APO Research

APO RESEARCH · REPORT

Movie and Streaming Brand Licensing

Selected research

Industry Research

Movie and Streaming Brand Licensing Industry Research Report 2026

Market perspective

The global Movie and Streaming Brand Licensing market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.

North America: the Movie and Streaming Brand Licensing market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Movie and Streaming Brand Licensing market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Movie and Streaming Brand Licensing market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Movie and Streaming Brand Licensing include The Walt Disney Company, Hasbro, Warner Bros. Discovery, The Pokémon Company, Mattel, Paramount, NBCUniversal, Toei Animation and Sanrio, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.

Report Scope

Read the full market overview

This report quantifies the global Movie and Streaming Brand Licensing market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.

It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Movie and Streaming Brand Licensing.

Key Companies & Market Share Insights

This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.

Movie and Streaming Brand Licensing Market by Company

The Walt Disney Company

Hasbro

Warner Bros. Discovery

The Pokémon Company

Mattel

Paramount

NBCUniversal

Toei Animation

Sanrio

Authentic Brands Group

WildBrain

Bandai Namco Entertainment

Jazwares

Sony

Spin Master

SEGA Corporation

Toho

Moomin Characters

Alpha Group

Movie and Streaming Brand Licensing Segment by Type

Film Licensing

Streaming Platform Licensing

Movie and Streaming Brand Licensing Segment by Application

Merchandise

Content Distribution

Home Entertainment

Others

Movie and Streaming Brand Licensing Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Spain

Russia

Netherlands

Nordic Countries

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Saudi Arabia

Israel

United Arab Emirates

Turkey

Iran

Egypt

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Movie and Streaming Brand Licensing market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Movie and Streaming Brand Licensing and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Movie and Streaming Brand Licensing.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 6: Detailed analysis of Movie and Streaming Brand Licensing companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.

Chapter 13: The main points and conclusions of the report.

