APO Research

APO RESEARCH · REPORT

Anime & Video Game Collectible Figures

Selected research

Industry Growth & Trends

Global Anime & Video Game Collectible Figures Industry Growth and Trends Forecast to 2032

Market perspective

The global Anime & Video Game Collectible Figures market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a CAGR of xx% over 2026-2032.

The North America market for Anime & Video Game Collectible Figures is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026-2032.

The Europe market for Anime & Video Game Collectible Figures is projected to increase from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026-2032.

Read the full market overview

The Asia Pacific market for Anime & Video Game Collectible Figures is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Leading global manufacturers of Anime & Video Game Collectible Figures include Bandai Spirits Co., Ltd., Good Smile Company, Inc., POP MART INTERNATIONAL GROUP LIMITED, 52TOYS, JoyToy, Queen Studios, ThreeA, Mattel, Inc. and Hasbro, Inc., among others. In 2025, the top three vendors together accounted for approximately % of global revenue.

Report Scope

This report provides a structured, data-driven view of the global Anime & Video Game Collectible Figures market, combining harmonized quantitative metrics with targeted qualitative insight to support business and growth strategy, market positioning, and capital allocation.

The Anime & Video Game Collectible Figures market size, estimates, and forecasts are presented in terms of sales volume (k units) and revenue (US$ million), with 2025 as the base year and historical and forecast data for 2021-2032. The report segments the global Anime & Video Game Collectible Figures market by Type, Application, region/country, and company, provides regional market sizes at the segment level, profiles the competitive landscape and key players and their market ranks, and reviews technology trends and new product developments relevant to Anime & Video Game Collectible Figures.

Key Companies & Market Share Insights

This section analyzes the strategies and performance of leading manufacturers in the global Anime & Video Game Collectible Figures market, including portfolio focus, innovation and product development, mergers and acquisitions, collaborations, and geographic expansion used to sustain or enhance competitive positions. It also summarizes recent corporate developments and key financial indicators and provides global revenue, price, and sales volume data by manufacturer for 2020-2025, enabling benchmarking of scale, pricing, and market share and supporting assessment of market concentration through indicators such as CR5 and CR10.

Anime & Video Game Collectible Figures Market by Company

Bandai Spirits Co., Ltd.

Good Smile Company, Inc.

POP MART INTERNATIONAL GROUP LIMITED

52TOYS

JoyToy

Queen Studios

ThreeA

Mattel, Inc.

Hasbro, Inc.

Spin Master Corp.

Mondo

Kotobukiya Co., Ltd.

MegaHouse Corporation

Kaiyodo Co., Ltd.

ALTER Co., Ltd.

Max Factory Inc.

FuRyu Corporation

Taito Corporation

SEGA FAVE CORPORATION

Square Enix Co., Ltd.

Prime 1 Studio Co., Ltd.

KADOKAWA CORPORATION

Aniplex Inc.

Medicos Entertainment Co., Ltd.

P.M. Office A Co., Ltd. / PLUM

Wave Corporation

BellFine Co., Ltd.

ques Q

Union Creative International Ltd.

Phat! Company

Flare Co., Ltd.

Hobby

Bushiroad Creative Inc.

Sentinel Co., Ltd.

Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS

MYETHOS LIMITED

Hobby Max

AniMester

Snail Shell Studio

RIBOSE

Reverse Studio

CCSTOYS

Hot Toys Limited

threezero

Storm Collectibles

Beast Kingdom Co., Ltd.

XM Studios Pte Ltd

Mighty Jaxx International Pte. Ltd.

Blitzway Co., Ltd.

5PRO Studio

Anime & Video Game Collectible Figures Segment by Type

Anime & Manga IP

Video Game IP

VTuber / Virtual Talent IP

Other / Mixed IP

Anime & Video Game Collectible Figures Segment by Application

Scale Figures

Articulated Action Figures

Premium Statues

Prize & Entry Collectibles

Anime & Video Game Collectible Figures Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime & Video Game Collectible Figures market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Anime & Video Game Collectible Figures and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime & Video Game Collectible Figures.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the study scope of this report, executive summary of market segments by type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.

Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Anime & Video Game Collectible Figures manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.

Chapter 4: Sales, revenue of Anime & Video Game Collectible Figures in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.

Chapter 5: Introduces market segments by application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.

Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.

Chapter 12: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics.

Chapter 13: Concluding Insights of the report.

