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Industry Research
Racing Game Steering Wheel Industry Research Report 2026
Market perspective
The global Racing Game Steering Wheel market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
The North America market for Racing Game Steering Wheel is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026–2032.
The Europe market for Racing Game Steering Wheel is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032.
Read the full market overview
The Asia Pacific market for Racing Game Steering Wheel is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032.
Leading global manufacturers of Racing Game Steering Wheel include Fanatec, Thrustmaster, Logitech, MOZA, Simucube, Subsonic, DOYO, PXN and Microsoft, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report quantifies the global Racing Game Steering Wheel market in terms of revenue (US$ million) and, where applicable, sales volume (units), using 2025 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of Types and Applications, harmonizes vendor attribution, and presents comparable time series by company, Type, Application, and region/country, including indicative price bands (US$/units) and concentration ratios (CR5/CR10).
The outputs are intended to support strategy development, budgeting, and performance benchmarking for brand owners, manufacturers, retailers, channel partners, and investors; data are structured with consistent units and fields to facilitate integration into internal FP&A and BI systems.
Key Companies & Market Share Insights
This section profiles leading manufacturers, combining 2021–2025 results with a 2026–2032 outlook. It reports revenue, market share, price bands, product and application mix, regional and channel mix, and key developments (M&A, capacity additions, certifications). It also provides global revenue, average price, and—where applicable—sales volume by manufacturer, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Racing Game Steering Wheel Market by Company
Fanatec
Thrustmaster
Logitech
MOZA
Simucube
Subsonic
DOYO
PXN
Microsoft
VPG Sim
HORI
SimXperience
CAMMUS
Racing Game Steering Wheel Segment by Type
Force Feedback
Non-force Feedback
Racing Game Steering Wheel Segment by Application
Personal Entertainment
Professional Eompetition
Racing Game Steering Wheel Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Racing Game Steering Wheel market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Racing Game Steering Wheel and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Racing Game Steering Wheel.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Racing Game Steering Wheel manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Racing Game Steering Wheel by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Racing Game Steering Wheel in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Force Feedback
- Non-force Feedback
Applications
- Personal Entertainment
- Professional Eompetition
Companies covered
- Fanatec
- Thrustmaster
- Logitech
- MOZA
- Simucube
- Subsonic
- DOYO
- PXN
- Microsoft
- VPG Sim
- HORI
- SimXperience
- CAMMUS
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Global Market Growth Prospects
- 2.2.1 Global Racing Game Steering Wheel Market Size (2021-2032)
- 2.2.2 Global Racing Game Steering Wheel Sales (2021-2032)
- 2.2.3 Global Racing Game Steering Wheel Market Average Price (2021-2032)
- 2.3 Racing Game Steering Wheel by Type
- 2.3.1 Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million)
- 2.3.2 Force Feedback
- 2.3.3 Non-force Feedback
- 2.4 Racing Game Steering Wheel by Application
- 2.4.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.4.2 Personal Entertainment
- 2.4.3 Professional Eompetition
3 Market Competitive Landscape by Manufacturers
- 3.1 Global Racing Game Steering Wheel Market Competitive Situation by Manufacturers (2021 Versus 2025)
- 3.2 Global Racing Game Steering Wheel Sales (units) of Manufacturers (2021-2026)
- 3.3 Global Racing Game Steering Wheel Revenue of Manufacturers (2021-2026)
- 3.4 Global Racing Game Steering Wheel Average Price by Manufacturers (2021-2026)
- 3.5 Global Racing Game Steering Wheel Industry Ranking, 2024 VS 2025 VS 2026
- 3.6 Global Manufacturers of Racing Game Steering Wheel, Manufacturing Sites & Headquarters
- 3.7 Global Manufacturers of Racing Game Steering Wheel, Product Type & Application
- 3.8 Global Manufacturers of Racing Game Steering Wheel, Established Date
- 3.9 Global Racing Game Steering Wheel Market CR5 and HHI
