APO Research

APO RESEARCH · REPORT

Movie and Streaming Brand Licensing

Selected research

Industry Growth & Trends

Global Movie and Streaming Brand Licensing Industry Growth and Trends Forecast to 2032

Market perspective

According to APO Research, the global Movie and Streaming Brand Licensing market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a CAGR of xx% over 2026-2032.

The North America market for Movie and Streaming Brand Licensing is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026-2032.

The Europe market for Movie and Streaming Brand Licensing is projected to increase from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026-2032.

Read the full market overview

The Asia Pacific market for Movie and Streaming Brand Licensing is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Leading global companies in the Movie and Streaming Brand Licensing market include The Walt Disney Company, Hasbro, Warner Bros. Discovery, The Pokémon Company, Mattel, Paramount, NBCUniversal, Toei Animation and Sanrio, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.

Report Scope

This report provides a structured, data-driven view of the global Movie and Streaming Brand Licensing market, combining harmonized quantitative metrics with targeted qualitative insight to support business and growth strategy, market positioning, and capital allocation.

The Movie and Streaming Brand Licensing market size, estimates, and forecasts are presented in terms of revenue (US$ million), with 2025 as the base year and historical and forecast data for 2021-2032. The report segments the global Movie and Streaming Brand Licensing market by Type, Application, region/country, and company, provides regional market sizes at the segment level, profiles the competitive landscape and key players and their market ranks, and reviews technology trends and new product developments relevant to Movie and Streaming Brand Licensing.

Key Companies & Market Share Insights

This section analyzes the strategies and performance of leading companies in the global Movie and Streaming Brand Licensing market, including portfolio focus, innovation and product development, mergers and acquisitions, collaborations, and geographic expansion used to sustain or enhance competitive positions. It also summarizes recent corporate developments and key financial indicators and provides global revenue and gross margin data by manufacturer for 2021-2026, enabling benchmarking of scale, profitability, and market share and supporting assessment of market concentration through indicators such as CR5 and CR10.

Movie and Streaming Brand Licensing Market by Company

The Walt Disney Company

Hasbro

Warner Bros. Discovery

The Pokémon Company

Mattel

Paramount

NBCUniversal

Toei Animation

Sanrio

Authentic Brands Group

WildBrain

Bandai Namco Entertainment

Jazwares

Sony

Spin Master

SEGA Corporation

Toho

Moomin Characters

Alpha Group

Movie and Streaming Brand Licensing Segment by Type

Film Licensing

Streaming Platform Licensing

Movie and Streaming Brand Licensing Segment by Application

Merchandise

Content Distribution

Home Entertainment

Others

Movie and Streaming Brand Licensing Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Movie and Streaming Brand Licensing market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Movie and Streaming Brand Licensing and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Movie and Streaming Brand Licensing.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2021-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 5: Detailed analysis of Movie and Streaming Brand Licensing companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.

Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.

Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.

