APO RESEARCH · REPORT
PC Gaming Peripheral
PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Product & engineering
Understand the product.
PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Selected research
Industry Growth & Trends
Global PC Gaming Peripheral Industry Growth and Trends Forecast to 2032
Market perspective
PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Razer, Logitech G (Astro), Corsair, Mad Catz, Turtle Beach, and Sennheiser are the major PC gaming peripheral manufacturers. Razer is the world's largest, with about 10% of the market, and the top 3 is about 20%.
The Americas and Asia-Pacific regions are the most important markets, each accounting for about 35% of the market share.
Read the full market overview
Report Scope
This report provides a structured, data-driven view of the global PC Gaming Peripheral market, combining harmonized quantitative metrics with targeted qualitative insight to support business and growth strategy, market positioning, and capital allocation.
The PC Gaming Peripheral market size, estimates, and forecasts are presented in terms of sales volume (K Units) and revenue (US$ million), with 2025 as the base year and historical and forecast data for 2021-2032. The report segments the global PC Gaming Peripheral market by Type, Application, region/country, and company, provides regional market sizes at the segment level, profiles the competitive landscape and key players and their market ranks, and reviews technology trends and new product developments relevant to PC Gaming Peripheral.
Key Companies & Market Share Insights
This section analyzes the strategies and performance of leading manufacturers in the global PC Gaming Peripheral market, including portfolio focus, innovation and product development, mergers and acquisitions, collaborations, and geographic expansion used to sustain or enhance competitive positions. It also summarizes recent corporate developments and key financial indicators and provides global revenue, price, and sales volume data by manufacturer for 2020-2025, enabling benchmarking of scale, pricing, and market share and supporting assessment of market concentration through indicators such as CR5 and CR10.
PC Gaming Peripheral Market by Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
PC Gaming Peripheral Segment by Type
Headsets
Mice
Keyboards
Surfaces
Controllers
PC Gaming Peripheral Segment by Application
Distribution Channels
Third-Party Retail Channels
Direct Channels
PC Gaming Peripheral Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global PC Gaming Peripheral market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of PC Gaming Peripheral and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of PC Gaming Peripheral.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the study scope of this report, executive summary of market segments by type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of PC Gaming Peripheral manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Sales, revenue of PC Gaming Peripheral in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter 5: Introduces market segments by application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter 12: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics.
Chapter 13: Concluding Insights of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Headsets
- Mice
- Keyboards
- Surfaces
- Controllers
Applications
- Distribution Channels
- Third-Party Retail Channels
- Direct Channels
Companies covered
- Razer
- Logitech G (ASTRO)
- Turtle Beach
- Corsair
- Sennheiser
- Plantronics
- SteelSeries
- Mad Catz
- ROCCAT
- QPAD
- Thrustmaster
- HyperX
- Tt eSPORTS
- Cooler Master
- ZOWIE
- Sharkoon
- Trust
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Market Growth Prospects
- 1.2.1 Global PC Gaming Peripheral Market Size Estimates and Forecasts (2021-2032)
- 1.2.2 Global PC Gaming Peripheral Sales Estimates and Forecasts (2021-2032)
- 1.3 PC Gaming Peripheral Market by Type
