APO Research

APO RESEARCH · REPORT

Movie and Streaming Brand Licensing

Selected research

Market Outlook & Growth Opportunities

Global Movie and Streaming Brand Licensing Market Outlook and Growth Opportunities 2026

Market perspective

The global Movie and Streaming Brand Licensing market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a compound annual growth rate (CAGR) of % over 2026-2032.

The North America market for Movie and Streaming Brand Licensing is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

The Europe market for Movie and Streaming Brand Licensing is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Read the full market overview

The Asia Pacific market for Movie and Streaming Brand Licensing is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

In China, the Movie and Streaming Brand Licensing market is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Major global companies in the Movie and Streaming Brand Licensing market include The Walt Disney Company, Hasbro, Warner Bros. Discovery, The Pokémon Company, Mattel, Paramount, NBCUniversal, Toei Animation and Sanrio, among others. In 2025, the top three vendors together accounted for approximately % of global market revenue.

This report provides an overview of the global Movie and Streaming Brand Licensing market in terms of revenue and gross margin, analyzing global market trends using historical revenue data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.

The study covers key producers of Movie and Streaming Brand Licensing and market revenue by major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.

The report also presents Movie and Streaming Brand Licensing revenue, market share, and industry ranking for the main companies for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.

Across the 2021-2026 period, the analysis compares revenue growth and profitability profiles by company, distinguishing participants with sustained expansion from those with more cyclical performance, and relates these patterns to differences in regional exposure, product portfolios, and application focus in the global Movie and Streaming Brand Licensing market.

Movie and Streaming Brand Licensing Segment by Company

The Walt Disney Company

Hasbro

Warner Bros. Discovery

The Pokémon Company

Mattel

Paramount

NBCUniversal

Toei Animation

Sanrio

Authentic Brands Group

WildBrain

Bandai Namco Entertainment

Jazwares

Sony

Spin Master

SEGA Corporation

Toho

Moomin Characters

Alpha Group

Movie and Streaming Brand Licensing Segment by Type

Film Licensing

Streaming Platform Licensing

Movie and Streaming Brand Licensing Segment by Application

Merchandise

Content Distribution

Home Entertainment

Others

Movie and Streaming Brand Licensing Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global Movie and Streaming Brand Licensing status and future forecast, involving, revenue, growth rate (CAGR), market share, historical and forecast.

2. To present the Movie and Streaming Brand Licensing key companies, revenue, market share, and recent developments.

3. To split the Movie and Streaming Brand Licensing breakdown data by regions, type, companies, and application.

4. To analyze the global and key regions Movie and Streaming Brand Licensing market potential and advantage, opportunity and challenge, restraints, and risks.

5. To identify Movie and Streaming Brand Licensing significant trends, drivers, influence factors in global and regions.

6. To analyze Movie and Streaming Brand Licensing competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Movie and Streaming Brand Licensing market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Movie and Streaming Brand Licensing and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in sales and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Movie and Streaming Brand Licensing.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size.

Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Movie and Streaming Brand Licensing industry.

Chapter 3: Detailed analysis of Movie and Streaming Brand Licensing company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales value of Movie and Streaming Brand Licensing in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of key country in the world.

Chapter 7: Sales value of Movie and Streaming Brand Licensing in country level. It provides sigmate data by type, and by application for each country/region.

Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.

Chapter 9: Concluding Insights.

