APO Research

APO RESEARCH · REPORT

Video Game Streaming Services

Selected research

Industry Research

Video Game Streaming Services Industry Research Report 2026

Market perspective

The global Video Game Streaming Services market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.

North America: the Video Game Streaming Services market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Video Game Streaming Services market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Video Game Streaming Services market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Video Game Streaming Services include Microsoft Corporation, NVIDIA Corporation, Sony Group Corporation, Amazon.com, Inc., Tencent Holdings Limited, Migu, NetEase, Inc., Boosteroid and Blacknut SAS, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.

Report Scope

Read the full market overview

This report quantifies the global Video Game Streaming Services market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.

It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Video Game Streaming Services.

Key Companies & Market Share Insights

This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.

Video Game Streaming Services Market by Company

Microsoft Corporation

NVIDIA Corporation

Sony Group Corporation

Amazon.com, Inc.

Tencent Holdings Limited

Migu

NetEase, Inc.

Boosteroid

Blacknut SAS

Ubitus K.K.

Shadow SAS

Antstream Ltd.

Netgem S.A.

Netflix, Inc.

OnMobile Global

CareGame

Zhejiang Shunwang Technologies

Anhui Yanmo Technology

Shanghai Dalong Information Technology

Broadmedia Corporation

Video Game Streaming Services Segment by Type

Subscription Game Library

Bring-Your-Own-Library Streaming

Cloud PC for Gaming

White-label / B2B2C Platform

Video Game Streaming Services Segment by Application

Living-room Console Replacement

Low-spec PC Access

Mobile Instant Play

Telecom / Pay-TV Bundle

Other

Video Game Streaming Services Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Spain

Russia

Netherlands

Nordic Countries

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Saudi Arabia

Israel

United Arab Emirates

Turkey

Iran

Egypt

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Video Game Streaming Services market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Video Game Streaming Services and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Video Game Streaming Services.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 6: Detailed analysis of Video Game Streaming Services companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.

Chapter 13: The main points and conclusions of the report.

