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Industry Research
Video Game Racing Steering Wheel Industry Research Report 2026
Market perspective
The global Video Game Racing Steering Wheel market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
The North America market for Video Game Racing Steering Wheel is projected to increase from US$ million in 2026 to US$ million by 2032, corresponding to a CAGR of % over 2026–2032.
The Europe market for Video Game Racing Steering Wheel is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032.
Read the full market overview
The Asia Pacific market for Video Game Racing Steering Wheel is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032.
Leading global manufacturers of Video Game Racing Steering Wheel include Fanatec (Endor AG), Thrustmaster, Logitech, MOZA, Simucube, Subsonic, DOYO, PXN and HORI, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
This report quantifies the global Video Game Racing Steering Wheel market in terms of revenue (US$ million) and, where applicable, sales volume (k units), using 2025 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of Types and Applications, harmonizes vendor attribution, and presents comparable time series by company, Type, Application, and region/country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10).
The outputs are intended to support strategy development, budgeting, and performance benchmarking for brand owners, manufacturers, retailers, channel partners, and investors; data are structured with consistent units and fields to facilitate integration into internal FP&A and BI systems.
Key Companies & Market Share Insights
This section profiles leading manufacturers, combining 2021–2025 results with a 2026–2032 outlook. It reports revenue, market share, price bands, product and application mix, regional and channel mix, and key developments (M&A, capacity additions, certifications). It also provides global revenue, average price, and—where applicable—sales volume by manufacturer, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Video Game Racing Steering Wheel Market by Company
Fanatec (Endor AG)
Thrustmaster
Logitech
MOZA
Simucube
Subsonic
DOYO
PXN
HORI
Cube Controls
Gomez Sim Industries
Asetek
BavarianSimTec
OMP Racing
Video Game Racing Steering Wheel Segment by Type
Force Feedback Steering Wheel
Non-force Feedback Steering Wheel
Video Game Racing Steering Wheel Segment by Application
Household Use
Commercial Use
Competition Use
Video Game Racing Steering Wheel Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Video Game Racing Steering Wheel market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Video Game Racing Steering Wheel and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Video Game Racing Steering Wheel.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Detailed analysis of Video Game Racing Steering Wheel manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 5: Production/output, value of Video Game Racing Steering Wheel by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 6: Consumption of Video Game Racing Steering Wheel in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 11: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Force Feedback Steering Wheel
- Non-force Feedback Steering Wheel
Applications
- Household Use
- Commercial Use
- Competition Use
Companies covered
- Fanatec (Endor AG)
- Thrustmaster
- Logitech
- MOZA
- Simucube
- Subsonic
- DOYO
- PXN
- HORI
- Cube Controls
- Gomez Sim Industries
- Asetek
- BavarianSimTec
- OMP Racing
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Global Market Growth Prospects
- 2.2.1 Global Video Game Racing Steering Wheel Market Size (2021-2032)
- 2.2.2 Global Video Game Racing Steering Wheel Sales (2021-2032)
- 2.2.3 Global Video Game Racing Steering Wheel Market Average Price (2021-2032)
- 2.3 Video Game Racing Steering Wheel by Type
- 2.3.1 Market Value Comparison by Type (2021 VS 2025 VS 2032) & (US$ Million)
- 2.3.2 Force Feedback Steering Wheel
- 2.3.3 Non-force Feedback Steering Wheel
- 2.4 Video Game Racing Steering Wheel by Application
- 2.4.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.4.2 Household Use
- 2.4.3 Commercial Use
- 2.4.4 Competition Use
3 Market Competitive Landscape by Manufacturers
- 3.1 Global Video Game Racing Steering Wheel Market Competitive Situation by Manufacturers (2021 Versus 2025)
- 3.2 Global Video Game Racing Steering Wheel Sales (k units) of Manufacturers (2021-2026)
- 3.3 Global Video Game Racing Steering Wheel Revenue of Manufacturers (2021-2026)
- 3.4 Global Video Game Racing Steering Wheel Average Price by Manufacturers (2021-2026)
- 3.5 Global Video Game Racing Steering Wheel Industry Ranking, 2024 VS 2025 VS 2026
- 3.6 Global Manufacturers of Video Game Racing Steering Wheel, Manufacturing Sites & Headquarters
- 3.7 Global Manufacturers of Video Game Racing Steering Wheel, Product Type & Application
- 3.8 Global Manufacturers of Video Game Racing Steering Wheel, Established Date
- 3.9 Global Video Game Racing Steering Wheel Market CR5 and HHI
- 3.10 Global Manufacturers Mergers & Acquisition
4 Manufacturers Profiled
