APO Research

APO RESEARCH · REPORT

Esports Gaming Peripheral

Selected research

Industry Research

Esports Gaming Peripheral Industry Research Report 2026

Market perspective

The global Esports Gaming Peripheral market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.

The North America market for Esports Gaming Peripheral is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026–2032.

The Europe market for Esports Gaming Peripheral is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032.

Read the full market overview

The Asia Pacific market for Esports Gaming Peripheral is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032.

Leading global manufacturers of Esports Gaming Peripheral include Razer, Logitech, SteelSeries, HyperX, Corsair, ASUS, Turtle Beach, Poly and Mad Catz, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.

Report Scope

This report quantifies the global Esports Gaming Peripheral market in terms of revenue (US$ million) and, where applicable, sales volume (k units), using 2025 as the base year and providing annual historical and forecast data for 2021–2032.

It standardizes definitions of Types and Applications, harmonizes vendor attribution, and presents comparable time series by company, Type, Application, and region/country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10).

The outputs are intended to support strategy development, budgeting, and performance benchmarking for brand owners, manufacturers, retailers, channel partners, and investors; data are structured with consistent units and fields to facilitate integration into internal FP&A and BI systems.

Key Companies & Market Share Insights

This section profiles leading manufacturers, combining 2021–2025 results with a 2026–2032 outlook. It reports revenue, market share, price bands, product and application mix, regional and channel mix, and key developments (M&A, capacity additions, certifications). It also provides global revenue, average price, and—where applicable—sales volume by manufacturer, and calculates CR5/CR10 and rank changes to support comparative benchmarking.

Esports Gaming Peripheral Market by Company

Razer

Logitech

SteelSeries

HyperX

Corsair

ASUS

Turtle Beach

Poly

Mad Catz

Roccat

Thrustmaster

Cooler Master

Sharkoon

Pulsar

Fnatic

Viper Gaming

Dell

Skyloong

Ant Esports

Esports Gaming Peripheral Segment by Type

Gaming Mouse

Gaming Keyboards

Headset

Controllers

Others

Esports Gaming Peripheral Segment by Application

Gaming Tournaments

Training and Boot Camps

Personal Leisure

Other

Esports Gaming Peripheral Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Esports Gaming Peripheral market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Esports Gaming Peripheral and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Esports Gaming Peripheral.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Detailed analysis of Esports Gaming Peripheral manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.

Chapter 5: Production/output, value of Esports Gaming Peripheral by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.

Chapter 6: Consumption of Esports Gaming Peripheral in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.

Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 11: The main points and conclusions of the report.