Chapter 12: Concluding Insights of the report

More report detail

Tables and figures
List of Tables Table 1. Global Movie and Streaming Brand Licensing Market Size (US$ Million) Comparison by Region: 2021 VS 2025 VS 2032 Table 2. Global Movie and Streaming Brand Licensing Market Size by Region (2021-2026) & (US$ Million) Table 3. Global Movie and Streaming Brand Licensing Market Share by Region (2021-2026) Table 4. Global Movie and Streaming Brand Licensing Market Size by Region (2027-2032) & (US$ Million) Table 5. Global Movie and Streaming Brand Licensing Market Share by Region (2027-2032) Table 6. Global Movie and Streaming Brand Licensing Market Size by Type (2021 VS 2025 VS 2032) & (US$ Million) Table 7. Global Movie and Streaming Brand Licensing Market Size by Type (2021-2026) & (US$ Million) Table 8. Global Movie and Streaming Brand Licensing Market Size Share by Type (2021-2026) Table 9. Global Movie and Streaming Brand Licensing Market Size Forecasted by Type (2027-2032) & (US$ Million) Table 10. Global Movie and Streaming Brand Licensing Market Size Share Forecasted by Type (2027-2032) Table 11. North America Movie and Streaming Brand Licensing Market Size Breakdown by Type (2021-2026) & (US$ Million) Table 12. North America Movie and Streaming Brand Licensing Market Size Breakdown by Type (2027-2032) & (US$ Million) Table 13. Europe Movie and Streaming Brand Licensing Market Size Breakdown by Type (2021-2026) & (US$ Million) Table 14. Europe Movie and Streaming Brand Licensing Market Size Breakdown by Type (2027-2032) & (US$ Million) Table 15. Asia-Pacific Movie and Streaming Brand Licensing Market Size Breakdown by Type (2021-2026) & (US$ Million) Table 16. Asia-Pacific Movie and Streaming Brand Licensing Market Size Breakdown by Type (2027-2032) & (US$ Million) Table 17. Latin America Movie and Streaming Brand Licensing Market Size Breakdown by Type (2021-2026) & (US$ Million) Table 18. Latin America Movie and Streaming Brand Licensing Market Size Breakdown by Type (2027-2032) & (US$ Million) Table 19. Middle East and Africa Movie and Streaming Brand Licensing Market Size Breakdown by Type (2021-2026) & (US$ Million) Table 20. Middle East and Africa Movie and Streaming Brand Licensing Market Size Breakdown by Type (2027-2032) & (US$ Million) Table 21. Global Movie and Streaming Brand Licensing Market Size by Application (2021 VS 2025 VS 2032) & (US$ Million) Table 22. Global Movie and Streaming Brand Licensing Market Size by Application (2021-2026) & (US$ Million) Table 23. Global Movie and Streaming Brand Licensing Market Size Share by Application (2021-2026) Table 24. Global Movie and Streaming Brand Licensing Market Size Forecasted by Application (2027-2032) & (US$ Million) Table 25. Global Movie and Streaming Brand Licensing Market Size Share Forecasted by Application (2027-2032) Table 26. North America Movie and Streaming Brand Licensing Market Size Breakdown by Application (2021-2026) & (US$ Million) Table 27. North America Movie and Streaming Brand Licensing Market Size Breakdown by Application (2027-2032) & (US$ Million) Table 28. Europe Movie and Streaming Brand Licensing Market Size Breakdown by Application (2021-2026) & (US$ Million) Table 29. Europe Movie and Streaming Brand Licensing Market Size Breakdown by Application (2027-2032) & (US$ Million) Table 30. Asia-Pacific Movie and Streaming Brand Licensing Market Size Breakdown by Application (2021-2026) & (US$ Million) Table 31. Asia-Pacific Movie and Streaming Brand Licensing Market Size Breakdown by Application (2027-2032) & (US$ Million) Table 32. Latin America Movie and Streaming Brand Licensing Market Size Breakdown by Application (2021-2026) & (US$ Million) Table 33. Latin America Movie and Streaming Brand Licensing Market Size Breakdown by Application (2027-2032) & (US$ Million) Table 34. Middle East and Africa Movie and Streaming Brand Licensing Market Size Breakdown by Application (2021-2026) & (US$ Million) Table 35. Middle East and Africa Movie and Streaming Brand Licensing Market Size Breakdown by Application (2027-2032) & (US$ Million) Table 36. Movie and Streaming Brand Licensing Industry Trends Table 37. Movie and Streaming Brand Licensing Industry Drivers Table 38. Movie and Streaming Brand Licensing Industry Opportunities and Challenges Table 39. Movie and Streaming Brand Licensing Industry Restraints Table 40. Global Movie and Streaming Brand Licensing Revenue by Company (US$ Million) & (2021-2026) Table 41. Global Movie and Streaming Brand Licensing Revenue Market Share by Company (2021-2026) Table 42. Global Movie and