APO Research, Inc.

APO RESEARCH · REPORT

Anime & Video Game Collectible Figures

Selected research

Industry Research

Anime & Video Game Collectible Figures Industry Research Report 2026

Market perspective

The global Anime & Video Game Collectible Figures market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.

The North America market for Anime & Video Game Collectible Figures is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026–2032.

The Europe market for Anime & Video Game Collectible Figures is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032.

Read the full market overview

The Asia Pacific market for Anime & Video Game Collectible Figures is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032.

Leading global manufacturers of Anime & Video Game Collectible Figures include Bandai Spirits Co., Ltd., Good Smile Company, Inc., POP MART INTERNATIONAL GROUP LIMITED, 52TOYS, JoyToy, Queen Studios, ThreeA, Mattel, Inc. and Hasbro, Inc., among others. In 2025, the top three vendors together accounted for approximately % of global revenue.

Report Scope

This report quantifies the global Anime & Video Game Collectible Figures market in terms of revenue (US$ million) and, where applicable, sales volume (k units), using 2025 as the base year and providing annual historical and forecast data for 2021–2032.

It standardizes definitions of Types and Applications, harmonizes vendor attribution, and presents comparable time series by company, Type, Application, and region/country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10).

The outputs are intended to support strategy development, budgeting, and performance benchmarking for brand owners, manufacturers, retailers, channel partners, and investors; data are structured with consistent units and fields to facilitate integration into internal FP&A and BI systems.

Key Companies & Market Share Insights

This section profiles leading manufacturers, combining 2021–2025 results with a 2026–2032 outlook. It reports revenue, market share, price bands, product and application mix, regional and channel mix, and key developments (M&A, capacity additions, certifications). It also provides global revenue, average price, and—where applicable—sales volume by manufacturer, and calculates CR5/CR10 and rank changes to support comparative benchmarking.

Anime & Video Game Collectible Figures Market by Company

Bandai Spirits Co., Ltd.

Good Smile Company, Inc.

POP MART INTERNATIONAL GROUP LIMITED

52TOYS

JoyToy

Queen Studios

ThreeA

Mattel, Inc.

Hasbro, Inc.

Spin Master Corp.

Mondo

Kotobukiya Co., Ltd.

MegaHouse Corporation

Kaiyodo Co., Ltd.

ALTER Co., Ltd.

Max Factory Inc.

FuRyu Corporation

Taito Corporation

SEGA FAVE CORPORATION

Square Enix Co., Ltd.

Prime 1 Studio Co., Ltd.

KADOKAWA CORPORATION

Aniplex Inc.

Medicos Entertainment Co., Ltd.

P.M. Office A Co., Ltd. / PLUM

Wave Corporation

BellFine Co., Ltd.

ques Q

Union Creative International Ltd.

Phat! Company

Flare Co., Ltd.

Hobby

Bushiroad Creative Inc.

Sentinel Co., Ltd.

Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS

MYETHOS LIMITED

Hobby Max

AniMester

Snail Shell Studio

RIBOSE

Reverse Studio

CCSTOYS

Hot Toys Limited

threezero

Storm Collectibles

Beast Kingdom Co., Ltd.

XM Studios Pte Ltd

Mighty Jaxx International Pte. Ltd.

Blitzway Co., Ltd.

5PRO Studio

Anime & Video Game Collectible Figures Segment by Type

Anime & Manga IP

Video Game IP

VTuber / Virtual Talent IP

Other / Mixed IP

Anime & Video Game Collectible Figures Segment by Application

Scale Figures

Articulated Action Figures

Premium Statues

Prize & Entry Collectibles

Anime & Video Game Collectible Figures Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime & Video Game Collectible Figures market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Anime & Video Game Collectible Figures and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime & Video Game Collectible Figures.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Detailed analysis of Anime & Video Game Collectible Figures manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.

Chapter 5: Production/output, value of Anime & Video Game Collectible Figures by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.

Chapter 6: Consumption of Anime & Video Game Collectible Figures in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.

Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 11: The main points and conclusions of the report.