More report detail

Tables and figures
List of Tables Table 1. Secondary Sources Table 2. Primary Sources Table 3. Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Table 4. Market Value Comparison by Application (2021 VS 2025 VS 2032) & (US$ Million) Table 5. Global Esports Gaming Peripheral Volume and Revenue Market Size and CAGR of Manufacturers (2021 Versus 2025) Table 6. Global Esports Gaming Peripheral Sales (k units) of Manufacturers (2021-2026) Table 7. Global Esports Gaming Peripheral Sales Market Share by Manufacturers (2021-2026) Table 8. Global Esports Gaming Peripheral Revenue of Manufacturers (2021-2026) Table 9. Global Esports Gaming Peripheral Revenue Share by Manufacturers (2021-2026) Table 10. Global Market Esports Gaming Peripheral Average Price (USD/unit) of Manufacturers (2021-2026) Table 11. Global Esports Gaming Peripheral Industry Ranking, 2024 VS 2025 VS 2026 Table 12. Global Manufacturers of Esports Gaming Peripheral, Manufacturing Sites & Headquarters Table 13. Global Manufacturers of Esports Gaming Peripheral, Product Type & Application Table 14. Global Esports Gaming Peripheral Manufacturers Established Date Table 15. Global Manufacturers Market Concentration Ratio (CR5 and HHI) Table 16. Global Esports Gaming Peripheral by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 17. Manufacturers Mergers & Acquisitions, Expansion Plans) Table 18. Razer Company Information Table 19. Razer Business Overview Table 20. Razer Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 21. Razer Esports Gaming Peripheral Product Portfolio Table 22. Razer Recent Developments Table 23. Logitech Company Information Table 24. Logitech Business Overview Table 25. Logitech Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 26. Logitech Esports Gaming Peripheral Product Portfolio Table 27. Logitech Recent Developments Table 28. SteelSeries Company Information Table 29. SteelSeries Business Overview Table 30. SteelSeries Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 31. SteelSeries Esports Gaming Peripheral Product Portfolio Table 32. SteelSeries Recent Developments Table 33. HyperX Company Information Table 34. HyperX Business Overview Table 35. HyperX Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 36. HyperX Esports Gaming Peripheral Product Portfolio Table 37. HyperX Recent Developments Table 38. Corsair Company Information Table 39. Corsair Business Overview Table 40. Corsair Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 41. Corsair Esports Gaming Peripheral Product Portfolio Table 42. Corsair Recent Developments Table 43. ASUS Company Information Table 44. ASUS Business Overview Table 45. ASUS Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 46. ASUS Esports Gaming Peripheral Product Portfolio Table 47. ASUS Recent Developments Table 48. Turtle Beach Company Information Table 49. Turtle Beach Business Overview Table 50. Turtle Beach Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 51. Turtle Beach Esports Gaming Peripheral Product Portfolio Table 52. Turtle Beach Recent Developments Table 53. Poly Company Information Table 54. Poly Business Overview Table 55. Poly Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 56. Poly Esports Gaming Peripheral Product Portfolio Table 57. Poly Recent Developments Table 58. Mad Catz Company Information Table 59. Mad Catz Business Overview Table 60. Mad Catz Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 61. Mad Catz Esports Gaming Peripheral Product Portfolio Table 62. Mad Catz Recent Developments Table 63. Roccat Company Information Table 64. Roccat Business Overview Table 65. Roccat Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 66. Roccat Esports Gaming Peripheral Product Portfolio Table 67. Roccat Recent Developments Table 68. Thrustmaster Company Information Table 69. Thrustmaster Business Overview Table 70. Thrustmaster Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 71. Thrustmaster Esports Gaming Peripheral Product Portfolio Table 72. Thrustmaster Recent Developments Table 73. Cooler Master Company Information Table 74. Cooler Master Business Overview Table 75. Cooler Master Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 76. Cooler Master Esports Gaming Peripheral Product Portfolio Table 77. Cooler Master Recent Developments Table 78. Sharkoon Company Information Table 79. Sharkoon Business Overview Table 80. Sharkoon Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 81. Sharkoon Esports Gaming Peripheral Product Portfolio Table 82. Sharkoon Recent Developments Table 83. Pulsar Company Information Table 84. Pulsar Business Overview Table 85. Pulsar Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 86. Pulsar Esports Gaming Peripheral Product Portfolio Table 87. Pulsar Recent Developments Table 88. Fnatic Company Information Table 89. Fnatic Business Overview Table 90. Fnatic Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 91. Fnatic Esports Gaming Peripheral Product Portfolio Table 92. Fnatic Recent Developments Table 93. Viper Gaming Company Information Table 94. Viper Gaming Business Overview Table 95. Viper Gaming Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 96. Viper Gaming Esports Gaming Peripheral Product Portfolio Table 97. Viper Gaming Recent Developments Table 98. Dell Company Information Table 99. Dell Business Overview Table 100. Dell Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 101. Dell Esports Gaming Peripheral Product Portfolio Table 102. Dell Recent Developments Table 103. Skyloong Company Information Table 104. Skyloong Business Overview Table 