Streaming Brand Licensing Industry Company Ranking, 2024 VS 2025 VS 2026 Table 43. Global Movie and Streaming Brand Licensing Key Company Headquarters & Area Served Table 44. Global Movie and Streaming Brand Licensing Company, Product Type & Application Table 45. Global Movie and Streaming Brand Licensing Company Commercialization Time Table 46. Global Company Market Concentration Ratio (CR5 and HHI) Table 47. Global Movie and Streaming Brand Licensing by Company Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 48. The Walt Disney Company Company Information Table 49. The Walt Disney Company Business Overview Table 50. The Walt Disney Company Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 51. The Walt Disney Company Movie and Streaming Brand Licensing Product Portfolio Table 52. The Walt Disney Company Recent Development Table 53. Hasbro Company Information Table 54. Hasbro Business Overview Table 55. Hasbro Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 56. Hasbro Movie and Streaming Brand Licensing Product Portfolio Table 57. Hasbro Recent Development Table 58. Warner Bros. Discovery Company Information Table 59. Warner Bros. Discovery Business Overview Table 60. Warner Bros. Discovery Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 61. Warner Bros. Discovery Movie and Streaming Brand Licensing Product Portfolio Table 62. Warner Bros. Discovery Recent Development Table 63. The Pokémon Company Company Information Table 64. The Pokémon Company Business Overview Table 65. The Pokémon Company Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 66. The Pokémon Company Movie and Streaming Brand Licensing Product Portfolio Table 67. The Pokémon Company Recent Development Table 68. Mattel Company Information Table 69. Mattel Business Overview Table 70. Mattel Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 71. Mattel Movie and Streaming Brand Licensing Product Portfolio Table 72. Mattel Recent Development Table 73. Paramount Company Information Table 74. Paramount Business Overview Table 75. Paramount Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 76. Paramount Movie and Streaming Brand Licensing Product Portfolio Table 77. Paramount Recent Development Table 78. NBCUniversal Company Information Table 79. NBCUniversal Business Overview Table 80. NBCUniversal Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 81. NBCUniversal Movie and Streaming Brand Licensing Product Portfolio Table 82. NBCUniversal Recent Development Table 83. Toei Animation Company Information Table 84. Toei Animation Business Overview Table 85. Toei Animation Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 86. Toei Animation Movie and Streaming Brand Licensing Product Portfolio Table 87. Toei Animation Recent Development Table 88. Sanrio Company Information Table 89. Sanrio Business Overview Table 90. Sanrio Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 91. Sanrio Movie and Streaming Brand Licensing Product Portfolio Table 92. Sanrio Recent Development Table 93. Authentic Brands Group Company Information Table 94. Authentic Brands Group Business Overview Table 95. Authentic Brands Group Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 96. Authentic Brands Group Movie and Streaming Brand Licensing Product Portfolio Table 97. Authentic Brands Group Recent Development Table 98. WildBrain Company Information Table 99. WildBrain Business Overview Table 100. WildBrain Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 101. WildBrain Movie and Streaming Brand Licensing Product Portfolio Table 102. WildBrain Recent Development Table 103. Bandai Namco Entertainment Company Information Table 104. Bandai Namco Entertainment Business Overview Table 105. Bandai Namco Entertainment Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 106. Bandai Namco Entertainment Movie and Streaming Brand Licensing Product Portfolio Table 107. Bandai Namco Entertainment Recent Development Table 108. Jazwares Company Information Table 109. Jazwares Business Overview Table 110. Jazwares Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 111. Jazwares Movie and Streaming Brand Licensing Product Portfolio Table 112. Jazwares Recent Development Table 113. Sony Company Information Table 114. Sony Business Overview Table 115. Sony Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 116. Sony Movie and Streaming Brand Licensing Product Portfolio Table 117. Sony Recent Development Table 118. Spin Master Company Information Table 119. Spin Master Business Overview Table 120. Spin Master Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 