APO Research, Inc.

APO RESEARCH · REPORT

Video Game Streaming Services

Selected research

Market Structure

Global Video Game Streaming Services Market by Size, by Type, by Application, by Region, History and Forecast 2021-2032

Market perspective

The global Video Game Streaming Services market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a CAGR of xx% over 2026-2032.

The US & Canada market for Video Game Streaming Services is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

The Europe market for Video Game Streaming Services is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Read the full market overview

The Asia Pacific market for Video Game Streaming Services is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

The China market for Video Game Streaming Services is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.

Leading global manufacturers of Video Game Streaming Services include Microsoft Corporation, NVIDIA Corporation, Sony Group Corporation, Amazon.com, Inc., Tencent Holdings Limited, Migu, NetEase, Inc., Boosteroid and Blacknut SAS, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.

Report Includes

This report provides an overview of the global Video Game Streaming Services market and its size, analyzing global market trends based on historical revenue data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.

The study covers key producers of Video Game Streaming Services and revenue in major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.

The report also presents Video Game Streaming Services revenue, market share, and industry ranking for the main manufacturers for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.

In addition, the report analyzes segment data by Type and Application—covering revenue and growth rates—for 2021-2032, and evaluates and forecasts the Video Game Streaming Services market size, projected growth trends, production technologies, key applications, and end-use industries.

Video Game Streaming Services Segment by Company

Microsoft Corporation

NVIDIA Corporation

Sony Group Corporation

Amazon.com, Inc.

Tencent Holdings Limited

Migu

NetEase, Inc.

Boosteroid

Blacknut SAS

Ubitus K.K.

Shadow SAS

Antstream Ltd.

Netgem S.A.

Netflix, Inc.

OnMobile Global

CareGame

Zhejiang Shunwang Technologies

Anhui Yanmo Technology

Shanghai Dalong Information Technology

Broadmedia Corporation

Video Game Streaming Services Segment by Type

Subscription Game Library

Bring-Your-Own-Library Streaming

Cloud PC for Gaming

White-label / B2B2C Platform

Video Game Streaming Services Segment by Application

Living-room Console Replacement

Low-spec PC Access

Mobile Instant Play

Telecom / Pay-TV Bundle

Other

Video Game Streaming Services Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.

2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.

3. To split the breakdown data by regions, type, manufacturers, and Application.

4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.

5. To identify significant trends, drivers, influence factors in global and regions.

6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Video Game Streaming Services market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Video Game Streaming Services and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Video Game Streaming Services.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. Revenue of Video Game Streaming Services in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Video Game Streaming Services industry.

Chapter 3: Detailed analysis of Video Game Streaming Services companies' competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Video Game Streaming Servicesrevenue, gross margin, and recent development, etc.

Chapter 7: North America (US & Canada) by type, by application and by country, revenue for each segment.

Chapter 8: Europe by type, by application and by country, revenue for each segment.

Chapter 9: China by type, and by application, revenue for each segment.

Chapter 10: Asia (excluding China) by type, by application and by region, revenue for each segment.

Chapter 11: South America, Middle East & Africa by type, by application and by country, revenue for each segment.

Chapter 12: Concluding Insights of the report.