More report detail

Tables and figures
List of Tables Table 1. Secondary Sources Table 2. Primary Sources Table 3. Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Table 4. Market Value Comparison by Application (2021 VS 2025 VS 2032) & (US$ Million) Table 5. Global Anime & Video Game Collectible Figures Volume and Revenue Market Size and CAGR of Manufacturers (2021 Versus 2025) Table 6. Global Anime & Video Game Collectible Figures Sales (k units) of Manufacturers (2021-2026) Table 7. Global Anime & Video Game Collectible Figures Sales Market Share by Manufacturers (2021-2026) Table 8. Global Anime & Video Game Collectible Figures Revenue of Manufacturers (2021-2026) Table 9. Global Anime & Video Game Collectible Figures Revenue Share by Manufacturers (2021-2026) Table 10. Global Market Anime & Video Game Collectible Figures Average Price (USD/unit) of Manufacturers (2021-2026) Table 11. Global Anime & Video Game Collectible Figures Industry Ranking, 2024 VS 2025 VS 2026 Table 12. Global Manufacturers of Anime & Video Game Collectible Figures, Manufacturing Sites & Headquarters Table 13. Global Manufacturers of Anime & Video Game Collectible Figures, Product Type & Application Table 14. Global Anime & Video Game Collectible Figures Manufacturers Established Date Table 15. Global Manufacturers Market Concentration Ratio (CR5 and HHI) Table 16. Global Anime & Video Game Collectible Figures by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 17. Manufacturers Mergers & Acquisitions, Expansion Plans) Table 18. Bandai Spirits Co., Ltd. Company Information Table 19. Bandai Spirits Co., Ltd. Business Overview Table 20. Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 21. Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 22. Bandai Spirits Co., Ltd. Recent Developments Table 23. Good Smile Company, Inc. Company Information Table 24. Good Smile Company, Inc. Business Overview Table 25. Good Smile Company, Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 26. Good Smile Company, Inc. Anime & Video Game Collectible Figures Product Portfolio Table 27. Good Smile Company, Inc. Recent Developments Table 28. POP MART INTERNATIONAL GROUP LIMITED Company Information Table 29. POP MART INTERNATIONAL GROUP LIMITED Business Overview Table 30. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 31. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Product Portfolio Table 32. POP MART INTERNATIONAL GROUP LIMITED Recent Developments Table 33. 52TOYS Company Information Table 34. 52TOYS Business Overview Table 35. 52TOYS Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 36. 52TOYS Anime & Video Game Collectible Figures Product Portfolio Table 37. 52TOYS Recent Developments Table 38. JoyToy Company Information Table 39. JoyToy Business Overview Table 40. JoyToy Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 41. JoyToy Anime & Video Game Collectible Figures Product Portfolio Table 42. JoyToy Recent Developments Table 43. Queen Studios Company Information Table 44. Queen Studios Business Overview Table 45. Queen Studios Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 46. Queen Studios Anime & Video Game Collectible Figures Product Portfolio Table 47. Queen Studios Recent Developments Table 48. ThreeA Company Information Table 49. ThreeA Business Overview Table 50. ThreeA Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 51. ThreeA Anime & Video Game Collectible Figures Product Portfolio Table 52. ThreeA Recent Developments Table 53. Mattel, Inc. Company Information Table 54. Mattel, Inc. Business Overview Table 55. Mattel, Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 56. Mattel, Inc. Anime & Video Game Collectible Figures Product Portfolio Table 57. Mattel, Inc. Recent Developments Table 58. Hasbro, Inc. Company Information Table 59. Hasbro, Inc. Business Overview Table 60. Hasbro, Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 61. Hasbro, Inc. Anime & Video Game Collectible Figures Product Portfolio Table 62. Hasbro, Inc. Recent Developments Table 63. Spin Master Corp. Company Information Table 64. Spin Master Corp. Business Overview Table 65. Spin Master Corp. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 66. Spin Master Corp. Anime & Video Game Collectible Figures Product Portfolio Table 67. Spin Master Corp. Recent Developments Table 68. Mondo Company Information Table 69. Mondo Business Overview Table 70. Mondo Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 71. Mondo Anime & Video Game Collectible Figures Product Portfolio Table 72. Mondo Recent Developments Table 73. Kotobukiya Co., Ltd. Company Information Table 74. Kotobukiya Co., Ltd. Business Overview Table 75. Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 76. Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 77. Kotobukiya Co., Ltd. Recent Developments Table 78. MegaHouse Corporation Company Information Table 79. MegaHouse Corporation Business Overview Table 80. MegaHouse Corporation Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 81. MegaHouse Corporation Anime & Video Game Collectible Figures Product Portfolio Table 82. MegaHouse Corporation Recent Developments Table 83. Kaiyodo Co., Ltd. Company Information Table 84. Kaiyodo Co., Ltd. Business Overview Table 85. Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 86. Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 87. Kaiyodo Co., Ltd. Recent Developments Table 88. ALTER Co., Ltd. Company Information Table 89. ALTER Co., Ltd. Business Overview Table 90. ALTER Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 91. ALTER Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 92. ALTER Co., Ltd. Recent Developments Table 93. Max Factory Inc. Company Information Table 94. Max Factory Inc. Business Overview Table 95. Max Factory Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 96. Max Factory Inc. Anime & Video Game Collectible Figures Product Portfolio Table 97. Max Factory Inc. Recent Developments Table 98. FuRyu Corporation Company Information Table 99. FuRyu Corporation Business Overview Table 100. FuRyu Corporation Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 101. FuRyu Corporation Anime & Video Game Collectible Figures Product Portfolio Table 102. FuRyu Corporation Recent Developments Table 103. Taito Corporation Company Information Table 104. Taito Corporation Business Overview Table 105. Taito Corporation Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 106. Taito Corporation Anime & Video Game Collectible Figures Product Portfolio Table 107. Taito Corporation Recent Developments Table 108. SEGA FAVE CORPORATION Company Information Table 109. SEGA FAVE CORPORATION Business Overview Table 110. SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 111. SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Product Portfolio Table 112. SEGA FAVE CORPORATION Recent Developments Table 113. Square Enix Co., Ltd. Company Information Table 114. Square Enix Co., Ltd. Business Overview Table 115. Square Enix Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 116. Square Enix Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 117. Square Enix Co., Ltd. Recent Developments Table 118. Prime 1 Studio Co., Ltd. Company Information Table 119. Prime 1 Studio Co., Ltd. Business Overview Table 120. Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 121. Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 122. Prime 1 Studio Co., Ltd. Recent Developments Table 123. KADOKAWA CORPORATION Company Information Table 124. KADOKAWA CORPORATION Business Overview Table 125. KADOKAWA CORPORATION Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 126. KADOKAWA CORPORATION Anime & Video Game Collectible Figures Product Portfolio Table 127. KADOKAWA CORPORATION Recent Developments Table 128. Aniplex Inc. Company Information Table 129. Aniplex Inc. Business Overview Table 130. Aniplex Inc. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 131. Aniplex Inc. Anime & Video Game Collectible Figures Product Portfolio Table 132. Aniplex Inc. Recent Developments Table 133. Medicos Entertainment Co., Ltd. Company Information Table 134. Medicos Entertainment Co., Ltd. Business Overview Table 135. Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 136. Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 137. Medicos Entertainment Co., Ltd. Recent Developments Table 138. P.M. Office A Co., Ltd. / PLUM Company Information Table 139. P.M. Office A Co., Ltd. / PLUM Business Overview Table 140. P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 141. P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Product Portfolio Table 142. P.M. Office A Co., Ltd. / PLUM Recent Developments Table 143. Wave Corporation Company Information Table 144. Wave Corporation Business Overview Table 145. Wave Corporation Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 146. Wave Corporation Anime & Video Game Collectible Figures Product Portfolio Table 147. Wave Corporation Recent Developments Table 148. BellFine Co., Ltd. Company Information Table 149. BellFine Co., Ltd. Business Overview Table 150. BellFine Co., Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 151. BellFine Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 152. BellFine Co., Ltd. Recent Developments Table 153. ques Q Company Information Table 154. ques Q Business Overview Table 155. ques Q Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 156. ques Q Anime & Video Game Collectible Figures Product Portfolio Table 157. ques Q Recent Developments Table 158. Union Creative International Ltd. Company Information Table 159. Union Creative International Ltd. Business Overview Table 160. Union Creative International Ltd. Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 161. Union Creative International Ltd. Anime & Video Game Collectible Figures Product Portfolio Table 162. Union Creative International Ltd. Recent Developments Table 163. Phat! Company Company Information Table 164. Phat! Company Business Overview Table 165. Phat! Company Anime & Video Game Collectible Figures Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 166. Phat! Company Anime & Video Game Collectible Figures Product Portfolio Table 167. Phat! Company Recent Developments Table 168. Global Anime & Video Game Collectible Figures Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Table 169. Global Anime & Video Game Collectible Figures Sales by Region (2021-2026) & (k units) Table 170. Global Anime & Video Game Collectible Figures Sales Market Share by Region (2021-2026) Table 171. Global Anime & Video Game Collectible Figures Sales by Region (2027-2032) & (k units) Table 172. Global Anime & Video Game Collectible Figures Sales Market Share by Region (2027-2032) Table 173. Global Anime & Video Game Collectible Figures Revenue by Region (2021-2026) & (US$ Million) Table 174. Global Anime & Video Game Collectible Figures Revenue Market Share by Region (2021-2026) Table 175. Global Anime & Video Game Collectible Figures Revenue by Region (2027-2032) & (US$ Million) Table 176. Global Anime & Video Game Collectible Figures Revenue Market Share by Region (2027-2032) Table 177. North America Anime & Video Game Collectible Figures Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 178. North America Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 179. North America Anime & Video Game Collectible Figures Sales by Country (2027-2032) & (k units) Table 180. North America Anime & Video Game Collectible Figures Revenue by Country (2021-2026) & (US$ Million) Table 181. North America Anime & Video Game Collectible Figures Revenue by Country (2027-2032) & (US$ Million) Table 182. Europe Anime & Video Game Collectible Figures Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 183. Europe Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 184. Europe Anime & Video Game Collectible Figures Sales by Country (2027-2032) & (k units) Table 185. Europe Anime & Video Game Collectible Figures Revenue by Country (2021-2026) & (US$ Million) Table 186. Europe Anime & Video Game Collectible Figures Revenue by Country (2027-2032) & (US$ Million) Table 187. Asia Pacific Anime & Video Game Collectible Figures Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 188. Asia Pacific Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 189. Asia Pacific Anime & Video Game Collectible Figures Sales by Country (2027-2032) & (k units) Table 190. Asia Pacific Anime & Video Game Collectible Figures Revenue by Country (2021-2026) & (US$ Million) Table 191. Asia Pacific Anime & Video Game Collectible Figures Revenue by Country (2027-2032) & (US$ Million) Table 192. South America Anime & Video Game Collectible Figures Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 193. South America Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 194. South America Anime & Video Game Collectible Figures Sales by Country (2027-2032) & (k units) Table 195. South America Anime & Video Game Collectible Figures Revenue by Country (2021-2026) & (US$ Million) Table 196. South America Anime & Video Game Collectible Figures Revenue by Country (2027-2032) & (US$ Million) Table 197. Middle East and Africa Anime & Video Game Collectible Figures Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 198. Middle East and Africa Anime & Video Game Collectible Figures Sales by Country (2021-2026) & (k units) Table 199. Middle East and Africa Anime & Video Game Collectible Figures Sales by Country (2027-2032) & (k units) Table 200. Middle East and Africa Anime & Video Game Collectible Figures Revenue by Country (2021-2026) & (US$ Million) Table 201. Middle East and Africa Anime & Video Game Collectible Figures Revenue by Country (2027-2032) & (US$ Million) Table 202. Global Anime & Video Game Collectible Figures Sales by Type (2021-2026) & (k units) Table 203. Global Anime & Video Game Collectible Figures Sales by Type (2027-2032) & (k units) Table 204. Global Anime & Video Game Collectible Figures Sales Market Share by Type (2021-2026) Table 205. Global Anime & Video Game Collectible Figures Sales Market Share by Type (2027-2032) Table 206. Global Anime & Video Game Collectible Figures Revenue by Type (2021-2026) & (US$ Million) Table 207. Global Anime & Video Game Collectible Figures Revenue by Type (2027-2032) & (US$ Million) Table 208. Global Anime & Video Game Collectible Figures Revenue Market Share by Type (2021-2026) Table 209. Global Anime & Video Game Collectible Figures Revenue Market Share by Type (2027-2032) Table 210. Global Anime & Video Game Collectible Figures Price by Type (2021-2026) & (USD/unit) Table 211. Global Anime & Video Game Collectible Figures Price by Type (2027-2032) & (USD/unit) Table 