Selected research
Industry Research
Sports AI Industry Research Report 2026
Market perspective
The global Sports AI market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
North America: the Sports AI market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Sports AI market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Sports AI market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Sports AI include Azumio, FitBit, Jawbone, FitnessKeeper, MapMyFitness, Inc. (Under Armour), Adidas Runtastic, Daily Workouts Apps, Fooducate (Maple Media LL) and Google Fit, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
Read the full market overview
This report quantifies the global Sports AI market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Sports AI.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Sports AI Market by Company
Azumio
FitBit
Jawbone
FitnessKeeper
MapMyFitness, Inc. (Under Armour)
Adidas Runtastic
Daily Workouts Apps
Fooducate (Maple Media LL)
Google Fit
Bending Spoons
Nike
Noom
Polar Electro
Sports AI Segment by Type
Android
iOS
Sports AI Segment by Application
Lifestyle Monitoring
Health Monitoring
Other
Sports AI Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Sports AI market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Sports AI and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Sports AI.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Sports AI companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Android
- iOS
Applications
- Lifestyle Monitoring
- Health Monitoring
- Other
Companies covered
- Azumio
- FitBit
- Jawbone
- FitnessKeeper
- MapMyFitness, Inc. (Under Armour)
- Adidas Runtastic
- Daily Workouts Apps
- Fooducate (Maple Media LL)
- Google Fit
- Bending Spoons
- Nike
- Noom
- Polar Electro
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Sports AI by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 Android
- 2.2.3 iOS
- 2.3 Sports AI by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 Lifestyle Monitoring
- 2.3.3 Health Monitoring
- 2.3.4 Other
- 2.4 Assumptions and Limitations
3 Sports AI Breakdown Data by Type
- 3.1 Global Sports AI Historic Market Size by Type (2021-2026)
- 3.2 Global Sports AI Forecasted Market Size by Type (2027-2032)
4 Sports AI Breakdown Data by Application
- 4.1 Global Sports AI Historic Market Size by Application (2021-2026)
- 4.2 Global Sports AI Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global Sports AI Market Perspective (2021-2032)
- 5.2 Global Sports AI Growth Trends by Region
- 5.2.1 Global Sports AI Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 Sports AI Historic Market Size by Region (2021-2026)
- 5.2.3 Sports AI Forecasted Market Size by Region (2027-2032)
- 5.3 Sports AI Market Dynamics
- 5.3.1 Sports AI Industry Trends
- 5.3.2 Sports AI Market Drivers
- 5.3.3 Sports AI Market Challenges
- 5.3.4 Sports AI Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top Sports AI Players by Revenue
- 6.1.1 Global Top Sports AI Players by Revenue (2021-2026)
- 6.1.2 Global Sports AI Revenue Market Share by Players (2021-2026)
- 6.2 Global Sports AI Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Sports AI Head Office and Area Served
- 6.4 Global Sports AI Players, Product Type & Application
- 6.5 Global Sports AI Manufacturers Established Date
- 6.6 Global Sports AI Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America Sports AI Market Size (2021-2032)
- 7.2 North America Sports AI Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America Sports AI Market Size by Country (2021-2026)
- 7.4 North America Sports AI Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe Sports AI Market Size (2021-2032)
- 8.2 Europe Sports AI Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe Sports AI Market Size by Country (2021-2026)
- 8.4 Europe Sports AI Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific Sports AI Market Size (2021-2032)
- 9.2 Asia-Pacific Sports AI Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific Sports AI Market Size by Country (2021-2026)
