APO RESEARCH · REPORT
Anime Figure Blind Box
A collectible figure sold through a blind-box selection format; the supplied figure and retail selection format are distinct characteristics.

Product & engineering
Understand the product.
The physical construction, contact or mounting interface, supplied components and intended use define the product. Electrical, mechanical and protective functions require their actual acceptance tests. A marketing claim or compatible-device label does not establish a common effect across different supplied products.
What turns activity into demand
The selected edition segments Anime Figure Blind Box by Limited Edition; Hidden Edition; Ordinary Edition. Its application or channel categories include Supermarkets; Convenience Stores; Online Sales; Others.
The commercial boundary
Read those groups within the selected report’s geography, years and measure. Component, material and finished-system activity should not be combined unless that edition explicitly defines the same commercial scope.
Which construction and actual supplied function define the product?
The physical construction, contact or mounting interface, supplied components and intended use define the product. Electrical, mechanical and protective functions require their actual acceptance tests. A marketing claim or compatible-device label does not establish a common effect across different supplied products. The selected edition’s categories describe its research segmentation; a supplier specification and application-level acceptance test define the particular purchased product.
Selected research
Industry Growth & Trends
Global Anime Figure Blind Box Industry Growth and Trends Forecast to 2032
Market perspective
The global Anime Figure Blind Box market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a CAGR of xx% over 2026-2032.
The North America market for Anime Figure Blind Box is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026-2032.
The Europe market for Anime Figure Blind Box is projected to increase from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026-2032.
Read the full market overview
The Asia Pacific market for Anime Figure Blind Box is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Leading global manufacturers of Anime Figure Blind Box include Sonny Angel, Popmart, 1983, LEGO, Miniso, TOKIDOKI, Kidrobot, DisneyFunko and Shopkins, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report provides a structured, data-driven view of the global Anime Figure Blind Box market, combining harmonized quantitative metrics with targeted qualitative insight to support business and growth strategy, market positioning, and capital allocation.
The Anime Figure Blind Box market size, estimates, and forecasts are presented in terms of sales volume (k units) and revenue (US$ million), with 2025 as the base year and historical and forecast data for 2021-2032. The report segments the global Anime Figure Blind Box market by Type, Application, region/country, and company, provides regional market sizes at the segment level, profiles the competitive landscape and key players and their market ranks, and reviews technology trends and new product developments relevant to Anime Figure Blind Box.
Key Companies & Market Share Insights
This section analyzes the strategies and performance of leading manufacturers in the global Anime Figure Blind Box market, including portfolio focus, innovation and product development, mergers and acquisitions, collaborations, and geographic expansion used to sustain or enhance competitive positions. It also summarizes recent corporate developments and key financial indicators and provides global revenue, price, and sales volume data by manufacturer for 2020-2025, enabling benchmarking of scale, pricing, and market share and supporting assessment of market concentration through indicators such as CR5 and CR10.
Anime Figure Blind Box Market by Company
Sonny Angel
Popmart
1983
LEGO
Miniso
TOKIDOKI
Kidrobot
DisneyFunko
Shopkins
Dreams inc
52toys
Robotime
Ip Station
EXDL
12dong
China Brands
Alpha Group
Anime Figure Blind Box Segment by Type
Limited Edition
Hidden Edition
Ordinary Edition
Anime Figure Blind Box Segment by Application
Supermarkets
Convenience Stores
Online Sales
Others
Anime Figure Blind Box Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime Figure Blind Box market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Anime Figure Blind Box and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime Figure Blind Box.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the study scope of this report, executive summary of market segments by type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Anime Figure Blind Box manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Sales, revenue of Anime Figure Blind Box in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter 5: Introduces market segments by application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter 12: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics.
