APO Research, Inc.

APO RESEARCH · REPORT

Video Game Streaming Services

Selected research

Market Analysis & Forecast

Global Video Game Streaming Services Market Analysis and Forecast 2026-2032

Market perspective

The global Video Game Streaming Services market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The North America market for Video Game Streaming Services is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for Video Game Streaming Services is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Read the full market overview

Asia-Pacific market for Video Game Streaming Services is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for Video Game Streaming Services is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global companies of Video Game Streaming Services include Microsoft Corporation, NVIDIA Corporation, Sony Group Corporation, Amazon.com, Inc., Tencent Holdings Limited, Migu, NetEase, Inc., Boosteroid and Blacknut SAS, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

Report Includes

This report presents an overview of global market for Video Game Streaming Services, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of Video Game Streaming Services, also provides the revenue of main regions and countries. Of the upcoming market potential for Video Game Streaming Services, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Video Game Streaming Services revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Video Game Streaming Services market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for Video Game Streaming Services revenue, projected growth trends, production technology, application and end-user industry.

Video Game Streaming Services Segment by Company

Microsoft Corporation

NVIDIA Corporation

Sony Group Corporation

Amazon.com, Inc.

Tencent Holdings Limited

Migu

NetEase, Inc.

Boosteroid

Blacknut SAS

Ubitus K.K.

Shadow SAS

Antstream Ltd.

Netgem S.A.

Netflix, Inc.

OnMobile Global

CareGame

Zhejiang Shunwang Technologies

Anhui Yanmo Technology

Shanghai Dalong Information Technology

Broadmedia Corporation

Video Game Streaming Services Segment by Type

Subscription Game Library

Bring-Your-Own-Library Streaming

Cloud PC for Gaming

White-label / B2B2C Platform

Video Game Streaming Services Segment by Application

Living-room Console Replacement

Low-spec PC Access

Mobile Instant Play

Telecom / Pay-TV Bundle

Other

Video Game Streaming Services Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.

2. To present the key players, revenue, market share, and Recent Developments.

3. To split the breakdown data by regions, type, manufacturers, and Application.

4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.

5. To identify significant trends, drivers, influence factors in global and regions.

6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Video Game Streaming Services market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Video Game Streaming Services and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Video Game Streaming Services.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Revenue of Video Game Streaming Services in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 4: Detailed analysis of Video Game Streaming Services company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.

Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Video Game Streaming Services revenue, gross margin, and recent development, etc.

Chapter 8: North America by type, by application and by country, revenue for each segment.

Chapter 9: Europe by type, by application and by country, revenue for each segment.

Chapter 10: China type, by application, revenue for each segment.

Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.

Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.

Chapter 13: The main concluding insights of the report.