More report detail

Tables and figures
List of Tables Table 1. Movie and Streaming Brand Licensing Industry Trends Table 2. Movie and Streaming Brand Licensing Industry Drivers Table 3. Movie and Streaming Brand Licensing Industry Opportunities and Challenges Table 4. Movie and Streaming Brand Licensing Industry Restraints Table 5. Global Movie and Streaming Brand Licensing Revenue by Company (US$ Million) & (2021-2026) Table 6. Global Movie and Streaming Brand Licensing Revenue Share by Company (2021-2026) Table 7. Global Movie and Streaming Brand Licensing Company Ranking, (2024-2026) & (US$ Million) Table 8. Global Movie and Streaming Brand Licensing Key Company Manufacturing Base & Headquarters Table 9. Global Movie and Streaming Brand Licensing Company, Product Type & Application Table 10. Global Movie and Streaming Brand Licensing Company Establishment Date Table 11. Global Company Market Concentration Ratio (CR5 and HHI) Table 12. Global Movie and Streaming Brand Licensing by Company Type (Tier 1, Tier 2, and Tier 3) & (Based on Revenue of 2025) Table 13. Mergers & Acquisitions, Expansion Table 14. Significant Companies of Film Licensing Table 15. Significant Companies of Streaming Platform Licensing Table 16. Global Movie and Streaming Brand Licensing Sales Value by Type 2021 VS 2025 VS 2032 (US$ Million) Table 17. Global Movie and Streaming Brand Licensing Sales Value by Type (2021-2026) & (US$ Million) Table 18. Global Movie and Streaming Brand Licensing Sales Value by Type (2027-2032) & (US$ Million) Table 19. Global Movie and Streaming Brand Licensing Sales Value Share by Type (2021-2026) Table 20. Global Movie and Streaming Brand Licensing Sales Value Share by Type (2027-2032) Table 21. Significant Companies of Merchandise Table 22. Significant Companies of Content Distribution Table 23. Significant Companies of Home Entertainment Table 24. Significant Companies of Others Table 25. Global Movie and Streaming Brand Licensing Sales Value by Application 2021 VS 2025 VS 2032 (US$ Million) Table 26. Global Movie and Streaming Brand Licensing Sales Value by Application (2021-2026) & (US$ Million) Table 27. Global Movie and Streaming Brand Licensing Sales Value by Application (2027-2032) & (US$ Million) Table 28. Global Movie and Streaming Brand Licensing Sales Value Share by Application (2021-2026) Table 29. Global Movie and Streaming Brand Licensing Sales Value Share by Application (2027-2032) Table 30. Global Movie and Streaming Brand Licensing Sales Value Comparison by Region: 2021 VS 2025 VS 2032 (US$ Million) Table 31. Global Movie and Streaming Brand Licensing Sales Value by Region (2021-2026) & (US$ Million) Table 32. Global Movie and Streaming Brand Licensing Sales Value Share by Region (2021-2026) Table 33. Global Movie and Streaming Brand Licensing Sales Value by Region (2027-2032) & (US$ Million) Table 34. Global Movie and Streaming Brand Licensing Sales Value Share by Region (2027-2032) Table 35. Global Movie and Streaming Brand Licensing Sales Value by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 36. Global Movie and Streaming Brand Licensing Sales Value by Country (2021-2026) & (US$ Million) Table 37. Global Movie and Streaming Brand Licensing Sales Value Market Share by Country (2021-2026) Table 38. Global Movie and Streaming Brand Licensing Sales Value by Country (2027-2032) & (US$ Million) Table 39. Global Movie and Streaming Brand Licensing Sales Value Market Share by Country (2027-2032) Table 40. The Walt Disney Company Company Information Table 41. The Walt Disney Company Business Overview Table 42. The Walt Disney Company Movie and Streaming Brand Licensing Revenue (US$ Million) and Gross Margin (2021-2026) Table 43. The Walt Disney Company Movie and Streaming Brand Licensing Product Portfolio Table 44. The Walt Disney Company Recent Development Table 45. Hasbro Company Information Table 46. Hasbro Business Overview Table 47. Hasbro Movie and Streaming Brand Licensing Revenue (US$ Million) and Gross Margin (2021-2026) Table 48. Hasbro Movie and Streaming Brand Licensing Product Portfolio Table 49. Hasbro Recent Development Table 50. Warner Bros. Discovery Company Information Table 51. Warner Bros. Discovery Business Overview Table 52. Warner Bros. Discovery Movie and Streaming Brand Licensing Revenue (US$ Million) and Gross Margin (2021-2026) Table 53. Warner Bros. Discovery Movie and Streaming Brand Licensing Product Portfolio Table 54. Warner Bros. Discovery Recent Development Table 55. The Pokémon Company Company Information Table 56. The Pokémon Company Business Overview Table 57. The Pokémon Company Movie and Streaming Brand Licensing Revenue (US$ Million) and Gross Margin (2021-2026) Table 58. The Pokémon Company Movie and Streaming Brand Licensing Product Portfolio Table 59. The Pokémon Company Recent Development Table 60. Mattel Company Information Table 61. Mattel Business Overview Table 62. Mattel Movie and Streaming Brand Licensing Revenue (US$ Million) and Gross Margin (2021-2026) Table 63. Mattel Movie and Streaming Brand Licensing Product Portfolio Table 64. Mattel Recent Development Table 65. Paramount Company Information Table 66. Paramount Business Overview Table 67. Paramount Movie and Streaming Brand Licensing Revenue (US$ Million) and Gross Margin (2021-2026) Table 68. Paramount Movie and Streaming Brand Licensing Product Portfolio Table 69. Paramount Recent Development Table 70. NBCUniversal Company Information Table 71. NBCUniversal Business Overview Table 72. NBCUniversal Movie and Streaming Brand Licensing Revenue (US$ Million) and Gross Margin (2021-2026) Table 73. NBCUniversal Movie and Streaming Brand Licensing Product Portfolio Table 74. NBCUniversal Recent Development Table 75. Toei Animation Company Information Table 76. Toei Animation Business Overview Table 77. Toei Animation Movie and Streaming Brand Licensing Revenue (US$ Million) and Gross Margin (2021-2026) Table 78. Toei Animation