- 3.10 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
- 4.1 Fanatec
- 4.1.1 Fanatec Company Information
- 4.1.2 Fanatec Business Overview
- 4.1.3 Fanatec Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.1.4 Fanatec Racing Game Steering Wheel Product Portfolio
- 4.1.5 Fanatec Recent Developments
- 4.2 Thrustmaster
- 4.2.1 Thrustmaster Company Information
- 4.2.2 Thrustmaster Business Overview
- 4.2.3 Thrustmaster Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.2.4 Thrustmaster Racing Game Steering Wheel Product Portfolio
- 4.2.5 Thrustmaster Recent Developments
- 4.3 Logitech
- 4.3.1 Logitech Company Information
- 4.3.2 Logitech Business Overview
- 4.3.3 Logitech Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.3.4 Logitech Racing Game Steering Wheel Product Portfolio
- 4.3.5 Logitech Recent Developments
- 4.4 MOZA
- 4.4.1 MOZA Company Information
- 4.4.2 MOZA Business Overview
- 4.4.3 MOZA Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.4.4 MOZA Racing Game Steering Wheel Product Portfolio
- 4.4.5 MOZA Recent Developments
- 4.5 Simucube
- 4.5.1 Simucube Company Information
- 4.5.2 Simucube Business Overview
- 4.5.3 Simucube Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.5.4 Simucube Racing Game Steering Wheel Product Portfolio
- 4.5.5 Simucube Recent Developments
- 4.6 Subsonic
- 4.6.1 Subsonic Company Information
- 4.6.2 Subsonic Business Overview
- 4.6.3 Subsonic Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.6.4 Subsonic Racing Game Steering Wheel Product Portfolio
- 4.6.5 Subsonic Recent Developments
- 4.7 DOYO
- 4.7.1 DOYO Company Information
- 4.7.2 DOYO Business Overview
- 4.7.3 DOYO Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.7.4 DOYO Racing Game Steering Wheel Product Portfolio
- 4.7.5 DOYO Recent Developments
- 4.8 PXN
- 4.8.1 PXN Company Information
- 4.8.2 PXN Business Overview
- 4.8.3 PXN Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.8.4 PXN Racing Game Steering Wheel Product Portfolio
- 4.8.5 PXN Recent Developments
- 4.9 Microsoft
- 4.9.1 Microsoft Company Information
- 4.9.2 Microsoft Business Overview
- 4.9.3 Microsoft Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.9.4 Microsoft Racing Game Steering Wheel Product Portfolio
- 4.9.5 Microsoft Recent Developments
- 4.10 VPG Sim
- 4.10.1 VPG Sim Company Information
- 4.10.2 VPG Sim Business Overview
- 4.10.3 VPG Sim Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.10.4 VPG Sim Racing Game Steering Wheel Product Portfolio
- 4.10.5 VPG Sim Recent Developments
- 4.11 HORI
- 4.11.1 HORI Company Information
- 4.11.2 HORI Business Overview
- 4.11.3 HORI Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.11.4 HORI Racing Game Steering Wheel Product Portfolio
- 4.11.5 HORI Recent Developments
- 4.12 SimXperience
- 4.12.1 SimXperience Company Information
- 4.12.2 SimXperience Business Overview
- 4.12.3 SimXperience Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.12.4 SimXperience Racing Game Steering Wheel Product Portfolio
- 4.12.5 SimXperience Recent Developments
- 4.13 CAMMUS
- 4.13.1 CAMMUS Company Information
- 4.13.2 CAMMUS Business Overview
- 4.13.3 CAMMUS Racing Game Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.13.4 CAMMUS Racing Game Steering Wheel Product Portfolio
- 4.13.5 CAMMUS Recent Developments
5 Global Racing Game Steering Wheel Market Scenario by Region
- 5.1 Global Racing Game Steering Wheel Market Size by Region: 2021 VS 2025 VS 2032
- 5.2 Global Racing Game Steering Wheel Sales by Region: 2021-2032
- 5.2.1 Global Racing Game Steering Wheel Sales by Region: 2021-2026
- 5.2.2 Global Racing Game Steering Wheel Sales by Region: 2027-2032
- 5.3 Global Racing Game Steering Wheel Revenue by Region: 2021-2032
- 5.3.1 Global Racing Game Steering Wheel Revenue by Region: 2021-2026
- 5.3.2 Global Racing Game Steering Wheel Revenue by Region: 2027-2032
- 5.4 North America Racing Game Steering Wheel Market Facts & Figures by Country
- 5.4.1 North America Racing Game Steering Wheel Market Size by Country: 2021 VS 2025 VS 2032
- 5.4.2 North America Racing Game Steering Wheel Sales by Country (2021-2032)
- 5.4.3 North America Racing Game Steering Wheel Revenue by Country (2021-2032)
- 5.4.4 United States
- 5.4.5 Canada
- 5.4.6 Mexico
- 5.5 Europe Racing Game Steering Wheel Market Facts & Figures by Country
- 5.5.1 Europe Racing Game Steering Wheel Market Size by Country: 2021 VS 2025 VS 2032
- 5.5.2 Europe Racing Game Steering Wheel Sales by Country (2021-2032)
- 5.5.3 Europe Racing Game Steering Wheel Revenue by Country (2021-2032)
- 5.5.4 Germany
- 5.5.5 France
- 5.5.6 U.K.
