Selected research
Industry Research
AI Toys for Kids Industry Research Report 2026
Market perspective
The global AI Toys for Kids market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
The North America market for AI Toys for Kids is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026–2032.
The Europe market for AI Toys for Kids is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032.
Read the full market overview
The Asia Pacific market for AI Toys for Kids is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032.
Leading global manufacturers of AI Toys for Kids include Anki Cozmo, Curio, FoloToy, Hasbro, LeapFrog, Mattel, Miko, Moxie and Sphero, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report quantifies the global AI Toys for Kids market in terms of revenue (US$ million) and, where applicable, sales volume (k units), using 2025 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of Types and Applications, harmonizes vendor attribution, and presents comparable time series by company, Type, Application, and region/country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10).
The outputs are intended to support strategy development, budgeting, and performance benchmarking for brand owners, manufacturers, retailers, channel partners, and investors; data are structured with consistent units and fields to facilitate integration into internal FP&A and BI systems.
Key Companies & Market Share Insights
This section profiles leading manufacturers, combining 2021–2025 results with a 2026–2032 outlook. It reports revenue, market share, price bands, product and application mix, regional and channel mix, and key developments (M&A, capacity additions, certifications). It also provides global revenue, average price, and—where applicable—sales volume by manufacturer, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
AI Toys for Kids Market by Company
Anki Cozmo
Curio
FoloToy
Hasbro
LeapFrog
Mattel
Miko
Moxie
Sphero
PlayShifu
Toypal
Digital Dream Labs
AI Toys for Kids Segment by Type
Robot Toys
Plush Toys
Others
AI Toys for Kids Segment by Application
Education
Entertainment
Others
AI Toys for Kids Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global AI Toys for Kids market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of AI Toys for Kids and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of AI Toys for Kids.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of AI Toys for Kids manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of AI Toys for Kids by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of AI Toys for Kids in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Robot Toys
- Plush Toys
- Others
Applications
- Education
- Entertainment
- Others
Companies covered
- Anki Cozmo
- Curio
- FoloToy
- Hasbro
- LeapFrog
- Mattel
- Miko
- Moxie
- Sphero
- PlayShifu
- Toypal
- Digital Dream Labs
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Global Market Growth Prospects
- 2.2.1 Global AI Toys for Kids Market Size (2021-2032)
- 2.2.2 Global AI Toys for Kids Sales (2021-2032)
- 2.2.3 Global AI Toys for Kids Market Average Price (2021-2032)
- 2.3 AI Toys for Kids by Type
- 2.3.1 Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million)
- 2.3.2 Robot Toys
- 2.3.3 Plush Toys
- 2.3.4 Others
- 2.4 AI Toys for Kids by Application
- 2.4.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.4.2 Education
- 2.4.3 Entertainment
- 2.4.4 Others
3 Market Competitive Landscape by Manufacturers
- 3.1 Global AI Toys for Kids Market Competitive Situation by Manufacturers (2021 Versus 2025)
- 3.2 Global AI Toys for Kids Sales (k units) of Manufacturers (2021-2026)
- 3.3 Global AI Toys for Kids Revenue of Manufacturers (2021-2026)
- 3.4 Global AI Toys for Kids Average Price by Manufacturers (2021-2026)
- 3.5 Global AI Toys for Kids Industry Ranking, 2024 VS 2025 VS 2026
- 3.6 Global Manufacturers of AI Toys for Kids, Manufacturing Sites & Headquarters
- 3.7 Global Manufacturers of AI Toys for Kids, Product Type & Application
- 3.8 Global Manufacturers of AI Toys for Kids, Established Date
- 3.9 Global AI Toys for Kids Market CR5 and HHI
