APO Research

APO RESEARCH · REPORT

Anime & Video Game Collectible Figures

Selected research

Market Structure

Global Anime & Video Game Collectible Figures Market by Size, by Type, by Application, by Region, History and Forecast 2021-2032

Market perspective

The global Anime & Video Game Collectible Figures market is projected to grow from US$ million in 2026 to US$ million by 2032, implying a CAGR of % over 2026-2032.

The US & Canada market for Anime & Video Game Collectible Figures is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

The Europe market for Anime & Video Game Collectible Figures is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Read the full market overview

The Asia Pacific market for Anime & Video Game Collectible Figures is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

The China market for Anime & Video Game Collectible Figures is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Leading global manufacturers of Anime & Video Game Collectible Figures include Bandai Spirits Co., Ltd., Good Smile Company, Inc., POP MART INTERNATIONAL GROUP LIMITED, 52TOYS, JoyToy, Queen Studios, ThreeA, Mattel, Inc. and Hasbro, Inc., among others. In 2025, the top three vendors together accounted for approximately % of global revenue.

This report provides an overview of the global Anime & Video Game Collectible Figures market in terms of sales, revenue, and price, analyzing global market trends using historical revenue and sales data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.

The study covers key producers of Anime & Video Game Collectible Figures and sales in major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.

The report also presents Anime & Video Game Collectible Figures sales, revenue, market share, and industry ranking for the main manufacturers for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.

In addition, the report analyzes segment data by Type and Application—covering sales, revenue, and price—for 2021-2032, and evaluates and forecasts the Anime & Video Game Collectible Figures market size, projected growth trends, production technologies, key applications, and end-use industries.

Anime & Video Game Collectible Figures Segment by Company

Bandai Spirits Co., Ltd.

Good Smile Company, Inc.

POP MART INTERNATIONAL GROUP LIMITED

52TOYS

JoyToy

Queen Studios

ThreeA

Mattel, Inc.

Hasbro, Inc.

Spin Master Corp.

Mondo

Kotobukiya Co., Ltd.

MegaHouse Corporation

Kaiyodo Co., Ltd.

ALTER Co., Ltd.

Max Factory Inc.

FuRyu Corporation

Taito Corporation

SEGA FAVE CORPORATION

Square Enix Co., Ltd.

Prime 1 Studio Co., Ltd.

KADOKAWA CORPORATION

Aniplex Inc.

Medicos Entertainment Co., Ltd.

P.M. Office A Co., Ltd. / PLUM

Wave Corporation

BellFine Co., Ltd.

ques Q

Union Creative International Ltd.

Phat! Company

Flare Co., Ltd.

Hobby

Bushiroad Creative Inc.

Sentinel Co., Ltd.

Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS

MYETHOS LIMITED

Hobby Max

AniMester

Snail Shell Studio

RIBOSE

Reverse Studio

CCSTOYS

Hot Toys Limited

threezero

Storm Collectibles

Beast Kingdom Co., Ltd.

XM Studios Pte Ltd

Mighty Jaxx International Pte. Ltd.

Blitzway Co., Ltd.

5PRO Studio

Anime & Video Game Collectible Figures Segment by Type

Anime & Manga IP

Video Game IP

VTuber / Virtual Talent IP

Other / Mixed IP

Anime & Video Game Collectible Figures Segment by Application

Scale Figures

Articulated Action Figures

Premium Statues

Prize & Entry Collectibles

Anime & Video Game Collectible Figures Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.

2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.

3. To split the breakdown data by regions, type, manufacturers, and Application.

4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.

5. To identify significant trends, drivers, influence factors in global and regions.

6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime & Video Game Collectible Figures market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Anime & Video Game Collectible Figures and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime & Video Game Collectible Figures.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Provides an overview of the Anime & Video Game Collectible Figures market, including product definition, global market growth prospects, market size, sales, and average price forecasts (2021-2032).

Chapter 2: Provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Anime & Video Game Collectible Figures manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Anime & Video Game Collectible Figures in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Revenue of Anime & Video Game Collectible Figures in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.

Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 10: Concluding Insights of the report