- 5.5.7 Italy
- 5.5.8 Russia
- 5.5.9 Spain
- 5.5.10 Netherlands
- 5.5.11 Switzerland
- 5.5.12 Sweden
- 5.5.13 Poland
- 5.6 Asia Pacific Racing Game Steering Wheel Market Facts & Figures by Country
- 5.6.1 Asia Pacific Racing Game Steering Wheel Market Size by Country: 2021 VS 2025 VS 2032
- 5.6.2 Asia Pacific Racing Game Steering Wheel Sales by Country (2021-2032)
- 5.6.3 Asia Pacific Racing Game Steering Wheel Revenue by Country (2021-2032)
- 5.6.4 China
- 5.6.5 Japan
- 5.6.6 South Korea
- 5.6.7 India
- 5.6.8 Australia
- 5.6.9 Taiwan
- 5.6.10 Southeast Asia
- 5.7 South America Racing Game Steering Wheel Market Facts & Figures by Country
- 5.7.1 South America Racing Game Steering Wheel Market Size by Country: 2021 VS 2025 VS 2032
- 5.7.2 South America Racing Game Steering Wheel Sales by Country (2021-2032)
- 5.7.3 South America Racing Game Steering Wheel Revenue by Country (2021-2032)
- 5.7.4 Brazil
- 5.7.5 Argentina
- 5.7.6 Chile
- 5.8 Middle East and Africa Racing Game Steering Wheel Market Facts & Figures by Country
- 5.8.1 Middle East and Africa Racing Game Steering Wheel Market Size by Country: 2021 VS 2025 VS 2032
- 5.8.2 Middle East and Africa Racing Game Steering Wheel Sales by Country (2021-2032)
- 5.8.3 Middle East and Africa Racing Game Steering Wheel Revenue by Country (2021-2032)
- 5.8.4 Egypt
- 5.8.5 South Africa
- 5.8.6 Israel
- 5.8.7 Türkiye
- 5.8.8 GCC Countries
6 Segment by Type
- 6.1 Global Racing Game Steering Wheel Sales by Type (2021-2032)
- 6.1.1 Global Racing Game Steering Wheel Sales by Type (2021-2032) & (units)
- 6.1.2 Global Racing Game Steering Wheel Sales Market Share by Type (2021-2032)
- 6.2 Global Racing Game Steering Wheel Revenue by Type (2021-2032)
- 6.2.1 Global Racing Game Steering Wheel Sales by Type (2021-2032) & (US$ Million)
- 6.2.2 Global Racing Game Steering Wheel Revenue Market Share by Type (2021-2032)
- 6.3 Global Racing Game Steering Wheel Price by Type (2021-2032)
7 Segment by Application
- 7.1 Global Racing Game Steering Wheel Sales by Application (2021-2032)
- 7.1.1 Global Racing Game Steering Wheel Sales by Application (2021-2032) & (units)
- 7.1.2 Global Racing Game Steering Wheel Sales Market Share by Application (2021-2032)
- 7.2 Global Racing Game Steering Wheel Revenue by Application (2021-2032)
- 7.2.1 Global Racing Game Steering Wheel Sales by Application (2021-2032) & (US$ Million)
- 7.2.2 Global Racing Game Steering Wheel Revenue Market Share by Application (2021-2032)
- 7.3 Global Racing Game Steering Wheel Price by Application (2021-2032)
8 Value Chain and Sales Channels Analysis of the Market
- 8.1 Racing Game Steering Wheel Value Chain Analysis
- 8.1.1 Racing Game Steering Wheel Key Raw Materials
- 8.1.2 Raw Materials Key Suppliers
- 8.1.3 Racing Game Steering Wheel Production Mode & Process
- 8.2 Racing Game Steering Wheel Sales Channels Analysis
- 8.2.1 Direct Comparison with Distribution Share
- 8.2.2 Racing Game Steering Wheel Distributors
- 8.2.3 Racing Game Steering Wheel Customers
9 Global Racing Game Steering Wheel Analyzing Market Dynamics
- 9.1 Racing Game Steering Wheel Industry Trends
- 9.2 Racing Game Steering Wheel Industry Drivers
- 9.3 Racing Game Steering Wheel Industry Opportunities and Challenges
- 9.4 Racing Game Steering Wheel Industry Restraints
10 Report Conclusion
11 Disclaimer
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