Movie and Streaming Brand Licensing Product Portfolio Table 79. Toei Animation Recent Development Table 80. Sanrio Company Information Table 81. Sanrio Business Overview Table 82. Sanrio Movie and Streaming Brand Licensing Revenue (US$ Million) and Gross Margin (2021-2026) Table 83. Sanrio Movie and Streaming Brand Licensing Product Portfolio Table 84. Sanrio Recent Development Table 85. Authentic Brands Group Company Information Table 86. Authentic Brands Group Business Overview Table 87. Authentic Brands Group Movie and Streaming Brand Licensing Revenue (US$ Million) and Gross Margin (2021-2026) Table 88. Authentic Brands Group Movie and Streaming Brand Licensing Product Portfolio Table 89. Authentic Brands Group Recent Development Table 90. WildBrain Company Information Table 91. WildBrain Business Overview Table 92. WildBrain Movie and Streaming Brand Licensing Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 93. WildBrain Movie and Streaming Brand Licensing Product Portfolio Table 94. WildBrain Recent Development Table 95. Bandai Namco Entertainment Company Information Table 96. Bandai Namco Entertainment Business Overview Table 97. Bandai Namco Entertainment Movie and Streaming Brand Licensing Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 98. Bandai Namco Entertainment Movie and Streaming Brand Licensing Product Portfolio Table 99. Bandai Namco Entertainment Recent Development Table 100. Jazwares Company Information Table 101. Jazwares Business Overview Table 102. Jazwares Movie and Streaming Brand Licensing Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 103. Jazwares Movie and Streaming Brand Licensing Product Portfolio Table 104. Jazwares Recent Development Table 105. Sony Company Information Table 106. Sony Business Overview Table 107. Sony Movie and Streaming Brand Licensing Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 108. Sony Movie and Streaming Brand Licensing Product Portfolio Table 109. Sony Recent Development Table 110. Spin Master Company Information Table 111. Spin Master Business Overview Table 112. Spin Master Movie and Streaming Brand Licensing Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 113. Spin Master Movie and Streaming Brand Licensing Product Portfolio Table 114. Spin Master Recent Development Table 115. SEGA Corporation Company Information Table 116. SEGA Corporation Business Overview Table 117. SEGA Corporation Movie and Streaming Brand Licensing Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 118. SEGA Corporation Movie and Streaming Brand Licensing Product Portfolio Table 119. SEGA Corporation Recent Development Table 120. Toho Company Information Table 121. Toho Business Overview Table 122. Toho Movie and Streaming Brand Licensing Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 123. Toho Movie and Streaming Brand Licensing Product Portfolio Table 124. Toho Recent Development Table 125. Moomin Characters Company Information Table 126. Moomin Characters Business Overview Table 127. Moomin Characters Movie and Streaming Brand Licensing Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 128. Moomin Characters Movie and Streaming Brand Licensing Product Portfolio Table 129. Moomin Characters Recent Development Table 130. Alpha Group Company Information Table 131. Alpha Group Business Overview Table 132. Alpha Group Movie and Streaming Brand Licensing Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 133. Alpha Group Movie and Streaming Brand Licensing Product Portfolio Table 134. Alpha Group Recent Development Table 135. Research Programs/Design for This Report Table 136. Authors List of This Report Table 137. Secondary Sources Table 138. Primary Sources List of Figures Figure 1. Movie and Streaming Brand Licensing Product Image Figure 2. Global Movie and Streaming Brand Licensing Market Size (US$ Million), 2021 VS 2025 VS 2032 Figure 3. Global Movie and Streaming Brand Licensing Market Size (2021-2032) & (US$ Million) Figure 4. Global Movie and Streaming Brand Licensing Company Revenue Ranking in 2025 (US$ Million) Figure 5. Global Top 5 and 10 Company Market Share by Revenue in 2025 (US$ Million) Figure 6. Company Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 7. Film Licensing Image Figure 8. Streaming Platform Licensing Image Figure 9. Global Movie and Streaming Brand Licensing Sales Value by Type (2021 VS 2025 VS 2032) & (US$ Million) Figure 10. Global Movie and Streaming Brand Licensing Sales Value Share 2021 VS 2025 VS 2032 Figure 11. Global Movie and Streaming Brand Licensing Sales Value Share by Type (2021-2032) Figure 12. Merchandise Image Figure 13. Content Distribution Image Figure 14. Home Entertainment Image Figure 15. Others Image Figure 16. Global Movie and Streaming Brand Licensing Sales Value by Application (2021 VS 2025 VS 2032) & (US$ Million) Figure 17. Global Movie and Streaming Brand Licensing Sales Value Share 2021 VS 2025 VS 2032 Figure 18. Global Movie and Streaming Brand Licensing Sales Value Share by Application (2021-2032) Figure 19. Global Movie and Streaming Brand Licensing Sales Value Comparison by Region: 2021 VS 2025 VS 2032 (US$ Million) Figure 20. Global Movie and Streaming Brand Licensing Sales Value Share by Region: 2021 VS 2025 VS 2032 Figure 21. North America Movie and Streaming Brand Licensing Sales Value (2021-2032) & (US$ Million) Figure 22. North America Movie and Streaming Brand Licensing Sales Value Share by Country (%), 2025 VS 2032 Figure 23. Europe Movie and Streaming Brand Licensing Sales Value (2021-2032) & (US$ Million) Figure 24. Europe Movie and Streaming Brand Licensing Sales Value Share by Country (%), 2025 VS 2032 Figure 25. Asia-Pacific Movie and Streaming Brand Licensing Sales Value (2021-2032) & (US$ Million) Figure 26. Asia-Pacific Movie and Streaming Brand Licensing Sales Value Share by Country (%), 2025 VS 2032 Figure 27. South America Movie and Streaming Brand Licensing Sales Value (2021-2032) & (US$ Million) Figure 28. South America Movie and Streaming Brand Licensing Sales Value Share by Country (%), 2025 VS 2032 Figure 29. Middle East & Africa Movie and Streaming Brand Licensing Sales Value (2021-2032) & (US$ Million) Figure 30. Middle East & Africa Movie and Streaming Brand Licensing Sales Value Share by Country (%), 2025 VS 2032 Figure 31. USA Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 32. USA Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 33. USA Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 34. Canada Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 35. Canada Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 36. Canada Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 37. Mexico Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 38. Mexico Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 39. Mexico Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 40. Germany Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 41. Germany Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 42. Germany Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 43. France Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 44. France Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 45. France Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 46. U.K. Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 47. U.K. Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 48. U.K. Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 49. Italy Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 50. Italy Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 51. Italy Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 52. Spain Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 53. Spain Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 54. Spain Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 55. Russia Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 56. Russia Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 57. Russia Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 58. Netherlands Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 59. Netherlands Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 60. Netherlands Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 61. Nordic Countries Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 62. Nordic Countries Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 63. Nordic Countries Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 64. China Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 65. China Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 66. China Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 67. Japan Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 68. Japan Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 69. Japan Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 70. South Korea Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 71. South Korea Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 72. South Korea Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 73. India Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 74. India Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 75. India Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 76. Australia Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 77. Australia Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 78. Australia Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 79. Southeast Asia Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 80. Southeast Asia Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 81. Southeast Asia Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 82. Brazil Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 83. Brazil Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 84. Brazil Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 85. Argentina Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 86. Argentina Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 87. Argentina Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 88. Chile Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 89. Chile Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 90. Chile Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 91. Colombia Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 92. Colombia Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 93. Colombia Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 94. Peru Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 95. Peru Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 96. Peru Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 97. Saudi Arabia Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 98. Saudi Arabia Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 99. Saudi Arabia Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 100. Israel Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 101. Israel Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 102. Israel Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 103. UAE Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 104. UAE Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 105. UAE Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 106. Turkey Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 107. Turkey Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 108. Turkey Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 109. Iran Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 110. Iran Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 111. Iran Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 112. Egypt Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032) & (US$ Million) Figure 113. Egypt Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032 & (%) Figure 114. Egypt Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032 & (%) Figure 115. Years Considered Figure 116. Research Process Figure 117. Key Executives Interviewed