More report detail

Tables and figures
List of Tables Table 1. Major Company of Anime & Manga IP Table 2. Major Company of Video Game IP Table 3. Major Company of VTuber / Virtual Talent IP Table 4. Major Company of Other / Mixed IP Table 5. Global Anime & Video Game Collectible Figures Sales by Type (2021 VS 2025 VS 2032) & (US$ Million) Table 6. Global Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (k units) Table 7. Global Anime & Video Game Collectible Figures Sales Market Share in Volume by Type (2021-2026) Table 8. Global Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (US$ Million) Table 9. Global Anime & Video Game Collectible Figures Sales Market Share in Value by Type (2021-2026) Table 10. Global Anime & Video Game Collectible Figures Price by Type (2021-2026) & (USD/unit) Table 11. Global Anime & Video Game Collectible Figures Sales by Type (2027-2032) & (k units) Table 12. Global Anime & Video Game Collectible Figures Sales Market Share in Volume by Type (2027-2032) Table 13. Global Anime & Video Game Collectible Figures Sales by Type (2027-2032) & (US$ Million) Table 14. Global Anime & Video Game Collectible Figures Sales Market Share in Value by Type (2027-2032) Table 15. Global Anime & Video Game Collectible Figures Price by Type (2027-2032) & (USD/unit) Table 16. North America Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (k units) Table 17. North America Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (US$ Million) Table 18. Europe Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (k units) Table 19. Europe Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (US$ Million) Table 20. Asia-Pacific Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (k units) Table 21. Asia-Pacific Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (US$ Million) Table 22. Latin America Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (k units) Table 23. Latin America Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (US$ Million) Table 24. Middle East and Africa Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (k units) Table 25. Middle East and Africa Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (US$ Million) Table 26. Anime & Video Game Collectible Figures Industry Trends Table 27. Anime & Video Game Collectible Figures Industry Drivers Table 28. Anime & Video Game Collectible Figures Industry Opportunities and Challenges Table 29. Anime & Video Game Collectible Figures Industry Restraints Table 30. Global Anime & Video Game Collectible Figures Sales Revenue by Company (US$ Million) & (2021-2026) Table 31. Global Anime & Video Game Collectible Figures Revenue Market Share by Company (2021-2026) Table 32. Global Anime & Video Game Collectible Figures Sales by Company (2021-2026) & (k units) Table 33. Global Anime & Video Game Collectible Figures Sales Share by Company (2021-2026) Table 34. Global Anime & Video Game Collectible Figures Market Price by Company (2021-2026) & (USD/unit) Table 35. Global Anime & Video Game Collectible Figures Industry Company Ranking, 2024 VS 2025 VS 2026 Table 36. Global Anime & Video Game Collectible Figures Major Company Production Sites and Headquarters Table 37. Global Anime & Video Game Collectible Figures Company, Product Type & Application Table 38. Global Anime & Video Game Collectible Figures Company Establishment Date Table 39. Global Company Market Concentration Ratio (CR5 and HHI) Table 40. Global Anime & Video Game Collectible Figures by Company Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 41. Global Anime & Video Game Collectible Figures Market Size Comparison by Region (US$ Million): 2021 VS 2025 VS 2032 Table 42. Global Anime & Video Game Collectible Figures Sales by Region (2021-2026) & (k units) Table 43. Global Anime & Video Game Collectible Figures Sales Market Share in Volume by Region (2021-2026) Table 44. Global Anime & Video Game Collectible Figures Sales by Region (2021-2026) & (US$ Million) Table 45. Global Anime & Video Game Collectible Figures Sales Market Share in Value by Region (2021-2026) Table 46. Global Anime & Video Game Collectible Figures Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 47. Global Anime & Video Game Collectible Figures Sales by Region (2027-2032) & (k units) Table 48. Global Anime & Video Game Collectible Figures Sales Market Share in Volume by Region (2027-2032) Table 49. Global Anime & Video Game Collectible Figures Sales by Region (2027-2032) & (US$ Million) Table 50. Global Anime & Video Game Collectible Figures Sales Market Share in Value by Region (2027-2032) Table 51. Global Anime & Video Game Collectible Figures Sales (k units), Value (US$ Million), Price (USD/unit) and Gross Margin (2027-2032) Table 52. Global Anime & Video Game Collectible Figures Sales by Application (2021 VS 2025 VS 2032) & (US$ Million) Table 53. Global Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (k units) Table 54. Global Anime & Video Game Collectible Figures Sales Market Share in Volume by Application (2021-2026) Table 55. Global Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (US$ Million) Table 56. Global Anime & Video Game Collectible Figures Sales Market Share in Value by Application (2021-2026) Table 57. Global Anime & Video Game Collectible Figures Price by Application (2021-2026) & (USD/unit) Table 58. Global Anime & Video Game Collectible Figures Sales by Application (2027-2032) & (k units) Table 59. Global Anime & Video Game Collectible Figures Sales Market Share in Volume by Application (2027-2032) Table 60. Global Anime & Video Game Collectible Figures Sales by Application (2027-2032) & (US$ Million) Table 61. Global Anime & Video Game Collectible Figures Sales Market Share in Value by Application (2027-2032) Table 62. Global Anime & Video Game Collectible Figures Price by Application (2027-2032) & (USD/unit) Table 63. North America Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (k units) Table 64. North America Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (US$ Million) Table 65. Europe Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (k units) Table 66. Europe Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (US$ Million) Table 67. Asia-Pacific Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (k units) Table 68. Asia-Pacific Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (US$ Million) Table 69. Latin America Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (k units) Table 70. Latin America Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (US$ Million) Table 71. Middle East and Africa Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (k units) Table 72. Middle East and Africa Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (US$ Million) Table 73. Bandai Spirits Co., Ltd. Company Information Table 74. Bandai Spirits Co., Ltd. Business Overview Table 75. Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 76. Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 77. Bandai Spirits Co., Ltd. Recent Development Table 78. Good Smile Company, Inc. Company Information Table 79. Good Smile Company, Inc. Business Overview Table 80. Good Smile Company, Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 81. Good Smile Company, Inc. Anime & Video Game Collectible Figures Product Portfolio Table 82. Good Smile Company, Inc. Recent Development Table 83. POP MART INTERNATIONAL GROUP LIMITED Company Information Table 84. POP MART INTERNATIONAL GROUP LIMITED Business Overview Table 85. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 86. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Product Portfolio Table 87. POP MART INTERNATIONAL GROUP LIMITED Recent Development Table 88. 52TOYS Company Information Table 89. 52TOYS Business Overview Table 90. 52TOYS Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 91. 52TOYS Anime & Video Game Collectible Figures Product Portfolio Table 92. 52TOYS Recent Development Table 93. JoyToy Company Information Table 94. JoyToy Business Overview Table 95. JoyToy Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 96. JoyToy Anime & Video Game Collectible Figures Product Portfolio Table 97. JoyToy Recent Development Table 98. Queen Studios Company Information Table 99. Queen Studios Business Overview Table 100. Queen Studios Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 101. Queen Studios Anime & Video Game Collectible Figures Product Portfolio Table 102. Queen Studios Recent Development Table 103. ThreeA Company Information Table 104. ThreeA Business Overview Table 105. ThreeA Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 106. ThreeA Anime & Video Game Collectible Figures Product Portfolio Table 107. ThreeA Recent Development Table 108. Mattel, Inc. Company Information Table 109. Mattel, Inc. Business Overview Table 110. Mattel, Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 111. Mattel, Inc. Anime & Video Game Collectible Figures Product Portfolio Table 112. Mattel, Inc. Recent Development Table 113. Hasbro, Inc. Company Information Table 114. Hasbro, Inc. Business Overview Table 115. Hasbro, Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 116. Hasbro, Inc. Anime & Video Game Collectible Figures Product Portfolio Table 117. Hasbro, Inc. Recent Development Table 118. Spin Master Corp. Company Information Table 119. Spin Master Corp. Business Overview Table 120. Spin Master Corp. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 121. Spin Master Corp. Anime & Video Game Collectible Figures Product Portfolio Table 122. Spin Master Corp. Recent Development Table 123. Mondo Company Information Table 124. Mondo Business Overview Table 125. Mondo Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 126. Mondo Anime & Video Game Collectible Figures Product Portfolio Table 127. Mondo Recent Development Table 128. Kotobukiya Co., Ltd. Company Information Table 129. Kotobukiya Co., Ltd. Business Overview Table 130. Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 131. Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 132. Kotobukiya Co., Ltd. Recent Development Table 133. MegaHouse Corporation Company Information Table 134. MegaHouse Corporation Business Overview Table 135. MegaHouse Corporation Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 136. MegaHouse Corporation Anime & Video Game Collectible Figures Product Portfolio Table 137. MegaHouse Corporation Recent Development Table 138. Kaiyodo Co., Ltd. Company Information Table 139. Kaiyodo Co., Ltd. Business Overview Table 140. Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 141. Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 142. Kaiyodo Co., Ltd. Recent Development Table 143. ALTER Co., Ltd. Company Information Table 144. ALTER Co., Ltd. Business Overview Table 145. ALTER Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 146. ALTER Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 147. ALTER Co., Ltd. Recent Development Table 148. Max Factory Inc. Company Information Table 149. Max Factory Inc. Business Overview Table 150. Max Factory Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 151. Max Factory Inc. Anime & Video Game Collectible Figures Product Portfolio Table 152. Max Factory Inc. Recent Development Table 153. FuRyu Corporation Company Information Table 154. FuRyu Corporation Business Overview Table 155. FuRyu Corporation Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 156. FuRyu Corporation Anime & Video Game Collectible Figures Product Portfolio Table 157. FuRyu Corporation Recent Development Table 158. Taito Corporation Company Information Table 159. Taito Corporation Business Overview Table 160. Taito Corporation Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 161. Taito Corporation Anime & Video Game Collectible Figures Product Portfolio Table 162. Taito Corporation Recent Development Table 163. SEGA FAVE CORPORATION Company Information Table 164. SEGA FAVE CORPORATION Business Overview Table 165. SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 166. SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Product Portfolio Table 167. SEGA FAVE CORPORATION Recent Development Table 168. Square Enix Co., Ltd. Company Information Table 169. Square Enix Co., Ltd. Business Overview Table 170. Square Enix Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 171. Square Enix Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 172. Square Enix Co., Ltd. Recent Development Table 173. Prime 1 Studio Co., Ltd. Company Information Table 174. Prime 1 Studio Co., Ltd. Business Overview Table 175. Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 176. Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 177. Prime 1 Studio Co., Ltd. Recent Development Table 178. KADOKAWA CORPORATION Company Information Table 179. KADOKAWA CORPORATION Business Overview Table 180. KADOKAWA CORPORATION Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 181. KADOKAWA CORPORATION Anime & Video Game Collectible Figures Product Portfolio Table 182. KADOKAWA CORPORATION Recent Development Table 183. Aniplex Inc. Company Information Table 184. Aniplex Inc. Business Overview Table 185. Aniplex Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 186. Aniplex Inc. Anime & Video Game Collectible Figures Product Portfolio Table 187. Aniplex Inc. Recent Development Table 188. Medicos Entertainment Co., Ltd. Company Information Table 189. Medicos Entertainment Co., Ltd. Business Overview Table 190. Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 191. Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 192. Medicos Entertainment Co., Ltd. Recent Development Table 193. P.M. Office A Co., Ltd. / PLUM Company Information Table 194. P.M. Office A Co., Ltd. / PLUM Business Overview Table 195. P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 196. P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Product Portfolio Table 197. P.M. Office A Co., Ltd. / PLUM Recent Development Table 198. Wave Corporation Company Information Table 199. Wave Corporation Business Overview Table 200. Wave Corporation Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 201. Wave Corporation Anime & Video Game Collectible Figures Product Portfolio Table 202. Wave Corporation Recent Development Table 203. BellFine Co., Ltd. Company Information Table 204. BellFine Co., Ltd. Business Overview Table 205. BellFine Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 206. BellFine Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 207. BellFine Co., Ltd. Recent Development Table 208. ques Q Company Information Table 209. ques Q Business Overview Table 210. ques Q Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 211. ques Q Anime & Video Game Collectible Figures Product Portfolio Table 212. ques Q Recent Development Table 213. Union Creative International Ltd. Company Information Table 214. Union Creative International Ltd. Business Overview Table 215. Union Creative International Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 216. Union Creative International Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 217. Union Creative International Ltd. Recent Development Table 218. Phat! Company Company Information Table 219. Phat! Company Business Overview Table 220. Phat! Company Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 221. Phat! Company Anime & Video Game Collectible Figures Product Portfolio Table 222. Phat! Company Recent Development Table 223. Flare Co., Ltd. Company Information Table 224. Flare Co., Ltd. Business Overview Table 225. Flare Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 226. Flare Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 227. Flare Co., Ltd. Recent Development Table 228. Hobby Company Information Table 229. Hobby Business Overview Table 230. Hobby Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 231. Hobby Anime & Video Game Collectible Figures Product Portfolio Table 232. Hobby Recent Development Table 233. Bushiroad Creative Inc. Company Information Table 234. Bushiroad Creative Inc. Business Overview Table 235. Bushiroad Creative Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 236. Bushiroad Creative Inc. Anime & Video Game Collectible Figures Product Portfolio Table 237. Bushiroad Creative Inc. Recent Development Table 238. Sentinel Co., Ltd. Company Information Table 239. Sentinel Co., Ltd. Business Overview Table 240. Sentinel Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 241. Sentinel Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 242. Sentinel Co., Ltd. Recent Development Table 243. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Company Information Table 244. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Business Overview Table 245. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 246. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Product Portfolio Table 247. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Recent Development Table 248. MYETHOS LIMITED Company Information Table 249. MYETHOS LIMITED Business Overview Table 250. MYETHOS LIMITED Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 251. MYETHOS LIMITED Anime & Video Game Collectible Figures Product Portfolio Table 252. MYETHOS LIMITED Recent Development Table 253. Hobby Max Company Information Table 254. Hobby Max Business Overview Table 255. Hobby Max Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 256. Hobby Max Anime & Video Game Collectible Figures Product Portfolio Table 257. Hobby Max Recent Development Table 258. AniMester Company Information Table 259. AniMester Business Overview Table 260. AniMester Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 261. AniMester Anime & Video Game Collectible Figures Product Portfolio Table 262. AniMester Recent Development Table 263. Snail Shell Studio Company Information Table 264. Snail Shell Studio Business Overview Table 265. Snail Shell Studio Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 266. Snail Shell Studio Anime & Video Game Collectible Figures Product Portfolio Table 267. Snail Shell Studio Recent Development Table 268. RIBOSE Company Information Table 269. RIBOSE Business Overview Table 270. RIBOSE Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 271. RIBOSE Anime & Video Game Collectible Figures Product Portfolio Table 272. RIBOSE Recent Development Table 273. North America Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country (k units): 2021 VS 2025 VS 2032 Table 274. North America Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 275. North America Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2026) Table 276. North America Anime & Video Game Collectible Figures Sales Forecast by Country (2027-2032) & (k units) Table 277. North America Anime & Video Game Collectible Figures Sales Market Share Forecast by Country (2027-2032) Table 278. North America Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country (US$ Million): 2021 VS 2025 VS 2032 Table 279. North America Anime & Video Game Collectible Figures Market Size by Country (2021-2026) & (US$ Million) Table 280. North America Anime & Video Game Collectible Figures Market Share by Country (2021-2026) Table 281. North America Anime & Video Game Collectible Figures Market Size Forecast by Country (2027-2032) & (US$ Million) Table 282. North America Anime & Video Game Collectible Figures Market Share Forecast by Country (2027-2032) Table 283. Europe Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country (k units): 2021 VS 2025 VS 2032 Table 284. Europe Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 285. Europe Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2026) Table 286. Europe Anime & Video Game Collectible Figures Sales Forecast by Country (2027-2032) & (k units) Table 287. Europe Anime & Video Game Collectible Figures Sales Market Share Forecast by Country (2027-2032) Table 288. Europe Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country (US$ Million): 2021 VS 2025 VS 2032 Table 289. Europe Anime & Video Game Collectible Figures Market Size by Country (2021-2026) & (US$ Million) Table 290. Europe Anime & Video Game Collectible Figures Market Share by Country (2021-2026) Table 291. Europe Anime & Video Game Collectible Figures Market Size Forecast by Country (2027-2032) & (US$ Million) Table 292. Europe Anime & Video Game Collectible Figures Market Share Forecast by Country (2027-2032) Table 293. Asia-Pacific Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country (k units): 2021 VS 2025 VS 2032 Table 294. Asia-Pacific Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 295. Asia-Pacific Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2026) Table 296. Asia-Pacific Anime & Video Game Collectible Figures Sales Forecast by Country (2027-2032) & (k units) Table 297. Asia-Pacific Anime & Video Game Collectible Figures Sales Market Share Forecast by Country (2027-2032) Table 298. Asia-Pacific Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country (US$ Million): 2021 VS 2025 VS 2032 Table 299. Asia-Pacific Anime & Video Game Collectible Figures Market Size by Country (2021-2026) & (US$ Million) Table 300. Asia-Pacific Anime & Video Game Collectible Figures Market Share by Country (2021-2026) Table 301. Asia-Pacific Anime & Video Game Collectible Figures Market Size Forecast by Country (2027-2032) & (US$ Million) Table 302. Asia-Pacific Anime & Video Game Collectible Figures Market Share Forecast by Country (2027-2032) Table 303. Latin America Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country (k units): 2021 VS 2025 VS 2032 Table 304. Latin America Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 305. Latin America Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2026) Table 306. Latin America Anime & Video Game Collectible Figures Sales Forecast by Country (2027-2032) & (k units) Table 307. Latin America Anime & Video Game Collectible Figures Sales Market Share Forecast by Country (2027-2032) Table 308. Latin America Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country (US$ Million): 2021 VS 2025 VS 2032 Table 309. Latin America Anime & Video Game Collectible Figures Market Size by Country (2021-2026) & (US$ Million) Table 310. Latin America Anime & Video Game Collectible Figures Market Share by Country (2021-2026) Table 311. Latin America Anime & Video Game Collectible Figures Market Size Forecast by Country (2027-2032) & (US$ Million) Table 312. Latin America Anime & Video Game Collectible Figures Market Share Forecast by Country (2027-2032) Table 313. Middle East and Africa Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country (k units): 2021 VS 2025 VS 2032 Table 314. Middle East and Africa Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 315. Middle East and Africa Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2026) Table 316. Middle East and Africa Anime & Video Game Collectible Figures Sales Forecast by Country (2027-2032) & (k units) Table 317. Middle East and Africa Anime & Video Game Collectible Figures Sales Market Share Forecast by Country (2027-2032) Table 318. Middle East and Africa Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country (US$ Million): 2021 VS 2025 VS 2032 Table 319. Middle East and Africa Anime & Video Game Collectible Figures Market Size by Country (2021-2026) & (US$ Million) Table 320. Middle East and Africa Anime & Video Game Collectible Figures Market Share by Country (2021-2026) Table 321. Middle East and Africa Anime & Video Game Collectible Figures Market Size Forecast by Country (2027-2032) & (US$ Million) Table 322. Middle East and Africa Anime & Video Game Collectible Figures Market Share Forecast by Country (2027-2032) Table 323. Key Raw Materials Table 324. Raw Materials Key Suppliers Table 325. Anime & Video Game Collectible Figures Distributors List Table 326. Anime & Video Game Collectible Figures Customers List Table 327. Research Programs/Design for This Report Table 328. Authors List of This Report Table 329. Secondary Sources Table 330. Primary Sources List of Figures Figure 1. Anime & Video Game Collectible Figures Image Figure 2. Global Anime & Video Game Collectible Figures Market Size (US$ Million), 2021 VS 2025 VS 2032 Figure 3. Global Anime & Video Game Collectible Figures Market Size (2021-2032) & (US$ Million) Figure 4. Global Anime & Video Game Collectible Figures Sales (2021-2032) & (k units) Figure 5. Anime & Manga IP Image Figure 6. Global Anime & Manga IP Sales YoY Growth (2021-2032) & (k units) Figure 7. Video Game IP Image Figure 8. Global Video Game IP Sales YoY Growth (2021-2032) & (k units) Figure 9. VTuber / Virtual Talent IP Image Figure 10. Global VTuber / Virtual Talent IP Sales YoY Growth (2021-2032) & (k units) Figure 11. Other / Mixed IP Image Figure 12. Global Other / Mixed IP Sales YoY Growth (2021-2032) & (k units) Figure 13. Global Anime & Video Game Collectible Figures Market Size Overview by Type (2021-2032) & (US$ Million) Figure 14. Global Anime & Video Game Collectible Figures Market Share by Type 2025 VS 2032 Figure 15. North America Anime & Video Game Collectible Figures Sales Market Share in Volume by Type in 2025 Figure 16. North America Anime & Video Game Collectible Figures Sales Market Share in Value by Type in 2025 Figure 17. Europe Anime & Video Game Collectible Figures Sales Market Share in Volume by Type in 2025 Figure 18. Europe Anime & Video Game Collectible Figures Sales Market Share in Value by Type in 2025 Figure 19. Asia-Pacific Anime & Video Game Collectible Figures Sales Market Share in Volume by Type in 2025 Figure 20. Asia-Pacific Anime & Video Game Collectible Figures Sales Market Share in Value by Type in 2025 Figure 21. Latin America Anime & Video Game Collectible Figures Sales Market Share in Volume by Type in 2025 Figure 22. Latin America Anime & Video Game Collectible Figures Sales Market Share in Value by Type in 2025 Figure 23. Middle East and Africa Anime & Video Game Collectible Figures Sales Market Share in Volume by Type in 2025 Figure 24. Middle East and Africa Anime & Video Game Collectible Figures Sales Market Share in Value by Type in 2025 F