More report detail

Tables and figures
List of Tables Table 1. Global Video Game Streaming Services Market Size Growth Rate by Type (US$ Million), 2021 VS 2025 VS 2032 Table 2. Subscription Game Library Major Player Table 3. Bring-Your-Own-Library Streaming Major Player Table 4. Cloud PC for Gaming Major Player Table 5. White-label / B2B2C Platform Major Player Table 6. Global Video Game Streaming Services Market Size Growth Rate by Application (US$ Million), 2021 VS 2025 VS 2032 Table 7. Living-room Console Replacement Major Player Table 8. Low-spec PC Access Major Player Table 9. Mobile Instant Play Major Player Table 10. Telecom / Pay-TV Bundle Major Player Table 11. Other Major Player Table 12. Video Game Streaming Services Industry Trends Table 13. Video Game Streaming Services Industry Drivers Table 14. Video Game Streaming Services Industry Opportunities and Challenges Table 15. Video Game Streaming Services Industry Restraints Table 16. Global Video Game Streaming Services Market Size Growth Rate (CAGR) by Region (US$ Million): 2021 VS 2025 VS 2032 Table 17. Global Video Game Streaming Services Market Size by Region (2021-2026) & (US$ Million) Table 18. Global Video Game Streaming Services Market Share by Region (2021-2026) Table 19. Global Video Game Streaming Services Market Size by Region (2027-2032) & (US$ Million) Table 20. Global Video Game Streaming Services Market Share by Region (2027-2032) Table 21. Global Video Game Streaming Services Revenue by Players (US$ Million) & (2021-2026) Table 22. Global Video Game Streaming Services Revenue Market Share by Players (2021-2026) Table 23. Global Video Game Streaming Services Key Players Ranking, 2024 VS 2025 VS 2026 Table 24. Global Video Game Streaming Services Key Players Headquarters & Area Served Table 25. Global Video Game Streaming Services Players, Product Type & Application Table 26. Global Video Game Streaming Services Players Establishment Date Table 27. Global Players Market Concentration Ratio (CR5 and HHI) Table 28. Global Video Game Streaming Services by Players Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 29. Global Video Game Streaming Services Revenue by Type 2021 VS 2025 VS 2032 (US$ Million) Table 30. Global Video Game Streaming Services Revenue by Type (2021-2026) & (US$ Million) Table 31. Global Video Game Streaming Services Revenue by Type (2027-2032) & (US$ Million) Table 32. Global Video Game Streaming Services Revenue Market Share by Type (2021-2026) Table 33. Global Video Game Streaming Services Revenue Market Share by Type (2027-2032) Table 34. Global Video Game Streaming Services Revenue by Application 2021 VS 2025 VS 2032 (US$ Million) Table 35. Global Video Game Streaming Services Revenue by Application (2021-2026) & (US$ Million) Table 36. Global Video Game Streaming Services Revenue by Application (2027-2032) & (US$ Million) Table 37. Global Video Game Streaming Services Revenue Market Share by Application (2021-2026) Table 38. Global Video Game Streaming Services Revenue Market Share by Application (2027-2032) Table 39. Microsoft Corporation Company Information Table 40. Microsoft Corporation Business Overview Table 41. Microsoft Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 42. Microsoft Corporation Video Game Streaming Services Product Portfolio Table 43. Microsoft Corporation Recent Development Table 44. NVIDIA Corporation Company Information Table 45. NVIDIA Corporation Business Overview Table 46. NVIDIA Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 47. NVIDIA Corporation Video Game Streaming Services Product Portfolio Table 48. NVIDIA Corporation Recent Development Table 49. Sony Group Corporation Company Information Table 50. Sony Group Corporation Business Overview Table 51. Sony Group Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 52. Sony Group Corporation Video Game Streaming Services Product Portfolio Table 53. Sony Group Corporation Recent Development Table 54. Amazon.com, Inc. Company Information Table 55. Amazon.com, Inc. Business Overview Table 56. Amazon.com, Inc. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 57. Amazon.com, Inc. Video Game Streaming Services Product Portfolio Table 58. Amazon.com, Inc. Recent Development Table 59. Tencent Holdings Limited Company Information Table 60. Tencent Holdings Limited Business Overview Table 61. Tencent Holdings Limited Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 62. Tencent Holdings Limited Video Game Streaming Services Product Portfolio Table 63. Tencent Holdings Limited Recent Development Table 64. Migu Company Information Table 65. Migu Business Overview Table 66. Migu Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 67. Migu Video Game Streaming Services Product Portfolio Table 68. Migu Recent Development Table 69. NetEase, Inc. Company Information Table 70. NetEase, Inc. Business Overview Table 71. NetEase, Inc. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 72. NetEase, Inc. Video Game Streaming Services Product Portfolio Table 73. NetEase, Inc. Recent Development Table 74. Boosteroid Company Information Table 75. Boosteroid Business Overview Table 76. Boosteroid Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 77. Boosteroid Video Game Streaming Services Product Portfolio Table 78. Boosteroid Recent Development Table 79. Blacknut SAS Company Information Table 80. Blacknut SAS Business Overview Table 81. Blacknut SAS Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 82. Blacknut SAS Video Game Streaming Services Product Portfolio Table 83. Blacknut SAS Recent Development Table 84. Ubitus K.K. Company Information Table 85. Ubitus K.K. Business Overview Table 86. Ubitus K.K. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 87. Ubitus K.K. Video Game Streaming Services Product Portfolio Table 88. Ubitus K.K. Recent Development Table 89. Shadow SAS Company Information Table 90. Shadow SAS Business Overview Table 91. Shadow SAS Video Game Streaming Services Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 92. Shadow SAS Video Game Streaming Services Product Portfolio Table 93. Shadow SAS Recent Development Table 94. Antstream Ltd. Company Information Table 95. Antstream Ltd. Business Overview Table 96. Antstream Ltd. Video Game Streaming Services Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 97. Antstream Ltd. Video Game Streaming Services Product Portfolio Table 98. Antstream Ltd. Recent Development Table 99. Netgem S.A. Company Information Table 100. Netgem S.A. Business Overview Table 101. Netgem S.A. Video Game Streaming Services Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 102. Netgem S.A. Video Game Streaming Services Product Portfolio Table 103. Netgem S.A. Recent Development Table 104. Netflix, Inc. Company Information Table 105. Netflix, Inc. Business Overview Table 106. Netflix, Inc. Video Game Streaming Services Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 107. Netflix, Inc. Video Game Streaming Services Product Portfolio Table 108. Netflix, Inc. Recent Development Table 109. OnMobile Global Company Information Table 110. OnMobile Global Business Overview Table 111. OnMobile Global Video Game Streaming Services Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 112. OnMobile Global Video Game Streaming Services Product Portfolio Table 113. OnMobile Global Recent Development Table 114. CareGame Company Information Table 115. CareGame Business Overview Table 116. CareGame Video Game Streaming Services Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 117. CareGame Video Game Streaming Services Product Portfolio Table 118. CareGame Recent Development Table 119. Zhejiang Shunwang Technologies Company Information Table 120. Zhejiang Shunwang Technologies Business Overview Table 121. Zhejiang Shunwang Technologies Video Game Streaming Services Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 122. Zhejiang Shunwang Technologies Video Game Streaming Services Product Portfolio Table 123. Zhejiang Shunwang Technologies Recent Development Table 124. Anhui Yanmo Technology Company Information Table 125. Anhui Yanmo Technology Business Overview Table 126. Anhui Yanmo Technology Video Game Streaming Services Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 127. Anhui Yanmo Technology Video Game Streaming Services Product Portfolio Table 128. Anhui Yanmo Technology Recent Development Table 129. Shanghai Dalong Information Technology Company Information Table 130. Shanghai Dalong Information Technology Business Overview Table 131. Shanghai Dalong Information Technology Video Game Streaming Services Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 132. Shanghai Dalong Information Technology Video Game Streaming Services Product Portfolio Table 133. Shanghai Dalong Information Technology Recent Development Table 134. Broadmedia Corporation Company Information Table 135. Broadmedia Corporation Business Overview Table 136. Broadmedia Corporation Video Game Streaming Services Sales (k units), Revenue (US$ Million), Price (USD/unit) and Gross Margin (2021-2026) Table 137. Broadmedia Corporation Video Game Streaming Services Product Portfolio Table 138. Broadmedia Corporation Recent Development Table 139. North America Video Game Streaming Services Revenue by Type (2021-2026) & (US$ Million) Table 140. North America Video Game Streaming Services Revenue by Type (2027-2032) & (US$ Million) Table 141. North America Video Game Streaming Services Revenue by Application (2021-2026) & (US$ Million) Table 142. North America Video Game Streaming Services Revenue by Application (2027-2032) & (US$ Million) Table 143. North America Video Game Streaming Services Revenue by Country (2021 VS 2025 VS 2032) & (US$ Million) Table 144. North America Video Game Streaming Services Revenue by Country (2021-2026) & (US$ Million) Table 145. North America Video Game Streaming Services Revenue by Country (US$ Million) & (2027-2032) Table 146. Europe Video Game Streaming Services Revenue by Type (2021-2026) & (US$ Million) Table 147. Europe Video Game Streaming Services Revenue by Type (2027-2032) & (US$ Million) Table 148. Europe Video Game Streaming Services Revenue by Application (2021-2026) & (US$ Million) Table 149. Europe Video Game Streaming Services Revenue by Application (2027-2032) & (US$ Million) Table 150. Europe Video Game Streaming Services Revenue by Country (2021 VS 2025 VS 2032) & (US$ Million) Table 151. Europe Video Game Streaming Services Revenue by Country (2021-2026) & (US$ Million) Table 152. Europe Video Game Streaming Services Revenue by Country (US$ Million) & (2027-2032) Table 153. China Video Game Streaming Services Revenue by Type (2021-2026) & (US$ Million) Table 154. China Video Game Streaming Services Revenue by Type (2027-2032) & (US$ Million) Table 155. China Video Game Streaming Services Revenue by Application (2021-2026) & (US$ Million) Table 156. China Video Game Streaming Services Revenue by Application (2027-2032) & (US$ Million) Table 157. Asia Video Game Streaming Services Revenue by Type (2021-2026) & (US$ Million) Table 158. Asia Video Game Streaming Services Revenue by Type (2027-2032) & (US$ Million) Table 159. Asia Video Game Streaming Services Revenue by Application (2021-2026) & (US$ Million) Table 160. Asia Video Game Streaming Services Revenue by Application (2027-2032) & (US$ Million) Table 161. Asia Video Game Streaming Services Revenue by Region (2021 VS 2025 VS 2032) & (US$ Million) Table 162. Asia Video Game Streaming Services Revenue by Region (US$ Million) & (2021-2026) Table 163. Asia Video Game Streaming Services Revenue by Region (US$ Million) & (2027-2032) Table 164. SAMEA Video Game Streaming Services Revenue by Type (2021-2026) & (US$ Million) Table 165. SAMEA Video Game Streaming Services Revenue by Type (2027-2032) & (US$ Million) Table 166. SAMEA Video Game Streaming Services Revenue by Application (2021-2026) & (US$ Million) Table 167. SAMEA Video Game Streaming Services