Scope & coverage.

Types
  • Film Licensing
  • Streaming Platform Licensing
Applications
  • Merchandise
  • Content Distribution
  • Home Entertainment
  • Others
Companies covered
  • The Walt Disney Company
  • Hasbro
  • Warner Bros. Discovery
  • The Pokémon Company
  • Mattel
  • Paramount
  • NBCUniversal
  • Toei Animation
  • Sanrio
  • Authentic Brands Group
  • WildBrain
  • Bandai Namco Entertainment
  • Jazwares
  • Sony
  • Spin Master
  • SEGA Corporation
  • Toho
  • Moomin Characters
  • Alpha Group

Inside the report.

1 Market Overview
  1. 1.1 Product Definition
  2. 1.2 Global Movie and Streaming Brand Licensing Market Size, 2021 VS 2025 VS 2032
  3. 1.3 Global Movie and Streaming Brand Licensing Market Size (2021-2032)
  4. 1.4 Assumptions and Limitations
  5. 1.5 Study Goals and Objectives
2 Movie and Streaming Brand Licensing Market Dynamics
  1. 2.1 Movie and Streaming Brand Licensing Industry Trends
  2. 2.2 Movie and Streaming Brand Licensing Industry Drivers
  3. 2.3 Movie and Streaming Brand Licensing Industry Opportunities and Challenges
  4. 2.4 Movie and Streaming Brand Licensing Industry Restraints
3 Movie and Streaming Brand Licensing Market by Company
  1. 3.1 Global Movie and Streaming Brand Licensing Company Revenue Ranking in 2025
  2. 3.2 Global Movie and Streaming Brand Licensing Revenue by Company (2021-2026)
  3. 3.3 Global Movie and Streaming Brand Licensing Company Ranking (2024-2026)
  4. 3.4 Global Movie and Streaming Brand Licensing Company Manufacturing Base and Headquarters
  5. 3.5 Global Movie and Streaming Brand Licensing Company Product Type and Application
  6. 3.6 Global Movie and Streaming Brand Licensing Company Establishment Date
  7. 3.7 Market Competitive Analysis
  8. 3.7.1 Global Movie and Streaming Brand Licensing Market Concentration Ratio (CR5 and HHI)
  9. 3.7.2 Global Top 5 and 10 Company Market Share by Revenue in 2025
  10. 3.7.3 2025 Movie and Streaming Brand Licensing Tier 1, Tier 2, and Tier 3 Companies
  11. 3.8 Mergers and Acquisitions Expansion
4 Movie and Streaming Brand Licensing Market by Type
  1. 4.1 Movie and Streaming Brand Licensing Type Introduction
  2. 4.1.1 Film Licensing
  3. 4.1.2 Streaming Platform Licensing
  4. 4.2 Global Movie and Streaming Brand Licensing Sales Value by Type
  5. 4.2.1 Global Movie and Streaming Brand Licensing Sales Value by Type (2021 VS 2025 VS 2032)
  6. 4.2.2 Global Movie and Streaming Brand Licensing Sales Value by Type (2021-2032)
  7. 4.2.3 Global Movie and Streaming Brand Licensing Sales Value Share by Type (2021-2032)
5 Movie and Streaming Brand Licensing Market by Application
  1. 5.1 Movie and Streaming Brand Licensing Application Introduction
  2. 5.1.1 Merchandise
  3. 5.1.2 Content Distribution
  4. 5.1.3 Home Entertainment
  5. 5.1.4 Others
  6. 5.2 Global Movie and Streaming Brand Licensing Sales Value by Application
  7. 5.2.1 Global Movie and Streaming Brand Licensing Sales Value by Application (2021 VS 2025 VS 2032)
  8. 5.2.2 Global Movie and Streaming Brand Licensing Sales Value by Application (2021-2032)
  9. 5.2.3 Global Movie and Streaming Brand Licensing Sales Value Share by Application (2021-2032)
6 Movie and Streaming Brand Licensing Regional Value Analysis
  1. 6.1 Global Movie and Streaming Brand Licensing Sales Value by Region: 2021 VS 2025 VS 2032
  2. 6.2 Global Movie and Streaming Brand Licensing Sales Value by Region (2021-2032)
  3. 6.2.1 Global Movie and Streaming Brand Licensing Sales Value by Region: 2021-2026
  4. 6.2.2 Global Movie and Streaming Brand Licensing Sales Value by Region (2027-2032)
  5. 6.3 North America
  6. 6.3.1 North America Movie and Streaming Brand Licensing Sales Value (2021-2032)
  7. 6.3.2 North America Movie and Streaming Brand Licensing Sales Value Share by Country, 2025 VS 2032
  8. 6.4 Europe
  9. 6.4.1 Europe Movie and Streaming Brand Licensing Sales Value (2021-2032)
  10. 6.4.2 Europe Movie and Streaming Brand Licensing Sales Value Share by Country, 2025 VS 2032
  11. 6.5 Asia-Pacific
  12. 6.5.1 Asia-Pacific Movie and Streaming Brand Licensing Sales Value (2021-2032)
  13. 6.5.2 Asia-Pacific Movie and Streaming Brand Licensing Sales Value Share by Country, 2025 VS 2032
  14. 6.6 South America
  15. 6.6.1 South America Movie and Streaming Brand Licensing Sales Value (2021-2032)
  16. 6.6.2 South America Movie and Streaming Brand Licensing Sales Value Share by Country, 2025 VS 2032
  17. 6.7 Middle East & Africa
  18. 6.7.1 Middle East & Africa Movie and Streaming Brand Licensing Sales Value (2021-2032)