Scope & coverage.

Types
  • Anime & Manga IP
  • Video Game IP
  • VTuber / Virtual Talent IP
  • Other / Mixed IP
Applications
  • Scale Figures
  • Articulated Action Figures
  • Premium Statues
  • Prize & Entry Collectibles
Companies covered
  • Bandai Spirits Co., Ltd.
  • Good Smile Company, Inc.
  • POP MART INTERNATIONAL GROUP LIMITED
  • 52TOYS
  • JoyToy
  • Queen Studios
  • ThreeA
  • Mattel, Inc.
  • Hasbro, Inc.
  • Spin Master Corp.
  • Mondo
  • Kotobukiya Co., Ltd.
  • MegaHouse Corporation
  • Kaiyodo Co., Ltd.
  • ALTER Co., Ltd.
  • Max Factory Inc.
  • FuRyu Corporation
  • Taito Corporation
  • SEGA FAVE CORPORATION
  • Square Enix Co., Ltd.
  • Prime 1 Studio Co., Ltd.
  • KADOKAWA CORPORATION
  • Aniplex Inc.
  • Medicos Entertainment Co., Ltd.
  • P.M. Office A Co., Ltd. / PLUM
  • Wave Corporation
  • BellFine Co., Ltd.
  • ques Q
  • Union Creative International Ltd.
  • Phat! Company
  • Flare Co., Ltd.
  • Hobby
  • Bushiroad Creative Inc.
  • Sentinel Co., Ltd.
  • Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
  • MYETHOS LIMITED
  • Hobby Max
  • AniMester
  • Snail Shell Studio
  • RIBOSE
  • Reverse Studio
  • CCSTOYS
  • Hot Toys Limited
  • threezero
  • Storm Collectibles
  • Beast Kingdom Co., Ltd.
  • XM Studios Pte Ltd
  • Mighty Jaxx International Pte. Ltd.
  • Blitzway Co., Ltd.
  • 5PRO Studio

Inside the report.