More report detail

Tables and figures
List of Tables Table 1. Secondary Sources Table 2. Primary Sources Table 3. Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Table 4. Market Value Comparison by Application (2021 VS 2025 VS 2032) & (US$ Million) Table 5. Global Movie and Streaming Brand Licensing Market Size by Type (2021-2026) & (US$ Million) Table 6. Global Movie and Streaming Brand Licensing Revenue Market Share by Type (2021-2026) Table 7. Global Movie and Streaming Brand Licensing Forecasted Market Size by Type (2027-2032) & (US$ Million) Table 8. Global Movie and Streaming Brand Licensing Revenue Market Share by Type (2027-2032) Table 9. Global Movie and Streaming Brand Licensing Market Size by Application (2021-2026) & (US$ Million) Table 10. Global Movie and Streaming Brand Licensing Revenue Market Share by Application (2021-2026) Table 11. Global Movie and Streaming Brand Licensing Forecasted Market Size by Application (2027-2032) & (US$ Million) Table 12. Global Movie and Streaming Brand Licensing Revenue Market Share by Application (2027-2032) Table 13. Global Movie and Streaming Brand Licensing Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Table 14. Global Movie and Streaming Brand Licensing Market Size by Region (2021-2026) & (US$ Million) Table 15. Global Movie and Streaming Brand Licensing Market Share by Region (2021-2026) Table 16. Global Movie and Streaming Brand Licensing Forecasted Market Size by Region (2027-2032) & (US$ Million) Table 17. Global Movie and Streaming Brand Licensing Market Share by Region (2027-2032) Table 18. Movie and Streaming Brand Licensing Industry Trends Table 19. Movie and Streaming Brand Licensing Industry Drivers Table 20. Movie and Streaming Brand Licensing Industry Opportunities and Challenges Table 21. Movie and Streaming Brand Licensing Market Restraints Table 22. Global Top Movie and Streaming Brand Licensing Players by Revenue (US$ Million) & (2021-2026) Table 23. Global Movie and Streaming Brand Licensing Revenue Market Share by Players (2021-2026) Table 24. Global Movie and Streaming Brand Licensing Industry Players Ranking, 2024 VS 2025 VS 2026 Table 25. Global Key Players of Movie and Streaming Brand Licensing, Headquarters and Area Served Table 26. Global Movie and Streaming Brand Licensing Players, Product Type & Application Table 27. Global Players Market Concentration Ratio (CR5 and HHI) Table 28. Global Movie and Streaming Brand Licensing by Players Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 29. Players Mergers & Acquisitions, Expansion Plans Table 30. North America Movie and Streaming Brand Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 31. North America Movie and Streaming Brand Licensing Market Size by Country (2021-2026) & (US$ Million) Table 32. North America Movie and Streaming Brand Licensing Market Size by Country (2027-2032) & (US$ Million) Table 33. Europe Movie and Streaming Brand Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 34. Europe Movie and Streaming Brand Licensing Market Size by Country (2021-2026) & (US$ Million) Table 35. Europe Movie and Streaming Brand Licensing Market Size by Country (2027-2032) & (US$ Million) Table 36. Asia Pacific Movie and Streaming Brand Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 37. Asia Pacific Movie and Streaming Brand Licensing Market Size by Region (2021-2026) & (US$ Million) Table 38. Asia Pacific Movie and Streaming Brand Licensing Market Size by Country (2027-2032) & (US$ Million) Table 39. South America Movie and Streaming Brand Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 40. South America Movie and Streaming Brand Licensing Market Size by Country (2021-2026) & (US$ Million) Table 41. South America Movie and Streaming Brand Licensing Market Size by Country (2027-2032) & (US$ Million) Table 42. Middle East & Africa Movie and Streaming Brand Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 43. Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country (2021-2026) & (US$ Million) Table 44. Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country (2027-2032) & (US$ Million) Table 45. The Walt Disney Company Company Information Table 46. The Walt Disney Company Business Overview Table 47. The Walt Disney Company Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 48. The Walt Disney Company Movie and Streaming Brand Licensing Product Portfolio Table 49. The Walt Disney Company Recent Developments Table 50. Hasbro Company Information Table 51. Hasbro Business Overview Table 52. Hasbro Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 53. Hasbro Movie and Streaming Brand Licensing Product Portfolio Table 54. Hasbro Recent Developments Table 55. Warner Bros. Discovery Company Information Table 56. Warner Bros. Discovery Business Overview Table 57. Warner Bros. Discovery Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 58. Warner Bros. Discovery Movie and Streaming Brand Licensing Product Portfolio Table 59. Warner Bros. Discovery Recent Developments Table 60. The Pokémon Company Company Information Table 61. The Pokémon Company Business Overview Table 62. The Pokémon Company Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 63. The Pokémon Company Movie and Streaming Brand Licensing Product Portfolio Table 64. The Pokémon Company Recent Developments Table 65. Mattel Company Information Table 66. Mattel Business Overview Table 67. Mattel Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 68. Mattel Movie and Streaming Brand Licensing Product Portfolio Table 69. Mattel Recent Developments Table 70. Paramount Company Information Table 71. Paramount Business Overview Table 72. Paramount Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 73. Paramount Movie and Streaming Brand Licensing Product Portfolio Table 74. Paramount Recent Developments Table 75. NBCUniversal Company Information Table 76. NBCUniversal Business Overview Table 77. NBCUniversal Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 78. NBCUniversal Movie and Streaming Brand Licensing Product Portfolio Table 79. NBCUniversal Recent Developments Table 80. Toei Animation Company Information Table 81. Toei Animation Business Overview Table 82. Toei Animation Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 83. Toei Animation Movie and Streaming Brand Licensing Product Portfolio Table 84. Toei Animation Recent Developments Table 85. Sanrio Company Information Table 86. Sanrio Business Overview Table 87. Sanrio Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 88. Sanrio Movie and Streaming Brand Licensing Product Portfolio Table 89. Sanrio Recent Developments Table 90. Authentic Brands Group Company Information Table 91. Authentic Brands Group Business Overview Table 92. Authentic Brands Group Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 93. Authentic Brands Group Movie and Streaming Brand Licensing Product Portfolio Table 94. Authentic Brands Group Recent Developments Table 95. WildBrain Company Information Table 96. WildBrain Business Overview Table 97. WildBrain Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 98. WildBrain Movie and Streaming Brand Licensing Product Portfolio Table 99. WildBrain Recent Developments Table 100. Bandai Namco Entertainment Company