APO Research, Inc.

APO RESEARCH · REPORT

E-Sports Peripherals

Selected research

Market Structure

Global E-Sports Peripherals Market by Size, by Type, by Application, by Region, History and Forecast 2021-2032

Market perspective

The global E-Sports Peripherals market is projected to grow from US$ million in 2026 to US$ million by 2032, implying a CAGR of % over 2026-2032.

The US & Canada market for E-Sports Peripherals is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

The Europe market for E-Sports Peripherals is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Read the full market overview

The Asia Pacific market for E-Sports Peripherals is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

The China market for E-Sports Peripherals is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Leading global manufacturers of E-Sports Peripherals include Logitech G, Turtle Beach, Corsair, SteelSeries, Thrustmaster, Cooler Master, Razer, Mad Catz and Thermaltake Gaming, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.

This report provides an overview of the global E-Sports Peripherals market in terms of sales, revenue, and price, analyzing global market trends using historical revenue and sales data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.

The study covers key producers of E-Sports Peripherals and sales in major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.

The report also presents E-Sports Peripherals sales, revenue, market share, and industry ranking for the main manufacturers for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.

In addition, the report analyzes segment data by Type and Application—covering sales, revenue, and price—for 2021-2032, and evaluates and forecasts the E-Sports Peripherals market size, projected growth trends, production technologies, key applications, and end-use industries.

E-Sports Peripherals Segment by Company

Logitech G

Turtle Beach

Corsair

SteelSeries

Thrustmaster

Cooler Master

Razer

Mad Catz

Thermaltake Gaming

Playmax Gaming

Powerwave Accessories

HTC Corporation

Allied Gaming

Nacon

Asus

HP(HyperX)

MSI

Nintendo

Sony (PlayStation)

Microsoft (xbox)

Dell (Alienware)

CHERRY

Zowie

Sharkoon

Sennheiser

Plantronics

E-Sports Peripherals Segment by Type

E-Sports Mouse

E-Sports Keyboards

E-Sports Headset

Controllers

Others

E-Sports Peripherals Segment by Application

Personal

Commercial

E-Sports Peripherals Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.

2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.

3. To split the breakdown data by regions, type, manufacturers, and Application.

4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.

5. To identify significant trends, drivers, influence factors in global and regions.

6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global E-Sports Peripherals market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of E-Sports Peripherals and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of E-Sports Peripherals.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Provides an overview of the E-Sports Peripherals market, including product definition, global market growth prospects, market size, sales, and average price forecasts (2021-2032).

Chapter 2: Provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of E-Sports Peripherals manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of E-Sports Peripherals in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Revenue of E-Sports Peripherals in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.

Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 10: Concluding Insights of the report

