Selected research
Industry Growth & Trends
Global Video Games Buy and Rent Service Industry Growth and Trends Forecast to 2032
Market perspective
According to APO Research, the global Video Games Buy and Rent Service market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a CAGR of xx% over 2026-2032.
The North America market for Video Games Buy and Rent Service is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026-2032.
The Europe market for Video Games Buy and Rent Service is projected to increase from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026-2032.
Read the full market overview
The Asia Pacific market for Video Games Buy and Rent Service is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Leading global companies in the Video Games Buy and Rent Service market include gm2p, GameFly, Console Classix, FlexShopper, Reddit, Amazon Prime Gaming, EA Play, Boomerang and Google Play Pass, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report provides a structured, data-driven view of the global Video Games Buy and Rent Service market, combining harmonized quantitative metrics with targeted qualitative insight to support business and growth strategy, market positioning, and capital allocation.
The Video Games Buy and Rent Service market size, estimates, and forecasts are presented in terms of revenue (US$ million), with 2025 as the base year and historical and forecast data for 2021-2032. The report segments the global Video Games Buy and Rent Service market by Type, Application, region/country, and company, provides regional market sizes at the segment level, profiles the competitive landscape and key players and their market ranks, and reviews technology trends and new product developments relevant to Video Games Buy and Rent Service.
Key Companies & Market Share Insights
This section analyzes the strategies and performance of leading companies in the global Video Games Buy and Rent Service market, including portfolio focus, innovation and product development, mergers and acquisitions, collaborations, and geographic expansion used to sustain or enhance competitive positions. It also summarizes recent corporate developments and key financial indicators and provides global revenue and gross margin data by manufacturer for 2021-2026, enabling benchmarking of scale, profitability, and market share and supporting assessment of market concentration through indicators such as CR5 and CR10.
Video Games Buy and Rent Service Market by Company
gm2p
GameFly
Console Classix
FlexShopper
Amazon Prime Gaming
EA Play
Boomerang
Google Play Pass
Rentle
Classic Arcade Game Rentals
Xbox Game Pass
PlayStation Now
Utomik
GeForce Now
Internet Archive
Netflix Games
Stadia Pro
Redbox
Epic Games Store
Video Games Buy and Rent Service Segment by Type
Online Rental Services
Subscription Services
Others
Video Games Buy and Rent Service Segment by Application
Physical Game Store
Online Game Store
Video Games Buy and Rent Service Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Colombia
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Video Games Buy and Rent Service market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Video Games Buy and Rent Service and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Video Games Buy and Rent Service.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2021-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Video Games Buy and Rent Service companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report
More report detail
Tables and figures
Scope & coverage.
Types
- Online Rental Services
- Subscription Services
- Others
Applications
- Physical Game Store
- Online Game Store
Companies covered
- gm2p
- GameFly
- Console Classix
- FlexShopper
- Amazon Prime Gaming
- EA Play
- Boomerang
- Google Play Pass
- Rentle
- Classic Arcade Game Rentals
- Xbox Game Pass
- PlayStation Now
- Utomik
