APO Research, Inc.

APO RESEARCH · REPORT

Anime Figure

Selected research

Industry Research

Anime Figure Industry Research Report 2026

Market perspective

The global Anime Figure market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.

The North America market for Anime Figure is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026–2032.

The Europe market for Anime Figure is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032.

Read the full market overview

The Asia Pacific market for Anime Figure is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032.

Leading global manufacturers of Anime Figure include Premium Bandai, Aniplex, Banpresto, Kotobukiya, Kaiyodo, Alter, Good Smile Company, Max Factory and SEGA, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.

Report Scope

This report quantifies the global Anime Figure market in terms of revenue (US$ million) and, where applicable, sales volume (k units), using 2025 as the base year and providing annual historical and forecast data for 2021–2032.

It standardizes definitions of Types and Applications, harmonizes vendor attribution, and presents comparable time series by company, Type, Application, and region/country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10).

The outputs are intended to support strategy development, budgeting, and performance benchmarking for brand owners, manufacturers, retailers, channel partners, and investors; data are structured with consistent units and fields to facilitate integration into internal FP&A and BI systems.

Key Companies & Market Share Insights

This section profiles leading manufacturers, combining 2021–2025 results with a 2026–2032 outlook. It reports revenue, market share, price bands, product and application mix, regional and channel mix, and key developments (M&A, capacity additions, certifications). It also provides global revenue, average price, and—where applicable—sales volume by manufacturer, and calculates CR5/CR10 and rank changes to support comparative benchmarking.

Anime Figure Market by Company

Premium Bandai

Aniplex

Banpresto

Kotobukiya

Kaiyodo

Alter

Good Smile Company

Max Factory

SEGA

Union Creative

Hot Toys

Hobby Max Japan

MegaHouse

Guangdong Audi Animation Toys

Hasbro

JakksPacific

Medicom Toy

Beijing Dream City

Guangzhou Linkage Creative Culture Technology

Figma

Tamashii

FuRyu

Funko

Animegami

Apex

Square Enix

Final Fantasy

Rolife

Kidrobot

Anime Figure Segment by Type

Resin

Clay

Other

Anime Figure Segment by Application

Personal

Commercial

Anime Figure Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime Figure market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Anime Figure and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market

5. This report helps stakeholders to gain insights into which regions to target globally

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime Figure.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Detailed analysis of Anime Figure manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.

Chapter 5: Production/output, value of Anime Figure by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.

Chapter 6: Consumption of Anime Figure in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.

Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 11: The main points and conclusions of the report.

