APO Research

APO RESEARCH · REPORT

Esports Gaming Peripheral

Selected research

Market Structure

Global Esports Gaming Peripheral Market by Size, by Type, by Application, by Region, History and Forecast 2021-2032

Market perspective

The global Esports Gaming Peripheral market is projected to grow from US$ million in 2026 to US$ million by 2032, implying a CAGR of % over 2026-2032.

The US & Canada market for Esports Gaming Peripheral is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

The Europe market for Esports Gaming Peripheral is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Read the full market overview

The Asia Pacific market for Esports Gaming Peripheral is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

The China market for Esports Gaming Peripheral is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Leading global manufacturers of Esports Gaming Peripheral include Razer, Logitech, SteelSeries, HyperX, Corsair, ASUS, Turtle Beach, Poly and Mad Catz, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.

This report provides an overview of the global Esports Gaming Peripheral market in terms of sales, revenue, and price, analyzing global market trends using historical revenue and sales data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.

The study covers key producers of Esports Gaming Peripheral and sales in major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.

The report also presents Esports Gaming Peripheral sales, revenue, market share, and industry ranking for the main manufacturers for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.

In addition, the report analyzes segment data by Type and Application—covering sales, revenue, and price—for 2021-2032, and evaluates and forecasts the Esports Gaming Peripheral market size, projected growth trends, production technologies, key applications, and end-use industries.

Esports Gaming Peripheral Segment by Company

Razer

Logitech

SteelSeries

HyperX

Corsair

ASUS

Turtle Beach

Poly

Mad Catz

Roccat

Thrustmaster

Cooler Master

Sharkoon

Pulsar

Fnatic

Viper Gaming

Dell

Skyloong

Ant Esports

Esports Gaming Peripheral Segment by Type

Gaming Mouse

Gaming Keyboards

Headset

Controllers

Others

Esports Gaming Peripheral Segment by Application

Gaming Tournaments

Training and Boot Camps

Personal Leisure

Other

Esports Gaming Peripheral Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.

2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.

3. To split the breakdown data by regions, type, manufacturers, and Application.

4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.

5. To identify significant trends, drivers, influence factors in global and regions.

6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Esports Gaming Peripheral market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Esports Gaming Peripheral and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Esports Gaming Peripheral.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Provides an overview of the Esports Gaming Peripheral market, including product definition, global market growth prospects, market size, sales, and average price forecasts (2021-2032).

Chapter 2: Provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Esports Gaming Peripheral manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Esports Gaming Peripheral in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Revenue of Esports Gaming Peripheral in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.

Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 10: Concluding Insights of the report