121. Spin Master Movie and Streaming Brand Licensing Product Portfolio Table 122. Spin Master Recent Development Table 123. SEGA Corporation Company Information Table 124. SEGA Corporation Business Overview Table 125. SEGA Corporation Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 126. SEGA Corporation Movie and Streaming Brand Licensing Product Portfolio Table 127. SEGA Corporation Recent Development Table 128. Toho Company Information Table 129. Toho Business Overview Table 130. Toho Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 131. Toho Movie and Streaming Brand Licensing Product Portfolio Table 132. Toho Recent Development Table 133. Moomin Characters Company Information Table 134. Moomin Characters Business Overview Table 135. Moomin Characters Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 136. Moomin Characters Movie and Streaming Brand Licensing Product Portfolio Table 137. Moomin Characters Recent Development Table 138. Alpha Group Company Information Table 139. Alpha Group Business Overview Table 140. Alpha Group Movie and Streaming Brand Licensing Revenue (US$ Million), Global Share (%) and Gross Margin (2021-2026) Table 141. Alpha Group Movie and Streaming Brand Licensing Product Portfolio Table 142. Alpha Group Recent Development Table 143. North America Movie and Streaming Brand Licensing Market Size Growth Rate (CAGR) by Country (US$ Million): 2021 VS 2025 VS 2032 Table 144. North America Movie and Streaming Brand Licensing Market Size by Country (2021-2026) & (US$ Million) Table 145. North America Movie and Streaming Brand Licensing Market Share by Country (2021-2026) Table 146. North America Movie and Streaming Brand Licensing Market Size Forecast by Country (2027-2032) & (US$ Million) Table 147. North America Movie and Streaming Brand Licensing Market Share Forecast by Country (2027-2032) Table 148. Europe Movie and Streaming Brand Licensing Market Size Growth Rate (CAGR) by Country (US$ Million): 2021 VS 2025 VS 2032 Table 149. Europe Movie and Streaming Brand Licensing Market Size by Country (2021-2026) & (US$ Million) Table 150. Europe Movie and Streaming Brand Licensing Market Share by Country (2021-2026) Table 151. Europe Movie and Streaming Brand Licensing Market Size Forecast by Country (2027-2032) & (US$ Million) Table 152. Europe Movie and Streaming Brand Licensing Market Share Forecast by Country (2027-2032) Table 153. Asia-Pacific Movie and Streaming Brand Licensing Market Size Growth Rate (CAGR) by Country (US$ Million): 2021 VS 2025 VS 2032 Table 154. Asia-Pacific Movie and Streaming Brand Licensing Market Size by Country (2021-2026) & (US$ Million) Table 155. Asia-Pacific Movie and Streaming Brand Licensing Market Share by Country (2021-2026) Table 156. Asia-Pacific Movie and Streaming Brand Licensing Market Size Forecast by Country (2027-2032) & (US$ Million) Table 157. Asia-Pacific Movie and Streaming Brand Licensing Market Share Forecast by Country (2027-2032) Table 158. Latin America Movie and Streaming Brand Licensing Market Size Growth Rate (CAGR) by Country (US$ Million): 2021 VS 2025 VS 2032 Table 159. Latin America Movie and Streaming Brand Licensing Market Size by Country (2021-2026) & (US$ Million) Table 160. Latin America Movie and Streaming Brand Licensing Market Share by Country (2021-2026) Table 161. Latin America Movie and Streaming Brand Licensing Market Size Forecast by Country (2027-2032) & (US$ Million) Table 162. Latin America Movie and Streaming Brand Licensing Market Share Forecast by Country (2027-2032) Table 163. Middle East & Africa Movie and Streaming Brand Licensing Market Size Growth Rate (CAGR) by Country (US$ Million): 2021 VS 2025 VS 2032 Table 164. Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country (2021-2026) & (US$ Million) Table 165. Middle East & Africa Movie and Streaming Brand Licensing Market Share by Country (2021-2026) Table 166. Middle East & Africa Movie and Streaming Brand Licensing Market Size Forecast by Country (2027-2032) & (US$ Million) Table 167. Middle East & Africa Movie and Streaming Brand Licensing Market Share Forecast by Country (2027-2032) Table 168. Research Programs/Design for This Report Table 169. Authors List of This Report Table 170. Secondary Sources List of Figures Figure 1.List of Figures Figure 2. Movie and Streaming Brand Licensing Product Image Figure 3. Global Movie and Streaming Brand Licensing Market Size (US$ Million), 2021 VS 2025 VS 2032 Figure 4. Global Movie and Streaming Brand Licensing Market Size (2021-2032) & (US$ Million) Figure 5. Global Movie and Streaming Brand