Revenue by Application (2027-2032) & (US$ Million) Table 168. SAMEA Video Game Streaming Services Revenue by Country (2021 VS 2025 VS 2032) & (US$ Million) Table 169. SAMEA Video Game Streaming Services Revenue by Country (2021-2026) & (US$ Million) Table 170. SAMEA Video Game Streaming Services Revenue by Country (US$ Million) & (2027-2032) Table 171. Research Programs/Design for This Report Table 172. Authors List of This Report Table 173. Secondary Sources Table 174. Primary Sources List of Figures Figure 1. Video Game Streaming Services Image Figure 2. Global Video Game Streaming Services Market Size Growth Rate by Type (US$ Million), 2021 VS 2025 VS 2032 Figure 3. Global Video Game Streaming Services Market Size Share 2021 VS 2025 VS 2032 Figure 4. Subscription Game Library Image Figure 5. Bring-Your-Own-Library Streaming Image Figure 6. Cloud PC for Gaming Image Figure 7. White-label / B2B2C Platform Image Figure 8. Global Video Game Streaming Services Market Size Growth Rate by Application (US$ Million), 2021 VS 2025 VS 2032 Figure 9. Global Video Game Streaming Services Market Size Share 2021 VS 2025 VS 2032 Figure 10. Living-room Console Replacement Image Figure 11. Low-spec PC Access Image Figure 12. Mobile Instant Play Image Figure 13. Telecom / Pay-TV Bundle Image Figure 14. Other Image Figure 15. Global Video Game Streaming Services Market Size (US$ Million) & (2021-2032) Figure 16. Global Video Game Streaming Services Market Size, (US$ Million), 2021 VS 2025 VS 2032 Figure 17. Global Video Game Streaming Services Market Share by Region: 2021 VS 2025 VS 2032 Figure 18. Global Video Game Streaming Services Players Revenue Share Top 10 and Top 5 in 2025 Figure 19. Players Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 20. Global Video Game Streaming Services Revenue by Type (2021 VS 2025 VS 2032) & (US$ Million) Figure 21. Global Video Game Streaming Services Revenue Market Share 2021 VS 2025 VS 2032 Figure 22. Global Video Game Streaming Services Revenue Market Share by Type (2021-2032) Figure 23. Global Video Game Streaming Services Revenue by Application (2021 VS 2025 VS 2032) & (US$ Million) Figure 24. Global Video Game Streaming Services Revenue Market Share by Application (2021 VS 2025 VS 2032) Figure 25. Global Video Game Streaming Services Revenue Market Share by Application (2021-2032) Figure 26. North America Video Game Streaming Services Revenue YoY Growth (2021-2032) & (US$ Million) Figure 27. North America Video Game Streaming Services Revenue Share by Type (2021-2032) Figure 28. North America Video Game Streaming Services Revenue Share by Application (2021-2032) Figure 29. North America Video Game Streaming Services Revenue Share by Country (2021-2032) Figure 30. United States Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 31. Canada Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 32. Mexico Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 33. Europe Video Game Streaming Services Revenue YoY Growth (2021-2032) & (US$ Million) Figure 34. Europe Video Game Streaming Services Revenue Share by Type (2021-2032) Figure 35. Europe Video Game Streaming Services Revenue Share by Application (2021-2032) Figure 36. Europe Video Game Streaming Services Revenue Share by Country (2021-2032) Figure 37. Germany Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 38. France Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 39. U.K. Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 40. Italy Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 41. Spain Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 42. Russia Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 43. Netherlands Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 44. Nordic Countries Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 45. China Video Game Streaming Services Revenue YoY Growth (2021-2032) & (US$ Million) Figure 46. China Video Game Streaming Services Revenue Share by Type (2021-2032) Figure 47. China Video Game Streaming Services Revenue Share by Application (2021-2032) Figure 48. Asia Video Game Streaming Services Revenue YoY Growth (2021-2032) & (US$ Million) Figure 49. Asia Video Game Streaming Services Revenue Share by Type (2021-2032) Figure 50. Asia Video Game Streaming Services Revenue Share by Application (2021-2032) Figure 51. Asia Video Game Streaming Services Revenue Share by Region (2021-2032) Figure 52. Japan Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 53. South Korea Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 54. India Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 55. Australia Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 56. Taiwan Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 57. Southeast Asia Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 58. SAMEA Video Game Streaming Services Revenue YoY Growth (2021-2032) & (US$ Million) Figure 59. SAMEA Video Game Streaming Services Revenue Share by Type (2021-2032) Figure 60. SAMEA Video Game Streaming Services Revenue Share by Application (2021-2032) Figure 61. SAMEA Video Game Streaming Services Revenue Share by Country (2021-2032) Figure 62. Brazil Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 63. Argentina Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 64. Chile Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 65. Colombia Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 66. Peru Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 67. Saudi Arabia Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 68. Israel Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 69. UAE Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 70. Turkey Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 71. Iran Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 72. Egypt Video Game Streaming Services Revenue YoY Growth (US$ Million) & (2021-2032) Figure 73. Years Considered Figure 74. Research Process Figure 75. Key Executives Interviewed

