Selected research
Industry Growth & Trends
Global Video Game Racing Steering Wheel Industry Growth and Trends Forecast to 2032
Market perspective
The global Video Game Racing Steering Wheel market was valued at US$ million in 2026 and is projected to reach US$ million by 2032, implying a CAGR of xx% over 2026-2032.
The North America market for Video Game Racing Steering Wheel is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026-2032.
The Europe market for Video Game Racing Steering Wheel is projected to increase from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026-2032.
Read the full market overview
The Asia Pacific market for Video Game Racing Steering Wheel is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Leading global manufacturers of Video Game Racing Steering Wheel include Fanatec (Endor AG), Thrustmaster, Logitech, MOZA, Simucube, Subsonic, DOYO, PXN and HORI, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report provides a structured, data-driven view of the global Video Game Racing Steering Wheel market, combining harmonized quantitative metrics with targeted qualitative insight to support business and growth strategy, market positioning, and capital allocation.
The Video Game Racing Steering Wheel market size, estimates, and forecasts are presented in terms of sales volume (k units) and revenue (US$ million), with 2025 as the base year and historical and forecast data for 2021-2032. The report segments the global Video Game Racing Steering Wheel market by Type, Application, region/country, and company, provides regional market sizes at the segment level, profiles the competitive landscape and key players and their market ranks, and reviews technology trends and new product developments relevant to Video Game Racing Steering Wheel.
Key Companies & Market Share Insights
This section analyzes the strategies and performance of leading manufacturers in the global Video Game Racing Steering Wheel market, including portfolio focus, innovation and product development, mergers and acquisitions, collaborations, and geographic expansion used to sustain or enhance competitive positions. It also summarizes recent corporate developments and key financial indicators and provides global revenue, price, and sales volume data by manufacturer for 2020-2025, enabling benchmarking of scale, pricing, and market share and supporting assessment of market concentration through indicators such as CR5 and CR10.
Video Game Racing Steering Wheel Market by Company
Fanatec (Endor AG)
Thrustmaster
Logitech
MOZA
Simucube
Subsonic
DOYO
PXN
HORI
Cube Controls
Gomez Sim Industries
Asetek
BavarianSimTec
OMP Racing
Video Game Racing Steering Wheel Segment by Type
Force Feedback Steering Wheel
Non-force Feedback Steering Wheel
Video Game Racing Steering Wheel Segment by Application
Household Use
Commercial Use
Competition Use
Video Game Racing Steering Wheel Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Video Game Racing Steering Wheel market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Video Game Racing Steering Wheel and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Video Game Racing Steering Wheel.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Introduces the study scope of this report, executive summary of market segments by type, market size segments for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Video Game Racing Steering Wheel manufacturers competitive landscape, price, sales, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Sales, revenue of Video Game Racing Steering Wheel in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the future development prospects, and market space in the world.
Chapter 5: Introduces market segments by application, market size segment for North America, Europe, Asia Pacific, South America, Middle East & Africa.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, sales and revenue by country.
Chapter 12: Analysis of industrial chain, key raw materials, manufacturing cost, and market dynamics.
Chapter 13: Concluding Insights of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Force Feedback Steering Wheel
- Non-force Feedback Steering Wheel
Applications
- Household Use
- Commercial Use
- Competition Use
Companies covered
- Fanatec (Endor AG)
- Thrustmaster