1 Market Overview
  1. 1.1 Product Definition
  2. 1.2 Global Market Growth Prospects
  3. 1.2.1 Global Anime & Video Game Collectible Figures Market Size Estimates and Forecasts (2021-2032)
  4. 1.2.2 Global Anime & Video Game Collectible Figures Sales Estimates and Forecasts (2021-2032)
  5. 1.3 Anime & Video Game Collectible Figures Market by Type
  6. 1.3.1 Anime & Manga IP
  7. 1.3.2 Video Game IP
  8. 1.3.3 VTuber / Virtual Talent IP
  9. 1.3.4 Other / Mixed IP
  10. 1.4 Global Anime & Video Game Collectible Figures Market Size by Type
  11. 1.4.1 Global Anime & Video Game Collectible Figures Market Size Overview by Type (2021-2032)
  12. 1.4.2 Global Anime & Video Game Collectible Figures Historic Market Size Review by Type (2021-2026)
  13. 1.4.3 Global Anime & Video Game Collectible Figures Forecasted Market Size by Type (2027-2032)
  14. 1.5 Key Regions Market Size by Type
  15. 1.5.1 North America Anime & Video Game Collectible Figures Sales Breakdown by Type (2021-2026)
  16. 1.5.2 Europe Anime & Video Game Collectible Figures Sales Breakdown by Type (2021-2026)
  17. 1.5.3 Asia-Pacific Anime & Video Game Collectible Figures Sales Breakdown by Type (2021-2026)
  18. 1.5.4 South America Anime & Video Game Collectible Figures Sales Breakdown by Type (2021-2026)
  19. 1.5.5 Middle East and Africa Anime & Video Game Collectible Figures Sales Breakdown by Type (2021-2026)
2 Global Market Dynamics
  1. 2.1 Anime & Video Game Collectible Figures Industry Trends
  2. 2.2 Anime & Video Game Collectible Figures Industry Drivers
  3. 2.3 Anime & Video Game Collectible Figures Industry Opportunities and Challenges
  4. 2.4 Anime & Video Game Collectible Figures Industry Restraints
3 Market Competitive Landscape by Company
  1. 3.1 Global Top Players by Anime & Video Game Collectible Figures Revenue (2021-2026)
  2. 3.2 Global Top Players by Anime & Video Game Collectible Figures Sales (2021-2026)
  3. 3.3 Global Top Players by Anime & Video Game Collectible Figures Price (2021-2026)
  4. 3.4 Global Anime & Video Game Collectible Figures Industry Company Ranking, 2024 VS 2025 VS 2026
  5. 3.5 Global Anime & Video Game Collectible Figures Major Company Production Sites & Headquarters
  6. 3.6 Global Anime & Video Game Collectible Figures Company, Product Type & Application
  7. 3.7 Global Anime & Video Game Collectible Figures Company Establishment Date
  8. 3.8 Market Competitive Analysis
  9. 3.8.1 Global Anime & Video Game Collectible Figures Market CR5 and HHI
  10. 3.8.2 Global Top 5 and 10 Anime & Video Game Collectible Figures Players Market Share by Revenue in 2025
  11. 3.8.3 2025 Anime & Video Game Collectible Figures Tier 1, Tier 2, and Tier 3
4 Anime & Video Game Collectible Figures Regional Status and Outlook
  1. 4.1 Global Anime & Video Game Collectible Figures Market Size and CAGR by Region: 2021 VS 2025 VS 2032
  2. 4.2 Global Anime & Video Game Collectible Figures Historic Market Size by Region
  3. 4.2.1 Global Anime & Video Game Collectible Figures Sales in Volume by Region (2021-2026)
  4. 4.2.2 Global Anime & Video Game Collectible Figures Sales in Value by Region (2021-2026)
  5. 4.2.3 Global Anime & Video Game Collectible Figures Sales (Volume & Value), Price and Gross Margin (2021-2026)
  6. 4.3 Global Anime & Video Game Collectible Figures Forecasted Market Size by Region
  7. 4.3.1 Global Anime & Video Game Collectible Figures Sales in Volume by Region (2027-2032)
  8. 4.3.2 Global Anime & Video Game Collectible Figures Sales in Value by Region (2027-2032)
  9. 4.3.3 Global Anime & Video Game Collectible Figures Sales (Volume & Value), Price and Gross Margin (2027-2032)
5 Anime & Video Game Collectible Figures by Application
  1. 5.1 Anime & Video Game Collectible Figures Market by Application
  2. 5.1.1 Scale Figures
  3. 5.1.2 Articulated Action Figures
  4. 5.1.3 Premium Statues
  5. 5.1.4 Prize & Entry Collectibles
  6. 5.2 Global Anime & Video Game Collectible Figures Market Size by Application
  7. 5.2.1 Global Anime & Video Game Collectible Figures Market Size Overview by Application (2021-2032)
  8. 5.2.2 Global Anime & Video Game Collectible Figures Historic Market Size Review by Application (2021-2026)
  9. 5.2.3 Global Anime & Video Game Collectible Figures Forecasted Market Size by Application (2027-2032)
  10. 5.3 Key Regions Market Size by Application
  11. 5.3.1 North America Anime & Video Game Collectible Figures Sales Breakdown by Application (2021-2026)
  12. 5.3.2 Europe Anime & Video Game Collectible Figures Sales Breakdown by Application (2021-2026)
  13. 5.3.3 Asia-Pacific Anime & Video Game Collectible Figures Sales Breakdown by Application (2021-2026)
  14. 5.3.4 South America Anime & Video Game Collectible Figures Sales Breakdown by Application (2021-2026)
  15. 5.3.5 Middle East and Africa Anime & Video Game Collectible Figures Sales Breakdown by Application (2021-2026)
6 Company Profiles
  1. 6.1 Bandai Spirits Co., Ltd.
  2. 6.1.1 Bandai Spirits Co., Ltd. Company Information
  3. 6.1.2 Bandai Spirits Co., Ltd. Business Overview
  4. 6.1.3 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  5. 6.1.4 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  6. 6.1.5 Bandai Spirits Co., Ltd. Recent Developments
  7. 6.2 Good Smile Company, Inc.
  8. 6.2.1 Good Smile Company, Inc. Company Information
  9. 6.2.2 Good Smile Company, Inc. Business Overview
  10. 6.2.3 Good Smile Company, Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  11. 6.2.4 Good Smile Company, Inc. Anime & Video Game Collectible Figures Product Portfolio
  12. 6.2.5 Good Smile Company, Inc. Recent Developments
  13. 6.3 POP MART INTERNATIONAL GROUP LIMITED
  14. 6.3.1 POP MART INTERNATIONAL GROUP LIMITED Company Information
  15. 6.3.2 POP MART INTERNATIONAL GROUP LIMITED Business Overview
  16. 6.3.3 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  17. 6.3.4 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Product Portfolio
  18. 6.3.5 POP MART INTERNATIONAL GROUP LIMITED Recent Developments
  19. 6.4 52TOYS
  20. 6.4.1 52TOYS Company Information
  21. 6.4.2 52TOYS Business Overview
  22. 6.4.3 52TOYS Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  23. 6.4.4 52TOYS Anime & Video Game Collectible Figures Product Portfolio
  24. 6.4.5 52TOYS Recent Developments
  25. 6.5 JoyToy
  26. 6.5.1 JoyToy Company Information
  27. 6.5.2 JoyToy Business Overview
  28. 6.5.3 JoyToy Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  29. 6.5.4 JoyToy Anime & Video Game Collectible Figures Product Portfolio
  30. 6.5.5 JoyToy Recent Developments
  31. 6.6 Queen Studios
  32. 6.6.1 Queen Studios Company Information
  33. 6.6.2 Queen Studios Business Overview
  34. 6.6.3 Queen Studios Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  35. 6.6.4 Queen Studios Anime & Video Game Collectible Figures Product Portfolio
  36. 6.6.5 Queen Studios Recent Developments
  37. 6.7 ThreeA
  38. 6.7.1 ThreeA Company Information
  39. 6.7.2 ThreeA Business Overview
  40. 6.7.3 ThreeA Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  41. 6.7.4 ThreeA Anime & Video Game Collectible Figures Product Portfolio
  42. 6.7.5 ThreeA Recent Developments
  43. 6.8 Mattel, Inc.
  44. 6.8.1 Mattel, Inc. Company Information
  45. 6.8.2 Mattel, Inc. Business Overview
  46. 6.8.3 Mattel, Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  47. 6.8.4 Mattel, Inc. Anime & Video Game Collectible Figures Product Portfolio
  48. 6.8.5 Mattel, Inc. Recent Developments
  49. 6.9 Hasbro, Inc.
  50. 6.9.1 Hasbro, Inc. Company Information
  51. 6.9.2 Hasbro, Inc. Business Overview
  52. 6.9.3 Hasbro, Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  53. 6.9.4 Hasbro, Inc. Anime & Video Game Collectible Figures Product Portfolio
  54. 6.9.5 Hasbro, Inc. Recent Developments
  55. 6.10 Spin Master Corp.
  56. 6.10.1 Spin Master Corp. Company Information