More report detail

Tables and figures
List of Tables Table 1. Global Video Game Streaming Services Market Size Growth Rate by Type (US$ Million): 2021 VS 2025 VS 2032 Table 2. Key Players of Subscription Game Library Table 3. Key Players of Bring-Your-Own-Library Streaming Table 4. Key Players of Cloud PC for Gaming Table 3. Key Players of White-label / B2B2C Platform Table 4. Global Video Game Streaming Services Market Size Growth Rate by Application (US$ Million): 2021 VS 2025 VS 2032 Table 5. Key Players of Living-room Console Replacement Table 6. Key Players of Low-spec PC Access Table 7. Key Players of Mobile Instant Play Table 8. Key Players of Telecom / Pay-TV Bundle Table 9. Key Players of Other Table 10. Global Video Game Streaming Services Market Size Growth Rate (CAGR) by Region (US$ Million): 2021 VS 2025 VS 2032 Table 11. Global Video Game Streaming Services Market Size by Region (2021-2026) & (US$ Million) Table 12. Global Video Game Streaming Services Market Share by Region (2021-2026) Table 13. Global Video Game Streaming Services Market Size by Region (2027-2032) & (US$ Million) Table 14. Global Video Game Streaming Services Market Share by Region (2027-2032) Table 15. Video Game Streaming Services Industry Trends Table 16. Video Game Streaming Services Industry Drivers Table 17. Video Game Streaming Services Industry Opportunities and Challenges Table 18. Video Game Streaming Services Industry Restraints Table 19. Global Video Game Streaming Services Revenue by Company (US$ Million) & (2021-2026) Table 20. Global Video Game Streaming Services Revenue Market Share by Company (2021-2026) Table 21. Global Video Game Streaming Services Players Revenue Ranking, 2024 VS 2025 VS 2026 Table 22. Global Video Game Streaming Services Key Company Head Office and Area Served Table 23. Global Video Game Streaming Services Company, Product Type & Application Table 24. Global Video Game Streaming Services Company Establishment Date Table 25. Global Company Market Concentration Ratio (CR5 and HHI) Table 26. Global Video Game Streaming Services by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue of 2025) Table 27. Global Video Game Streaming Services Market Size by Type 2021 VS 2025 VS 2032 (US$ Million) Table 28. Global Video Game Streaming Services Market Size by Type (2021-2026) & (US$ Million) Table 29. Global Video Game Streaming Services Market Size by Type (2027-2032) & (US$ Million) Table 30. Global Video Game Streaming Services Revenue Market Share by Type (2021-2026) Table 31. Global Video Game Streaming Services Revenue Market Share by Type (2027-2032) Table 32. Global Video Game Streaming Services Market Size by Application 2021 VS 2025 VS 2032 (US$ Million) Table 33. Global Video Game Streaming Services Market Size by Application (2021-2026) & (US$ Million) Table 34. Global Video Game Streaming Services Market Size by Application (2027-2032) & (US$ Million) Table 35. Global Video Game Streaming Services Revenue Market Share by Application (2021-2026) Table 36. Global Video Game Streaming Services Revenue Market Share by Application (2027-2032) Table 37. Microsoft Corporation Company Information Table 38. Microsoft Corporation Business Overview Table 39. Microsoft Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 40. Microsoft Corporation Video Game Streaming Services Product Portfolio Table 41. Microsoft Corporation Recent Development Table 42. NVIDIA Corporation Company Information Table 43. NVIDIA Corporation Business Overview Table 44. NVIDIA Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 45. NVIDIA Corporation Video Game Streaming Services Product Portfolio Table 46. NVIDIA Corporation Recent Development Table 47. Sony Group Corporation Company Information Table 48. Sony Group Corporation Business Overview Table 49. Sony Group Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 50. Sony Group Corporation Video Game Streaming Services Product Portfolio Table 51. Sony Group Corporation Recent Development Table 52. Amazon.com, Inc. Company Information Table 53. Amazon.com, Inc. Business Overview Table 54. Amazon.com, Inc. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 55. Amazon.com, Inc. Video Game Streaming Services Product Portfolio Table 56. Amazon.com, Inc. Recent Development Table 57. Tencent Holdings Limited Company Information Table 58. Tencent Holdings Limited Business Overview Table 59. Tencent Holdings Limited Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 60. Tencent Holdings Limited Video Game Streaming Services Product Portfolio Table 61. Tencent Holdings Limited Recent Development Table 62. Migu Company Information Table 63. Migu Business Overview Table 64. Migu Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 65. Migu Video Game Streaming Services Product Portfolio Table 66. Migu Recent Development Table 67. NetEase, Inc. Company Information Table 68. NetEase, Inc. Business Overview Table 69. NetEase, Inc. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 70. NetEase, Inc. Video Game Streaming Services Product Portfolio Table 71. NetEase, Inc. Recent Development Table 72. Boosteroid Company Information Table 73. Boosteroid Business Overview Table 74. Boosteroid Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 75. Boosteroid Video Game Streaming Services Product Portfolio Table 76. Boosteroid Recent Development Table 77. Blacknut SAS Company Information Table 78. Blacknut SAS Business Overview Table 79. Blacknut SAS Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 80. Blacknut SAS Video Game Streaming Services Product Portfolio Table 81. Blacknut SAS Recent Development Table 82. Ubitus K.K. Company Information Table 83. Ubitus K.K. Business Overview Table 84. Ubitus K.K. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 85. Ubitus K.K. Video Game Streaming Services Product Portfolio Table 86. Ubitus K.K. Recent Development Table 87. Shadow SAS Company Information Table 88. Shadow SAS Business Overview Table 89. Shadow SAS Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 90. Shadow SAS Video Game Streaming Services Product Portfolio Table 91. Shadow SAS Recent Development Table 92. Antstream Ltd. Company Information Table 93. Antstream Ltd. Business Overview Table 94. Antstream Ltd. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 95. Antstream Ltd. Video Game Streaming Services Product Portfolio Table 96. Antstream Ltd. Recent Development Table 97. Netgem S.A. Company Information Table 98. Netgem S.A. Business Overview Table 99. Netgem S.A. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 100. Netgem S.A. Video Game Streaming Services Product Portfolio Table 101. Netgem S.A. Recent Development Table 102. Netflix, Inc. Company Information Table 103. Netflix, Inc. Business Overview Table 104. Netflix, Inc. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 105. Netflix, Inc. Video Game Streaming Services Product Portfolio Table 106. Netflix, Inc. Recent Development Table 107. OnMobile Global Company Information Table 108. OnMobile Global Business Overview Table 109. OnMobile Global Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 110. OnMobile Global Video Game Streaming Services Product Portfolio Table 111. OnMobile Global Recent Development Table 112. CareGame Company Information Table 113. CareGame Business Overview Table 114. CareGame Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 115. CareGame Video Game Streaming Services Product Portfolio Table 116. CareGame Recent Development Table 117. Zhejiang Shunwang Technologies Company Information Table 118. Zhejiang Shunwang Technologies Business Overview Table 119. Zhejiang Shunwang Technologies Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 120. Zhejiang Shunwang Technologies Video Game Streaming Services Product Portfolio Table 121. Zhejiang Shunwang Technologies Recent Development Table 122. Anhui Yanmo Technology Company Information Table 123. Anhui Yanmo Technology Business Overview Table 124. Anhui Yanmo Technology Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 125. Anhui Yanmo Technology Video Game Streaming Services Product Portfolio Table 126. Anhui Yanmo Technology Recent Development Table 127. Shanghai Dalong Information Technology Company Information Table 128. Shanghai Dalong Information Technology Business Overview Table 129. Shanghai Dalong Information Technology Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 130. Shanghai Dalong Information Technology Video Game Streaming Services Product Portfolio Table 131. Shanghai Dalong Information Technology Recent Development Table 132. Broadmedia Corporation Company Information Table 133. Broadmedia Corporation Business Overview Table 134. Broadmedia Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026) Table 135. Broadmedia Corporation Video Game Streaming Services Product Portfolio Table 136. Broadmedia Corporation Recent Development Table 137. North America Video Game Streaming Services Market Size by Type (2021-2026) & (US$ Million) Table 138. North America Video Game Streaming Services Market Size by Type (2027-2032) & (US$ Million) Table 139. North America Video Game Streaming Services Market Size by Application (2021-2026) & (US$ Million) Table 140. North America Video Game Streaming Services Market Size by Application (2027-2032) & (US$ Million) Table 141. North America Video Game Streaming Services Market Size by Country (2021 VS 2025 VS 2032) & (US$ Million) Table 142. North America Video Game Streaming Services Market Size by Country (2021-2026) Table 143. North America Video Game Streaming Services Market Size by Country (2027-2032) Table 144. Europe Video Game Streaming Services Market Size by Type (2021-2026) & (US$ Million) Table 145. Europe Video Game Streaming Services Market Size by Type (2027-2032) & (US$ Million) Table 146. Europe Video Game Streaming Services Market Size by Application (2021-2026) & (US$ Million) Table 147. Europe Video Game Streaming Services Market Size by Application (2027-2032) & (US$ Million) Table 148. Europe Video Game Streaming Services Market Size by Country (2021 VS 2025 VS 2032) & (US$ Million) Table 149. Europe Video Game Streaming Services Market Size by Country (2021-2026) Table 150. Europe Video Game Streaming Services Market Size by Country (2027-2032) Table 151. China Video Game Streaming Services Market Size by Type (2021-2026) & (US$ Million) Table 152. China Video Game Streaming Services Market Size by Type (2027-2032) & (US$ Million) Table 153. China Video Game Streaming Services Market Size by Application (2021-2026) & (US$ Million) Table 154. China Video Game Streaming Services Market Size by Application (2027-2032) & (US$ Million) Table 155. Asia Video Game Streaming Services Market Size by Type (2021-2026) & (US$ Million) Table 156. Asia Video Game Streaming Services Market Size by Type (2027-2032) & (US$ Million) Table 157. Asia Video Game Streaming Services Market Size by Application (2021-2026) & (US$ Million) Table 158. Asia Video Game Streaming Services Market Size by Application (2027-2032) & (US$ Million) Table 159. Asia Video Game Streaming Services Market Size by Country (2021 VS 2025 VS 2032) & (US$ Million) Table 160. Asia Video Game Streaming Services Market Size by Country (2021-2026) Table 161. Asia Video Game Streaming Services Market Size by Country (2027-2032) Table 162. South America, Middle East & Africa Video Game Streaming Services Market Size by Type (2021-2026) & (US$ Million) Table 163. South America, Middle East & Africa Video Game Streaming Services Market Size by Type (2027-2032) & (US$ Million) Table 164. South America, Middle East & Africa Video Game Streaming Services Market Size by Application (2021-2026) & (US$ Million) Table 165. South America, Middle East & Africa Video Game Streaming Services Market Size by Application (2027-2032) & (US$ Million) Table 166. South America, Middle East & Africa Video Game Streaming Services Market Size by Country (2021 VS 2025 VS 2032) & (US$ Million) Table 167. South America, Middle East & Africa Video Game Streaming Services Market Size by Country (2021-2026) Table 168. South America, Middle East & Africa Video Game Streaming Services Market Size by Country (2027-2032) Table 169. Research Programs/Design for This Report Table 170. Authors List of This Report Table 171. Secondary Sources Table 172. Primary Sources List of Figures Figure 1. Video Game Streaming Services Product Image Figure 2. Global Video Game Streaming Services Market Size Growth Rate by Type, 2021 VS 2025 VS 2032 (US$ Million) Figure 3. Global Video Game Streaming Services Market Share by Type: 2025 VS 2032 Figure 4. Subscription Game Library Image Figure 5. Bring-Your-Own-Library Streaming Image Figure 6. Cloud PC for Gaming Image Figure 7. White-label / B2B2C Platform Image Figure 8. Global Video Game Streaming Services Market Size Growth Rate by Application, 2021 VS 2025 VS 2032 (US$ Million) Figure 9. Global Video Game Streaming Services Market Share by Application: 2025 VS 2032 Figure 10. Living-room Console Replacement Image Figure 11. Low-spec PC Access Image Figure 12. Mobile Instant Play Image Figure 13. Telecom / Pay-TV Bundle Image Figure 14. Other Image Figure 15. Global Video Game Streaming Services Market Size (US$ Million), 2021 VS 2025 VS 2032 Figure 16. Global Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 17. Global Video Game Streaming Services Market Share by Region: 2025 VS 2032 Figure 18. Years Considered Figure 19. Global Video Game Streaming Services Market Share by Players in 2025 Figure 20. Global Top 5 and 10 Video Game Streaming Services Players Market Share by Revenue in 2025 Figure 21. Company Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 22. Global Video Game Streaming Services Market Size by Type (2021 VS 2025 VS 2032) & (US$ Million) Figure 23. Global Video Game Streaming Services Revenue Market Share by Type (2021-2032) Figure 24. Global Video Game Streaming Services Market Size by Application (2021 VS 2025 VS 2032) & (US$ Million) Figure 25. Global Video Game Streaming Services Revenue Market Share by Application (2021-2032) Figure 26. North America Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 27. North America Video Game Streaming Services Market Share by Type (2021-2032) Figure 28. North America Video Game Streaming Services Market Share by Application (2021-2032) Figure 29. North America Video Game Streaming Services Market Share by Country (2021-2032) Figure 30. United States Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 31. Canada Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 32. Mexico Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 33. Europe Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 34. Europe Video Game Streaming Services Market Share by Type (2021-2032) Figure 35. Europe Video Game Streaming Services Market Share by Application (2021-2032) Figure 36. Europe Video Game Streaming Services Market Share by Country (2021-2032) Figure 37. Germany Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 38. France Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 39. U.K. Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 40. Italy Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 41. Russia Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 42. Nordic Countries Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 43. China Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 44. China Video Game Streaming Services Market Share by Type (2021-2032) Figure 45. China Video Game Streaming Services Market Share by Application (2021-2032) Figure 46. Asia Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 47. Asia Video Game Streaming Services Market Share by Type (2021-2032) Figure 48. Asia Video Game Streaming Services Market Share by Application (2021-2032) Figure 49. Asia Video Game Streaming Services Market Share by Country (2021-2032) Figure 50. Japan Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 51. South Korea Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 52. Taiwan Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 53. Southeast Asia Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 54. India Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 55. Australia Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 56. South America, Middle East & Africa Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 57. South America, Middle East & Africa Video Game Streaming Services Market Share by Type (2021-2032) Figure 58. South America, Middle East & Africa Video Game Streaming Services Market Share by Application (2021-2032) Figure 59. South America, Middle East & Africa Video Game Streaming Services Market Share by Country (2021-2032) Figure 60. Brazil Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 61. South Africa Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 62. Saudi Arabia Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 63. Turkey Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 64. Argentina Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 65. UAE Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 66. Egypt Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 67. Chile Video Game Streaming Services Market Size (2021-2032) & (US$ Million) Figure 68. Research Process Figure 69. Key Executives Interviewed