105. Skyloong Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 106. Skyloong Esports Gaming Peripheral Product Portfolio Table 107. Skyloong Recent Developments Table 108. Ant Esports Company Information Table 109. Ant Esports Business Overview Table 110. Ant Esports Esports Gaming Peripheral Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 111. Ant Esports Esports Gaming Peripheral Product Portfolio Table 112. Ant Esports Recent Developments Table 113. Global Esports Gaming Peripheral Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Table 114. Global Esports Gaming Peripheral Sales by Region (2021-2026) & (k units) Table 115. Global Esports Gaming Peripheral Sales Market Share by Region (2021-2026) Table 116. Global Esports Gaming Peripheral Sales by Region (2027-2032) & (k units) Table 117. Global Esports Gaming Peripheral Sales Market Share by Region (2027-2032) Table 118. Global Esports Gaming Peripheral Revenue by Region (2021-2026) & (US$ Million) Table 119. Global Esports Gaming Peripheral Revenue Market Share by Region (2021-2026) Table 120. Global Esports Gaming Peripheral Revenue by Region (2027-2032) & (US$ Million) Table 121. Global Esports Gaming Peripheral Revenue Market Share by Region (2027-2032) Table 122. North America Esports Gaming Peripheral Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 123. North America Esports Gaming Peripheral Sales by Country (2021-2026) & (k units) Table 124. North America Esports Gaming Peripheral Sales by Country (2027-2032) & (k units) Table 125. North America Esports Gaming Peripheral Revenue by Country (2021-2026) & (US$ Million) Table 126. North America Esports Gaming Peripheral Revenue by Country (2027-2032) & (US$ Million) Table 127. Europe Esports Gaming Peripheral Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 128. Europe Esports Gaming Peripheral Sales by Country (2021-2026) & (k units) Table 129. Europe Esports Gaming Peripheral Sales by Country (2027-2032) & (k units) Table 130. Europe Esports Gaming Peripheral Revenue by Country (2021-2026) & (US$ Million) Table 131. Europe Esports Gaming Peripheral Revenue by Country (2027-2032) & (US$ Million) Table 132. Asia Pacific Esports Gaming Peripheral Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 133. Asia Pacific Esports Gaming Peripheral Sales by Country (2021-2026) & (k units) Table 134. Asia Pacific Esports Gaming Peripheral Sales by Country (2027-2032) & (k units) Table 135. Asia Pacific Esports Gaming Peripheral Revenue by Country (2021-2026) & (US$ Million) Table 136. Asia Pacific Esports Gaming Peripheral Revenue by Country (2027-2032) & (US$ Million) Table 137. South America Esports Gaming Peripheral Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 138. South America Esports Gaming Peripheral Sales by Country (2021-2026) & (k units) Table 139. South America Esports Gaming Peripheral Sales by Country (2027-2032) & (k units) Table 140. South America Esports Gaming Peripheral Revenue by Country (2021-2026) & (US$ Million) Table 141. South America Esports Gaming Peripheral Revenue by Country (2027-2032) & (US$ Million) Table 142. Middle East and Africa Esports Gaming Peripheral Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 143. Middle East and Africa Esports Gaming Peripheral Sales by Country (2021-2026) & (k units) Table 144. Middle East and Africa Esports Gaming Peripheral Sales by Country (2027-2032) & (k units) Table 145. Middle East and Africa Esports Gaming Peripheral Revenue by Country (2021-2026) & (US$ Million) Table 146. Middle East and Africa Esports Gaming Peripheral Revenue by Country (2027-2032) & (US$ Million) Table 147. Global Esports Gaming Peripheral Sales by Type (2021-2026) & (k units) Table 148. Global Esports Gaming Peripheral Sales by Type (2027-2032) & (k units) Table 149. Global Esports Gaming Peripheral Sales Market Share by Type (2021-2026) Table 150. Global Esports Gaming Peripheral Sales Market Share by Type (2027-2032) Table 151. Global Esports Gaming Peripheral Revenue by Type (2021-2026) & (US$ Million) Table 152. Global Esports Gaming Peripheral Revenue by Type (2027-2032) & (US$ Million) Table 153. Global Esports Gaming Peripheral Revenue Market Share by Type (2021-2026) Table 154. Global Esports Gaming Peripheral Revenue Market Share by Type (2027-2032) Table 155. Global Esports Gaming Peripheral Price by Type (2021-2026) & (USD/unit) Table 156. Global Esports Gaming Peripheral Price by Type (2027-2032) & (USD/unit) Table 157. Global Esports Gaming Peripheral Sales by Application (2021-2026) & (k units) Table 158. Global Esports Gaming Peripheral Sales by Application (2027-2032) & (k units) Table 159. Global Esports Gaming Peripheral Sales Market Share by Application (2021-2026) Table 160. Global Esports Gaming Peripheral Sales Market Share by Application (2027-2032) Table 161. Global Esports Gaming Peripheral Revenue by Application (2021-2026) & (US$ Million) Table 162. Global Esports Gaming Peripheral Revenue by Application (2027-2032) & (US$ Million) Table 163. Global Esports Gaming Peripheral Revenue Market Share by Application (2021-2026) Table 164. Global Esports Gaming Peripheral Revenue Market Share by Application (2027-2032) Table 165. Global Esports Gaming Peripheral Price by Application (2021-2026) & (USD/unit) Table 166. Global Esports Gaming Peripheral Price by Application (2027-2032) & (USD/unit) Table 167. Key Raw Materials Table 168. Raw Materials Key Suppliers Table 169. Esports Gaming Peripheral Distributors List Table 170. Esports Gaming Peripheral Customers List Table 171. Esports Gaming Peripheral Industry Trends Table 172. Esports Gaming