- GeForce Now
- Internet Archive
- Netflix Games
- Stadia Pro
- Redbox
- Epic Games Store
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Market Growth Prospects
- 1.3 Global Video Games Buy and Rent Service Market Size Overview by Region 2021 VS 2025 VS 2032
- 1.4 Global Video Games Buy and Rent Service Market Size by Region (2021-2032)
- 1.4.1 Global Video Games Buy and Rent Service Market Size by Region (2021-2026)
- 1.4.2 Global Video Games Buy and Rent Service Market Size by Region (2027-2032)
- 1.5 Key Regions Video Games Buy and Rent Service Market Size (2021-2032)
- 1.5.1 North America Video Games Buy and Rent Service Market Size Growth Rate (2021-2032)
- 1.5.2 Europe Video Games Buy and Rent Service Market Size Growth Rate (2021-2032)
- 1.5.3 Asia-Pacific Video Games Buy and Rent Service Market Size Growth Rate (2021-2032)
- 1.5.4 South America Video Games Buy and Rent Service Market Size Growth Rate (2021-2032)
- 1.5.5 Middle East & Africa Video Games Buy and Rent Service Market Size Growth Rate (2021-2032)
2 Video Games Buy and Rent Service Market by Type
- 2.1 Type Introduction
- 2.1.1 Online Rental Services
- 2.1.2 Subscription Services
- 2.1.3 Others
- 2.2 Global Video Games Buy and Rent Service Market Size by Type
- 2.2.1 Global Video Games Buy and Rent Service Market Size Overview by Type (2021-2032)
- 2.2.2 Global Video Games Buy and Rent Service Historic Market Size Review by Type (2021-2026)
- 2.2.3 Global Video Games Buy and Rent Service Market Size Forecasted by Type (2027-2032)
- 2.3 Global Video Games Buy and Rent Service Market Size by Regions
- 2.3.1 North America Video Games Buy and Rent Service Market Size Breakdown by Type (2021-2026)
- 2.3.2 Europe Video Games Buy and Rent Service Market Size Breakdown by Type (2021-2026)
- 2.3.3 Asia-Pacific Video Games Buy and Rent Service Market Size Breakdown by Type (2021-2026)
- 2.3.4 South America Video Games Buy and Rent Service Market Size Breakdown by Type (2021-2026)
- 2.3.5 Middle East and Africa Video Games Buy and Rent Service Market Size Breakdown by Type (2021-2026)
3 Video Games Buy and Rent Service Market by Application
- 3.1 Type Introduction
- 3.1.1 Physical Game Store
- 3.1.2 Online Game Store
- 3.2 Global Video Games Buy and Rent Service Market Size by Application
- 3.2.1 Global Video Games Buy and Rent Service Market Size Overview by Application (2021-2032)
- 3.2.2 Global Video Games Buy and Rent Service Historic Market Size Review by Application (2021-2026)
- 3.2.3 Global Video Games Buy and Rent Service Market Size Forecasted by Application (2027-2032)
- 3.3 Global Video Games Buy and Rent Service Market Size by Regions
- 3.3.1 North America Video Games Buy and Rent Service Market Size Breakdown by Application (2021-2026)
- 3.3.2 Europe Video Games Buy and Rent Service Market Size Breakdown by Application (2021-2026)
- 3.3.3 Asia-Pacific Video Games Buy and Rent Service Market Size Breakdown by Application (2021-2026)
- 3.3.4 South America Video Games Buy and Rent Service Market Size Breakdown by Application (2021-2026)
- 3.3.5 Middle East and Africa Video Games Buy and Rent Service Market Size Breakdown by Application (2021-2026)
4 Global Market Dynamics
- 4.1 Video Games Buy and Rent Service Industry Trends
- 4.2 Video Games Buy and Rent Service Industry Drivers
- 4.3 Video Games Buy and Rent Service Industry Opportunities and Challenges
- 4.4 Video Games Buy and Rent Service Industry Restraints
5 Competitive Insights by Company
- 5.1 Global Top Players by Video Games Buy and Rent Service Revenue (2021-2026)
- 5.2 Global Video Games Buy and Rent Service Industry Company Ranking, 2024 VS 2025 VS 2026
- 5.3 Global Video Games Buy and Rent Service Key Company Headquarters & Area Served
- 5.4 Global Video Games Buy and Rent Service Company, Product Type & Application
- 5.5 Global Video Games Buy and Rent Service Company Commercialization Time