- 1.3.1 Headsets
- 1.3.2 Mice
- 1.3.3 Keyboards
- 1.3.4 Surfaces
- 1.3.5 Controllers
- 1.4 Global PC Gaming Peripheral Market Size by Type
- 1.4.1 Global PC Gaming Peripheral Market Size Overview by Type (2021-2032)
- 1.4.2 Global PC Gaming Peripheral Historic Market Size Review by Type (2021-2026)
- 1.4.3 Global PC Gaming Peripheral Forecasted Market Size by Type (2027-2032)
- 1.5 Key Regions Market Size by Type
- 1.5.1 North America PC Gaming Peripheral Sales Breakdown by Type (2021-2026)
- 1.5.2 Europe PC Gaming Peripheral Sales Breakdown by Type (2021-2026)
- 1.5.3 Asia-Pacific PC Gaming Peripheral Sales Breakdown by Type (2021-2026)
- 1.5.4 South America PC Gaming Peripheral Sales Breakdown by Type (2021-2026)
- 1.5.5 Middle East and Africa PC Gaming Peripheral Sales Breakdown by Type (2021-2026)
2 Global Market Dynamics
- 2.1 PC Gaming Peripheral Industry Trends
- 2.2 PC Gaming Peripheral Industry Drivers
- 2.3 PC Gaming Peripheral Industry Opportunities and Challenges
- 2.4 PC Gaming Peripheral Industry Restraints
3 Market Competitive Landscape by Company
- 3.1 Global Top Players by PC Gaming Peripheral Revenue (2021-2026)
- 3.2 Global Top Players by PC Gaming Peripheral Sales (2021-2026)
- 3.3 Global Top Players by PC Gaming Peripheral Price (2021-2026)
- 3.4 Global PC Gaming Peripheral Industry Company Ranking, 2024 VS 2025 VS 2026
- 3.5 Global PC Gaming Peripheral Major Company Production Sites & Headquarters
- 3.6 Global PC Gaming Peripheral Company, Product Type & Application
- 3.7 Global PC Gaming Peripheral Company Establishment Date
- 3.8 Market Competitive Analysis
- 3.8.1 Global PC Gaming Peripheral Market CR5 and HHI
- 3.8.2 Global Top 5 and 10 PC Gaming Peripheral Players Market Share by Revenue in 2025
- 3.8.3 2025 PC Gaming Peripheral Tier 1, Tier 2, and Tier 3
4 PC Gaming Peripheral Regional Status and Outlook
- 4.1 Global PC Gaming Peripheral Market Size and CAGR by Region: 2021 VS 2025 VS 2032
- 4.2 Global PC Gaming Peripheral Historic Market Size by Region
- 4.2.1 Global PC Gaming Peripheral Sales in Volume by Region (2021-2026)
- 4.2.2 Global PC Gaming Peripheral Sales in Value by Region (2021-2026)
- 4.2.3 Global PC Gaming Peripheral Sales (Volume & Value), Price and Gross Margin (2021-2026)
- 4.3 Global PC Gaming Peripheral Forecasted Market Size by Region
- 4.3.1 Global PC Gaming Peripheral Sales in Volume by Region (2027-2032)
- 4.3.2 Global PC Gaming Peripheral Sales in Value by Region (2027-2032)
- 4.3.3 Global PC Gaming Peripheral Sales (Volume & Value), Price and Gross Margin (2027-2032)
5 PC Gaming Peripheral by Application
- 5.1 PC Gaming Peripheral Market by Application
- 5.1.1 Distribution Channels
- 5.1.2 Third-Party Retail Channels
- 5.1.3 Direct Channels
- 5.2 Global PC Gaming Peripheral Market Size by Application
- 5.2.1 Global PC Gaming Peripheral Market Size Overview by Application (2021-2032)
- 5.2.2 Global PC Gaming Peripheral Historic Market Size Review by Application (2021-2026)
- 5.2.3 Global PC Gaming Peripheral Forecasted Market Size by Application (2027-2032)
- 5.3 Key Regions Market Size by Application
- 5.3.1 North America PC Gaming Peripheral Sales Breakdown by Application (2021-2026)
- 5.3.2 Europe PC Gaming Peripheral Sales Breakdown by Application (2021-2026)
- 5.3.3 Asia-Pacific PC Gaming Peripheral Sales Breakdown by Application (2021-2026)
- 5.3.4 South America PC Gaming Peripheral Sales Breakdown by Application (2021-2026)
- 5.3.5 Middle East and Africa PC Gaming Peripheral Sales Breakdown by Application (2021-2026)
6 Company Profiles
- 6.1 Razer
- 6.1.1 Razer Company Information
- 6.1.2 Razer Business Overview
- 6.1.3 Razer PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.1.4 Razer PC Gaming Peripheral Product Portfolio
- 6.1.5 Razer Recent Developments
- 6.2 Logitech G (ASTRO)
- 6.2.1 Logitech G (ASTRO) Company Information
- 6.2.2 Logitech G (ASTRO) Business Overview
- 6.2.3 Logitech G (ASTRO) PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.2.4 Logitech G (ASTRO) PC Gaming Peripheral Product Portfolio