More report detail

Tables and figures
List of Tables Table 1. Secondary Sources Table 2. Primary Sources Table 3. Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million) Table 4. Market Value Comparison by Application (2021 VS 2025 VS 2032) & (US$ Million) Table 5. Global Anime Figure Volume and Revenue Market Size and CAGR of Manufacturers (2021 Versus 2025) Table 6. Global Anime Figure Sales (k units) of Manufacturers (2021-2026) Table 7. Global Anime Figure Sales Market Share by Manufacturers (2021-2026) Table 8. Global Anime Figure Revenue of Manufacturers (2021-2026) Table 9. Global Anime Figure Revenue Share by Manufacturers (2021-2026) Table 10. Global Market Anime Figure Average Price (US$/unit) of Manufacturers (2021-2026) Table 11. Global Anime Figure Industry Ranking, 2024 VS 2025 VS 2026 Table 12. Global Manufacturers of Anime Figure, Manufacturing Sites & Headquarters Table 13. Global Manufacturers of Anime Figure, Product Type & Application Table 14. Global Anime Figure Manufacturers Established Date Table 15. Global Manufacturers Market Concentration Ratio (CR5 and HHI) Table 16. Global Anime Figure by Manufacturers Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 17. Manufacturers Mergers & Acquisitions, Expansion Plans) Table 18. Premium Bandai Company Information Table 19. Premium Bandai Business Overview Table 20. Premium Bandai Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 21. Premium Bandai Anime Figure Product Portfolio Table 22. Premium Bandai Recent Developments Table 23. Aniplex Company Information Table 24. Aniplex Business Overview Table 25. Aniplex Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 26. Aniplex Anime Figure Product Portfolio Table 27. Aniplex Recent Developments Table 28. Banpresto Company Information Table 29. Banpresto Business Overview Table 30. Banpresto Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 31. Banpresto Anime Figure Product Portfolio Table 32. Banpresto Recent Developments Table 33. Kotobukiya Company Information Table 34. Kotobukiya Business Overview Table 35. Kotobukiya Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 36. Kotobukiya Anime Figure Product Portfolio Table 37. Kotobukiya Recent Developments Table 38. Kaiyodo Company Information Table 39. Kaiyodo Business Overview Table 40. Kaiyodo Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 41. Kaiyodo Anime Figure Product Portfolio Table 42. Kaiyodo Recent Developments Table 43. Alter Company Information Table 44. Alter Business Overview Table 45. Alter Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 46. Alter Anime Figure Product Portfolio Table 47. Alter Recent Developments Table 48. Good Smile Company Company Information Table 49. Good Smile Company Business Overview Table 50. Good Smile Company Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 51. Good Smile Company Anime Figure Product Portfolio Table 52. Good Smile Company Recent Developments Table 53. Max Factory Company Information Table 54. Max Factory Business Overview Table 55. Max Factory Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 56. Max Factory Anime Figure Product Portfolio Table 57. Max Factory Recent Developments Table 58. SEGA Company Information Table 59. SEGA Business Overview Table 60. SEGA Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 61. SEGA Anime Figure Product Portfolio Table 62. SEGA Recent Developments Table 63. Union Creative Company Information Table 64. Union Creative Business Overview Table 65. Union Creative Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 66. Union Creative Anime Figure Product Portfolio Table 67. Union Creative Recent Developments Table 68. Hot Toys Company Information Table 69. Hot Toys Business Overview Table 70. Hot Toys Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 71. Hot Toys Anime Figure Product Portfolio Table 72. Hot Toys Recent Developments Table 73. Hobby Max Japan Company Information Table 74. Hobby Max Japan Business Overview Table 75. Hobby Max Japan Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 76. Hobby Max Japan Anime Figure Product Portfolio Table 77. Hobby Max Japan Recent Developments Table 78. MegaHouse Company Information Table 79. MegaHouse Business Overview Table 80. MegaHouse Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 81. MegaHouse Anime Figure Product Portfolio Table 82. MegaHouse Recent Developments Table 83. Guangdong Audi Animation Toys Company Information Table 84. Guangdong Audi Animation Toys Business Overview Table 85. Guangdong Audi Animation Toys Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 86. Guangdong Audi Animation Toys Anime Figure Product Portfolio Table 87. Guangdong Audi Animation Toys Recent Developments Table 88. Hasbro Company Information Table 89. Hasbro Business Overview Table 90. Hasbro Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 91. Hasbro Anime Figure Product Portfolio Table 92. Hasbro Recent Developments Table 93. JakksPacific Company Information Table 94. JakksPacific Business Overview Table 95. JakksPacific Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 96. JakksPacific Anime Figure Product Portfolio Table 97. JakksPacific Recent Developments Table 98. Medicom Toy Company Information Table 99. Medicom Toy Business Overview Table 100. Medicom Toy Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 101. Medicom Toy Anime Figure Product Portfolio Table 102. Medicom Toy Recent Developments Table 103. Beijing Dream City Company Information Table 104. Beijing Dream City Business Overview Table 105. Beijing Dream City Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 106. Beijing Dream City Anime Figure Product Portfolio Table 107. Beijing Dream City Recent Developments Table 108. Guangzhou Linkage Creative Culture Technology Company Information Table 109. Guangzhou Linkage Creative Culture Technology Business Overview Table 110. Guangzhou Linkage Creative Culture Technology Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 