Selected research
Market Analysis & Forecast
Global Motion Graphics Service Market Analysis and Forecast 2026-2032
Market perspective
The global Motion Graphics Service market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The North America market for Motion Graphics Service is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.
Europe market for Motion Graphics Service is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.
Read the full market overview
Asia-Pacific market for Motion Graphics Service is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.
The China market for Motion Graphics Service is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.
The major global companies of Motion Graphics Service include Creamy Animation, Superside, Design Pickle, Wow-How, Designity, Vidico, NinjaPromo, Kevuru Games and Innowise, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.
Report Includes
This report presents an overview of global market for Motion Graphics Service, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.
This report researches the key producers of Motion Graphics Service, also provides the revenue of main regions and countries. Of the upcoming market potential for Motion Graphics Service, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Motion Graphics Service revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Motion Graphics Service market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for Motion Graphics Service revenue, projected growth trends, production technology, application and end-user industry.
Motion Graphics Service Segment by Company
Creamy Animation
Superside
Design Pickle
Wow-How
Designity
Vidico
NinjaPromo
Kevuru Games
Innowise
Covalent
Duck Design
BuzzFlick
Reel Unlimited
Frantic
Broadcast2World
Meetanshi
Penji
Onix-Systems
Flatworld Solutions
FEVR
Hornet
Axolman
Switch.us
Explainify
Motion Graphics Service Segment by Type
2D Motion Graphics Service
3D Motion Graphics Service
Motion Graphics Service Segment by Application
Advertise
Movie
Entertainment
Others
Motion Graphics Service Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Study Objectives
1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.
2. To present the key players, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Motion Graphics Service market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Motion Graphics Service and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Motion Graphics Service.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Revenue of Motion Graphics Service in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 4: Detailed analysis of Motion Graphics Service company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Motion Graphics Service revenue, gross margin, and recent development, etc.
Chapter 8: North America by type, by application and by country, revenue for each segment.
Chapter 9: Europe by type, by application and by country, revenue for each segment.
Chapter 10: China type, by application, revenue for each segment.
Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.
Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.
Chapter 13: The main concluding insights of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- 2D Motion Graphics Service
- 3D Motion Graphics Service
Applications
- Advertise
- Movie
- Entertainment
- Others
Companies covered
- Creamy Animation
- Superside
- Design Pickle
- Wow-How
- Designity
- Vidico
- NinjaPromo
- Kevuru Games
- Innowise
- Covalent
- Duck Design
- BuzzFlick
- Reel Unlimited
- Frantic
- Broadcast2World
- Meetanshi
- Penji
- Onix-Systems
- Flatworld Solutions
- FEVR
- Hornet
- Axolman
- Switch.us
- Explainify
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Motion Graphics Service Market by Type
- 1.2.1 Global Motion Graphics Service Market Size by Type, 2021 VS 2025 VS 2032
- 1.2.2 2D Motion Graphics Service
- 1.2.3 3D Motion Graphics Service
- 1.3 Motion Graphics Service Market by Application
- 1.3.1 Global Motion Graphics Service Market Size by Application, 2021 VS 2025 VS 2032
- 1.3.2 Advertise
- 1.3.3 Movie
- 1.3.4 Entertainment
- 1.3.5 Others
- 1.4 Assumptions and Limitations
- 1.5 Study Goals and Objectives
2 Motion Graphics Service Market Dynamics
- 2.1 Motion Graphics Service Industry Trends
- 2.2 Motion Graphics Service Industry Drivers
- 2.3 Motion Graphics Service Industry Opportunities and Challenges
- 2.4 Motion Graphics Service Industry Restraints
3 Global Growth Perspective
- 3.1 Global Motion Graphics Service Market Perspective (2021-2032)
- 3.2 Global Motion Graphics Service Growth Trends by Region
- 3.2.1 Global Motion Graphics Service Market Size by Region: 2021 VS 2025 VS 2032
- 3.2.2 Global Motion Graphics Service Market Size by Region (2021-2026)
- 3.2.3 Global Motion Graphics Service Market Size by Region (2027-2032)