- 3.10 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
- 4.1 Anki Cozmo
- 4.1.1 Anki Cozmo Company Information
- 4.1.2 Anki Cozmo Business Overview
- 4.1.3 Anki Cozmo AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.1.4 Anki Cozmo AI Toys for Kids Product Portfolio
- 4.1.5 Anki Cozmo Recent Developments
- 4.2 Curio
- 4.2.1 Curio Company Information
- 4.2.2 Curio Business Overview
- 4.2.3 Curio AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.2.4 Curio AI Toys for Kids Product Portfolio
- 4.2.5 Curio Recent Developments
- 4.3 FoloToy
- 4.3.1 FoloToy Company Information
- 4.3.2 FoloToy Business Overview
- 4.3.3 FoloToy AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.3.4 FoloToy AI Toys for Kids Product Portfolio
- 4.3.5 FoloToy Recent Developments
- 4.4 Hasbro
- 4.4.1 Hasbro Company Information
- 4.4.2 Hasbro Business Overview
- 4.4.3 Hasbro AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.4.4 Hasbro AI Toys for Kids Product Portfolio
- 4.4.5 Hasbro Recent Developments
- 4.5 LeapFrog
- 4.5.1 LeapFrog Company Information
- 4.5.2 LeapFrog Business Overview
- 4.5.3 LeapFrog AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.5.4 LeapFrog AI Toys for Kids Product Portfolio
- 4.5.5 LeapFrog Recent Developments
- 4.6 Mattel
- 4.6.1 Mattel Company Information
- 4.6.2 Mattel Business Overview
- 4.6.3 Mattel AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.6.4 Mattel AI Toys for Kids Product Portfolio
- 4.6.5 Mattel Recent Developments
- 4.7 Miko
- 4.7.1 Miko Company Information
- 4.7.2 Miko Business Overview
- 4.7.3 Miko AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.7.4 Miko AI Toys for Kids Product Portfolio
- 4.7.5 Miko Recent Developments
- 4.8 Moxie
- 4.8.1 Moxie Company Information
- 4.8.2 Moxie Business Overview
- 4.8.3 Moxie AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.8.4 Moxie AI Toys for Kids Product Portfolio
- 4.8.5 Moxie Recent Developments
- 4.9 Sphero
- 4.9.1 Sphero Company Information
- 4.9.2 Sphero Business Overview
- 4.9.3 Sphero AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.9.4 Sphero AI Toys for Kids Product Portfolio
- 4.9.5 Sphero Recent Developments
- 4.10 PlayShifu
- 4.10.1 PlayShifu Company Information
- 4.10.2 PlayShifu Business Overview
- 4.10.3 PlayShifu AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.10.4 PlayShifu AI Toys for Kids Product Portfolio
- 4.10.5 PlayShifu Recent Developments
- 4.11 Toypal
- 4.11.1 Toypal Company Information
- 4.11.2 Toypal Business Overview
- 4.11.3 Toypal AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.11.4 Toypal AI Toys for Kids Product Portfolio
- 4.11.5 Toypal Recent Developments
- 4.12 Digital Dream Labs
- 4.12.1 Digital Dream Labs Company Information
- 4.12.2 Digital Dream Labs Business Overview
- 4.12.3 Digital Dream Labs AI Toys for Kids Sales, Revenue and Gross Margin (2021-2026)
- 4.12.4 Digital Dream Labs AI Toys for Kids Product Portfolio
- 4.12.5 Digital Dream Labs Recent Developments
5 Global AI Toys for Kids Market Scenario by Region
- 5.1 Global AI Toys for Kids Market Size by Region: 2021 VS 2025 VS 2032
- 5.2 Global AI Toys for Kids Sales by Region: 2021-2032
- 5.2.1 Global AI Toys for Kids Sales by Region: 2021-2026
- 5.2.2 Global AI Toys for Kids Sales by Region: 2027-2032
- 5.3 Global AI Toys for Kids Revenue by Region: 2021-2032
- 5.3.1 Global AI Toys for Kids Revenue by Region: 2021-2026
- 5.3.2 Global AI Toys for Kids Revenue by Region: 2027-2032
- 5.4 North America AI Toys for Kids Market Facts & Figures by Country
- 5.4.1 North America AI Toys for Kids Market Size by Country: 2021 VS 2025 VS 2032
- 5.4.2 North America AI Toys for Kids Sales by Country (2021-2032)
- 5.4.3 North America AI Toys for Kids Revenue by Country (2021-2032)
- 5.4.4 United States
- 5.4.5 Canada
- 5.4.6 Mexico
- 5.5 Europe AI Toys for Kids Market Facts & Figures by Country
- 5.5.1 Europe AI Toys for Kids Market Size by Country: 2021 VS 2025 VS 2032
- 5.5.2 Europe AI Toys for Kids Sales by Country (2021-2032)
- 5.5.3 Europe AI Toys for Kids Revenue by Country (2021-2032)
- 5.5.4 Germany
- 5.5.5 France
- 5.5.6 U.K.