More report detail

Tables and figures
List of Tables Table 1. Esports Gaming Peripheral Industry Trends Table 2. Esports Gaming Peripheral Industry Drivers Table 3. Esports Gaming Peripheral Industry Opportunities and Challenges Table 4. Esports Gaming Peripheral Industry Restraints Table 5. Global Esports Gaming Peripheral Revenue by Manufacturers (US$ Million) & (2021-2026) Table 6. Global Esports Gaming Peripheral Revenue Market Share by Manufacturers (2021-2026) Table 7. Global Esports Gaming Peripheral Sales by Manufacturers (k units) & (2021-2026) Table 8. Global Esports Gaming Peripheral Sales Market Share by Manufacturers Table 9. Global Esports Gaming Peripheral Average Sales Price (USD/unit) of Manufacturers (2021-2026) Table 10. Global Esports Gaming Peripheral Industry Manufacturers Ranking, 2024 VS 2025 VS 2026 Table 11. Global Esports Gaming Peripheral Key Manufacturers Manufacturing Sites & Headquarters Table 12. Global Esports Gaming Peripheral Manufacturers, Product Type & Application Table 13. Global Esports Gaming Peripheral Manufacturers Establishment Date Table 14. Global Manufacturers Market Concentration Ratio (CR5 and HHI) Table 15. Global Esports Gaming Peripheral by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue of 2025) Table 16. Major Manufacturers of Gaming Mouse Table 17. Major Manufacturers of Gaming Keyboards Table 18. Major Manufacturers of Headset Table 19. Major Manufacturers of Controllers Table 20. Major Manufacturers of Others Table 21. Global Esports Gaming Peripheral Sales by Type 2021 VS 2025 VS 2032 (k units) Table 22. Global Esports Gaming Peripheral Sales by Type (2021-2026) & (k units) Table 23. Global Esports Gaming Peripheral Sales by Type (2027-2032) & (k units) Table 24. Global Esports Gaming Peripheral Sales Market Share by Type (2021-2026) Table 25. Global Esports Gaming Peripheral Sales Market Share by Type (2027-2032) Table 26. Global Esports Gaming Peripheral Revenue by Type 2021 VS 2025 VS 2032 (k units) Table 27. Global Esports Gaming Peripheral Revenue by Type (2021-2026) & (k units) Table 28. Global Esports Gaming Peripheral Revenue by Type (2027-2032) & (k units) Table 29. Global Esports Gaming Peripheral Revenue Market Share by Type (2021-2026) Table 30. Global Esports Gaming Peripheral Revenue Market Share by Type (2027-2032) Table 31. Major Manufacturers of Gaming Tournaments Table 32. Major Manufacturers of Training and Boot Camps Table 33. Major Manufacturers of Personal Leisure Table 34. Major Manufacturers of Other Table 35. Global Esports Gaming Peripheral Sales by Application 2021 VS 2025 VS 2032 (k units) Table 36. Global Esports Gaming Peripheral Sales by Application (2021-2026) & (k units) Table 37. Global Esports Gaming Peripheral Sales by Application (2027-2032) & (k units) Table 38. Global Esports Gaming Peripheral Sales Market Share by Application (2021-2026) Table 39. Global Esports Gaming Peripheral Sales Market Share by Application (2027-2032) Table 40. Global Esports Gaming Peripheral Revenue by Application 2021 VS 2025 VS 2032 (k units) Table 41. Global Esports Gaming Peripheral Revenue by Application (2021-2026) & (k units) Table 42. Global Esports Gaming Peripheral Revenue by Application (2027-2032) & (k units) Table 43. Global Esports Gaming Peripheral Revenue Market Share by Application (2021-2026) Table 44. Global Esports Gaming Peripheral Revenue Market Share by Application (2027-2032) Table 45. Global Esports Gaming Peripheral Sales by Region: 2021 VS 2025 VS 2032 (k units) Table 46. Global Esports Gaming Peripheral Sales by Region (2021-2026) & (k units) Table 47. Global Esports Gaming Peripheral Sales Market Share by Region (2021-2026) Table 48. Global Esports Gaming Peripheral Sales Forecasted by Region (2027-2032) & (k units) Table 49. Global Esports Gaming Peripheral Sales Forecasted Market Share by Region (2027-2032) Table 50. North America Esports Gaming Peripheral Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 51. North America Esports Gaming Peripheral Sales by Country (2021-2026) & (k units) Table 52. North America Esports Gaming Peripheral Sales by Country (2027-2032) & (k units) Table 53. Europe Esports Gaming Peripheral Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 54. Europe Esports Gaming Peripheral Sales by Country (2021-2026) & (k units) Table 55. Europe Esports Gaming Peripheral Sales by Country (2027-2032) & (k units) Table 56. Asia Pacific Esports Gaming Peripheral Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 57. Asia Pacific Esports Gaming Peripheral Sales by Country (2021-2026) & (k units) Table 58. Asia Pacific Esports Gaming Peripheral Sales by Country (2027-2032) & (k units) Table 59. South America, Middle East and Africa Esports Gaming Peripheral Sales Growth Rate by Country: 2021 VS 2025 VS 2032 (k units) Table 60. South America, Middle East and Africa Esports Gaming Peripheral Sales by Country (2021-2026) & (k units) Table 61. South America, Middle East and Africa Esports Gaming Peripheral Sales by Country (2027-2032) & (k units) Table 62. Global Esports Gaming Peripheral Revenue Grow Rate (CAGR) by Region: 2021 VS 2025 VS 2032 (US$ Million) Table 63. Global Esports Gaming Peripheral Revenue by Region (2021-2026) & (US$ Million) Table 64. Global Esports Gaming Peripheral Revenue