Selected research
Market Outlook & Growth Opportunities
Global Sports AI Market Outlook and Growth Opportunities 2026
Market perspective
The global Sports AI market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a compound annual growth rate (CAGR) of % over 2026-2032.
The North America market for Sports AI is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
The Europe market for Sports AI is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Read the full market overview
The Asia Pacific market for Sports AI is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
In China, the Sports AI market is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Major global companies in the Sports AI market include Azumio, FitBit, Jawbone, FitnessKeeper, MapMyFitness, Inc. (Under Armour), Adidas Runtastic, Daily Workouts Apps, Fooducate (Maple Media LL) and Google Fit, among others. In 2025, the top three vendors together accounted for approximately % of global market revenue.
This report provides an overview of the global Sports AI market in terms of revenue and gross margin, analyzing global market trends using historical revenue data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.
The study covers key producers of Sports AI and market revenue by major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.
The report also presents Sports AI revenue, market share, and industry ranking for the main companies for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.
Across the 2021-2026 period, the analysis compares revenue growth and profitability profiles by company, distinguishing participants with sustained expansion from those with more cyclical performance, and relates these patterns to differences in regional exposure, product portfolios, and application focus in the global Sports AI market.
Sports AI Segment by Company
Azumio
FitBit
Jawbone
FitnessKeeper
MapMyFitness, Inc. (Under Armour)
Adidas Runtastic
Daily Workouts Apps
Fooducate (Maple Media LL)
Google Fit
Bending Spoons
Nike
Noom
Polar Electro
Sports AI Segment by Type
Android
iOS
Sports AI Segment by Application
Lifestyle Monitoring
Health Monitoring
Other
Sports AI Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Study Objectives
1. To analyze and research the global Sports AI status and future forecast, involving, revenue, growth rate (CAGR), market share, historical and forecast.
2. To present the Sports AI key companies, revenue, market share, and recent developments.
3. To split the Sports AI breakdown data by regions, type, companies, and application.
4. To analyze the global and key regions Sports AI market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify Sports AI significant trends, drivers, influence factors in global and regions.
6. To analyze Sports AI competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Sports AI market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Sports AI and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in sales and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Sports AI.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size.
Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Sports AI industry.
Chapter 3: Detailed analysis of Sports AI company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales value of Sports AI in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of key country in the world.
Chapter 7: Sales value of Sports AI in country level. It provides sigmate data by type, and by application for each country/region.
Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 9: Concluding Insights.
More report detail
Tables and figures
Scope & coverage.
Types
- Android
- iOS
Applications
- Lifestyle Monitoring
- Health Monitoring
- Other
Companies covered
- Azumio
- FitBit
- Jawbone
- FitnessKeeper
- MapMyFitness, Inc. (Under Armour)
- Adidas Runtastic
- Daily Workouts Apps
- Fooducate (Maple Media LL)
- Google Fit
- Bending Spoons
- Nike
- Noom
- Polar Electro
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Sports AI Market Size, 2021 VS 2025 VS 2032
