APO RESEARCH · REPORT
Anime Figure Blind Box
A collectible figure sold through a blind-box selection format; the supplied figure and retail selection format are distinct characteristics.

Product & engineering
Understand the product.
The physical construction, contact or mounting interface, supplied components and intended use define the product. Electrical, mechanical and protective functions require their actual acceptance tests. A marketing claim or compatible-device label does not establish a common effect across different supplied products.
What turns activity into demand
The selected edition segments Anime Figure Blind Box by Limited Edition; Hidden Edition; Ordinary Edition. Its application or channel categories include Supermarkets; Convenience Stores; Online Sales; Others.
The commercial boundary
Read those groups within the selected report’s geography, years and measure. Component, material and finished-system activity should not be combined unless that edition explicitly defines the same commercial scope.
Which construction and actual supplied function define the product?
The physical construction, contact or mounting interface, supplied components and intended use define the product. Electrical, mechanical and protective functions require their actual acceptance tests. A marketing claim or compatible-device label does not establish a common effect across different supplied products. The selected edition’s categories describe its research segmentation; a supplier specification and application-level acceptance test define the particular purchased product.
Selected research
Industry Research
Anime Figure Blind Box Industry Research Report 2026
Market perspective
The global Anime Figure Blind Box market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
The North America market for Anime Figure Blind Box is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026–2032.
The Europe market for Anime Figure Blind Box is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032.
Read the full market overview
The Asia Pacific market for Anime Figure Blind Box is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032.
Leading global manufacturers of Anime Figure Blind Box include Sonny Angel, Popmart, 1983, LEGO, Miniso, TOKIDOKI, Kidrobot, DisneyFunko and Shopkins, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report quantifies the global Anime Figure Blind Box market in terms of revenue (US$ million) and, where applicable, sales volume (k units), using 2025 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of Types and Applications, harmonizes vendor attribution, and presents comparable time series by company, Type, Application, and region/country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10).
The outputs are intended to support strategy development, budgeting, and performance benchmarking for brand owners, manufacturers, retailers, channel partners, and investors; data are structured with consistent units and fields to facilitate integration into internal FP&A and BI systems.
Key Companies & Market Share Insights
This section profiles leading manufacturers, combining 2021–2025 results with a 2026–2032 outlook. It reports revenue, market share, price bands, product and application mix, regional and channel mix, and key developments (M&A, capacity additions, certifications). It also provides global revenue, average price, and—where applicable—sales volume by manufacturer, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Anime Figure Blind Box Market by Company
Sonny Angel
Popmart
1983
LEGO
Miniso
TOKIDOKI
Kidrobot
DisneyFunko
Shopkins
Dreams inc
52toys
Robotime
Ip Station
EXDL
12dong
China Brands
Alpha Group
Anime Figure Blind Box Segment by Type
Limited Edition
Hidden Edition
Ordinary Edition
Anime Figure Blind Box Segment by Application
Supermarkets
Convenience Stores
Online Sales
Others
