East & Africa eSports Betting Market Size by Application (2021-2026)
- 11.3.2 South America, Middle East & Africa eSports Betting Market Size by Application (2027-2032)
- 11.3.3 South America, Middle East & Africa eSports Betting Market Share by Application (2021-2032)
- 11.4 South America, Middle East & Africa eSports Betting Market Size by Country
- 11.4.1 South America, Middle East & Africa eSports Betting Market Size by Country (2021 VS 2025 VS 2032)
- 11.4.2 South America, Middle East & Africa eSports Betting Market Size by Country (2021-2026)
- 11.4.3 South America, Middle East & Africa eSports Betting Market Size by Country (2027-2032)
- 11.4.4 South America, Middle East & Africa eSports Betting Market Share by Country (2021-2032)
- 11.4.5 Brazil
- 11.4.6 South Africa
- 11.4.7 Saudi Arabia
- 11.4.8 Turkey
- 11.4.9 Argentina
- 11.4.9 UAE
- 11.4.9 Egypt
- 11.4.9 Chile
12 Concluding Insights
13 Appendix
- 13.1 Reasons for Doing This Study
- 13.2 Research Methodology
- 13.3 Research Process
- 13.4 Authors List of This Report
- 13.5 Data Source
- 13.5.1 Secondary Sources
- 13.5.2 Primary Sources
- 13.6 Disclaimer
GET THE RESEARCH
Choose your license.
Choose who needs access.
All options are for this report and research series.
PDF by email within 3–5 working days after payment confirmation.
Talk to an analyst