More report detail

Tables and figures
List of Tables Table 1. E-Sports Peripherals Industry Trends Table 2. E-Sports Peripherals Industry Drivers Table 3. E-Sports Peripherals Industry Opportunities and Challenges Table 4. E-Sports Peripherals Industry Restraints Table 5. Global E-Sports Peripherals Revenue by Manufacturers (US$ Million) & (2021-2026) Table 6. Global E-Sports Peripherals Revenue Market Share by Manufacturers (2021-2026) Table 7. Global E-Sports Peripherals Sales by Manufacturers (k units) & (2021-2026) Table 8. Global E-Sports Peripherals Sales Market Share by Manufacturers Table 9. Global E-Sports Peripherals Average Sales Price (USD/unit) of Manufacturers (2021-2026) Table 10. Global E-Sports Peripherals Industry Manufacturers Ranking, 2024 VS 2025 VS 2026 Table 11. Global E-Sports Peripherals Key Manufacturers Manufacturing Sites & Headquarters Table 12. Global E-Sports Peripherals Manufacturers, Product Type & Application Table 13. Global E-Sports Peripherals Manufacturers Establishment Date Table 14. Global Manufacturers Market Concentration Ratio (CR5 and HHI) Table 15. Global E-Sports Peripherals by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue of 2025) Table 16. Major Manufacturers of E-Sports Mouse Table 17. Major Manufacturers of E-Sports Keyboards Table 18. Major Manufacturers of E-Sports Headset Table 19. Major Manufacturers of Controllers Table 20. Major Manufacturers of Others Table 21. Global E-Sports Peripherals Sales by Type 2021 VS 2025 VS 2032 (k units) Table 22. Global E-Sports Peripherals Sales by Type (2021-2026) & (k units) Table 23. Global E-Sports Peripherals Sales by Type (2027-2032) & (k units) Table 24. Global E-Sports Peripherals Sales Market Share by Type (2021-2026) Table 25. Global E-Sports Peripherals Sales Market Share by Type (2027-2032) Table 26. Global E-Sports Peripherals Revenue by Type 2021 VS 2025 VS 2032 (k units) Table 27. Global E-Sports Peripherals Revenue by Type (2021-2026) & (k units) Table 28. Global E-Sports Peripherals Revenue by Type (2027-2032) & (k units) Table 29. Global E-Sports Peripherals Revenue Market Share by Type (2021-2026) Table 30. Global E-Sports Peripherals Revenue Market Share by Type (2027-2032) Table 31. Major Manufacturers of Personal Table 32. Major Manufacturers of Commercial Table 33. Global E-Sports Peripherals Sales by Application 2021 VS 2025 VS 2032 (k units) Table 34. Global E-Sports Peripherals Sales by Application (2021-2026) & (k units) Table 35. Global E-Sports Peripherals Sales by Application (2027-2032) & (k units) Table 36. Global E-Sports Peripherals Sales Market Share by Application (2021-2026) Table 37. Global E-Sports Peripherals Sales Market Share by Application (2027-2032) Table 38. Global E-Sports Peripherals Revenue by Application 2021 VS 2025 VS 2032 (k units) Table 39. Global E-Sports Peripherals Revenue by Application (2021-2026) & (k units) Table 40. Global E-Sports Peripherals Revenue by Application (2027-2032) & (k units) Table 41. Global E-Sports Peripherals Revenue Market Share by Application (2021-2026) Table 42. Global E-Sports Peripherals Revenue Market Share by Application (2027-2032) Table 43. Global E-Sports Peripherals Sales by Region: 2021 VS 2025 VS 2032 (k units) Table 44. Global E-Sports Peripherals Sales by Region (2021-2026) & (k units) Table 45. Global E-Sports Peripherals Sales Market Share by Region (2021-2026) Table 46. Global E-Sports Peripherals Sales Forecasted by Region (2027-2032) & (k units) Table 47. Global E-Sports Peripherals Sales Forecasted Market Share by Region (2027-2032) Table 48. North America E-Sports Peripherals Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 49. North America E-Sports Peripherals Sales by Country (2021-2026) & (k units) Table 50. North America E-Sports Peripherals Sales by Country (2027-2032) & (k units) Table 51. Europe E-Sports Peripherals Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 52. Europe E-Sports Peripherals Sales by Country (2021-2026) & (k units) Table 53. Europe E-Sports Peripherals Sales by Country (2027-2032) & (k units) Table 54. Asia Pacific E-Sports Peripherals Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 55. Asia Pacific E-Sports Peripherals Sales by Country (2021-2026) & (k units) Table 56. Asia Pacific E-Sports Peripherals Sales by Country (2027-2032) & (k units) Table 57. South America, Middle East and Africa E-Sports Peripherals Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 58. South America, Middle East and Africa E-Sports Peripherals Sales by Country (2021-2026) & (k units) Table 59. South America, Middle East and Africa E-Sports Peripherals Sales by Country (2027-2032) & (k units) Table 60. Global E-Sports Peripherals Revenue Grow Rate (CAGR) by Region: 2021 VS 2025 VS 2032 (US$ Million) Table 61. Global E-Sports Peripherals Revenue by Region (2021-2026) & (US$ Million) Table 62. Global E-Sports Peripherals Revenue by Region (2027-2032) & (US$ Million) Table 63. Global E-Sports Peripherals Revenue Market Share by Region (2021-2026) Table 64. Global E-Sports Peripherals Revenue Market Share by Region (2027-2032) Table 65. Logitech G Company Information Table 66. Logitech G Business Overview Table 67. Logitech G E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 68. Logitech G E-Sports Peripherals Product Portfolio Table 69. Logitech G Recent Development Table 70. Turtle Beach Company Information Table 71. Turtle Beach Business Overview Table 72. Turtle Beach E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 73. Turtle Beach E-Sports Peripherals Product Portfolio Table 74. Turtle Beach Recent Development Table 75. Corsair Company Information Table 76. Corsair Business Overview Table 77. Corsair E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 