- 6.2.5 Logitech G (ASTRO) Recent Developments
- 6.3 Turtle Beach
- 6.3.1 Turtle Beach Company Information
- 6.3.2 Turtle Beach Business Overview
- 6.3.3 Turtle Beach PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.3.4 Turtle Beach PC Gaming Peripheral Product Portfolio
- 6.3.5 Turtle Beach Recent Developments
- 6.4 Corsair
- 6.4.1 Corsair Company Information
- 6.4.2 Corsair Business Overview
- 6.4.3 Corsair PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.4.4 Corsair PC Gaming Peripheral Product Portfolio
- 6.4.5 Corsair Recent Developments
- 6.5 Sennheiser
- 6.5.1 Sennheiser Company Information
- 6.5.2 Sennheiser Business Overview
- 6.5.3 Sennheiser PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.5.4 Sennheiser PC Gaming Peripheral Product Portfolio
- 6.5.5 Sennheiser Recent Developments
- 6.6 Plantronics
- 6.6.1 Plantronics Company Information
- 6.6.2 Plantronics Business Overview
- 6.6.3 Plantronics PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.6.4 Plantronics PC Gaming Peripheral Product Portfolio
- 6.6.5 Plantronics Recent Developments
- 6.7 SteelSeries
- 6.7.1 SteelSeries Company Information
- 6.7.2 SteelSeries Business Overview
- 6.7.3 SteelSeries PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.7.4 SteelSeries PC Gaming Peripheral Product Portfolio
- 6.7.5 SteelSeries Recent Developments
- 6.8 Mad Catz
- 6.8.1 Mad Catz Company Information
- 6.8.2 Mad Catz Business Overview
- 6.8.3 Mad Catz PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.8.4 Mad Catz PC Gaming Peripheral Product Portfolio
- 6.8.5 Mad Catz Recent Developments
- 6.9 ROCCAT
- 6.9.1 ROCCAT Company Information
- 6.9.2 ROCCAT Business Overview
- 6.9.3 ROCCAT PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.9.4 ROCCAT PC Gaming Peripheral Product Portfolio
- 6.9.5 ROCCAT Recent Developments
- 6.10 QPAD
- 6.10.1 QPAD Company Information
- 6.10.2 QPAD Business Overview
- 6.10.3 QPAD PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.10.4 QPAD PC Gaming Peripheral Product Portfolio
- 6.10.5 QPAD Recent Developments
- 6.11 Thrustmaster
- 6.11.1 Thrustmaster Company Information
- 6.11.2 Thrustmaster Business Overview
- 6.11.3 Thrustmaster PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.11.4 Thrustmaster PC Gaming Peripheral Product Portfolio
- 6.11.5 Thrustmaster Recent Developments
- 6.12 HyperX
- 6.12.1 HyperX Company Information
- 6.12.2 HyperX Business Overview
- 6.12.3 HyperX PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.12.4 HyperX PC Gaming Peripheral Product Portfolio
- 6.12.5 HyperX Recent Developments
- 6.13 Tt eSPORTS
- 6.13.1 Tt eSPORTS Company Information
- 6.13.2 Tt eSPORTS Business Overview
- 6.13.3 Tt eSPORTS PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.13.4 Tt eSPORTS PC Gaming Peripheral Product Portfolio
- 6.13.5 Tt eSPORTS Recent Developments
- 6.14 Cooler Master
- 6.14.1 Cooler Master Company Information
- 6.14.2 Cooler Master Business Overview
- 6.14.3 Cooler Master PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.14.4 Cooler Master PC Gaming Peripheral Product Portfolio
- 6.14.5 Cooler Master Recent Developments
- 6.15 ZOWIE
- 6.15.1 ZOWIE Company Information
- 6.15.2 ZOWIE Business Overview
- 6.15.3 ZOWIE PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.15.4 ZOWIE PC Gaming Peripheral Product Portfolio
- 6.15.5 ZOWIE Recent Developments
- 6.16 Sharkoon
- 6.16.1 Sharkoon Company Information
- 6.16.2 Sharkoon Business Overview
- 6.16.3 Sharkoon PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.16.4 Sharkoon PC Gaming Peripheral Product Portfolio
- 6.16.5 Sharkoon Recent Developments
- 6.17 Trust
- 6.17.1 Trust Company Information
- 6.17.2 Trust Business Overview
- 6.17.3 Trust PC Gaming Peripheral Sales, Revenue and Gross Margin (2021-2026)
- 6.17.4 Trust PC Gaming Peripheral Product Portfolio
- 6.17.5 Trust Recent Developments
7 North America by Country
- 7.1 North America PC Gaming Peripheral Sales by Country