More report detail

Tables and figures
List of Tables Table 1. Secondary Sources Table 2. Primary Sources Table 3. Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Table 4. Market Value Comparison by Application (2021 VS 2025 VS 2032) & (US$ Million) Table 5. Global Video Game Streaming Services Market Size by Type (2021-2026) & (US$ Million) Table 6. Global Video Game Streaming Services Revenue Market Share by Type (2021-2026) Table 7. Global Video Game Streaming Services Forecasted Market Size by Type (2027-2032) & (US$ Million) Table 8. Global Video Game Streaming Services Revenue Market Share by Type (2027-2032) Table 9. Global Video Game Streaming Services Market Size by Application (2021-2026) & (US$ Million) Table 10. Global Video Game Streaming Services Revenue Market Share by Application (2021-2026) Table 11. Global Video Game Streaming Services Forecasted Market Size by Application (2027-2032) & (US$ Million) Table 12. Global Video Game Streaming Services Revenue Market Share by Application (2027-2032) Table 13. Global Video Game Streaming Services Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Table 14. Global Video Game Streaming Services Market Size by Region (2021-2026) & (US$ Million) Table 15. Global Video Game Streaming Services Market Share by Region (2021-2026) Table 16. Global Video Game Streaming Services Forecasted Market Size by Region (2027-2032) & (US$ Million) Table 17. Global Video Game Streaming Services Market Share by Region (2027-2032) Table 18. Video Game Streaming Services Industry Trends Table 19. Video Game Streaming Services Industry Drivers Table 20. Video Game Streaming Services Industry Opportunities and Challenges Table 21. Video Game Streaming Services Market Restraints Table 22. Global Top Video Game Streaming Services Players by Revenue (US$ Million) & (2021-2026) Table 23. Global Video Game Streaming Services Revenue Market Share by Players (2021-2026) Table 24. Global Video Game Streaming Services Industry Players Ranking, 2024 VS 2025 VS 2026 Table 25. Global Key Players of Video Game Streaming Services, Headquarters and Area Served Table 26. Global Video Game Streaming Services Players, Product Type & Application Table 27. Global Players Market Concentration Ratio (CR5 and HHI) Table 28. Global Video Game Streaming Services by Players Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 29. Players Mergers & Acquisitions, Expansion Plans Table 30. North America Video Game Streaming Services Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 31. North America Video Game Streaming Services Market Size by Country (2021-2026) & (US$ Million) Table 32. North America Video Game Streaming Services Market Size by Country (2027-2032) & (US$ Million) Table 33. Europe Video Game Streaming Services Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 34. Europe Video Game Streaming Services Market Size by Country (2021-2026) & (US$ Million) Table 35. Europe Video Game Streaming Services Market Size by Country (2027-2032) & (US$ Million) Table 36. Asia Pacific Video Game Streaming Services Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 37. Asia Pacific Video Game Streaming Services Market Size by Region (2021-2026) & (US$ Million) Table 38. Asia Pacific Video Game Streaming Services Market Size by Country (2027-2032) & (US$ Million) Table 39. South America Video Game Streaming Services Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 40. South America Video Game Streaming Services Market Size by Country (2021-2026) & (US$ Million) Table 41. South America Video Game Streaming Services Market Size by Country (2027-2032) & (US$ Million) Table 42. Middle East & Africa Video Game Streaming Services Market Growth Rate by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 43. Middle East & Africa Video Game Streaming Services Market Size by Country (2021-2026) & (US$ Million) Table 44. Middle East & Africa Video Game Streaming Services Market Size by Country (2027-2032) & (US$ Million) Table 45. Microsoft Corporation Company Information Table 46. Microsoft Corporation Business Overview Table 47. Microsoft Corporation Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 48. Microsoft Corporation Video Game Streaming Services Product Portfolio Table 49. Microsoft Corporation Recent Developments Table 50. NVIDIA Corporation Company Information Table 51. NVIDIA Corporation Business Overview Table 52. NVIDIA Corporation Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 53. NVIDIA Corporation Video Game Streaming Services Product Portfolio Table 54. NVIDIA Corporation Recent Developments Table 55. Sony Group Corporation Company Information Table 56. Sony Group Corporation Business Overview Table 57. Sony Group Corporation Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 58. Sony Group Corporation Video Game Streaming Services Product Portfolio Table 59. Sony Group Corporation Recent Developments Table 60. Amazon.com, Inc. Company Information Table 61. Amazon.com, Inc. Business Overview Table 62. Amazon.com, Inc. Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 63. Amazon.com, Inc. Video Game Streaming Services Product Portfolio Table 64. Amazon.com, Inc. Recent Developments Table 65. Tencent Holdings Limited Company Information Table 66. Tencent Holdings Limited Business Overview Table 67. Tencent Holdings Limited Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 68. Tencent Holdings Limited Video Game Streaming Services Product Portfolio Table 69. Tencent Holdings Limited Recent Developments Table 70. Migu Company Information Table 71. Migu Business Overview Table 72. Migu Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 73. Migu Video Game Streaming Services Product Portfolio Table 74. Migu Recent Developments Table 75. NetEase, Inc. Company Information Table 76. NetEase, Inc. Business Overview Table 77. NetEase, Inc. Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 78. NetEase, Inc. Video Game Streaming Services Product Portfolio Table 79. NetEase, Inc. Recent Developments Table 80. Boosteroid Company Information Table 81. Boosteroid Business Overview Table 82. Boosteroid Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 83. Boosteroid Video Game Streaming Services Product Portfolio Table 84. Boosteroid Recent Developments Table 85. Blacknut SAS Company Information Table 86. Blacknut SAS Business Overview Table 87. Blacknut SAS Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 88. Blacknut SAS Video Game Streaming Services Product Portfolio Table 89. Blacknut SAS Recent Developments Table 90. Ubitus K.K. Company Information Table 91. Ubitus K.K. Business Overview Table 92. Ubitus K.K. Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 93. Ubitus K.K. Video Game Streaming Services Product Portfolio Table 94. Ubitus K.K. Recent Developments Table 95. Shadow SAS Company Information Table 96. Shadow SAS Business Overview Table 97. Shadow SAS Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 98. Shadow SAS Video Game Streaming Services Product Portfolio Table 99. Shadow SAS Recent Developments Table 100. Antstream Ltd. Company Information Table 101. Antstream Ltd. Business Overview Table 102. Antstream Ltd. Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 103. Antstream Ltd. Video Game Streaming Services Product Portfolio Table 104. Antstream Ltd. Recent Developments Table 105. Netgem S.A. Company Information Table 106. Netgem S.A. Business Overview Table 107. Netgem S.A. Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 108. Netgem S.A. Video Game Streaming Services Product Portfolio Table 109. Netgem S.A. Recent Developments Table 110. Netflix, Inc. Company Information Table 111. Netflix, Inc. Business Overview Table 112. Netflix, Inc. Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 113. Netflix, Inc. Video Game Streaming Services Product Portfolio Table 114. Netflix, Inc. Recent Developments Table 115. OnMobile Global Company Information Table 116. OnMobile Global Business Overview Table 117. OnMobile Global Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 118. OnMobile Global Video Game Streaming Services Product Portfolio Table 119. OnMobile Global Recent Developments Table 120. CareGame Company Information Table 121. CareGame Business Overview Table 122. CareGame Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 123. CareGame Video Game Streaming Services Product Portfolio Table 124. CareGame Recent Developments Table 125. Zhejiang Shunwang Technologies Company Information Table 126. Zhejiang Shunwang Technologies Business Overview Table 127. Zhejiang Shunwang Technologies Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 128. Zhejiang Shunwang Technologies Video Game Streaming Services Product Portfolio Table 129. Zhejiang Shunwang Technologies Recent Developments Table 130. Anhui Yanmo Technology Company Information Table 131. Anhui Yanmo Technology Business Overview Table 132. Anhui Yanmo Technology Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 133. Anhui Yanmo Technology Video Game Streaming Services Product Portfolio Table 134. Anhui Yanmo Technology Recent Developments Table 135. Shanghai Dalong Information Technology Company Information Table 136. Shanghai Dalong Information Technology Business Overview Table 137. Shanghai Dalong Information Technology Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 138. Shanghai Dalong Information Technology Video Game Streaming Services Product Portfolio Table 139. Shanghai Dalong Information Technology Recent Developments Table 140. Broadmedia Corporation Company Information Table 141. Broadmedia Corporation Business Overview Table 142. Broadmedia Corporation Revenue in Video Game Streaming Services Business (2021-2026) & (US$ Million) Table 143. Broadmedia Corporation Video Game Streaming Services Product Portfolio Table 144. Broadmedia Corporation Recent Developments Table 145. Authors List of This Report List of Figures Figure 1. Research Methodology Figure 2. Research Process Figure 3. Key Executives Interviewed Figure 4. Video Game Streaming Services Product Image Figure 5. Global Video Game Streaming Services Market Size Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Figure 