212. Global Anime & Video Game Collectible Figures Sales by Application (2021-2026) & (k units) Table 213. Global Anime & Video Game Collectible Figures Sales by Application (2027-2032) & (k units) Table 214. Global Anime & Video Game Collectible Figures Sales Market Share by Application (2021-2026) Table 215. Global Anime & Video Game Collectible Figures Sales Market Share by Application (2027-2032) Table 216. Global Anime & Video Game Collectible Figures Revenue by Application (2021-2026) & (US$ Million) Table 217. Global Anime & Video Game Collectible Figures Revenue by Application (2027-2032) & (US$ Million) Table 218. Global Anime & Video Game Collectible Figures Revenue Market Share by Application (2021-2026) Table 219. Global Anime & Video Game Collectible Figures Revenue Market Share by Application (2027-2032) Table 220. Global Anime & Video Game Collectible Figures Price by Application (2021-2026) & (USD/unit) Table 221. Global Anime & Video Game Collectible Figures Price by Application (2027-2032) & (USD/unit) Table 222. Key Raw Materials Table 223. Raw Materials Key Suppliers Table 224. Anime & Video Game Collectible Figures Distributors List Table 225. Anime & Video Game Collectible Figures Customers List Table 226. Anime & Video Game Collectible Figures Industry Trends Table 227. Anime & Video Game Collectible Figures Industry Drivers Table 228. Anime & Video Game Collectible Figures Industry Restraints Table 229. Authors List of This Report List of Figures Figure 1. Research Methodology Figure 2. Research Process Figure 3. Key Executives Interviewed Figure 4. Anime & Video Game Collectible Figures Product Image Figure 5. Global Anime & Video Game Collectible Figures Revenue (US$ Million), 2021 VS 2025 VS 2032 Figure 6. Global Anime & Video Game Collectible Figures Market Size (2021-2032) & (US$ Million) Figure 7. Global Anime & Video Game Collectible Figures Sales (2021-2032) & (k units) Figure 8. Global Anime & Video Game Collectible Figures Average Price (USD/unit) & (2021-2032) Figure 9. Anime & Manga IP Product Image Figure 10. Video Game IP Product Image Figure 11. VTuber / Virtual Talent IP Product Image Figure 12. Other / Mixed IP Product Image Figure 13. Scale Figures Product Image Figure 14. Articulated Action Figures Product Image Figure 15. Premium Statues Product Image Figure 16. Prize & Entry Collectibles Product Image Figure 17. Global Anime & Video Game Collectible Figures Revenue Share by Manufacturers in 2025 Figure 18. Global Manufacturers of Anime & Video Game Collectible Figures, Manufacturing Sites & Headquarters Figure 19. Global Top 5 and 10 Anime & Video Game Collectible Figures Players Market Share by Revenue in 2025 Figure 20. Manufacturers Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 21. Global Anime & Video Game Collectible Figures Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Figure 22. Global Anime & Video Game Collectible Figures Sales by Region in 2025 Figure 23. Global Anime & Video Game Collectible Figures Revenue by Region in 2025 Figure 24. North America Anime & Video Game Collectible Figures Market Size by Country in 2025 Figure 25. North America Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2032) Figure 26. North America Anime & Video Game Collectible Figures Revenue Market Share by Country (2021-2032) Figure 27. United States Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 28. Canada Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 29. Mexico Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 30. Europe Anime & Video Game Collectible Figures Market Size by Country in 2025 Figure 31. Europe Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2032) Figure 32. Europe Anime & Video Game Collectible Figures Revenue Market Share by Country (2021-2032) Figure 33. Germany Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 34. France Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 35. U.K. Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 36. Italy Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 37. Russia Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 38. Spain Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 39. Netherlands Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 40. Switzerland Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 41. Sweden Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 42. Poland Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 43. Asia Pacific Anime & Video Game Collectible Figures Market Size by Country in 2025 Figure 44. Asia Pacific Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2032) Figure 45. Asia Pacific Anime & Video Game Collectible Figures Revenue Market Share by Country (2021-2032) Figure 46. China Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 47. Japan Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 48. South Korea Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 49. India Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 50. Australia Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 51. Taiwan Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 52. Southeast Asia Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 53. Southeast Asia Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 54. South America Anime & Video Game Collectible Figures Market Size by Country in 2025 Figure 55. South America Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2032) Figure 56. South America Anime & Video Game Collectible Figures Revenue Market Share by Country (2021-2032) Figure 57. Brazil Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 58. Argentina Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 59. Chile Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 60. Middle East and Africa Anime & Video Game Collectible Figures Market Size by Country in 2025 Figure 61. Middle East and Africa Anime & Video Game Collectible Figures Sales Market Share by Country (2021-2032) Figure 62. Middle East and Africa Anime & Video Game Collectible Figures Revenue Market Share by Country (2021-2032) Figure 63. Egypt Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 64. South Africa Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 65. Israel Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 66. Türkiye Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 67. GCC Countries Anime & Video Game Collectible Figures Revenue Growth Rate (2021-2032) & (US$ Million) Figure 68. Global Anime & Video Game Collectible Figures Sales Market Share by Type (2021-2032) Figure 69. Global Anime & Video Game Collectible Figures Revenue Market Share by Type (2021-2032) Figure 70. Global Anime & Video Game Collectible Figures Price (USD/unit) by Type (2021-2032) Figure 71. Global Anime & Video Game Collectible Figures Sales Market Share by Application (2021-2032) Figure 72. Global Anime & Video Game Collectible Figures Revenue Market Share by Application (2021-2032) Figure 73. Global Anime & Video Game Collectible Figures Price (USD/unit) by Application (2021-2032) Figure 74. Anime & Video Game Collectible Figures Value Chain Figure 75. Anime & Video Game Collectible Figures Production Mode & Process Figure 76. Direct Comparison with Distribution Share Figure 77. Distributors Profiles Figure 78. Anime & Video Game Collectible Figures Industry Opportunities and Challenges