  19. 6.7.2 Middle East & Africa Movie and Streaming Brand Licensing Sales Value Share by Country, 2025 VS 2032
7 Movie and Streaming Brand Licensing Country-level Value Analysis
  1. 7.1 Global Movie and Streaming Brand Licensing Sales Value by Country: 2021 VS 2025 VS 2032
  2. 7.2 Global Movie and Streaming Brand Licensing Sales Value by Country (2021-2032)
  3. 7.2.1 Global Movie and Streaming Brand Licensing Sales Value by Country (2021-2026)
  4. 7.2.2 Global Movie and Streaming Brand Licensing Sales Value by Country (2027-2032)
  5. 7.3 USA
  6. 7.3.1 USA Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  7. 7.3.2 USA Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  8. 7.3.3 USA Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  9. 7.4 Canada
  10. 7.4.1 Canada Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  11. 7.4.2 Canada Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  12. 7.4.3 Canada Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  13. 7.5 Mexico
  14. 7.5.1 Mexico Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  15. 7.5.2 Mexico Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  16. 7.5.3 Mexico Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  17. 7.6 Germany
  18. 7.6.1 Germany Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  19. 7.6.2 Germany Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  20. 7.6.3 Germany Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  21. 7.7 France
  22. 7.7.1 France Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  23. 7.7.2 France Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  24. 7.7.3 France Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  25. 7.8 U.K.
  26. 7.8.1 U.K. Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  27. 7.8.2 U.K. Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  28. 7.8.3 U.K. Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  29. 7.9 Italy
  30. 7.9.1 Italy Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  31. 7.9.2 Italy Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  32. 7.9.3 Italy Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  33. 7.10 Spain
  34. 7.10.1 Spain Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  35. 7.10.2 Spain Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  36. 7.10.3 Spain Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  37. 7.11 Russia
  38. 7.11.1 Russia Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  39. 7.11.2 Russia Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  40. 7.11.3 Russia Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  41. 7.12 Netherlands
  42. 7.12.1 Netherlands Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  43. 7.12.2 Netherlands Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  44. 7.12.3 Netherlands Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  45. 7.13 Nordic Countries
  46. 7.13.1 Nordic Countries Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  47. 7.13.2 Nordic Countries Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  48. 7.13.3 Nordic Countries Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  49. 7.14 China
  50. 7.14.1 China Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  51. 7.14.2 China Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  52. 7.14.3 China Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  53. 7.15 Japan
  54. 7.15.1 Japan Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  55. 7.15.2 Japan Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  56. 7.15.3 Japan Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  57. 7.16 South Korea
  58. 7.16.1 South Korea Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  59. 7.16.2 South Korea Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  60. 7.16.3 South Korea Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  61. 7.17 India
  62. 7.17.1 India Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  63. 7.17.2 India Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  64. 7.17.3 India Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  65. 7.18 Australia
  66. 7.18.1 Australia Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  67. 7.18.2 Australia Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  68. 7.18.3 Australia Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  69. 7.19 Southeast Asia
  70. 7.19.1 Southeast Asia Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  71. 7.19.2 Southeast Asia Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  72. 7.19.3 Southeast Asia Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  73. 7.20 Brazil