More report detail

Tables and figures
List of Tables Table 1. Anime & Video Game Collectible Figures Industry Trends Table 2. Anime & Video Game Collectible Figures Industry Drivers Table 3. Anime & Video Game Collectible Figures Industry Opportunities and Challenges Table 4. Anime & Video Game Collectible Figures Industry Restraints Table 5. Global Anime & Video Game Collectible Figures Revenue by Manufacturers (US$ Million) & (2021-2026) Table 6. Global Anime & Video Game Collectible Figures Revenue Market Share by Manufacturers (2021-2026) Table 7. Global Anime & Video Game Collectible Figures Sales by Manufacturers (k units) & (2021-2026) Table 8. Global Anime & Video Game Collectible Figures Sales Market Share by Manufacturers Table 9. Global Anime & Video Game Collectible Figures Average Sales Price (USD/unit) of Manufacturers (2021-2026) Table 10. Global Anime & Video Game Collectible Figures Industry Manufacturers Ranking, 2024 VS 2025 VS 2026 Table 11. Global Anime & Video Game Collectible Figures Key Manufacturers Manufacturing Sites & Headquarters Table 12. Global Anime & Video Game Collectible Figures Manufacturers, Product Type & Application Table 13. Global Anime & Video Game Collectible Figures Manufacturers Establishment Date Table 14. Global Manufacturers Market Concentration Ratio (CR5 and HHI) Table 15. Global Anime & Video Game Collectible Figures by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue of 2025) Table 16. Major Manufacturers of Anime & Manga IP Table 17. Major Manufacturers of Video Game IP Table 18. Major Manufacturers of VTuber / Virtual Talent IP Table 19. Major Manufacturers of Other / Mixed IP Table 20. Global Anime & Video Game Collectible Figures Sales by Type 2021 VS 2025 VS 2032 (k units) Table 21. Global Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (k units) Table 22. Global Anime & Video Game Collectible Figures Sales by Type (2027-2032) & (k units) Table 23. Global Anime & Video Game Collectible Figures Sales Market Share by Type (2021-2026) Table 24. Global Anime & Video Game Collectible Figures Sales Market Share by Type (2027-2032) Table 25. Global Anime & Video Game Collectible Figures Revenue by Type 2021 VS 2025 VS 2032 (k units) Table 26. Global Anime & Video Game Collectible Figures Revenue by Type (2021-2026) & (k units) Table 27. Global Anime & Video Game Collectible Figures Revenue by Type (2027-2032) & (k units) Table 28. Global Anime & Video Game Collectible Figures Revenue Market Share by Type (2021-2026) Table 29. Global Anime & Video Game Collectible Figures Revenue Market Share by Type (2027-2032) Table 30. Major Manufacturers of Scale Figures Table 31. Major Manufacturers of Articulated Action Figures Table 32. Major Manufacturers of Premium Statues Table 33. Major Manufacturers of Prize & Entry Collectibles Table 34. Global Anime & Video Game Collectible Figures Sales by Application 2021 VS 2025 VS 2032 (k units) Table 35. Global Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (k units) Table 36. Global Anime & Video Game Collectible Figures Sales by Application (2027-2032) & (k units) Table 37. Global Anime & Video Game Collectible Figures Sales Market Share by Application (2021-2026) Table 38. Global Anime & Video Game Collectible Figures Sales Market Share by Application (2027-2032) Table 39. Global Anime & Video Game Collectible Figures Revenue by Application 2021 VS 2025 VS 2032 (k units) Table 40. Global Anime & Video Game Collectible Figures Revenue by Application (2021-2026) & (k units) Table 41. Global Anime & Video Game Collectible Figures Revenue by Application (2027-2032) & (k units) Table 42. Global Anime & Video Game Collectible Figures Revenue Market Share by Application (2021-2026) Table 43. Global Anime & Video Game Collectible Figures Revenue Market Share by Application (2027-2032) Table 44. Global Anime & Video Game Collectible Figures Sales by Region: 2021 VS 2025 VS 2032 (k units) Table 45. Global Anime & Video Game Collectible Figures Sales by Region (2021-2026) & (k units) Table 46. Global Anime & Video Game Collectible Figures Sales Market Share by Region (2021-2026) Table 47. Global Anime & Video Game Collectible Figures Sales Forecasted by Region (2027-2032) & (k units) Table 48. Global Anime & Video Game Collectible Figures Sales Forecasted Market Share by Region (2027-2032) Table 49. North America Anime & Video Game Collectible Figures Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 50. North America Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 51. North America Anime & Video Game Collectible Figures Sales by Country (2027-2032) & (k units) Table 52. Europe Anime & Video Game Collectible Figures Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 53. Europe Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 54. Europe Anime & Video Game Collectible Figures Sales by Country (2027-2032) & (k units) Table 55. Asia Pacific Anime & Video Game Collectible Figures Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 56. Asia Pacific Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 57. Asia Pacific Anime & Video Game Collectible Figures Sales by Country (2027-2032) & (k units) Table 58. South America, Middle East and Africa Anime & Video Game Collectible Figures Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 59. South America, Middle East and Africa Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 60. South America, Middle East and Africa Anime & Video Game Collectible Figures Sales by Country (2027-2032) & (k units) Table 61. Global Anime & Video Game Collectible Figures Revenue Grow Rate (CAGR) by Region: 2021 VS 2025 VS 2032 (US$ Million) Table 62. Global Anime & Video Game Collectible Figures Revenue by Region (2021-2026) & (US$ Million) Table 63. Global Anime & Video Game Collectible Figures Revenue by Region (2027-2032) & (US$ Million) Table 64. Global Anime & Video Game Collectible Figures Revenue Market Share by Region (2021-2026) Table 65. Global Anime & Video Game Collectible Figures Revenue Market Share by Region (2027-2032) Table 66. Bandai Spirits Co., Ltd. Company Information Table 67. Bandai Spirits Co., Ltd. Business Overview Table 68. Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 69. Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 70. Bandai Spirits Co., Ltd. Recent Development Table 71. Good Smile Company, Inc. Company Information Table 72. Good Smile Company, Inc. Business Overview Table 73. Good Smile Company, Inc. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 74. Good Smile Company, Inc. Anime & Video Game Collectible Figures Product Portfolio Table 75. Good Smile Company, Inc. Recent Development Table 76. POP MART INTERNATIONAL GROUP LIMITED Company Information Table 77. POP MART INTERNATIONAL GROUP LIMITED Business Overview Table 78. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 79. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Product Portfolio Table 80. POP MART INTERNATIONAL GROUP LIMITED Recent Development Table 81. 52TOYS Company Information Table 82. 52TOYS Business Overview Table 83. 52TOYS Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 84. 52TOYS Anime & Video Game Collectible Figures Product Portfolio Table 85. 52TOYS Recent Development Table 86. JoyToy Company Information Table 87. JoyToy Business Overview Table 88. JoyToy Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 89. JoyToy Anime & Video Game Collectible Figures Product Portfolio Table 90. JoyToy Recent Development Table 91. Queen Studios Company Information Table 92. Queen Studios Business Overview Table 93. Queen Studios Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 94. Queen Studios Anime & Video Game Collectible Figures Product Portfolio Table 95. Queen Studios Recent Development Table 96. ThreeA Company Information Table 97. ThreeA Business Overview Table 98. ThreeA Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 99. ThreeA Anime & Video Game Collectible Figures Product Portfolio Table 100. ThreeA Recent Development Table 101. Mattel, Inc. Company Information Table 102. Mattel, Inc. Business Overview Table 103. Mattel, Inc. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 104. Mattel, Inc. Anime & Video Game Collectible Figures Product Portfolio Table 105. Mattel, Inc. Recent Development Table 106. Hasbro, Inc. Company Information Table 107. Hasbro, Inc. Business Overview Table 108. Hasbro, Inc. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 109. Hasbro, Inc. Anime & Video Game Collectible Figures Product Portfolio Table 110. Hasbro, Inc. Recent Development Table 111. Spin Master Corp. Company Information Table 112. Spin Master Corp. Business Overview Table 113. Spin Master Corp. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 114. Spin Master Corp. Anime & Video Game Collectible Figures Product Portfolio Table 115. Spin Master Corp. Recent Development Table 116. Mondo Company Information Table 117. Mondo Business Overview Table 118. Mondo Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 119. Mondo Anime & Video Game Collectible Figures Product Portfolio Table 120. Mondo Recent Development Table 121. Kotobukiya Co., Ltd. Company Information Table 122. Kotobukiya Co., Ltd. Business Overview Table 123. Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 124. Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 125. Kotobukiya Co., Ltd. Recent Development Table 126. MegaHouse Corporation Company Information Table 127. MegaHouse Corporation Business Overview Table 128. MegaHouse Corporation Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 129. MegaHouse Corporation Anime & Video Game Collectible Figures Product Portfolio Table 130. MegaHouse Corporation Recent Development Table 131. Kaiyodo Co., Ltd. Company Information Table 132. Kaiyodo Co., Ltd. Business Overview Table 133. Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 134. Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 135. Kaiyodo Co., Ltd. Recent Development Table 136. ALTER Co., Ltd. Company Information Table 137. ALTER Co., Ltd. Business Overview Table 138. ALTER Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 139. ALTER Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 140. ALTER Co., Ltd. Recent Development Table 141. Max Factory Inc. Company Information Table 142. Max Factory Inc. Business Overview Table 143. Max Factory Inc. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 144. Max Factory Inc. Anime & Video Game Collectible Figures Product Portfolio Table 145. Max Factory Inc. Recent Development Table 146. FuRyu Corporation Company Information Table 147. FuRyu Corporation Business Overview Table 148. FuRyu Corporation Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 149. FuRyu Corporation Anime & Video Game Collectible Figures Product Portfolio Table 150. FuRyu Corporation Recent Development Table 151. Taito Corporation Company Information Table 152. Taito Corporation Business Overview Table 153. Taito Corporation Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 154. Taito Corporation Anime & Video Game Collectible Figures Product Portfolio Table 155. Taito Corporation Recent Development Table 156. SEGA FAVE CORPORATION Company Information Table 157. SEGA FAVE CORPORATION Business Overview Table 158. SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 159. SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Product Portfolio Table 160. SEGA FAVE CORPORATION Recent Development Table 161. Square Enix Co., Ltd. Company Information Table 162. Square Enix Co., Ltd. Business Overview Table 163. Square Enix Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 164. Square Enix Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 165. Square Enix Co., Ltd. Recent Development Table 166. Prime 1 Studio Co., Ltd. Company Information Table 167. Prime 1 Studio Co., Ltd. Business Overview Table 168. Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 169. Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 170. Prime 1 Studio Co., Ltd. Recent Development Table 171. KADOKAWA CORPORATION Company Information Table 172. KADOKAWA CORPORATION Business Overview Table 173. KADOKAWA CORPORATION Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 174. KADOKAWA CORPORATION Anime & Video Game Collectible Figures Product Portfolio Table 175. KADOKAWA CORPORATION Recent Development Table 176. Aniplex Inc. Company Information Table 177. Aniplex Inc. Business Overview Table 178. Aniplex Inc. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 179. Aniplex Inc. Anime & Video Game Collectible Figures Product Portfolio Table 180. Aniplex Inc. Recent Development Table 181. Medicos Entertainment Co., Ltd. Company Information Table 182. Medicos Entertainment Co., Ltd. Business Overview Table 183. Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 184. Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 185. Medicos Entertainment Co., Ltd. Recent Development Table 186. P.M. Office A Co., Ltd. / PLUM Company Information Table 187. P.M. Office A Co., Ltd. / PLUM Business Overview Table 188. P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 189. P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Product Portfolio Table 190. P.M. Office A Co., Ltd. / PLUM Recent Development Table 191. Wave Corporation Company Information Table 192. Wave Corporation Business Overview Table 193. Wave Corporation Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 194. Wave Corporation Anime & Video Game Collectible Figures Product Portfolio Table 195. Wave Corporation Recent Development Table 196. BellFine Co., Ltd. Company Information Table 197. BellFine Co., Ltd. Business Overview Table 198. BellFine Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 199. BellFine Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 200. BellFine Co., Ltd. Recent Development Table 201. ques Q Company Information Table 202. ques Q Business Overview Table 203. ques Q Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 204. ques Q Anime & Video Game Collectible Figures Product Portfolio Table 205. ques Q Recent Development Table 206. Union Creative International Ltd. Company Information Table 207. Union Creative International Ltd. Business Overview Table 208. Union Creative International Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 209. Union Creative International Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 210. Union Creative International Ltd. Recent Development Table 211. Phat! Company Company Information Table 212. Phat! Company Business Overview Table 213. Phat! Company Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 214. Phat! Company Anime & Video Game Collectible Figures Product Portfolio Table 215. Phat! Company Recent Development Table 216. Flare Co., Ltd. Company Information Table 217. Flare Co., Ltd. Business Overview Table 218. Flare Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 219. Flare Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 220. Flare Co., Ltd. Recent Development Table 221. Hobby Company Information Table 222. Hobby Business Overview Table 223. Hobby Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 224. Hobby Anime & Video Game Collectible Figures Product Portfolio Table 225. Hobby Recent Development Table 226. Bushiroad Creative Inc. Company Information Table 227. Bushiroad Creative Inc. Business Overview Table 228. Bushiroad Creative Inc. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 229. Bushiroad Creative Inc. Anime & Video Game Collectible Figures Product Portfolio Table 230. Bushiroad Creative Inc. Recent Development Table 231. Sentinel Co., Ltd. Company Information Table 232. Sentinel Co., Ltd. Business Overview Table 233. Sentinel Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 234. Sentinel Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 235. Sentinel Co., Ltd. Recent Development Table 236. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Company Information Table 237. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Business Overview Table 238. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 239. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Product Portfolio Table 240. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Recent Development Table 241. MYETHOS LIMITED Company Information Table 242. MYETHOS LIMITED Business Overview Table 243. MYETHOS LIMITED Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 244. MYETHOS LIMITED Anime & Video Game Collectible Figures Product Portfolio Table 245. MYETHOS LIMITED Recent Development Table 246. Hobby Max Company Information Table 247. Hobby Max Business Overview Table 248. Hobby Max Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 249. Hobby Max Anime & Video Game Collectible Figures Product Portfolio Table 250. Hobby Max Recent Development Table 251. AniMester Company Information Table 252. AniMester Business Overview Table 253. AniMester Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 254. AniMester Anime & Video Game Collectible Figures Product Portfolio Table 255. AniMester Recent Development Table 256. Snail Shell Studio Company Information Table 257. Snail Shell Studio Business Overview Table 258. Snail Shell Studio Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 259. Snail Shell Studio Anime & Video Game Collectible Figures Product Portfolio Table 260. Snail Shell Studio Recent Development Table 261. RIBOSE Company Information Table 262. RIBOSE Business Overview Table 263. RIBOSE Anime & Video Game Collectible Figures Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 264. RIBOSE Anime & Video Game Collectible Figures Product Portfolio Table 265. RIBOSE Recent Development Table 266. Key Raw Materials Table 267. Raw Materials Key Suppliers Table 268. Anime & Video Game Collectible Figures Distributors List Table 269. Anime & Video Game Collectible Figures Customers List Table 270. Research Programs/Design for This Report Table 271. Authors List of This Report Table 272. Secondary Sources Table 273. Primary Sources List of Figures Figure 1. Anime & Video Game Collectible Figures Product Image Figure 2. Global Anime & Video Game Collectible Figures Market Size (US$ Million), 2021 VS 2025 VS 2032 Figure 3. Global Anime & Video Game Collectible Figures Market Size (2021-2032) & (US$ Million) Figure 4. Global Anime & Video Game Collectible Figures Sales (2021-2032) & (k units) Figure 5. Global Anime & Video Game Collectible Figures Average Price (USD/unit) & (2021-2032) Figure 6. Global Top 5 and 10 Anime & Video Game Collectible Figures Players Market Share by Revenue in 2025 Figure 7. Manufacturers Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 8. Anime & Manga IP Image Figure 9. Video Game IP Image Figure 10. VTuber / Virtual Talent IP Image Figure 11. Other / Mixed IP Image Figure 12. Global Anime & Video Game Collectible Figures Sales by Type (2021 VS 2025 VS 2032) & (k units) Figure 13. Global Anime & Video Game Collectible Figures Sales Market Share 2021 VS 2025 VS 2032 Figure 14. Global Anime & Video Game Collectible Figures Sales Market Share by Type (2021-2032) Figure 15. Global Anime & Video Game Collectible Figures Revenue by Type (2021 VS 2025 VS 2032) & (k units) Figure 16. Global Anime & Video Game Collectible Figures Revenue Market Share 2021 VS 2025 VS 2032 Figure 17. Global Anime & Video Game Collectible Figures Revenue Market Share by Type (2021-2032) Figure 18. Scale Figures Image Figure 19. Articulated Action Figures Image Figure 20. Premium Statues Image Figure 21. Prize & Entry Collectibles Image Figure 22. Global Anime & Video Game Collectible Figures Sales by Application (2021 VS 2025 VS 2032) & (k units) Figure 23. Global Anime & Video Game Collectible Figures Sales Market Share 2021 VS 2025 VS 2032 Figure 24. Global Anime & Video Game Collectible Figures Sales Market Share by Application (2021-2032) Figure 25. Global Anime & Video Game Collectible Figures Revenue by Application (2021 VS 2025 VS 2032) & (k units) Figure 26. Global Anime & Video Game Collectible Figures Revenue Market Share 2021 VS 2025 VS 2032 Figure 27. Global Anime & Video Game Collectible Figures Revenue Market Share by Application (2021-2032) Figure 28. North America Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 29. North America Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2032) Figure 30. U.S. Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 31. Canada Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 32. Mexico Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 33. Europe Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 34. Europe Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2032) Figure 35. Germany Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 36. France Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 37. U.K. Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 38. Italy Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 39. Netherlands Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 40. Asia Pacific Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 41. Asia Pacific Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2032) Figure 42. China Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 43. Japan Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 44. South Korea Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 45. Southeast Asia Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 46. India Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 47. Australia Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 48. South America, Middle East and Africa Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 49. South America, Middle East and Africa Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2032) Figure 50. Brazil Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 51. South Africa Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 52. Saudi Arabia Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 53. Turkey Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 54. Argentina Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 55. UAE Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 56. Egypt Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 57. Chile Anime & Video Game Collectible Figures Sales and Growth Rate (2021-2032) & (k units) Figure 58. Global Anime & Video Game Collectible Figures Revenue (CAGR) by Region: 2021 VS 2025 VS 2032 (US$ Million) Figure 59. Global Anime & Video Game Collectible Figures Revenue Market Share by Region in Percentage: 2025 Versus 2032 Figure 60. North America Anime & Video Game Collectible Figures Revenue (2021-2032) & (US$ Million) Figure 61. North America Anime & Video Game Collectible Figures Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 62. Europe Anime & Video Game Collectible Figures Revenue (2021-2032) & (US$ Million) Figure 63. Europe Anime & Video Game Collectible Figures Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 64. Asia-Pacific Anime & Video Game Collectible Figures Revenue (2021-2032) & (US$ Million) Figure 65. Asia-Pacific Anime & Video Game Collectible Figures Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 66. South America, Middle East and Africa Anime & Video Game Collectible Figures Revenue (2021-2032) & (US$ Million) Figure 67. South America, Middle East and Africa Anime & Video Game Collectible Figures Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 68. Anime & Video Game Collectible Figures Value Chain Figure 69. Manufacturing Cost Structure Figure 70. Anime & Video Game Collectible Figures Production Mode & Process Figure 71. Direct Comparison with Distribution Share Figure 72. Distributors Profiles Figure 73. Years Considered Figure 74. Research Process Figure 75. Key Executives Interviewed