Scope & coverage.

Types
  • Subscription Game Library
  • Bring-Your-Own-Library Streaming
  • Cloud PC for Gaming
  • White-label / B2B2C Platform
Applications
  • Living-room Console Replacement
  • Low-spec PC Access
  • Mobile Instant Play
  • Telecom / Pay-TV Bundle
  • Other
Companies covered
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Group Corporation
  • Amazon.com, Inc.
  • Tencent Holdings Limited
  • Migu
  • NetEase, Inc.
  • Boosteroid
  • Blacknut SAS
  • Ubitus K.K.
  • Shadow SAS
  • Antstream Ltd.
  • Netgem S.A.
  • Netflix, Inc.
  • OnMobile Global
  • CareGame
  • Zhejiang Shunwang Technologies
  • Anhui Yanmo Technology
  • Shanghai Dalong Information Technology
  • Broadmedia Corporation

Inside the report.

1 Market Overview
  1. 1.1 Product Definition
  2. 1.2 Market Analysis by Type
  3. 1.2.1 Global Video Game Streaming Services Market Size Growth Rate by Type: 2021 VS 2025 VS 2032
  4. 1.2.2 Subscription Game Library
  5. 1.2.3 Bring-Your-Own-Library Streaming
  6. 1.2.4 Cloud PC for Gaming
  7. 1.2.5 White-label / B2B2C Platform
  8. 1.3 Market Analysis by Application
  9. 1.3.1 Global Video Game Streaming Services Market Size Growth Rate by Application: 2021 VS 2025 VS 2032
  10. 1.3.2 Living-room Console Replacement
  11. 1.3.3 Low-spec PC Access
  12. 1.3.4 Mobile Instant Play
  13. 1.3.5 Telecom / Pay-TV Bundle
  14. 1.3.6 Other
  15. 1.4 Global Market Growth Prospects
  16. 1.5 Global Video Game Streaming Services Growth Trends by Region
  17. 1.5.1 Global Video Game Streaming Services Market Size by Region: 2021 VS 2025 VS 2032
  18. 1.5.2 Video Game Streaming Services Market Size by Region (2021-2026)
  19. 1.5.3 Video Game Streaming Services Market Size by Region (2027-2032)
  20. 1.6 Assumptions and Limitations
  21. 1.7 Study Goals and Objectives
  22. 1.8 Years Considered
2 Global Video Game Streaming Services Market Dynamics
  1. 2.1 Video Game Streaming Services Industry Trends
  2. 2.2 Video Game Streaming Services Industry Drivers
  3. 2.3 Video Game Streaming Services Industry Opportunities and Challenges
  4. 2.4 Video Game Streaming Services Industry Restraints
3 Competitive Landscape by Company
  1. 3.1 Global Video Game Streaming Services Revenue by Company (2021-2026)
  2. 3.2 Global Video Game Streaming Services Players Revenue Ranking, 2024 VS 2025 VS 2026
  3. 3.3 Global Video Game Streaming Services Key Company Head office and Area Served
  4. 3.4 Global Video Game Streaming Services Company, Product Type & Application
  5. 3.5 Global Video Game Streaming Services Company Establishment Date
  6. 3.6 Market Competitive Analysis
  7. 3.6.1 Global Video Game Streaming Services Market CR5 and HHI
  8. 3.6.2 Global Top 5 and 10 Video Game Streaming Services Players Market Share by Revenue in 2025
  9. 3.6.3 2025 Video Game Streaming Services Tier 1, Tier 2, and Tier 3
4 Video Game Streaming Services Market by Type
  1. 4.1 Global Video Game Streaming Services Market Size by Type (2021 VS 2025 VS 2032)
  2. 4.2 Global Video Game Streaming Services Market Size by Type (2021-2032)
  3. 4.3 Global Video Game Streaming Services Market Size Share by Type (2021-2032)
5 Video Game Streaming Services Market by Application
  1. 5.1 Global Video Game Streaming Services Market Size by Application (2021 VS 2025 VS 2032)
  2. 5.2 Global Video Game Streaming Services Market Size by Application (2021-2032)
  3. 5.3 Global Video Game Streaming Services Market Size Share by Application (2021-2032)
6 Company Profiles
  1. 6.1 Microsoft Corporation
  2. 6.1.1 Microsoft Corporation Company Information
  3. 6.1.2 Microsoft Corporation Business Overview
  4. 6.1.3 Microsoft Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  5. 6.1.4 Microsoft Corporation Video Game Streaming Services Product Portfolio
  6. 6.1.5 Microsoft Corporation Recent Developments
  7. 6.2 NVIDIA Corporation
  8. 6.2.1 NVIDIA Corporation Company Information
  9. 6.2.2 NVIDIA Corporation Business Overview
  10. 6.2.3 NVIDIA Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  11. 6.2.4 NVIDIA Corporation Video Game Streaming Services Product Portfolio
  12. 6.2.5 NVIDIA Corporation Recent Developments
  13. 6.3 Sony Group Corporation
  14. 6.3.1 Sony Group Corporation Company Information
  15. 6.3.2 Sony Group Corporation Business Overview