- 4.1 Fanatec (Endor AG)
- 4.1.1 Fanatec (Endor AG) Company Information
- 4.1.2 Fanatec (Endor AG) Business Overview
- 4.1.3 Fanatec (Endor AG) Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.1.4 Fanatec (Endor AG) Video Game Racing Steering Wheel Product Portfolio
- 4.1.5 Fanatec (Endor AG) Recent Developments
- 4.2 Thrustmaster
- 4.2.1 Thrustmaster Company Information
- 4.2.2 Thrustmaster Business Overview
- 4.2.3 Thrustmaster Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.2.4 Thrustmaster Video Game Racing Steering Wheel Product Portfolio
- 4.2.5 Thrustmaster Recent Developments
- 4.3 Logitech
- 4.3.1 Logitech Company Information
- 4.3.2 Logitech Business Overview
- 4.3.3 Logitech Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.3.4 Logitech Video Game Racing Steering Wheel Product Portfolio
- 4.3.5 Logitech Recent Developments
- 4.4 MOZA
- 4.4.1 MOZA Company Information
- 4.4.2 MOZA Business Overview
- 4.4.3 MOZA Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.4.4 MOZA Video Game Racing Steering Wheel Product Portfolio
- 4.4.5 MOZA Recent Developments
- 4.5 Simucube
- 4.5.1 Simucube Company Information
- 4.5.2 Simucube Business Overview
- 4.5.3 Simucube Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.5.4 Simucube Video Game Racing Steering Wheel Product Portfolio
- 4.5.5 Simucube Recent Developments
- 4.6 Subsonic
- 4.6.1 Subsonic Company Information
- 4.6.2 Subsonic Business Overview
- 4.6.3 Subsonic Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.6.4 Subsonic Video Game Racing Steering Wheel Product Portfolio
- 4.6.5 Subsonic Recent Developments
- 4.7 DOYO
- 4.7.1 DOYO Company Information
- 4.7.2 DOYO Business Overview
- 4.7.3 DOYO Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.7.4 DOYO Video Game Racing Steering Wheel Product Portfolio
- 4.7.5 DOYO Recent Developments
- 4.8 PXN
- 4.8.1 PXN Company Information
- 4.8.2 PXN Business Overview
- 4.8.3 PXN Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.8.4 PXN Video Game Racing Steering Wheel Product Portfolio
- 4.8.5 PXN Recent Developments
- 4.9 HORI
- 4.9.1 HORI Company Information
- 4.9.2 HORI Business Overview
- 4.9.3 HORI Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.9.4 HORI Video Game Racing Steering Wheel Product Portfolio
- 4.9.5 HORI Recent Developments
- 4.10 Cube Controls
- 4.10.1 Cube Controls Company Information
- 4.10.2 Cube Controls Business Overview
- 4.10.3 Cube Controls Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.10.4 Cube Controls Video Game Racing Steering Wheel Product Portfolio
- 4.10.5 Cube Controls Recent Developments
- 4.11 Gomez Sim Industries
- 4.11.1 Gomez Sim Industries Company Information
- 4.11.2 Gomez Sim Industries Business Overview
- 4.11.3 Gomez Sim Industries Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.11.4 Gomez Sim Industries Video Game Racing Steering Wheel Product Portfolio
- 4.11.5 Gomez Sim Industries Recent Developments
- 4.12 Asetek
- 4.12.1 Asetek Company Information
- 4.12.2 Asetek Business Overview
- 4.12.3 Asetek Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.12.4 Asetek Video Game Racing Steering Wheel Product Portfolio
- 4.12.5 Asetek Recent Developments
- 4.13 BavarianSimTec
- 4.13.1 BavarianSimTec Company Information
- 4.13.2 BavarianSimTec Business Overview
- 4.13.3 BavarianSimTec Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.13.4 BavarianSimTec Video Game Racing Steering Wheel Product Portfolio
- 4.13.5 BavarianSimTec Recent Developments
- 4.14 OMP Racing
- 4.14.1 OMP Racing Company Information
- 4.14.2 OMP Racing Business Overview
- 4.14.3 OMP Racing Video Game Racing Steering Wheel Sales, Revenue and Gross Margin (2021-2026)
- 4.14.4 OMP Racing Video Game Racing Steering Wheel Product Portfolio
- 4.14.5 OMP Racing Recent Developments
5 Global Video Game Racing Steering Wheel Market Scenario by Region
- 5.1 Global Video Game Racing Steering Wheel Market Size by Region: 2021 VS 2025 VS 2032
- 5.2 Global Video Game Racing Steering Wheel Sales by Region: 2021-2032
- 5.2.1 Global Video Game Racing Steering Wheel Sales by Region: 2021-2026
- 5.2.2 Global Video Game Racing Steering Wheel Sales by Region: 2027-2032
- 5.3 Global Video Game Racing Steering Wheel Revenue by Region: 2021-2032
- 5.3.1 Global Video Game Racing Steering Wheel Revenue by Region: 2021-2026
- 5.3.2 Global Video Game Racing Steering Wheel Revenue by Region: 2027-2032
- 5.4 North America Video Game Racing Steering Wheel Market Facts & Figures by Country
- 5.4.1 North America Video Game Racing Steering Wheel Market Size by Country: 2021 VS 2025 VS 2032
- 5.4.2 North America Video Game Racing Steering Wheel Sales by Country (2021-2032)
- 5.4.3 North America Video Game Racing Steering Wheel Revenue by Country (2021-2032)
- 5.4.4 United States
- 5.4.5 Canada
- 5.4.6 Mexico
- 5.5 Europe Video Game Racing Steering Wheel Market Facts & Figures by Country
- 5.5.1 Europe Video Game Racing Steering Wheel Market Size by Country: 2021 VS 2025 VS 2032
- 5.5.2 Europe Video Game Racing Steering Wheel Sales by Country (2021-2032)
- 5.5.3 Europe Video Game Racing Steering Wheel Revenue by Country (2021-2032)
- 5.5.4 Germany
- 5.5.5 France
- 5.5.6 U.K.