78. Corsair E-Sports Peripherals Product Portfolio Table 79. Corsair Recent Development Table 80. SteelSeries Company Information Table 81. SteelSeries Business Overview Table 82. SteelSeries E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 83. SteelSeries E-Sports Peripherals Product Portfolio Table 84. SteelSeries Recent Development Table 85. Thrustmaster Company Information Table 86. Thrustmaster Business Overview Table 87. Thrustmaster E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 88. Thrustmaster E-Sports Peripherals Product Portfolio Table 89. Thrustmaster Recent Development Table 90. Cooler Master Company Information Table 91. Cooler Master Business Overview Table 92. Cooler Master E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 93. Cooler Master E-Sports Peripherals Product Portfolio Table 94. Cooler Master Recent Development Table 95. Razer Company Information Table 96. Razer Business Overview Table 97. Razer E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 98. Razer E-Sports Peripherals Product Portfolio Table 99. Razer Recent Development Table 100. Mad Catz Company Information Table 101. Mad Catz Business Overview Table 102. Mad Catz E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 103. Mad Catz E-Sports Peripherals Product Portfolio Table 104. Mad Catz Recent Development Table 105. Thermaltake Gaming Company Information Table 106. Thermaltake Gaming Business Overview Table 107. Thermaltake Gaming E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 108. Thermaltake Gaming E-Sports Peripherals Product Portfolio Table 109. Thermaltake Gaming Recent Development Table 110. Playmax Gaming Company Information Table 111. Playmax Gaming Business Overview Table 112. Playmax Gaming E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 113. Playmax Gaming E-Sports Peripherals Product Portfolio Table 114. Playmax Gaming Recent Development Table 115. Powerwave Accessories Company Information Table 116. Powerwave Accessories Business Overview Table 117. Powerwave Accessories E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 118. Powerwave Accessories E-Sports Peripherals Product Portfolio Table 119. Powerwave Accessories Recent Development Table 120. HTC Corporation Company Information Table 121. HTC Corporation Business Overview Table 122. HTC Corporation E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 123. HTC Corporation E-Sports Peripherals Product Portfolio Table 124. HTC Corporation Recent Development Table 125. Allied Gaming Company Information Table 126. Allied Gaming Business Overview Table 127. Allied Gaming E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 128. Allied Gaming E-Sports Peripherals Product Portfolio Table 129. Allied Gaming Recent Development Table 130. Nacon Company Information Table 131. Nacon Business Overview Table 132. Nacon E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 133. Nacon E-Sports Peripherals Product Portfolio Table 134. Nacon Recent Development Table 135. Asus Company Information Table 136. Asus Business Overview Table 137. Asus E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 138. Asus E-Sports Peripherals Product Portfolio Table 139. Asus Recent Development Table 140. HP(HyperX) Company Information Table 141. HP(HyperX) Business Overview Table 142. HP(HyperX) E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 143. HP(HyperX) E-Sports Peripherals Product Portfolio Table 144. HP(HyperX) Recent Development Table 145. MSI Company Information Table 146. MSI Business Overview Table 147. MSI E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 148. MSI E-Sports Peripherals Product Portfolio Table 149. MSI Recent Development Table 150. Nintendo Company Information Table 151. Nintendo Business Overview Table 152. Nintendo E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 153. Nintendo E-Sports Peripherals Product Portfolio Table 154. Nintendo Recent Development Table 155. Sony (PlayStation) Company Information Table 156. Sony (PlayStation) Business Overview Table 157. Sony (PlayStation) E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 158. Sony (PlayStation) E-Sports Peripherals Product Portfolio Table 159. Sony (PlayStation) Recent Development Table 160. Microsoft (xbox) Company Information Table 161. Microsoft (xbox) Business Overview Table 162. Microsoft (xbox) E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 163. Microsoft (xbox) E-Sports Peripherals Product Portfolio Table 164. Microsoft (xbox) Recent Development Table 165. Dell (Alienware) Company Information Table 166. Dell (Alienware) Business Overview Table 167. Dell (Alienware) E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 168. Dell (Alienware) E-Sports Peripherals Product Portfolio Table 169. Dell (Alienware) Recent Development Table 170. CHERRY Company Information Table 171. CHERRY Business Overview Table 172. CHERRY E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 173. CHERRY E-Sports Peripherals Product Portfolio Table 174. CHERRY Recent Development Table 175. Zowie Company Information Table 176. Zowie Business Overview Table 177. Zowie E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 178. Zowie E-Sports Peripherals Product Portfolio Table 179. Zowie Recent Development Table 180. Sharkoon Company Information Table 181. Sharkoon Business Overview Table 182. Sharkoon E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 183. Sharkoon E-Sports Peripherals Product Portfolio Table 184. Sharkoon Recent Development Table 185. Sennheiser Company Information Table 186. Sennheiser Business Overview Table 187. Sennheiser E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 188. Sennheiser E-Sports Peripherals Product Portfolio Table 189. Sennheiser Recent