Selected research
Industry Growth & Trends
Global Sports AI Industry Growth and Trends Forecast to 2032
Market perspective
According to APO Research, the global Sports AI market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a CAGR of xx% over 2026-2032.
The North America market for Sports AI is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026-2032.
The Europe market for Sports AI is projected to increase from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026-2032.
Read the full market overview
The Asia Pacific market for Sports AI is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Leading global companies in the Sports AI market include Azumio, FitBit, Jawbone, FitnessKeeper, MapMyFitness, Inc. (Under Armour), Adidas Runtastic, Daily Workouts Apps, Fooducate (Maple Media LL) and Google Fit, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report provides a structured, data-driven view of the global Sports AI market, combining harmonized quantitative metrics with targeted qualitative insight to support business and growth strategy, market positioning, and capital allocation.
The Sports AI market size, estimates, and forecasts are presented in terms of revenue (US$ million), with 2025 as the base year and historical and forecast data for 2021-2032. The report segments the global Sports AI market by Type, Application, region/country, and company, provides regional market sizes at the segment level, profiles the competitive landscape and key players and their market ranks, and reviews technology trends and new product developments relevant to Sports AI.
Key Companies & Market Share Insights
This section analyzes the strategies and performance of leading companies in the global Sports AI market, including portfolio focus, innovation and product development, mergers and acquisitions, collaborations, and geographic expansion used to sustain or enhance competitive positions. It also summarizes recent corporate developments and key financial indicators and provides global revenue and gross margin data by manufacturer for 2021-2026, enabling benchmarking of scale, profitability, and market share and supporting assessment of market concentration through indicators such as CR5 and CR10.
Sports AI Market by Company
Azumio
FitBit
Jawbone
FitnessKeeper
MapMyFitness, Inc. (Under Armour)
Adidas Runtastic
Daily Workouts Apps
Fooducate (Maple Media LL)
Google Fit
Bending Spoons
Nike
Noom
Polar Electro
Sports AI Segment by Type
Android
iOS
Sports AI Segment by Application
Lifestyle Monitoring
Health Monitoring
Other
Sports AI Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Sports AI market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Sports AI and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Sports AI.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2021-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Sports AI companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report
More report detail
Tables and figures
Scope & coverage.
Types
- Android
- iOS
Applications
- Lifestyle Monitoring
- Health Monitoring
- Other
Companies covered
- Azumio
- FitBit
- Jawbone
- FitnessKeeper
- MapMyFitness, Inc. (Under Armour)
- Adidas Runtastic
- Daily Workouts Apps
- Fooducate (Maple Media LL)
- Google Fit
- Bending Spoons
- Nike
- Noom
- Polar Electro
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Market Growth Prospects
- 1.3 Global Sports AI Market Size Overview by Region 2021 VS 2025 VS 2032
- 1.4 Global Sports AI Market Size by Region (2021-2032)
- 1.4.1 Global Sports AI Market Size by Region (2021-2026)
- 1.4.2 Global Sports AI Market Size by Region (2027-2032)
- 1.5 Key Regions Sports AI Market Size (2021-2032)
- 1.5.1 North America Sports AI Market Size Growth Rate (2021-2032)
- 1.5.2 Europe Sports AI Market Size Growth Rate (2021-2032)