  16. 6.3.3 Sony Group Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  17. 6.3.4 Sony Group Corporation Video Game Streaming Services Product Portfolio
  18. 6.3.5 Sony Group Corporation Recent Developments
  19. 6.4 Amazon.com, Inc.
  20. 6.4.1 Amazon.com, Inc. Company Information
  21. 6.4.2 Amazon.com, Inc. Business Overview
  22. 6.4.3 Amazon.com, Inc. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  23. 6.4.4 Amazon.com, Inc. Video Game Streaming Services Product Portfolio
  24. 6.4.5 Amazon.com, Inc. Recent Developments
  25. 6.5 Tencent Holdings Limited
  26. 6.5.1 Tencent Holdings Limited Company Information
  27. 6.5.2 Tencent Holdings Limited Business Overview
  28. 6.5.3 Tencent Holdings Limited Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  29. 6.5.4 Tencent Holdings Limited Video Game Streaming Services Product Portfolio
  30. 6.5.5 Tencent Holdings Limited Recent Developments
  31. 6.6 Migu
  32. 6.6.1 Migu Company Information
  33. 6.6.2 Migu Business Overview
  34. 6.6.3 Migu Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  35. 6.6.4 Migu Video Game Streaming Services Product Portfolio
  36. 6.6.5 Migu Recent Developments
  37. 6.7 NetEase, Inc.
  38. 6.7.1 NetEase, Inc. Company Information
  39. 6.7.2 NetEase, Inc. Business Overview
  40. 6.7.3 NetEase, Inc. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  41. 6.7.4 NetEase, Inc. Video Game Streaming Services Product Portfolio
  42. 6.7.5 NetEase, Inc. Recent Developments
  43. 6.8 Boosteroid
  44. 6.8.1 Boosteroid Company Information
  45. 6.8.2 Boosteroid Business Overview
  46. 6.8.3 Boosteroid Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  47. 6.8.4 Boosteroid Video Game Streaming Services Product Portfolio
  48. 6.8.5 Boosteroid Recent Developments
  49. 6.9 Blacknut SAS
  50. 6.9.1 Blacknut SAS Company Information
  51. 6.9.2 Blacknut SAS Business Overview
  52. 6.9.3 Blacknut SAS Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  53. 6.9.4 Blacknut SAS Video Game Streaming Services Product Portfolio
  54. 6.9.5 Blacknut SAS Recent Developments
  55. 6.10 Ubitus K.K.
  56. 6.10.1 Ubitus K.K. Company Information
  57. 6.10.2 Ubitus K.K. Business Overview
  58. 6.10.3 Ubitus K.K. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  59. 6.10.4 Ubitus K.K. Video Game Streaming Services Product Portfolio
  60. 6.10.5 Ubitus K.K. Recent Developments
  61. 6.11 Shadow SAS
  62. 6.11.1 Shadow SAS Company Information
  63. 6.11.2 Shadow SAS Business Overview
  64. 6.11.3 Shadow SAS Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  65. 6.11.4 Shadow SAS Video Game Streaming Services Product Portfolio
  66. 6.11.5 Shadow SAS Recent Developments
  67. 6.12 Antstream Ltd.
  68. 6.12.1 Antstream Ltd. Company Information
  69. 6.12.2 Antstream Ltd. Business Overview
  70. 6.12.3 Antstream Ltd. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  71. 6.12.4 Antstream Ltd. Video Game Streaming Services Product Portfolio
  72. 6.12.5 Antstream Ltd. Recent Developments
  73. 6.13 Netgem S.A.
  74. 6.13.1 Netgem S.A. Company Information
  75. 6.13.2 Netgem S.A. Business Overview
  76. 6.13.3 Netgem S.A. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  77. 6.13.4 Netgem S.A. Video Game Streaming Services Product Portfolio
  78. 6.13.5 Netgem S.A. Recent Developments
  79. 6.14 Netflix, Inc.
  80. 6.14.1 Netflix, Inc. Company Information
  81. 6.14.2 Netflix, Inc. Business Overview
  82. 6.14.3 Netflix, Inc. Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  83. 6.14.4 Netflix, Inc. Video Game Streaming Services Product Portfolio
  84. 6.14.5 Netflix, Inc. Recent Developments
  85. 6.15 OnMobile Global
  86. 6.15.1 OnMobile Global Company Information
  87. 6.15.2 OnMobile Global Business Overview
  88. 6.15.3 OnMobile Global Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  89. 6.15.4 OnMobile Global Video Game Streaming Services Product Portfolio
  90. 6.15.5 OnMobile Global Recent Developments
  91. 6.16 CareGame
  92. 6.16.1 CareGame Company Information
  93. 6.16.2 CareGame Business Overview
  94. 6.16.3 CareGame Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  95. 6.16.4 CareGame Video Game Streaming Services Product Portfolio
  96. 6.16.5 CareGame Recent Developments
  97. 6.17 Zhejiang Shunwang Technologies
  98. 6.17.1 Zhejiang Shunwang Technologies Company Information
  99. 6.17.2 Zhejiang Shunwang Technologies Business Overview