111. Guangzhou Linkage Creative Culture Technology Anime Figure Product Portfolio Table 112. Guangzhou Linkage Creative Culture Technology Recent Developments Table 113. Figma Company Information Table 114. Figma Business Overview Table 115. Figma Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 116. Figma Anime Figure Product Portfolio Table 117. Figma Recent Developments Table 118. Tamashii Company Information Table 119. Tamashii Business Overview Table 120. Tamashii Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 121. Tamashii Anime Figure Product Portfolio Table 122. Tamashii Recent Developments Table 123. FuRyu Company Information Table 124. FuRyu Business Overview Table 125. FuRyu Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 126. FuRyu Anime Figure Product Portfolio Table 127. FuRyu Recent Developments Table 128. Funko Company Information Table 129. Funko Business Overview Table 130. Funko Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 131. Funko Anime Figure Product Portfolio Table 132. Funko Recent Developments Table 133. Animegami Company Information Table 134. Animegami Business Overview Table 135. Animegami Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 136. Animegami Anime Figure Product Portfolio Table 137. Animegami Recent Developments Table 138. Apex Company Information Table 139. Apex Business Overview Table 140. Apex Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 141. Apex Anime Figure Product Portfolio Table 142. Apex Recent Developments Table 143. Square Enix Company Information Table 144. Square Enix Business Overview Table 145. Square Enix Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 146. Square Enix Anime Figure Product Portfolio Table 147. Square Enix Recent Developments Table 148. Final Fantasy Company Information Table 149. Final Fantasy Business Overview Table 150. Final Fantasy Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 151. Final Fantasy Anime Figure Product Portfolio Table 152. Final Fantasy Recent Developments Table 153. Rolife Company Information Table 154. Rolife Business Overview Table 155. Rolife Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 156. Rolife Anime Figure Product Portfolio Table 157. Rolife Recent Developments Table 158. Kidrobot Company Information Table 159. Kidrobot Business Overview Table 160. Kidrobot Anime Figure Sales (k units), Revenue (US$ Million), Price (US$/unit) and Gross Margin (2021-2026) Table 161. Kidrobot Anime Figure Product Portfolio Table 162. Kidrobot Recent Developments Table 163. Global Anime Figure Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Table 164. Global Anime Figure Sales by Region (2021-2026) & (k units) Table 165. Global Anime Figure Sales Market Share by Region (2021-2026) Table 166. Global Anime Figure Sales by Region (2027-2032) & (k units) Table 167. Global Anime Figure Sales Market Share by Region (2027-2032) Table 168. Global Anime Figure Revenue by Region (2021-2026) & (US$ Million) Table 169. Global Anime Figure Revenue Market Share by Region (2021-2026) Table 170. Global Anime Figure Revenue by Region (2027-2032) & (US$ Million) Table 171. Global Anime Figure Revenue Market Share by Region (2027-2032) Table 172. North America Anime Figure Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 173. North America Anime Figure Sales by Country (2021-2026) & (k units) Table 174. North America Anime Figure Sales by Country (2027-2032) & (k units) Table 175. North America Anime Figure Revenue by Country (2021-2026) & (US$ Million) Table 176. North America Anime Figure Revenue by Country (2027-2032) & (US$ Million) Table 177. Europe Anime Figure Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 178. Europe Anime Figure Sales by Country (2021-2026) & (k units) Table 179. Europe Anime Figure Sales by Country (2027-2032) & (k units) Table 180. Europe Anime Figure Revenue by Country (2021-2026) & (US$ Million) Table 181. Europe Anime Figure Revenue by Country (2027-2032) & (US$ Million) Table 182. Asia Pacific Anime Figure Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 183. Asia Pacific Anime Figure Sales by Country (2021-2026) & (k units) Table 184. Asia Pacific Anime Figure Sales by Country (2027-2032) & (k units) Table 185. Asia Pacific Anime Figure Revenue by Country (2021-2026) & (US$ Million) Table 186. Asia Pacific Anime Figure Revenue by Country (2027-2032) & (US$ Million) Table 187. South America Anime Figure Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 188. South America Anime Figure Sales by Country (2021-2026) & (k units) Table 189. South America Anime Figure Sales by Country (2027-2032) & (k units) Table 190. South America Anime Figure Revenue by Country (2021-2026) & (US$ Million) Table 191. South America Anime Figure Revenue by Country (2027-2032) & (US$ Million) Table 192. Middle East and Africa Anime Figure Revenue by Country: 2021 VS 2025 VS 2032 (US$ Million) Table 193. Middle East and Africa Anime Figure Sales by Country (2021-2026) & (k units) Table 194. Middle East and Africa Anime Figure Sales by Country (2027-2032) & (k units) Table 195. Middle East and Africa Anime Figure Revenue by Country (2021-2026) & (US$ Million) Table 196. Middle East and Africa Anime Figure Revenue by Country (2027-2032) & (US$ Million) Table 197. Global Anime Figure Sales by Type (2021-2026) & (k units) Table 198. Global Anime Figure Sales by Type (2027-2032) & (k units) Table 199. Global Anime Figure Sales Market Share by Type (2021-2026) Table 200. Global Anime Figure Sales Market Share by Type (2027-2032) Table 201. Global Anime Figure Revenue by Type (2021-2026) & (US$ Million) Table 202. Global Anime Figure Revenue by Type (2027-2032) & (US$ Million) Table 203. Global Anime Figure Revenue Market Share by Type (2021-2026) Table 204. Global Anime Figure Revenue Market Share by Type (2027-2032) Table 205. Global Anime Figure Price by Type (2021-2026) & (US$/unit) Table 206. Global Anime