- 5.6 Market Competitive Analysis
- 5.6.1 Global Video Games Buy and Rent Service Market CR5 and HHI
- 5.6.2 Global Top 5 and 10 Video Games Buy and Rent Service Players Market Share by Revenue in 2025
- 5.6.3 2025 Video Games Buy and Rent Service Tier 1, Tier 2, and Tier 3
6 Company Profiles
- 6.1 gm2p
- 6.1.1 gm2p Company Information
- 6.1.2 gm2p Business Overview
- 6.1.3 gm2p Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.1.4 gm2p Video Games Buy and Rent Service Product Portfolio
- 6.1.5 gm2p Recent Developments
- 6.2 GameFly
- 6.2.1 GameFly Company Information
- 6.2.2 GameFly Business Overview
- 6.2.3 GameFly Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.2.4 GameFly Video Games Buy and Rent Service Product Portfolio
- 6.2.5 GameFly Recent Developments
- 6.3 Console Classix
- 6.3.1 Console Classix Company Information
- 6.3.2 Console Classix Business Overview
- 6.3.3 Console Classix Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.3.4 Console Classix Video Games Buy and Rent Service Product Portfolio
- 6.3.5 Console Classix Recent Developments
- 6.4 FlexShopper
- 6.4.1 FlexShopper Company Information
- 6.4.2 FlexShopper Business Overview
- 6.4.3 FlexShopper Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.4.4 FlexShopper Video Games Buy and Rent Service Product Portfolio
- 6.4.5 FlexShopper Recent Developments
- 6.5 Reddit
- 6.5.1 Reddit Company Information
- 6.5.2 Reddit Business Overview
- 6.5.3 Reddit Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.5.4 Reddit Video Games Buy and Rent Service Product Portfolio
- 6.5.5 Reddit Recent Developments
- 6.6 Amazon Prime Gaming
- 6.6.1 Amazon Prime Gaming Company Information
- 6.6.2 Amazon Prime Gaming Business Overview
- 6.6.3 Amazon Prime Gaming Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.6.4 Amazon Prime Gaming Video Games Buy and Rent Service Product Portfolio
- 6.6.5 Amazon Prime Gaming Recent Developments
- 6.7 EA Play
- 6.7.1 EA Play Company Information
- 6.7.2 EA Play Business Overview
- 6.7.3 EA Play Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.7.4 EA Play Video Games Buy and Rent Service Product Portfolio
- 6.7.5 EA Play Recent Developments
- 6.8 Boomerang
- 6.8.1 Boomerang Company Information
- 6.8.2 Boomerang Business Overview
- 6.8.3 Boomerang Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.8.4 Boomerang Video Games Buy and Rent Service Product Portfolio
- 6.8.5 Boomerang Recent Developments
- 6.9 Google Play Pass
- 6.9.1 Google Play Pass Company Information
- 6.9.2 Google Play Pass Business Overview
- 6.9.3 Google Play Pass Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.9.4 Google Play Pass Video Games Buy and Rent Service Product Portfolio
- 6.9.5 Google Play Pass Recent Developments
- 6.10 Rentle
- 6.10.1 Rentle Company Information
- 6.10.2 Rentle Business Overview
- 6.10.3 Rentle Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.10.4 Rentle Video Games Buy and Rent Service Product Portfolio
- 6.10.5 Rentle Recent Developments
- 6.11 Classic Arcade Game Rentals
- 6.11.1 Classic Arcade Game Rentals Company Information
- 6.11.2 Classic Arcade Game Rentals Business Overview
- 6.11.3 Classic Arcade Game Rentals Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.11.4 Classic Arcade Game Rentals Video Games Buy and Rent Service Product Portfolio
- 6.11.5 Classic Arcade Game Rentals Recent Developments
- 6.12 Xbox Game Pass
- 6.12.1 Xbox Game Pass Company Information
- 6.12.2 Xbox Game Pass Business Overview
- 6.12.3 Xbox Game Pass Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.12.4 Xbox Game Pass Video Games Buy and Rent Service Product Portfolio
- 6.12.5 Xbox Game Pass Recent Developments
- 6.13 PlayStation Now
- 6.13.1 PlayStation Now Company Information
- 6.13.2 PlayStation Now Business Overview
- 6.13.3 PlayStation Now Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.13.4 PlayStation Now Video Games Buy and Rent Service Product Portfolio