by Region (2027-2032) & (US$ Million) Table 65. Global Esports Gaming Peripheral Revenue Market Share by Region (2021-2026) Table 66. Global Esports Gaming Peripheral Revenue Market Share by Region (2027-2032) Table 67. Razer Company Information Table 68. Razer Business Overview Table 69. Razer Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 70. Razer Esports Gaming Peripheral Product Portfolio Table 71. Razer Recent Development Table 72. Logitech Company Information Table 73. Logitech Business Overview Table 74. Logitech Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 75. Logitech Esports Gaming Peripheral Product Portfolio Table 76. Logitech Recent Development Table 77. SteelSeries Company Information Table 78. SteelSeries Business Overview Table 79. SteelSeries Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 80. SteelSeries Esports Gaming Peripheral Product Portfolio Table 81. SteelSeries Recent Development Table 82. HyperX Company Information Table 83. HyperX Business Overview Table 84. HyperX Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 85. HyperX Esports Gaming Peripheral Product Portfolio Table 86. HyperX Recent Development Table 87. Corsair Company Information Table 88. Corsair Business Overview Table 89. Corsair Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 90. Corsair Esports Gaming Peripheral Product Portfolio Table 91. Corsair Recent Development Table 92. ASUS Company Information Table 93. ASUS Business Overview Table 94. ASUS Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 95. ASUS Esports Gaming Peripheral Product Portfolio Table 96. ASUS Recent Development Table 97. Turtle Beach Company Information Table 98. Turtle Beach Business Overview Table 99. Turtle Beach Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 100. Turtle Beach Esports Gaming Peripheral Product Portfolio Table 101. Turtle Beach Recent Development Table 102. Poly Company Information Table 103. Poly Business Overview Table 104. Poly Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 105. Poly Esports Gaming Peripheral Product Portfolio Table 106. Poly Recent Development Table 107. Mad Catz Company Information Table 108. Mad Catz Business Overview Table 109. Mad Catz Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 110. Mad Catz Esports Gaming Peripheral Product Portfolio Table 111. Mad Catz Recent Development Table 112. Roccat Company Information Table 113. Roccat Business Overview Table 114. Roccat Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 115. Roccat Esports Gaming Peripheral Product Portfolio Table 116. Roccat Recent Development Table 117. Thrustmaster Company Information Table 118. Thrustmaster Business Overview Table 119. Thrustmaster Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 120. Thrustmaster Esports Gaming Peripheral Product Portfolio Table 121. Thrustmaster Recent Development Table 122. Cooler Master Company Information Table 123. Cooler Master Business Overview Table 124. Cooler Master Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 125. Cooler Master Esports Gaming Peripheral Product Portfolio Table 126. Cooler Master Recent Development Table 127. Sharkoon Company Information Table 128. Sharkoon Business Overview Table 129. Sharkoon Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 130. Sharkoon Esports Gaming Peripheral Product Portfolio Table 131. Sharkoon Recent Development Table 132. Pulsar Company Information Table 133. Pulsar Business Overview Table 134. Pulsar Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 135. Pulsar Esports Gaming Peripheral Product Portfolio Table 136. Pulsar Recent Development Table 137. Fnatic Company Information Table 138. Fnatic Business Overview Table 139. Fnatic Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 140. Fnatic Esports Gaming Peripheral Product Portfolio Table 141. Fnatic Recent Development Table 142. Viper Gaming Company Information Table 143. Viper Gaming Business Overview Table 144. Viper Gaming Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 145. Viper Gaming Esports Gaming Peripheral Product Portfolio Table 146. Viper Gaming Recent Development Table 147. Dell Company Information Table 148. Dell Business Overview Table 149. Dell Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 150. Dell Esports Gaming Peripheral Product Portfolio Table 151. Dell Recent Development Table 152. Skyloong Company Information Table 153. Skyloong Business Overview Table 154. Skyloong Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 155. Skyloong Esports Gaming Peripheral Product Portfolio Table 156. Skyloong Recent Development Table 157. Ant Esports Company Information Table 158. Ant Esports Business Overview Table 159. Ant Esports Esports Gaming Peripheral Sales (k units), Price (USD/unit), Revenue (US$ Million) and Gross Margin (2021-2026) Table 160. Ant Esports Esports Gaming Peripheral Product Portfolio Table 161. Ant Esports Recent Development Table 162. Key Raw Materials Table 163. Raw Materials Key Suppliers Table 164. Esports Gaming Peripheral Distributors List Table 165. Esports Gaming Peripheral Customers List Table 166. Research Programs/Design for This Report Table 167. Authors List of This Report Table 168. Secondary Sources Table 169. Primary Sources List of Figures Figure 1. Esports Gaming Peripheral