Figure Price by Type (2027-2032) & (US$/unit) Table 207. Global Anime Figure Sales by Application (2021-2026) & (k units) Table 208. Global Anime Figure Sales by Application (2027-2032) & (k units) Table 209. Global Anime Figure Sales Market Share by Application (2021-2026) Table 210. Global Anime Figure Sales Market Share by Application (2027-2032) Table 211. Global Anime Figure Revenue by Application (2021-2026) & (US$ Million) Table 212. Global Anime Figure Revenue by Application (2027-2032) & (US$ Million) Table 213. Global Anime Figure Revenue Market Share by Application (2021-2026) Table 214. Global Anime Figure Revenue Market Share by Application (2027-2032) Table 215. Global Anime Figure Price by Application (2021-2026) & (US$/unit) Table 216. Global Anime Figure Price by Application (2027-2032) & (US$/unit) Table 217. Key Raw Materials Table 218. Raw Materials Key Suppliers Table 219. Anime Figure Distributors List Table 220. Anime Figure Customers List Table 221. Anime Figure Industry Trends Table 222. Anime Figure Industry Drivers Table 223. Anime Figure Industry Restraints Table 224. Authors List of This Report List of Figures Figure 1. Research Methodology Figure 2. Research Process Figure 3. Key Executives Interviewed Figure 4. Anime Figure Product Image Figure 5. Global Anime Figure Revenue (US$ Million), 2021 VS 2025 VS 2032 Figure 6. Global Anime Figure Market Size (2021-2032) & (US$ Million) Figure 7. Global Anime Figure Sales (2021-2032) & (k units) Figure 8. Global Anime Figure Average Price (US$/unit) & (2021-2032) Figure 9. Resin Product Image Figure 10. Clay Product Image Figure 11. Other Product Image Figure 12. Personal Product Image Figure 13. Commercial Product Image Figure 14. Global Anime Figure Revenue Share by Manufacturers in 2025 Figure 15. Global Manufacturers of Anime Figure, Manufacturing Sites & Headquarters Figure 16. Global Top 5 and 10 Anime Figure Players Market Share by Revenue in 2025 Figure 17. Manufacturers Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 18. Global Anime Figure Market Size by Region (US$ Million): 2021 VS 2025 VS 2032 Figure 19. Global Anime Figure Sales by Region in 2025 Figure 20. Global Anime Figure Revenue by Region in 2025 Figure 21. North America Anime Figure Market Size by Country in 2025 Figure 22. North America Anime Figure Sales Market Share by Country (2021-2032) Figure 23. North America Anime Figure Revenue Market Share by Country (2021-2032) Figure 24. United States Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 25. Canada Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 26. Mexico Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 27. Europe Anime Figure Market Size by Country in 2025 Figure 28. Europe Anime Figure Sales Market Share by Country (2021-2032) Figure 29. Europe Anime Figure Revenue Market Share by Country (2021-2032) Figure 30. Germany Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 31. France Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 32. U.K. Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 33. Italy Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 34. Russia Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 35. Spain Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 36. Netherlands Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 37. Switzerland Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 38. Sweden Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 39. Poland Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 40. Asia Pacific Anime Figure Market Size by Country in 2025 Figure 41. Asia Pacific Anime Figure Sales Market Share by Country (2021-2032) Figure 42. Asia Pacific Anime Figure Revenue Market Share by Country (2021-2032) Figure 43. China Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 44. Japan Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 45. South Korea Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 46. India Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 47. Australia Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 48. Taiwan Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 49. Southeast Asia Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 50. Southeast Asia Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 51. South America Anime Figure Market Size by Country in 2025 Figure 52. South America Anime Figure Sales Market Share by Country (2021-2032) Figure 53. South America Anime Figure Revenue Market Share by Country (2021-2032) Figure 54. Brazil Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 55. Argentina Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 56. Chile Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 57. Middle East and Africa Anime Figure Market Size by Country in 2025 Figure 58. Middle East and Africa Anime Figure Sales Market Share by Country (2021-2032) Figure 59. Middle East and Africa Anime Figure Revenue Market Share by Country (2021-2032) Figure 60. Egypt Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 61. South Africa Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 62. Israel Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 63. Türkiye Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 64. GCC Countries Anime Figure Revenue Growth Rate (2021-2032) & (US$ Million) Figure 65. Global Anime Figure Sales Market Share by Type (2021-2032) Figure 66. Global Anime Figure Revenue Market Share by Type (2021-2032) Figure 67. Global Anime Figure Price (US$/unit) by Type (2021-2032) Figure 68. Global Anime Figure Sales Market Share by Application (2021-2032) Figure 69. Global Anime Figure Revenue Market Share by Application (2021-2032) Figure 70. Global Anime Figure Price (US$/unit) by Application (2021-2032) Figure 71. Anime Figure Value Chain Figure 72. Anime Figure Production Mode & Process Figure 73. Direct Comparison with Distribution Share Figure 74. Distributors Profiles Figure 75. Anime Figure Industry Opportunities and Challenges