Scope & coverage.

Types
  • Subscription Game Library
  • Bring-Your-Own-Library Streaming
  • Cloud PC for Gaming
  • White-label / B2B2C Platform
Applications
  • Living-room Console Replacement
  • Low-spec PC Access
  • Mobile Instant Play
  • Telecom / Pay-TV Bundle
  • Other
Companies covered
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Group Corporation
  • Amazon.com, Inc.
  • Tencent Holdings Limited
  • Migu
  • NetEase, Inc.
  • Boosteroid
  • Blacknut SAS
  • Ubitus K.K.
  • Shadow SAS
  • Antstream Ltd.
  • Netgem S.A.
  • Netflix, Inc.
  • OnMobile Global
  • CareGame
  • Zhejiang Shunwang Technologies
  • Anhui Yanmo Technology
  • Shanghai Dalong Information Technology
  • Broadmedia Corporation

Inside the report.

1 Market Overview
  1. 1.1 Product Definition
  2. 1.2 Video Game Streaming Services Market by Type
  3. 1.2.1 Global Video Game Streaming Services Market Size by Type, 2021 VS 2025 VS 2032
  4. 1.2.2 Subscription Game Library
  5. 1.2.3 Bring-Your-Own-Library Streaming
  6. 1.2.4 Cloud PC for Gaming
  7. 1.2.5 White-label / B2B2C Platform
  8. 1.3 Video Game Streaming Services Market by Application
  9. 1.3.1 Global Video Game Streaming Services Market Size by Application, 2021 VS 2025 VS 2032
  10. 1.3.2 Living-room Console Replacement
  11. 1.3.3 Low-spec PC Access
  12. 1.3.4 Mobile Instant Play
  13. 1.3.5 Telecom / Pay-TV Bundle
  14. 1.3.6 Other
  15. 1.4 Assumptions and Limitations
  16. 1.5 Study Goals and Objectives
2 Video Game Streaming Services Market Dynamics
  1. 2.1 Video Game Streaming Services Industry Trends
  2. 2.2 Video Game Streaming Services Industry Drivers
  3. 2.3 Video Game Streaming Services Industry Opportunities and Challenges
  4. 2.4 Video Game Streaming Services Industry Restraints
3 Global Growth Perspective
  1. 3.1 Global Video Game Streaming Services Market Perspective (2021-2032)
  2. 3.2 Global Video Game Streaming Services Growth Trends by Region
  3. 3.2.1 Global Video Game Streaming Services Market Size by Region: 2021 VS 2025 VS 2032
  4. 3.2.2 Global Video Game Streaming Services Market Size by Region (2021-2026)
  5. 3.2.3 Global Video Game Streaming Services Market Size by Region (2027-2032)
4 Competitive Landscape by Players
  1. 4.1 Global Video Game Streaming Services Revenue by Players
  2. 4.1.1 Global Video Game Streaming Services Revenue by Players (2021-2026)
  3. 4.1.2 Global Video Game Streaming Services Revenue Market Share by Players (2021-2026)
  4. 4.1.3 Global Video Game Streaming Services Players Revenue Share Top 10 and Top 5 in 2025
  5. 4.2 Global Video Game Streaming Services Key Players Ranking, 2024 VS 2025 VS 2026
  6. 4.3 Global Video Game Streaming Services Key Players Headquarters & Area Served
  7. 4.4 Global Video Game Streaming Services Players, Product Type & Application
  8. 4.5 Global Video Game Streaming Services Players Establishment Date
  9. 4.6 Market Competitive Analysis
  10. 4.6.1 Global Video Game Streaming Services Market CR5 and HHI
  11. 4.6.3 2025 Video Game Streaming Services Tier 1, Tier 2, and Tier 3
5 Video Game Streaming Services Market Size by Type
  1. 5.1 Global Video Game Streaming Services Revenue by Type (2021 VS 2025 VS 2032)
  2. 5.2 Global Video Game Streaming Services Revenue by Type (2021-2032)
  3. 5.3 Global Video Game Streaming Services Revenue Market Share by Type (2021-2032)
6 Video Game Streaming Services Market Size by Application
  1. 6.1 Global Video Game Streaming Services Revenue by Application (2021 VS 2025 VS 2032)
  2. 6.2 Global Video Game Streaming Services Revenue by Application (2021-2032)
  3. 6.3 Global Video Game Streaming Services Revenue Market Share by Application (2021-2032)
7 Company Profiles
  1. 7.1 Microsoft Corporation
  2. 7.1.1 Microsoft Corporation Company Information
  3. 7.1.2 Microsoft Corporation Business Overview
  4. 7.1.3 Microsoft Corporation Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  5. 7.1.4 Microsoft Corporation Video Game Streaming Services Product Portfolio
  6. 7.1.5 Microsoft Corporation Recent Developments
  7. 7.2 NVIDIA Corporation