- Logitech
- MOZA
- Simucube
- Subsonic
- DOYO
- PXN
- HORI
- Cube Controls
- Gomez Sim Industries
- Asetek
- BavarianSimTec
- OMP Racing
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Market Growth Prospects
- 1.2.1 Global Video Game Racing Steering Wheel Market Size Estimates and Forecasts (2021-2032)
- 1.2.2 Global Video Game Racing Steering Wheel Sales Estimates and Forecasts (2021-2032)
- 1.3 Video Game Racing Steering Wheel Market by Type
- 1.3.1 Force Feedback Steering Wheel
- 1.3.2 Non-force Feedback Steering Wheel
- 1.4 Global Video Game Racing Steering Wheel Market Size by Type
- 1.4.1 Global Video Game Racing Steering Wheel Market Size Overview by Type (2021-2032)
- 1.4.2 Global Video Game Racing Steering Wheel Historic Market Size Review by Type (2021-2026)
- 1.4.3 Global Video Game Racing Steering Wheel Forecasted Market Size by Type (2027-2032)
- 1.5 Key Regions Market Size by Type
- 1.5.1 North America Video Game Racing Steering Wheel Sales Breakdown by Type (2021-2026)
- 1.5.2 Europe Video Game Racing Steering Wheel Sales Breakdown by Type (2021-2026)
- 1.5.3 Asia-Pacific Video Game Racing Steering Wheel Sales Breakdown by Type (2021-2026)
- 1.5.4 South America Video Game Racing Steering Wheel Sales Breakdown by Type (2021-2026)
- 1.5.5 Middle East and Africa Video Game Racing Steering Wheel Sales Breakdown by Type (2021-2026)
2 Global Market Dynamics
- 2.1 Video Game Racing Steering Wheel Industry Trends
- 2.2 Video Game Racing Steering Wheel Industry Drivers
- 2.3 Video Game Racing Steering Wheel Industry Opportunities and Challenges
- 2.4 Video Game Racing Steering Wheel Industry Restraints
3 Market Competitive Landscape by Company
- 3.1 Global Top Players by Video Game Racing Steering Wheel Revenue (2021-2026)
- 3.2 Global Top Players by Video Game Racing Steering Wheel Sales (2021-2026)
- 3.3 Global Top Players by Video Game Racing Steering Wheel Price (2021-2026)
- 3.4 Global Video Game Racing Steering Wheel Industry Company Ranking, 2024 VS 2025 VS 2026
- 3.5 Global Video Game Racing Steering Wheel Major Company Production Sites & Headquarters
- 3.6 Global Video Game Racing Steering Wheel Company, Product Type & Application
- 3.7 Global Video Game Racing Steering Wheel Company Establishment Date
- 3.8 Market Competitive Analysis
- 3.8.1 Global Video Game Racing Steering Wheel Market CR5 and HHI
- 3.8.2 Global Top 5 and 10 Video Game Racing Steering Wheel Players Market Share by Revenue in 2025
- 3.8.3 2025 Video Game Racing Steering Wheel Tier 1, Tier 2, and Tier 3
4 Video Game Racing Steering Wheel Regional Status and Outlook
- 4.1 Global Video Game Racing Steering Wheel Market Size and CAGR by Region: 2021 VS 2025 VS 2032
- 4.2 Global Video Game Racing Steering Wheel Historic Market Size by Region
- 4.2.1 Global Video Game Racing Steering Wheel Sales in Volume by Region (2021-2026)
- 4.2.2 Global Video Game Racing Steering Wheel Sales in Value by Region (2021-2026)
- 4.2.3 Global Video Game Racing Steering Wheel Sales (Volume & Value), Price and Gross Margin (2021-2026)
- 4.3 Global Video Game Racing Steering Wheel Forecasted Market Size by Region
- 4.3.1 Global Video Game Racing Steering Wheel Sales in Volume by Region (2027-2032)
- 4.3.2 Global Video Game Racing Steering Wheel Sales in Value by Region (2027-2032)
- 4.3.3 Global Video Game Racing Steering Wheel Sales (Volume & Value), Price and Gross Margin (2027-2032)
5 Video Game Racing Steering Wheel by Application
- 5.1 Video Game Racing Steering Wheel Market by Application
- 5.1.1 Household Use
- 5.1.2 Commercial Use
- 5.1.3 Competition Use
- 5.2 Global Video Game Racing Steering Wheel Market Size by Application
- 5.2.1 Global Video Game Racing Steering Wheel Market Size Overview by Application (2021-2032)
- 5.2.2 Global Video Game Racing Steering Wheel Historic Market Size Review by Application (2021-2026)
- 5.2.3 Global Video Game Racing Steering Wheel Forecasted Market Size by Application (2027-2032)
- 5.3 Key Regions Market Size by Application
- 5.3.1 North America Video Game Racing Steering Wheel Sales Breakdown by Application (2021-2026)
- 5.3.2 Europe Video Game Racing Steering Wheel Sales Breakdown by Application (2021-2026)
- 5.3.3 Asia-Pacific Video Game Racing Steering Wheel Sales Breakdown by Application (2021-2026)