Peripheral Industry Drivers Table 173. Esports Gaming Peripheral Industry Restraints Table 174. Authors List of This Report List of Figures Figure 1. Research Methodology Figure 2. Research Process Figure 3. Key Executives Interviewed Figure 4. Esports Gaming Peripheral Product Image Figure 5. Global Esports Gaming Peripheral Revenue (US$ Million), 2021 VS 2025 VS 2032 Figure 6. Global Esports Gaming Peripheral Market Size (2021-2032) & (US$ Million) Figure 7. Global Esports Gaming Peripheral Sales (2021-2032) & (k units) Figure 8. Global Esports Gaming Peripheral Average Price (USD/unit) & (2021-2032) Figure 9. Gaming Mouse Product Image Figure 10. Gaming Keyboards Product Image Figure 11. Headset Product Image Figure 12. Controllers Product Image Figure 13. Others Product Image Figure 14. Gaming Tournaments Product Image Figure 15. Training and Boot Camps Product Image Figure 16. Personal Leisure Product Image Figure 17. Other Product Image Figure 18. Global Esports Gaming Peripheral Revenue Share by Manufacturers in 2025 Figure 19. Global Manufacturers of Esports Gaming Peripheral, Manufacturing Sites & Headquarters Figure 20. Global Top 5 and 10 Esports Gaming Peripheral Players Market Share by Revenue in 2025 Figure 21. Manufacturers Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 22. Global Esports Gaming Peripheral Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Figure 23. Global Esports Gaming Peripheral Sales by Region in 2025 Figure 24. Global Esports Gaming Peripheral Revenue by Region in 2025 Figure 25. North America Esports Gaming Peripheral Market Size by Country in 2025 Figure 26. North America Esports Gaming Peripheral Sales Market Share by Country (2021-2032) Figure 27. North America Esports Gaming Peripheral Revenue Market Share by Country (2021-2032) Figure 28. United States Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 29. Canada Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 30. Mexico Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 31. Europe Esports Gaming Peripheral Market Size by Country in 2025 Figure 32. Europe Esports Gaming Peripheral Sales Market Share by Country (2021-2032) Figure 33. Europe Esports Gaming Peripheral Revenue Market Share by Country (2021-2032) Figure 34. Germany Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 35. France Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 36. U.K. Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 37. Italy Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 38. Russia Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 39. Spain Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 40. Netherlands Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 41. Switzerland Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 42. Sweden Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 43. Poland Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 44. Asia Pacific Esports Gaming Peripheral Market Size by Country in 2025 Figure 45. Asia Pacific Esports Gaming Peripheral Sales Market Share by Country (2021-2032) Figure 46. Asia Pacific Esports Gaming Peripheral Revenue Market Share by Country (2021-2032) Figure 47. China Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 48. Japan Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 49. South Korea Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 50. India Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 51. Australia Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 52. Taiwan Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 53. Southeast Asia Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 54. Southeast Asia Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 55. South America Esports Gaming Peripheral Market Size by Country in 2025 Figure 56. South America Esports Gaming Peripheral Sales Market Share by Country (2021-2032) Figure 57. South America Esports Gaming Peripheral Revenue Market Share by Country (2021-2032) Figure 58. Brazil Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 59. Argentina Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 60. Chile Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 61. Middle East and Africa Esports Gaming Peripheral Market Size by Country in 2025 Figure 62. Middle East and Africa Esports Gaming Peripheral Sales Market Share by Country (2021-2032) Figure 63. Middle East and Africa Esports Gaming Peripheral Revenue Market Share by Country (2021-2032) Figure 64. Egypt Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 65. South Africa Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 66. Israel Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 67. Türkiye Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 68. GCC Countries Esports Gaming Peripheral Revenue Growth Rate (2021-2032) & (US$ Million) Figure 69. Global Esports Gaming Peripheral Sales Market Share by Type (2021-2032) Figure 70. Global Esports Gaming Peripheral Revenue Market Share by Type (2021-2032) Figure 71. Global Esports Gaming Peripheral Price (USD/unit) by Type (2021-2032) Figure 72. Global Esports Gaming Peripheral Sales Market Share by Application (2021-2032) Figure 73. Global Esports Gaming Peripheral Revenue Market Share by Application (2021-2032) Figure 74. Global Esports Gaming Peripheral Price (USD/unit) by Application (2021-2032) Figure 75. Esports Gaming Peripheral Value Chain Figure 76. Esports Gaming Peripheral Production Mode & Process Figure 77. Direct Comparison with Distribution Share Figure 78. Distributors Profiles Figure 79. Esports Gaming Peripheral Industry Opportunities and Challenges