- 5.5.7 Italy
- 5.5.8 Russia
- 5.5.9 Spain
- 5.5.10 Netherlands
- 5.5.11 Switzerland
- 5.5.12 Sweden
- 5.5.13 Poland
- 5.6 Asia Pacific AI Toys for Kids Market Facts & Figures by Country
- 5.6.1 Asia Pacific AI Toys for Kids Market Size by Country: 2021 VS 2025 VS 2032
- 5.6.2 Asia Pacific AI Toys for Kids Sales by Country (2021-2032)
- 5.6.3 Asia Pacific AI Toys for Kids Revenue by Country (2021-2032)
- 5.6.4 China
- 5.6.5 Japan
- 5.6.6 South Korea
- 5.6.7 India
- 5.6.8 Australia
- 5.6.9 Taiwan
- 5.6.10 Southeast Asia
- 5.7 South America AI Toys for Kids Market Facts & Figures by Country
- 5.7.1 South America AI Toys for Kids Market Size by Country: 2021 VS 2025 VS 2032
- 5.7.2 South America AI Toys for Kids Sales by Country (2021-2032)
- 5.7.3 South America AI Toys for Kids Revenue by Country (2021-2032)
- 5.7.4 Brazil
- 5.7.5 Argentina
- 5.7.6 Chile
- 5.8 Middle East and Africa AI Toys for Kids Market Facts & Figures by Country
- 5.8.1 Middle East and Africa AI Toys for Kids Market Size by Country: 2021 VS 2025 VS 2032
- 5.8.2 Middle East and Africa AI Toys for Kids Sales by Country (2021-2032)
- 5.8.3 Middle East and Africa AI Toys for Kids Revenue by Country (2021-2032)
- 5.8.4 Egypt
- 5.8.5 South Africa
- 5.8.6 Israel
- 5.8.7 Türkiye
- 5.8.8 GCC Countries
6 Segment by Type
- 6.1 Global AI Toys for Kids Sales by Type (2021-2032)
- 6.1.1 Global AI Toys for Kids Sales by Type (2021-2032) & (k units)
- 6.1.2 Global AI Toys for Kids Sales Market Share by Type (2021-2032)
- 6.2 Global AI Toys for Kids Revenue by Type (2021-2032)
- 6.2.1 Global AI Toys for Kids Sales by Type (2021-2032) & (US$ Million)
- 6.2.2 Global AI Toys for Kids Revenue Market Share by Type (2021-2032)
- 6.3 Global AI Toys for Kids Price by Type (2021-2032)
7 Segment by Application
- 7.1 Global AI Toys for Kids Sales by Application (2021-2032)
- 7.1.1 Global AI Toys for Kids Sales by Application (2021-2032) & (k units)
- 7.1.2 Global AI Toys for Kids Sales Market Share by Application (2021-2032)
- 7.2 Global AI Toys for Kids Revenue by Application (2021-2032)
- 7.2.1 Global AI Toys for Kids Sales by Application (2021-2032) & (US$ Million)
- 7.2.2 Global AI Toys for Kids Revenue Market Share by Application (2021-2032)
- 7.3 Global AI Toys for Kids Price by Application (2021-2032)
8 Value Chain and Sales Channels Analysis of the Market
- 8.1 AI Toys for Kids Value Chain Analysis
- 8.1.1 AI Toys for Kids Key Raw Materials
- 8.1.2 Raw Materials Key Suppliers
- 8.1.3 AI Toys for Kids Production Mode & Process
- 8.2 AI Toys for Kids Sales Channels Analysis
- 8.2.1 Direct Comparison with Distribution Share
- 8.2.2 AI Toys for Kids Distributors
- 8.2.3 AI Toys for Kids Customers
9 Global AI Toys for Kids Analyzing Market Dynamics
- 9.1 AI Toys for Kids Industry Trends
- 9.2 AI Toys for Kids Industry Drivers
- 9.3 AI Toys for Kids Industry Opportunities and Challenges
- 9.4 AI Toys for Kids Industry Restraints
10 Report Conclusion
11 Disclaimer
GET THE RESEARCH
Choose your license.
Choose who needs access.
All options are for this report and research series.
PDF by email within 3–5 working days after payment confirmation.
Talk to an analyst