- 5.3.4 South America Video Game Racing Steering Wheel Sales Breakdown by Application (2021-2026)
- 5.3.5 Middle East and Africa Video Game Racing Steering Wheel Sales Breakdown by Application (2021-2026)
6 Company Profiles
- 6.1 Fanatec (Endor AG)
- 6.1.1 Fanatec (Endor AG) Company Information
- 6.1.2 Fanatec (Endor AG) Business Overview
- 6.1.3 Fanatec (Endor AG) Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.1.4 Fanatec (Endor AG) Video Game Racing Steering Wheel Product Portfolio
- 6.1.5 Fanatec (Endor AG) Recent Developments
- 6.2 Thrustmaster
- 6.2.1 Thrustmaster Company Information
- 6.2.2 Thrustmaster Business Overview
- 6.2.3 Thrustmaster Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.2.4 Thrustmaster Video Game Racing Steering Wheel Product Portfolio
- 6.2.5 Thrustmaster Recent Developments
- 6.3 Logitech
- 6.3.1 Logitech Company Information
- 6.3.2 Logitech Business Overview
- 6.3.3 Logitech Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.3.4 Logitech Video Game Racing Steering Wheel Product Portfolio
- 6.3.5 Logitech Recent Developments
- 6.4 MOZA
- 6.4.1 MOZA Company Information
- 6.4.2 MOZA Business Overview
- 6.4.3 MOZA Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.4.4 MOZA Video Game Racing Steering Wheel Product Portfolio
- 6.4.5 MOZA Recent Developments
- 6.5 Simucube
- 6.5.1 Simucube Company Information
- 6.5.2 Simucube Business Overview
- 6.5.3 Simucube Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.5.4 Simucube Video Game Racing Steering Wheel Product Portfolio
- 6.5.5 Simucube Recent Developments
- 6.6 Subsonic
- 6.6.1 Subsonic Company Information
- 6.6.2 Subsonic Business Overview
- 6.6.3 Subsonic Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.6.4 Subsonic Video Game Racing Steering Wheel Product Portfolio
- 6.6.5 Subsonic Recent Developments
- 6.7 DOYO
- 6.7.1 DOYO Company Information
- 6.7.2 DOYO Business Overview
- 6.7.3 DOYO Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.7.4 DOYO Video Game Racing Steering Wheel Product Portfolio
- 6.7.5 DOYO Recent Developments
- 6.8 PXN
- 6.8.1 PXN Company Information
- 6.8.2 PXN Business Overview
- 6.8.3 PXN Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.8.4 PXN Video Game Racing Steering Wheel Product Portfolio
- 6.8.5 PXN Recent Developments
- 6.9 HORI
- 6.9.1 HORI Company Information
- 6.9.2 HORI Business Overview
- 6.9.3 HORI Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.9.4 HORI Video Game Racing Steering Wheel Product Portfolio
- 6.9.5 HORI Recent Developments
- 6.10 Cube Controls
- 6.10.1 Cube Controls Company Information
- 6.10.2 Cube Controls Business Overview
- 6.10.3 Cube Controls Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.10.4 Cube Controls Video Game Racing Steering Wheel Product Portfolio
- 6.10.5 Cube Controls Recent Developments
- 6.11 Gomez Sim Industries
- 6.11.1 Gomez Sim Industries Company Information
- 6.11.2 Gomez Sim Industries Business Overview
- 6.11.3 Gomez Sim Industries Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.11.4 Gomez Sim Industries Video Game Racing Steering Wheel Product Portfolio
- 6.11.5 Gomez Sim Industries Recent Developments
- 6.12 Asetek
- 6.12.1 Asetek Company Information
- 6.12.2 Asetek Business Overview
- 6.12.3 Asetek Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.12.4 Asetek Video Game Racing Steering Wheel Product Portfolio
- 6.12.5 Asetek Recent Developments
- 6.13 BavarianSimTec
- 6.13.1 BavarianSimTec Company Information
- 6.13.2 BavarianSimTec Business Overview
- 6.13.3 BavarianSimTec Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.13.4 BavarianSimTec Video Game Racing Steering Wheel Product Portfolio
- 6.13.5 BavarianSimTec Recent Developments
- 6.14 OMP Racing
- 6.14.1 OMP Racing Company Information
- 6.14.2 OMP Racing Business Overview
- 6.14.3 OMP Racing Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 6.14.4 OMP Racing Video Game Racing Steering Wheel Product Portfolio
- 6.14.5 OMP Racing Recent Developments
7 North America by Country
- 7.1 North America Video Game Racing Steering Wheel Sales by Country
- 7.1.1 North America Video Game Racing Steering Wheel Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.1.2 North America Video Game Racing Steering Wheel Sales by Country (2021-2026)
- 7.1.3 North America Video Game Racing Steering Wheel Sales Forecast by Country (2027-2032)