Scope & coverage.

Types
  • Anime & Manga IP
  • Video Game IP
  • VTuber / Virtual Talent IP
  • Other / Mixed IP
Applications
  • Scale Figures
  • Articulated Action Figures
  • Premium Statues
  • Prize & Entry Collectibles
Companies covered
  • Bandai Spirits Co., Ltd.
  • Good Smile Company, Inc.
  • POP MART INTERNATIONAL GROUP LIMITED
  • 52TOYS
  • JoyToy
  • Queen Studios
  • ThreeA
  • Mattel, Inc.
  • Hasbro, Inc.
  • Spin Master Corp.
  • Mondo
  • Kotobukiya Co., Ltd.
  • MegaHouse Corporation
  • Kaiyodo Co., Ltd.
  • ALTER Co., Ltd.
  • Max Factory Inc.
  • FuRyu Corporation
  • Taito Corporation
  • SEGA FAVE CORPORATION
  • Square Enix Co., Ltd.
  • Prime 1 Studio Co., Ltd.
  • KADOKAWA CORPORATION
  • Aniplex Inc.
  • Medicos Entertainment Co., Ltd.
  • P.M. Office A Co., Ltd. / PLUM
  • Wave Corporation
  • BellFine Co., Ltd.
  • ques Q
  • Union Creative International Ltd.
  • Phat! Company
  • Flare Co., Ltd.
  • Hobby
  • Bushiroad Creative Inc.
  • Sentinel Co., Ltd.
  • Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
  • MYETHOS LIMITED
  • Hobby Max
  • AniMester
  • Snail Shell Studio
  • RIBOSE
  • Reverse Studio
  • CCSTOYS
  • Hot Toys Limited
  • threezero
  • Storm Collectibles
  • Beast Kingdom Co., Ltd.
  • XM Studios Pte Ltd
  • Mighty Jaxx International Pte. Ltd.
  • Blitzway Co., Ltd.
  • 5PRO Studio

Inside the report.