Licensing Market Share by Region: 2025 VS 2032 Figure 6. Global Movie and Streaming Brand Licensing Market Share by Region (2021-2032) Figure 7. North America Movie and Streaming Brand Licensing Market Size Growth Rate (2021-2032) & (US$ Million) Figure 8. Europe Movie and Streaming Brand Licensing Market Size Growth Rate (2021-2032) & (US$ Million) Figure 9. Asia-Pacific Movie and Streaming Brand Licensing Market Size Growth Rate (2021-2032) & (US$ Million) Figure 10. Latin America Movie and Streaming Brand Licensing Market Size Growth Rate (2021-2032) & (US$ Million) Figure 11. Middle East & Africa Movie and Streaming Brand Licensing Market Size Growth Rate (2021-2032) & (US$ Million) Figure 12. Film Licensing Image Figure 13. Global Film Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 14. Streaming Platform Licensing Image Figure 15. Global Streaming Platform Licensing Market Size YoY Growth (2021-2032) & (US$ Million) Figure 16. Global Movie and Streaming Brand Licensing Market Size Overview by Type (2021-2032) & (US$ Million) Figure 17. Global Movie and Streaming Brand Licensing Market Share by Type 2025 VS 2032 Figure 18. North America Movie and Streaming Brand Licensing Market Size Share by Type (2021-2032) Figure 19. Europe Movie and Streaming Brand Licensing Market Size Share by Type (2021-2032) Figure 20. Asia-Pacific Movie and Streaming Brand Licensing Market Size Share by Type (2021-2032) Figure 21. Latin America Movie and Streaming Brand Licensing Market Size Share by Type (2021-2032) Figure 22. Middle East and Africa Movie and Streaming Brand Licensing Market Size Share by Type (2021-2032) Figure 23. Merchandise Image Figure 24. Global Merchandise Market Size YoY Growth (2021-2032) & (US$ Million) Figure 25. Content Distribution Image Figure 26. Global Content Distribution Market Size YoY Growth (2021-2032) & (US$ Million) Figure 27. Home Entertainment Image Figure 28. Global Home Entertainment Market Size YoY Growth (2021-2032) & (US$ Million) Figure 29. Others Image Figure 30. Global Others Market Size YoY Growth (2021-2032) & (US$ Million) Figure 31. Global Movie and Streaming Brand Licensing Market Size Overview by Application (2021-2032) & (US$ Million) Figure 32. Global Movie and Streaming Brand Licensing Market Share by Application 2025 VS 2032 Figure 33. North America Movie and Streaming Brand Licensing Market Size Share by Application (2021-2032) Figure 34. Europe Movie and Streaming Brand Licensing Market Size Share by Application (2021-2032) Figure 35. Asia-Pacific Movie and Streaming Brand Licensing Market Size Share by Application (2021-2032) Figure 36. Latin America Movie and Streaming Brand Licensing Market Size Share by Application (2021-2032) Figure 37. Middle East and Africa Movie and Streaming Brand Licensing Market Size Share by Application (2021-2032) Figure 38. Global Top 5 and 10 Movie and Streaming Brand Licensing Players Market Share by Revenue in 2025 Figure 39. Company Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 40. North America Movie and Streaming Brand Licensing Market Size by Country: 2021 VS 2025 VS 2032 (US$ Million) Figure 41. North America Movie and Streaming Brand Licensing Market Share by Country: 2021 VS 2025 VS 2032 Figure 42. North America Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 43. Europe Movie and Streaming Brand Licensing Market Size by Country: 2021 VS 2025 VS 2032 (US$ Million) Figure 44. Europe Movie and Streaming Brand Licensing Market Share by Country: 2021 VS 2025 VS 2032 Figure 45. Europe Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 46. Asia-Pacific Movie and Streaming Brand Licensing Market Size by Country: 2021 VS 2025 VS 2032 (US$ Million) Figure 47. Asia-Pacific Movie and Streaming Brand Licensing Market Share by Country: 2021 VS 2025 VS 2032 Figure 48. Asia-Pacific Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 49. Latin America Movie and Streaming Brand Licensing Market Size by Country: 2021 VS 2025 VS 2032 (US$ Million) Figure 50. Latin America Movie and Streaming Brand Licensing Market Share by Country: 2021 VS 2025 VS 2032 Figure 51. Latin America Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 52. Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country: 2021 VS 2025 VS 2032 (US$ Million) Figure 53. Middle East & Africa Movie and Streaming Brand Licensing Market Share by Country: 2021 VS 2025 VS 2032 Figure 54. Middle East & Africa Movie and Streaming Brand Licensing Market Share by Country (2021-2032) Figure 55. Years Considered Figure 56. Research Process Figure 57. Key Executives Interviewed