- 5.5.7 Italy
- 5.5.8 Russia
- 5.5.9 Spain
- 5.5.10 Netherlands
- 5.5.11 Switzerland
- 5.5.12 Sweden
- 5.5.13 Poland
- 5.6 Asia Pacific Video Game Racing Steering Wheel Market Facts & Figures by Country
- 5.6.1 Asia Pacific Video Game Racing Steering Wheel Market Size by Country: 2021 VS 2025 VS 2032
- 5.6.2 Asia Pacific Video Game Racing Steering Wheel Sales by Country (2021-2032)
- 5.6.3 Asia Pacific Video Game Racing Steering Wheel Revenue by Country (2021-2032)
- 5.6.4 China
- 5.6.5 Japan
- 5.6.6 South Korea
- 5.6.7 India
- 5.6.8 Australia
- 5.6.9 Taiwan
- 5.6.10 Southeast Asia
- 5.7 South America Video Game Racing Steering Wheel Market Facts & Figures by Country
- 5.7.1 South America Video Game Racing Steering Wheel Market Size by Country: 2021 VS 2025 VS 2032
- 5.7.2 South America Video Game Racing Steering Wheel Sales by Country (2021-2032)
- 5.7.3 South America Video Game Racing Steering Wheel Revenue by Country (2021-2032)
- 5.7.4 Brazil
- 5.7.5 Argentina
- 5.7.6 Chile
- 5.8 Middle East and Africa Video Game Racing Steering Wheel Market Facts & Figures by Country
- 5.8.1 Middle East and Africa Video Game Racing Steering Wheel Market Size by Country: 2021 VS 2025 VS 2032
- 5.8.2 Middle East and Africa Video Game Racing Steering Wheel Sales by Country (2021-2032)
- 5.8.3 Middle East and Africa Video Game Racing Steering Wheel Revenue by Country (2021-2032)
- 5.8.4 Egypt
- 5.8.5 South Africa
- 5.8.6 Israel
- 5.8.7 Türkiye
- 5.8.8 GCC Countries
6 Segment by Type
- 6.1 Global Video Game Racing Steering Wheel Sales by Type (2021-2032)
- 6.1.1 Global Video Game Racing Steering Wheel Sales by Type (2021-2032) & (k units)
- 6.1.2 Global Video Game Racing Steering Wheel Sales Market Share by Type (2021-2032)
- 6.2 Global Video Game Racing Steering Wheel Revenue by Type (2021-2032)
- 6.2.1 Global Video Game Racing Steering Wheel Sales by Type (2021-2032) & (US$ Million)
- 6.2.2 Global Video Game Racing Steering Wheel Revenue Market Share by Type (2021-2032)
- 6.3 Global Video Game Racing Steering Wheel Price by Type (2021-2032)
7 Segment by Application
- 7.1 Global Video Game Racing Steering Wheel Sales by Application (2021-2032)
- 7.1.1 Global Video Game Racing Steering Wheel Sales by Application (2021-2032) & (k units)
- 7.1.2 Global Video Game Racing Steering Wheel Sales Market Share by Application (2021-2032)
- 7.2 Global Video Game Racing Steering Wheel Revenue by Application (2021-2032)
- 7.2.1 Global Video Game Racing Steering Wheel Sales by Application (2021-2032) & (US$ Million)
- 7.2.2 Global Video Game Racing Steering Wheel Revenue Market Share by Application (2021-2032)
- 7.3 Global Video Game Racing Steering Wheel Price by Application (2021-2032)
8 Value Chain and Sales Channels Analysis of the Market
- 8.1 Video Game Racing Steering Wheel Value Chain Analysis
- 8.1.1 Video Game Racing Steering Wheel Key Raw Materials
- 8.1.2 Raw Materials Key Suppliers
- 8.1.3 Video Game Racing Steering Wheel Production Mode & Process
- 8.2 Video Game Racing Steering Wheel Sales Channels Analysis
- 8.2.1 Direct Comparison with Distribution Share
- 8.2.2 Video Game Racing Steering Wheel Distributors
- 8.2.3 Video Game Racing Steering Wheel Customers
9 Global Video Game Racing Steering Wheel Analyzing Market Dynamics
- 9.1 Video Game Racing Steering Wheel Industry Trends
- 9.2 Video Game Racing Steering Wheel Industry Drivers
- 9.3 Video Game Racing Steering Wheel Industry Opportunities and Challenges
- 9.4 Video Game Racing Steering Wheel Industry Restraints
10 Report Conclusion
11 Disclaimer
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