- 1.3 Global Sports AI Market Size (2021-2032)
- 1.4 Assumptions and Limitations
- 1.5 Study Goals and Objectives
2 Sports AI Market Dynamics
- 2.1 Sports AI Industry Trends
- 2.2 Sports AI Industry Drivers
- 2.3 Sports AI Industry Opportunities and Challenges
- 2.4 Sports AI Industry Restraints
3 Sports AI Market by Company
- 3.1 Global Sports AI Company Revenue Ranking in 2025
- 3.2 Global Sports AI Revenue by Company (2021-2026)
- 3.3 Global Sports AI Company Ranking (2024-2026)
- 3.4 Global Sports AI Company Manufacturing Base and Headquarters
- 3.5 Global Sports AI Company Product Type and Application
- 3.6 Global Sports AI Company Establishment Date
- 3.7 Market Competitive Analysis
- 3.7.1 Global Sports AI Market Concentration Ratio (CR5 and HHI)
- 3.7.2 Global Top 5 and 10 Company Market Share by Revenue in 2025
- 3.7.3 2025 Sports AI Tier 1, Tier 2, and Tier 3 Companies
- 3.8 Mergers and Acquisitions Expansion
4 Sports AI Market by Type
- 4.1 Sports AI Type Introduction
- 4.1.1 Android
- 4.1.2 iOS
- 4.2 Global Sports AI Sales Value by Type
- 4.2.1 Global Sports AI Sales Value by Type (2021 VS 2025 VS 2032)
- 4.2.2 Global Sports AI Sales Value by Type (2021-2032)
- 4.2.3 Global Sports AI Sales Value Share by Type (2021-2032)
5 Sports AI Market by Application
- 5.1 Sports AI Application Introduction
- 5.1.1 Lifestyle Monitoring
- 5.1.2 Health Monitoring
- 5.1.3 Other
- 5.2 Global Sports AI Sales Value by Application
- 5.2.1 Global Sports AI Sales Value by Application (2021 VS 2025 VS 2032)
- 5.2.2 Global Sports AI Sales Value by Application (2021-2032)
- 5.2.3 Global Sports AI Sales Value Share by Application (2021-2032)
6 Sports AI Regional Value Analysis
- 6.1 Global Sports AI Sales Value by Region: 2021 VS 2025 VS 2032
- 6.2 Global Sports AI Sales Value by Region (2021-2032)
- 6.2.1 Global Sports AI Sales Value by Region: 2021-2026
- 6.2.2 Global Sports AI Sales Value by Region (2027-2032)
- 6.3 North America
- 6.3.1 North America Sports AI Sales Value (2021-2032)
- 6.3.2 North America Sports AI Sales Value Share by Country, 2025 VS 2032
- 6.4 Europe
- 6.4.1 Europe Sports AI Sales Value (2021-2032)
- 6.4.2 Europe Sports AI Sales Value Share by Country, 2025 VS 2032
- 6.5 Asia-Pacific
- 6.5.1 Asia-Pacific Sports AI Sales Value (2021-2032)
- 6.5.2 Asia-Pacific Sports AI Sales Value Share by Country, 2025 VS 2032
- 6.6 South America
- 6.6.1 South America Sports AI Sales Value (2021-2032)
- 6.6.2 South America Sports AI Sales Value Share by Country, 2025 VS 2032
- 6.7 Middle East & Africa
- 6.7.1 Middle East & Africa Sports AI Sales Value (2021-2032)
- 6.7.2 Middle East & Africa Sports AI Sales Value Share by Country, 2025 VS 2032
7 Sports AI Country-level Value Analysis
- 7.1 Global Sports AI Sales Value by Country: 2021 VS 2025 VS 2032
- 7.2 Global Sports AI Sales Value by Country (2021-2032)
- 7.2.1 Global Sports AI Sales Value by Country (2021-2026)
- 7.2.2 Global Sports AI Sales Value by Country (2027-2032)
- 7.3 USA
- 7.3.1 USA Sports AI Sales Value Growth Rate (2021-2032)
- 7.3.2 USA Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.3.3 USA Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.4 Canada
- 7.4.1 Canada Sports AI Sales Value Growth Rate (2021-2032)
- 7.4.2 Canada Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.4.3 Canada Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.5 Mexico
- 7.5.1 Mexico Sports AI Sales Value Growth Rate (2021-2032)
- 7.5.2 Mexico Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.5.3 Mexico Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.6 Germany
- 7.6.1 Germany Sports AI Sales Value Growth Rate (2021-2032)
- 7.6.2 Germany Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.6.3 Germany Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.7 France
- 7.7.1 France Sports AI Sales Value Growth Rate (2021-2032)
- 7.7.2 France Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.7.3 France Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.8 U.K.
