APO Research

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E-Sports Peripherals

Selected research

Industry Research

E-Sports Peripherals Industry Research Report 2026

Market perspective

The global E-Sports Peripherals market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.

The North America market for E-Sports Peripherals is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026–2032.

The Europe market for E-Sports Peripherals is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032.

Read the full market overview

The Asia Pacific market for E-Sports Peripherals is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032.

Leading global manufacturers of E-Sports Peripherals include Logitech G, Turtle Beach, Corsair, SteelSeries, Thrustmaster, Cooler Master, Razer, Mad Catz and Thermaltake Gaming, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.

Report Scope

This report quantifies the global E-Sports Peripherals market in terms of revenue (US$ million) and, where applicable, sales volume (k units), using 2025 as the base year and providing annual historical and forecast data for 2021–2032.

It standardizes definitions of Types and Applications, harmonizes vendor attribution, and presents comparable time series by company, Type, Application, and region/country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10).

The outputs are intended to support strategy development, budgeting, and performance benchmarking for brand owners, manufacturers, retailers, channel partners, and investors; data are structured with consistent units and fields to facilitate integration into internal FP&A and BI systems.

Key Companies & Market Share Insights

This section profiles leading manufacturers, combining 2021–2025 results with a 2026–2032 outlook. It reports revenue, market share, price bands, product and application mix, regional and channel mix, and key developments (M&A, capacity additions, certifications). It also provides global revenue, average price, and—where applicable—sales volume by manufacturer, and calculates CR5/CR10 and rank changes to support comparative benchmarking.

E-Sports Peripherals Market by Company

Logitech G

Turtle Beach

Corsair

SteelSeries

Thrustmaster

Cooler Master

Razer

Mad Catz

Thermaltake Gaming

Playmax Gaming

Powerwave Accessories

HTC Corporation

Allied Gaming

Nacon

Asus

HP(HyperX)

MSI

Nintendo

Sony (PlayStation)

Microsoft (xbox)

Dell (Alienware)

CHERRY

Zowie

Sharkoon

Sennheiser

Plantronics

E-Sports Peripherals Segment by Type

E-Sports Mouse

E-Sports Keyboards

E-Sports Headset

Controllers

Others

E-Sports Peripherals Segment by Application

Personal

Commercial

E-Sports Peripherals Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global E-Sports Peripherals market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of E-Sports Peripherals and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of E-Sports Peripherals.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Detailed analysis of E-Sports Peripherals manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.

Chapter 5: Production/output, value of E-Sports Peripherals by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.

Chapter 6: Consumption of E-Sports Peripherals in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.

Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 11: The main points and conclusions of the report.