Scope & coverage.

Types
  • Anime & Manga IP
  • Video Game IP
  • VTuber / Virtual Talent IP
  • Other / Mixed IP
Applications
  • Scale Figures
  • Articulated Action Figures
  • Premium Statues
  • Prize & Entry Collectibles
Companies covered
  • Bandai Spirits Co., Ltd.
  • Good Smile Company, Inc.
  • POP MART INTERNATIONAL GROUP LIMITED
  • 52TOYS
  • JoyToy
  • Queen Studios
  • ThreeA
  • Mattel, Inc.
  • Hasbro, Inc.
  • Spin Master Corp.
  • Mondo
  • Kotobukiya Co., Ltd.
  • MegaHouse Corporation
  • Kaiyodo Co., Ltd.
  • ALTER Co., Ltd.
  • Max Factory Inc.
  • FuRyu Corporation
  • Taito Corporation
  • SEGA FAVE CORPORATION
  • Square Enix Co., Ltd.
  • Prime 1 Studio Co., Ltd.
  • KADOKAWA CORPORATION
  • Aniplex Inc.
  • Medicos Entertainment Co., Ltd.
  • P.M. Office A Co., Ltd. / PLUM
  • Wave Corporation
  • BellFine Co., Ltd.
  • ques Q
  • Union Creative International Ltd.
  • Phat! Company
  • Flare Co., Ltd.
  • Hobby
  • Bushiroad Creative Inc.
  • Sentinel Co., Ltd.
  • Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
  • MYETHOS LIMITED
  • Hobby Max
  • AniMester
  • Snail Shell Studio
  • RIBOSE
  • Reverse Studio
  • CCSTOYS
  • Hot Toys Limited
  • threezero
  • Storm Collectibles
  • Beast Kingdom Co., Ltd.
  • XM Studios Pte Ltd
  • Mighty Jaxx International Pte. Ltd.
  • Blitzway Co., Ltd.
  • 5PRO Studio

Inside the report.