Product Image Figure 2. Global Esports Gaming Peripheral Market Size (US$ Million), 2021 VS 2025 VS 2032 Figure 3. Global Esports Gaming Peripheral Market Size (2021-2032) & (US$ Million) Figure 4. Global Esports Gaming Peripheral Sales (2021-2032) & (k units) Figure 5. Global Esports Gaming Peripheral Average Price (USD/unit) & (2021-2032) Figure 6. Global Top 5 and 10 Esports Gaming Peripheral Players Market Share by Revenue in 2025 Figure 7. Manufacturers Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 8. Gaming Mouse Image Figure 9. Gaming Keyboards Image Figure 10. Headset Image Figure 11. Controllers Image Figure 12. Others Image Figure 13. Global Esports Gaming Peripheral Sales by Type (2021 VS 2025 VS 2032) & (k units) Figure 14. Global Esports Gaming Peripheral Sales Market Share 2021 VS 2025 VS 2032 Figure 15. Global Esports Gaming Peripheral Sales Market Share by Type (2021-2032) Figure 16. Global Esports Gaming Peripheral Revenue by Type (2021 VS 2025 VS 2032) & (k units) Figure 17. Global Esports Gaming Peripheral Revenue Market Share 2021 VS 2025 VS 2032 Figure 18. Global Esports Gaming Peripheral Revenue Market Share by Type (2021-2032) Figure 19. Gaming Tournaments Image Figure 20. Training and Boot Camps Image Figure 21. Personal Leisure Image Figure 22. Other Image Figure 23. Global Esports Gaming Peripheral Sales by Application (2021 VS 2025 VS 2032) & (k units) Figure 24. Global Esports Gaming Peripheral Sales Market Share 2021 VS 2025 VS 2032 Figure 25. Global Esports Gaming Peripheral Sales Market Share by Application (2021-2032) Figure 26. Global Esports Gaming Peripheral Revenue by Application (2021 VS 2025 VS 2032) & (k units) Figure 27. Global Esports Gaming Peripheral Revenue Market Share 2021 VS 2025 VS 2032 Figure 28. Global Esports Gaming Peripheral Revenue Market Share by Application (2021-2032) Figure 29. North America Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 30. North America Esports Gaming Peripheral Sales Market Share by Country (2021-2032) Figure 31. U.S. Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 32. Canada Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 33. Mexico Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 34. Europe Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 35. Europe Esports Gaming Peripheral Sales Market Share by Country (2021-2032) Figure 36. Germany Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 37. France Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 38. U.K. Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 39. Italy Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 40. Netherlands Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 41. Asia Pacific Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 42. Asia Pacific Esports Gaming Peripheral Sales Market Share by Country (2021-2032) Figure 43. China Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 44. Japan Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 45. South Korea Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 46. Southeast Asia Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 47. India Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 48. Australia Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 49. South America, Middle East and Africa Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 50. South America, Middle East and Africa Esports Gaming Peripheral Sales Market Share by Country (2021-2032) Figure 51. Brazil Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 52. South Africa Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 53. Saudi Arabia Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 54. Turkey Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 55. Argentina Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 56. UAE Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 57. Egypt Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 58. Chile Esports Gaming Peripheral Sales and Growth Rate (2021-2032) & (k units) Figure 59. Global Esports Gaming Peripheral Revenue (CAGR) by Region: 2021 VS 2025 VS 2032 (US$ Million) Figure 60. Global Esports Gaming Peripheral Revenue Market Share by Region in Percentage: 2025 Versus 2032 Figure 61. North America Esports Gaming Peripheral Revenue (2021-2032) & (US$ Million) Figure 62. North America Esports Gaming Peripheral Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 63. Europe Esports Gaming Peripheral Revenue (2021-2032) & (US$ Million) Figure 64. Europe Esports Gaming Peripheral Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 65. Asia-Pacific Esports Gaming Peripheral Revenue (2021-2032) & (US$ Million) Figure 66. Asia-Pacific Esports Gaming Peripheral Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 67. South America, Middle East and Africa Esports Gaming Peripheral Revenue (2021-2032) & (US$ Million) Figure 68. South America, Middle East and Africa Esports Gaming Peripheral Revenue Share by Country: 2021 VS 2025 VS 2032 Figure 69. Esports Gaming Peripheral Value Chain Figure 70. Manufacturing Cost Structure Figure 71. Esports Gaming Peripheral Production Mode & Process Figure 72. Direct Comparison with Distribution Share Figure 73. Distributors Profiles Figure 74. Years Considered Figure 75. Research Process Figure 76. Key Executives Interviewed