Scope & coverage.

Types
  • Gaming Mouse
  • Gaming Keyboards
  • Headset
  • Controllers
  • Others
Applications
  • Gaming Tournaments
  • Training and Boot Camps
  • Personal Leisure
  • Other
Companies covered
  • Razer
  • Logitech
  • SteelSeries
  • HyperX
  • Corsair
  • ASUS
  • Turtle Beach
  • Poly
  • Mad Catz
  • Roccat
  • Thrustmaster
  • Cooler Master
  • Sharkoon
  • Pulsar
  • Fnatic
  • Viper Gaming
  • Dell
  • Skyloong
  • Ant Esports

Inside the report.

1 Preface
  1. 1.1 Scope of Report
  2. 1.2 Reasons for Doing This Study
  3. 1.3 Research Methodology
  4. 1.4 Research Process
  5. 1.5 Data Source
  6. 1.5.1 Secondary Sources
  7. 1.5.2 Primary Sources
2 Market Overview
  1. 2.1 Product Definition
  2. 2.2 Global Market Growth Prospects
  3. 2.2.1 Global Esports Gaming Peripheral Market Size (2021-2032)
  4. 2.2.2 Global Esports Gaming Peripheral Sales (2021-2032)
  5. 2.2.3 Global Esports Gaming Peripheral Market Average Price (2021-2032)
  6. 2.3 Esports Gaming Peripheral by Type
  7. 2.3.1 Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million)
  8. 2.3.2 Gaming Mouse
  9. 2.3.3 Gaming Keyboards
  10. 2.3.4 Headset
  11. 2.3.5 Controllers
  12. 2.3.6 Others
  13. 2.4 Esports Gaming Peripheral by Application
  14. 2.4.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
  15. 2.4.2 Gaming Tournaments
  16. 2.4.3 Training and Boot Camps
  17. 2.4.4 Personal Leisure
  18. 2.4.5 Other
3 Market Competitive Landscape by Manufacturers
  1. 3.1 Global Esports Gaming Peripheral Market Competitive Situation by Manufacturers (2021 Versus 2025)
  2. 3.2 Global Esports Gaming Peripheral Sales (k units) of Manufacturers (2021-2026)
  3. 3.3 Global Esports Gaming Peripheral Revenue of Manufacturers (2021-2026)
  4. 3.4 Global Esports Gaming Peripheral Average Price by Manufacturers (2021-2026)
  5. 3.5 Global Esports Gaming Peripheral Industry Ranking, 2024 VS 2025 VS 2026
  6. 3.6 Global Manufacturers of Esports Gaming Peripheral, Manufacturing Sites & Headquarters
  7. 3.7 Global Manufacturers of Esports Gaming Peripheral, Product Type & Application
  8. 3.8 Global Manufacturers of Esports Gaming Peripheral, Established Date
  9. 3.9 Global Esports Gaming Peripheral Market CR5 and HHI
  10. 3.10 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
  1. 4.1 Razer
  2. 4.1.1 Razer Company Information
  3. 4.1.2 Razer Business Overview
  4. 4.1.3 Razer Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  5. 4.1.4 Razer Esports Gaming Peripheral Product Portfolio
  6. 4.1.5 Razer Recent Developments
  7. 4.2 Logitech
  8. 4.2.1 Logitech Company Information
  9. 4.2.2 Logitech Business Overview
  10. 4.2.3 Logitech Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  11. 4.2.4 Logitech Esports Gaming Peripheral Product Portfolio
  12. 4.2.5 Logitech Recent Developments
  13. 4.3 SteelSeries
  14. 4.3.1 SteelSeries Company Information
  15. 4.3.2 SteelSeries Business Overview
  16. 4.3.3 SteelSeries Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  17. 4.3.4 SteelSeries Esports Gaming Peripheral Product Portfolio
  18. 4.3.5 SteelSeries Recent Developments