Chapter 13: Concluding Insights of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Limited Edition
- Hidden Edition
- Ordinary Edition
Applications
- Supermarkets
- Convenience Stores
- Online Sales
- Others
Companies covered
- Sonny Angel
- Popmart
- 1983
- LEGO
- Miniso
- TOKIDOKI
- Kidrobot
- DisneyFunko
- Shopkins
- Dreams inc
- 52toys
- Robotime
- Ip Station
- EXDL
- 12dong
- China Brands
- Alpha Group
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Market Growth Prospects
- 1.2.1 Global Anime Figure Blind Box Market Size Estimates and Forecasts (2021-2032)
- 1.2.2 Global Anime Figure Blind Box Sales Estimates and Forecasts (2021-2032)
- 1.3 Anime Figure Blind Box Market by Type
- 1.3.1 Limited Edition
- 1.3.2 Hidden Edition
- 1.3.3 Ordinary Edition
- 1.4 Global Anime Figure Blind Box Market Size by Type
- 1.4.1 Global Anime Figure Blind Box Market Size Overview by Type (2021-2032)
- 1.4.2 Global Anime Figure Blind Box Historic Market Size Review by Type (2021-2026)
- 1.4.3 Global Anime Figure Blind Box Forecasted Market Size by Type (2027-2032)
- 1.5 Key Regions Market Size by Type
- 1.5.1 North America Anime Figure Blind Box Sales Breakdown by Type (2021-2026)
- 1.5.2 Europe Anime Figure Blind Box Sales Breakdown by Type (2021-2026)
- 1.5.3 Asia-Pacific Anime Figure Blind Box Sales Breakdown by Type (2021-2026)
- 1.5.4 South America Anime Figure Blind Box Sales Breakdown by Type (2021-2026)
- 1.5.5 Middle East and Africa Anime Figure Blind Box Sales Breakdown by Type (2021-2026)
2 Global Market Dynamics
- 2.1 Anime Figure Blind Box Industry Trends
- 2.2 Anime Figure Blind Box Industry Drivers
- 2.3 Anime Figure Blind Box Industry Opportunities and Challenges
- 2.4 Anime Figure Blind Box Industry Restraints
3 Market Competitive Landscape by Company
- 3.1 Global Top Players by Anime Figure Blind Box Revenue (2021-2026)
- 3.2 Global Top Players by Anime Figure Blind Box Sales (2021-2026)
- 3.3 Global Top Players by Anime Figure Blind Box Price (2021-2026)
- 3.4 Global Anime Figure Blind Box Industry Company Ranking, 2024 VS 2025 VS 2026
- 3.5 Global Anime Figure Blind Box Major Company Production Sites & Headquarters
- 3.6 Global Anime Figure Blind Box Company, Product Type & Application
- 3.7 Global Anime Figure Blind Box Company Establishment Date
- 3.8 Market Competitive Analysis
- 3.8.1 Global Anime Figure Blind Box Market CR5 and HHI
- 3.8.2 Global Top 5 and 10 Anime Figure Blind Box Players Market Share by Revenue in 2025
- 3.8.3 2025 Anime Figure Blind Box Tier 1, Tier 2, and Tier 3
4 Anime Figure Blind Box Regional Status and Outlook
- 4.1 Global Anime Figure Blind Box Market Size and CAGR by Region: 2021 VS 2025 VS 2032
- 4.2 Global Anime Figure Blind Box Historic Market Size by Region
- 4.2.1 Global Anime Figure Blind Box Sales in Volume by Region (2021-2026)
- 4.2.2 Global Anime Figure Blind Box Sales in Value by Region (2021-2026)
- 4.2.3 Global Anime Figure Blind Box Sales (Volume & Value), Price and Gross Margin (2021-2026)
- 4.3 Global Anime Figure Blind Box Forecasted Market Size by Region
- 4.3.1 Global Anime Figure Blind Box Sales in Volume by Region (2027-2032)
- 4.3.2 Global Anime Figure Blind Box Sales in Value by Region (2027-2032)
- 4.3.3 Global Anime Figure Blind Box Sales (Volume & Value), Price and Gross Margin (2027-2032)
5 Anime Figure Blind Box by Application
- 5.1 Anime Figure Blind Box Market by Application
- 5.1.1 Supermarkets
- 5.1.2 Convenience Stores
- 5.1.3 Online Sales
- 5.1.4 Others
- 5.2 Global Anime Figure Blind Box Market Size by Application
- 5.2.1 Global Anime Figure Blind Box Market Size Overview by Application (2021-2032)
- 5.2.2 Global Anime Figure Blind Box Historic Market Size Review by Application (2021-2026)
- 5.2.3 Global Anime Figure Blind Box Forecasted Market Size by Application (2027-2032)
- 5.3 Key Regions Market Size by Application
- 5.3.1 North America Anime Figure Blind Box Sales Breakdown by Application (2021-2026)
- 5.3.2 Europe Anime Figure Blind Box Sales Breakdown by Application (2021-2026)
- 5.3.3 Asia-Pacific Anime Figure Blind Box Sales Breakdown by Application (2021-2026)
- 5.3.4 South America Anime Figure Blind Box Sales Breakdown by Application (2021-2026)
