Selected research
Industry Research
Manga and Anime Licensing Industry Research Report 2026
Market perspective
The global Manga and Anime Licensing market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
North America: the Manga and Anime Licensing market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Manga and Anime Licensing market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Manga and Anime Licensing market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Manga and Anime Licensing include Kodansha, Sentai Filmwork, Crunchyroll, Yen Press, Panini Comics, Carlsen Comics, Anime Busience, VIZ Media and Funimation and among others; in 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
Read the full market overview
This report quantifies the global Manga and Anime Licensing market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Manga and Anime Licensing.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Manga and Anime Licensing Market by Company
Kodansha
Sentai Filmwork
Crunchyroll
Yen Press
Panini Comics
Carlsen Comics
Anime Busience
VIZ Media
Funimation
Seven Seas Entertainment
Manga and Anime Licensing Segment by Type
Publishing License
Digital Distribution License
Other
Manga and Anime Licensing Segment by Application
Large Enterprise
SMEs
Manga and Anime Licensing Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Manga and Anime Licensing market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Manga and Anime Licensing and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Manga and Anime Licensing.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Manga and Anime Licensing companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Publishing License
- Digital Distribution License
- Other
Applications
- Large Enterprise
- SMEs
Companies covered
- Kodansha
- Sentai Filmwork
- Crunchyroll
- Yen Press
- Panini Comics
- Carlsen Comics
- Anime Busience
- VIZ Media
- Funimation
- Seven Seas Entertainment
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Manga and Anime Licensing by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 Publishing License
- 2.2.3 Digital Distribution License
- 2.2.4 Other
- 2.3 Manga and Anime Licensing by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 Large Enterprise
- 2.3.3 SMEs
- 2.4 Assumptions and Limitations
3 Manga and Anime Licensing Breakdown Data by Type
- 3.1 Global Manga and Anime Licensing Historic Market Size by Type (2021-2026)
- 3.2 Global Manga and Anime Licensing Forecasted Market Size by Type (2027-2032)
4 Manga and Anime Licensing Breakdown Data by Application
- 4.1 Global Manga and Anime Licensing Historic Market Size by Application (2021-2026)
- 4.2 Global Manga and Anime Licensing Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global Manga and Anime Licensing Market Perspective (2021-2032)
- 5.2 Global Manga and Anime Licensing Growth Trends by Region
- 5.2.1 Global Manga and Anime Licensing Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 Manga and Anime Licensing Historic Market Size by Region (2021-2026)
- 5.2.3 Manga and Anime Licensing Forecasted Market Size by Region (2027-2032)
- 5.3 Manga and Anime Licensing Market Dynamics
- 5.3.1 Manga and Anime Licensing Industry Trends
- 5.3.2 Manga and Anime Licensing Market Drivers
- 5.3.3 Manga and Anime Licensing Market Challenges
- 5.3.4 Manga and Anime Licensing Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top Manga and Anime Licensing Players by Revenue
- 6.1.1 Global Top Manga and Anime Licensing Players by Revenue (2021-2026)
- 6.1.2 Global Manga and Anime Licensing Revenue Market Share by Players (2021-2026)
- 6.2 Global Manga and Anime Licensing Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Manga and Anime Licensing Head Office and Area Served
- 6.4 Global Manga and Anime Licensing Players, Product Type & Application
- 6.5 Global Manga and Anime Licensing Manufacturers Established Date
- 6.6 Global Manga and Anime Licensing Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America Manga and Anime Licensing Market Size (2021-2032)
- 7.2 North America Manga and Anime Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America Manga and Anime Licensing Market Size by Country (2021-2026)