  19. 4.4 HyperX
  20. 4.4.1 HyperX Company Information
  21. 4.4.2 HyperX Business Overview
  22. 4.4.3 HyperX Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  23. 4.4.4 HyperX Esports Gaming Peripheral Product Portfolio
  24. 4.4.5 HyperX Recent Developments
  25. 4.5 Corsair
  26. 4.5.1 Corsair Company Information
  27. 4.5.2 Corsair Business Overview
  28. 4.5.3 Corsair Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  29. 4.5.4 Corsair Esports Gaming Peripheral Product Portfolio
  30. 4.5.5 Corsair Recent Developments
  31. 4.6 ASUS
  32. 4.6.1 ASUS Company Information
  33. 4.6.2 ASUS Business Overview
  34. 4.6.3 ASUS Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  35. 4.6.4 ASUS Esports Gaming Peripheral Product Portfolio
  36. 4.6.5 ASUS Recent Developments
  37. 4.7 Turtle Beach
  38. 4.7.1 Turtle Beach Company Information
  39. 4.7.2 Turtle Beach Business Overview
  40. 4.7.3 Turtle Beach Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  41. 4.7.4 Turtle Beach Esports Gaming Peripheral Product Portfolio
  42. 4.7.5 Turtle Beach Recent Developments
  43. 4.8 Poly
  44. 4.8.1 Poly Company Information
  45. 4.8.2 Poly Business Overview
  46. 4.8.3 Poly Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  47. 4.8.4 Poly Esports Gaming Peripheral Product Portfolio
  48. 4.8.5 Poly Recent Developments
  49. 4.9 Mad Catz
  50. 4.9.1 Mad Catz Company Information
  51. 4.9.2 Mad Catz Business Overview
  52. 4.9.3 Mad Catz Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  53. 4.9.4 Mad Catz Esports Gaming Peripheral Product Portfolio
  54. 4.9.5 Mad Catz Recent Developments
  55. 4.10 Roccat
  56. 4.10.1 Roccat Company Information
  57. 4.10.2 Roccat Business Overview
  58. 4.10.3 Roccat Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  59. 4.10.4 Roccat Esports Gaming Peripheral Product Portfolio
  60. 4.10.5 Roccat Recent Developments
  61. 4.11 Thrustmaster
  62. 4.11.1 Thrustmaster Company Information
  63. 4.11.2 Thrustmaster Business Overview
  64. 4.11.3 Thrustmaster Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  65. 4.11.4 Thrustmaster Esports Gaming Peripheral Product Portfolio
  66. 4.11.5 Thrustmaster Recent Developments
  67. 4.12 Cooler Master
  68. 4.12.1 Cooler Master Company Information
  69. 4.12.2 Cooler Master Business Overview
  70. 4.12.3 Cooler Master Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  71. 4.12.4 Cooler Master Esports Gaming Peripheral Product Portfolio
  72. 4.12.5 Cooler Master Recent Developments
  73. 4.13 Sharkoon
  74. 4.13.1 Sharkoon Company Information
  75. 4.13.2 Sharkoon Business Overview
  76. 4.13.3 Sharkoon Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  77. 4.13.4 Sharkoon Esports Gaming Peripheral Product Portfolio
  78. 4.13.5 Sharkoon Recent Developments
  79. 4.14 Pulsar
  80. 4.14.1 Pulsar Company Information
  81. 4.14.2 Pulsar Business Overview
  82. 4.14.3 Pulsar Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  83. 4.14.4 Pulsar Esports Gaming Peripheral Product Portfolio
  84. 4.14.5 Pulsar Recent Developments
  85. 4.15 Fnatic
  86. 4.15.1 Fnatic Company Information
  87. 4.15.2 Fnatic Business Overview