Scope & coverage.

Types
  • Resin
  • Clay
  • Other
Applications
  • Personal
  • Commercial
Companies covered
  • Premium Bandai
  • Aniplex
  • Banpresto
  • Kotobukiya
  • Kaiyodo
  • Alter
  • Good Smile Company
  • Max Factory
  • SEGA
  • Union Creative
  • Hot Toys
  • Hobby Max Japan
  • MegaHouse
  • Guangdong Audi Animation Toys
  • Hasbro
  • JakksPacific
  • Medicom Toy
  • Beijing Dream City
  • Guangzhou Linkage Creative Culture Technology
  • Figma
  • Tamashii
  • FuRyu
  • Funko
  • Animegami
  • Apex
  • Square Enix
  • Final Fantasy
  • Rolife
  • Kidrobot

Inside the report.

1 Preface
  1. 1.1 Scope of Report
  2. 1.2 Reasons for Doing This Study
  3. 1.3 Research Methodology
  4. 1.4 Research Process
  5. 1.5 Data Source
  6. 1.5.1 Secondary Sources
  7. 1.5.2 Primary Sources
2 Market Overview
  1. 2.1 Product Definition
  2. 2.2 Global Market Growth Prospects
  3. 2.2.1 Global Anime Figure Market Size (2021-2032)
  4. 2.2.2 Global Anime Figure Sales (2021-2032)
  5. 2.2.3 Global Anime Figure Market Average Price (2021-2032)
  6. 2.3 Anime Figure by Type
  7. 2.3.1 Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million)
  8. 2.3.2 Resin
  9. 2.3.3 Clay
  10. 2.3.4 Other
  11. 2.4 Anime Figure by Application
  12. 2.4.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
  13. 2.4.2 Personal
  14. 2.4.3 Commercial
3 Market Competitive Landscape by Manufacturers
  1. 3.1 Global Anime Figure Market Competitive Situation by Manufacturers (2021 Versus 2025)
  2. 3.2 Global Anime Figure Sales (k units) of Manufacturers (2021-2026)
  3. 3.3 Global Anime Figure Revenue of Manufacturers (2021-2026)
  4. 3.4 Global Anime Figure Average Price by Manufacturers (2021-2026)
  5. 3.5 Global Anime Figure Industry Ranking, 2024 VS 2025 VS 2026
  6. 3.6 Global Manufacturers of Anime Figure, Manufacturing Sites & Headquarters
  7. 3.7 Global Manufacturers of Anime Figure, Product Type & Application
  8. 3.8 Global Manufacturers of Anime Figure, Established Date
  9. 3.9 Global Anime Figure Market CR5 and HHI
  10. 3.10 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
  1. 4.1 Premium Bandai
  2. 4.1.1 Premium Bandai Company Information
  3. 4.1.2 Premium Bandai Business Overview
  4. 4.1.3 Premium Bandai Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  5. 4.1.4 Premium Bandai Anime Figure Product Portfolio
  6. 4.1.5 Premium Bandai Recent Developments
  7. 4.2 Aniplex
  8. 4.2.1 Aniplex Company Information
  9. 4.2.2 Aniplex Business Overview
  10. 4.2.3 Aniplex Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  11. 4.2.4 Aniplex Anime Figure Product Portfolio
  12. 4.2.5 Aniplex Recent Developments
  13. 4.3 Banpresto
  14. 4.3.1 Banpresto Company Information
  15. 4.3.2 Banpresto Business Overview
  16. 4.3.3 Banpresto Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  17. 4.3.4 Banpresto Anime Figure Product Portfolio
  18. 4.3.5 Banpresto Recent Developments
  19. 4.4 Kotobukiya
  20. 4.4.1 Kotobukiya Company Information
  21. 4.4.2 Kotobukiya Business Overview
  22. 4.4.3 Kotobukiya Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  23. 4.4.4 Kotobukiya Anime Figure Product Portfolio
  24. 4.4.5 Kotobukiya Recent Developments
  25. 4.5 Kaiyodo
  26. 4.5.1 Kaiyodo Company Information
  27. 4.5.2 Kaiyodo Business Overview
  28. 4.5.3 Kaiyodo Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  29. 4.5.4 Kaiyodo Anime Figure Product Portfolio
  30. 4.5.5 Kaiyodo Recent Developments
  31. 4.6 Alter
  32. 4.6.1 Alter Company Information
  33. 4.6.2 Alter Business Overview
  34. 4.6.3 Alter Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  35. 4.6.4 Alter Anime Figure Product Portfolio
  36. 4.6.5 Alter Recent Developments
  37. 4.7 Good Smile Company
  38. 4.7.1 Good Smile Company Company Information
  39. 4.7.2 Good Smile Company Business Overview