  100. 6.17.3 Zhejiang Shunwang Technologies Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  101. 6.17.4 Zhejiang Shunwang Technologies Video Game Streaming Services Product Portfolio
  102. 6.17.5 Zhejiang Shunwang Technologies Recent Developments
  103. 6.18 Anhui Yanmo Technology
  104. 6.18.1 Anhui Yanmo Technology Company Information
  105. 6.18.2 Anhui Yanmo Technology Business Overview
  106. 6.18.3 Anhui Yanmo Technology Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  107. 6.18.4 Anhui Yanmo Technology Video Game Streaming Services Product Portfolio
  108. 6.18.5 Anhui Yanmo Technology Recent Developments
  109. 6.19 Shanghai Dalong Information Technology
  110. 6.19.1 Shanghai Dalong Information Technology Company Information
  111. 6.19.2 Shanghai Dalong Information Technology Business Overview
  112. 6.19.3 Shanghai Dalong Information Technology Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  113. 6.19.4 Shanghai Dalong Information Technology Video Game Streaming Services Product Portfolio
  114. 6.19.5 Shanghai Dalong Information Technology Recent Developments
  115. 6.20 Broadmedia Corporation
  116. 6.20.1 Broadmedia Corporation Company Information
  117. 6.20.2 Broadmedia Corporation Business Overview
  118. 6.20.3 Broadmedia Corporation Video Game Streaming Services Revenue and Gross Margin (US$ Million) & (2021-2026)
  119. 6.20.4 Broadmedia Corporation Video Game Streaming Services Product Portfolio
  120. 6.20.5 Broadmedia Corporation Recent Developments
7 North America
  1. 7.1 North America Video Game Streaming Services Market Size (2021-2032)
  2. 7.2 North America Video Game Streaming Services Market Size by Type
  3. 7.2.1 North America Video Game Streaming Services Market Size by Type (2021-2026)
  4. 7.2.2 North America Video Game Streaming Services Market Size by Type (2027-2032)
  5. 7.2.3 North America Video Game Streaming Services Market Share by Type (2021-2032)
  6. 7.3 North America Video Game Streaming Services Market Size by Application
  7. 7.3.1 North America Video Game Streaming Services Market Size by Application (2021-2026)
  8. 7.3.2 North America Video Game Streaming Services Market Size by Application (2027-2032)
  9. 7.3.3 North America Video Game Streaming Services Market Share by Application (2021-2032)
  10. 7.4 North America Video Game Streaming Services Market Size by Country
  11. 7.4.1 North America Video Game Streaming Services Market Size by Country (2021 VS 2025 VS 2032)
  12. 7.4.2 North America Video Game Streaming Services Market Size by Country (2021-2026)
  13. 7.4.3 North America Video Game Streaming Services Market Size by Country (2027-2032)
  14. 7.4.4 North America Video Game Streaming Services Market Share by Country (2021-2032)
  15. 7.4.5 United States
  16. 7.4.6 Canada
  17. 7.4.7 Mexico
8 Europe
  1. 8.1 Europe Video Game Streaming Services Market Size (2021-2032)
  2. 8.2 Europe Video Game Streaming Services Market Size by Type
  3. 8.2.1 Europe Video Game Streaming Services Market Size by Type (2021-2026)
  4. 8.2.2 Europe Video Game Streaming Services Market Size by Type (2027-2032)
  5. 8.2.3 Europe Video Game Streaming Services Market Share by Type (2021-2032)
  6. 8.3 Europe Video Game Streaming Services Market Size by Application
  7. 8.3.1 Europe Video Game Streaming Services Market Size by Application (2021-2026)
  8. 8.3.2 Europe Video Game Streaming Services Market Size by Application (2027-2032)
  9. 8.3.3 Europe Video Game Streaming Services Market Share by Application (2021-2032)
  10. 8.4 Europe Video Game Streaming Services Market Size by Country
  11. 8.4.1 Europe Video Game Streaming Services Market Size by Country (2021 VS 2025 VS 2032)
  12. 8.4.2 Europe Video Game Streaming Services Market Size by Country (2021-2026)
  13. 8.4.3 Europe Video Game Streaming Services Market Size by Country (2027-2032)
  14. 8.4.4 Europe Video Game Streaming Services Market Share by Country (2021-2032)
  15. 8.4.5 Germany
  16. 8.4.6 France
  17. 8.4.7 U.K.
  18. 8.4.8 Italy
  19. 8.4.9 Russia
  20. 8.4.10 Nordic Countries
9 China
  1. 9.1 China Video Game Streaming Services Market Size (2021-2032)
  2. 9.2 China Video Game Streaming Services Market Size by Type
  3. 9.2.1 China Video Game Streaming Services Market Size by Type (2021-2026)
  4. 9.2.2 China Video Game Streaming Services Market Size by Type (2027-2032)