More report detail

Tables and figures
List of Tables Table 1. Secondary Sources Table 2. Primary Sources Table 3. Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Table 4. Market Value Comparison by Application (2021 VS 2025 VS 2032) & (US$ Million) Table 5. Global E-Sports Peripherals Volume and Revenue Market Size and CAGR of Manufacturers (2021 Versus 2025) Table 6. Global E-Sports Peripherals Sales (k units) of Manufacturers (2021-2026) Table 7. Global E-Sports Peripherals Sales Market Share by Manufacturers (2021-2026) Table 8. Global E-Sports Peripherals Revenue of Manufacturers (2021-2026) Table 9. Global E-Sports Peripherals Revenue Share by Manufacturers (2021-2026) Table 10. Global Market E-Sports Peripherals Average Price (USD/unit) of Manufacturers (2021-2026) Table 11. Global E-Sports Peripherals Industry Ranking, 2024 VS 2025 VS 2026 Table 12. Global Manufacturers of E-Sports Peripherals, Manufacturing Sites & Headquarters Table 13. Global Manufacturers of E-Sports Peripherals, Product Type & Application Table 14. Global E-Sports Peripherals Manufacturers Established Date Table 15. Global Manufacturers Market Concentration Ratio (CR5 and HHI) Table 16. Global E-Sports Peripherals by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 17. Manufacturers Mergers & Acquisitions, Expansion Plans) Table 18. Logitech G Company Information Table 19. Logitech G Business Overview Table 20. Logitech G E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 21. Logitech G E-Sports Peripherals Product Portfolio Table 22. Logitech G Recent Developments Table 23. Turtle Beach Company Information Table 24. Turtle Beach Business Overview Table 25. Turtle Beach E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 26. Turtle Beach E-Sports Peripherals Product Portfolio Table 27. Turtle Beach Recent Developments Table 28. Corsair Company Information Table 29. Corsair Business Overview Table 30. Corsair E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 31. Corsair E-Sports Peripherals Product Portfolio Table 32. Corsair Recent Developments Table 33. SteelSeries Company Information Table 34. SteelSeries Business Overview Table 35. SteelSeries E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 36. SteelSeries E-Sports Peripherals Product Portfolio Table 37. SteelSeries Recent Developments Table 38. Thrustmaster Company Information Table 39. Thrustmaster Business Overview Table 40. Thrustmaster E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 41. Thrustmaster E-Sports Peripherals Product Portfolio Table 42. Thrustmaster Recent Developments Table 43. Cooler Master Company Information Table 44. Cooler Master Business Overview Table 45. Cooler Master E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 46. Cooler Master E-Sports Peripherals Product Portfolio Table 47. Cooler Master Recent Developments Table 48. Razer Company Information Table 49. Razer Business Overview Table 50. Razer E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 51. Razer E-Sports Peripherals Product Portfolio Table 52. Razer Recent Developments Table 53. Mad Catz Company Information Table 54. Mad Catz Business Overview Table 55. Mad Catz E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 56. Mad Catz E-Sports Peripherals Product Portfolio Table 57. Mad Catz Recent Developments Table 58. Thermaltake Gaming Company Information Table 59. Thermaltake Gaming Business Overview Table 60. Thermaltake Gaming E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 61. Thermaltake Gaming E-Sports Peripherals Product Portfolio Table 62. Thermaltake Gaming Recent Developments Table 63. Playmax Gaming Company Information Table 64. Playmax Gaming Business Overview Table 65. Playmax Gaming E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 66. Playmax Gaming E-Sports Peripherals Product Portfolio Table 67. Playmax Gaming Recent Developments Table 68. Powerwave Accessories Company Information Table 69. Powerwave Accessories Business Overview Table 70. Powerwave Accessories E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 71. Powerwave Accessories E-Sports Peripherals Product Portfolio Table 72. Powerwave Accessories Recent Developments Table 73. HTC Corporation Company Information Table 74. HTC Corporation Business Overview Table 75. HTC Corporation E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 76. HTC Corporation E-Sports Peripherals Product Portfolio Table 77. HTC Corporation Recent Developments Table 78. Allied Gaming Company Information Table 79. Allied Gaming Business Overview Table 80. Allied Gaming E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 81. Allied Gaming E-Sports Peripherals Product Portfolio Table 82. Allied Gaming Recent Developments Table 83. Nacon Company Information Table 84. Nacon Business Overview Table 85. Nacon E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 86. Nacon E-Sports Peripherals Product Portfolio Table 87. Nacon Recent Developments Table 88. Asus Company Information Table 89. Asus Business Overview Table 90. Asus E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 91. Asus E-Sports Peripherals Product Portfolio Table 92. Asus Recent Developments Table 93. HP(HyperX) Company Information Table 94. HP(HyperX) Business Overview Table 95. HP(HyperX) E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 96. HP(HyperX) E-Sports Peripherals Product Portfolio Table 97. HP(HyperX) Recent Developments Table 98. MSI Company Information Table 99. MSI Business Overview Table 100. MSI E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 101. MSI E-Sports Peripherals Product Portfolio Table 102. MSI Recent Developments Table 103. Nintendo Company Information Table 104. Nintendo Business Overview Table 105. Nintendo E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 106. Nintendo E-Sports Peripherals Product Portfolio Table 107. Nintendo Recent Developments Table 108. Sony (PlayStation) Company Information Table 109. Sony (PlayStation) Business Overview Table 110. Sony (PlayStation) E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 111. Sony (PlayStation) E-Sports