  40. 4.7.3 Good Smile Company Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  41. 4.7.4 Good Smile Company Anime Figure Product Portfolio
  42. 4.7.5 Good Smile Company Recent Developments
  43. 4.8 Max Factory
  44. 4.8.1 Max Factory Company Information
  45. 4.8.2 Max Factory Business Overview
  46. 4.8.3 Max Factory Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  47. 4.8.4 Max Factory Anime Figure Product Portfolio
  48. 4.8.5 Max Factory Recent Developments
  49. 4.9 SEGA
  50. 4.9.1 SEGA Company Information
  51. 4.9.2 SEGA Business Overview
  52. 4.9.3 SEGA Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  53. 4.9.4 SEGA Anime Figure Product Portfolio
  54. 4.9.5 SEGA Recent Developments
  55. 4.10 Union Creative
  56. 4.10.1 Union Creative Company Information
  57. 4.10.2 Union Creative Business Overview
  58. 4.10.3 Union Creative Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  59. 4.10.4 Union Creative Anime Figure Product Portfolio
  60. 4.10.5 Union Creative Recent Developments
  61. 4.11 Hot Toys
  62. 4.11.1 Hot Toys Company Information
  63. 4.11.2 Hot Toys Business Overview
  64. 4.11.3 Hot Toys Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  65. 4.11.4 Hot Toys Anime Figure Product Portfolio
  66. 4.11.5 Hot Toys Recent Developments
  67. 4.12 Hobby Max Japan
  68. 4.12.1 Hobby Max Japan Company Information
  69. 4.12.2 Hobby Max Japan Business Overview
  70. 4.12.3 Hobby Max Japan Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  71. 4.12.4 Hobby Max Japan Anime Figure Product Portfolio
  72. 4.12.5 Hobby Max Japan Recent Developments
  73. 4.13 MegaHouse
  74. 4.13.1 MegaHouse Company Information
  75. 4.13.2 MegaHouse Business Overview
  76. 4.13.3 MegaHouse Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  77. 4.13.4 MegaHouse Anime Figure Product Portfolio
  78. 4.13.5 MegaHouse Recent Developments
  79. 4.14 Guangdong Audi Animation Toys
  80. 4.14.1 Guangdong Audi Animation Toys Company Information
  81. 4.14.2 Guangdong Audi Animation Toys Business Overview
  82. 4.14.3 Guangdong Audi Animation Toys Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  83. 4.14.4 Guangdong Audi Animation Toys Anime Figure Product Portfolio
  84. 4.14.5 Guangdong Audi Animation Toys Recent Developments
  85. 4.15 Hasbro
  86. 4.15.1 Hasbro Company Information
  87. 4.15.2 Hasbro Business Overview
  88. 4.15.3 Hasbro Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  89. 4.15.4 Hasbro Anime Figure Product Portfolio
  90. 4.15.5 Hasbro Recent Developments
  91. 4.16 JakksPacific
  92. 4.16.1 JakksPacific Company Information
  93. 4.16.2 JakksPacific Business Overview
  94. 4.16.3 JakksPacific Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  95. 4.16.4 JakksPacific Anime Figure Product Portfolio
  96. 4.16.5 JakksPacific Recent Developments
  97. 4.17 Medicom Toy
  98. 4.17.1 Medicom Toy Company Information
  99. 4.17.2 Medicom Toy Business Overview
  100. 4.17.3 Medicom Toy Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  101. 4.17.4 Medicom Toy Anime Figure Product Portfolio
  102. 4.17.5 Medicom Toy Recent Developments
  103. 4.18 Beijing Dream City
  104. 4.18.1 Beijing Dream City Company Information
  105. 4.18.2 Beijing Dream City Business Overview
  106. 4.18.3 Beijing Dream City Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  107. 4.18.4 Beijing Dream City Anime Figure Product Portfolio
  108. 4.18.5 Beijing Dream City Recent Developments
  109. 4.19 Guangzhou Linkage Creative Culture Technology
  110. 4.19.1 Guangzhou Linkage Creative Culture Technology Company Information
  111. 4.19.2 Guangzhou Linkage Creative Culture Technology Business Overview
  112. 4.19.3 Guangzhou Linkage Creative Culture Technology Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  113. 4.19.4 Guangzhou Linkage Creative Culture Technology Anime Figure Product Portfolio