Information Table 101. Bandai Namco Entertainment Business Overview Table 102. Bandai Namco Entertainment Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 103. Bandai Namco Entertainment Movie and Streaming Brand Licensing Product Portfolio Table 104. Bandai Namco Entertainment Recent Developments Table 105. Jazwares Company Information Table 106. Jazwares Business Overview Table 107. Jazwares Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 108. Jazwares Movie and Streaming Brand Licensing Product Portfolio Table 109. Jazwares Recent Developments Table 110. Sony Company Information Table 111. Sony Business Overview Table 112. Sony Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 113. Sony Movie and Streaming Brand Licensing Product Portfolio Table 114. Sony Recent Developments Table 115. Spin Master Company Information Table 116. Spin Master Business Overview Table 117. Spin Master Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 118. Spin Master Movie and Streaming Brand Licensing Product Portfolio Table 119. Spin Master Recent Developments Table 120. SEGA Corporation Company Information Table 121. SEGA Corporation Business Overview Table 122. SEGA Corporation Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 123. SEGA Corporation Movie and Streaming Brand Licensing Product Portfolio Table 124. SEGA Corporation Recent Developments Table 125. Toho Company Information Table 126. Toho Business Overview Table 127. Toho Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 128. Toho Movie and Streaming Brand Licensing Product Portfolio Table 129. Toho Recent Developments Table 130. Moomin Characters Company Information Table 131. Moomin Characters Business Overview Table 132. Moomin Characters Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 133. Moomin Characters Movie and Streaming Brand Licensing Product Portfolio Table 134. Moomin Characters Recent Developments Table 135. Alpha Group Company Information Table 136. Alpha Group Business Overview Table 137. Alpha Group Revenue in Movie and Streaming Brand Licensing Business (2021-2026) & (US$ Million) Table 138. Alpha Group Movie and Streaming Brand Licensing Product Portfolio Table 139. Alpha Group Recent Developments Table 140. Authors List of This Report List of Figures Figure 1. Research Methodology Figure 2. Research Process Figure 3. Key Executives Interviewed Figure 4. Movie and Streaming Brand Licensing Product Image Figure 5. Global Movie and Streaming Brand Licensing Market Size Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Figure 6. Global Movie and Streaming Brand Licensing Market Share by Type: 2025 VS 2032 Figure 7. Film Licensing Product Figure 8. Streaming Platform Licensing Product Figure 9. Global Movie and Streaming Brand Licensing Market Size by Application (2021 VS 2025 VS 2032) & (US$ Million) Figure 10. Global Movie and Streaming Brand Licensing Market Share by Application: 2025 VS 2032 Figure 11. Merchandise Product Figure 12. Content Distribution Product Figure 13. Home Entertainment Product Figure 14. Others Product Figure 15. Global Movie and Streaming Brand Licensing Market Size (US$ Million), Year-over-Year: 2021-2032 Figure 16. Global Movie and Streaming Brand Licensing Market Size, (US$ Million), 2021 VS 2025 VS 2032 Figure 17. Global Movie and Streaming Brand Licensing Market Share by Region: 2025 VS 2032 Figure 18. Global Movie and Streaming Brand Licensing Market Share by Players in 2025 Figure 19. Global Movie and Streaming Brand Licensing Manufacturers Established Date Figure 20. Global Top 5 and 10 Movie and Streaming Brand Licensing Players Market Share by Revenue in 2025 Figure 21. Players Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 22. North America Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 23. North America Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 24. United States Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 25. Canada Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 26. Mexico Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 27. Europe Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 28. Europe Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 29. Germany Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 30. France Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 31. U.K. Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 32. Italy Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 33. Spain Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 34. Russia Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 35. Netherlands Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 36. Nordic Countries Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 37. Asia-Pacific Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 38. Asia-Pacific Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 39. China Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 40. Japan Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 41. South Korea Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 42. India Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 43. India Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 44. Australia Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 45. China Taiwan Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 46. Southeast Asia Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 47. South America Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 48. South America Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 49. Brazil Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 50. Argentina Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 51. Chile Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 52. Colombia Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 53. Peru Movie and Streaming Brand Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 54. The Walt Disney Company Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 55. Hasbro Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 56. Warner Bros. Discovery Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 57. The Pokémon Company Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 58. Mattel Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 59. Paramount Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 60. NBCUniversal Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 61. Toei Animation Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 62. Sanrio Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 63. Authentic Brands Group Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 64. WildBrain Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 65. Bandai Namco Entertainment Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 66. Jazwares Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 67. Sony Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 68. Spin Master Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 69. SEGA Corporation Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 70. Toho Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 71. Moomin Characters Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026) Figure 72. Alpha Group Revenue Growth Rate in Movie and Streaming Brand Licensing Business (2021-2026)