Peripherals Product Portfolio Table 112. Sony (PlayStation) Recent Developments Table 113. Microsoft (xbox) Company Information Table 114. Microsoft (xbox) Business Overview Table 115. Microsoft (xbox) E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 116. Microsoft (xbox) E-Sports Peripherals Product Portfolio Table 117. Microsoft (xbox) Recent Developments Table 118. Dell (Alienware) Company Information Table 119. Dell (Alienware) Business Overview Table 120. Dell (Alienware) E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 121. Dell (Alienware) E-Sports Peripherals Product Portfolio Table 122. Dell (Alienware) Recent Developments Table 123. CHERRY Company Information Table 124. CHERRY Business Overview Table 125. CHERRY E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 126. CHERRY E-Sports Peripherals Product Portfolio Table 127. CHERRY Recent Developments Table 128. Zowie Company Information Table 129. Zowie Business Overview Table 130. Zowie E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 131. Zowie E-Sports Peripherals Product Portfolio Table 132. Zowie Recent Developments Table 133. Sharkoon Company Information Table 134. Sharkoon Business Overview Table 135. Sharkoon E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 136. Sharkoon E-Sports Peripherals Product Portfolio Table 137. Sharkoon Recent Developments Table 138. Sennheiser Company Information Table 139. Sennheiser Business Overview Table 140. Sennheiser E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 141. Sennheiser E-Sports Peripherals Product Portfolio Table 142. Sennheiser Recent Developments Table 143. Plantronics Company Information Table 144. Plantronics Business Overview Table 145. Plantronics E-Sports Peripherals Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 146. Plantronics E-Sports Peripherals Product Portfolio Table 147. Plantronics Recent Developments Table 148. Global E-Sports Peripherals Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Table 149. Global E-Sports Peripherals Sales by Region (2021-2026) & (k units) Table 150. Global E-Sports Peripherals Sales Market Share by Region (2021-2026) Table 151. Global E-Sports Peripherals Sales by Region (2027-2032) & (k units) Table 152. Global E-Sports Peripherals Sales Market Share by Region (2027-2032) Table 153. Global E-Sports Peripherals Revenue by Region (2021-2026) & (US$ Million) Table 154. Global E-Sports Peripherals Revenue Market Share by Region (2021-2026) Table 155. Global E-Sports Peripherals Revenue by Region (2027-2032) & (US$ Million) Table 156. Global E-Sports Peripherals Revenue Market Share by Region (2027-2032) Table 157. North America E-Sports Peripherals Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 158. North America E-Sports Peripherals Sales by Country (2021-2026) & (k units) Table 159. North America E-Sports Peripherals Sales by Country (2027-2032) & (k units) Table 160. North America E-Sports Peripherals Revenue by Country (2021-2026) & (US$ Million) Table 161. North America E-Sports Peripherals Revenue by Country (2027-2032) & (US$ Million) Table 162. Europe E-Sports Peripherals Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 163. Europe E-Sports Peripherals Sales by Country (2021-2026) & (k units) Table 164. Europe E-Sports Peripherals Sales by Country (2027-2032) & (k units) Table 165. Europe E-Sports Peripherals Revenue by Country (2021-2026) & (US$ Million) Table 166. Europe E-Sports Peripherals Revenue by Country (2027-2032) & (US$ Million) Table 167. Asia Pacific E-Sports Peripherals Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 168. Asia Pacific E-Sports Peripherals Sales by Country (2021-2026) & (k units) Table 169. Asia Pacific E-Sports Peripherals Sales by Country (2027-2032) & (k units) Table 170. Asia Pacific E-Sports Peripherals Revenue by Country (2021-2026) & (US$ Million) Table 171. Asia Pacific E-Sports Peripherals Revenue by Country (2027-2032) & (US$ Million) Table 172. South America E-Sports Peripherals Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 173. South America E-Sports Peripherals Sales by Country (2021-2026) & (k units) Table 174. South America E-Sports Peripherals Sales by Country (2027-2032) & (k units) Table 175. South America E-Sports Peripherals Revenue by Country (2021-2026) & (US$ Million) Table 176. South America E-Sports Peripherals Revenue by Country (2027-2032) & (US$ Million) Table 177. Middle East and Africa E-Sports Peripherals Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 178. Middle East and Africa E-Sports Peripherals Sales by Country (2021-2026) & (k units) Table 179. Middle East and Africa E-Sports Peripherals Sales by Country (2027-2032) & (k units) Table 180. Middle East and Africa E-Sports Peripherals Revenue by Country (2021-2026) & (US$ Million) Table 181. Middle East and Africa E-Sports Peripherals Revenue by Country (2027-2032) & (US$ Million) Table 182. Global E-Sports Peripherals Sales by Type (2021-2026) & (k units) Table 183. Global E-Sports Peripherals Sales by Type (2027-2032) & (k units) Table 184. Global E-Sports Peripherals Sales Market Share by Type (2021-2026) Table 185. Global E-Sports Peripherals Sales Market Share by Type (2027-2032) Table 186. Global E-Sports Peripherals Revenue by Type (2021-2026) & (US$ Million) Table 187. Global E-Sports Peripherals Revenue by Type (2027-2032) & (US$ Million) Table 188. Global E-Sports Peripherals Revenue Market Share by Type (2021-2026) Table 189. Global E-Sports Peripherals Revenue Market Share by Type (2027-2032) Table 190. Global E-Sports Peripherals Price by Type (2021-2026) & (USD/unit) Table 191. Global E-Sports Peripherals Price by Type (2027-2032) & (USD/unit) Table 192. Global E-Sports Peripherals Sales by Application (2021-2026) & (k units) Table 193. Global E-Sports Peripherals Sales by Application (2027-2032) & (k units) Table 194. Global E-Sports Peripherals Sales Market Share by Application (2021-2026) Table 195. Global E-Sports Peripherals Sales Market Share by Application (2027-2032) Table 196. Global E-Sports Peripherals Revenue by