  114. 4.19.5 Guangzhou Linkage Creative Culture Technology Recent Developments
  115. 4.20 Figma
  116. 4.20.1 Figma Company Information
  117. 4.20.2 Figma Business Overview
  118. 4.20.3 Figma Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  119. 4.20.4 Figma Anime Figure Product Portfolio
  120. 4.20.5 Figma Recent Developments
  121. 4.21 Tamashii
  122. 4.21.1 Tamashii Company Information
  123. 4.21.2 Tamashii Business Overview
  124. 4.21.3 Tamashii Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  125. 4.21.4 Tamashii Anime Figure Product Portfolio
  126. 4.21.5 Tamashii Recent Developments
  127. 4.22 FuRyu
  128. 4.22.1 FuRyu Company Information
  129. 4.22.2 FuRyu Business Overview
  130. 4.22.3 FuRyu Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  131. 4.22.4 FuRyu Anime Figure Product Portfolio
  132. 4.22.5 FuRyu Recent Developments
  133. 4.23 Funko
  134. 4.23.1 Funko Company Information
  135. 4.23.2 Funko Business Overview
  136. 4.23.3 Funko Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  137. 4.23.4 Funko Anime Figure Product Portfolio
  138. 4.23.5 Funko Recent Developments
  139. 4.24 Animegami
  140. 4.24.1 Animegami Company Information
  141. 4.24.2 Animegami Business Overview
  142. 4.24.3 Animegami Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  143. 4.24.4 Animegami Anime Figure Product Portfolio
  144. 4.24.5 Animegami Recent Developments
  145. 4.25 Apex
  146. 4.25.1 Apex Company Information
  147. 4.25.2 Apex Business Overview
  148. 4.25.3 Apex Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  149. 4.25.4 Apex Anime Figure Product Portfolio
  150. 4.25.5 Apex Recent Developments
  151. 4.26 Square Enix
  152. 4.26.1 Square Enix Company Information
  153. 4.26.2 Square Enix Business Overview
  154. 4.26.3 Square Enix Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  155. 4.26.4 Square Enix Anime Figure Product Portfolio
  156. 4.26.5 Square Enix Recent Developments
  157. 4.27 Final Fantasy
  158. 4.27.1 Final Fantasy Company Information
  159. 4.27.2 Final Fantasy Business Overview
  160. 4.27.3 Final Fantasy Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  161. 4.27.4 Final Fantasy Anime Figure Product Portfolio
  162. 4.27.5 Final Fantasy Recent Developments
  163. 4.28 Rolife
  164. 4.28.1 Rolife Company Information
  165. 4.28.2 Rolife Business Overview
  166. 4.28.3 Rolife Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  167. 4.28.4 Rolife Anime Figure Product Portfolio
  168. 4.28.5 Rolife Recent Developments
  169. 4.29 Kidrobot
  170. 4.29.1 Kidrobot Company Information
  171. 4.29.2 Kidrobot Business Overview
  172. 4.29.3 Kidrobot Anime Figure Sales, Revenue and Gross Margin (2021-2026)
  173. 4.29.4 Kidrobot Anime Figure Product Portfolio
  174. 4.29.5 Kidrobot Recent Developments
5 Global Anime Figure Market Scenario by Region
  1. 5.1 Global Anime Figure Market Size by Region: 2021 VS 2025 VS 2032
  2. 5.2 Global Anime Figure Sales by Region: 2021-2032
  3. 5.2.1 Global Anime Figure Sales by Region: 2021-2026
  4. 5.2.2 Global Anime Figure Sales by Region: 2027-2032
  5. 5.3 Global Anime Figure Revenue by Region: 2021-2032
  6. 5.3.1 Global Anime Figure Revenue by Region: 2021-2026
  7. 5.3.2 Global Anime Figure Revenue by Region: 2027-2032
  8. 5.4 North America Anime Figure Market Facts & Figures by Country
  9. 5.4.1 North America Anime Figure Market Size by Country: 2021 VS 2025 VS 2032
  10. 5.4.2 North America Anime Figure Sales by Country (2021-2032)
  11. 5.4.3 North America Anime Figure Revenue by Country (2021-2032)
  12. 5.4.4 United States
  13. 5.4.5 Canada
  14. 5.4.6 Mexico
  15. 5.5 Europe Anime Figure Market Facts & Figures by Country
  16. 5.5.1 Europe Anime Figure Market Size by Country: 2021 VS 2025 VS 2032