Scope & coverage.

Types
  • Film Licensing
  • Streaming Platform Licensing
Applications
  • Merchandise
  • Content Distribution
  • Home Entertainment
  • Others
Companies covered
  • The Walt Disney Company
  • Hasbro
  • Warner Bros. Discovery
  • The Pokémon Company
  • Mattel
  • Paramount
  • NBCUniversal
  • Toei Animation
  • Sanrio
  • Authentic Brands Group
  • WildBrain
  • Bandai Namco Entertainment
  • Jazwares
  • Sony
  • Spin Master
  • SEGA Corporation
  • Toho
  • Moomin Characters
  • Alpha Group

Inside the report.

1 Preface
  1. 1.1 Scope of Report
  2. 1.2 Reasons for Doing This Study
  3. 1.3 Research Methodology
  4. 1.4 Research Process
  5. 1.5 Data Source
  6. 1.5.1 Secondary Sources
  7. 1.5.2 Primary Sources
2 Market Overview
  1. 2.1 Product Definition
  2. 2.2 Movie and Streaming Brand Licensing by Type
  3. 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
  4. 2.2.2 Film Licensing
  5. 2.2.3 Streaming Platform Licensing
  6. 2.3 Movie and Streaming Brand Licensing by Application
  7. 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
  8. 2.3.2 Merchandise
  9. 2.3.3 Content Distribution
  10. 2.3.4 Home Entertainment
  11. 2.3.5 Others
  12. 2.4 Assumptions and Limitations
3 Movie and Streaming Brand Licensing Breakdown Data by Type
  1. 3.1 Global Movie and Streaming Brand Licensing Historic Market Size by Type (2021-2026)
  2. 3.2 Global Movie and Streaming Brand Licensing Forecasted Market Size by Type (2027-2032)
4 Movie and Streaming Brand Licensing Breakdown Data by Application
  1. 4.1 Global Movie and Streaming Brand Licensing Historic Market Size by Application (2021-2026)
  2. 4.2 Global Movie and Streaming Brand Licensing Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
  1. 5.1 Global Movie and Streaming Brand Licensing Market Perspective (2021-2032)
  2. 5.2 Global Movie and Streaming Brand Licensing Growth Trends by Region
  3. 5.2.1 Global Movie and Streaming Brand Licensing Market Size by Region: 2021 VS 2025 VS 2032
  4. 5.2.2 Movie and Streaming Brand Licensing Historic Market Size by Region (2021-2026)
  5. 5.2.3 Movie and Streaming Brand Licensing Forecasted Market Size by Region (2027-2032)
  6. 5.3 Movie and Streaming Brand Licensing Market Dynamics
  7. 5.3.1 Movie and Streaming Brand Licensing Industry Trends
  8. 5.3.2 Movie and Streaming Brand Licensing Market Drivers
  9. 5.3.3 Movie and Streaming Brand Licensing Market Challenges
  10. 5.3.4 Movie and Streaming Brand Licensing Market Restraints
6 Market Competitive Landscape by Players
  1. 6.1 Global Top Movie and Streaming Brand Licensing Players by Revenue
  2. 6.1.1 Global Top Movie and Streaming Brand Licensing Players by Revenue (2021-2026)
  3. 6.1.2 Global Movie and Streaming Brand Licensing Revenue Market Share by Players (2021-2026)
  4. 6.2 Global Movie and Streaming Brand Licensing Industry Players Ranking, 2023 VS 2024 VS 2025
  5. 6.3 Global Key Players of Movie and Streaming Brand Licensing Head Office and Area Served
  6. 6.4 Global Movie and Streaming Brand Licensing Players, Product Type & Application
  7. 6.5 Global Movie and Streaming Brand Licensing Manufacturers Established Date
  8. 6.6 Global Movie and Streaming Brand Licensing Market CR5 and HHI
  9. 6.7 Global Players Mergers & Acquisition
7 North America
  1. 7.1 North America Movie and Streaming Brand Licensing Market Size (2021-2032)
  2. 7.2 North America Movie and Streaming Brand Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 7.3 North America Movie and Streaming Brand Licensing Market Size by Country (2021-2026)
  4. 7.4 North America Movie and Streaming Brand Licensing Market Size by Country (2027-2032)
  5. 7.5 United States
  6. 7.5 United States
  7. 7.6 Canada
  8. 7.7 Mexico
8 Europe
  1. 8.1 Europe Movie and Streaming Brand Licensing Market Size (2021-2032)
  2. 8.2 Europe Movie and Streaming Brand Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 8.3 Europe Movie and Streaming Brand Licensing Market Size by Country (2021-2026)