- 7.8.1 U.K. Sports AI Sales Value Growth Rate (2021-2032)
- 7.8.2 U.K. Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.8.3 U.K. Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.9 Italy
- 7.9.1 Italy Sports AI Sales Value Growth Rate (2021-2032)
- 7.9.2 Italy Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.9.3 Italy Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.10 Spain
- 7.10.1 Spain Sports AI Sales Value Growth Rate (2021-2032)
- 7.10.2 Spain Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.10.3 Spain Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.11 Russia
- 7.11.1 Russia Sports AI Sales Value Growth Rate (2021-2032)
- 7.11.2 Russia Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.11.3 Russia Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.12 Netherlands
- 7.12.1 Netherlands Sports AI Sales Value Growth Rate (2021-2032)
- 7.12.2 Netherlands Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.12.3 Netherlands Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.13 Nordic Countries
- 7.13.1 Nordic Countries Sports AI Sales Value Growth Rate (2021-2032)
- 7.13.2 Nordic Countries Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.13.3 Nordic Countries Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.14 China
- 7.14.1 China Sports AI Sales Value Growth Rate (2021-2032)
- 7.14.2 China Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.14.3 China Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.15 Japan
- 7.15.1 Japan Sports AI Sales Value Growth Rate (2021-2032)
- 7.15.2 Japan Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.15.3 Japan Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.16 South Korea
- 7.16.1 South Korea Sports AI Sales Value Growth Rate (2021-2032)
- 7.16.2 South Korea Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.16.3 South Korea Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.17 India
- 7.17.1 India Sports AI Sales Value Growth Rate (2021-2032)
- 7.17.2 India Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.17.3 India Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.18 Australia
- 7.18.1 Australia Sports AI Sales Value Growth Rate (2021-2032)
- 7.18.2 Australia Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.18.3 Australia Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.19 Southeast Asia
- 7.19.1 Southeast Asia Sports AI Sales Value Growth Rate (2021-2032)
- 7.19.2 Southeast Asia Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.19.3 Southeast Asia Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.20 Brazil
- 7.20.1 Brazil Sports AI Sales Value Growth Rate (2021-2032)
- 7.20.2 Brazil Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.20.3 Brazil Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.21 Argentina
- 7.21.1 Argentina Sports AI Sales Value Growth Rate (2021-2032)
- 7.21.2 Argentina Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.21.3 Argentina Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.22 Chile
- 7.22.1 Chile Sports AI Sales Value Growth Rate (2021-2032)
- 7.22.2 Chile Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.22.3 Chile Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.23 Colombia
- 7.23.1 Colombia Sports AI Sales Value Growth Rate (2021-2032)
- 7.23.2 Colombia Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.23.3 Colombia Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.24 Peru
- 7.24.1 Peru Sports AI Sales Value Growth Rate (2021-2032)
- 7.24.2 Peru Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.24.3 Peru Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.25 Saudi Arabia
- 7.25.1 Saudi Arabia Sports AI Sales Value Growth Rate (2021-2032)
- 7.25.2 Saudi Arabia Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.25.3 Saudi Arabia Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.26 Israel
- 7.26.1 Israel Sports AI Sales Value Growth Rate (2021-2032)
- 7.26.2 Israel Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.26.3 Israel Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.27 UAE
- 7.27.1 UAE Sports AI Sales Value Growth Rate (2021-2032)
- 7.27.2 UAE Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.27.3 UAE Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.28 Turkey
- 7.28.1 Turkey Sports AI Sales Value Growth Rate (2021-2032)
