APO RESEARCH · REPORT
Anime Figure Blind Box
A collectible figure sold through a blind-box selection format; the supplied figure and retail selection format are distinct characteristics.

Product & engineering
Understand the product.
The physical construction, contact or mounting interface, supplied components and intended use define the product. Electrical, mechanical and protective functions require their actual acceptance tests. A marketing claim or compatible-device label does not establish a common effect across different supplied products.
What turns activity into demand
The selected edition segments Anime Figure Blind Box by Limited Edition; Hidden Edition; Ordinary Edition. Its application or channel categories include Supermarkets; Convenience Stores; Online Sales; Others.
The commercial boundary
Read those groups within the selected report’s geography, years and measure. Component, material and finished-system activity should not be combined unless that edition explicitly defines the same commercial scope.
Which construction and actual supplied function define the product?
The physical construction, contact or mounting interface, supplied components and intended use define the product. Electrical, mechanical and protective functions require their actual acceptance tests. A marketing claim or compatible-device label does not establish a common effect across different supplied products. The selected edition’s categories describe its research segmentation; a supplier specification and application-level acceptance test define the particular purchased product.
Selected research
Market Structure
Global Anime Figure Blind Box Market by Size, by Type, by Application, by Region, History and Forecast 2021-2032
Market perspective
The global Anime Figure Blind Box market is projected to grow from US$ million in 2026 to US$ million by 2032, implying a CAGR of % over 2026-2032.
The US & Canada market for Anime Figure Blind Box is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
The Europe market for Anime Figure Blind Box is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Read the full market overview
The Asia Pacific market for Anime Figure Blind Box is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
The China market for Anime Figure Blind Box is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Leading global manufacturers of Anime Figure Blind Box include Sonny Angel, Popmart, 1983, LEGO, Miniso, TOKIDOKI, Kidrobot, DisneyFunko and Shopkins, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
This report provides an overview of the global Anime Figure Blind Box market in terms of sales, revenue, and price, analyzing global market trends using historical revenue and sales data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.
The study covers key producers of Anime Figure Blind Box and sales in major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.
The report also presents Anime Figure Blind Box sales, revenue, market share, and industry ranking for the main manufacturers for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.
In addition, the report analyzes segment data by Type and Application—covering sales, revenue, and price—for 2021-2032, and evaluates and forecasts the Anime Figure Blind Box market size, projected growth trends, production technologies, key applications, and end-use industries.
Anime Figure Blind Box Segment by Company
Sonny Angel
Popmart
1983
LEGO
Miniso
TOKIDOKI
Kidrobot
DisneyFunko
Shopkins
Dreams inc
52toys
Robotime
Ip Station
EXDL
12dong
China Brands
Alpha Group
Anime Figure Blind Box Segment by Type
Limited Edition
Hidden Edition
Ordinary Edition
Anime Figure Blind Box Segment by Application
Supermarkets
Convenience Stores
Online Sales
Others
Anime Figure Blind Box Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Study Objectives
1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime Figure Blind Box market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Anime Figure Blind Box and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime Figure Blind Box.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Provides an overview of the Anime Figure Blind Box market, including product definition, global market growth prospects, market size, sales, and average price forecasts (2021-2032).
Chapter 2: Provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Anime Figure Blind Box manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Anime Figure Blind Box in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Revenue of Anime Figure Blind Box in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Concluding Insights of the report
More report detail
Tables and figures
Scope & coverage.