  4. 8.4 Europe Movie and Streaming Brand Licensing Market Size by Country (2027-2032)
  5. 8.5 Germany
  6. 8.6 France
  7. 8.7 U.K.
  8. 8.8 Italy
  9. 8.9 Spain
  10. 8.10 Russia
  11. 8.11 Netherlands
  12. 8.12 Nordic Countries
9 Asia-Pacific
  1. 9.1 Asia-Pacific Movie and Streaming Brand Licensing Market Size (2021-2032)
  2. 9.2 Asia-Pacific Movie and Streaming Brand Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 9.3 Asia-Pacific Movie and Streaming Brand Licensing Market Size by Country (2021-2026)
  4. 9.4 Asia-Pacific Movie and Streaming Brand Licensing Market Size by Country (2027-2032)
  5. 9.5 China
  6. 9.6 Japan
  7. 9.7 South Korea
  8. 9.8 India
  9. 9.9 Australia
  10. 9.10 China Taiwan
  11. 9.11 Southeast Asia
10 South America
  1. 10.1 South America Movie and Streaming Brand Licensing Market Size (2021-2032)
  2. 10.2 South America Movie and Streaming Brand Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 10.3 South America Movie and Streaming Brand Licensing Market Size by Country (2021-2026)
  4. 10.4 South America Movie and Streaming Brand Licensing Market Size by Country (2027-2032)
  5. 10.5 Brazil
  6. 10.6 Argentina
  7. 10.7 Chile
  8. 10.8 Colombia
  9. 10.9 Peru
11 Middle East & Africa
  1. 11.1 Middle East & Africa Movie and Streaming Brand Licensing Market Size (2021-2032)
  2. 11.2 Middle East & Africa Movie and Streaming Brand Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 11.3 Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country (2021-2026)
  4. 11.4 Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country (2027-2032)
  5. 11.5 Saudi Arabia
  6. 11.6 Israel
  7. 11.7 United Arab Emirates
  8. 11.8 Turkey
  9. 11.9 Iran
  10. 11.10 Egypt
12 Players Profiled
  1. 12.1 The Walt Disney Company
  2. 12.1.1 The Walt Disney Company Company Information
  3. 12.1.2 The Walt Disney Company Business Overview
  4. 12.1.3 The Walt Disney Company Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  5. 12.1.4 The Walt Disney Company Movie and Streaming Brand Licensing Product Portfolio
  6. 12.1.5 The Walt Disney Company Recent Developments
  7. 12.2 Hasbro
  8. 12.2.1 Hasbro Company Information
  9. 12.2.2 Hasbro Business Overview
  10. 12.2.3 Hasbro Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  11. 12.2.4 Hasbro Movie and Streaming Brand Licensing Product Portfolio
  12. 12.2.5 Hasbro Recent Developments
  13. 12.3 Warner Bros. Discovery
  14. 12.3.1 Warner Bros. Discovery Company Information
  15. 12.3.2 Warner Bros. Discovery Business Overview
  16. 12.3.3 Warner Bros. Discovery Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  17. 12.3.4 Warner Bros. Discovery Movie and Streaming Brand Licensing Product Portfolio
  18. 12.3.5 Warner Bros. Discovery Recent Developments
  19. 12.4 The Pokémon Company
  20. 12.4.1 The Pokémon Company Company Information
  21. 12.4.2 The Pokémon Company Business Overview
  22. 12.4.3 The Pokémon Company Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  23. 12.4.4 The Pokémon Company Movie and Streaming Brand Licensing Product Portfolio
  24. 12.4.5 The Pokémon Company Recent Developments
  25. 12.5 Mattel
  26. 12.5.1 Mattel Company Information
  27. 12.5.2 Mattel Business Overview
  28. 12.5.3 Mattel Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  29. 12.5.4 Mattel Movie and Streaming Brand Licensing Product Portfolio
  30. 12.5.5 Mattel Recent Developments
  31. 12.6 Paramount
  32. 12.6.1 Paramount Company Information
  33. 12.6.2 Paramount Business Overview
  34. 12.6.3 Paramount Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  35. 12.6.4 Paramount Movie and Streaming Brand Licensing Product Portfolio
  36. 12.6.5 Paramount Recent Developments
  37. 12.7 NBCUniversal
  38. 12.7.1 NBCUniversal Company Information
  39. 12.7.2 NBCUniversal Business Overview
  40. 12.7.3 NBCUniversal Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  41. 12.7.4 NBCUniversal Movie and Streaming Brand Licensing Product Portfolio
  42. 12.7.5 NBCUniversal Recent Developments