Scope & coverage.

Types
  • Gaming Mouse
  • Gaming Keyboards
  • Headset
  • Controllers
  • Others
Applications
  • Gaming Tournaments
  • Training and Boot Camps
  • Personal Leisure
  • Other
Companies covered
  • Razer
  • Logitech
  • SteelSeries
  • HyperX
  • Corsair
  • ASUS
  • Turtle Beach
  • Poly
  • Mad Catz
  • Roccat
  • Thrustmaster
  • Cooler Master
  • Sharkoon
  • Pulsar
  • Fnatic
  • Viper Gaming
  • Dell
  • Skyloong
  • Ant Esports

Inside the report.

1 Market Overview
  1. 1.1 Product Definition
  2. 1.2 Global Esports Gaming Peripheral Market Size, 2021 VS 2025 VS 2032
  3. 1.3 Global Esports Gaming Peripheral Market Size Estimates and Forecasts (2021-2032)
  4. 1.4 Global Esports Gaming Peripheral Sales Estimates and Forecasts (2021-2032)
  5. 1.5 Global Esports Gaming Peripheral Market Average Price (2021-2032)
  6. 1.6 Assumptions and Limitations
  7. 1.7 Study Goals and Objectives
2 Global Esports Gaming Peripheral Market Dynamics
  1. 2.1 Esports Gaming Peripheral Industry Trends
  2. 2.2 Esports Gaming Peripheral Industry Drivers
  3. 2.3 Esports Gaming Peripheral Industry Opportunities and Challenges
  4. 2.4 Esports Gaming Peripheral Industry Restraints
3 Esports Gaming Peripheral Market by Manufacturers
  1. 3.1 Global Esports Gaming Peripheral Revenue by Manufacturers (2021-2026)
  2. 3.2 Global Esports Gaming Peripheral Sales by Manufacturers (2021-2026)
  3. 3.3 Global Esports Gaming Peripheral Average Sales Price by Manufacturers (2021-2026)
  4. 3.4 Global Esports Gaming Peripheral Industry Manufacturers Ranking, 2024 VS 2025 VS 2026
  5. 3.5 Global Esports Gaming Peripheral Key Manufacturers Manufacturing Sites & Headquarters
  6. 3.6 Global Esports Gaming Peripheral Manufacturers, Product Type & Application
  7. 3.7 Global Esports Gaming Peripheral Manufacturers Establishment Date
  8. 3.8 Market Competitive Analysis
  9. 3.8.1 Global Esports Gaming Peripheral Market CR5 and HHI
  10. 3.8.2 Global Top 5 and 10 Esports Gaming Peripheral Players Market Share by Revenue in 2025
  11. 3.8.3 2025 Esports Gaming Peripheral Tier 1, Tier 2, and Tier 3
4 Esports Gaming Peripheral Market by Type
  1. 4.1 Esports Gaming Peripheral Type Introduction
  2. 4.1.1 Gaming Mouse
  3. 4.1.2 Gaming Keyboards
  4. 4.1.3 Headset
  5. 4.1.4 Controllers
  6. 4.1.5 Others
  7. 4.2 Global Esports Gaming Peripheral Sales by Type
  8. 4.2.1 Global Esports Gaming Peripheral Sales by Type (2021 VS 2025 VS 2032)
  9. 4.2.2 Global Esports Gaming Peripheral Sales by Type (2021-2032)
  10. 4.2.3 Global Esports Gaming Peripheral Sales Market Share by Type (2021-2032)
  11. 4.3 Global Esports Gaming Peripheral Revenue by Type
  12. 4.3.1 Global Esports Gaming Peripheral Revenue by Type (2021 VS 2025 VS 2032)
  13. 4.3.2 Global Esports Gaming Peripheral Revenue by Type (2021-2032)
  14. 4.3.3 Global Esports Gaming Peripheral Revenue Market Share by Type (2021-2032)
5 Esports Gaming Peripheral Market by Application
  1. 5.1 Esports Gaming Peripheral Application Introduction
  2. 5.1.1 Gaming Tournaments
  3. 5.1.2 Training and Boot Camps
  4. 5.1.3 Personal Leisure
  5. 5.1.4 Other
  6. 5.2 Global Esports Gaming Peripheral Sales by Application