Scope & coverage.

Types
  • Film Licensing
  • Streaming Platform Licensing
Applications
  • Merchandise
  • Content Distribution
  • Home Entertainment
  • Others
Companies covered
  • The Walt Disney Company
  • Hasbro
  • Warner Bros. Discovery
  • The Pokémon Company
  • Mattel
  • Paramount
  • NBCUniversal
  • Toei Animation
  • Sanrio
  • Authentic Brands Group
  • WildBrain
  • Bandai Namco Entertainment
  • Jazwares
  • Sony
  • Spin Master
  • SEGA Corporation
  • Toho
  • Moomin Characters
  • Alpha Group

Inside the report.

1 Market Overview
  1. 1.1 Product Definition
  2. 1.2 Global Market Growth Prospects
  3. 1.3 Global Movie and Streaming Brand Licensing Market Size Overview by Region 2021 VS 2025 VS 2032
  4. 1.4 Global Movie and Streaming Brand Licensing Market Size by Region (2021-2032)
  5. 1.4.1 Global Movie and Streaming Brand Licensing Market Size by Region (2021-2026)
  6. 1.4.2 Global Movie and Streaming Brand Licensing Market Size by Region (2027-2032)
  7. 1.5 Key Regions Movie and Streaming Brand Licensing Market Size (2021-2032)
  8. 1.5.1 North America Movie and Streaming Brand Licensing Market Size Growth Rate (2021-2032)
  9. 1.5.2 Europe Movie and Streaming Brand Licensing Market Size Growth Rate (2021-2032)
  10. 1.5.3 Asia-Pacific Movie and Streaming Brand Licensing Market Size Growth Rate (2021-2032)
  11. 1.5.4 South America Movie and Streaming Brand Licensing Market Size Growth Rate (2021-2032)
  12. 1.5.5 Middle East & Africa Movie and Streaming Brand Licensing Market Size Growth Rate (2021-2032)
2 Movie and Streaming Brand Licensing Market by Type
  1. 2.1 Type Introduction
  2. 2.1.1 Film Licensing
  3. 2.1.2 Streaming Platform Licensing
  4. 2.2 Global Movie and Streaming Brand Licensing Market Size by Type
  5. 2.2.1 Global Movie and Streaming Brand Licensing Market Size Overview by Type (2021-2032)
  6. 2.2.2 Global Movie and Streaming Brand Licensing Historic Market Size Review by Type (2021-2026)
  7. 2.2.3 Global Movie and Streaming Brand Licensing Market Size Forecasted by Type (2027-2032)
  8. 2.3 Global Movie and Streaming Brand Licensing Market Size by Regions
  9. 2.3.1 North America Movie and Streaming Brand Licensing Market Size Breakdown by Type (2021-2026)
  10. 2.3.2 Europe Movie and Streaming Brand Licensing Market Size Breakdown by Type (2021-2026)
  11. 2.3.3 Asia-Pacific Movie and Streaming Brand Licensing Market Size Breakdown by Type (2021-2026)
  12. 2.3.4 South America Movie and Streaming Brand Licensing Market Size Breakdown by Type (2021-2026)
  13. 2.3.5 Middle East and Africa Movie and Streaming Brand Licensing Market Size Breakdown by Type (2021-2026)
3 Movie and Streaming Brand Licensing Market by Application
  1. 3.1 Type Introduction
  2. 3.1.1 Merchandise
  3. 3.1.2 Content Distribution
  4. 3.1.3 Home Entertainment
  5. 3.1.4 Others
  6. 3.2 Global Movie and Streaming Brand Licensing Market Size by Application
  7. 3.2.1 Global Movie and Streaming Brand Licensing Market Size Overview by Application (2021-2032)
  8. 3.2.2 Global Movie and Streaming Brand Licensing Historic Market Size Review by Application (2021-2026)
  9. 3.2.3 Global Movie and Streaming Brand Licensing Market Size Forecasted by Application (2027-2032)
  10. 3.3 Global Movie and Streaming Brand Licensing Market Size by Regions
  11. 3.3.1 North America Movie and Streaming Brand Licensing Market Size Breakdown by Application (2021-2026)
  12. 3.3.2 Europe Movie and Streaming Brand Licensing Market Size Breakdown by Application (2021-2026)
  13. 3.3.3 Asia-Pacific Movie and Streaming Brand Licensing Market Size Breakdown by Application (2021-2026)
  14. 3.3.4 South America Movie and Streaming Brand Licensing Market Size Breakdown by Application (2021-2026)
  15. 3.3.5 Middle East and Africa Movie and Streaming Brand Licensing Market Size Breakdown by Application (2021-2026)
4 Global Market Dynamics
  1. 4.1 Movie and Streaming Brand Licensing Industry Trends
  2. 4.2 Movie and Streaming Brand Licensing Industry Drivers
  3. 4.3 Movie and Streaming Brand Licensing Industry Opportunities and Challenges
  4. 4.4 Movie and Streaming Brand Licensing Industry Restraints
5 Competitive Insights by Company
  1. 5.1 Global Top Players by Movie and Streaming Brand Licensing Revenue (2021-2026)