- 1.5.3 Asia-Pacific Sports AI Market Size Growth Rate (2021-2032)
- 1.5.4 South America Sports AI Market Size Growth Rate (2021-2032)
- 1.5.5 Middle East & Africa Sports AI Market Size Growth Rate (2021-2032)
2 Sports AI Market by Type
- 2.1 Type Introduction
- 2.1.1 Android
- 2.1.2 iOS
- 2.2 Global Sports AI Market Size by Type
- 2.2.1 Global Sports AI Market Size Overview by Type (2021-2032)
- 2.2.2 Global Sports AI Historic Market Size Review by Type (2021-2026)
- 2.2.3 Global Sports AI Market Size Forecasted by Type (2027-2032)
- 2.3 Global Sports AI Market Size by Regions
- 2.3.1 North America Sports AI Market Size Breakdown by Type (2021-2026)
- 2.3.2 Europe Sports AI Market Size Breakdown by Type (2021-2026)
- 2.3.3 Asia-Pacific Sports AI Market Size Breakdown by Type (2021-2026)
- 2.3.4 South America Sports AI Market Size Breakdown by Type (2021-2026)
- 2.3.5 Middle East and Africa Sports AI Market Size Breakdown by Type (2021-2026)
3 Sports AI Market by Application
- 3.1 Type Introduction
- 3.1.1 Lifestyle Monitoring
- 3.1.2 Health Monitoring
- 3.1.3 Other
- 3.2 Global Sports AI Market Size by Application
- 3.2.1 Global Sports AI Market Size Overview by Application (2021-2032)
- 3.2.2 Global Sports AI Historic Market Size Review by Application (2021-2026)
- 3.2.3 Global Sports AI Market Size Forecasted by Application (2027-2032)
- 3.3 Global Sports AI Market Size by Regions
- 3.3.1 North America Sports AI Market Size Breakdown by Application (2021-2026)
- 3.3.2 Europe Sports AI Market Size Breakdown by Application (2021-2026)
- 3.3.3 Asia-Pacific Sports AI Market Size Breakdown by Application (2021-2026)
- 3.3.4 South America Sports AI Market Size Breakdown by Application (2021-2026)
- 3.3.5 Middle East and Africa Sports AI Market Size Breakdown by Application (2021-2026)
4 Global Market Dynamics
- 4.1 Sports AI Industry Trends
- 4.2 Sports AI Industry Drivers
- 4.3 Sports AI Industry Opportunities and Challenges
- 4.4 Sports AI Industry Restraints
5 Competitive Insights by Company
- 5.1 Global Top Players by Sports AI Revenue (2021-2026)
- 5.2 Global Sports AI Industry Company Ranking, 2024 VS 2025 VS 2026
- 5.3 Global Sports AI Key Company Headquarters & Area Served
- 5.4 Global Sports AI Company, Product Type & Application
- 5.5 Global Sports AI Company Commercialization Time
- 5.6 Market Competitive Analysis
- 5.6.1 Global Sports AI Market CR5 and HHI
- 5.6.2 Global Top 5 and 10 Sports AI Players Market Share by Revenue in 2025
- 5.6.3 2025 Sports AI Tier 1, Tier 2, and Tier 3
6 Company Profiles
- 6.1 Azumio
- 6.1.1 Azumio Company Information
- 6.1.2 Azumio Business Overview
- 6.1.3 Azumio Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.1.4 Azumio Sports AI Product Portfolio
- 6.1.5 Azumio Recent Developments
- 6.2 FitBit
- 6.2.1 FitBit Company Information
- 6.2.2 FitBit Business Overview
- 6.2.3 FitBit Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.2.4 FitBit Sports AI Product Portfolio
- 6.2.5 FitBit Recent Developments
- 6.3 Jawbone
- 6.3.1 Jawbone Company Information
- 6.3.2 Jawbone Business Overview
- 6.3.3 Jawbone Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.3.4 Jawbone Sports AI Product Portfolio
- 6.3.5 Jawbone Recent Developments
- 6.4 FitnessKeeper
- 6.4.1 FitnessKeeper Company Information
- 6.4.2 FitnessKeeper Business Overview
- 6.4.3 FitnessKeeper Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.4.4 FitnessKeeper Sports AI Product Portfolio
- 6.4.5 FitnessKeeper Recent Developments
- 6.5 MapMyFitness, Inc. (Under Armour)
- 6.5.1 MapMyFitness, Inc. (Under Armour) Company Information
- 6.5.2 MapMyFitness, Inc. (Under Armour) Business Overview
- 6.5.3 MapMyFitness, Inc. (Under Armour) Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.5.4 MapMyFitness, Inc. (Under Armour) Sports AI Product Portfolio