  7. 5.2.1 Global Esports Gaming Peripheral Sales by Application (2021 VS 2025 VS 2032)
  8. 5.2.2 Global Esports Gaming Peripheral Sales by Application (2021-2032)
  9. 5.2.3 Global Esports Gaming Peripheral Sales Market Share by Application (2021-2032)
  10. 5.3 Global Esports Gaming Peripheral Revenue by Application
  11. 5.3.1 Global Esports Gaming Peripheral Revenue by Application (2021 VS 2025 VS 2032)
  12. 5.3.2 Global Esports Gaming Peripheral Revenue by Application (2021-2032)
  13. 5.3.3 Global Esports Gaming Peripheral Revenue Market Share by Application (2021-2032)
6 Global Esports Gaming Peripheral Sales by Region
  1. 6.1 Global Esports Gaming Peripheral Sales by Region: 2021 VS 2025 VS 2032
  2. 6.2 Global Esports Gaming Peripheral Sales by Region (2021-2032)
  3. 6.2.1 Global Esports Gaming Peripheral Sales by Region (2021-2026)
  4. 6.2.2 Global Esports Gaming Peripheral Sales Forecasted by Region (2027-2032)
  5. 6.3 North America
  6. 6.3.1 North America Esports Gaming Peripheral Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  7. 6.3.2 North America Esports Gaming Peripheral Sales by Country (2021-2032)
  8. 6.3.3 U.S.
  9. 6.3.4 Canada
  10. 6.3.5 Mexico
  11. 6.4 Europe
  12. 6.4.1 Europe Esports Gaming Peripheral Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  13. 6.4.2 Europe Esports Gaming Peripheral Sales by Country (2021-2032)
  14. 6.4.3 Germany
  15. 6.4.4 France
  16. 6.4.5 U.K.
  17. 6.4.6 Italy
  18. 6.4.7 Netherlands
  19. 6.5 Asia Pacific
  20. 6.5.1 Asia Pacific Esports Gaming Peripheral Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  21. 6.5.2 Asia Pacific Esports Gaming Peripheral Sales by Country (2021-2032)
  22. 6.5.3 China
  23. 6.5.4 Japan
  24. 6.5.5 South Korea
  25. 6.5.6 Southeast Asia
  26. 6.5.7 India
  27. 6.5.8 Australia
  28. 6.6 South America, Middle East and Africa
  29. 6.6.1 South America, Middle East and Africa Esports Gaming Peripheral Sales Growth Rate by Country: 2021 VS 2025 VS 2032
  30. 6.6.2 South America, Middle East and Africa Esports Gaming Peripheral Sales by Country (2021-2032)
  31. 6.6.3 Brazil
  32. 6.6.4 South Africa
  33. 6.6.5 Saudi Arabia
  34. 6.6.6 Turkey
  35. 6.6.6 Argentina
  36. 6.6.6 UAE
  37. 6.6.6 Egypt
  38. 6.6.6 Chile
7 Global Esports Gaming Peripheral Revenue by Region
  1. 7.1 Global Esports Gaming Peripheral Revenue by Region
  2. 7.1.1 Global Esports Gaming Peripheral Revenue by Region: 2021 VS 2025 VS 2032
  3. 7.1.2 Global Esports Gaming Peripheral Revenue by Region (2021-2026)
  4. 7.1.3 Global Esports Gaming Peripheral Revenue by Region (2027-2032)
  5. 7.1.4 Global Esports Gaming Peripheral Revenue Market Share by Region (2021-2032)
  6. 7.2 North America
  7. 7.2.1 North America Esports Gaming Peripheral Revenue (2021-2032)
  8. 7.2.2 North America Esports Gaming Peripheral Revenue Share by Country: 2021 VS 2025 VS 2032
  9. 7.3 Europe
  10. 7.3.1 Europe Esports Gaming Peripheral Revenue (2021-2032)
  11. 7.3.2 Europe Esports Gaming Peripheral Revenue Share by Country: 2021 VS 2025 VS 2032
  12. 7.4 Asia-Pacific
  13. 7.4.1 Asia-Pacific Esports Gaming Peripheral Revenue (2021-2032)
  14. 7.4.2 Asia-Pacific Esports Gaming Peripheral Revenue Share by Country: 2021 VS 2025 VS 2032