1 Market Overview
  1. 1.1 Product Definition
  2. 1.2 Global Anime & Video Game Collectible Figures Market Size, 2021 VS 2025 VS 2032
  3. 1.3 Global Anime & Video Game Collectible Figures Market Size Estimates and Forecasts (2021-2032)
  4. 1.4 Global Anime & Video Game Collectible Figures Sales Estimates and Forecasts (2021-2032)
  5. 1.5 Global Anime & Video Game Collectible Figures Market Average Price (2021-2032)
  6. 1.6 Assumptions and Limitations
  7. 1.7 Study Goals and Objectives
2 Global Anime & Video Game Collectible Figures Market Dynamics
  1. 2.1 Anime & Video Game Collectible Figures Industry Trends
  2. 2.2 Anime & Video Game Collectible Figures Industry Drivers
  3. 2.3 Anime & Video Game Collectible Figures Industry Opportunities and Challenges
  4. 2.4 Anime & Video Game Collectible Figures Industry Restraints
3 Anime & Video Game Collectible Figures Market by Manufacturers
  1. 3.1 Global Anime & Video Game Collectible Figures Revenue by Manufacturers (2021-2026)
  2. 3.2 Global Anime & Video Game Collectible Figures Sales by Manufacturers (2021-2026)
  3. 3.3 Global Anime & Video Game Collectible Figures Average Sales Price by Manufacturers (2021-2026)
  4. 3.4 Global Anime & Video Game Collectible Figures Industry Manufacturers Ranking, 2024 VS 2025 VS 2026
  5. 3.5 Global Anime & Video Game Collectible Figures Key Manufacturers Manufacturing Sites & Headquarters
  6. 3.6 Global Anime & Video Game Collectible Figures Manufacturers, Product Type & Application
  7. 3.7 Global Anime & Video Game Collectible Figures Manufacturers Establishment Date
  8. 3.8 Market Competitive Analysis
  9. 3.8.1 Global Anime & Video Game Collectible Figures Market CR5 and HHI
  10. 3.8.2 Global Top 5 and 10 Anime & Video Game Collectible Figures Players Market Share by Revenue in 2025
  11. 3.8.3 2025 Anime & Video Game Collectible Figures Tier 1, Tier 2, and Tier 3
4 Anime & Video Game Collectible Figures Market by Type
  1. 4.1 Anime & Video Game Collectible Figures Type Introduction
  2. 4.1.1 Anime & Manga IP
  3. 4.1.2 Video Game IP
  4. 4.1.3 VTuber / Virtual Talent IP
  5. 4.1.4 Other / Mixed IP
  6. 4.2 Global Anime & Video Game Collectible Figures Sales by Type
  7. 4.2.1 Global Anime & Video Game Collectible Figures Sales by Type (2021 VS 2025 VS 2032)
  8. 4.2.2 Global Anime & Video Game Collectible Figures Sales by Type (2021-2032)
  9. 4.2.3 Global Anime & Video Game Collectible Figures Sales Market Share by Type (2021-2032)
  10. 4.3 Global Anime & Video Game Collectible Figures Revenue by Type
  11. 4.3.1 Global Anime & Video Game Collectible Figures Revenue by Type (2021 VS 2025 VS 2032)
  12. 4.3.2 Global Anime & Video Game Collectible Figures Revenue by Type (2021-2032)
  13. 4.3.3 Global Anime & Video Game Collectible Figures Revenue Market Share by Type (2021-2032)
5 Anime & Video Game Collectible Figures Market by Application
  1. 5.1 Anime & Video Game Collectible Figures Application Introduction
  2. 5.1.1 Scale Figures
  3. 5.1.2 Articulated Action Figures
  4. 5.1.3 Premium Statues
  5. 5.1.4 Prize & Entry Collectibles
  6. 5.2 Global Anime & Video Game Collectible Figures Sales by Application
  7. 5.2.1 Global Anime & Video Game Collectible Figures Sales by Application (2021 VS 2025 VS 2032)
  8. 5.2.2 Global Anime & Video Game Collectible Figures Sales by Application (2021-2032)
  9. 5.2.3 Global Anime & Video Game Collectible Figures Sales Market Share by Application (2021-2032)
  10. 5.3 Global Anime & Video Game Collectible Figures Revenue by Application
  11. 5.3.1 Global Anime & Video Game Collectible Figures Revenue by Application (2021 VS 2025 VS 2032)
  12. 5.3.2 Global Anime & Video Game Collectible Figures Revenue by Application (2021-2032)
  13. 5.3.3 Global Anime & Video Game Collectible Figures Revenue Market Share by Application (2021-2032)
6 Global Anime & Video Game Collectible Figures Sales by Region
  1. 6.1 Global Anime & Video Game Collectible Figures Sales by Region: 2021 VS 2025 VS 2032
  2. 6.2 Global Anime & Video Game Collectible Figures Sales by Region (2021-2032)
  3. 6.2.1 Global Anime & Video Game Collectible Figures Sales by Region (2021-2026)
  4. 6.2.2 Global Anime & Video Game Collectible Figures Sales Forecasted by Region (2027-2032)
  5. 6.3 North America
  6. 6.3.1 North America Anime & Video Game Collectible Figures Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  7. 6.3.2 North America Anime & Video Game Collectible Figures Sales by Country (2021-2032)
  8. 6.3.3 U.S.
  9. 6.3.4 Canada
  10. 6.3.5 Mexico
  11. 6.4 Europe
  12. 6.4.1 Europe Anime & Video Game Collectible Figures Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  13. 6.4.2 Europe Anime & Video Game Collectible Figures Sales by Country (2021-2032)
  14. 6.4.3 Germany
  15. 6.4.4 France
  16. 6.4.5 U.K.
  17. 6.4.6 Italy
  18. 6.4.7 Netherlands
  19. 6.5 Asia Pacific
  20. 6.5.1 Asia Pacific Anime & Video Game Collectible Figures Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  21. 6.5.2 Asia Pacific Anime & Video Game Collectible Figures Sales by Country (2021-2032)
  22. 6.5.3 China
  23. 6.5.4 Japan
  24. 6.5.5 South Korea
  25. 6.5.6 Southeast Asia
  26. 6.5.7 India
  27. 6.5.8 Australia
  28. 6.6 South America, Middle East and Africa
  29. 6.6.1 South America, Middle East and Africa Anime & Video Game Collectible Figures Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  30. 6.6.2 South America, Middle East and Africa Anime & Video Game Collectible Figures Sales by Country (2021-2032)
  31. 6.6.3 Brazil
  32. 6.6.4 South Africa
  33. 6.6.5 Saudi Arabia
  34. 6.6.6 Turkey
  35. 6.6.6 Argentina
  36. 6.6.6 UAE
  37. 6.6.6 Egypt
  38. 6.6.6 Chile
7 Global Anime & Video Game Collectible Figures Revenue by Region
  1. 7.1 Global Anime & Video Game Collectible Figures Revenue by Region
  2. 7.1.1 Global Anime & Video Game Collectible Figures Revenue by Region: 2021 VS 2025 VS 2032
  3. 7.1.2 Global Anime & Video Game Collectible Figures Revenue by Region (2021-2026)
  4. 7.1.3 Global Anime & Video Game Collectible Figures Revenue by Region (2027-2032)
  5. 7.1.4 Global Anime & Video Game Collectible Figures Revenue Market Share by Region (2021-2032)
  6. 7.2 North America
  7. 7.2.1 North America Anime & Video Game Collectible Figures Revenue (2021-2032)
  8. 7.2.2 North America Anime & Video Game Collectible Figures Revenue Share by Country: 2021 VS 2025 VS 2032
  9. 7.3 Europe
  10. 7.3.1 Europe Anime & Video Game Collectible Figures Revenue (2021-2032)
  11. 7.3.2 Europe Anime & Video Game Collectible Figures Revenue Share by Country: 2021 VS 2025 VS 2032
  12. 7.4 Asia-Pacific
  13. 7.4.1 Asia-Pacific Anime & Video Game Collectible Figures Revenue (2021-2032)
  14. 7.4.2 Asia-Pacific Anime & Video Game Collectible Figures Revenue Share by Country: 2021 VS 2025 VS 2032
  15. 7.5 South America, Middle East and Africa
  16. 7.5.1 South America, Middle East and Africa Anime & Video Game Collectible Figures Revenue (2021-2032)
  17. 7.5.2 South America, Middle East and Africa Anime & Video Game Collectible Figures Revenue Share by Country: 2021 VS 2025 VS 2032
8 Company Profiles
  1. 8.1 Bandai Spirits Co., Ltd.
  2. 8.1.1 Bandai Spirits Co., Ltd. Company Information
  3. 8.1.2 Bandai Spirits Co., Ltd. Business Overview