Development Table 190. Plantronics Company Information Table 191. Plantronics Business Overview Table 192. Plantronics E-Sports Peripherals Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 193. Plantronics E-Sports Peripherals Product Portfolio Table 194. Plantronics Recent Development Table 195. Key Raw Materials Table 196. Raw Materials Key Suppliers Table 197. E-Sports Peripherals Distributors List Table 198. E-Sports Peripherals Customers List Table 199. Research Programs/Design for This Report Table 200. Authors List of This Report Table 201. Secondary Sources Table 202. Primary Sources List of Figures Figure 1. E-Sports Peripherals Product Image Figure 2. Global E-Sports Peripherals Market Size (US$ Million), 2021 VS 2025 VS 2032 Figure 3. Global E-Sports Peripherals Market Size (2021-2032) & (US$ Million) Figure 4. Global E-Sports Peripherals Sales (2021-2032) & (k units) Figure 5. Global E-Sports Peripherals Average Price (USD/unit) & (2021-2032) Figure 6. Global Top 5 and 10 E-Sports Peripherals Players Market Share by Revenue in 2025 Figure 7. Manufacturers Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 8. E-Sports Mouse Image Figure 9. E-Sports Keyboards Image Figure 10. E-Sports Headset Image Figure 11. Controllers Image Figure 12. Others Image Figure 13. Global E-Sports Peripherals Sales by Type (2021 VS 2025 VS 2032) & (k units) Figure 14. Global E-Sports Peripherals Sales Market Share 2021 VS 2025 VS 2032 Figure 15. Global E-Sports Peripherals Sales Market Share by Type (2021-2032) Figure 16. Global E-Sports Peripherals Revenue by Type (2021 VS 2025 VS 2032) & (k units) Figure 17. Global E-Sports Peripherals Revenue Market Share 2021 VS 2025 VS 2032 Figure 18. Global E-Sports Peripherals Revenue Market Share by Type (2021-2032) Figure 19. Personal Image Figure 20. Commercial Image Figure 21. Global E-Sports Peripherals Sales by Application (2021 VS 2025 VS 2032) & (k units) Figure 22. Global E-Sports Peripherals Sales Market Share 2021 VS 2025 VS 2032 Figure 23. Global E-Sports Peripherals Sales Market Share by Application (2021-2032) Figure 24. Global E-Sports Peripherals Revenue by Application (2021 VS 2025 VS 2032) & (k units) Figure 25. Global E-Sports Peripherals Revenue Market Share 2021 VS 2025 VS 2032 Figure 26. Global E-Sports Peripherals Revenue Market Share by Application (2021-2032) Figure 27. North America E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 28. North America E-Sports Peripherals Sales Market Share by Country (2021-2032) Figure 29. U.S. E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 30. Canada E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 31. Mexico E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 32. Europe E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 33. Europe E-Sports Peripherals Sales Market Share by Country (2021-2032) Figure 34. Germany E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 35. France E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 36. U.K. E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 37. Italy E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 38. Netherlands E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 39. Asia Pacific E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 40. Asia Pacific E-Sports Peripherals Sales Market Share by Country (2021-2032) Figure 41. China E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 42. Japan E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 43. South Korea E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 44. Southeast Asia E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 45. India E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 46. Australia E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 47. South America, Middle East and Africa E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 48. South America, Middle East and Africa E-Sports Peripherals Sales Market Share by Country (2021-2032) Figure 49. Brazil E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 50. South Africa E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 51. Saudi Arabia E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 52. Turkey E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 53. Argentina E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 54. UAE E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 55. Egypt E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 56. Chile E-Sports Peripherals Sales and Growth Rate (2021-2032) & (k units) Figure 57. Global E-Sports Peripherals Revenue (CAGR) by Region: 2021 VS 2025 VS 2032 (US$ Million) Figure 58. Global E-Sports Peripherals Revenue Market Share by Region in Percentage: 2025 Versus 2032 Figure 59. North America E-Sports Peripherals Revenue (2021-2032) & (US$ Million) Figure 60. North America E-Sports Peripherals Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 61. Europe E-Sports Peripherals Revenue (2021-2032) & (US$ Million) Figure 62. Europe E-Sports Peripherals Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 63. Asia-Pacific E-Sports Peripherals Revenue (2021-2032) & (US$ Million) Figure 64. Asia-Pacific E-Sports Peripherals Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 65. South America, Middle East and Africa E-Sports Peripherals Revenue (2021-2032) & (US$ Million) Figure 66. South America, Middle East and Africa E-Sports Peripherals Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 67. E-Sports Peripherals Value Chain Figure 68. Manufacturing Cost Structure Figure 69. E-Sports Peripherals Production Mode & Process Figure 70. Direct Comparison with Distribution Share Figure 71. Distributors Profiles Figure 72. Years Considered Figure 73. Research Process Figure 74. Key Executives Interviewed