  57. 6.10.2 Spin Master Corp. Business Overview
  58. 6.10.3 Spin Master Corp. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  59. 6.10.4 Spin Master Corp. Anime & Video Game Collectible Figures Product Portfolio
  60. 6.10.5 Spin Master Corp. Recent Developments
  61. 6.11 Mondo
  62. 6.11.1 Mondo Company Information
  63. 6.11.2 Mondo Business Overview
  64. 6.11.3 Mondo Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  65. 6.11.4 Mondo Anime & Video Game Collectible Figures Product Portfolio
  66. 6.11.5 Mondo Recent Developments
  67. 6.12 Kotobukiya Co., Ltd.
  68. 6.12.1 Kotobukiya Co., Ltd. Company Information
  69. 6.12.2 Kotobukiya Co., Ltd. Business Overview
  70. 6.12.3 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  71. 6.12.4 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  72. 6.12.5 Kotobukiya Co., Ltd. Recent Developments
  73. 6.13 MegaHouse Corporation
  74. 6.13.1 MegaHouse Corporation Company Information
  75. 6.13.2 MegaHouse Corporation Business Overview
  76. 6.13.3 MegaHouse Corporation Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  77. 6.13.4 MegaHouse Corporation Anime & Video Game Collectible Figures Product Portfolio
  78. 6.13.5 MegaHouse Corporation Recent Developments
  79. 6.14 Kaiyodo Co., Ltd.
  80. 6.14.1 Kaiyodo Co., Ltd. Company Information
  81. 6.14.2 Kaiyodo Co., Ltd. Business Overview
  82. 6.14.3 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  83. 6.14.4 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  84. 6.14.5 Kaiyodo Co., Ltd. Recent Developments
  85. 6.15 ALTER Co., Ltd.
  86. 6.15.1 ALTER Co., Ltd. Company Information
  87. 6.15.2 ALTER Co., Ltd. Business Overview
  88. 6.15.3 ALTER Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  89. 6.15.4 ALTER Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  90. 6.15.5 ALTER Co., Ltd. Recent Developments
  91. 6.16 Max Factory Inc.
  92. 6.16.1 Max Factory Inc. Company Information
  93. 6.16.2 Max Factory Inc. Business Overview
  94. 6.16.3 Max Factory Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  95. 6.16.4 Max Factory Inc. Anime & Video Game Collectible Figures Product Portfolio
  96. 6.16.5 Max Factory Inc. Recent Developments
  97. 6.17 FuRyu Corporation
  98. 6.17.1 FuRyu Corporation Company Information
  99. 6.17.2 FuRyu Corporation Business Overview
  100. 6.17.3 FuRyu Corporation Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  101. 6.17.4 FuRyu Corporation Anime & Video Game Collectible Figures Product Portfolio
  102. 6.17.5 FuRyu Corporation Recent Developments
  103. 6.18 Taito Corporation
  104. 6.18.1 Taito Corporation Company Information
  105. 6.18.2 Taito Corporation Business Overview
  106. 6.18.3 Taito Corporation Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  107. 6.18.4 Taito Corporation Anime & Video Game Collectible Figures Product Portfolio
  108. 6.18.5 Taito Corporation Recent Developments
  109. 6.19 SEGA FAVE CORPORATION
  110. 6.19.1 SEGA FAVE CORPORATION Company Information
  111. 6.19.2 SEGA FAVE CORPORATION Business Overview
  112. 6.19.3 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  113. 6.19.4 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Product Portfolio
  114. 6.19.5 SEGA FAVE CORPORATION Recent Developments
  115. 6.20 Square Enix Co., Ltd.
  116. 6.20.1 Square Enix Co., Ltd. Company Information
  117. 6.20.2 Square Enix Co., Ltd. Business Overview
  118. 6.20.3 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  119. 6.20.4 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  120. 6.20.5 Square Enix Co., Ltd. Recent Developments
  121. 6.21 Prime 1 Studio Co., Ltd.
  122. 6.21.1 Prime 1 Studio Co., Ltd. Company Information
  123. 6.21.2 Prime 1 Studio Co., Ltd. Business Overview
  124. 6.21.3 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  125. 6.21.4 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  126. 6.21.5 Prime 1 Studio Co., Ltd. Recent Developments
  127. 6.22 KADOKAWA CORPORATION
  128. 6.22.1 KADOKAWA CORPORATION Company Information
  129. 6.22.2 KADOKAWA CORPORATION Business Overview
  130. 6.22.3 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  131. 6.22.4 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Product Portfolio
  132. 6.22.5 KADOKAWA CORPORATION Recent Developments
  133. 6.23 Aniplex Inc.
  134. 6.23.1 Aniplex Inc. Company Information
  135. 6.23.2 Aniplex Inc. Business Overview
  136. 6.23.3 Aniplex Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  137. 6.23.4 Aniplex Inc. Anime & Video Game Collectible Figures Product Portfolio
  138. 6.23.5 Aniplex Inc. Recent Developments
  139. 6.24 Medicos Entertainment Co., Ltd.
  140. 6.24.1 Medicos Entertainment Co., Ltd. Company Information
  141. 6.24.2 Medicos Entertainment Co., Ltd. Business Overview
  142. 6.24.3 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  143. 6.24.4 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  144. 6.24.5 Medicos Entertainment Co., Ltd. Recent Developments
  145. 6.25 P.M. Office A Co., Ltd. / PLUM
  146. 6.25.1 P.M. Office A Co., Ltd. / PLUM Company Information
  147. 6.25.2 P.M. Office A Co., Ltd. / PLUM Business Overview
  148. 6.25.3 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  149. 6.25.4 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Product Portfolio
  150. 6.25.5 P.M. Office A Co., Ltd. / PLUM Recent Developments
  151. 6.26 Wave Corporation
  152. 6.26.1 Wave Corporation Company Information
  153. 6.26.2 Wave Corporation Business Overview
  154. 6.26.3 Wave Corporation Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  155. 6.26.4 Wave Corporation Anime & Video Game Collectible Figures Product Portfolio
  156. 6.26.5 Wave Corporation Recent Developments
  157. 6.27 BellFine Co., Ltd.
  158. 6.27.1 BellFine Co., Ltd. Company Information
  159. 6.27.2 BellFine Co., Ltd. Business Overview
  160. 6.27.3 BellFine Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  161. 6.27.4 BellFine Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  162. 6.27.5 BellFine Co., Ltd. Recent Developments
  163. 6.28 ques Q
  164. 6.28.1 ques Q Company Information
  165. 6.28.2 ques Q Business Overview
  166. 6.28.3 ques Q Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  167. 6.28.4 ques Q Anime & Video Game Collectible Figures Product Portfolio
  168. 6.28.5 ques Q Recent Developments
  169. 6.29 Union Creative International Ltd.
  170. 6.29.1 Union Creative International Ltd. Company Information
  171. 6.29.2 Union Creative International Ltd. Business Overview
  172. 6.29.3 Union Creative International Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  173. 6.29.4 Union Creative International Ltd. Anime & Video Game Collectible Figures Product Portfolio
  174. 6.29.5 Union Creative International Ltd. Recent Developments
  175. 6.30 Phat! Company
  176. 6.30.1 Phat! Company Company Information
  177. 6.30.2 Phat! Company Business Overview
  178. 6.30.3 Phat! Company Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  179. 6.30.4 Phat! Company Anime & Video Game Collectible Figures Product Portfolio
  180. 6.30.5 Phat! Company Recent Developments
  181. 6.31 Flare Co., Ltd.
  182. 6.31.1 Flare Co., Ltd. Company Information
  183. 6.31.2 Flare Co., Ltd. Business Overview
  184. 6.31.3 Flare Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  185. 6.31.4 Flare Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  186. 6.31.5 Flare Co., Ltd. Recent Developments
  187. 6.32 Hobby
  188. 6.32.1 Hobby Company Information
  189. 6.32.2 Hobby Business Overview
  190. 6.32.3 Hobby Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  191. 6.32.4 Hobby Anime & Video Game Collectible Figures Product Portfolio
  192. 6.32.5 Hobby Recent Developments
  193. 6.33 Bushiroad Creative Inc.
  194. 6.33.1 Bushiroad Creative Inc. Company Information
  195. 6.33.2 Bushiroad Creative Inc. Business Overview