  4. 8.1.3 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  5. 8.1.4 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  6. 8.1.5 Bandai Spirits Co., Ltd. Recent Developments
  7. 8.2 Good Smile Company, Inc.
  8. 8.2.1 Good Smile Company, Inc. Company Information
  9. 8.2.2 Good Smile Company, Inc. Business Overview
  10. 8.2.3 Good Smile Company, Inc. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  11. 8.2.4 Good Smile Company, Inc. Anime & Video Game Collectible Figures Product Portfolio
  12. 8.2.5 Good Smile Company, Inc. Recent Developments
  13. 8.3 POP MART INTERNATIONAL GROUP LIMITED
  14. 8.3.1 POP MART INTERNATIONAL GROUP LIMITED Company Information
  15. 8.3.2 POP MART INTERNATIONAL GROUP LIMITED Business Overview
  16. 8.3.3 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  17. 8.3.4 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Product Portfolio
  18. 8.3.5 POP MART INTERNATIONAL GROUP LIMITED Recent Developments
  19. 8.4 52TOYS
  20. 8.4.1 52TOYS Company Information
  21. 8.4.2 52TOYS Business Overview
  22. 8.4.3 52TOYS Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  23. 8.4.4 52TOYS Anime & Video Game Collectible Figures Product Portfolio
  24. 8.4.5 52TOYS Recent Developments
  25. 8.5 JoyToy
  26. 8.5.1 JoyToy Company Information
  27. 8.5.2 JoyToy Business Overview
  28. 8.5.3 JoyToy Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  29. 8.5.4 JoyToy Anime & Video Game Collectible Figures Product Portfolio
  30. 8.5.5 JoyToy Recent Developments
  31. 8.6 Queen Studios
  32. 8.6.1 Queen Studios Company Information
  33. 8.6.2 Queen Studios Business Overview
  34. 8.6.3 Queen Studios Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  35. 8.6.4 Queen Studios Anime & Video Game Collectible Figures Product Portfolio
  36. 8.6.5 Queen Studios Recent Developments
  37. 8.7 ThreeA
  38. 8.7.1 ThreeA Company Information
  39. 8.7.2 ThreeA Business Overview
  40. 8.7.3 ThreeA Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  41. 8.7.4 ThreeA Anime & Video Game Collectible Figures Product Portfolio
  42. 8.7.5 ThreeA Recent Developments
  43. 8.8 Mattel, Inc.
  44. 8.8.1 Mattel, Inc. Company Information
  45. 8.8.2 Mattel, Inc. Business Overview
  46. 8.8.3 Mattel, Inc. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  47. 8.8.4 Mattel, Inc. Anime & Video Game Collectible Figures Product Portfolio
  48. 8.8.5 Mattel, Inc. Recent Developments
  49. 8.9 Hasbro, Inc.
  50. 8.9.1 Hasbro, Inc. Company Information
  51. 8.9.2 Hasbro, Inc. Business Overview
  52. 8.9.3 Hasbro, Inc. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  53. 8.9.4 Hasbro, Inc. Anime & Video Game Collectible Figures Product Portfolio
  54. 8.9.5 Hasbro, Inc. Recent Developments
  55. 8.10 Spin Master Corp.
  56. 8.10.1 Spin Master Corp. Company Information
  57. 8.10.2 Spin Master Corp. Business Overview
  58. 8.10.3 Spin Master Corp. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  59. 8.10.4 Spin Master Corp. Anime & Video Game Collectible Figures Product Portfolio
  60. 8.10.5 Spin Master Corp. Recent Developments
  61. 8.11 Mondo
  62. 8.11.1 Mondo Company Information
  63. 8.11.2 Mondo Business Overview
  64. 8.11.3 Mondo Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  65. 8.11.4 Mondo Anime & Video Game Collectible Figures Product Portfolio
  66. 8.11.5 Mondo Recent Developments
  67. 8.12 Kotobukiya Co., Ltd.
  68. 8.12.1 Kotobukiya Co., Ltd. Company Information
  69. 8.12.2 Kotobukiya Co., Ltd. Business Overview
  70. 8.12.3 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  71. 8.12.4 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  72. 8.12.5 Kotobukiya Co., Ltd. Recent Developments
  73. 8.13 MegaHouse Corporation
  74. 8.13.1 MegaHouse Corporation Company Information
  75. 8.13.2 MegaHouse Corporation Business Overview
  76. 8.13.3 MegaHouse Corporation Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  77. 8.13.4 MegaHouse Corporation Anime & Video Game Collectible Figures Product Portfolio
  78. 8.13.5 MegaHouse Corporation Recent Developments
  79. 8.14 Kaiyodo Co., Ltd.
  80. 8.14.1 Kaiyodo Co., Ltd. Company Information
  81. 8.14.2 Kaiyodo Co., Ltd. Business Overview
  82. 8.14.3 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  83. 8.14.4 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  84. 8.14.5 Kaiyodo Co., Ltd. Recent Developments
  85. 8.15 ALTER Co., Ltd.
  86. 8.15.1 ALTER Co., Ltd. Company Information
  87. 8.15.2 ALTER Co., Ltd. Business Overview
  88. 8.15.3 ALTER Co., Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  89. 8.15.4 ALTER Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  90. 8.15.5 ALTER Co., Ltd. Recent Developments
  91. 8.16 Max Factory Inc.
  92. 8.16.1 Max Factory Inc. Company Information
  93. 8.16.2 Max Factory Inc. Business Overview
  94. 8.16.3 Max Factory Inc. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  95. 8.16.4 Max Factory Inc. Anime & Video Game Collectible Figures Product Portfolio
  96. 8.16.5 Max Factory Inc. Recent Developments
  97. 8.17 FuRyu Corporation
  98. 8.17.1 FuRyu Corporation Company Information
  99. 8.17.2 FuRyu Corporation Business Overview
  100. 8.17.3 FuRyu Corporation Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  101. 8.17.4 FuRyu Corporation Anime & Video Game Collectible Figures Product Portfolio
  102. 8.17.5 FuRyu Corporation Recent Developments
  103. 8.18 Taito Corporation
  104. 8.18.1 Taito Corporation Company Information
  105. 8.18.2 Taito Corporation Business Overview
  106. 8.18.3 Taito Corporation Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  107. 8.18.4 Taito Corporation Anime & Video Game Collectible Figures Product Portfolio
  108. 8.18.5 Taito Corporation Recent Developments
  109. 8.19 SEGA FAVE CORPORATION
  110. 8.19.1 SEGA FAVE CORPORATION Company Information
  111. 8.19.2 SEGA FAVE CORPORATION Business Overview
  112. 8.19.3 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  113. 8.19.4 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Product Portfolio
  114. 8.19.5 SEGA FAVE CORPORATION Recent Developments
  115. 8.20 Square Enix Co., Ltd.
  116. 8.20.1 Square Enix Co., Ltd. Company Information
  117. 8.20.2 Square Enix Co., Ltd. Business Overview
  118. 8.20.3 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  119. 8.20.4 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  120. 8.20.5 Square Enix Co., Ltd. Recent Developments
  121. 8.21 Prime 1 Studio Co., Ltd.
  122. 8.21.1 Prime 1 Studio Co., Ltd. Company Information
  123. 8.21.2 Prime 1 Studio Co., Ltd. Business Overview
  124. 8.21.3 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  125. 8.21.4 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  126. 8.21.5 Prime 1 Studio Co., Ltd. Recent Developments
  127. 8.22 KADOKAWA CORPORATION
  128. 8.22.1 KADOKAWA CORPORATION Company Information
  129. 8.22.2 KADOKAWA CORPORATION Business Overview
  130. 8.22.3 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  131. 8.22.4 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Product Portfolio
  132. 8.22.5 KADOKAWA CORPORATION Recent Developments
  133. 8.23 Aniplex Inc.
  134. 8.23.1 Aniplex Inc. Company Information
  135. 8.23.2 Aniplex Inc. Business Overview