- 5.3.5 Middle East and Africa Anime Figure Blind Box Sales Breakdown by Application (2021-2026)
6 Company Profiles
- 6.1 Sonny Angel
- 6.1.1 Sonny Angel Company Information
- 6.1.2 Sonny Angel Business Overview
- 6.1.3 Sonny Angel Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.1.4 Sonny Angel Anime Figure Blind Box Product Portfolio
- 6.1.5 Sonny Angel Recent Developments
- 6.2 Popmart
- 6.2.1 Popmart Company Information
- 6.2.2 Popmart Business Overview
- 6.2.3 Popmart Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.2.4 Popmart Anime Figure Blind Box Product Portfolio
- 6.2.5 Popmart Recent Developments
- 6.3 1983
- 6.3.1 1983 Company Information
- 6.3.2 1983 Business Overview
- 6.3.3 1983 Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.3.4 1983 Anime Figure Blind Box Product Portfolio
- 6.3.5 1983 Recent Developments
- 6.4 LEGO
- 6.4.1 LEGO Company Information
- 6.4.2 LEGO Business Overview
- 6.4.3 LEGO Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.4.4 LEGO Anime Figure Blind Box Product Portfolio
- 6.4.5 LEGO Recent Developments
- 6.5 Miniso
- 6.5.1 Miniso Company Information
- 6.5.2 Miniso Business Overview
- 6.5.3 Miniso Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.5.4 Miniso Anime Figure Blind Box Product Portfolio
- 6.5.5 Miniso Recent Developments
- 6.6 TOKIDOKI
- 6.6.1 TOKIDOKI Company Information
- 6.6.2 TOKIDOKI Business Overview
- 6.6.3 TOKIDOKI Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.6.4 TOKIDOKI Anime Figure Blind Box Product Portfolio
- 6.6.5 TOKIDOKI Recent Developments
- 6.7 Kidrobot
- 6.7.1 Kidrobot Company Information
- 6.7.2 Kidrobot Business Overview
- 6.7.3 Kidrobot Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.7.4 Kidrobot Anime Figure Blind Box Product Portfolio
- 6.7.5 Kidrobot Recent Developments
- 6.8 DisneyFunko
- 6.8.1 DisneyFunko Company Information
- 6.8.2 DisneyFunko Business Overview
- 6.8.3 DisneyFunko Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.8.4 DisneyFunko Anime Figure Blind Box Product Portfolio
- 6.8.5 DisneyFunko Recent Developments
- 6.9 Shopkins
- 6.9.1 Shopkins Company Information
- 6.9.2 Shopkins Business Overview
- 6.9.3 Shopkins Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.9.4 Shopkins Anime Figure Blind Box Product Portfolio
- 6.9.5 Shopkins Recent Developments
- 6.10 Dreams inc
- 6.10.1 Dreams inc Company Information
- 6.10.2 Dreams inc Business Overview
- 6.10.3 Dreams inc Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.10.4 Dreams inc Anime Figure Blind Box Product Portfolio
- 6.10.5 Dreams inc Recent Developments
- 6.11 52toys
- 6.11.1 52toys Company Information
- 6.11.2 52toys Business Overview
- 6.11.3 52toys Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.11.4 52toys Anime Figure Blind Box Product Portfolio
- 6.11.5 52toys Recent Developments
- 6.12 Robotime
- 6.12.1 Robotime Company Information
- 6.12.2 Robotime Business Overview
- 6.12.3 Robotime Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.12.4 Robotime Anime Figure Blind Box Product Portfolio
- 6.12.5 Robotime Recent Developments
- 6.13 Ip Station
- 6.13.1 Ip Station Company Information
- 6.13.2 Ip Station Business Overview
- 6.13.3 Ip Station Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.13.4 Ip Station Anime Figure Blind Box Product Portfolio
- 6.13.5 Ip Station Recent Developments
- 6.14 EXDL
- 6.14.1 EXDL Company Information
- 6.14.2 EXDL Business Overview
- 6.14.3 EXDL Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.14.4 EXDL Anime Figure Blind Box Product Portfolio
- 6.14.5 EXDL Recent Developments
- 6.15 12dong
- 6.15.1 12dong Company Information
- 6.15.2 12dong Business Overview
- 6.15.3 12dong Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.15.4 12dong Anime Figure Blind Box Product Portfolio
- 6.15.5 12dong Recent Developments
- 6.16 China Brands
- 6.16.1 China Brands Company Information
- 6.16.2 China Brands Business Overview
- 6.16.3 China Brands Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.16.4 China Brands Anime Figure Blind Box Product Portfolio
- 6.16.5 China Brands Recent Developments
- 6.17 Alpha Group
- 6.17.1 Alpha Group Company Information
- 6.17.2 Alpha Group Business Overview
- 6.17.3 Alpha Group Anime Figure Blind Box Sales, Revenue and Gross Margin (2021-2026)