  15. 7.5 South America, Middle East and Africa
  16. 7.5.1 South America, Middle East and Africa Esports Gaming Peripheral Revenue (2021-2032)
  17. 7.5.2 South America, Middle East and Africa Esports Gaming Peripheral Revenue Share by Country: 2021 VS 2025 VS 2032
8 Company Profiles
  1. 8.1 Razer
  2. 8.1.1 Razer Company Information
  3. 8.1.2 Razer Business Overview
  4. 8.1.3 Razer Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  5. 8.1.4 Razer Esports Gaming Peripheral Product Portfolio
  6. 8.1.5 Razer Recent Developments
  7. 8.2 Logitech
  8. 8.2.1 Logitech Company Information
  9. 8.2.2 Logitech Business Overview
  10. 8.2.3 Logitech Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  11. 8.2.4 Logitech Esports Gaming Peripheral Product Portfolio
  12. 8.2.5 Logitech Recent Developments
  13. 8.3 SteelSeries
  14. 8.3.1 SteelSeries Company Information
  15. 8.3.2 SteelSeries Business Overview
  16. 8.3.3 SteelSeries Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  17. 8.3.4 SteelSeries Esports Gaming Peripheral Product Portfolio
  18. 8.3.5 SteelSeries Recent Developments
  19. 8.4 HyperX
  20. 8.4.1 HyperX Company Information
  21. 8.4.2 HyperX Business Overview
  22. 8.4.3 HyperX Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  23. 8.4.4 HyperX Esports Gaming Peripheral Product Portfolio
  24. 8.4.5 HyperX Recent Developments
  25. 8.5 Corsair
  26. 8.5.1 Corsair Company Information
  27. 8.5.2 Corsair Business Overview
  28. 8.5.3 Corsair Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  29. 8.5.4 Corsair Esports Gaming Peripheral Product Portfolio
  30. 8.5.5 Corsair Recent Developments
  31. 8.6 ASUS
  32. 8.6.1 ASUS Company Information
  33. 8.6.2 ASUS Business Overview
  34. 8.6.3 ASUS Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  35. 8.6.4 ASUS Esports Gaming Peripheral Product Portfolio
  36. 8.6.5 ASUS Recent Developments
  37. 8.7 Turtle Beach
  38. 8.7.1 Turtle Beach Company Information
  39. 8.7.2 Turtle Beach Business Overview
  40. 8.7.3 Turtle Beach Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  41. 8.7.4 Turtle Beach Esports Gaming Peripheral Product Portfolio
  42. 8.7.5 Turtle Beach Recent Developments
  43. 8.8 Poly
  44. 8.8.1 Poly Company Information
  45. 8.8.2 Poly Business Overview
  46. 8.8.3 Poly Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  47. 8.8.4 Poly Esports Gaming Peripheral Product Portfolio
  48. 8.8.5 Poly Recent Developments
  49. 8.9 Mad Catz
  50. 8.9.1 Mad Catz Company Information
  51. 8.9.2 Mad Catz Business Overview
  52. 8.9.3 Mad Catz Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  53. 8.9.4 Mad Catz Esports Gaming Peripheral Product Portfolio
  54. 8.9.5 Mad Catz Recent Developments
  55. 8.10 Roccat
  56. 8.10.1 Roccat Company Information
  57. 8.10.2 Roccat Business Overview
  58. 8.10.3 Roccat Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  59. 8.10.4 Roccat Esports Gaming Peripheral Product Portfolio
  60. 8.10.5 Roccat Recent Developments
  61. 8.11 Thrustmaster
  62. 8.11.1 Thrustmaster Company Information
  63. 8.11.2 Thrustmaster Business Overview
  64. 8.11.3 Thrustmaster Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  65. 8.11.4 Thrustmaster Esports Gaming Peripheral Product Portfolio