4 Competitive Landscape by Players
- 4.1 Global Motion Graphics Service Revenue by Players
- 4.1.1 Global Motion Graphics Service Revenue by Players (2021-2026)
- 4.1.2 Global Motion Graphics Service Revenue Market Share by Players (2021-2026)
- 4.1.3 Global Motion Graphics Service Players Revenue Share Top 10 and Top 5 in 2025
- 4.2 Global Motion Graphics Service Key Players Ranking, 2024 VS 2025 VS 2026
- 4.3 Global Motion Graphics Service Key Players Headquarters & Area Served
- 4.4 Global Motion Graphics Service Players, Product Type & Application
- 4.5 Global Motion Graphics Service Players Establishment Date
- 4.6 Market Competitive Analysis
- 4.6.1 Global Motion Graphics Service Market CR5 and HHI
- 4.6.3 2025 Motion Graphics Service Tier 1, Tier 2, and Tier 3
5 Motion Graphics Service Market Size by Type
- 5.1 Global Motion Graphics Service Revenue by Type (2021 VS 2025 VS 2032)
- 5.2 Global Motion Graphics Service Revenue by Type (2021-2032)
- 5.3 Global Motion Graphics Service Revenue Market Share by Type (2021-2032)
6 Motion Graphics Service Market Size by Application
- 6.1 Global Motion Graphics Service Revenue by Application (2021 VS 2025 VS 2032)
- 6.2 Global Motion Graphics Service Revenue by Application (2021-2032)
- 6.3 Global Motion Graphics Service Revenue Market Share by Application (2021-2032)
7 Company Profiles
- 7.1 Creamy Animation
- 7.1.1 Creamy Animation Company Information
- 7.1.2 Creamy Animation Business Overview
- 7.1.3 Creamy Animation Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.1.4 Creamy Animation Motion Graphics Service Product Portfolio
- 7.1.5 Creamy Animation Recent Developments
- 7.2 Superside
- 7.2.1 Superside Company Information
- 7.2.2 Superside Business Overview
- 7.2.3 Superside Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.2.4 Superside Motion Graphics Service Product Portfolio
- 7.2.5 Superside Recent Developments
- 7.3 Design Pickle
- 7.3.1 Design Pickle Company Information
- 7.3.2 Design Pickle Business Overview
- 7.3.3 Design Pickle Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.3.4 Design Pickle Motion Graphics Service Product Portfolio
- 7.3.5 Design Pickle Recent Developments
- 7.4 Wow-How
- 7.4.1 Wow-How Company Information
- 7.4.2 Wow-How Business Overview
- 7.4.3 Wow-How Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.4.4 Wow-How Motion Graphics Service Product Portfolio
- 7.4.5 Wow-How Recent Developments
- 7.5 Designity
- 7.5.1 Designity Company Information
- 7.5.2 Designity Business Overview
- 7.5.3 Designity Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.5.4 Designity Motion Graphics Service Product Portfolio
- 7.5.5 Designity Recent Developments
- 7.6 Vidico
- 7.6.1 Vidico Company Information
- 7.6.2 Vidico Business Overview
- 7.6.3 Vidico Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.6.4 Vidico Motion Graphics Service Product Portfolio
- 7.6.5 Vidico Recent Developments
- 7.7 NinjaPromo
- 7.7.1 NinjaPromo Company Information
- 7.7.2 NinjaPromo Business Overview
- 7.7.3 NinjaPromo Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.7.4 NinjaPromo Motion Graphics Service Product Portfolio
- 7.7.5 NinjaPromo Recent Developments
- 7.8 Kevuru Games
- 7.8.1 Kevuru Games Company Information
- 7.8.2 Kevuru Games Business Overview
- 7.8.3 Kevuru Games Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.8.4 Kevuru Games Motion Graphics Service Product Portfolio
- 7.8.5 Kevuru Games Recent Developments
- 7.9 Innowise
- 7.9.1 Innowise Company Information
- 7.9.2 Innowise Business Overview
- 7.9.3 Innowise Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.9.4 Innowise Motion Graphics Service Product Portfolio
- 7.9.5 Innowise Recent Developments
- 7.10 Covalent
- 7.10.1 Covalent Company Information
- 7.10.2 Covalent Business Overview
- 7.10.3 Covalent Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.10.4 Covalent Motion Graphics Service Product Portfolio
- 7.10.5 Covalent Recent Developments
- 7.11 Duck Design
- 7.11.1 Duck Design Company Information
- 7.11.2 Duck Design Business Overview
- 7.11.3 Duck Design Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.11.4 Duck Design Motion Graphics Service Product Portfolio
- 7.11.5 Duck Design Recent Developments
- 7.12 BuzzFlick
- 7.12.1 BuzzFlick Company Information
- 7.12.2 BuzzFlick Business Overview
- 7.12.3 BuzzFlick Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.12.4 BuzzFlick Motion Graphics Service Product Portfolio
- 7.12.5 BuzzFlick Recent Developments
- 7.13 Reel Unlimited
- 7.13.1 Reel Unlimited Company Information
- 7.13.2 Reel Unlimited Business Overview
- 7.13.3 Reel Unlimited Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.13.4 Reel Unlimited Motion Graphics Service Product Portfolio
- 7.13.5 Reel Unlimited Recent Developments
- 7.14 Frantic
- 7.14.1 Frantic Company Information
- 7.14.2 Frantic Business Overview