6. Global Video Game Streaming Services Market Share by Type: 2025 VS 2032 Figure 7. Subscription Game Library Product Figure 8. Bring-Your-Own-Library Streaming Product Figure 9. Cloud PC for Gaming Product Figure 10. White-label / B2B2C Platform Product Figure 11. Global Video Game Streaming Services Market Size by Application (2021 VS 2025 VS 2032) & (US$ Million) Figure 12. Global Video Game Streaming Services Market Share by Application: 2025 VS 2032 Figure 13. Living-room Console Replacement Product Figure 14. Low-spec PC Access Product Figure 15. Mobile Instant Play Product Figure 16. Telecom / Pay-TV Bundle Product Figure 17. Other Product Figure 18. Global Video Game Streaming Services Market Size (US$ Million), Year-over-Year: 2021-2032 Figure 19. Global Video Game Streaming Services Market Size, (US$ Million), 2021 VS 2025 VS 2032 Figure 20. Global Video Game Streaming Services Market Share by Region: 2025 VS 2032 Figure 21. Global Video Game Streaming Services Market Share by Players in 2025 Figure 22. Global Video Game Streaming Services Manufacturers Established Date Figure 23. Global Top 5 and 10 Video Game Streaming Services Players Market Share by Revenue in 2025 Figure 24. Players Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 25. North America Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 26. North America Video Game Streaming Services Market Share by Country (2021-2032) Figure 27. United States Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 28. Canada Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 29. Mexico Video Game Streaming Services Market Share by Country (2021-2032) Figure 30. Europe Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 31. Europe Video Game Streaming Services Market Share by Country (2021-2032) Figure 32. Germany Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 33. France Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 34. U.K. Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 35. Italy Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 36. Spain Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 37. Russia Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 38. Netherlands Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 39. Nordic Countries Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 40. Asia-Pacific Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 41. Asia-Pacific Video Game Streaming Services Market Share by Country (2021-2032) Figure 42. China Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 43. Japan Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 44. South Korea Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 45. India Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 46. India Video Game Streaming Services Market Share by Country (2021-2032) Figure 47. Australia Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 48. China Taiwan Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 49. Southeast Asia Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 50. South America Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 51. South America Video Game Streaming Services Market Share by Country (2021-2032) Figure 52. Brazil Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 53. Argentina Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 54. Chile Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 55. Colombia Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 56. Peru Video Game Streaming Services Market Size YoY Growth (2021-2032) & (US$ Million) Figure 57. Microsoft Corporation Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 58. NVIDIA Corporation Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 59. Sony Group Corporation Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 60. Amazon.com, Inc. Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 61. Tencent Holdings Limited Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 62. Migu Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 63. NetEase, Inc. Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 64. Boosteroid Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 65. Blacknut SAS Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 66. Ubitus K.K. Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 67. Shadow SAS Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 68. Antstream Ltd. Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 69. Netgem S.A. Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 70. Netflix, Inc. Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 71. OnMobile Global Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 72. CareGame Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 73. Zhejiang Shunwang Technologies Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 74. Anhui Yanmo Technology Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 75. Shanghai Dalong Information Technology Revenue Growth Rate in Video Game Streaming Services Business (2021-2026) Figure 76. Broadmedia Corporation Revenue Growth Rate in Video Game Streaming Services Business (2021-2026)