Scope & coverage.

Types
  • E-Sports Mouse
  • E-Sports Keyboards
  • E-Sports Headset
  • Controllers
  • Others
Applications
  • Personal
  • Commercial
Companies covered
  • Logitech G
  • Turtle Beach
  • Corsair
  • SteelSeries
  • Thrustmaster
  • Cooler Master
  • Razer
  • Mad Catz
  • Thermaltake Gaming
  • Playmax Gaming
  • Powerwave Accessories
  • HTC Corporation
  • Allied Gaming
  • Nacon
  • Asus
  • HP(HyperX)
  • MSI
  • Nintendo
  • Sony (PlayStation)
  • Microsoft (xbox)
  • Dell (Alienware)
  • CHERRY
  • Zowie
  • Sharkoon
  • Sennheiser
  • Plantronics

Inside the report.

1 Market Overview
  1. 1.1 Product Definition
  2. 1.2 Global E-Sports Peripherals Market Size, 2021 VS 2025 VS 2032
  3. 1.3 Global E-Sports Peripherals Market Size Estimates and Forecasts (2021-2032)
  4. 1.4 Global E-Sports Peripherals Sales Estimates and Forecasts (2021-2032)
  5. 1.5 Global E-Sports Peripherals Market Average Price (2021-2032)
  6. 1.6 Assumptions and Limitations
  7. 1.7 Study Goals and Objectives
2 Global E-Sports Peripherals Market Dynamics
  1. 2.1 E-Sports Peripherals Industry Trends
  2. 2.2 E-Sports Peripherals Industry Drivers
  3. 2.3 E-Sports Peripherals Industry Opportunities and Challenges
  4. 2.4 E-Sports Peripherals Industry Restraints
3 E-Sports Peripherals Market by Manufacturers
  1. 3.1 Global E-Sports Peripherals Revenue by Manufacturers (2021-2026)
  2. 3.2 Global E-Sports Peripherals Sales by Manufacturers (2021-2026)
  3. 3.3 Global E-Sports Peripherals Average Sales Price by Manufacturers (2021-2026)
  4. 3.4 Global E-Sports Peripherals Industry Manufacturers Ranking, 2024 VS 2025 VS 2026
  5. 3.5 Global E-Sports Peripherals Key Manufacturers Manufacturing Sites & Headquarters
  6. 3.6 Global E-Sports Peripherals Manufacturers, Product Type & Application
  7. 3.7 Global E-Sports Peripherals Manufacturers Establishment Date
  8. 3.8 Market Competitive Analysis
  9. 3.8.1 Global E-Sports Peripherals Market CR5 and HHI
  10. 3.8.2 Global Top 5 and 10 E-Sports Peripherals Players Market Share by Revenue in 2025
  11. 3.8.3 2025 E-Sports Peripherals Tier 1, Tier 2, and Tier 3
4 E-Sports Peripherals Market by Type
  1. 4.1 E-Sports Peripherals Type Introduction
  2. 4.1.1 E-Sports Mouse
  3. 4.1.2 E-Sports Keyboards
  4. 4.1.3 E-Sports Headset
  5. 4.1.4 Controllers
  6. 4.1.5 Others
  7. 4.2 Global E-Sports Peripherals Sales by Type
  8. 4.2.1 Global E-Sports Peripherals Sales by Type (2021 VS 2025 VS 2032)
  9. 4.2.2 Global E-Sports Peripherals Sales by Type (2021-2032)
  10. 4.2.3 Global E-Sports Peripherals Sales Market Share by Type (2021-2032)
  11. 4.3 Global E-Sports Peripherals Revenue by Type
  12. 4.3.1 Global E-Sports Peripherals Revenue by Type (2021 VS 2025 VS 2032)
  13. 4.3.2 Global E-Sports Peripherals Revenue by Type (2021-2032)
  14. 4.3.3 Global E-Sports Peripherals Revenue Market Share by Type (2021-2032)
5 E-Sports Peripherals Market by Application
  1. 5.1 E-Sports Peripherals Application Introduction
  2. 5.1.1 Personal
  3. 5.1.2 Commercial
  4. 5.2 Global E-Sports Peripherals Sales by Application
  5. 5.2.1 Global E-Sports Peripherals Sales by Application (2021 VS 2025 VS 2032)
  6. 5.2.2 Global E-Sports Peripherals Sales by Application (2021-2032)
  7. 5.2.3 Global E-Sports Peripherals Sales Market Share by Application (2021-2032)
  8. 5.3 Global E-Sports Peripherals Revenue by Application
  9. 5.3.1 Global E-Sports Peripherals Revenue by Application (2021 VS 2025 VS 2032)
  10. 5.3.2 Global E-Sports Peripherals Revenue by Application (2021-2032)
  11. 5.3.3 Global E-Sports Peripherals Revenue Market Share by Application (2021-2032)
6 Global E-Sports Peripherals Sales by Region
  1. 6.1 Global E-Sports Peripherals Sales by Region: 2021 VS 2025 VS 2032
  2. 6.2 Global E-Sports Peripherals Sales by Region (2021-2032)
  3. 6.2.1 Global E-Sports Peripherals Sales by Region (2021-2026)