Anime Figure Blind Box Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime Figure Blind Box market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Anime Figure Blind Box and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime Figure Blind Box.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Anime Figure Blind Box manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Anime Figure Blind Box by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Anime Figure Blind Box in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Limited Edition
- Hidden Edition
- Ordinary Edition
Applications
- Supermarkets
- Convenience Stores
- Online Sales
- Others
Companies covered
- Sonny Angel
- Popmart
- 1983
- LEGO
- Miniso
- TOKIDOKI
- Kidrobot
- DisneyFunko
- Shopkins
- Dreams inc
- 52toys
- Robotime
- Ip Station
- EXDL
- 12dong
- China Brands
- Alpha Group
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Global Market Growth Prospects
- 2.2.1 Global Anime Figure Blind Box Market Size (2021-2032)
- 2.2.2 Global Anime Figure Blind Box Sales (2021-2032)
- 2.2.3 Global Anime Figure Blind Box Market Average Price (2021-2032)
- 2.3 Anime Figure Blind Box by Type
- 2.3.1 Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million)
- 2.3.2 Limited Edition
- 2.3.3 Hidden Edition
- 2.3.4 Ordinary Edition
- 2.4 Anime Figure Blind Box by Application
- 2.4.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.4.2 Supermarkets
- 2.4.3 Convenience Stores
- 2.4.4 Online Sales
- 2.4.5 Others
3 Market Competitive Landscape by Manufacturers
- 3.1 Global Anime Figure Blind Box Market Competitive Situation by Manufacturers (2021 Versus 2025)
- 3.2 Global Anime Figure Blind Box Sales (k units) of Manufacturers (2021-2026)
- 3.3 Global Anime Figure Blind Box Revenue of Manufacturers (2021-2026)
- 3.4 Global Anime Figure Blind Box Average Price by Manufacturers (2021-2026)
- 3.5 Global Anime Figure Blind Box Industry Ranking, 2024 VS 2025 VS 2026
- 3.6 Global Manufacturers of Anime Figure Blind Box, Manufacturing Sites & Headquarters
- 3.7 Global Manufacturers of Anime Figure Blind Box, Product Type & Application
- 3.8 Global Manufacturers of Anime Figure Blind Box, Established Date
- 3.9 Global Anime Figure Blind Box Market CR5 and HHI
- 3.10 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
- 4.1 Sonny Angel
- 4.1.1 Sonny Angel Company Information
- 4.1.2 Sonny Angel Business Overview
- 4.1.3 Sonny Angel Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.1.4 Sonny Angel Anime Figure Blind Box Product Portfolio
- 4.1.5 Sonny Angel Recent Developments
- 4.2 Popmart
- 4.2.1 Popmart Company Information
- 4.2.2 Popmart Business Overview
- 4.2.3 Popmart Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.2.4 Popmart Anime Figure Blind Box Product Portfolio
- 4.2.5 Popmart Recent Developments
- 4.3 1983
- 4.3.1 1983 Company Information
- 4.3.2 1983 Business Overview
- 4.3.3 1983 Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.3.4 1983 Anime Figure Blind Box Product Portfolio
- 4.3.5 1983 Recent Developments
- 4.4 LEGO
- 4.4.1 LEGO Company Information
- 4.4.2 LEGO Business Overview
- 4.4.3 LEGO Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.4.4 LEGO Anime Figure Blind Box Product Portfolio
- 4.4.5 LEGO Recent Developments
- 4.5 Miniso
- 4.5.1 Miniso Company Information
- 4.5.2 Miniso Business Overview
- 4.5.3 Miniso Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.5.4 Miniso Anime Figure Blind Box Product Portfolio
- 4.5.5 Miniso Recent Developments
- 4.6 TOKIDOKI
- 4.6.1 TOKIDOKI Company Information
- 4.6.2 TOKIDOKI Business Overview
- 4.6.3 TOKIDOKI Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.6.4 TOKIDOKI Anime Figure Blind Box Product Portfolio
- 4.6.5 TOKIDOKI Recent Developments
- 4.7 Kidrobot
- 4.7.1 Kidrobot Company Information
- 4.7.2 Kidrobot Business Overview