  2. 5.2 Global Movie and Streaming Brand Licensing Industry Company Ranking, 2024 VS 2025 VS 2026
  3. 5.3 Global Movie and Streaming Brand Licensing Key Company Headquarters & Area Served
  4. 5.4 Global Movie and Streaming Brand Licensing Company, Product Type & Application
  5. 5.5 Global Movie and Streaming Brand Licensing Company Commercialization Time
  6. 5.6 Market Competitive Analysis
  7. 5.6.1 Global Movie and Streaming Brand Licensing Market CR5 and HHI
  8. 5.6.2 Global Top 5 and 10 Movie and Streaming Brand Licensing Players Market Share by Revenue in 2025
  9. 5.6.3 2025 Movie and Streaming Brand Licensing Tier 1, Tier 2, and Tier 3
6 Company Profiles
  1. 6.1 The Walt Disney Company
  2. 6.1.1 The Walt Disney Company Company Information
  3. 6.1.2 The Walt Disney Company Business Overview
  4. 6.1.3 The Walt Disney Company Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  5. 6.1.4 The Walt Disney Company Movie and Streaming Brand Licensing Product Portfolio
  6. 6.1.5 The Walt Disney Company Recent Developments
  7. 6.2 Hasbro
  8. 6.2.1 Hasbro Company Information
  9. 6.2.2 Hasbro Business Overview
  10. 6.2.3 Hasbro Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  11. 6.2.4 Hasbro Movie and Streaming Brand Licensing Product Portfolio
  12. 6.2.5 Hasbro Recent Developments
  13. 6.3 Warner Bros. Discovery
  14. 6.3.1 Warner Bros. Discovery Company Information
  15. 6.3.2 Warner Bros. Discovery Business Overview
  16. 6.3.3 Warner Bros. Discovery Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  17. 6.3.4 Warner Bros. Discovery Movie and Streaming Brand Licensing Product Portfolio
  18. 6.3.5 Warner Bros. Discovery Recent Developments
  19. 6.4 The Pokémon Company
  20. 6.4.1 The Pokémon Company Company Information
  21. 6.4.2 The Pokémon Company Business Overview
  22. 6.4.3 The Pokémon Company Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  23. 6.4.4 The Pokémon Company Movie and Streaming Brand Licensing Product Portfolio
  24. 6.4.5 The Pokémon Company Recent Developments
  25. 6.5 Mattel
  26. 6.5.1 Mattel Company Information
  27. 6.5.2 Mattel Business Overview
  28. 6.5.3 Mattel Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  29. 6.5.4 Mattel Movie and Streaming Brand Licensing Product Portfolio
  30. 6.5.5 Mattel Recent Developments
  31. 6.6 Paramount
  32. 6.6.1 Paramount Company Information
  33. 6.6.2 Paramount Business Overview
  34. 6.6.3 Paramount Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  35. 6.6.4 Paramount Movie and Streaming Brand Licensing Product Portfolio
  36. 6.6.5 Paramount Recent Developments
  37. 6.7 NBCUniversal
  38. 6.7.1 NBCUniversal Company Information
  39. 6.7.2 NBCUniversal Business Overview
  40. 6.7.3 NBCUniversal Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  41. 6.7.4 NBCUniversal Movie and Streaming Brand Licensing Product Portfolio
  42. 6.7.5 NBCUniversal Recent Developments
  43. 6.8 Toei Animation
  44. 6.8.1 Toei Animation Company Information
  45. 6.8.2 Toei Animation Business Overview
  46. 6.8.3 Toei Animation Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  47. 6.8.4 Toei Animation Movie and Streaming Brand Licensing Product Portfolio
  48. 6.8.5 Toei Animation Recent Developments
  49. 6.9 Sanrio
  50. 6.9.1 Sanrio Company Information
  51. 6.9.2 Sanrio Business Overview
  52. 6.9.3 Sanrio Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  53. 6.9.4 Sanrio Movie and Streaming Brand Licensing Product Portfolio
  54. 6.9.5 Sanrio Recent Developments
  55. 6.10 Authentic Brands Group
  56. 6.10.1 Authentic Brands Group Company Information
  57. 6.10.2 Authentic Brands Group Business Overview
  58. 6.10.3 Authentic Brands Group Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  59. 6.10.4 Authentic Brands Group Movie and Streaming Brand Licensing Product Portfolio
  60. 6.10.5 Authentic Brands Group Recent Developments
  61. 6.11 WildBrain
  62. 6.11.1 WildBrain Company Information
  63. 6.11.2 WildBrain Business Overview
  64. 6.11.3 WildBrain Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  65. 6.11.4 WildBrain Movie and Streaming Brand Licensing Product Portfolio
  66. 6.11.5 WildBrain Recent Developments
  67. 6.12 Bandai Namco Entertainment
  68. 6.12.1 Bandai Namco Entertainment Company Information
  69. 6.12.2 Bandai Namco Entertainment Business Overview