1 Preface
  1. 1.1 Scope of Report
  2. 1.2 Reasons for Doing This Study
  3. 1.3 Research Methodology
  4. 1.4 Research Process
  5. 1.5 Data Source
  6. 1.5.1 Secondary Sources
  7. 1.5.2 Primary Sources
2 Market Overview
  1. 2.1 Product Definition
  2. 2.2 Global Market Growth Prospects
  3. 2.2.1 Global Anime & Video Game Collectible Figures Market Size (2021-2032)
  4. 2.2.2 Global Anime & Video Game Collectible Figures Sales (2021-2032)
  5. 2.2.3 Global Anime & Video Game Collectible Figures Market Average Price (2021-2032)
  6. 2.3 Anime & Video Game Collectible Figures by Type
  7. 2.3.1 Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million)
  8. 2.3.2 Anime & Manga IP
  9. 2.3.3 Video Game IP
  10. 2.3.4 VTuber / Virtual Talent IP
  11. 2.3.5 Other / Mixed IP
  12. 2.4 Anime & Video Game Collectible Figures by Application
  13. 2.4.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
  14. 2.4.2 Scale Figures
  15. 2.4.3 Articulated Action Figures
  16. 2.4.4 Premium Statues
  17. 2.4.5 Prize & Entry Collectibles
3 Market Competitive Landscape by Manufacturers
  1. 3.1 Global Anime & Video Game Collectible Figures Market Competitive Situation by Manufacturers (2021 Versus 2025)
  2. 3.2 Global Anime & Video Game Collectible Figures Sales (k units) of Manufacturers (2021-2026)
  3. 3.3 Global Anime & Video Game Collectible Figures Revenue of Manufacturers (2021-2026)
  4. 3.4 Global Anime & Video Game Collectible Figures Average Price by Manufacturers (2021-2026)
  5. 3.5 Global Anime & Video Game Collectible Figures Industry Ranking, 2024 VS 2025 VS 2026
  6. 3.6 Global Manufacturers of Anime & Video Game Collectible Figures, Manufacturing Sites & Headquarters
  7. 3.7 Global Manufacturers of Anime & Video Game Collectible Figures, Product Type & Application
  8. 3.8 Global Manufacturers of Anime & Video Game Collectible Figures, Established Date
  9. 3.9 Global Anime & Video Game Collectible Figures Market CR5 and HHI
  10. 3.10 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
  1. 4.1 Bandai Spirits Co., Ltd.
  2. 4.1.1 Bandai Spirits Co., Ltd. Company Information
  3. 4.1.2 Bandai Spirits Co., Ltd. Business Overview
  4. 4.1.3 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  5. 4.1.4 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  6. 4.1.5 Bandai Spirits Co., Ltd. Recent Developments
  7. 4.2 Good Smile Company, Inc.
  8. 4.2.1 Good Smile Company, Inc. Company Information
  9. 4.2.2 Good Smile Company, Inc. Business Overview
  10. 4.2.3 Good Smile Company, Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  11. 4.2.4 Good Smile Company, Inc. Anime & Video Game Collectible Figures Product Portfolio
  12. 4.2.5 Good Smile Company, Inc. Recent Developments
  13. 4.3 POP MART INTERNATIONAL GROUP LIMITED
  14. 4.3.1 POP MART INTERNATIONAL GROUP LIMITED Company Information
  15. 4.3.2 POP MART INTERNATIONAL GROUP LIMITED Business Overview
  16. 4.3.3 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  17. 4.3.4 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Product Portfolio
  18. 4.3.5 POP MART INTERNATIONAL GROUP LIMITED Recent Developments
  19. 4.4 52TOYS
  20. 4.4.1 52TOYS Company Information
  21. 4.4.2 52TOYS Business Overview
  22. 4.4.3 52TOYS Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  23. 4.4.4 52TOYS Anime & Video Game Collectible Figures Product Portfolio
  24. 4.4.5 52TOYS Recent Developments
  25. 4.5 JoyToy
  26. 4.5.1 JoyToy Company Information
  27. 4.5.2 JoyToy Business Overview
  28. 4.5.3 JoyToy Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  29. 4.5.4 JoyToy Anime & Video Game Collectible Figures Product Portfolio
  30. 4.5.5 JoyToy Recent Developments
  31. 4.6 Queen Studios
  32. 4.6.1 Queen Studios Company Information
  33. 4.6.2 Queen Studios Business Overview
  34. 4.6.3 Queen Studios Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  35. 4.6.4 Queen Studios Anime & Video Game Collectible Figures Product Portfolio
  36. 4.6.5 Queen Studios Recent Developments
  37. 4.7 ThreeA
  38. 4.7.1 ThreeA Company Information
  39. 4.7.2 ThreeA Business Overview
  40. 4.7.3 ThreeA Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  41. 4.7.4 ThreeA Anime & Video Game Collectible Figures Product Portfolio
  42. 4.7.5 ThreeA Recent Developments
  43. 4.8 Mattel, Inc.
  44. 4.8.1 Mattel, Inc. Company Information
  45. 4.8.2 Mattel, Inc. Business Overview
  46. 4.8.3 Mattel, Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  47. 4.8.4 Mattel, Inc. Anime & Video Game Collectible Figures Product Portfolio
  48. 4.8.5 Mattel, Inc. Recent Developments
  49. 4.9 Hasbro, Inc.
  50. 4.9.1 Hasbro, Inc. Company Information
  51. 4.9.2 Hasbro, Inc. Business Overview
  52. 4.9.3 Hasbro, Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  53. 4.9.4 Hasbro, Inc. Anime & Video Game Collectible Figures Product Portfolio
  54. 4.9.5 Hasbro, Inc. Recent Developments
  55. 4.10 Spin Master Corp.
  56. 4.10.1 Spin Master Corp. Company Information
  57. 4.10.2 Spin Master Corp. Business Overview
  58. 4.10.3 Spin Master Corp. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  59. 4.10.4 Spin Master Corp. Anime & Video Game Collectible Figures Product Portfolio
  60. 4.10.5 Spin Master Corp. Recent Developments
  61. 4.11 Mondo
  62. 4.11.1 Mondo Company Information
  63. 4.11.2 Mondo Business Overview
  64. 4.11.3 Mondo Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  65. 4.11.4 Mondo Anime & Video Game Collectible Figures Product Portfolio
  66. 4.11.5 Mondo Recent Developments
  67. 4.12 Kotobukiya Co., Ltd.
  68. 4.12.1 Kotobukiya Co., Ltd. Company Information
  69. 4.12.2 Kotobukiya Co., Ltd. Business Overview
  70. 4.12.3 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  71. 4.12.4 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  72. 4.12.5 Kotobukiya Co., Ltd. Recent Developments
  73. 4.13 MegaHouse Corporation
  74. 4.13.1 MegaHouse Corporation Company Information
  75. 4.13.2 MegaHouse Corporation Business Overview
  76. 4.13.3 MegaHouse Corporation Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  77. 4.13.4 MegaHouse Corporation Anime & Video Game Collectible Figures Product Portfolio
  78. 4.13.5 MegaHouse Corporation Recent Developments
  79. 4.14 Kaiyodo Co., Ltd.
  80. 4.14.1 Kaiyodo Co., Ltd. Company Information
  81. 4.14.2 Kaiyodo Co., Ltd. Business Overview
  82. 4.14.3 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  83. 4.14.4 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  84. 4.14.5 Kaiyodo Co., Ltd. Recent Developments
  85. 4.15 ALTER Co., Ltd.
  86. 4.15.1 ALTER Co., Ltd. Company Information
  87. 4.15.2 ALTER Co., Ltd. Business Overview
  88. 4.15.3 ALTER Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  89. 4.15.4 ALTER Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  90. 4.15.5 ALTER Co., Ltd. Recent Developments
  91. 4.16 Max Factory Inc.
  92. 4.16.1 Max Factory Inc. Company Information
  93. 4.16.2 Max Factory Inc. Business Overview
  94. 4.16.3 Max Factory Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  95. 4.16.4 Max Factory Inc. Anime & Video Game Collectible Figures Product Portfolio