  74. 7.20.1 Brazil Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  75. 7.20.2 Brazil Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  76. 7.20.3 Brazil Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  77. 7.21 Argentina
  78. 7.21.1 Argentina Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  79. 7.21.2 Argentina Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  80. 7.21.3 Argentina Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  81. 7.22 Chile
  82. 7.22.1 Chile Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  83. 7.22.2 Chile Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  84. 7.22.3 Chile Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  85. 7.23 Colombia
  86. 7.23.1 Colombia Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  87. 7.23.2 Colombia Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  88. 7.23.3 Colombia Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  89. 7.24 Peru
  90. 7.24.1 Peru Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  91. 7.24.2 Peru Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  92. 7.24.3 Peru Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  93. 7.25 Saudi Arabia
  94. 7.25.1 Saudi Arabia Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  95. 7.25.2 Saudi Arabia Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  96. 7.25.3 Saudi Arabia Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  97. 7.26 Israel
  98. 7.26.1 Israel Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  99. 7.26.2 Israel Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  100. 7.26.3 Israel Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  101. 7.27 UAE
  102. 7.27.1 UAE Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  103. 7.27.2 UAE Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  104. 7.27.3 UAE Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  105. 7.28 Turkey
  106. 7.28.1 Turkey Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  107. 7.28.2 Turkey Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  108. 7.28.3 Turkey Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  109. 7.29 Iran
  110. 7.29.1 Iran Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  111. 7.29.2 Iran Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  112. 7.29.3 Iran Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
  113. 7.30 Egypt
  114. 7.30.1 Egypt Movie and Streaming Brand Licensing Sales Value Growth Rate (2021-2032)
  115. 7.30.2 Egypt Movie and Streaming Brand Licensing Sales Value Share by Type, 2025 VS 2032
  116. 7.30.3 Egypt Movie and Streaming Brand Licensing Sales Value Share by Application, 2025 VS 2032
8 Company Profiles
  1. 8.1 The Walt Disney Company
  2. 8.1.1 The Walt Disney Company Company Information
  3. 8.1.2 The Walt Disney Company Business Overview
  4. 8.1.3 The Walt Disney Company Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  5. 8.1.4 The Walt Disney Company Movie and Streaming Brand Licensing Product Portfolio
  6. 8.1.5 The Walt Disney Company Recent Developments
  7. 8.2 Hasbro
  8. 8.2.1 Hasbro Company Information
  9. 8.2.2 Hasbro Business Overview
  10. 8.2.3 Hasbro Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  11. 8.2.4 Hasbro Movie and Streaming Brand Licensing Product Portfolio
  12. 8.2.5 Hasbro Recent Developments
  13. 8.3 Warner Bros. Discovery
  14. 8.3.1 Warner Bros. Discovery Company Information
  15. 8.3.2 Warner Bros. Discovery Business Overview
  16. 8.3.3 Warner Bros. Discovery Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  17. 8.3.4 Warner Bros. Discovery Movie and Streaming Brand Licensing Product Portfolio
  18. 8.3.5 Warner Bros. Discovery Recent Developments
  19. 8.4 The Pokémon Company
  20. 8.4.1 The Pokémon Company Company Information
  21. 8.4.2 The Pokémon Company Business Overview
  22. 8.4.3 The Pokémon Company Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  23. 8.4.4 The Pokémon Company Movie and Streaming Brand Licensing Product Portfolio
  24. 8.4.5 The Pokémon Company Recent Developments
  25. 8.5 Mattel
  26. 8.5.1 Mattel Company Information
  27. 8.5.2 Mattel Business Overview
  28. 8.5.3 Mattel Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  29. 8.5.4 Mattel Movie and Streaming Brand Licensing Product Portfolio
  30. 8.5.5 Mattel Recent Developments
  31. 8.6 Paramount
  32. 8.6.1 Paramount Company Information
  33. 8.6.2 Paramount Business Overview
  34. 8.6.3 Paramount Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  35. 8.6.4 Paramount Movie and Streaming Brand Licensing Product Portfolio