Application (2021-2026) & (US$ Million) Table 197. Global E-Sports Peripherals Revenue by Application (2027-2032) & (US$ Million) Table 198. Global E-Sports Peripherals Revenue Market Share by Application (2021-2026) Table 199. Global E-Sports Peripherals Revenue Market Share by Application (2027-2032) Table 200. Global E-Sports Peripherals Price by Application (2021-2026) & (USD/unit) Table 201. Global E-Sports Peripherals Price by Application (2027-2032) & (USD/unit) Table 202. Key Raw Materials Table 203. Raw Materials Key Suppliers Table 204. E-Sports Peripherals Distributors List Table 205. E-Sports Peripherals Customers List Table 206. E-Sports Peripherals Industry Trends Table 207. E-Sports Peripherals Industry Drivers Table 208. E-Sports Peripherals Industry Restraints Table 209. Authors List of This Report List of Figures Figure 1. Research Methodology Figure 2. Research Process Figure 3. Key Executives Interviewed Figure 4. E-Sports Peripherals Product Image Figure 5. Global E-Sports Peripherals Revenue (US$ Million), 2021 VS 2025 VS 2032 Figure 6. Global E-Sports Peripherals Market Size (2021-2032) & (US$ Million) Figure 7. Global E-Sports Peripherals Sales (2021-2032) & (k units) Figure 8. Global E-Sports Peripherals Average Price (USD/unit) & (2021-2032) Figure 9. E-Sports Mouse Product Image Figure 10. E-Sports Keyboards Product Image Figure 11. E-Sports Headset Product Image Figure 12. Controllers Product Image Figure 13. Others Product Image Figure 14. Personal Product Image Figure 15. Commercial Product Image Figure 16. Global E-Sports Peripherals Revenue Share by Manufacturers in 2025 Figure 17. Global Manufacturers of E-Sports Peripherals, Manufacturing Sites & Headquarters Figure 18. Global Top 5 and 10 E-Sports Peripherals Players Market Share by Revenue in 2025 Figure 19. Manufacturers Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 20. Global E-Sports Peripherals Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Figure 21. Global E-Sports Peripherals Sales by Region in 2025 Figure 22. Global E-Sports Peripherals Revenue by Region in 2025 Figure 23. North America E-Sports Peripherals Market Size by Country in 2025 Figure 24. North America E-Sports Peripherals Sales Market Share by Country (2021-2032) Figure 25. North America E-Sports Peripherals Revenue Market Share by Country (2021-2032) Figure 26. United States E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 27. Canada E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 28. Mexico E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 29. Europe E-Sports Peripherals Market Size by Country in 2025 Figure 30. Europe E-Sports Peripherals Sales Market Share by Country (2021-2032) Figure 31. Europe E-Sports Peripherals Revenue Market Share by Country (2021-2032) Figure 32. Germany E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 33. France E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 34. U.K. E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 35. Italy E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 36. Russia E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 37. Spain E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 38. Netherlands E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 39. Switzerland E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 40. Sweden E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 41. Poland E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 42. Asia Pacific E-Sports Peripherals Market Size by Country in 2025 Figure 43. Asia Pacific E-Sports Peripherals Sales Market Share by Country (2021-2032) Figure 44. Asia Pacific E-Sports Peripherals Revenue Market Share by Country (2021-2032) Figure 45. China E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 46. Japan E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 47. South Korea E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 48. India E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 49. Australia E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 50. Taiwan E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 51. Southeast Asia E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 52. Southeast Asia E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 53. South America E-Sports Peripherals Market Size by Country in 2025 Figure 54. South America E-Sports Peripherals Sales Market Share by Country (2021-2032) Figure 55. South America E-Sports Peripherals Revenue Market Share by Country (2021-2032) Figure 56. Brazil E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 57. Argentina E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 58. Chile E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 59. Middle East and Africa E-Sports Peripherals Market Size by Country in 2025 Figure 60. Middle East and Africa E-Sports Peripherals Sales Market Share by Country (2021-2032) Figure 61. Middle East and Africa E-Sports Peripherals Revenue Market Share by Country (2021-2032) Figure 62. Egypt E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 63. South Africa E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 64. Israel E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 65. Türkiye E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 66. GCC Countries E-Sports Peripherals Revenue Growth Rate (2021-2032) & (US$ Million) Figure 67. Global E-Sports Peripherals Sales Market Share by Type (2021-2032) Figure 68. Global E-Sports Peripherals Revenue Market Share by Type (2021-2032) Figure 69. Global E-Sports Peripherals Price (USD/unit) by Type (2021-2032) Figure 70. Global E-Sports Peripherals Sales Market Share by Application (2021-2032) Figure 71. Global E-Sports Peripherals Revenue Market Share by Application (2021-2032) Figure 72. Global E-Sports Peripherals Price (USD/unit) by Application (2021-2032) Figure 73. E-Sports Peripherals Value Chain Figure 74. E-Sports Peripherals Production Mode & Process Figure 75. Direct Comparison with Distribution Share Figure 76. Distributors Profiles Figure 77. E-Sports Peripherals Industry Opportunities and Challenges