- 6.13.5 PlayStation Now Recent Developments
- 6.14 Utomik
- 6.14.1 Utomik Company Information
- 6.14.2 Utomik Business Overview
- 6.14.3 Utomik Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.14.4 Utomik Video Games Buy and Rent Service Product Portfolio
- 6.14.5 Utomik Recent Developments
- 6.15 GeForce Now
- 6.15.1 GeForce Now Company Information
- 6.15.2 GeForce Now Business Overview
- 6.15.3 GeForce Now Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.15.4 GeForce Now Video Games Buy and Rent Service Product Portfolio
- 6.15.5 GeForce Now Recent Developments
- 6.16 Internet Archive
- 6.16.1 Internet Archive Company Information
- 6.16.2 Internet Archive Business Overview
- 6.16.3 Internet Archive Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.16.4 Internet Archive Video Games Buy and Rent Service Product Portfolio
- 6.16.5 Internet Archive Recent Developments
- 6.17 Netflix Games
- 6.17.1 Netflix Games Company Information
- 6.17.2 Netflix Games Business Overview
- 6.17.3 Netflix Games Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.17.4 Netflix Games Video Games Buy and Rent Service Product Portfolio
- 6.17.5 Netflix Games Recent Developments
- 6.18 Stadia Pro
- 6.18.1 Stadia Pro Company Information
- 6.18.2 Stadia Pro Business Overview
- 6.18.3 Stadia Pro Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.18.4 Stadia Pro Video Games Buy and Rent Service Product Portfolio
- 6.18.5 Stadia Pro Recent Developments
- 6.19 Redbox
- 6.19.1 Redbox Company Information
- 6.19.2 Redbox Business Overview
- 6.19.3 Redbox Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.19.4 Redbox Video Games Buy and Rent Service Product Portfolio
- 6.19.5 Redbox Recent Developments
- 6.20 Epic Games Store
- 6.20.1 Epic Games Store Company Information
- 6.20.2 Epic Games Store Business Overview
- 6.20.3 Epic Games Store Video Games Buy and Rent Service Revenue, Global Share and Gross Margin (2021-2026)
- 6.20.4 Epic Games Store Video Games Buy and Rent Service Product Portfolio
- 6.20.5 Epic Games Store Recent Developments
7 North America
- 7.1 North America Video Games Buy and Rent Service Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.2 North America Video Games Buy and Rent Service Market Size by Country (2021-2026)
- 7.3 North America Video Games Buy and Rent Service Market Size Forecast by Country (2027-2032)
8 Europe
- 8.1 Europe Video Games Buy and Rent Service Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.2 Europe Video Games Buy and Rent Service Market Size by Country (2021-2026)
- 8.3 Europe Video Games Buy and Rent Service Market Size Forecast by Country (2027-2032)
9 Asia-Pacific
- 9.1 Asia-Pacific Video Games Buy and Rent Service Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.2 Asia-Pacific Video Games Buy and Rent Service Market Size by Country (2021-2026)
- 9.3 Asia-Pacific Video Games Buy and Rent Service Market Size Forecast by Country (2027-2032)
10 South America
- 10.1 South America Video Games Buy and Rent Service Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.2 South America Video Games Buy and Rent Service Market Size by Country (2021-2026)
- 10.3 South America Video Games Buy and Rent Service Market Size Forecast by Country (2027-2032)
11 Middle East & Africa
- 11.1 Middle East & Africa Video Games Buy and Rent Service Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.2 Middle East & Africa Video Games Buy and Rent Service Market Size by Country (2021-2026)
- 11.3 Middle East & Africa Video Games Buy and Rent Service Market Size Forecast by Country (2027-2032)
12 Concluding Insights
13 Appendix
- 13.1 Reasons for Doing This Study
- 13.2 Research Methodology
- 13.3 Research Process
- 13.4 Authors List of This Report
- 13.5 Data Source
- 13.5.1 Secondary Sources
- 13.5.2 Primary Sources
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