- 7.2 North America Video Game Racing Steering Wheel Market Size by Country
- 7.2.1 North America Video Game Racing Steering Wheel Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 7.2.2 North America Video Game Racing Steering Wheel Market Size by Country (2021-2026)
- 7.2.3 North America Video Game Racing Steering Wheel Market Size Forecast by Country (2027-2032)
8 Europe by Country
- 8.1 Europe Video Game Racing Steering Wheel Sales by Country
- 8.1.1 Europe Video Game Racing Steering Wheel Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.1.2 Europe Video Game Racing Steering Wheel Sales by Country (2021-2026)
- 8.1.3 Europe Video Game Racing Steering Wheel Sales Forecast by Country (2027-2032)
- 8.2 Europe Video Game Racing Steering Wheel Market Size by Country
- 8.2.1 Europe Video Game Racing Steering Wheel Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 8.2.2 Europe Video Game Racing Steering Wheel Market Size by Country (2021-2026)
- 8.2.3 Europe Video Game Racing Steering Wheel Market Size Forecast by Country (2027-2032)
9 Asia-Pacific by Country
- 9.1 Asia-Pacific Video Game Racing Steering Wheel Sales by Country
- 9.1.1 Asia-Pacific Video Game Racing Steering Wheel Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.1.2 Asia-Pacific Video Game Racing Steering Wheel Sales by Country (2021-2026)
- 9.1.3 Asia-Pacific Video Game Racing Steering Wheel Sales Forecast by Country (2027-2032)
- 9.2 Asia-Pacific Video Game Racing Steering Wheel Market Size by Country
- 9.2.1 Asia-Pacific Video Game Racing Steering Wheel Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 9.2.2 Asia-Pacific Video Game Racing Steering Wheel Market Size by Country (2021-2026)
- 9.2.3 Asia-Pacific Video Game Racing Steering Wheel Market Size Forecast by Country (2027-2032)
10 South America by Country
- 10.1 South America Video Game Racing Steering Wheel Sales by Country
- 10.1.1 South America Video Game Racing Steering Wheel Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.1.2 South America Video Game Racing Steering Wheel Sales by Country (2021-2026)
- 10.1.3 South America Video Game Racing Steering Wheel Sales Forecast by Country (2027-2032)
- 10.2 South America Video Game Racing Steering Wheel Market Size by Country
- 10.2.1 South America Video Game Racing Steering Wheel Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 10.2.2 South America Video Game Racing Steering Wheel Market Size by Country (2021-2026)
- 10.2.3 South America Video Game Racing Steering Wheel Market Size Forecast by Country (2027-2032)
11 Middle East and Africa by Country
- 11.1 Middle East and Africa Video Game Racing Steering Wheel Sales by Country
- 11.1.1 Middle East and Africa Video Game Racing Steering Wheel Sales Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.1.2 Middle East and Africa Video Game Racing Steering Wheel Sales by Country (2021-2026)
- 11.1.3 Middle East and Africa Video Game Racing Steering Wheel Sales Forecast by Country (2027-2032)
- 11.2 Middle East and Africa Video Game Racing Steering Wheel Market Size by Country
- 11.2.1 Middle East and Africa Video Game Racing Steering Wheel Market Size Growth Rate (CAGR) by Country: 2021 VS 2025 VS 2032
- 11.2.2 Middle East and Africa Video Game Racing Steering Wheel Market Size by Country (2021-2026)
- 11.2.3 Middle East and Africa Video Game Racing Steering Wheel Market Size Forecast by Country (2027-2032)
12 Value Chain and Sales Channels Analysis
- 12.1 Video Game Racing Steering Wheel Value Chain Analysis
- 12.1.1 Video Game Racing Steering Wheel Key Raw Materials
- 12.1.2 Key Raw Materials Price
- 12.1.3 Raw Materials Key Suppliers
- 12.1.4 Manufacturing Cost Structure
- 12.1.5 Video Game Racing Steering Wheel Production Mode & Process
- 12.2 Video Game Racing Steering Wheel Sales Channels Analysis
- 12.2.1 Direct Comparison with Distribution Share
- 12.2.2 Video Game Racing Steering Wheel Distributors
- 12.2.3 Video Game Racing Steering Wheel Customers
13 Concluding Insights
14 Appendix
- 14.1 Reasons for Doing This Study
- 14.2 Research Methodology
- 14.3 Research Process
- 14.4 Authors List of This Report
- 14.5 Data Source
- 14.5.1 Secondary Sources
- 14.5.2 Primary Sources
- 14.6 Disclaimer
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