Scope & coverage.

Types
  • E-Sports Mouse
  • E-Sports Keyboards
  • E-Sports Headset
  • Controllers
  • Others
Applications
  • Personal
  • Commercial
Companies covered
  • Logitech G
  • Turtle Beach
  • Corsair
  • SteelSeries
  • Thrustmaster
  • Cooler Master
  • Razer
  • Mad Catz
  • Thermaltake Gaming
  • Playmax Gaming
  • Powerwave Accessories
  • HTC Corporation
  • Allied Gaming
  • Nacon
  • Asus
  • HP(HyperX)
  • MSI
  • Nintendo
  • Sony (PlayStation)
  • Microsoft (xbox)
  • Dell (Alienware)
  • CHERRY
  • Zowie
  • Sharkoon
  • Sennheiser
  • Plantronics

Inside the report.

1 Preface
  1. 1.1 Scope of Report
  2. 1.2 Reasons for Doing This Study
  3. 1.3 Research Methodology
  4. 1.4 Research Process
  5. 1.5 Data Source
  6. 1.5.1 Secondary Sources
  7. 1.5.2 Primary Sources
2 Market Overview
  1. 2.1 Product Definition
  2. 2.2 Global Market Growth Prospects
  3. 2.2.1 Global E-Sports Peripherals Market Size (2021-2032)
  4. 2.2.2 Global E-Sports Peripherals Sales (2021-2032)
  5. 2.2.3 Global E-Sports Peripherals Market Average Price (2021-2032)
  6. 2.3 E-Sports Peripherals by Type
  7. 2.3.1 Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million)
  8. 2.3.2 E-Sports Mouse
  9. 2.3.3 E-Sports Keyboards
  10. 2.3.4 E-Sports Headset
  11. 2.3.5 Controllers
  12. 2.3.6 Others
  13. 2.4 E-Sports Peripherals by Application
  14. 2.4.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
  15. 2.4.2 Personal
  16. 2.4.3 Commercial
3 Market Competitive Landscape by Manufacturers
  1. 3.1 Global E-Sports Peripherals Market Competitive Situation by Manufacturers (2021 Versus 2025)
  2. 3.2 Global E-Sports Peripherals Sales (k units) of Manufacturers (2021-2026)
  3. 3.3 Global E-Sports Peripherals Revenue of Manufacturers (2021-2026)
  4. 3.4 Global E-Sports Peripherals Average Price by Manufacturers (2021-2026)
  5. 3.5 Global E-Sports Peripherals Industry Ranking, 2024 VS 2025 VS 2026
  6. 3.6 Global Manufacturers of E-Sports Peripherals, Manufacturing Sites & Headquarters
  7. 3.7 Global Manufacturers of E-Sports Peripherals, Product Type & Application
  8. 3.8 Global Manufacturers of E-Sports Peripherals, Established Date
  9. 3.9 Global E-Sports Peripherals Market CR5 and HHI
  10. 3.10 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
  1. 4.1 Logitech G
  2. 4.1.1 Logitech G Company Information
  3. 4.1.2 Logitech G Business Overview
  4. 4.1.3 Logitech G E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  5. 4.1.4 Logitech G E-Sports Peripherals Product Portfolio
  6. 4.1.5 Logitech G Recent Developments
  7. 4.2 Turtle Beach
  8. 4.2.1 Turtle Beach Company Information
  9. 4.2.2 Turtle Beach Business Overview
  10. 4.2.3 Turtle Beach E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  11. 4.2.4 Turtle Beach E-Sports Peripherals Product Portfolio
  12. 4.2.5 Turtle Beach Recent Developments
  13. 4.3 Corsair
  14. 4.3.1 Corsair Company Information
  15. 4.3.2 Corsair Business Overview
  16. 4.3.3 Corsair E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  17. 4.3.4 Corsair E-Sports Peripherals Product Portfolio
  18. 4.3.5 Corsair Recent Developments
  19. 4.4 SteelSeries
  20. 4.4.1 SteelSeries Company Information
  21. 4.4.2 SteelSeries Business Overview
  22. 4.4.3 SteelSeries E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  23. 4.4.4 SteelSeries E-Sports Peripherals Product Portfolio
  24. 4.4.5 SteelSeries Recent Developments
  25. 4.5 Thrustmaster
  26. 4.5.1 Thrustmaster Company Information
  27. 4.5.2 Thrustmaster Business Overview
  28. 4.5.3 Thrustmaster E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  29. 4.5.4 Thrustmaster E-Sports Peripherals Product Portfolio