  96. 4.16.5 Max Factory Inc. Recent Developments
  97. 4.17 FuRyu Corporation
  98. 4.17.1 FuRyu Corporation Company Information
  99. 4.17.2 FuRyu Corporation Business Overview
  100. 4.17.3 FuRyu Corporation Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  101. 4.17.4 FuRyu Corporation Anime & Video Game Collectible Figures Product Portfolio
  102. 4.17.5 FuRyu Corporation Recent Developments
  103. 4.18 Taito Corporation
  104. 4.18.1 Taito Corporation Company Information
  105. 4.18.2 Taito Corporation Business Overview
  106. 4.18.3 Taito Corporation Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  107. 4.18.4 Taito Corporation Anime & Video Game Collectible Figures Product Portfolio
  108. 4.18.5 Taito Corporation Recent Developments
  109. 4.19 SEGA FAVE CORPORATION
  110. 4.19.1 SEGA FAVE CORPORATION Company Information
  111. 4.19.2 SEGA FAVE CORPORATION Business Overview
  112. 4.19.3 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  113. 4.19.4 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Product Portfolio
  114. 4.19.5 SEGA FAVE CORPORATION Recent Developments
  115. 4.20 Square Enix Co., Ltd.
  116. 4.20.1 Square Enix Co., Ltd. Company Information
  117. 4.20.2 Square Enix Co., Ltd. Business Overview
  118. 4.20.3 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  119. 4.20.4 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  120. 4.20.5 Square Enix Co., Ltd. Recent Developments
  121. 4.21 Prime 1 Studio Co., Ltd.
  122. 4.21.1 Prime 1 Studio Co., Ltd. Company Information
  123. 4.21.2 Prime 1 Studio Co., Ltd. Business Overview
  124. 4.21.3 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  125. 4.21.4 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  126. 4.21.5 Prime 1 Studio Co., Ltd. Recent Developments
  127. 4.22 KADOKAWA CORPORATION
  128. 4.22.1 KADOKAWA CORPORATION Company Information
  129. 4.22.2 KADOKAWA CORPORATION Business Overview
  130. 4.22.3 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  131. 4.22.4 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Product Portfolio
  132. 4.22.5 KADOKAWA CORPORATION Recent Developments
  133. 4.23 Aniplex Inc.
  134. 4.23.1 Aniplex Inc. Company Information
  135. 4.23.2 Aniplex Inc. Business Overview
  136. 4.23.3 Aniplex Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  137. 4.23.4 Aniplex Inc. Anime & Video Game Collectible Figures Product Portfolio
  138. 4.23.5 Aniplex Inc. Recent Developments
  139. 4.24 Medicos Entertainment Co., Ltd.
  140. 4.24.1 Medicos Entertainment Co., Ltd. Company Information
  141. 4.24.2 Medicos Entertainment Co., Ltd. Business Overview
  142. 4.24.3 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  143. 4.24.4 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  144. 4.24.5 Medicos Entertainment Co., Ltd. Recent Developments
  145. 4.25 P.M. Office A Co., Ltd. / PLUM
  146. 4.25.1 P.M. Office A Co., Ltd. / PLUM Company Information
  147. 4.25.2 P.M. Office A Co., Ltd. / PLUM Business Overview
  148. 4.25.3 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  149. 4.25.4 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Product Portfolio
  150. 4.25.5 P.M. Office A Co., Ltd. / PLUM Recent Developments
  151. 4.26 Wave Corporation
  152. 4.26.1 Wave Corporation Company Information
  153. 4.26.2 Wave Corporation Business Overview
  154. 4.26.3 Wave Corporation Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  155. 4.26.4 Wave Corporation Anime & Video Game Collectible Figures Product Portfolio
  156. 4.26.5 Wave Corporation Recent Developments
  157. 4.27 BellFine Co., Ltd.
  158. 4.27.1 BellFine Co., Ltd. Company Information
  159. 4.27.2 BellFine Co., Ltd. Business Overview
  160. 4.27.3 BellFine Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  161. 4.27.4 BellFine Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  162. 4.27.5 BellFine Co., Ltd. Recent Developments
  163. 4.28 ques Q
  164. 4.28.1 ques Q Company Information
  165. 4.28.2 ques Q Business Overview
  166. 4.28.3 ques Q Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  167. 4.28.4 ques Q Anime & Video Game Collectible Figures Product Portfolio
  168. 4.28.5 ques Q Recent Developments
  169. 4.29 Union Creative International Ltd.
  170. 4.29.1 Union Creative International Ltd. Company Information
  171. 4.29.2 Union Creative International Ltd. Business Overview
  172. 4.29.3 Union Creative International Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  173. 4.29.4 Union Creative International Ltd. Anime & Video Game Collectible Figures Product Portfolio
  174. 4.29.5 Union Creative International Ltd. Recent Developments
  175. 4.30 Phat! Company
  176. 4.30.1 Phat! Company Company Information
  177. 4.30.2 Phat! Company Business Overview
  178. 4.30.3 Phat! Company Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  179. 4.30.4 Phat! Company Anime & Video Game Collectible Figures Product Portfolio
  180. 4.30.5 Phat! Company Recent Developments
  181. 4.31 Flare Co., Ltd.
  182. 4.31.1 Flare Co., Ltd. Company Information
  183. 4.31.2 Flare Co., Ltd. Business Overview
  184. 4.31.3 Flare Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  185. 4.31.4 Flare Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  186. 4.31.5 Flare Co., Ltd. Recent Developments
  187. 4.32 Hobby
  188. 4.32.1 Hobby Company Information
  189. 4.32.2 Hobby Business Overview
  190. 4.32.3 Hobby Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  191. 4.32.4 Hobby Anime & Video Game Collectible Figures Product Portfolio
  192. 4.32.5 Hobby Recent Developments
  193. 4.33 Bushiroad Creative Inc.
  194. 4.33.1 Bushiroad Creative Inc. Company Information
  195. 4.33.2 Bushiroad Creative Inc. Business Overview
  196. 4.33.3 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  197. 4.33.4 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Product Portfolio
  198. 4.33.5 Bushiroad Creative Inc. Recent Developments
  199. 4.34 Sentinel Co., Ltd.
  200. 4.34.1 Sentinel Co., Ltd. Company Information
  201. 4.34.2 Sentinel Co., Ltd. Business Overview
  202. 4.34.3 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  203. 4.34.4 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Product Portfolio
  204. 4.34.5 Sentinel Co., Ltd. Recent Developments
  205. 4.35 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
  206. 4.35.1 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Company Information
  207. 4.35.2 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Business Overview
  208. 4.35.3 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  209. 4.35.4 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Product Portfolio
  210. 4.35.5 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Recent Developments
  211. 4.36 MYETHOS LIMITED
  212. 4.36.1 MYETHOS LIMITED Company Information
  213. 4.36.2 MYETHOS LIMITED Business Overview
  214. 4.36.3 MYETHOS LIMITED Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  215. 4.36.4 MYETHOS LIMITED Anime & Video Game Collectible Figures Product Portfolio
  216. 4.36.5 MYETHOS LIMITED Recent Developments
  217. 4.37 Hobby Max
  218. 4.37.1 Hobby Max Company Information