- 6.17.4 Alpha Group Anime Figure Blind Box Product Portfolio
- 6.17.5 Alpha Group Recent Developments
7 North America by Country
- 7.1 North America Anime Figure Blind Box Sales by Country
- 7.1.1 North America Anime Figure Blind Box Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.1.2 North America Anime Figure Blind Box Sales by Country (2021-2026)
- 7.1.3 North America Anime Figure Blind Box Sales Forecast by Country (2027-2032)
- 7.2 North America Anime Figure Blind Box Market Size by Country
- 7.2.1 North America Anime Figure Blind Box Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.2.2 North America Anime Figure Blind Box Market Size by Country (2021-2026)
- 7.2.3 North America Anime Figure Blind Box Market Size Forecast by Country (2027-2032)
8 Europe by Country
- 8.1 Europe Anime Figure Blind Box Sales by Country
- 8.1.1 Europe Anime Figure Blind Box Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.1.2 Europe Anime Figure Blind Box Sales by Country (2021-2026)
- 8.1.3 Europe Anime Figure Blind Box Sales Forecast by Country (2027-2032)
- 8.2 Europe Anime Figure Blind Box Market Size by Country
- 8.2.1 Europe Anime Figure Blind Box Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.2.2 Europe Anime Figure Blind Box Market Size by Country (2021-2026)
- 8.2.3 Europe Anime Figure Blind Box Market Size Forecast by Country (2027-2032)
9 Asia-Pacific by Country
- 9.1 Asia-Pacific Anime Figure Blind Box Sales by Country
- 9.1.1 Asia-Pacific Anime Figure Blind Box Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.1.2 Asia-Pacific Anime Figure Blind Box Sales by Country (2021-2026)
- 9.1.3 Asia-Pacific Anime Figure Blind Box Sales Forecast by Country (2027-2032)
- 9.2 Asia-Pacific Anime Figure Blind Box Market Size by Country
- 9.2.1 Asia-Pacific Anime Figure Blind Box Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.2.2 Asia-Pacific Anime Figure Blind Box Market Size by Country (2021-2026)
- 9.2.3 Asia-Pacific Anime Figure Blind Box Market Size Forecast by Country (2027-2032)
10 South America by Country
- 10.1 South America Anime Figure Blind Box Sales by Country
- 10.1.1 South America Anime Figure Blind Box Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.1.2 South America Anime Figure Blind Box Sales by Country (2021-2026)
- 10.1.3 South America Anime Figure Blind Box Sales Forecast by Country (2027-2032)
- 10.2 South America Anime Figure Blind Box Market Size by Country
- 10.2.1 South America Anime Figure Blind Box Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.2.2 South America Anime Figure Blind Box Market Size by Country (2021-2026)
- 10.2.3 South America Anime Figure Blind Box Market Size Forecast by Country (2027-2032)
11 Middle East and Africa by Country
- 11.1 Middle East and Africa Anime Figure Blind Box Sales by Country
- 11.1.1 Middle East and Africa Anime Figure Blind Box Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.1.2 Middle East and Africa Anime Figure Blind Box Sales by Country (2021-2026)
- 11.1.3 Middle East and Africa Anime Figure Blind Box Sales Forecast by Country (2027-2032)
- 11.2 Middle East and Africa Anime Figure Blind Box Market Size by Country
- 11.2.1 Middle East and Africa Anime Figure Blind Box Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.2.2 Middle East and Africa Anime Figure Blind Box Market Size by Country (2021-2026)
- 11.2.3 Middle East and Africa Anime Figure Blind Box Market Size Forecast by Country (2027-2032)
12 Value Chain and Sales Channels Analysis
- 12.1 Anime Figure Blind Box Value Chain Analysis
- 12.1.1 Anime Figure Blind Box Key Raw Materials
- 12.1.2 Key Raw Materials Price
- 12.1.3 Raw Materials Key Suppliers
- 12.1.4 Manufacturing Cost Structure
- 12.1.5 Anime Figure Blind Box Production Mode & Process
- 12.2 Anime Figure Blind Box Sales Channels Analysis
- 12.2.1 Direct Comparison with Distribution Share
- 12.2.2 Anime Figure Blind Box Distributors
- 12.2.3 Anime Figure Blind Box Customers
13 Concluding Insights
14 Appendix
- 14.1 Reasons for Doing This Study
- 14.2 Research Methodology
- 14.3 Research Process
- 14.4 Authors List of This Report
- 14.5 Data Source
- 14.5.1 Secondary Sources
- 14.5.2 Primary Sources
- 14.6 Disclaimer
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