  4. 6.2.2 Global E-Sports Peripherals Sales Forecasted by Region (2027-2032)
  5. 6.3 North America
  6. 6.3.1 North America E-Sports Peripherals Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  7. 6.3.2 North America E-Sports Peripherals Sales by Country (2021-2032)
  8. 6.3.3 U.S.
  9. 6.3.4 Canada
  10. 6.3.5 Mexico
  11. 6.4 Europe
  12. 6.4.1 Europe E-Sports Peripherals Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  13. 6.4.2 Europe E-Sports Peripherals Sales by Country (2021-2032)
  14. 6.4.3 Germany
  15. 6.4.4 France
  16. 6.4.5 U.K.
  17. 6.4.6 Italy
  18. 6.4.7 Netherlands
  19. 6.5 Asia Pacific
  20. 6.5.1 Asia Pacific E-Sports Peripherals Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  21. 6.5.2 Asia Pacific E-Sports Peripherals Sales by Country (2021-2032)
  22. 6.5.3 China
  23. 6.5.4 Japan
  24. 6.5.5 South Korea
  25. 6.5.6 Southeast Asia
  26. 6.5.7 India
  27. 6.5.8 Australia
  28. 6.6 South America, Middle East and Africa
  29. 6.6.1 South America, Middle East and Africa E-Sports Peripherals Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  30. 6.6.2 South America, Middle East and Africa E-Sports Peripherals Sales by Country (2021-2032)
  31. 6.6.3 Brazil
  32. 6.6.4 South Africa
  33. 6.6.5 Saudi Arabia
  34. 6.6.6 Turkey
  35. 6.6.6 Argentina
  36. 6.6.6 UAE
  37. 6.6.6 Egypt
  38. 6.6.6 Chile
7 Global E-Sports Peripherals Revenue by Region
  1. 7.1 Global E-Sports Peripherals Revenue by Region
  2. 7.1.1 Global E-Sports Peripherals Revenue by Region: 2021 VS 2025 VS 2032
  3. 7.1.2 Global E-Sports Peripherals Revenue by Region (2021-2026)
  4. 7.1.3 Global E-Sports Peripherals Revenue by Region (2027-2032)
  5. 7.1.4 Global E-Sports Peripherals Revenue Market Share by Region (2021-2032)
  6. 7.2 North America
  7. 7.2.1 North America E-Sports Peripherals Revenue (2021-2032)
  8. 7.2.2 North America E-Sports Peripherals Revenue Share by Country: 2021 VS 2025 VS 2032
  9. 7.3 Europe
  10. 7.3.1 Europe E-Sports Peripherals Revenue (2021-2032)
  11. 7.3.2 Europe E-Sports Peripherals Revenue Share by Country: 2021 VS 2025 VS 2032
  12. 7.4 Asia-Pacific
  13. 7.4.1 Asia-Pacific E-Sports Peripherals Revenue (2021-2032)
  14. 7.4.2 Asia-Pacific E-Sports Peripherals Revenue Share by Country: 2021 VS 2025 VS 2032
  15. 7.5 South America, Middle East and Africa
  16. 7.5.1 South America, Middle East and Africa E-Sports Peripherals Revenue (2021-2032)
  17. 7.5.2 South America, Middle East and Africa E-Sports Peripherals Revenue Share by Country: 2021 VS 2025 VS 2032
8 Company Profiles
  1. 8.1 Logitech G
  2. 8.1.1 Logitech G Company Information
  3. 8.1.2 Logitech G Business Overview
  4. 8.1.3 Logitech G E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  5. 8.1.4 Logitech G E-Sports Peripherals Product Portfolio
  6. 8.1.5 Logitech G Recent Developments
  7. 8.2 Turtle Beach
  8. 8.2.1 Turtle Beach Company Information
  9. 8.2.2 Turtle Beach Business Overview
  10. 8.2.3 Turtle Beach E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  11. 8.2.4 Turtle Beach E-Sports Peripherals Product Portfolio
  12. 8.2.5 Turtle Beach Recent Developments
  13. 8.3 Corsair
  14. 8.3.1 Corsair Company Information
  15. 8.3.2 Corsair Business Overview
  16. 8.3.3 Corsair E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  17. 8.3.4 Corsair E-Sports Peripherals Product Portfolio
  18. 8.3.5 Corsair Recent Developments
  19. 8.4 SteelSeries
  20. 8.4.1 SteelSeries Company Information
  21. 8.4.2 SteelSeries Business Overview
  22. 8.4.3 SteelSeries E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  23. 8.4.4 SteelSeries E-Sports Peripherals Product Portfolio
  24. 8.4.5 SteelSeries Recent Developments
  25. 8.5 Thrustmaster
  26. 8.5.1 Thrustmaster Company Information
  27. 8.5.2 Thrustmaster Business Overview
  28. 8.5.3 Thrustmaster E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  29. 8.5.4 Thrustmaster E-Sports Peripherals Product Portfolio