  5. 9.2.3 China Video Game Streaming Services Market Share by Type (2021-2032)
  6. 9.3 China Video Game Streaming Services Market Size by Application
  7. 9.3.1 China Video Game Streaming Services Market Size by Application (2021-2026)
  8. 9.3.2 China Video Game Streaming Services Market Size by Application (2027-2032)
  9. 9.3.3 China Video Game Streaming Services Market Share by Application (2021-2032)
10 Asia (Excluding China)
  1. 10.1 Asia Video Game Streaming Services Market Size (2021-2032)
  2. 10.2 Asia Video Game Streaming Services Market Size by Type
  3. 10.2.1 Asia Video Game Streaming Services Market Size by Type (2021-2026)
  4. 10.2.2 Asia Video Game Streaming Services Market Size by Type (2027-2032)
  5. 10.2.3 Asia Video Game Streaming Services Market Share by Type (2021-2032)
  6. 10.3 Asia Video Game Streaming Services Market Size by Application
  7. 10.3.1 Asia Video Game Streaming Services Market Size by Application (2021-2026)
  8. 10.3.2 Asia Video Game Streaming Services Market Size by Application (2027-2032)
  9. 10.3.3 Asia Video Game Streaming Services Market Share by Application (2021-2032)
  10. 10.4 Asia Video Game Streaming Services Market Size by Country
  11. 10.4.1 Asia Video Game Streaming Services Market Size by Country (2021 VS 2025 VS 2032)
  12. 10.4.2 Asia Video Game Streaming Services Market Size by Country (2021-2026)
  13. 10.4.3 Asia Video Game Streaming Services Market Size by Country (2027-2032)
  14. 10.4.4 Asia Video Game Streaming Services Market Share by Country (2021-2032)
  15. 10.4.5 Japan
  16. 10.4.6 South Korea
  17. 10.4.7 Taiwan
  18. 10.4.8 Southeast Asia
  19. 10.4.9 India
  20. 10.4.10 Australia
11 South America, Middle East & Africa
  1. 11.1 South America, Middle East & Africa Video Game Streaming Services Market Size (2021-2032)
  2. 11.2 South America, Middle East & Africa Video Game Streaming Services Market Size by Type
  3. 11.2.1 South America, Middle East & Africa Video Game Streaming Services Market Size by Type (2021-2026)
  4. 11.2.2 South America, Middle East & Africa Video Game Streaming Services Market Size by Type (2027-2032)
  5. 11.2.3 South America, Middle East & Africa Video Game Streaming Services Market Share by Type (2021-2032)
  6. 11.3 South America, Middle East & Africa Video Game Streaming Services Market Size by Application
  7. 11.3.1 South America, Middle East & Africa Video Game Streaming Services Market Size by Application (2021-2026)
  8. 11.3.2 South America, Middle East & Africa Video Game Streaming Services Market Size by Application (2027-2032)
  9. 11.3.3 South America, Middle East & Africa Video Game Streaming Services Market Share by Application (2021-2032)
  10. 11.4 South America, Middle East & Africa Video Game Streaming Services Market Size by Country
  11. 11.4.1 South America, Middle East & Africa Video Game Streaming Services Market Size by Country (2021 VS 2025 VS 2032)
  12. 11.4.2 South America, Middle East & Africa Video Game Streaming Services Market Size by Country (2021-2026)
  13. 11.4.3 South America, Middle East & Africa Video Game Streaming Services Market Size by Country (2027-2032)
  14. 11.4.4 South America, Middle East & Africa Video Game Streaming Services Market Share by Country (2021-2032)
  15. 11.4.5 Brazil
  16. 11.4.6 South Africa
  17. 11.4.7 Saudi Arabia
  18. 11.4.8 Turkey
  19. 11.4.9 Argentina
  20. 11.4.9 UAE
  21. 11.4.9 Egypt
  22. 11.4.9 Chile
12 Concluding Insights
    13 Appendix
    1. 13.1 Reasons for Doing This Study
    2. 13.2 Research Methodology
    3. 13.3 Research Process
    4. 13.4 Authors List of This Report
    5. 13.5 Data Source
    6. 13.5.1 Secondary Sources
    7. 13.5.2 Primary Sources
    8. 13.6 Disclaimer

    GET THE RESEARCH

    Choose your license.

    Choose who needs access.
    All options are for this report and research series.

    Compare access permissions.

    Single User License
    One named user. Individual access.
    Multi User License
    Up to 5 users in the same department.
    Enterprise License
    Organization-wide access within the agreed license.

    Access applies to the purchased edition. Later editions are separate purchases.

    License options
    $3,950USD
    Buy now

    PDF by email within 3–5 working days after payment confirmation.

    Talk to an analyst
    APO Research, Inc.