  8. 7.2.1 NVIDIA Corporation Company Information
  9. 7.2.2 NVIDIA Corporation Business Overview
  10. 7.2.3 NVIDIA Corporation Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  11. 7.2.4 NVIDIA Corporation Video Game Streaming Services Product Portfolio
  12. 7.2.5 NVIDIA Corporation Recent Developments
  13. 7.3 Sony Group Corporation
  14. 7.3.1 Sony Group Corporation Company Information
  15. 7.3.2 Sony Group Corporation Business Overview
  16. 7.3.3 Sony Group Corporation Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  17. 7.3.4 Sony Group Corporation Video Game Streaming Services Product Portfolio
  18. 7.3.5 Sony Group Corporation Recent Developments
  19. 7.4 Amazon.com, Inc.
  20. 7.4.1 Amazon.com, Inc. Company Information
  21. 7.4.2 Amazon.com, Inc. Business Overview
  22. 7.4.3 Amazon.com, Inc. Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  23. 7.4.4 Amazon.com, Inc. Video Game Streaming Services Product Portfolio
  24. 7.4.5 Amazon.com, Inc. Recent Developments
  25. 7.5 Tencent Holdings Limited
  26. 7.5.1 Tencent Holdings Limited Company Information
  27. 7.5.2 Tencent Holdings Limited Business Overview
  28. 7.5.3 Tencent Holdings Limited Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  29. 7.5.4 Tencent Holdings Limited Video Game Streaming Services Product Portfolio
  30. 7.5.5 Tencent Holdings Limited Recent Developments
  31. 7.6 Migu
  32. 7.6.1 Migu Company Information
  33. 7.6.2 Migu Business Overview
  34. 7.6.3 Migu Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  35. 7.6.4 Migu Video Game Streaming Services Product Portfolio
  36. 7.6.5 Migu Recent Developments
  37. 7.7 NetEase, Inc.
  38. 7.7.1 NetEase, Inc. Company Information
  39. 7.7.2 NetEase, Inc. Business Overview
  40. 7.7.3 NetEase, Inc. Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  41. 7.7.4 NetEase, Inc. Video Game Streaming Services Product Portfolio
  42. 7.7.5 NetEase, Inc. Recent Developments
  43. 7.8 Boosteroid
  44. 7.8.1 Boosteroid Company Information
  45. 7.8.2 Boosteroid Business Overview
  46. 7.8.3 Boosteroid Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  47. 7.8.4 Boosteroid Video Game Streaming Services Product Portfolio
  48. 7.8.5 Boosteroid Recent Developments
  49. 7.9 Blacknut SAS
  50. 7.9.1 Blacknut SAS Company Information
  51. 7.9.2 Blacknut SAS Business Overview
  52. 7.9.3 Blacknut SAS Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  53. 7.9.4 Blacknut SAS Video Game Streaming Services Product Portfolio
  54. 7.9.5 Blacknut SAS Recent Developments
  55. 7.10 Ubitus K.K.
  56. 7.10.1 Ubitus K.K. Company Information
  57. 7.10.2 Ubitus K.K. Business Overview
  58. 7.10.3 Ubitus K.K. Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  59. 7.10.4 Ubitus K.K. Video Game Streaming Services Product Portfolio
  60. 7.10.5 Ubitus K.K. Recent Developments
  61. 7.11 Shadow SAS
  62. 7.11.1 Shadow SAS Company Information
  63. 7.11.2 Shadow SAS Business Overview
  64. 7.11.3 Shadow SAS Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  65. 7.11.4 Shadow SAS Video Game Streaming Services Product Portfolio
  66. 7.11.5 Shadow SAS Recent Developments
  67. 7.12 Antstream Ltd.
  68. 7.12.1 Antstream Ltd. Company Information
  69. 7.12.2 Antstream Ltd. Business Overview
  70. 7.12.3 Antstream Ltd. Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  71. 7.12.4 Antstream Ltd. Video Game Streaming Services Product Portfolio
  72. 7.12.5 Antstream Ltd. Recent Developments
  73. 7.13 Netgem S.A.
  74. 7.13.1 Netgem S.A. Company Information
  75. 7.13.2 Netgem S.A. Business Overview
  76. 7.13.3 Netgem S.A. Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  77. 7.13.4 Netgem S.A. Video Game Streaming Services Product Portfolio
  78. 7.13.5 Netgem S.A. Recent Developments
  79. 7.14 Netflix, Inc.
  80. 7.14.1 Netflix, Inc. Company Information
  81. 7.14.2 Netflix, Inc. Business Overview
  82. 7.14.3 Netflix, Inc. Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  83. 7.14.4 Netflix, Inc. Video Game Streaming Services Product Portfolio
  84. 7.14.5 Netflix, Inc. Recent Developments