  88. 4.15.3 Fnatic Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  89. 4.15.4 Fnatic Esports Gaming Peripheral Product Portfolio
  90. 4.15.5 Fnatic Recent Developments
  91. 4.16 Viper Gaming
  92. 4.16.1 Viper Gaming Company Information
  93. 4.16.2 Viper Gaming Business Overview
  94. 4.16.3 Viper Gaming Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  95. 4.16.4 Viper Gaming Esports Gaming Peripheral Product Portfolio
  96. 4.16.5 Viper Gaming Recent Developments
  97. 4.17 Dell
  98. 4.17.1 Dell Company Information
  99. 4.17.2 Dell Business Overview
  100. 4.17.3 Dell Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  101. 4.17.4 Dell Esports Gaming Peripheral Product Portfolio
  102. 4.17.5 Dell Recent Developments
  103. 4.18 Skyloong
  104. 4.18.1 Skyloong Company Information
  105. 4.18.2 Skyloong Business Overview
  106. 4.18.3 Skyloong Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  107. 4.18.4 Skyloong Esports Gaming Peripheral Product Portfolio
  108. 4.18.5 Skyloong Recent Developments
  109. 4.19 Ant Esports
  110. 4.19.1 Ant Esports Company Information
  111. 4.19.2 Ant Esports Business Overview
  112. 4.19.3 Ant Esports Esports Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
  113. 4.19.4 Ant Esports Esports Gaming Peripheral Product Portfolio
  114. 4.19.5 Ant Esports Recent Developments
5 Global Esports Gaming Peripheral Market Scenario by Region
  1. 5.1 Global Esports Gaming Peripheral Market Size by Region: 2021 VS 2025 VS 2032
  2. 5.2 Global Esports Gaming Peripheral Sales by Region: 2021-2032
  3. 5.2.1 Global Esports Gaming Peripheral Sales by Region: 2021-2026
  4. 5.2.2 Global Esports Gaming Peripheral Sales by Region: 2027-2032
  5. 5.3 Global Esports Gaming Peripheral Revenue by Region: 2021-2032
  6. 5.3.1 Global Esports Gaming Peripheral Revenue by Region: 2021-2026
  7. 5.3.2 Global Esports Gaming Peripheral Revenue by Region: 2027-2032
  8. 5.4 North America Esports Gaming Peripheral Market Facts & Figures by Country
  9. 5.4.1 North America Esports Gaming Peripheral Market Size by Country: 2021 VS 2025 VS 2032
  10. 5.4.2 North America Esports Gaming Peripheral Sales by Country (2021-2032)
  11. 5.4.3 North America Esports Gaming Peripheral Revenue by Country (2021-2032)
  12. 5.4.4 United States
  13. 5.4.5 Canada
  14. 5.4.6 Mexico
  15. 5.5 Europe Esports Gaming Peripheral Market Facts & Figures by Country
  16. 5.5.1 Europe Esports Gaming Peripheral Market Size by Country: 2021 VS 2025 VS 2032
  17. 5.5.2 Europe Esports Gaming Peripheral Sales by Country (2021-2032)
  18. 5.5.3 Europe Esports Gaming Peripheral Revenue by Country (2021-2032)
  19. 5.5.4 Germany
  20. 5.5.5 France
  21. 5.5.6 U.K.
  22. 5.5.7 Italy
  23. 5.5.8 Russia
  24. 5.5.9 Spain
  25. 5.5.10 Netherlands
  26. 5.5.11 Switzerland
  27. 5.5.12 Sweden
  28. 5.5.13 Poland
  29. 5.6 Asia Pacific Esports Gaming Peripheral Market Facts & Figures by Country
  30. 5.6.1 Asia Pacific Esports Gaming Peripheral Market Size by Country: 2021 VS 2025 VS 2032
  31. 5.6.2 Asia Pacific Esports Gaming Peripheral Sales by Country (2021-2032)