  17. 5.5.2 Europe Anime Figure Sales by Country (2021-2032)
  18. 5.5.3 Europe Anime Figure Revenue by Country (2021-2032)
  19. 5.5.4 Germany
  20. 5.5.5 France
  21. 5.5.6 U.K.
  22. 5.5.7 Italy
  23. 5.5.8 Russia
  24. 5.5.9 Spain
  25. 5.5.10 Netherlands
  26. 5.5.11 Switzerland
  27. 5.5.12 Sweden
  28. 5.5.13 Poland
  29. 5.6 Asia Pacific Anime Figure Market Facts & Figures by Country
  30. 5.6.1 Asia Pacific Anime Figure Market Size by Country: 2021 VS 2025 VS 2032
  31. 5.6.2 Asia Pacific Anime Figure Sales by Country (2021-2032)
  32. 5.6.3 Asia Pacific Anime Figure Revenue by Country (2021-2032)
  33. 5.6.4 China
  34. 5.6.5 Japan
  35. 5.6.6 South Korea
  36. 5.6.7 India
  37. 5.6.8 Australia
  38. 5.6.9 Taiwan
  39. 5.6.10 Southeast Asia
  40. 5.7 South America Anime Figure Market Facts & Figures by Country
  41. 5.7.1 South America Anime Figure Market Size by Country: 2021 VS 2025 VS 2032
  42. 5.7.2 South America Anime Figure Sales by Country (2021-2032)
  43. 5.7.3 South America Anime Figure Revenue by Country (2021-2032)
  44. 5.7.4 Brazil
  45. 5.7.5 Argentina
  46. 5.7.6 Chile
  47. 5.8 Middle East and Africa Anime Figure Market Facts & Figures by Country
  48. 5.8.1 Middle East and Africa Anime Figure Market Size by Country: 2021 VS 2025 VS 2032
  49. 5.8.2 Middle East and Africa Anime Figure Sales by Country (2021-2032)
  50. 5.8.3 Middle East and Africa Anime Figure Revenue by Country (2021-2032)
  51. 5.8.4 Egypt
  52. 5.8.5 South Africa
  53. 5.8.6 Israel
  54. 5.8.7 Türkiye
  55. 5.8.8 GCC Countries
6 Segment by Type
  1. 6.1 Global Anime Figure Sales by Type (2021-2032)
  2. 6.1.1 Global Anime Figure Sales by Type (2021-2032) & (k units)
  3. 6.1.2 Global Anime Figure Sales Market Share by Type (2021-2032)
  4. 6.2 Global Anime Figure Revenue by Type (2021-2032)
  5. 6.2.1 Global Anime Figure Sales by Type (2021-2032) & (US$ Million)
  6. 6.2.2 Global Anime Figure Revenue Market Share by Type (2021-2032)
  7. 6.3 Global Anime Figure Price by Type (2021-2032)
7 Segment by Application
  1. 7.1 Global Anime Figure Sales by Application (2021-2032)
  2. 7.1.1 Global Anime Figure Sales by Application (2021-2032) & (k units)
  3. 7.1.2 Global Anime Figure Sales Market Share by Application (2021-2032)
  4. 7.2 Global Anime Figure Revenue by Application (2021-2032)
  5. 7.2.1 Global Anime Figure Sales by Application (2021-2032) & (US$ Million)
  6. 7.2.2 Global Anime Figure Revenue Market Share by Application (2021-2032)
  7. 7.3 Global Anime Figure Price by Application (2021-2032)
8 Value Chain and Sales Channels Analysis of the Market
  1. 8.1 Anime Figure Value Chain Analysis
  2. 8.1.1 Anime Figure Key Raw Materials
  3. 8.1.2 Raw Materials Key Suppliers
  4. 8.1.3 Anime Figure Production Mode & Process
  5. 8.2 Anime Figure Sales Channels Analysis
  6. 8.2.1 Direct Comparison with Distribution Share
  7. 8.2.2 Anime Figure Distributors
  8. 8.2.3 Anime Figure Customers
9 Global Anime Figure Analyzing Market Dynamics
  1. 9.1 Anime Figure Industry Trends
  2. 9.2 Anime Figure Industry Drivers
  3. 9.3 Anime Figure Industry Opportunities and Challenges
  4. 9.4 Anime Figure Industry Restraints
10 Report Conclusion
    11 Disclaimer

      GET THE RESEARCH

      Choose your license.

      Choose who needs access.
      All options are for this report and research series.

      Compare access permissions.

      Single User License
      One named user. Individual access.
      Multi User License
      Up to 5 users in the same department.
      Enterprise License
      Organization-wide access within the agreed license.

      Access applies to the purchased edition. Later editions are separate purchases.

      License options
      $2,950USD
      Buy now

      PDF by email within 3–5 working days after payment confirmation.

      Talk to an analyst
      APO Research, Inc.