  85. 7.15 OnMobile Global
  86. 7.15.1 OnMobile Global Company Information
  87. 7.15.2 OnMobile Global Business Overview
  88. 7.15.3 OnMobile Global Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  89. 7.15.4 OnMobile Global Video Game Streaming Services Product Portfolio
  90. 7.15.5 OnMobile Global Recent Developments
  91. 7.16 CareGame
  92. 7.16.1 CareGame Company Information
  93. 7.16.2 CareGame Business Overview
  94. 7.16.3 CareGame Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  95. 7.16.4 CareGame Video Game Streaming Services Product Portfolio
  96. 7.16.5 CareGame Recent Developments
  97. 7.17 Zhejiang Shunwang Technologies
  98. 7.17.1 Zhejiang Shunwang Technologies Company Information
  99. 7.17.2 Zhejiang Shunwang Technologies Business Overview
  100. 7.17.3 Zhejiang Shunwang Technologies Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  101. 7.17.4 Zhejiang Shunwang Technologies Video Game Streaming Services Product Portfolio
  102. 7.17.5 Zhejiang Shunwang Technologies Recent Developments
  103. 7.18 Anhui Yanmo Technology
  104. 7.18.1 Anhui Yanmo Technology Company Information
  105. 7.18.2 Anhui Yanmo Technology Business Overview
  106. 7.18.3 Anhui Yanmo Technology Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  107. 7.18.4 Anhui Yanmo Technology Video Game Streaming Services Product Portfolio
  108. 7.18.5 Anhui Yanmo Technology Recent Developments
  109. 7.19 Shanghai Dalong Information Technology
  110. 7.19.1 Shanghai Dalong Information Technology Company Information
  111. 7.19.2 Shanghai Dalong Information Technology Business Overview
  112. 7.19.3 Shanghai Dalong Information Technology Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  113. 7.19.4 Shanghai Dalong Information Technology Video Game Streaming Services Product Portfolio
  114. 7.19.5 Shanghai Dalong Information Technology Recent Developments
  115. 7.20 Broadmedia Corporation
  116. 7.20.1 Broadmedia Corporation Company Information
  117. 7.20.2 Broadmedia Corporation Business Overview
  118. 7.20.3 Broadmedia Corporation Video Game Streaming Services Revenue and Gross Margin (2021-2026)
  119. 7.20.4 Broadmedia Corporation Video Game Streaming Services Product Portfolio
  120. 7.20.5 Broadmedia Corporation Recent Developments
8 North America
  1. 8.1 North America Video Game Streaming Services Revenue (2021-2032)
  2. 8.2 North America Video Game Streaming Services Revenue by Type (2021-2032)
  3. 8.2.1 North America Video Game Streaming Services Revenue by Type (2021-2026)
  4. 8.2.2 North America Video Game Streaming Services Revenue by Type (2027-2032)
  5. 8.3 North America Video Game Streaming Services Revenue Share by Type (2021-2032)
  6. 8.4 North America Video Game Streaming Services Revenue by Application (2021-2032)
  7. 8.4.1 North America Video Game Streaming Services Revenue by Application (2021-2026)
  8. 8.4.2 North America Video Game Streaming Services Revenue by Application (2027-2032)
  9. 8.5 North America Video Game Streaming Services Revenue Share by Application (2021-2032)
  10. 8.6 North America Video Game Streaming Services Revenue by Country
  11. 8.6.1 North America Video Game Streaming Services Revenue by Country (2021 VS 2025 VS 2032)
  12. 8.6.2 North America Video Game Streaming Services Revenue by Country (2021-2026)
  13. 8.6.3 North America Video Game Streaming Services Revenue by Country (2027-2032)
  14. 8.6.4 United States
  15. 8.6.5 Canada
  16. 8.6.6 Mexico
9 Europe
  1. 9.1 Europe Video Game Streaming Services Revenue (2021-2032)
  2. 9.2 Europe Video Game Streaming Services Revenue by Type (2021-2032)
  3. 9.2.1 Europe Video Game Streaming Services Revenue by Type (2021-2026)
  4. 9.2.2 Europe Video Game Streaming Services Revenue by Type (2027-2032)
  5. 9.3 Europe Video Game Streaming Services Revenue Share by Type (2021-2032)
  6. 9.4 Europe Video Game Streaming Services Revenue by Application (2021-2032)
  7. 9.4.1 Europe Video Game Streaming Services Revenue by Application (2021-2026)
  8. 9.4.2 Europe Video Game Streaming Services Revenue by Application (2027-2032)