Types
- Limited Edition
- Hidden Edition
- Ordinary Edition
Applications
- Supermarkets
- Convenience Stores
- Online Sales
- Others
Companies covered
- Sonny Angel
- Popmart
- 1983
- LEGO
- Miniso
- TOKIDOKI
- Kidrobot
- DisneyFunko
- Shopkins
- Dreams inc
- 52toys
- Robotime
- Ip Station
- EXDL
- 12dong
- China Brands
- Alpha Group
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Anime Figure Blind Box Market Size, 2021 VS 2025 VS 2032
- 1.3 Global Anime Figure Blind Box Market Size Estimates and Forecasts (2021-2032)
- 1.4 Global Anime Figure Blind Box Sales Estimates and Forecasts (2021-2032)
- 1.5 Global Anime Figure Blind Box Market Average Price (2021-2032)
- 1.6 Assumptions and Limitations
- 1.7 Study Goals and Objectives
2 Global Anime Figure Blind Box Market Dynamics
- 2.1 Anime Figure Blind Box Industry Trends
- 2.2 Anime Figure Blind Box Industry Drivers
- 2.3 Anime Figure Blind Box Industry Opportunities and Challenges
- 2.4 Anime Figure Blind Box Industry Restraints
3 Anime Figure Blind Box Market by Manufacturers
- 3.1 Global Anime Figure Blind Box Revenue by Manufacturers (2021-2026)
- 3.2 Global Anime Figure Blind Box Sales by Manufacturers (2021-2026)
- 3.3 Global Anime Figure Blind Box Average Sales Price by Manufacturers (2021-2026)
- 3.4 Global Anime Figure Blind Box Industry Manufacturers Ranking, 2024 VS 2025 VS 2026
- 3.5 Global Anime Figure Blind Box Key Manufacturers Manufacturing Sites & Headquarters
- 3.6 Global Anime Figure Blind Box Manufacturers, Product Type & Application
- 3.7 Global Anime Figure Blind Box Manufacturers Establishment Date
- 3.8 Market Competitive Analysis
- 3.8.1 Global Anime Figure Blind Box Market CR5 and HHI
- 3.8.2 Global Top 5 and 10 Anime Figure Blind Box Players Market Share by Revenue in 2025
- 3.8.3 2025 Anime Figure Blind Box Tier 1, Tier 2, and Tier 3
4 Anime Figure Blind Box Market by Type
- 4.1 Anime Figure Blind Box Type Introduction
- 4.1.1 Limited Edition
- 4.1.2 Hidden Edition
- 4.1.3 Ordinary Edition
- 4.2 Global Anime Figure Blind Box Sales by Type
- 4.2.1 Global Anime Figure Blind Box Sales by Type (2021 VS 2025 VS 2032)
- 4.2.2 Global Anime Figure Blind Box Sales by Type (2021-2032)
- 4.2.3 Global Anime Figure Blind Box Sales Market Share by Type (2021-2032)
- 4.3 Global Anime Figure Blind Box Revenue by Type
- 4.3.1 Global Anime Figure Blind Box Revenue by Type (2021 VS 2025 VS 2032)
- 4.3.2 Global Anime Figure Blind Box Revenue by Type (2021-2032)
- 4.3.3 Global Anime Figure Blind Box Revenue Market Share by Type (2021-2032)
5 Anime Figure Blind Box Market by Application
- 5.1 Anime Figure Blind Box Application Introduction
- 5.1.1 Supermarkets
- 5.1.2 Convenience Stores
- 5.1.3 Online Sales
- 5.1.4 Others
- 5.2 Global Anime Figure Blind Box Sales by Application
- 5.2.1 Global Anime Figure Blind Box Sales by Application (2021 VS 2025 VS 2032)
- 5.2.2 Global Anime Figure Blind Box Sales by Application (2021-2032)
- 5.2.3 Global Anime Figure Blind Box Sales Market Share by Application (2021-2032)
- 5.3 Global Anime Figure Blind Box Revenue by Application
- 5.3.1 Global Anime Figure Blind Box Revenue by Application (2021 VS 2025 VS 2032)
- 5.3.2 Global Anime Figure Blind Box Revenue by Application (2021-2032)
- 5.3.3 Global Anime Figure Blind Box Revenue Market Share by Application (2021-2032)
6 Global Anime Figure Blind Box Sales by Region
- 6.1 Global Anime Figure Blind Box Sales by Region: 2021 VS 2025 VS 2032
- 6.2 Global Anime Figure Blind Box Sales by Region (2021-2032)
- 6.2.1 Global Anime Figure Blind Box Sales by Region (2021-2026)
- 6.2.2 Global Anime Figure Blind Box Sales Forecasted by Region (2027-2032)
- 6.3 North America
- 6.3.1 North America Anime Figure Blind Box Sales Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.3.2 North America Anime Figure Blind Box Sales by Country (2021-2032)
- 6.3.3 U.S.
- 6.3.4 Canada
- 6.3.5 Mexico
- 6.4 Europe
- 6.4.1 Europe Anime Figure Blind Box Sales Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.4.2 Europe Anime Figure Blind Box Sales by Country (2021-2032)
- 6.4.3 Germany
- 6.4.4 France
- 6.4.5 U.K.