- 7.14.3 Frantic Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.14.4 Frantic Motion Graphics Service Product Portfolio
- 7.14.5 Frantic Recent Developments
- 7.15 Broadcast2World
- 7.15.1 Broadcast2World Company Information
- 7.15.2 Broadcast2World Business Overview
- 7.15.3 Broadcast2World Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.15.4 Broadcast2World Motion Graphics Service Product Portfolio
- 7.15.5 Broadcast2World Recent Developments
- 7.16 Meetanshi
- 7.16.1 Meetanshi Company Information
- 7.16.2 Meetanshi Business Overview
- 7.16.3 Meetanshi Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.16.4 Meetanshi Motion Graphics Service Product Portfolio
- 7.16.5 Meetanshi Recent Developments
- 7.17 Penji
- 7.17.1 Penji Company Information
- 7.17.2 Penji Business Overview
- 7.17.3 Penji Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.17.4 Penji Motion Graphics Service Product Portfolio
- 7.17.5 Penji Recent Developments
- 7.18 Onix-Systems
- 7.18.1 Onix-Systems Company Information
- 7.18.2 Onix-Systems Business Overview
- 7.18.3 Onix-Systems Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.18.4 Onix-Systems Motion Graphics Service Product Portfolio
- 7.18.5 Onix-Systems Recent Developments
- 7.19 Flatworld Solutions
- 7.19.1 Flatworld Solutions Company Information
- 7.19.2 Flatworld Solutions Business Overview
- 7.19.3 Flatworld Solutions Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.19.4 Flatworld Solutions Motion Graphics Service Product Portfolio
- 7.19.5 Flatworld Solutions Recent Developments
- 7.20 FEVR
- 7.20.1 FEVR Company Information
- 7.20.2 FEVR Business Overview
- 7.20.3 FEVR Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.20.4 FEVR Motion Graphics Service Product Portfolio
- 7.20.5 FEVR Recent Developments
- 7.21 Hornet
- 7.21.1 Hornet Company Information
- 7.21.2 Hornet Business Overview
- 7.21.3 Hornet Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.21.4 Hornet Motion Graphics Service Product Portfolio
- 7.21.5 Hornet Recent Developments
- 7.22 Axolman
- 7.22.1 Axolman Company Information
- 7.22.2 Axolman Business Overview
- 7.22.3 Axolman Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.22.4 Axolman Motion Graphics Service Product Portfolio
- 7.22.5 Axolman Recent Developments
- 7.23 Switch.us
- 7.23.1 Switch.us Company Information
- 7.23.2 Switch.us Business Overview
- 7.23.3 Switch.us Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.23.4 Switch.us Motion Graphics Service Product Portfolio
- 7.23.5 Switch.us Recent Developments
- 7.24 Explainify
- 7.24.1 Explainify Company Information
- 7.24.2 Explainify Business Overview
- 7.24.3 Explainify Motion Graphics Service Revenue and Gross Margin (2021-2026)
- 7.24.4 Explainify Motion Graphics Service Product Portfolio
- 7.24.5 Explainify Recent Developments
8 North America
- 8.1 North America Motion Graphics Service Revenue (2021-2032)
- 8.2 North America Motion Graphics Service Revenue by Type (2021-2032)
- 8.2.1 North America Motion Graphics Service Revenue by Type (2021-2026)
- 8.2.2 North America Motion Graphics Service Revenue by Type (2027-2032)
- 8.3 North America Motion Graphics Service Revenue Share by Type (2021-2032)
- 8.4 North America Motion Graphics Service Revenue by Application (2021-2032)
- 8.4.1 North America Motion Graphics Service Revenue by Application (2021-2026)
- 8.4.2 North America Motion Graphics Service Revenue by Application (2027-2032)
- 8.5 North America Motion Graphics Service Revenue Share by Application (2021-2032)
- 8.6 North America Motion Graphics Service Revenue by Country
- 8.6.1 North America Motion Graphics Service Revenue by Country (2021 VS 2025 VS 2032)
- 8.6.2 North America Motion Graphics Service Revenue by Country (2021-2026)
- 8.6.3 North America Motion Graphics Service Revenue by Country (2027-2032)
- 8.6.4 United States
- 8.6.5 Canada
- 8.6.6 Mexico
9 Europe
- 9.1 Europe Motion Graphics Service Revenue (2021-2032)
- 9.2 Europe Motion Graphics Service Revenue by Type (2021-2032)
- 9.2.1 Europe Motion Graphics Service Revenue by Type (2021-2026)
- 9.2.2 Europe Motion Graphics Service Revenue by Type (2027-2032)
- 9.3 Europe Motion Graphics Service Revenue Share by Type (2021-2032)
- 9.4 Europe Motion Graphics Service Revenue by Application (2021-2032)
- 9.4.1 Europe Motion Graphics Service Revenue by Application (2021-2026)
- 9.4.2 Europe Motion Graphics Service Revenue by Application (2027-2032)
- 9.5 Europe Motion Graphics Service Revenue Share by Application (2021-2032)
- 9.6 Europe Motion Graphics Service Revenue by Country
- 9.6.1 Europe Motion Graphics Service Revenue by Country (2021 VS 2025 VS 2032)
- 9.6.2 Europe Motion Graphics Service Revenue by Country (2021-2026)
- 9.6.3 Europe Motion Graphics Service Revenue by Country (2027-2032)
- 9.6.4 Germany
- 9.6.5 France
- 9.6.6 U.K.