- 7.4 North America Manga and Anime Licensing Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe Manga and Anime Licensing Market Size (2021-2032)
- 8.2 Europe Manga and Anime Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe Manga and Anime Licensing Market Size by Country (2021-2026)
- 8.4 Europe Manga and Anime Licensing Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific Manga and Anime Licensing Market Size (2021-2032)
- 9.2 Asia-Pacific Manga and Anime Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific Manga and Anime Licensing Market Size by Country (2021-2026)
- 9.4 Asia-Pacific Manga and Anime Licensing Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America Manga and Anime Licensing Market Size (2021-2032)
- 10.2 South America Manga and Anime Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America Manga and Anime Licensing Market Size by Country (2021-2026)
- 10.4 South America Manga and Anime Licensing Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa Manga and Anime Licensing Market Size (2021-2032)
- 11.2 Middle East & Africa Manga and Anime Licensing Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa Manga and Anime Licensing Market Size by Country (2021-2026)
- 11.4 Middle East & Africa Manga and Anime Licensing Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 Kodansha
- 12.1.1 Kodansha Company Information
- 12.1.2 Kodansha Business Overview
- 12.1.3 Kodansha Revenue in Manga and Anime Licensing Business (2021-2026)
- 12.1.4 Kodansha Manga and Anime Licensing Product Portfolio
- 12.1.5 Kodansha Recent Developments
- 12.2 Sentai Filmwork
- 12.2.1 Sentai Filmwork Company Information
- 12.2.2 Sentai Filmwork Business Overview
- 12.2.3 Sentai Filmwork Revenue in Manga and Anime Licensing Business (2021-2026)
- 12.2.4 Sentai Filmwork Manga and Anime Licensing Product Portfolio
- 12.2.5 Sentai Filmwork Recent Developments
- 12.3 Crunchyroll
- 12.3.1 Crunchyroll Company Information
- 12.3.2 Crunchyroll Business Overview
- 12.3.3 Crunchyroll Revenue in Manga and Anime Licensing Business (2021-2026)
- 12.3.4 Crunchyroll Manga and Anime Licensing Product Portfolio
- 12.3.5 Crunchyroll Recent Developments
- 12.4 Yen Press
- 12.4.1 Yen Press Company Information
- 12.4.2 Yen Press Business Overview
- 12.4.3 Yen Press Revenue in Manga and Anime Licensing Business (2021-2026)
- 12.4.4 Yen Press Manga and Anime Licensing Product Portfolio
- 12.4.5 Yen Press Recent Developments
- 12.5 Panini Comics
- 12.5.1 Panini Comics Company Information
- 12.5.2 Panini Comics Business Overview
- 12.5.3 Panini Comics Revenue in Manga and Anime Licensing Business (2021-2026)
- 12.5.4 Panini Comics Manga and Anime Licensing Product Portfolio
- 12.5.5 Panini Comics Recent Developments
- 12.6 Carlsen Comics
- 12.6.1 Carlsen Comics Company Information
- 12.6.2 Carlsen Comics Business Overview
- 12.6.3 Carlsen Comics Revenue in Manga and Anime Licensing Business (2021-2026)
- 12.6.4 Carlsen Comics Manga and Anime Licensing Product Portfolio
- 12.6.5 Carlsen Comics Recent Developments
- 12.7 Anime Busience
- 12.7.1 Anime Busience Company Information
- 12.7.2 Anime Busience Business Overview
- 12.7.3 Anime Busience Revenue in Manga and Anime Licensing Business (2021-2026)
- 12.7.4 Anime Busience Manga and Anime Licensing Product Portfolio
- 12.7.5 Anime Busience Recent Developments
- 12.8 VIZ Media
- 12.8.1 VIZ Media Company Information
- 12.8.2 VIZ Media Business Overview
- 12.8.3 VIZ Media Revenue in Manga and Anime Licensing Business (2021-2026)
- 12.8.4 VIZ Media Manga and Anime Licensing Product Portfolio
- 12.8.5 VIZ Media Recent Developments
- 12.9 Funimation
- 12.9.1 Funimation Company Information
- 12.9.2 Funimation Business Overview
- 12.9.3 Funimation Revenue in Manga and Anime Licensing Business (2021-2026)
- 12.9.4 Funimation Manga and Anime Licensing Product Portfolio
- 12.9.5 Funimation Recent Developments
- 12.10 Seven Seas Entertainment
- 12.10.1 Seven Seas Entertainment Company Information
- 12.10.2 Seven Seas Entertainment Business Overview
- 12.10.3 Seven Seas Entertainment Revenue in Manga and Anime Licensing Business (2021-2026)
- 12.10.4 Seven Seas Entertainment Manga and Anime Licensing Product Portfolio
- 12.10.5 Seven Seas Entertainment Recent Developments
13 Report Conclusion
14 Disclaimer
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