- 4.7.3 Kidrobot Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.7.4 Kidrobot Anime Figure Blind Box Product Portfolio
- 4.7.5 Kidrobot Recent Developments
- 4.8 DisneyFunko
- 4.8.1 DisneyFunko Company Information
- 4.8.2 DisneyFunko Business Overview
- 4.8.3 DisneyFunko Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.8.4 DisneyFunko Anime Figure Blind Box Product Portfolio
- 4.8.5 DisneyFunko Recent Developments
- 4.9 Shopkins
- 4.9.1 Shopkins Company Information
- 4.9.2 Shopkins Business Overview
- 4.9.3 Shopkins Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.9.4 Shopkins Anime Figure Blind Box Product Portfolio
- 4.9.5 Shopkins Recent Developments
- 4.10 Dreams inc
- 4.10.1 Dreams inc Company Information
- 4.10.2 Dreams inc Business Overview
- 4.10.3 Dreams inc Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.10.4 Dreams inc Anime Figure Blind Box Product Portfolio
- 4.10.5 Dreams inc Recent Developments
- 4.11 52toys
- 4.11.1 52toys Company Information
- 4.11.2 52toys Business Overview
- 4.11.3 52toys Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.11.4 52toys Anime Figure Blind Box Product Portfolio
- 4.11.5 52toys Recent Developments
- 4.12 Robotime
- 4.12.1 Robotime Company Information
- 4.12.2 Robotime Business Overview
- 4.12.3 Robotime Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.12.4 Robotime Anime Figure Blind Box Product Portfolio
- 4.12.5 Robotime Recent Developments
- 4.13 Ip Station
- 4.13.1 Ip Station Company Information
- 4.13.2 Ip Station Business Overview
- 4.13.3 Ip Station Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.13.4 Ip Station Anime Figure Blind Box Product Portfolio
- 4.13.5 Ip Station Recent Developments
- 4.14 EXDL
- 4.14.1 EXDL Company Information
- 4.14.2 EXDL Business Overview
- 4.14.3 EXDL Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.14.4 EXDL Anime Figure Blind Box Product Portfolio
- 4.14.5 EXDL Recent Developments
- 4.15 12dong
- 4.15.1 12dong Company Information
- 4.15.2 12dong Business Overview
- 4.15.3 12dong Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.15.4 12dong Anime Figure Blind Box Product Portfolio
- 4.15.5 12dong Recent Developments
- 4.16 China Brands
- 4.16.1 China Brands Company Information
- 4.16.2 China Brands Business Overview
- 4.16.3 China Brands Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.16.4 China Brands Anime Figure Blind Box Product Portfolio
- 4.16.5 China Brands Recent Developments
- 4.17 Alpha Group
- 4.17.1 Alpha Group Company Information
- 4.17.2 Alpha Group Business Overview
- 4.17.3 Alpha Group Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 4.17.4 Alpha Group Anime Figure Blind Box Product Portfolio
- 4.17.5 Alpha Group Recent Developments
5 Global Anime Figure Blind Box Market Scenario by Region
- 5.1 Global Anime Figure Blind Box Market Size by Region: 2021 VS 2025 VS 2032
- 5.2 Global Anime Figure Blind Box Sales by Region: 2021-2032
- 5.2.1 Global Anime Figure Blind Box Sales by Region: 2021-2026
- 5.2.2 Global Anime Figure Blind Box Sales by Region: 2027-2032
- 5.3 Global Anime Figure Blind Box Revenue by Region: 2021-2032
- 5.3.1 Global Anime Figure Blind Box Revenue by Region: 2021-2026
- 5.3.2 Global Anime Figure Blind Box Revenue by Region: 2027-2032
- 5.4 North America Anime Figure Blind Box Market Facts & Figures by Country
- 5.4.1 North America Anime Figure Blind Box Market Size by Country: 2021 VS 2025 VS 2032
- 5.4.2 North America Anime Figure Blind Box Sales by Country (2021-2032)
- 5.4.3 North America Anime Figure Blind Box Revenue by Country (2021-2032)
- 5.4.4 United States
- 5.4.5 Canada
- 5.4.6 Mexico
- 5.5 Europe Anime Figure Blind Box Market Facts & Figures by Country
- 5.5.1 Europe Anime Figure Blind Box Market Size by Country: 2021 VS 2025 VS 2032
- 5.5.2 Europe Anime Figure Blind Box Sales by Country (2021-2032)
- 5.5.3 Europe Anime Figure Blind Box Revenue by Country (2021-2032)
- 5.5.4 Germany
- 5.5.5 France
- 5.5.6 U.K.