  30. 4.5.5 Thrustmaster Recent Developments
  31. 4.6 Cooler Master
  32. 4.6.1 Cooler Master Company Information
  33. 4.6.2 Cooler Master Business Overview
  34. 4.6.3 Cooler Master E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  35. 4.6.4 Cooler Master E-Sports Peripherals Product Portfolio
  36. 4.6.5 Cooler Master Recent Developments
  37. 4.7 Razer
  38. 4.7.1 Razer Company Information
  39. 4.7.2 Razer Business Overview
  40. 4.7.3 Razer E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  41. 4.7.4 Razer E-Sports Peripherals Product Portfolio
  42. 4.7.5 Razer Recent Developments
  43. 4.8 Mad Catz
  44. 4.8.1 Mad Catz Company Information
  45. 4.8.2 Mad Catz Business Overview
  46. 4.8.3 Mad Catz E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  47. 4.8.4 Mad Catz E-Sports Peripherals Product Portfolio
  48. 4.8.5 Mad Catz Recent Developments
  49. 4.9 Thermaltake Gaming
  50. 4.9.1 Thermaltake Gaming Company Information
  51. 4.9.2 Thermaltake Gaming Business Overview
  52. 4.9.3 Thermaltake Gaming E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  53. 4.9.4 Thermaltake Gaming E-Sports Peripherals Product Portfolio
  54. 4.9.5 Thermaltake Gaming Recent Developments
  55. 4.10 Playmax Gaming
  56. 4.10.1 Playmax Gaming Company Information
  57. 4.10.2 Playmax Gaming Business Overview
  58. 4.10.3 Playmax Gaming E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  59. 4.10.4 Playmax Gaming E-Sports Peripherals Product Portfolio
  60. 4.10.5 Playmax Gaming Recent Developments
  61. 4.11 Powerwave Accessories
  62. 4.11.1 Powerwave Accessories Company Information
  63. 4.11.2 Powerwave Accessories Business Overview
  64. 4.11.3 Powerwave Accessories E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  65. 4.11.4 Powerwave Accessories E-Sports Peripherals Product Portfolio
  66. 4.11.5 Powerwave Accessories Recent Developments
  67. 4.12 HTC Corporation
  68. 4.12.1 HTC Corporation Company Information
  69. 4.12.2 HTC Corporation Business Overview
  70. 4.12.3 HTC Corporation E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  71. 4.12.4 HTC Corporation E-Sports Peripherals Product Portfolio
  72. 4.12.5 HTC Corporation Recent Developments
  73. 4.13 Allied Gaming
  74. 4.13.1 Allied Gaming Company Information
  75. 4.13.2 Allied Gaming Business Overview
  76. 4.13.3 Allied Gaming E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  77. 4.13.4 Allied Gaming E-Sports Peripherals Product Portfolio
  78. 4.13.5 Allied Gaming Recent Developments
  79. 4.14 Nacon
  80. 4.14.1 Nacon Company Information
  81. 4.14.2 Nacon Business Overview
  82. 4.14.3 Nacon E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  83. 4.14.4 Nacon E-Sports Peripherals Product Portfolio
  84. 4.14.5 Nacon Recent Developments
  85. 4.15 Asus
  86. 4.15.1 Asus Company Information
  87. 4.15.2 Asus Business Overview
  88. 4.15.3 Asus E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  89. 4.15.4 Asus E-Sports Peripherals Product Portfolio
  90. 4.15.5 Asus Recent Developments
  91. 4.16 HP(HyperX)
  92. 4.16.1 HP(HyperX) Company Information
  93. 4.16.2 HP(HyperX) Business Overview
  94. 4.16.3 HP(HyperX) E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  95. 4.16.4 HP(HyperX) E-Sports Peripherals Product Portfolio
  96. 4.16.5 HP(HyperX) Recent Developments
  97. 4.17 MSI
  98. 4.17.1 MSI Company Information
  99. 4.17.2 MSI Business Overview
  100. 4.17.3 MSI E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  101. 4.17.4 MSI E-Sports Peripherals Product Portfolio
  102. 4.17.5 MSI Recent Developments
  103. 4.18 Nintendo
  104. 4.18.1 Nintendo Company Information