- 7.1.1 North America PC Gaming Peripheral Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.1.2 North America PC Gaming Peripheral Sales by Country (2021-2026)
- 7.1.3 North America PC Gaming Peripheral Sales Forecast by Country (2027-2032)
- 7.2 North America PC Gaming Peripheral Market Size by Country
- 7.2.1 North America PC Gaming Peripheral Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.2.2 North America PC Gaming Peripheral Market Size by Country (2021-2026)
- 7.2.3 North America PC Gaming Peripheral Market Size Forecast by Country (2027-2032)
8 Europe by Country
- 8.1 Europe PC Gaming Peripheral Sales by Country
- 8.1.1 Europe PC Gaming Peripheral Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.1.2 Europe PC Gaming Peripheral Sales by Country (2021-2026)
- 8.1.3 Europe PC Gaming Peripheral Sales Forecast by Country (2027-2032)
- 8.2 Europe PC Gaming Peripheral Market Size by Country
- 8.2.1 Europe PC Gaming Peripheral Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.2.2 Europe PC Gaming Peripheral Market Size by Country (2021-2026)
- 8.2.3 Europe PC Gaming Peripheral Market Size Forecast by Country (2027-2032)
9 Asia-Pacific by Country
- 9.1 Asia-Pacific PC Gaming Peripheral Sales by Country
- 9.1.1 Asia-Pacific PC Gaming Peripheral Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.1.2 Asia-Pacific PC Gaming Peripheral Sales by Country (2021-2026)
- 9.1.3 Asia-Pacific PC Gaming Peripheral Sales Forecast by Country (2027-2032)
- 9.2 Asia-Pacific PC Gaming Peripheral Market Size by Country
- 9.2.1 Asia-Pacific PC Gaming Peripheral Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.2.2 Asia-Pacific PC Gaming Peripheral Market Size by Country (2021-2026)
- 9.2.3 Asia-Pacific PC Gaming Peripheral Market Size Forecast by Country (2027-2032)
10 South America by Country
- 10.1 South America PC Gaming Peripheral Sales by Country
- 10.1.1 South America PC Gaming Peripheral Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.1.2 South America PC Gaming Peripheral Sales by Country (2021-2026)
- 10.1.3 South America PC Gaming Peripheral Sales Forecast by Country (2027-2032)
- 10.2 South America PC Gaming Peripheral Market Size by Country
- 10.2.1 South America PC Gaming Peripheral Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.2.2 South America PC Gaming Peripheral Market Size by Country (2021-2026)
- 10.2.3 South America PC Gaming Peripheral Market Size Forecast by Country (2027-2032)
11 Middle East and Africa by Country
- 11.1 Middle East and Africa PC Gaming Peripheral Sales by Country
- 11.1.1 Middle East and Africa PC Gaming Peripheral Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.1.2 Middle East and Africa PC Gaming Peripheral Sales by Country (2021-2026)
- 11.1.3 Middle East and Africa PC Gaming Peripheral Sales Forecast by Country (2027-2032)
- 11.2 Middle East and Africa PC Gaming Peripheral Market Size by Country
- 11.2.1 Middle East and Africa PC Gaming Peripheral Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.2.2 Middle East and Africa PC Gaming Peripheral Market Size by Country (2021-2026)
- 11.2.3 Middle East and Africa PC Gaming Peripheral Market Size Forecast by Country (2027-2032)
12 Value Chain and Sales Channels Analysis
- 12.1 PC Gaming Peripheral Value Chain Analysis
- 12.1.1 PC Gaming Peripheral Key Raw Materials
- 12.1.2 Key Raw Materials Price
- 12.1.3 Raw Materials Key Suppliers
- 12.1.4 Manufacturing Cost Structure
- 12.1.5 PC Gaming Peripheral Production Mode & Process
- 12.2 PC Gaming Peripheral Sales Channels Analysis
- 12.2.1 Direct Comparison with Distribution Share
- 12.2.2 PC Gaming Peripheral Distributors
- 12.2.3 PC Gaming Peripheral Customers
13 Concluding Insights
14 Appendix
- 14.1 Reasons for Doing This Study
- 14.2 Research Methodology
- 14.3 Research Process
- 14.4 Authors List of This Report
- 14.5 Data Source
- 14.5.1 Secondary Sources
- 14.5.2 Primary Sources
- 14.6 Disclaimer
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