  30. 8.5.5 Thrustmaster Recent Developments
  31. 8.6 Cooler Master
  32. 8.6.1 Cooler Master Company Information
  33. 8.6.2 Cooler Master Business Overview
  34. 8.6.3 Cooler Master E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  35. 8.6.4 Cooler Master E-Sports Peripherals Product Portfolio
  36. 8.6.5 Cooler Master Recent Developments
  37. 8.7 Razer
  38. 8.7.1 Razer Company Information
  39. 8.7.2 Razer Business Overview
  40. 8.7.3 Razer E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  41. 8.7.4 Razer E-Sports Peripherals Product Portfolio
  42. 8.7.5 Razer Recent Developments
  43. 8.8 Mad Catz
  44. 8.8.1 Mad Catz Company Information
  45. 8.8.2 Mad Catz Business Overview
  46. 8.8.3 Mad Catz E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  47. 8.8.4 Mad Catz E-Sports Peripherals Product Portfolio
  48. 8.8.5 Mad Catz Recent Developments
  49. 8.9 Thermaltake Gaming
  50. 8.9.1 Thermaltake Gaming Company Information
  51. 8.9.2 Thermaltake Gaming Business Overview
  52. 8.9.3 Thermaltake Gaming E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  53. 8.9.4 Thermaltake Gaming E-Sports Peripherals Product Portfolio
  54. 8.9.5 Thermaltake Gaming Recent Developments
  55. 8.10 Playmax Gaming
  56. 8.10.1 Playmax Gaming Company Information
  57. 8.10.2 Playmax Gaming Business Overview
  58. 8.10.3 Playmax Gaming E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  59. 8.10.4 Playmax Gaming E-Sports Peripherals Product Portfolio
  60. 8.10.5 Playmax Gaming Recent Developments
  61. 8.11 Powerwave Accessories
  62. 8.11.1 Powerwave Accessories Company Information
  63. 8.11.2 Powerwave Accessories Business Overview
  64. 8.11.3 Powerwave Accessories E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  65. 8.11.4 Powerwave Accessories E-Sports Peripherals Product Portfolio
  66. 8.11.5 Powerwave Accessories Recent Developments
  67. 8.12 HTC Corporation
  68. 8.12.1 HTC Corporation Company Information
  69. 8.12.2 HTC Corporation Business Overview
  70. 8.12.3 HTC Corporation E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  71. 8.12.4 HTC Corporation E-Sports Peripherals Product Portfolio
  72. 8.12.5 HTC Corporation Recent Developments
  73. 8.13 Allied Gaming
  74. 8.13.1 Allied Gaming Company Information
  75. 8.13.2 Allied Gaming Business Overview
  76. 8.13.3 Allied Gaming E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  77. 8.13.4 Allied Gaming E-Sports Peripherals Product Portfolio
  78. 8.13.5 Allied Gaming Recent Developments
  79. 8.14 Nacon
  80. 8.14.1 Nacon Company Information
  81. 8.14.2 Nacon Business Overview
  82. 8.14.3 Nacon E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  83. 8.14.4 Nacon E-Sports Peripherals Product Portfolio
  84. 8.14.5 Nacon Recent Developments
  85. 8.15 Asus
  86. 8.15.1 Asus Company Information
  87. 8.15.2 Asus Business Overview
  88. 8.15.3 Asus E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  89. 8.15.4 Asus E-Sports Peripherals Product Portfolio
  90. 8.15.5 Asus Recent Developments
  91. 8.16 HP(HyperX)
  92. 8.16.1 HP(HyperX) Company Information
  93. 8.16.2 HP(HyperX) Business Overview
  94. 8.16.3 HP(HyperX) E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  95. 8.16.4 HP(HyperX) E-Sports Peripherals Product Portfolio
  96. 8.16.5 HP(HyperX) Recent Developments
  97. 8.17 MSI
  98. 8.17.1 MSI Company Information
  99. 8.17.2 MSI Business Overview
  100. 8.17.3 MSI E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  101. 8.17.4 MSI E-Sports Peripherals Product Portfolio
  102. 8.17.5 MSI Recent Developments
  103. 8.18 Nintendo
  104. 8.18.1 Nintendo Company Information
  105. 8.18.2 Nintendo Business Overview
  106. 8.18.3 Nintendo E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  107. 8.18.4 Nintendo E-Sports Peripherals Product Portfolio