  105. 4.18.2 Nintendo Business Overview
  106. 4.18.3 Nintendo E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  107. 4.18.4 Nintendo E-Sports Peripherals Product Portfolio
  108. 4.18.5 Nintendo Recent Developments
  109. 4.19 Sony (PlayStation)
  110. 4.19.1 Sony (PlayStation) Company Information
  111. 4.19.2 Sony (PlayStation) Business Overview
  112. 4.19.3 Sony (PlayStation) E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  113. 4.19.4 Sony (PlayStation) E-Sports Peripherals Product Portfolio
  114. 4.19.5 Sony (PlayStation) Recent Developments
  115. 4.20 Microsoft (xbox)
  116. 4.20.1 Microsoft (xbox) Company Information
  117. 4.20.2 Microsoft (xbox) Business Overview
  118. 4.20.3 Microsoft (xbox) E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  119. 4.20.4 Microsoft (xbox) E-Sports Peripherals Product Portfolio
  120. 4.20.5 Microsoft (xbox) Recent Developments
  121. 4.21 Dell (Alienware)
  122. 4.21.1 Dell (Alienware) Company Information
  123. 4.21.2 Dell (Alienware) Business Overview
  124. 4.21.3 Dell (Alienware) E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  125. 4.21.4 Dell (Alienware) E-Sports Peripherals Product Portfolio
  126. 4.21.5 Dell (Alienware) Recent Developments
  127. 4.22 CHERRY
  128. 4.22.1 CHERRY Company Information
  129. 4.22.2 CHERRY Business Overview
  130. 4.22.3 CHERRY E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  131. 4.22.4 CHERRY E-Sports Peripherals Product Portfolio
  132. 4.22.5 CHERRY Recent Developments
  133. 4.23 Zowie
  134. 4.23.1 Zowie Company Information
  135. 4.23.2 Zowie Business Overview
  136. 4.23.3 Zowie E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  137. 4.23.4 Zowie E-Sports Peripherals Product Portfolio
  138. 4.23.5 Zowie Recent Developments
  139. 4.24 Sharkoon
  140. 4.24.1 Sharkoon Company Information
  141. 4.24.2 Sharkoon Business Overview
  142. 4.24.3 Sharkoon E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  143. 4.24.4 Sharkoon E-Sports Peripherals Product Portfolio
  144. 4.24.5 Sharkoon Recent Developments
  145. 4.25 Sennheiser
  146. 4.25.1 Sennheiser Company Information
  147. 4.25.2 Sennheiser Business Overview
  148. 4.25.3 Sennheiser E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  149. 4.25.4 Sennheiser E-Sports Peripherals Product Portfolio
  150. 4.25.5 Sennheiser Recent Developments
  151. 4.26 Plantronics
  152. 4.26.1 Plantronics Company Information
  153. 4.26.2 Plantronics Business Overview
  154. 4.26.3 Plantronics E-Sports Peripherals Sales, Revenue and Gross Margin (2021-2026)
  155. 4.26.4 Plantronics E-Sports Peripherals Product Portfolio
  156. 4.26.5 Plantronics Recent Developments
5 Global E-Sports Peripherals Market Scenario by Region
  1. 5.1 Global E-Sports Peripherals Market Size by Region: 2021 VS 2025 VS 2032
  2. 5.2 Global E-Sports Peripherals Sales by Region: 2021-2032
  3. 5.2.1 Global E-Sports Peripherals Sales by Region: 2021-2026
  4. 5.2.2 Global E-Sports Peripherals Sales by Region: 2027-2032
  5. 5.3 Global E-Sports Peripherals Revenue by Region: 2021-2032
  6. 5.3.1 Global E-Sports Peripherals Revenue by Region: 2021-2026
  7. 5.3.2 Global E-Sports Peripherals Revenue by Region: 2027-2032
  8. 5.4 North America E-Sports Peripherals Market Facts & Figures by Country
  9. 5.4.1 North America E-Sports Peripherals Market Size by Country: 2021 VS 2025 VS 2032
  10. 5.4.2 North America E-Sports Peripherals Sales by Country (2021-2032)
  11. 5.4.3 North America E-Sports Peripherals Revenue by Country (2021-2032)
  12. 5.4.4 United States
  13. 5.4.5 Canada
  14. 5.4.6 Mexico
  15. 5.5 Europe E-Sports Peripherals Market Facts & Figures by Country