  70. 6.12.3 Bandai Namco Entertainment Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  71. 6.12.4 Bandai Namco Entertainment Movie and Streaming Brand Licensing Product Portfolio
  72. 6.12.5 Bandai Namco Entertainment Recent Developments
  73. 6.13 Jazwares
  74. 6.13.1 Jazwares Company Information
  75. 6.13.2 Jazwares Business Overview
  76. 6.13.3 Jazwares Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  77. 6.13.4 Jazwares Movie and Streaming Brand Licensing Product Portfolio
  78. 6.13.5 Jazwares Recent Developments
  79. 6.14 Sony
  80. 6.14.1 Sony Company Information
  81. 6.14.2 Sony Business Overview
  82. 6.14.3 Sony Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  83. 6.14.4 Sony Movie and Streaming Brand Licensing Product Portfolio
  84. 6.14.5 Sony Recent Developments
  85. 6.15 Spin Master
  86. 6.15.1 Spin Master Company Information
  87. 6.15.2 Spin Master Business Overview
  88. 6.15.3 Spin Master Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  89. 6.15.4 Spin Master Movie and Streaming Brand Licensing Product Portfolio
  90. 6.15.5 Spin Master Recent Developments
  91. 6.16 SEGA Corporation
  92. 6.16.1 SEGA Corporation Company Information
  93. 6.16.2 SEGA Corporation Business Overview
  94. 6.16.3 SEGA Corporation Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  95. 6.16.4 SEGA Corporation Movie and Streaming Brand Licensing Product Portfolio
  96. 6.16.5 SEGA Corporation Recent Developments
  97. 6.17 Toho
  98. 6.17.1 Toho Company Information
  99. 6.17.2 Toho Business Overview
  100. 6.17.3 Toho Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  101. 6.17.4 Toho Movie and Streaming Brand Licensing Product Portfolio
  102. 6.17.5 Toho Recent Developments
  103. 6.18 Moomin Characters
  104. 6.18.1 Moomin Characters Company Information
  105. 6.18.2 Moomin Characters Business Overview
  106. 6.18.3 Moomin Characters Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  107. 6.18.4 Moomin Characters Movie and Streaming Brand Licensing Product Portfolio
  108. 6.18.5 Moomin Characters Recent Developments
  109. 6.19 Alpha Group
  110. 6.19.1 Alpha Group Company Information
  111. 6.19.2 Alpha Group Business Overview
  112. 6.19.3 Alpha Group Movie and Streaming Brand Licensing Revenue, Global Share and Gross Margin (2021-2026)
  113. 6.19.4 Alpha Group Movie and Streaming Brand Licensing Product Portfolio
  114. 6.19.5 Alpha Group Recent Developments
7 North America
  1. 7.1 North America Movie and Streaming Brand Licensing Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  2. 7.2 North America Movie and Streaming Brand Licensing Market Size by Country (2021-2026)
  3. 7.3 North America Movie and Streaming Brand Licensing Market Size Forecast by Country (2027-2032)
8 Europe
  1. 8.1 Europe Movie and Streaming Brand Licensing Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  2. 8.2 Europe Movie and Streaming Brand Licensing Market Size by Country (2021-2026)
  3. 8.3 Europe Movie and Streaming Brand Licensing Market Size Forecast by Country (2027-2032)
9 Asia-Pacific
  1. 9.1 Asia-Pacific Movie and Streaming Brand Licensing Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  2. 9.2 Asia-Pacific Movie and Streaming Brand Licensing Market Size by Country (2021-2026)
  3. 9.3 Asia-Pacific Movie and Streaming Brand Licensing Market Size Forecast by Country (2027-2032)
10 South America
  1. 10.1 South America Movie and Streaming Brand Licensing Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  2. 10.2 South America Movie and Streaming Brand Licensing Market Size by Country (2021-2026)
  3. 10.3 South America Movie and Streaming Brand Licensing Market Size Forecast by Country (2027-2032)
11 Middle East & Africa
  1. 11.1 Middle East & Africa Movie and Streaming Brand Licensing Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  2. 11.2 Middle East & Africa Movie and Streaming Brand Licensing Market Size by Country (2021-2026)
  3. 11.3 Middle East & Africa Movie and Streaming Brand Licensing Market Size Forecast by Country (2027-2032)
12 Concluding Insights
    13 Appendix
    1. 13.1 Reasons for Doing This Study
    2. 13.2 Research Methodology
    3. 13.3 Research Process
    4. 13.4 Authors List of This Report
    5. 13.5 Data Source
    6. 13.5.1 Secondary Sources
    7. 13.5.2 Primary Sources

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