  108. 8.18.5 Nintendo Recent Developments
  109. 8.19 Sony (PlayStation)
  110. 8.19.1 Sony (PlayStation) Company Information
  111. 8.19.2 Sony (PlayStation) Business Overview
  112. 8.19.3 Sony (PlayStation) E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  113. 8.19.4 Sony (PlayStation) E-Sports Peripherals Product Portfolio
  114. 8.19.5 Sony (PlayStation) Recent Developments
  115. 8.20 Microsoft (xbox)
  116. 8.20.1 Microsoft (xbox) Company Information
  117. 8.20.2 Microsoft (xbox) Business Overview
  118. 8.20.3 Microsoft (xbox) E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  119. 8.20.4 Microsoft (xbox) E-Sports Peripherals Product Portfolio
  120. 8.20.5 Microsoft (xbox) Recent Developments
  121. 8.21 Dell (Alienware)
  122. 8.21.1 Dell (Alienware) Company Information
  123. 8.21.2 Dell (Alienware) Business Overview
  124. 8.21.3 Dell (Alienware) E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  125. 8.21.4 Dell (Alienware) E-Sports Peripherals Product Portfolio
  126. 8.21.5 Dell (Alienware) Recent Developments
  127. 8.22 CHERRY
  128. 8.22.1 CHERRY Company Information
  129. 8.22.2 CHERRY Business Overview
  130. 8.22.3 CHERRY E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  131. 8.22.4 CHERRY E-Sports Peripherals Product Portfolio
  132. 8.22.5 CHERRY Recent Developments
  133. 8.23 Zowie
  134. 8.23.1 Zowie Company Information
  135. 8.23.2 Zowie Business Overview
  136. 8.23.3 Zowie E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  137. 8.23.4 Zowie E-Sports Peripherals Product Portfolio
  138. 8.23.5 Zowie Recent Developments
  139. 8.24 Sharkoon
  140. 8.24.1 Sharkoon Company Information
  141. 8.24.2 Sharkoon Business Overview
  142. 8.24.3 Sharkoon E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  143. 8.24.4 Sharkoon E-Sports Peripherals Product Portfolio
  144. 8.24.5 Sharkoon Recent Developments
  145. 8.25 Sennheiser
  146. 8.25.1 Sennheiser Company Information
  147. 8.25.2 Sennheiser Business Overview
  148. 8.25.3 Sennheiser E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  149. 8.25.4 Sennheiser E-Sports Peripherals Product Portfolio
  150. 8.25.5 Sennheiser Recent Developments
  151. 8.26 Plantronics
  152. 8.26.1 Plantronics Company Information
  153. 8.26.2 Plantronics Business Overview
  154. 8.26.3 Plantronics E-Sports Peripherals Sales, Price, Revenue and Gross Margin (2021-2026)
  155. 8.26.4 Plantronics E-Sports Peripherals Product Portfolio
  156. 8.26.5 Plantronics Recent Developments
9 Value Chain and Sales Channels Analysis
  1. 9.1 E-Sports Peripherals Value Chain Analysis
  2. 9.1.1 E-Sports Peripherals Key Raw Materials
  3. 9.1.2 Raw Materials Key Suppliers
  4. 9.1.3 Manufacturing Cost Structure
  5. 9.1.4 E-Sports Peripherals Production Mode & Process
  6. 9.2 E-Sports Peripherals Sales Channels Analysis
  7. 9.2.1 Direct Comparison with Distribution Share
  8. 9.2.2 E-Sports Peripherals Distributors
  9. 9.2.3 E-Sports Peripherals Customers
10 Concluding Insights
    11 Appendix
    1. 11.1 Reasons for Doing This Study
    2. 11.2 Research Methodology
    3. 11.3 Research Process
    4. 11.4 Authors List of This Report
    5. 11.5 Data Source
    6. 11.5.1 Secondary Sources
    7. 11.5.2 Primary Sources
    8. 11.6 Disclaimer

    GET THE RESEARCH

    Choose your license.

    Choose who needs access.
    All options are for this report and research series.

    Compare access permissions.

    Single User License
    One named user. Individual access.
    Multi User License
    Up to 5 users in the same department.
    Enterprise License
    Organization-wide access within the agreed license.

    Access applies to the purchased edition. Later editions are separate purchases.

    License options
    $3,950USD
    Buy now

    PDF by email within 3–5 working days after payment confirmation.

    Talk to an analyst
    APO Research, Inc.