- 6.4.6 Italy
- 6.4.7 Netherlands
- 6.5 Asia Pacific
- 6.5.1 Asia Pacific Anime Figure Blind Box Sales Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.5.2 Asia Pacific Anime Figure Blind Box Sales by Country (2021-2032)
- 6.5.3 China
- 6.5.4 Japan
- 6.5.5 South Korea
- 6.5.6 Southeast Asia
- 6.5.7 India
- 6.5.8 Australia
- 6.6 South America, Middle East and Africa
- 6.6.1 South America, Middle East and Africa Anime Figure Blind Box Sales Growth Rate by Country: 2021 VS 2025 VS 2032
- 6.6.2 South America, Middle East and Africa Anime Figure Blind Box Sales by Country (2021-2032)
- 6.6.3 Brazil
- 6.6.4 South Africa
- 6.6.5 Saudi Arabia
- 6.6.6 Turkey
- 6.6.6 Argentina
- 6.6.6 UAE
- 6.6.6 Egypt
- 6.6.6 Chile
7 Global Anime Figure Blind Box Revenue by Region
- 7.1 Global Anime Figure Blind Box Revenue by Region
- 7.1.1 Global Anime Figure Blind Box Revenue by Region: 2021 VS 2025 VS 2032
- 7.1.2 Global Anime Figure Blind Box Revenue by Region (2021-2026)
- 7.1.3 Global Anime Figure Blind Box Revenue by Region (2027-2032)
- 7.1.4 Global Anime Figure Blind Box Revenue Market Share by Region (2021-2032)
- 7.2 North America
- 7.2.1 North America Anime Figure Blind Box Revenue (2021-2032)
- 7.2.2 North America Anime Figure Blind Box Revenue Share by Country: 2021 VS 2025 VS 2032
- 7.3 Europe
- 7.3.1 Europe Anime Figure Blind Box Revenue (2021-2032)
- 7.3.2 Europe Anime Figure Blind Box Revenue Share by Country: 2021 VS 2025 VS 2032
- 7.4 Asia-Pacific
- 7.4.1 Asia-Pacific Anime Figure Blind Box Revenue (2021-2032)
- 7.4.2 Asia-Pacific Anime Figure Blind Box Revenue Share by Country: 2021 VS 2025 VS 2032
- 7.5 South America, Middle East and Africa
- 7.5.1 South America, Middle East and Africa Anime Figure Blind Box Revenue (2021-2032)
- 7.5.2 South America, Middle East and Africa Anime Figure Blind Box Revenue Share by Country: 2021 VS 2025 VS 2032
8 Company Profiles
- 8.1 Sonny Angel
- 8.1.1 Sonny Angel Company Information
- 8.1.2 Sonny Angel Business Overview
- 8.1.3 Sonny Angel Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.1.4 Sonny Angel Anime Figure Blind Box Product Portfolio
- 8.1.5 Sonny Angel Recent Developments
- 8.2 Popmart
- 8.2.1 Popmart Company Information
- 8.2.2 Popmart Business Overview
- 8.2.3 Popmart Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.2.4 Popmart Anime Figure Blind Box Product Portfolio
- 8.2.5 Popmart Recent Developments
- 8.3 1983
- 8.3.1 1983 Company Information
- 8.3.2 1983 Business Overview
- 8.3.3 1983 Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.3.4 1983 Anime Figure Blind Box Product Portfolio
- 8.3.5 1983 Recent Developments
- 8.4 LEGO
- 8.4.1 LEGO Company Information
- 8.4.2 LEGO Business Overview
- 8.4.3 LEGO Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.4.4 LEGO Anime Figure Blind Box Product Portfolio
- 8.4.5 LEGO Recent Developments
- 8.5 Miniso
- 8.5.1 Miniso Company Information
- 8.5.2 Miniso Business Overview
- 8.5.3 Miniso Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.5.4 Miniso Anime Figure Blind Box Product Portfolio
- 8.5.5 Miniso Recent Developments
- 8.6 TOKIDOKI
- 8.6.1 TOKIDOKI Company Information
- 8.6.2 TOKIDOKI Business Overview
- 8.6.3 TOKIDOKI Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.6.4 TOKIDOKI Anime Figure Blind Box Product Portfolio
- 8.6.5 TOKIDOKI Recent Developments
- 8.7 Kidrobot
- 8.7.1 Kidrobot Company Information
- 8.7.2 Kidrobot Business Overview