- 9.4 Asia-Pacific Sports AI Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America Sports AI Market Size (2021-2032)
- 10.2 South America Sports AI Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America Sports AI Market Size by Country (2021-2026)
- 10.4 South America Sports AI Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa Sports AI Market Size (2021-2032)
- 11.2 Middle East & Africa Sports AI Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa Sports AI Market Size by Country (2021-2026)
- 11.4 Middle East & Africa Sports AI Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 Azumio
- 12.1.1 Azumio Company Information
- 12.1.2 Azumio Business Overview
- 12.1.3 Azumio Revenue in Sports AI Business (2021-2026)
- 12.1.4 Azumio Sports AI Product Portfolio
- 12.1.5 Azumio Recent Developments
- 12.2 FitBit
- 12.2.1 FitBit Company Information
- 12.2.2 FitBit Business Overview
- 12.2.3 FitBit Revenue in Sports AI Business (2021-2026)
- 12.2.4 FitBit Sports AI Product Portfolio
- 12.2.5 FitBit Recent Developments
- 12.3 Jawbone
- 12.3.1 Jawbone Company Information
- 12.3.2 Jawbone Business Overview
- 12.3.3 Jawbone Revenue in Sports AI Business (2021-2026)
- 12.3.4 Jawbone Sports AI Product Portfolio
- 12.3.5 Jawbone Recent Developments
- 12.4 FitnessKeeper
- 12.4.1 FitnessKeeper Company Information
- 12.4.2 FitnessKeeper Business Overview
- 12.4.3 FitnessKeeper Revenue in Sports AI Business (2021-2026)
- 12.4.4 FitnessKeeper Sports AI Product Portfolio
- 12.4.5 FitnessKeeper Recent Developments
- 12.5 MapMyFitness, Inc. (Under Armour)
- 12.5.1 MapMyFitness, Inc. (Under Armour) Company Information
- 12.5.2 MapMyFitness, Inc. (Under Armour) Business Overview
- 12.5.3 MapMyFitness, Inc. (Under Armour) Revenue in Sports AI Business (2021-2026)
- 12.5.4 MapMyFitness, Inc. (Under Armour) Sports AI Product Portfolio
- 12.5.5 MapMyFitness, Inc. (Under Armour) Recent Developments
- 12.6 Adidas Runtastic
- 12.6.1 Adidas Runtastic Company Information
- 12.6.2 Adidas Runtastic Business Overview
- 12.6.3 Adidas Runtastic Revenue in Sports AI Business (2021-2026)
- 12.6.4 Adidas Runtastic Sports AI Product Portfolio
- 12.6.5 Adidas Runtastic Recent Developments
- 12.7 Daily Workouts Apps
- 12.7.1 Daily Workouts Apps Company Information
- 12.7.2 Daily Workouts Apps Business Overview
- 12.7.3 Daily Workouts Apps Revenue in Sports AI Business (2021-2026)
- 12.7.4 Daily Workouts Apps Sports AI Product Portfolio
- 12.7.5 Daily Workouts Apps Recent Developments
- 12.8 Fooducate (Maple Media LL)
- 12.8.1 Fooducate (Maple Media LL) Company Information
- 12.8.2 Fooducate (Maple Media LL) Business Overview
- 12.8.3 Fooducate (Maple Media LL) Revenue in Sports AI Business (2021-2026)
- 12.8.4 Fooducate (Maple Media LL) Sports AI Product Portfolio
- 12.8.5 Fooducate (Maple Media LL) Recent Developments
- 12.9 Google Fit
- 12.9.1 Google Fit Company Information
- 12.9.2 Google Fit Business Overview
- 12.9.3 Google Fit Revenue in Sports AI Business (2021-2026)
- 12.9.4 Google Fit Sports AI Product Portfolio
- 12.9.5 Google Fit Recent Developments
- 12.10 Bending Spoons
- 12.10.1 Bending Spoons Company Information
- 12.10.2 Bending Spoons Business Overview
- 12.10.3 Bending Spoons Revenue in Sports AI Business (2021-2026)
- 12.10.4 Bending Spoons Sports AI Product Portfolio
- 12.10.5 Bending Spoons Recent Developments
- 12.11 Nike
- 12.11.1 Nike Company Information
- 12.11.2 Nike Business Overview
- 12.11.3 Nike Revenue in Sports AI Business (2021-2026)
- 12.11.4 Nike Sports AI Product Portfolio
- 12.11.5 Nike Recent Developments
- 12.12 Noom
- 12.12.1 Noom Company Information
- 12.12.2 Noom Business Overview
- 12.12.3 Noom Revenue in Sports AI Business (2021-2026)
- 12.12.4 Noom Sports AI Product Portfolio
- 12.12.5 Noom Recent Developments
- 12.13 Polar Electro
- 12.13.1 Polar Electro Company Information
- 12.13.2 Polar Electro Business Overview
- 12.13.3 Polar Electro Revenue in Sports AI Business (2021-2026)
- 12.13.4 Polar Electro Sports AI Product Portfolio
- 12.13.5 Polar Electro Recent Developments
13 Report Conclusion
14 Disclaimer
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