Scope & coverage.

Types
  • Subscription Game Library
  • Bring-Your-Own-Library Streaming
  • Cloud PC for Gaming
  • White-label / B2B2C Platform
Applications
  • Living-room Console Replacement
  • Low-spec PC Access
  • Mobile Instant Play
  • Telecom / Pay-TV Bundle
  • Other
Companies covered
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Group Corporation
  • Amazon.com, Inc.
  • Tencent Holdings Limited
  • Migu
  • NetEase, Inc.
  • Boosteroid
  • Blacknut SAS
  • Ubitus K.K.
  • Shadow SAS
  • Antstream Ltd.
  • Netgem S.A.
  • Netflix, Inc.
  • OnMobile Global
  • CareGame
  • Zhejiang Shunwang Technologies
  • Anhui Yanmo Technology
  • Shanghai Dalong Information Technology
  • Broadmedia Corporation

Inside the report.

1 Preface
  1. 1.1 Scope of Report
  2. 1.2 Reasons for Doing This Study
  3. 1.3 Research Methodology
  4. 1.4 Research Process
  5. 1.5 Data Source
  6. 1.5.1 Secondary Sources
  7. 1.5.2 Primary Sources
2 Market Overview
  1. 2.1 Product Definition
  2. 2.2 Video Game Streaming Services by Type
  3. 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
  4. 2.2.2 Subscription Game Library
  5. 2.2.3 Bring-Your-Own-Library Streaming
  6. 2.2.4 Cloud PC for Gaming
  7. 2.2.5 White-label / B2B2C Platform
  8. 2.3 Video Game Streaming Services by Application
  9. 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
  10. 2.3.2 Living-room Console Replacement
  11. 2.3.3 Low-spec PC Access
  12. 2.3.4 Mobile Instant Play
  13. 2.3.5 Telecom / Pay-TV Bundle
  14. 2.3.6 Other
  15. 2.4 Assumptions and Limitations
3 Video Game Streaming Services Breakdown Data by Type
  1. 3.1 Global Video Game Streaming Services Historic Market Size by Type (2021-2026)
  2. 3.2 Global Video Game Streaming Services Forecasted Market Size by Type (2027-2032)
4 Video Game Streaming Services Breakdown Data by Application
  1. 4.1 Global Video Game Streaming Services Historic Market Size by Application (2021-2026)
  2. 4.2 Global Video Game Streaming Services Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
  1. 5.1 Global Video Game Streaming Services Market Perspective (2021-2032)
  2. 5.2 Global Video Game Streaming Services Growth Trends by Region
  3. 5.2.1 Global Video Game Streaming Services Market Size by Region: 2021 VS 2025 VS 2032
  4. 5.2.2 Video Game Streaming Services Historic Market Size by Region (2021-2026)
  5. 5.2.3 Video Game Streaming Services Forecasted Market Size by Region (2027-2032)
  6. 5.3 Video Game Streaming Services Market Dynamics
  7. 5.3.1 Video Game Streaming Services Industry Trends
  8. 5.3.2 Video Game Streaming Services Market Drivers
  9. 5.3.3 Video Game Streaming Services Market Challenges
  10. 5.3.4 Video Game Streaming Services Market Restraints
6 Market Competitive Landscape by Players
  1. 6.1 Global Top Video Game Streaming Services Players by Revenue
  2. 6.1.1 Global Top Video Game Streaming Services Players by Revenue (2021-2026)
  3. 6.1.2 Global Video Game Streaming Services Revenue Market Share by Players (2021-2026)
  4. 6.2 Global Video Game Streaming Services Industry Players Ranking, 2023 VS 2024 VS 2025
  5. 6.3 Global Key Players of Video Game Streaming Services Head Office and Area Served
  6. 6.4 Global Video Game Streaming Services Players, Product Type & Application
  7. 6.5 Global Video Game Streaming Services Manufacturers Established Date
  8. 6.6 Global Video Game Streaming Services Market CR5 and HHI
  9. 6.7 Global Players Mergers & Acquisition
7 North America
  1. 7.1 North America Video Game Streaming Services Market Size (2021-2032)
  2. 7.2 North America Video Game Streaming Services Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 7.3 North America Video Game Streaming Services Market Size by Country (2021-2026)
  4. 7.4 North America Video Game Streaming Services Market Size by Country (2027-2032)
  5. 7.5 United States
  6. 7.5 United States
  7. 7.6 Canada
  8. 7.7 Mexico
8 Europe
  1. 8.1 Europe Video Game Streaming Services Market Size (2021-2032)
  2. 8.2 Europe Video Game Streaming Services Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 8.3 Europe Video Game Streaming Services Market Size by Country (2021-2026)
  4. 8.4 Europe Video Game Streaming Services Market Size by Country (2027-2032)
  5. 8.5 Germany
  6. 8.6 France
  7. 8.7 U.K.
  8. 8.8 Italy
  9. 8.9 Spain
  10. 8.10 Russia
  11. 8.11 Netherlands
  12. 8.12 Nordic Countries
9 Asia-Pacific
  1. 9.1 Asia-Pacific Video Game Streaming Services Market Size (2021-2032)