  66. 8.11.5 Thrustmaster Recent Developments
  67. 8.12 Cooler Master
  68. 8.12.1 Cooler Master Company Information
  69. 8.12.2 Cooler Master Business Overview
  70. 8.12.3 Cooler Master Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  71. 8.12.4 Cooler Master Esports Gaming Peripheral Product Portfolio
  72. 8.12.5 Cooler Master Recent Developments
  73. 8.13 Sharkoon
  74. 8.13.1 Sharkoon Company Information
  75. 8.13.2 Sharkoon Business Overview
  76. 8.13.3 Sharkoon Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  77. 8.13.4 Sharkoon Esports Gaming Peripheral Product Portfolio
  78. 8.13.5 Sharkoon Recent Developments
  79. 8.14 Pulsar
  80. 8.14.1 Pulsar Company Information
  81. 8.14.2 Pulsar Business Overview
  82. 8.14.3 Pulsar Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  83. 8.14.4 Pulsar Esports Gaming Peripheral Product Portfolio
  84. 8.14.5 Pulsar Recent Developments
  85. 8.15 Fnatic
  86. 8.15.1 Fnatic Company Information
  87. 8.15.2 Fnatic Business Overview
  88. 8.15.3 Fnatic Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  89. 8.15.4 Fnatic Esports Gaming Peripheral Product Portfolio
  90. 8.15.5 Fnatic Recent Developments
  91. 8.16 Viper Gaming
  92. 8.16.1 Viper Gaming Company Information
  93. 8.16.2 Viper Gaming Business Overview
  94. 8.16.3 Viper Gaming Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  95. 8.16.4 Viper Gaming Esports Gaming Peripheral Product Portfolio
  96. 8.16.5 Viper Gaming Recent Developments
  97. 8.17 Dell
  98. 8.17.1 Dell Company Information
  99. 8.17.2 Dell Business Overview
  100. 8.17.3 Dell Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  101. 8.17.4 Dell Esports Gaming Peripheral Product Portfolio
  102. 8.17.5 Dell Recent Developments
  103. 8.18 Skyloong
  104. 8.18.1 Skyloong Company Information
  105. 8.18.2 Skyloong Business Overview
  106. 8.18.3 Skyloong Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  107. 8.18.4 Skyloong Esports Gaming Peripheral Product Portfolio
  108. 8.18.5 Skyloong Recent Developments
  109. 8.19 Ant Esports
  110. 8.19.1 Ant Esports Company Information
  111. 8.19.2 Ant Esports Business Overview
  112. 8.19.3 Ant Esports Esports Gaming Peripheral Sales, Price, Revenue and Gross Margin (2021-2026)
  113. 8.19.4 Ant Esports Esports Gaming Peripheral Product Portfolio
  114. 8.19.5 Ant Esports Recent Developments
9 Value Chain and Sales Channels Analysis
  1. 9.1 Esports Gaming Peripheral Value Chain Analysis
  2. 9.1.1 Esports Gaming Peripheral Key Raw Materials
  3. 9.1.2 Raw Materials Key Suppliers
  4. 9.1.3 Manufacturing Cost Structure
  5. 9.1.4 Esports Gaming Peripheral Production Mode & Process
  6. 9.2 Esports Gaming Peripheral Sales Channels Analysis
  7. 9.2.1 Direct Comparison with Distribution Share
  8. 9.2.2 Esports Gaming Peripheral Distributors
  9. 9.2.3 Esports Gaming Peripheral Customers
10 Concluding Insights
    11 Appendix
    1. 11.1 Reasons for Doing This Study
    2. 11.2 Research Methodology
    3. 11.3 Research Process
    4. 11.4 Authors List of This Report
    5. 11.5 Data Source
    6. 11.5.1 Secondary Sources
    7. 11.5.2 Primary Sources
    8. 11.6 Disclaimer

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