  219. 4.37.2 Hobby Max Business Overview
  220. 4.37.3 Hobby Max Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  221. 4.37.4 Hobby Max Anime & Video Game Collectible Figures Product Portfolio
  222. 4.37.5 Hobby Max Recent Developments
  223. 4.38 AniMester
  224. 4.38.1 AniMester Company Information
  225. 4.38.2 AniMester Business Overview
  226. 4.38.3 AniMester Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  227. 4.38.4 AniMester Anime & Video Game Collectible Figures Product Portfolio
  228. 4.38.5 AniMester Recent Developments
  229. 4.39 Snail Shell Studio
  230. 4.39.1 Snail Shell Studio Company Information
  231. 4.39.2 Snail Shell Studio Business Overview
  232. 4.39.3 Snail Shell Studio Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  233. 4.39.4 Snail Shell Studio Anime & Video Game Collectible Figures Product Portfolio
  234. 4.39.5 Snail Shell Studio Recent Developments
  235. 4.40 RIBOSE
  236. 4.40.1 RIBOSE Company Information
  237. 4.40.2 RIBOSE Business Overview
  238. 4.40.3 RIBOSE Anime & Video Game Collectible Figures Sales, Revenue and Gross Margin (2021-2026)
  239. 4.40.4 RIBOSE Anime & Video Game Collectible Figures Product Portfolio
  240. 4.40.5 RIBOSE Recent Developments
  241. 4.41 Reverse Studio
  242. 4.42 CCSTOYS
  243. 4.43 Hot Toys Limited
  244. 4.44 threezero
  245. 4.45 Storm Collectibles
  246. 4.46 Beast Kingdom Co., Ltd.
  247. 4.47 XM Studios Pte Ltd
  248. 4.48 Mighty Jaxx International Pte. Ltd.
  249. 4.49 Blitzway Co., Ltd.
  250. 4.50 5PRO Studio
5 Global Anime & Video Game Collectible Figures Market Scenario by Region
  1. 5.1 Global Anime & Video Game Collectible Figures Market Size by Region: 2021 VS 2025 VS 2032
  2. 5.2 Global Anime & Video Game Collectible Figures Sales by Region: 2021-2032
  3. 5.2.1 Global Anime & Video Game Collectible Figures Sales by Region: 2021-2026
  4. 5.2.2 Global Anime & Video Game Collectible Figures Sales by Region: 2027-2032
  5. 5.3 Global Anime & Video Game Collectible Figures Revenue by Region: 2021-2032
  6. 5.3.1 Global Anime & Video Game Collectible Figures Revenue by Region: 2021-2026
  7. 5.3.2 Global Anime & Video Game Collectible Figures Revenue by Region: 2027-2032
  8. 5.4 North America Anime & Video Game Collectible Figures Market Facts & Figures by Country
  9. 5.4.1 North America Anime & Video Game Collectible Figures Market Size by Country: 2021 VS 2025 VS 2032
  10. 5.4.2 North America Anime & Video Game Collectible Figures Sales by Country (2021-2032)
  11. 5.4.3 North America Anime & Video Game Collectible Figures Revenue by Country (2021-2032)
  12. 5.4.4 United States
  13. 5.4.5 Canada
  14. 5.4.6 Mexico
  15. 5.5 Europe Anime & Video Game Collectible Figures Market Facts & Figures by Country
  16. 5.5.1 Europe Anime & Video Game Collectible Figures Market Size by Country: 2021 VS 2025 VS 2032
  17. 5.5.2 Europe Anime & Video Game Collectible Figures Sales by Country (2021-2032)
  18. 5.5.3 Europe Anime & Video Game Collectible Figures Revenue by Country (2021-2032)
  19. 5.5.4 Germany
  20. 5.5.5 France
  21. 5.5.6 U.K.
  22. 5.5.7 Italy
  23. 5.5.8 Russia
  24. 5.5.9 Spain
  25. 5.5.10 Netherlands
  26. 5.5.11 Switzerland
  27. 5.5.12 Sweden
  28. 5.5.13 Poland
  29. 5.6 Asia Pacific Anime & Video Game Collectible Figures Market Facts & Figures by Country
  30. 5.6.1 Asia Pacific Anime & Video Game Collectible Figures Market Size by Country: 2021 VS 2025 VS 2032
  31. 5.6.2 Asia Pacific Anime & Video Game Collectible Figures Sales by Country (2021-2032)
  32. 5.6.3 Asia Pacific Anime & Video Game Collectible Figures Revenue by Country (2021-2032)
  33. 5.6.4 China
  34. 5.6.5 Japan
  35. 5.6.6 South Korea
  36. 5.6.7 India
  37. 5.6.8 Australia
  38. 5.6.9 Taiwan
  39. 5.6.10 Southeast Asia
  40. 5.7 South America Anime & Video Game Collectible Figures Market Facts & Figures by Country
  41. 5.7.1 South America Anime & Video Game Collectible Figures Market Size by Country: 2021 VS 2025 VS 2032
  42. 5.7.2 South America Anime & Video Game Collectible Figures Sales by Country (2021-2032)
  43. 5.7.3 South America Anime & Video Game Collectible Figures Revenue by Country (2021-2032)
  44. 5.7.4 Brazil
  45. 5.7.5 Argentina
  46. 5.7.6 Chile
  47. 5.8 Middle East and Africa Anime & Video Game Collectible Figures Market Facts & Figures by Country
  48. 5.8.1 Middle East and Africa Anime & Video Game Collectible Figures Market Size by Country: 2021 VS 2025 VS 2032
  49. 5.8.2 Middle East and Africa Anime & Video Game Collectible Figures Sales by Country (2021-2032)
  50. 5.8.3 Middle East and Africa Anime & Video Game Collectible Figures Revenue by Country (2021-2032)
  51. 5.8.4 Egypt
  52. 5.8.5 South Africa
  53. 5.8.6 Israel
  54. 5.8.7 Türkiye
  55. 5.8.8 GCC Countries
6 Segment by Type
  1. 6.1 Global Anime & Video Game Collectible Figures Sales by Type (2021-2032)
  2. 6.1.1 Global Anime & Video Game Collectible Figures Sales by Type (2021-2032) & (k units)
  3. 6.1.2 Global Anime & Video Game Collectible Figures Sales Market Share by Type (2021-2032)
  4. 6.2 Global Anime & Video Game Collectible Figures Revenue by Type (2021-2032)
  5. 6.2.1 Global Anime & Video Game Collectible Figures Sales by Type (2021-2032) & (US$ Million)
  6. 6.2.2 Global Anime & Video Game Collectible Figures Revenue Market Share by Type (2021-2032)
  7. 6.3 Global Anime & Video Game Collectible Figures Price by Type (2021-2032)
7 Segment by Application
  1. 7.1 Global Anime & Video Game Collectible Figures Sales by Application (2021-2032)
  2. 7.1.1 Global Anime & Video Game Collectible Figures Sales by Application (2021-2032) & (k units)
  3. 7.1.2 Global Anime & Video Game Collectible Figures Sales Market Share by Application (2021-2032)
  4. 7.2 Global Anime & Video Game Collectible Figures Revenue by Application (2021-2032)
  5. 7.2.1 Global Anime & Video Game Collectible Figures Sales by Application (2021-2032) & (US$ Million)
  6. 7.2.2 Global Anime & Video Game Collectible Figures Revenue Market Share by Application (2021-2032)
  7. 7.3 Global Anime & Video Game Collectible Figures Price by Application (2021-2032)
8 Value Chain and Sales Channels Analysis of the Market
  1. 8.1 Anime & Video Game Collectible Figures Value Chain Analysis
  2. 8.1.1 Anime & Video Game Collectible Figures Key Raw Materials
  3. 8.1.2 Raw Materials Key Suppliers
  4. 8.1.3 Anime & Video Game Collectible Figures Production Mode & Process
  5. 8.2 Anime & Video Game Collectible Figures Sales Channels Analysis
  6. 8.2.1 Direct Comparison with Distribution Share
  7. 8.2.2 Anime & Video Game Collectible Figures Distributors
  8. 8.2.3 Anime & Video Game Collectible Figures Customers
9 Global Anime & Video Game Collectible Figures Analyzing Market Dynamics
  1. 9.1 Anime & Video Game Collectible Figures Industry Trends
  2. 9.2 Anime & Video Game Collectible Figures Industry Drivers
  3. 9.3 Anime & Video Game Collectible Figures Industry Opportunities and Challenges
  4. 9.4 Anime & Video Game Collectible Figures Industry Restraints
10 Report Conclusion
    11 Disclaimer

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