  2. 9.2 Asia-Pacific Video Game Streaming Services Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 9.3 Asia-Pacific Video Game Streaming Services Market Size by Country (2021-2026)
  4. 9.4 Asia-Pacific Video Game Streaming Services Market Size by Country (2027-2032)
  5. 9.5 China
  6. 9.6 Japan
  7. 9.7 South Korea
  8. 9.8 India
  9. 9.9 Australia
  10. 9.10 China Taiwan
  11. 9.11 Southeast Asia
10 South America
  1. 10.1 South America Video Game Streaming Services Market Size (2021-2032)
  2. 10.2 South America Video Game Streaming Services Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 10.3 South America Video Game Streaming Services Market Size by Country (2021-2026)
  4. 10.4 South America Video Game Streaming Services Market Size by Country (2027-2032)
  5. 10.5 Brazil
  6. 10.6 Argentina
  7. 10.7 Chile
  8. 10.8 Colombia
  9. 10.9 Peru
11 Middle East & Africa
  1. 11.1 Middle East & Africa Video Game Streaming Services Market Size (2021-2032)
  2. 11.2 Middle East & Africa Video Game Streaming Services Market Growth Rate by Country: 2021 VS 2025 VS 2032
  3. 11.3 Middle East & Africa Video Game Streaming Services Market Size by Country (2021-2026)
  4. 11.4 Middle East & Africa Video Game Streaming Services Market Size by Country (2027-2032)
  5. 11.5 Saudi Arabia
  6. 11.6 Israel
  7. 11.7 United Arab Emirates
  8. 11.8 Turkey
  9. 11.9 Iran
  10. 11.10 Egypt
12 Players Profiled
  1. 12.1 Microsoft Corporation
  2. 12.1.1 Microsoft Corporation Company Information
  3. 12.1.2 Microsoft Corporation Business Overview
  4. 12.1.3 Microsoft Corporation Revenue in Video Game Streaming Services Business (2021-2026)
  5. 12.1.4 Microsoft Corporation Video Game Streaming Services Product Portfolio
  6. 12.1.5 Microsoft Corporation Recent Developments
  7. 12.2 NVIDIA Corporation
  8. 12.2.1 NVIDIA Corporation Company Information
  9. 12.2.2 NVIDIA Corporation Business Overview
  10. 12.2.3 NVIDIA Corporation Revenue in Video Game Streaming Services Business (2021-2026)
  11. 12.2.4 NVIDIA Corporation Video Game Streaming Services Product Portfolio
  12. 12.2.5 NVIDIA Corporation Recent Developments
  13. 12.3 Sony Group Corporation
  14. 12.3.1 Sony Group Corporation Company Information
  15. 12.3.2 Sony Group Corporation Business Overview
  16. 12.3.3 Sony Group Corporation Revenue in Video Game Streaming Services Business (2021-2026)
  17. 12.3.4 Sony Group Corporation Video Game Streaming Services Product Portfolio
  18. 12.3.5 Sony Group Corporation Recent Developments
  19. 12.4 Amazon.com, Inc.
  20. 12.4.1 Amazon.com, Inc. Company Information
  21. 12.4.2 Amazon.com, Inc. Business Overview
  22. 12.4.3 Amazon.com, Inc. Revenue in Video Game Streaming Services Business (2021-2026)
  23. 12.4.4 Amazon.com, Inc. Video Game Streaming Services Product Portfolio
  24. 12.4.5 Amazon.com, Inc. Recent Developments
  25. 12.5 Tencent Holdings Limited
  26. 12.5.1 Tencent Holdings Limited Company Information
  27. 12.5.2 Tencent Holdings Limited Business Overview
  28. 12.5.3 Tencent Holdings Limited Revenue in Video Game Streaming Services Business (2021-2026)
  29. 12.5.4 Tencent Holdings Limited Video Game Streaming Services Product Portfolio
  30. 12.5.5 Tencent Holdings Limited Recent Developments
  31. 12.6 Migu
  32. 12.6.1 Migu Company Information
  33. 12.6.2 Migu Business Overview
  34. 12.6.3 Migu Revenue in Video Game Streaming Services Business (2021-2026)
  35. 12.6.4 Migu Video Game Streaming Services Product Portfolio
  36. 12.6.5 Migu Recent Developments
  37. 12.7 NetEase, Inc.
  38. 12.7.1 NetEase, Inc. Company Information
  39. 12.7.2 NetEase, Inc. Business Overview
  40. 12.7.3 NetEase, Inc. Revenue in Video Game Streaming Services Business (2021-2026)
  41. 12.7.4 NetEase, Inc. Video Game Streaming Services Product Portfolio
  42. 12.7.5 NetEase, Inc. Recent Developments
  43. 12.8 Boosteroid
  44. 12.8.1 Boosteroid Company Information
  45. 12.8.2 Boosteroid Business Overview
  46. 12.8.3 Boosteroid Revenue in Video Game Streaming Services Business (2021-2026)
  47. 12.8.4 Boosteroid Video Game Streaming Services Product Portfolio
  48. 12.8.5 Boosteroid Recent Developments
  49. 12.9 Blacknut SAS
  50. 12.9.1 Blacknut SAS Company Information
  51. 12.9.2 Blacknut SAS Business Overview
  52. 12.9.3 Blacknut SAS Revenue in Video Game Streaming Services Business (2021-2026)
  53. 12.9.4 Blacknut SAS Video Game Streaming Services Product Portfolio
  54. 12.9.5 Blacknut SAS Recent Developments
  55. 12.10 Ubitus K.K.
  56. 12.10.1 Ubitus K.K. Company Information
  57. 12.10.2 Ubitus K.K. Business Overview