- 7.28.2 Turkey Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.28.3 Turkey Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.29 Iran
- 7.29.1 Iran Sports AI Sales Value Growth Rate (2021-2032)
- 7.29.2 Iran Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.29.3 Iran Sports AI Sales Value Share by Application, 2025 VS 2032
- 7.30 Egypt
- 7.30.1 Egypt Sports AI Sales Value Growth Rate (2021-2032)
- 7.30.2 Egypt Sports AI Sales Value Share by Type, 2025 VS 2032
- 7.30.3 Egypt Sports AI Sales Value Share by Application, 2025 VS 2032
8 Company Profiles
- 8.1 Azumio
- 8.1.1 Azumio Company Information
- 8.1.2 Azumio Business Overview
- 8.1.3 Azumio Sports AI Revenue and Gross Margin (2021-2026)
- 8.1.4 Azumio Sports AI Product Portfolio
- 8.1.5 Azumio Recent Developments
- 8.2 FitBit
- 8.2.1 FitBit Company Information
- 8.2.2 FitBit Business Overview
- 8.2.3 FitBit Sports AI Revenue and Gross Margin (2021-2026)
- 8.2.4 FitBit Sports AI Product Portfolio
- 8.2.5 FitBit Recent Developments
- 8.3 Jawbone
- 8.3.1 Jawbone Company Information
- 8.3.2 Jawbone Business Overview
- 8.3.3 Jawbone Sports AI Revenue and Gross Margin (2021-2026)
- 8.3.4 Jawbone Sports AI Product Portfolio
- 8.3.5 Jawbone Recent Developments
- 8.4 FitnessKeeper
- 8.4.1 FitnessKeeper Company Information
- 8.4.2 FitnessKeeper Business Overview
- 8.4.3 FitnessKeeper Sports AI Revenue and Gross Margin (2021-2026)
- 8.4.4 FitnessKeeper Sports AI Product Portfolio
- 8.4.5 FitnessKeeper Recent Developments
- 8.5 MapMyFitness, Inc. (Under Armour)
- 8.5.1 MapMyFitness, Inc. (Under Armour) Company Information
- 8.5.2 MapMyFitness, Inc. (Under Armour) Business Overview
- 8.5.3 MapMyFitness, Inc. (Under Armour) Sports AI Revenue and Gross Margin (2021-2026)
- 8.5.4 MapMyFitness, Inc. (Under Armour) Sports AI Product Portfolio
- 8.5.5 MapMyFitness, Inc. (Under Armour) Recent Developments
- 8.6 Adidas Runtastic
- 8.6.1 Adidas Runtastic Company Information
- 8.6.2 Adidas Runtastic Business Overview
- 8.6.3 Adidas Runtastic Sports AI Revenue and Gross Margin (2021-2026)
- 8.6.4 Adidas Runtastic Sports AI Product Portfolio
- 8.6.5 Adidas Runtastic Recent Developments
- 8.7 Daily Workouts Apps
- 8.7.1 Daily Workouts Apps Company Information
- 8.7.2 Daily Workouts Apps Business Overview
- 8.7.3 Daily Workouts Apps Sports AI Revenue and Gross Margin (2021-2026)
- 8.7.4 Daily Workouts Apps Sports AI Product Portfolio
- 8.7.5 Daily Workouts Apps Recent Developments
- 8.8 Fooducate (Maple Media LL)
- 8.8.1 Fooducate (Maple Media LL) Company Information
- 8.8.2 Fooducate (Maple Media LL) Business Overview
- 8.8.3 Fooducate (Maple Media LL) Sports AI Revenue and Gross Margin (2021-2026)
- 8.8.4 Fooducate (Maple Media LL) Sports AI Product Portfolio
- 8.8.5 Fooducate (Maple Media LL) Recent Developments
- 8.9 Google Fit
- 8.9.1 Google Fit Company Information
- 8.9.2 Google Fit Business Overview
- 8.9.3 Google Fit Sports AI Revenue and Gross Margin (2021-2026)
- 8.9.4 Google Fit Sports AI Product Portfolio
- 8.9.5 Google Fit Recent Developments
- 8.10 Bending Spoons
- 8.10.1 Bending Spoons Company Information
- 8.10.2 Bending Spoons Business Overview
- 8.10.3 Bending Spoons Sports AI Revenue and Gross Margin (2021-2026)
- 8.10.4 Bending Spoons Sports AI Product Portfolio
- 8.10.5 Bending Spoons Recent Developments
- 8.11 Nike
- 8.11.1 Nike Company Information
- 8.11.2 Nike Business Overview
- 8.11.3 Nike Sports AI Revenue and Gross Margin (2021-2026)
- 8.11.4 Nike Sports AI Product Portfolio
- 8.11.5 Nike Recent Developments
- 8.12 Noom
- 8.12.1 Noom Company Information
- 8.12.2 Noom Business Overview
- 8.12.3 Noom Sports AI Revenue and Gross Margin (2021-2026)
- 8.12.4 Noom Sports AI Product Portfolio
- 8.12.5 Noom Recent Developments
- 8.13 Polar Electro
- 8.13.1 Polar Electro Company Information
- 8.13.2 Polar Electro Business Overview
- 8.13.3 Polar Electro Sports AI Revenue and Gross Margin (2021-2026)
- 8.13.4 Polar Electro Sports AI Product Portfolio
- 8.13.5 Polar Electro Recent Developments
9 Concluding Insights
10 Appendix
- 10.1 Reasons for Doing This Study
- 10.2 Research Methodology
- 10.3 Research Process
- 10.4 Authors List of This Report
- 10.5 Data Source
- 10.5.1 Secondary Sources
- 10.5.2 Primary Sources
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