  36. 8.6.5 Paramount Recent Developments
  37. 8.7 NBCUniversal
  38. 8.7.1 NBCUniversal Company Information
  39. 8.7.2 NBCUniversal Business Overview
  40. 8.7.3 NBCUniversal Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  41. 8.7.4 NBCUniversal Movie and Streaming Brand Licensing Product Portfolio
  42. 8.7.5 NBCUniversal Recent Developments
  43. 8.8 Toei Animation
  44. 8.8.1 Toei Animation Company Information
  45. 8.8.2 Toei Animation Business Overview
  46. 8.8.3 Toei Animation Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  47. 8.8.4 Toei Animation Movie and Streaming Brand Licensing Product Portfolio
  48. 8.8.5 Toei Animation Recent Developments
  49. 8.9 Sanrio
  50. 8.9.1 Sanrio Company Information
  51. 8.9.2 Sanrio Business Overview
  52. 8.9.3 Sanrio Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  53. 8.9.4 Sanrio Movie and Streaming Brand Licensing Product Portfolio
  54. 8.9.5 Sanrio Recent Developments
  55. 8.10 Authentic Brands Group
  56. 8.10.1 Authentic Brands Group Company Information
  57. 8.10.2 Authentic Brands Group Business Overview
  58. 8.10.3 Authentic Brands Group Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  59. 8.10.4 Authentic Brands Group Movie and Streaming Brand Licensing Product Portfolio
  60. 8.10.5 Authentic Brands Group Recent Developments
  61. 8.11 WildBrain
  62. 8.11.1 WildBrain Company Information
  63. 8.11.2 WildBrain Business Overview
  64. 8.11.3 WildBrain Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  65. 8.11.4 WildBrain Movie and Streaming Brand Licensing Product Portfolio
  66. 8.11.5 WildBrain Recent Developments
  67. 8.12 Bandai Namco Entertainment
  68. 8.12.1 Bandai Namco Entertainment Company Information
  69. 8.12.2 Bandai Namco Entertainment Business Overview
  70. 8.12.3 Bandai Namco Entertainment Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  71. 8.12.4 Bandai Namco Entertainment Movie and Streaming Brand Licensing Product Portfolio
  72. 8.12.5 Bandai Namco Entertainment Recent Developments
  73. 8.13 Jazwares
  74. 8.13.1 Jazwares Company Information
  75. 8.13.2 Jazwares Business Overview
  76. 8.13.3 Jazwares Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  77. 8.13.4 Jazwares Movie and Streaming Brand Licensing Product Portfolio
  78. 8.13.5 Jazwares Recent Developments
  79. 8.14 Sony
  80. 8.14.1 Sony Company Information
  81. 8.14.2 Sony Business Overview
  82. 8.14.3 Sony Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  83. 8.14.4 Sony Movie and Streaming Brand Licensing Product Portfolio
  84. 8.14.5 Sony Recent Developments
  85. 8.15 Spin Master
  86. 8.15.1 Spin Master Company Information
  87. 8.15.2 Spin Master Business Overview
  88. 8.15.3 Spin Master Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  89. 8.15.4 Spin Master Movie and Streaming Brand Licensing Product Portfolio
  90. 8.15.5 Spin Master Recent Developments
  91. 8.16 SEGA Corporation
  92. 8.16.1 SEGA Corporation Company Information
  93. 8.16.2 SEGA Corporation Business Overview
  94. 8.16.3 SEGA Corporation Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  95. 8.16.4 SEGA Corporation Movie and Streaming Brand Licensing Product Portfolio
  96. 8.16.5 SEGA Corporation Recent Developments
  97. 8.17 Toho
  98. 8.17.1 Toho Company Information
  99. 8.17.2 Toho Business Overview
  100. 8.17.3 Toho Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  101. 8.17.4 Toho Movie and Streaming Brand Licensing Product Portfolio
  102. 8.17.5 Toho Recent Developments
  103. 8.18 Moomin Characters
  104. 8.18.1 Moomin Characters Company Information
  105. 8.18.2 Moomin Characters Business Overview
  106. 8.18.3 Moomin Characters Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  107. 8.18.4 Moomin Characters Movie and Streaming Brand Licensing Product Portfolio
  108. 8.18.5 Moomin Characters Recent Developments
  109. 8.19 Alpha Group
  110. 8.19.1 Alpha Group Company Information
  111. 8.19.2 Alpha Group Business Overview
  112. 8.19.3 Alpha Group Movie and Streaming Brand Licensing Revenue and Gross Margin (2021-2026)
  113. 8.19.4 Alpha Group Movie and Streaming Brand Licensing Product Portfolio
  114. 8.19.5 Alpha Group Recent Developments
9 Concluding Insights
    10 Appendix
    1. 10.1 Reasons for Doing This Study
    2. 10.2 Research Methodology
    3. 10.3 Research Process
    4. 10.4 Authors List of This Report
    5. 10.5 Data Source
    6. 10.5.1 Secondary Sources
    7. 10.5.2 Primary Sources

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