  196. 6.33.3 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  197. 6.33.4 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Product Portfolio
  198. 6.33.5 Bushiroad Creative Inc. Recent Developments
  199. 6.34 Sentinel Co., Ltd.
  200. 6.34.1 Sentinel Co., Ltd. Company Information
  201. 6.34.2 Sentinel Co., Ltd. Business Overview
  202. 6.34.3 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  203. 6.34.4 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  204. 6.34.5 Sentinel Co., Ltd. Recent Developments
  205. 6.35 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
  206. 6.35.1 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Company Information
  207. 6.35.2 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Business Overview
  208. 6.35.3 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  209. 6.35.4 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Product Portfolio
  210. 6.35.5 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Recent Developments
  211. 6.36 MYETHOS LIMITED
  212. 6.36.1 MYETHOS LIMITED Company Information
  213. 6.36.2 MYETHOS LIMITED Business Overview
  214. 6.36.3 MYETHOS LIMITED Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  215. 6.36.4 MYETHOS LIMITED Anime & Video Game Collectible Figures Product Portfolio
  216. 6.36.5 MYETHOS LIMITED Recent Developments
  217. 6.37 Hobby Max
  218. 6.37.1 Hobby Max Company Information
  219. 6.37.2 Hobby Max Business Overview
  220. 6.37.3 Hobby Max Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  221. 6.37.4 Hobby Max Anime & Video Game Collectible Figures Product Portfolio
  222. 6.37.5 Hobby Max Recent Developments
  223. 6.38 AniMester
  224. 6.38.1 AniMester Company Information
  225. 6.38.2 AniMester Business Overview
  226. 6.38.3 AniMester Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  227. 6.38.4 AniMester Anime & Video Game Collectible Figures Product Portfolio
  228. 6.38.5 AniMester Recent Developments
  229. 6.39 Snail Shell Studio
  230. 6.39.1 Snail Shell Studio Company Information
  231. 6.39.2 Snail Shell Studio Business Overview
  232. 6.39.3 Snail Shell Studio Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  233. 6.39.4 Snail Shell Studio Anime & Video Game Collectible Figures Product Portfolio
  234. 6.39.5 Snail Shell Studio Recent Developments
  235. 6.40 RIBOSE
  236. 6.40.1 RIBOSE Company Information
  237. 6.40.2 RIBOSE Business Overview
  238. 6.40.3 RIBOSE Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  239. 6.40.4 RIBOSE Anime & Video Game Collectible Figures Product Portfolio
  240. 6.40.5 RIBOSE Recent Developments
  241. 6.41 Reverse Studio
  242. 6.42 CCSTOYS
  243. 6.43 Hot Toys Limited
  244. 6.44 threezero
  245. 6.45 Storm Collectibles
  246. 6.46 Beast Kingdom Co., Ltd.
  247. 6.47 XM Studios Pte Ltd
  248. 6.48 Mighty Jaxx International Pte. Ltd.
  249. 6.49 Blitzway Co., Ltd.
  250. 6.50 5PRO Studio
7 North America by Country
  1. 7.1 North America Anime & Video Game Collectible Figures Sales by Country
  2. 7.1.1 North America Anime & Video Game Collectible Figures Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  3. 7.1.2 North America Anime & Video Game Collectible Figures Sales by Country (2021-2026)
  4. 7.1.3 North America Anime & Video Game Collectible Figures Sales Forecast by Country (2027-2032)
  5. 7.2 North America Anime & Video Game Collectible Figures Market Size by Country
  6. 7.2.1 North America Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  7. 7.2.2 North America Anime & Video Game Collectible Figures Market Size by Country (2021-2026)
  8. 7.2.3 North America Anime & Video Game Collectible Figures Market Size Forecast by Country (2027-2032)
8 Europe by Country
  1. 8.1 Europe Anime & Video Game Collectible Figures Sales by Country
  2. 8.1.1 Europe Anime & Video Game Collectible Figures Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  3. 8.1.2 Europe Anime & Video Game Collectible Figures Sales by Country (2021-2026)
  4. 8.1.3 Europe Anime & Video Game Collectible Figures Sales Forecast by Country (2027-2032)
  5. 8.2 Europe Anime & Video Game Collectible Figures Market Size by Country
  6. 8.2.1 Europe Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  7. 8.2.2 Europe Anime & Video Game Collectible Figures Market Size by Country (2021-2026)
  8. 8.2.3 Europe Anime & Video Game Collectible Figures Market Size Forecast by Country (2027-2032)
9 Asia-Pacific by Country
  1. 9.1 Asia-Pacific Anime & Video Game Collectible Figures Sales by Country
  2. 9.1.1 Asia-Pacific Anime & Video Game Collectible Figures Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  3. 9.1.2 Asia-Pacific Anime & Video Game Collectible Figures Sales by Country (2021-2026)
  4. 9.1.3 Asia-Pacific Anime & Video Game Collectible Figures Sales Forecast by Country (2027-2032)
  5. 9.2 Asia-Pacific Anime & Video Game Collectible Figures Market Size by Country
  6. 9.2.1 Asia-Pacific Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  7. 9.2.2 Asia-Pacific Anime & Video Game Collectible Figures Market Size by Country (2021-2026)
  8. 9.2.3 Asia-Pacific Anime & Video Game Collectible Figures Market Size Forecast by Country (2027-2032)
10 South America by Country
  1. 10.1 South America Anime & Video Game Collectible Figures Sales by Country
  2. 10.1.1 South America Anime & Video Game Collectible Figures Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  3. 10.1.2 South America Anime & Video Game Collectible Figures Sales by Country (2021-2026)
  4. 10.1.3 South America Anime & Video Game Collectible Figures Sales Forecast by Country (2027-2032)
  5. 10.2 South America Anime & Video Game Collectible Figures Market Size by Country
  6. 10.2.1 South America Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  7. 10.2.2 South America Anime & Video Game Collectible Figures Market Size by Country (2021-2026)
  8. 10.2.3 South America Anime & Video Game Collectible Figures Market Size Forecast by Country (2027-2032)
11 Middle East and Africa by Country
  1. 11.1 Middle East and Africa Anime & Video Game Collectible Figures Sales by Country
  2. 11.1.1 Middle East and Africa Anime & Video Game Collectible Figures Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  3. 11.1.2 Middle East and Africa Anime & Video Game Collectible Figures Sales by Country (2021-2026)
  4. 11.1.3 Middle East and Africa Anime & Video Game Collectible Figures Sales Forecast by Country (2027-2032)
  5. 11.2 Middle East and Africa Anime & Video Game Collectible Figures Market Size by Country
  6. 11.2.1 Middle East and Africa Anime & Video Game Collectible Figures Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
  7. 11.2.2 Middle East and Africa Anime & Video Game Collectible Figures Market Size by Country (2021-2026)
  8. 11.2.3 Middle East and Africa Anime & Video Game Collectible Figures Market Size Forecast by Country (2027-2032)
12 Value Chain and Sales Channels Analysis
  1. 12.1 Anime & Video Game Collectible Figures Value Chain Analysis
  2. 12.1.1 Anime & Video Game Collectible Figures Key Raw Materials
  3. 12.1.2 Key Raw Materials Price
  4. 12.1.3 Raw Materials Key Suppliers
  5. 12.1.4 Manufacturing Cost Structure
  6. 12.1.5 Anime & Video Game Collectible Figures Production Mode & Process
  7. 12.2 Anime & Video Game Collectible Figures Sales Channels Analysis
  8. 12.2.1 Direct Comparison with Distribution Share
  9. 12.2.2 Anime & Video Game Collectible Figures Distributors
  10. 12.2.3 Anime & Video Game Collectible Figures Customers
13 Concluding Insights
    14 Appendix
    1. 14.1 Reasons for Doing This Study
    2. 14.2 Research Methodology
    3. 14.3 Research Process
    4. 14.4 Authors List of This Report
    5. 14.5 Data Source
    6. 14.5.1 Secondary Sources
    7. 14.5.2 Primary Sources
    8. 14.6 Disclaimer

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