- 9.6.7 Italy
- 9.6.8 Russia
- 9.6.9 Spain
- 9.6.10 Netherlands
- 9.6.11 Switzerland
- 9.6.12 Sweden
- 9.6.13 Poland
10 China
- 10.1 China Motion Graphics Service Revenue (2021-2032)
- 10.2 China Motion Graphics Service Revenue by Type (2021-2032)
- 10.2.1 China Motion Graphics Service Revenue by Type (2021-2026)
- 10.2.2 China Motion Graphics Service Revenue by Type (2027-2032)
- 10.3 China Motion Graphics Service Revenue Share by Type (2021-2032)
- 10.4 China Motion Graphics Service Revenue by Application (2021-2032)
- 10.4.1 China Motion Graphics Service Revenue by Application (2021-2026)
- 10.4.2 China Motion Graphics Service Revenue by Application (2027-2032)
- 10.5 China Motion Graphics Service Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
- 11.1 Asia Motion Graphics Service Revenue (2021-2032)
- 11.2 Asia Motion Graphics Service Revenue by Type (2021-2032)
- 11.2.1 Asia Motion Graphics Service Revenue by Type (2021-2026)
- 11.2.2 Asia Motion Graphics Service Revenue by Type (2027-2032)
- 11.3 Asia Motion Graphics Service Revenue Share by Type (2021-2032)
- 11.4 Asia Motion Graphics Service Revenue by Application (2021-2032)
- 11.4.1 Asia Motion Graphics Service Revenue by Application (2021-2026)
- 11.4.2 Asia Motion Graphics Service Revenue by Application (2027-2032)
- 11.5 Asia Motion Graphics Service Revenue Share by Application (2021-2032)
- 11.6 Asia Motion Graphics Service Revenue by Country
- 11.6.1 Asia Motion Graphics Service Revenue by Country (2021 VS 2025 VS 2032)
- 11.6.2 Asia Motion Graphics Service Revenue by Country (2021-2026)
- 11.6.3 Asia Motion Graphics Service Revenue by Country (2027-2032)
- 11.6.4 Japan
- 11.6.5 South Korea
- 11.6.6 India
- 11.6.7 Australia
- 11.6.8 Taiwan
- 11.6.9 Southeast Asia
12 South America, Middle East and Africa
- 12.1 SAMEA Motion Graphics Service Revenue (2021-2032)
- 12.2 SAMEA Motion Graphics Service Revenue by Type (2021-2032)
- 12.2.1 SAMEA Motion Graphics Service Revenue by Type (2021-2026)
- 12.2.2 SAMEA Motion Graphics Service Revenue by Type (2027-2032)
- 12.3 SAMEA Motion Graphics Service Revenue Share by Type (2021-2032)
- 12.4 SAMEA Motion Graphics Service Revenue by Application (2021-2032)
- 12.4.1 SAMEA Motion Graphics Service Revenue by Application (2021-2026)
- 12.4.2 SAMEA Motion Graphics Service Revenue by Application (2027-2032)
- 12.5 SAMEA Motion Graphics Service Revenue Share by Application (2021-2032)
- 12.6 SAMEA Motion Graphics Service Revenue by Country
- 12.6.1 SAMEA Motion Graphics Service Revenue by Country (2021 VS 2025 VS 2032)
- 12.6.2 SAMEA Motion Graphics Service Revenue by Country (2021-2026)
- 12.6.3 SAMEA Motion Graphics Service Revenue by Country (2027-2032)
- 12.6.4 Brazil
- 12.6.5 Argentina
- 12.6.6 Chile
- 12.6.7 Colombia
- 12.6.8 Peru
- 12.6.9 Saudi Arabia
- 12.6.10 Israel
- 12.6.11 UAE
- 12.6.12 Turkey
- 12.6.13 Iran
- 12.6.14 Egypt
13 Concluding Insights
14 Appendix
- 14.1 Reasons for Doing This Study
- 14.2 Research Methodology
- 14.3 Research Process
- 14.4 Authors List of This Report
- 14.5 Data Source
- 14.5.1 Secondary Sources
- 14.5.2 Primary Sources
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