  136. 8.23.3 Aniplex Inc. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  137. 8.23.4 Aniplex Inc. Anime & Video Game Collectible Figures Product Portfolio
  138. 8.23.5 Aniplex Inc. Recent Developments
  139. 8.24 Medicos Entertainment Co., Ltd.
  140. 8.24.1 Medicos Entertainment Co., Ltd. Company Information
  141. 8.24.2 Medicos Entertainment Co., Ltd. Business Overview
  142. 8.24.3 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  143. 8.24.4 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  144. 8.24.5 Medicos Entertainment Co., Ltd. Recent Developments
  145. 8.25 P.M. Office A Co., Ltd. / PLUM
  146. 8.25.1 P.M. Office A Co., Ltd. / PLUM Company Information
  147. 8.25.2 P.M. Office A Co., Ltd. / PLUM Business Overview
  148. 8.25.3 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  149. 8.25.4 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Product Portfolio
  150. 8.25.5 P.M. Office A Co., Ltd. / PLUM Recent Developments
  151. 8.26 Wave Corporation
  152. 8.26.1 Wave Corporation Company Information
  153. 8.26.2 Wave Corporation Business Overview
  154. 8.26.3 Wave Corporation Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  155. 8.26.4 Wave Corporation Anime & Video Game Collectible Figures Product Portfolio
  156. 8.26.5 Wave Corporation Recent Developments
  157. 8.27 BellFine Co., Ltd.
  158. 8.27.1 BellFine Co., Ltd. Company Information
  159. 8.27.2 BellFine Co., Ltd. Business Overview
  160. 8.27.3 BellFine Co., Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  161. 8.27.4 BellFine Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  162. 8.27.5 BellFine Co., Ltd. Recent Developments
  163. 8.28 ques Q
  164. 8.28.1 ques Q Company Information
  165. 8.28.2 ques Q Business Overview
  166. 8.28.3 ques Q Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  167. 8.28.4 ques Q Anime & Video Game Collectible Figures Product Portfolio
  168. 8.28.5 ques Q Recent Developments
  169. 8.29 Union Creative International Ltd.
  170. 8.29.1 Union Creative International Ltd. Company Information
  171. 8.29.2 Union Creative International Ltd. Business Overview
  172. 8.29.3 Union Creative International Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  173. 8.29.4 Union Creative International Ltd. Anime & Video Game Collectible Figures Product Portfolio
  174. 8.29.5 Union Creative International Ltd. Recent Developments
  175. 8.30 Phat! Company
  176. 8.30.1 Phat! Company Company Information
  177. 8.30.2 Phat! Company Business Overview
  178. 8.30.3 Phat! Company Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  179. 8.30.4 Phat! Company Anime & Video Game Collectible Figures Product Portfolio
  180. 8.30.5 Phat! Company Recent Developments
  181. 8.31 Flare Co., Ltd.
  182. 8.31.1 Flare Co., Ltd. Company Information
  183. 8.31.2 Flare Co., Ltd. Business Overview
  184. 8.31.3 Flare Co., Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  185. 8.31.4 Flare Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  186. 8.31.5 Flare Co., Ltd. Recent Developments
  187. 8.32 Hobby
  188. 8.32.1 Hobby Company Information
  189. 8.32.2 Hobby Business Overview
  190. 8.32.3 Hobby Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  191. 8.32.4 Hobby Anime & Video Game Collectible Figures Product Portfolio
  192. 8.32.5 Hobby Recent Developments
  193. 8.33 Bushiroad Creative Inc.
  194. 8.33.1 Bushiroad Creative Inc. Company Information
  195. 8.33.2 Bushiroad Creative Inc. Business Overview
  196. 8.33.3 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  197. 8.33.4 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Product Portfolio
  198. 8.33.5 Bushiroad Creative Inc. Recent Developments
  199. 8.34 Sentinel Co., Ltd.
  200. 8.34.1 Sentinel Co., Ltd. Company Information
  201. 8.34.2 Sentinel Co., Ltd. Business Overview
  202. 8.34.3 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  203. 8.34.4 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  204. 8.34.5 Sentinel Co., Ltd. Recent Developments
  205. 8.35 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
  206. 8.35.1 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Company Information
  207. 8.35.2 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Business Overview
  208. 8.35.3 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  209. 8.35.4 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Product Portfolio
  210. 8.35.5 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Recent Developments
  211. 8.36 MYETHOS LIMITED
  212. 8.36.1 MYETHOS LIMITED Company Information
  213. 8.36.2 MYETHOS LIMITED Business Overview
  214. 8.36.3 MYETHOS LIMITED Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  215. 8.36.4 MYETHOS LIMITED Anime & Video Game Collectible Figures Product Portfolio
  216. 8.36.5 MYETHOS LIMITED Recent Developments
  217. 8.37 Hobby Max
  218. 8.37.1 Hobby Max Company Information
  219. 8.37.2 Hobby Max Business Overview
  220. 8.37.3 Hobby Max Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  221. 8.37.4 Hobby Max Anime & Video Game Collectible Figures Product Portfolio
  222. 8.37.5 Hobby Max Recent Developments
  223. 8.38 AniMester
  224. 8.38.1 AniMester Company Information
  225. 8.38.2 AniMester Business Overview
  226. 8.38.3 AniMester Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  227. 8.38.4 AniMester Anime & Video Game Collectible Figures Product Portfolio
  228. 8.38.5 AniMester Recent Developments
  229. 8.39 Snail Shell Studio
  230. 8.39.1 Snail Shell Studio Company Information
  231. 8.39.2 Snail Shell Studio Business Overview
  232. 8.39.3 Snail Shell Studio Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  233. 8.39.4 Snail Shell Studio Anime & Video Game Collectible Figures Product Portfolio
  234. 8.39.5 Snail Shell Studio Recent Developments
  235. 8.40 RIBOSE
  236. 8.40.1 RIBOSE Company Information
  237. 8.40.2 RIBOSE Business Overview
  238. 8.40.3 RIBOSE Anime & Video Game Collectible Figures Sales, Price, Revenue and Gross Margin (2021-2026)
  239. 8.40.4 RIBOSE Anime & Video Game Collectible Figures Product Portfolio
  240. 8.40.5 RIBOSE Recent Developments
  241. 8.41 Reverse Studio
  242. 8.42 CCSTOYS
  243. 8.43 Hot Toys Limited
  244. 8.44 threezero
  245. 8.45 Storm Collectibles
  246. 8.46 Beast Kingdom Co., Ltd.
  247. 8.47 XM Studios Pte Ltd
  248. 8.48 Mighty Jaxx International Pte. Ltd.
  249. 8.49 Blitzway Co., Ltd.
  250. 8.50 5PRO Studio
9 Value Chain and Sales Channels Analysis
  1. 9.1 Anime & Video Game Collectible Figures Value Chain Analysis
  2. 9.1.1 Anime & Video Game Collectible Figures Key Raw Materials
  3. 9.1.2 Raw Materials Key Suppliers
  4. 9.1.3 Manufacturing Cost Structure
  5. 9.1.4 Anime & Video Game Collectible Figures Production Mode & Process
  6. 9.2 Anime & Video Game Collectible Figures Sales Channels Analysis
  7. 9.2.1 Direct Comparison with Distribution Share
  8. 9.2.2 Anime & Video Game Collectible Figures Distributors
  9. 9.2.3 Anime & Video Game Collectible Figures Customers
10 Concluding Insights
    11 Appendix
    1. 11.1 Reasons for Doing This Study
    2. 11.2 Research Methodology
    3. 11.3 Research Process
    4. 11.4 Authors List of This Report
    5. 11.5 Data Source
    6. 11.5.1 Secondary Sources
    7. 11.5.2 Primary Sources
    8. 11.6 Disclaimer

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