  32. 5.6.3 Asia Pacific Esports Gaming Peripheral Revenue by Country (2021-2032)
  33. 5.6.4 China
  34. 5.6.5 Japan
  35. 5.6.6 South Korea
  36. 5.6.7 India
  37. 5.6.8 Australia
  38. 5.6.9 Taiwan
  39. 5.6.10 Southeast Asia
  40. 5.7 South America Esports Gaming Peripheral Market Facts & Figures by Country
  41. 5.7.1 South America Esports Gaming Peripheral Market Size by Country: 2021 VS 2025 VS 2032
  42. 5.7.2 South America Esports Gaming Peripheral Sales by Country (2021-2032)
  43. 5.7.3 South America Esports Gaming Peripheral Revenue by Country (2021-2032)
  44. 5.7.4 Brazil
  45. 5.7.5 Argentina
  46. 5.7.6 Chile
  47. 5.8 Middle East and Africa Esports Gaming Peripheral Market Facts & Figures by Country
  48. 5.8.1 Middle East and Africa Esports Gaming Peripheral Market Size by Country: 2021 VS 2025 VS 2032
  49. 5.8.2 Middle East and Africa Esports Gaming Peripheral Sales by Country (2021-2032)
  50. 5.8.3 Middle East and Africa Esports Gaming Peripheral Revenue by Country (2021-2032)
  51. 5.8.4 Egypt
  52. 5.8.5 South Africa
  53. 5.8.6 Israel
  54. 5.8.7 Türkiye
  55. 5.8.8 GCC Countries
6 Segment by Type
  1. 6.1 Global Esports Gaming Peripheral Sales by Type (2021-2032)
  2. 6.1.1 Global Esports Gaming Peripheral Sales by Type (2021-2032) & (k units)
  3. 6.1.2 Global Esports Gaming Peripheral Sales Market Share by Type (2021-2032)
  4. 6.2 Global Esports Gaming Peripheral Revenue by Type (2021-2032)
  5. 6.2.1 Global Esports Gaming Peripheral Sales by Type (2021-2032) & (US$ Million)
  6. 6.2.2 Global Esports Gaming Peripheral Revenue Market Share by Type (2021-2032)
  7. 6.3 Global Esports Gaming Peripheral Price by Type (2021-2032)
7 Segment by Application
  1. 7.1 Global Esports Gaming Peripheral Sales by Application (2021-2032)
  2. 7.1.1 Global Esports Gaming Peripheral Sales by Application (2021-2032) & (k units)
  3. 7.1.2 Global Esports Gaming Peripheral Sales Market Share by Application (2021-2032)
  4. 7.2 Global Esports Gaming Peripheral Revenue by Application (2021-2032)
  5. 7.2.1 Global Esports Gaming Peripheral Sales by Application (2021-2032) & (US$ Million)
  6. 7.2.2 Global Esports Gaming Peripheral Revenue Market Share by Application (2021-2032)
  7. 7.3 Global Esports Gaming Peripheral Price by Application (2021-2032)
8 Value Chain and Sales Channels Analysis of the Market
  1. 8.1 Esports Gaming Peripheral Value Chain Analysis
  2. 8.1.1 Esports Gaming Peripheral Key Raw Materials
  3. 8.1.2 Raw Materials Key Suppliers
  4. 8.1.3 Esports Gaming Peripheral Production Mode & Process
  5. 8.2 Esports Gaming Peripheral Sales Channels Analysis
  6. 8.2.1 Direct Comparison with Distribution Share
  7. 8.2.2 Esports Gaming Peripheral Distributors
  8. 8.2.3 Esports Gaming Peripheral Customers
9 Global Esports Gaming Peripheral Analyzing Market Dynamics
  1. 9.1 Esports Gaming Peripheral Industry Trends
  2. 9.2 Esports Gaming Peripheral Industry Drivers
  3. 9.3 Esports Gaming Peripheral Industry Opportunities and Challenges
  4. 9.4 Esports Gaming Peripheral Industry Restraints
10 Report Conclusion
    11 Disclaimer

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