- 8.7.3 Kidrobot Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.7.4 Kidrobot Anime Figure Blind Box Product Portfolio
- 8.7.5 Kidrobot Recent Developments
- 8.8 DisneyFunko
- 8.8.1 DisneyFunko Company Information
- 8.8.2 DisneyFunko Business Overview
- 8.8.3 DisneyFunko Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.8.4 DisneyFunko Anime Figure Blind Box Product Portfolio
- 8.8.5 DisneyFunko Recent Developments
- 8.9 Shopkins
- 8.9.1 Shopkins Company Information
- 8.9.2 Shopkins Business Overview
- 8.9.3 Shopkins Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.9.4 Shopkins Anime Figure Blind Box Product Portfolio
- 8.9.5 Shopkins Recent Developments
- 8.10 Dreams inc
- 8.10.1 Dreams inc Company Information
- 8.10.2 Dreams inc Business Overview
- 8.10.3 Dreams inc Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.10.4 Dreams inc Anime Figure Blind Box Product Portfolio
- 8.10.5 Dreams inc Recent Developments
- 8.11 52toys
- 8.11.1 52toys Company Information
- 8.11.2 52toys Business Overview
- 8.11.3 52toys Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.11.4 52toys Anime Figure Blind Box Product Portfolio
- 8.11.5 52toys Recent Developments
- 8.12 Robotime
- 8.12.1 Robotime Company Information
- 8.12.2 Robotime Business Overview
- 8.12.3 Robotime Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.12.4 Robotime Anime Figure Blind Box Product Portfolio
- 8.12.5 Robotime Recent Developments
- 8.13 Ip Station
- 8.13.1 Ip Station Company Information
- 8.13.2 Ip Station Business Overview
- 8.13.3 Ip Station Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.13.4 Ip Station Anime Figure Blind Box Product Portfolio
- 8.13.5 Ip Station Recent Developments
- 8.14 EXDL
- 8.14.1 EXDL Company Information
- 8.14.2 EXDL Business Overview
- 8.14.3 EXDL Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.14.4 EXDL Anime Figure Blind Box Product Portfolio
- 8.14.5 EXDL Recent Developments
- 8.15 12dong
- 8.15.1 12dong Company Information
- 8.15.2 12dong Business Overview
- 8.15.3 12dong Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.15.4 12dong Anime Figure Blind Box Product Portfolio
- 8.15.5 12dong Recent Developments
- 8.16 China Brands
- 8.16.1 China Brands Company Information
- 8.16.2 China Brands Business Overview
- 8.16.3 China Brands Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.16.4 China Brands Anime Figure Blind Box Product Portfolio
- 8.16.5 China Brands Recent Developments
- 8.17 Alpha Group
- 8.17.1 Alpha Group Company Information
- 8.17.2 Alpha Group Business Overview
- 8.17.3 Alpha Group Anime Figure Blind Box Sales, Price, Revenue and Gross Margin (2021-2026)
- 8.17.4 Alpha Group Anime Figure Blind Box Product Portfolio
- 8.17.5 Alpha Group Recent Developments
9 Value Chain and Sales Channels Analysis
- 9.1 Anime Figure Blind Box Value Chain Analysis
- 9.1.1 Anime Figure Blind Box Key Raw Materials
- 9.1.2 Raw Materials Key Suppliers
- 9.1.3 Manufacturing Cost Structure
- 9.1.4 Anime Figure Blind Box Production Mode & Process
- 9.2 Anime Figure Blind Box Sales Channels Analysis
- 9.2.1 Direct Comparison with Distribution Share
- 9.2.2 Anime Figure Blind Box Distributors
- 9.2.3 Anime Figure Blind Box Customers
10 Concluding Insights
11 Appendix
- 11.1 Reasons for Doing This Study
- 11.2 Research Methodology
- 11.3 Research Process
- 11.4 Authors List of This Report
- 11.5 Data Source
- 11.5.1 Secondary Sources
- 11.5.2 Primary Sources
- 11.6 Disclaimer
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