- 6.5.5 MapMyFitness, Inc. (Under Armour) Recent Developments
- 6.6 Adidas Runtastic
- 6.6.1 Adidas Runtastic Company Information
- 6.6.2 Adidas Runtastic Business Overview
- 6.6.3 Adidas Runtastic Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.6.4 Adidas Runtastic Sports AI Product Portfolio
- 6.6.5 Adidas Runtastic Recent Developments
- 6.7 Daily Workouts Apps
- 6.7.1 Daily Workouts Apps Company Information
- 6.7.2 Daily Workouts Apps Business Overview
- 6.7.3 Daily Workouts Apps Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.7.4 Daily Workouts Apps Sports AI Product Portfolio
- 6.7.5 Daily Workouts Apps Recent Developments
- 6.8 Fooducate (Maple Media LL)
- 6.8.1 Fooducate (Maple Media LL) Company Information
- 6.8.2 Fooducate (Maple Media LL) Business Overview
- 6.8.3 Fooducate (Maple Media LL) Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.8.4 Fooducate (Maple Media LL) Sports AI Product Portfolio
- 6.8.5 Fooducate (Maple Media LL) Recent Developments
- 6.9 Google Fit
- 6.9.1 Google Fit Company Information
- 6.9.2 Google Fit Business Overview
- 6.9.3 Google Fit Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.9.4 Google Fit Sports AI Product Portfolio
- 6.9.5 Google Fit Recent Developments
- 6.10 Bending Spoons
- 6.10.1 Bending Spoons Company Information
- 6.10.2 Bending Spoons Business Overview
- 6.10.3 Bending Spoons Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.10.4 Bending Spoons Sports AI Product Portfolio
- 6.10.5 Bending Spoons Recent Developments
- 6.11 Nike
- 6.11.1 Nike Company Information
- 6.11.2 Nike Business Overview
- 6.11.3 Nike Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.11.4 Nike Sports AI Product Portfolio
- 6.11.5 Nike Recent Developments
- 6.12 Noom
- 6.12.1 Noom Company Information
- 6.12.2 Noom Business Overview
- 6.12.3 Noom Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.12.4 Noom Sports AI Product Portfolio
- 6.12.5 Noom Recent Developments
- 6.13 Polar Electro
- 6.13.1 Polar Electro Company Information
- 6.13.2 Polar Electro Business Overview
- 6.13.3 Polar Electro Sports AI Revenue, Global Share and Gross Margin (2021-2026)
- 6.13.4 Polar Electro Sports AI Product Portfolio
- 6.13.5 Polar Electro Recent Developments
7 North America
- 7.1 North America Sports AI Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.2 North America Sports AI Market Size by Country (2021-2026)
- 7.3 North America Sports AI Market Size Forecast by Country (2027-2032)
8 Europe
- 8.1 Europe Sports AI Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.2 Europe Sports AI Market Size by Country (2021-2026)
- 8.3 Europe Sports AI Market Size Forecast by Country (2027-2032)
9 Asia-Pacific
- 9.1 Asia-Pacific Sports AI Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.2 Asia-Pacific Sports AI Market Size by Country (2021-2026)
- 9.3 Asia-Pacific Sports AI Market Size Forecast by Country (2027-2032)
10 South America
- 10.1 South America Sports AI Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.2 South America Sports AI Market Size by Country (2021-2026)
- 10.3 South America Sports AI Market Size Forecast by Country (2027-2032)
11 Middle East & Africa
- 11.1 Middle East & Africa Sports AI Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.2 Middle East & Africa Sports AI Market Size by Country (2021-2026)
- 11.3 Middle East & Africa Sports AI Market Size Forecast by Country (2027-2032)
12 Concluding Insights
13 Appendix
- 13.1 Reasons for Doing This Study
- 13.2 Research Methodology
- 13.3 Research Process
- 13.4 Authors List of This Report
- 13.5 Data Source
- 13.5.1 Secondary Sources
- 13.5.2 Primary Sources
GET THE RESEARCH
Choose your license.
Choose who needs access.
All options are for this report and research series.
PDF by email within 3–5 working days after payment confirmation.
Talk to an analyst