  16. 5.5.1 Europe E-Sports Peripherals Market Size by Country: 2021 VS 2025 VS 2032
  17. 5.5.2 Europe E-Sports Peripherals Sales by Country (2021-2032)
  18. 5.5.3 Europe E-Sports Peripherals Revenue by Country (2021-2032)
  19. 5.5.4 Germany
  20. 5.5.5 France
  21. 5.5.6 U.K.
  22. 5.5.7 Italy
  23. 5.5.8 Russia
  24. 5.5.9 Spain
  25. 5.5.10 Netherlands
  26. 5.5.11 Switzerland
  27. 5.5.12 Sweden
  28. 5.5.13 Poland
  29. 5.6 Asia Pacific E-Sports Peripherals Market Facts & Figures by Country
  30. 5.6.1 Asia Pacific E-Sports Peripherals Market Size by Country: 2021 VS 2025 VS 2032
  31. 5.6.2 Asia Pacific E-Sports Peripherals Sales by Country (2021-2032)
  32. 5.6.3 Asia Pacific E-Sports Peripherals Revenue by Country (2021-2032)
  33. 5.6.4 China
  34. 5.6.5 Japan
  35. 5.6.6 South Korea
  36. 5.6.7 India
  37. 5.6.8 Australia
  38. 5.6.9 Taiwan
  39. 5.6.10 Southeast Asia
  40. 5.7 South America E-Sports Peripherals Market Facts & Figures by Country
  41. 5.7.1 South America E-Sports Peripherals Market Size by Country: 2021 VS 2025 VS 2032
  42. 5.7.2 South America E-Sports Peripherals Sales by Country (2021-2032)
  43. 5.7.3 South America E-Sports Peripherals Revenue by Country (2021-2032)
  44. 5.7.4 Brazil
  45. 5.7.5 Argentina
  46. 5.7.6 Chile
  47. 5.8 Middle East and Africa E-Sports Peripherals Market Facts & Figures by Country
  48. 5.8.1 Middle East and Africa E-Sports Peripherals Market Size by Country: 2021 VS 2025 VS 2032
  49. 5.8.2 Middle East and Africa E-Sports Peripherals Sales by Country (2021-2032)
  50. 5.8.3 Middle East and Africa E-Sports Peripherals Revenue by Country (2021-2032)
  51. 5.8.4 Egypt
  52. 5.8.5 South Africa
  53. 5.8.6 Israel
  54. 5.8.7 Türkiye
  55. 5.8.8 GCC Countries
6 Segment by Type
  1. 6.1 Global E-Sports Peripherals Sales by Type (2021-2032)
  2. 6.1.1 Global E-Sports Peripherals Sales by Type (2021-2032) & (k units)
  3. 6.1.2 Global E-Sports Peripherals Sales Market Share by Type (2021-2032)
  4. 6.2 Global E-Sports Peripherals Revenue by Type (2021-2032)
  5. 6.2.1 Global E-Sports Peripherals Sales by Type (2021-2032) & (US$ Million)
  6. 6.2.2 Global E-Sports Peripherals Revenue Market Share by Type (2021-2032)
  7. 6.3 Global E-Sports Peripherals Price by Type (2021-2032)
7 Segment by Application
  1. 7.1 Global E-Sports Peripherals Sales by Application (2021-2032)
  2. 7.1.1 Global E-Sports Peripherals Sales by Application (2021-2032) & (k units)
  3. 7.1.2 Global E-Sports Peripherals Sales Market Share by Application (2021-2032)
  4. 7.2 Global E-Sports Peripherals Revenue by Application (2021-2032)
  5. 7.2.1 Global E-Sports Peripherals Sales by Application (2021-2032) & (US$ Million)
  6. 7.2.2 Global E-Sports Peripherals Revenue Market Share by Application (2021-2032)
  7. 7.3 Global E-Sports Peripherals Price by Application (2021-2032)
8 Value Chain and Sales Channels Analysis of the Market
  1. 8.1 E-Sports Peripherals Value Chain Analysis
  2. 8.1.1 E-Sports Peripherals Key Raw Materials
  3. 8.1.2 Raw Materials Key Suppliers
  4. 8.1.3 E-Sports Peripherals Production Mode & Process
  5. 8.2 E-Sports Peripherals Sales Channels Analysis
  6. 8.2.1 Direct Comparison with Distribution Share
  7. 8.2.2 E-Sports Peripherals Distributors
  8. 8.2.3 E-Sports Peripherals Customers
9 Global E-Sports Peripherals Analyzing Market Dynamics
  1. 9.1 E-Sports Peripherals Industry Trends
  2. 9.2 E-Sports Peripherals Industry Drivers
  3. 9.3 E-Sports Peripherals Industry Opportunities and Challenges
  4. 9.4 E-Sports Peripherals Industry Restraints
10 Report Conclusion
    11 Disclaimer

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