- 5.5.7 Italy
- 5.5.8 Russia
- 5.5.9 Spain
- 5.5.10 Netherlands
- 5.5.11 Switzerland
- 5.5.12 Sweden
- 5.5.13 Poland
- 5.6 Asia Pacific Anime Figure Blind Box Market Facts & Figures by Country
- 5.6.1 Asia Pacific Anime Figure Blind Box Market Size by Country: 2021 VS 2025 VS 2032
- 5.6.2 Asia Pacific Anime Figure Blind Box Sales by Country (2021-2032)
- 5.6.3 Asia Pacific Anime Figure Blind Box Revenue by Country (2021-2032)
- 5.6.4 China
- 5.6.5 Japan
- 5.6.6 South Korea
- 5.6.7 India
- 5.6.8 Australia
- 5.6.9 Taiwan
- 5.6.10 Southeast Asia
- 5.7 South America Anime Figure Blind Box Market Facts & Figures by Country
- 5.7.1 South America Anime Figure Blind Box Market Size by Country: 2021 VS 2025 VS 2032
- 5.7.2 South America Anime Figure Blind Box Sales by Country (2021-2032)
- 5.7.3 South America Anime Figure Blind Box Revenue by Country (2021-2032)
- 5.7.4 Brazil
- 5.7.5 Argentina
- 5.7.6 Chile
- 5.8 Middle East and Africa Anime Figure Blind Box Market Facts & Figures by Country
- 5.8.1 Middle East and Africa Anime Figure Blind Box Market Size by Country: 2021 VS 2025 VS 2032
- 5.8.2 Middle East and Africa Anime Figure Blind Box Sales by Country (2021-2032)
- 5.8.3 Middle East and Africa Anime Figure Blind Box Revenue by Country (2021-2032)
- 5.8.4 Egypt
- 5.8.5 South Africa
- 5.8.6 Israel
- 5.8.7 Türkiye
- 5.8.8 GCC Countries
6 Segment by Type
- 6.1 Global Anime Figure Blind Box Sales by Type (2021-2032)
- 6.1.1 Global Anime Figure Blind Box Sales by Type (2021-2032) & (k units)
- 6.1.2 Global Anime Figure Blind Box Sales Market Share by Type (2021-2032)
- 6.2 Global Anime Figure Blind Box Revenue by Type (2021-2032)
- 6.2.1 Global Anime Figure Blind Box Sales by Type (2021-2032) & (US$ Million)
- 6.2.2 Global Anime Figure Blind Box Revenue Market Share by Type (2021-2032)
- 6.3 Global Anime Figure Blind Box Price by Type (2021-2032)
7 Segment by Application
- 7.1 Global Anime Figure Blind Box Sales by Application (2021-2032)
- 7.1.1 Global Anime Figure Blind Box Sales by Application (2021-2032) & (k units)
- 7.1.2 Global Anime Figure Blind Box Sales Market Share by Application (2021-2032)
- 7.2 Global Anime Figure Blind Box Revenue by Application (2021-2032)
- 7.2.1 Global Anime Figure Blind Box Sales by Application (2021-2032) & (US$ Million)
- 7.2.2 Global Anime Figure Blind Box Revenue Market Share by Application (2021-2032)
- 7.3 Global Anime Figure Blind Box Price by Application (2021-2032)
8 Value Chain and Sales Channels Analysis of the Market
- 8.1 Anime Figure Blind Box Value Chain Analysis
- 8.1.1 Anime Figure Blind Box Key Raw Materials
- 8.1.2 Raw Materials Key Suppliers
- 8.1.3 Anime Figure Blind Box Production Mode & Process
- 8.2 Anime Figure Blind Box Sales Channels Analysis
- 8.2.1 Direct Comparison with Distribution Share
- 8.2.2 Anime Figure Blind Box Distributors
- 8.2.3 Anime Figure Blind Box Customers
9 Global Anime Figure Blind Box Analyzing Market Dynamics
- 9.1 Anime Figure Blind Box Industry Trends
- 9.2 Anime Figure Blind Box Industry Drivers
- 9.3 Anime Figure Blind Box Industry Opportunities and Challenges
- 9.4 Anime Figure Blind Box Industry Restraints
10 Report Conclusion
11 Disclaimer
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