  9. 9.5 Europe Video Game Streaming Services Revenue Share by Application (2021-2032)
  10. 9.6 Europe Video Game Streaming Services Revenue by Country
  11. 9.6.1 Europe Video Game Streaming Services Revenue by Country (2021 VS 2025 VS 2032)
  12. 9.6.2 Europe Video Game Streaming Services Revenue by Country (2021-2026)
  13. 9.6.3 Europe Video Game Streaming Services Revenue by Country (2027-2032)
  14. 9.6.4 Germany
  15. 9.6.5 France
  16. 9.6.6 U.K.
  17. 9.6.7 Italy
  18. 9.6.8 Russia
  19. 9.6.9 Spain
  20. 9.6.10 Netherlands
  21. 9.6.11 Switzerland
  22. 9.6.12 Sweden
  23. 9.6.13 Poland
10 China
  1. 10.1 China Video Game Streaming Services Revenue (2021-2032)
  2. 10.2 China Video Game Streaming Services Revenue by Type (2021-2032)
  3. 10.2.1 China Video Game Streaming Services Revenue by Type (2021-2026)
  4. 10.2.2 China Video Game Streaming Services Revenue by Type (2027-2032)
  5. 10.3 China Video Game Streaming Services Revenue Share by Type (2021-2032)
  6. 10.4 China Video Game Streaming Services Revenue by Application (2021-2032)
  7. 10.4.1 China Video Game Streaming Services Revenue by Application (2021-2026)
  8. 10.4.2 China Video Game Streaming Services Revenue by Application (2027-2032)
  9. 10.5 China Video Game Streaming Services Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
  1. 11.1 Asia Video Game Streaming Services Revenue (2021-2032)
  2. 11.2 Asia Video Game Streaming Services Revenue by Type (2021-2032)
  3. 11.2.1 Asia Video Game Streaming Services Revenue by Type (2021-2026)
  4. 11.2.2 Asia Video Game Streaming Services Revenue by Type (2027-2032)
  5. 11.3 Asia Video Game Streaming Services Revenue Share by Type (2021-2032)
  6. 11.4 Asia Video Game Streaming Services Revenue by Application (2021-2032)
  7. 11.4.1 Asia Video Game Streaming Services Revenue by Application (2021-2026)
  8. 11.4.2 Asia Video Game Streaming Services Revenue by Application (2027-2032)
  9. 11.5 Asia Video Game Streaming Services Revenue Share by Application (2021-2032)
  10. 11.6 Asia Video Game Streaming Services Revenue by Country
  11. 11.6.1 Asia Video Game Streaming Services Revenue by Country (2021 VS 2025 VS 2032)
  12. 11.6.2 Asia Video Game Streaming Services Revenue by Country (2021-2026)
  13. 11.6.3 Asia Video Game Streaming Services Revenue by Country (2027-2032)
  14. 11.6.4 Japan
  15. 11.6.5 South Korea
  16. 11.6.6 India
  17. 11.6.7 Australia
  18. 11.6.8 Taiwan
  19. 11.6.9 Southeast Asia
12 South America, Middle East and Africa
  1. 12.1 SAMEA Video Game Streaming Services Revenue (2021-2032)
  2. 12.2 SAMEA Video Game Streaming Services Revenue by Type (2021-2032)
  3. 12.2.1 SAMEA Video Game Streaming Services Revenue by Type (2021-2026)
  4. 12.2.2 SAMEA Video Game Streaming Services Revenue by Type (2027-2032)
  5. 12.3 SAMEA Video Game Streaming Services Revenue Share by Type (2021-2032)
  6. 12.4 SAMEA Video Game Streaming Services Revenue by Application (2021-2032)
  7. 12.4.1 SAMEA Video Game Streaming Services Revenue by Application (2021-2026)
  8. 12.4.2 SAMEA Video Game Streaming Services Revenue by Application (2027-2032)
  9. 12.5 SAMEA Video Game Streaming Services Revenue Share by Application (2021-2032)
  10. 12.6 SAMEA Video Game Streaming Services Revenue by Country
  11. 12.6.1 SAMEA Video Game Streaming Services Revenue by Country (2021 VS 2025 VS 2032)
  12. 12.6.2 SAMEA Video Game Streaming Services Revenue by Country (2021-2026)
  13. 12.6.3 SAMEA Video Game Streaming Services Revenue by Country (2027-2032)
  14. 12.6.4 Brazil
  15. 12.6.5 Argentina
  16. 12.6.6 Chile
  17. 12.6.7 Colombia
  18. 12.6.8 Peru
  19. 12.6.9 Saudi Arabia
  20. 12.6.10 Israel
  21. 12.6.11 UAE
  22. 12.6.12 Turkey
  23. 12.6.13 Iran
  24. 12.6.14 Egypt
13 Concluding Insights
    14 Appendix
    1. 14.1 Reasons for Doing This Study
    2. 14.2 Research Methodology
    3. 14.3 Research Process
    4. 14.4 Authors List of This Report
    5. 14.5 Data Source
    6. 14.5.1 Secondary Sources
    7. 14.5.2 Primary Sources

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