  58. 12.10.3 Ubitus K.K. Revenue in Video Game Streaming Services Business (2021-2026)
  59. 12.10.4 Ubitus K.K. Video Game Streaming Services Product Portfolio
  60. 12.10.5 Ubitus K.K. Recent Developments
  61. 12.11 Shadow SAS
  62. 12.11.1 Shadow SAS Company Information
  63. 12.11.2 Shadow SAS Business Overview
  64. 12.11.3 Shadow SAS Revenue in Video Game Streaming Services Business (2021-2026)
  65. 12.11.4 Shadow SAS Video Game Streaming Services Product Portfolio
  66. 12.11.5 Shadow SAS Recent Developments
  67. 12.12 Antstream Ltd.
  68. 12.12.1 Antstream Ltd. Company Information
  69. 12.12.2 Antstream Ltd. Business Overview
  70. 12.12.3 Antstream Ltd. Revenue in Video Game Streaming Services Business (2021-2026)
  71. 12.12.4 Antstream Ltd. Video Game Streaming Services Product Portfolio
  72. 12.12.5 Antstream Ltd. Recent Developments
  73. 12.13 Netgem S.A.
  74. 12.13.1 Netgem S.A. Company Information
  75. 12.13.2 Netgem S.A. Business Overview
  76. 12.13.3 Netgem S.A. Revenue in Video Game Streaming Services Business (2021-2026)
  77. 12.13.4 Netgem S.A. Video Game Streaming Services Product Portfolio
  78. 12.13.5 Netgem S.A. Recent Developments
  79. 12.14 Netflix, Inc.
  80. 12.14.1 Netflix, Inc. Company Information
  81. 12.14.2 Netflix, Inc. Business Overview
  82. 12.14.3 Netflix, Inc. Revenue in Video Game Streaming Services Business (2021-2026)
  83. 12.14.4 Netflix, Inc. Video Game Streaming Services Product Portfolio
  84. 12.14.5 Netflix, Inc. Recent Developments
  85. 12.15 OnMobile Global
  86. 12.15.1 OnMobile Global Company Information
  87. 12.15.2 OnMobile Global Business Overview
  88. 12.15.3 OnMobile Global Revenue in Video Game Streaming Services Business (2021-2026)
  89. 12.15.4 OnMobile Global Video Game Streaming Services Product Portfolio
  90. 12.15.5 OnMobile Global Recent Developments
  91. 12.16 CareGame
  92. 12.16.1 CareGame Company Information
  93. 12.16.2 CareGame Business Overview
  94. 12.16.3 CareGame Revenue in Video Game Streaming Services Business (2021-2026)
  95. 12.16.4 CareGame Video Game Streaming Services Product Portfolio
  96. 12.16.5 CareGame Recent Developments
  97. 12.17 Zhejiang Shunwang Technologies
  98. 12.17.1 Zhejiang Shunwang Technologies Company Information
  99. 12.17.2 Zhejiang Shunwang Technologies Business Overview
  100. 12.17.3 Zhejiang Shunwang Technologies Revenue in Video Game Streaming Services Business (2021-2026)
  101. 12.17.4 Zhejiang Shunwang Technologies Video Game Streaming Services Product Portfolio
  102. 12.17.5 Zhejiang Shunwang Technologies Recent Developments
  103. 12.18 Anhui Yanmo Technology
  104. 12.18.1 Anhui Yanmo Technology Company Information
  105. 12.18.2 Anhui Yanmo Technology Business Overview
  106. 12.18.3 Anhui Yanmo Technology Revenue in Video Game Streaming Services Business (2021-2026)
  107. 12.18.4 Anhui Yanmo Technology Video Game Streaming Services Product Portfolio
  108. 12.18.5 Anhui Yanmo Technology Recent Developments
  109. 12.19 Shanghai Dalong Information Technology
  110. 12.19.1 Shanghai Dalong Information Technology Company Information
  111. 12.19.2 Shanghai Dalong Information Technology Business Overview
  112. 12.19.3 Shanghai Dalong Information Technology Revenue in Video Game Streaming Services Business (2021-2026)
  113. 12.19.4 Shanghai Dalong Information Technology Video Game Streaming Services Product Portfolio
  114. 12.19.5 Shanghai Dalong Information Technology Recent Developments
  115. 12.20 Broadmedia Corporation
  116. 12.20.1 Broadmedia Corporation Company Information
  117. 12.20.2 Broadmedia Corporation Business Overview
  118. 12.20.3 Broadmedia Corporation Revenue in Video Game Streaming Services Business (2021-2026)
  119. 12.20.4 Broadmedia Corporation Video Game Streaming Services Product Portfolio
  120. 12.20.5 Broadmedia Corporation Recent Developments
13 Report Conclusion
    14 Disclaimer

      GET THE RESEARCH

      Choose your license.

      Choose who needs access.
      All options are for this report and research series.

      Compare access permissions.

      Single User License
      One named user. Individual access.
      Multi User License
      Up to 5 users in the same department.
      Enterprise License
      Organization-wide access within the agreed license.

      Access applies to the purchased edition. Later editions are separate purchases.

      License options
      $2,950USD
      Buy now

      PDF by email within 3–5 working days after payment confirmation.

      Talk to an analyst
      APO Research