  43. 12.8 Toei Animation
  44. 12.8.1 Toei Animation Company Information
  45. 12.8.2 Toei Animation Business Overview
  46. 12.8.3 Toei Animation Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  47. 12.8.4 Toei Animation Movie and Streaming Brand Licensing Product Portfolio
  48. 12.8.5 Toei Animation Recent Developments
  49. 12.9 Sanrio
  50. 12.9.1 Sanrio Company Information
  51. 12.9.2 Sanrio Business Overview
  52. 12.9.3 Sanrio Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  53. 12.9.4 Sanrio Movie and Streaming Brand Licensing Product Portfolio
  54. 12.9.5 Sanrio Recent Developments
  55. 12.10 Authentic Brands Group
  56. 12.10.1 Authentic Brands Group Company Information
  57. 12.10.2 Authentic Brands Group Business Overview
  58. 12.10.3 Authentic Brands Group Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  59. 12.10.4 Authentic Brands Group Movie and Streaming Brand Licensing Product Portfolio
  60. 12.10.5 Authentic Brands Group Recent Developments
  61. 12.11 WildBrain
  62. 12.11.1 WildBrain Company Information
  63. 12.11.2 WildBrain Business Overview
  64. 12.11.3 WildBrain Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  65. 12.11.4 WildBrain Movie and Streaming Brand Licensing Product Portfolio
  66. 12.11.5 WildBrain Recent Developments
  67. 12.12 Bandai Namco Entertainment
  68. 12.12.1 Bandai Namco Entertainment Company Information
  69. 12.12.2 Bandai Namco Entertainment Business Overview
  70. 12.12.3 Bandai Namco Entertainment Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  71. 12.12.4 Bandai Namco Entertainment Movie and Streaming Brand Licensing Product Portfolio
  72. 12.12.5 Bandai Namco Entertainment Recent Developments
  73. 12.13 Jazwares
  74. 12.13.1 Jazwares Company Information
  75. 12.13.2 Jazwares Business Overview
  76. 12.13.3 Jazwares Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  77. 12.13.4 Jazwares Movie and Streaming Brand Licensing Product Portfolio
  78. 12.13.5 Jazwares Recent Developments
  79. 12.14 Sony
  80. 12.14.1 Sony Company Information
  81. 12.14.2 Sony Business Overview
  82. 12.14.3 Sony Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  83. 12.14.4 Sony Movie and Streaming Brand Licensing Product Portfolio
  84. 12.14.5 Sony Recent Developments
  85. 12.15 Spin Master
  86. 12.15.1 Spin Master Company Information
  87. 12.15.2 Spin Master Business Overview
  88. 12.15.3 Spin Master Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  89. 12.15.4 Spin Master Movie and Streaming Brand Licensing Product Portfolio
  90. 12.15.5 Spin Master Recent Developments
  91. 12.16 SEGA Corporation
  92. 12.16.1 SEGA Corporation Company Information
  93. 12.16.2 SEGA Corporation Business Overview
  94. 12.16.3 SEGA Corporation Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  95. 12.16.4 SEGA Corporation Movie and Streaming Brand Licensing Product Portfolio
  96. 12.16.5 SEGA Corporation Recent Developments
  97. 12.17 Toho
  98. 12.17.1 Toho Company Information
  99. 12.17.2 Toho Business Overview
  100. 12.17.3 Toho Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  101. 12.17.4 Toho Movie and Streaming Brand Licensing Product Portfolio
  102. 12.17.5 Toho Recent Developments
  103. 12.18 Moomin Characters
  104. 12.18.1 Moomin Characters Company Information
  105. 12.18.2 Moomin Characters Business Overview
  106. 12.18.3 Moomin Characters Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  107. 12.18.4 Moomin Characters Movie and Streaming Brand Licensing Product Portfolio
  108. 12.18.5 Moomin Characters Recent Developments
  109. 12.19 Alpha Group
  110. 12.19.1 Alpha Group Company Information
  111. 12.19.2 Alpha Group Business Overview
  112. 12.19.3 Alpha Group Revenue in Movie and Streaming Brand Licensing Business (2021-2026)
  113. 12.19.4 Alpha Group Movie and Streaming Brand Licensing Product Portfolio
  114. 12.19.5 Alpha Group Recent Developments
13 Report Conclusion
    14 Disclaimer

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