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Industry Research
Virtual Event Software and Platforms Industry Research Report 2026
Market perspective
The global Virtual Event Software and Platforms market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
North America: the Virtual Event Software and Platforms market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Virtual Event Software and Platforms market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Virtual Event Software and Platforms market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Virtual Event Software and Platforms include Whova, Webex Events (formerly Socio), vFairs, Townscript, SpotMe, Intrado Corporation, Influitive, InEvent and Hopin, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
Read the full market overview
This report quantifies the global Virtual Event Software and Platforms market in terms of revenue (US$ million) and, where applicable, service volume (K Units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/K Units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Virtual Event Software and Platforms.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Virtual Event Software and Platforms Market by Company
Whova
Webex Events (formerly Socio)
vFairs
Townscript
SpotMe
Intrado Corporation
Influitive
InEvent
Hopin
eZ-XPO
Eventzilla
Cvent
Brazen
Boomset
Bizzabo
Airmeet
Accelevents
6Connex
Virtual Event Software and Platforms Segment by Type
Virtual Meeting
Virtual Exhibition
Virtual Performance
Virtual Social
Others
Virtual Event Software and Platforms Segment by Application
Government
Retail and E-Commerce
Finance, Banking and Insurance
Telecommunications and Information Technology
Others
Virtual Event Software and Platforms Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual Event Software and Platforms market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Virtual Event Software and Platforms and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual Event Software and Platforms.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Virtual Event Software and Platforms companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Virtual Meeting
- Virtual Exhibition
- Virtual Performance
- Virtual Social
- Others
Applications
- Government
- Retail and E-Commerce
- Finance, Banking and Insurance
- Telecommunications and Information Technology
- Others
Companies covered
- Whova
- Webex Events (formerly Socio)
- vFairs
- Townscript
- SpotMe
- Intrado Corporation
- Influitive
- InEvent
- Hopin
- eZ-XPO
- Eventzilla
- Cvent
- Brazen
- Boomset
- Bizzabo
- Airmeet
- Accelevents
- 6Connex
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Virtual Event Software and Platforms by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 Virtual Meeting
- 2.2.3 Virtual Exhibition
- 2.2.4 Virtual Performance
- 2.2.5 Virtual Social
- 2.2.6 Others
- 2.3 Virtual Event Software and Platforms by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 Government
- 2.3.3 Retail and E-Commerce
- 2.3.4 Finance, Banking and Insurance
- 2.3.5 Telecommunications and Information Technology
- 2.3.6 Others
- 2.4 Assumptions and Limitations
3 Virtual Event Software and Platforms Breakdown Data by Type
- 3.1 Global Virtual Event Software and Platforms Historic Market Size by Type (2021-2026)
- 3.2 Global Virtual Event Software and Platforms Forecasted Market Size by Type (2027-2032)
4 Virtual Event Software and Platforms Breakdown Data by Application
- 4.1 Global Virtual Event Software and Platforms Historic Market Size by Application (2021-2026)
- 4.2 Global Virtual Event Software and Platforms Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global Virtual Event Software and Platforms Market Perspective (2021-2032)
- 5.2 Global Virtual Event Software and Platforms Growth Trends by Region
- 5.2.1 Global Virtual Event Software and Platforms Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 Virtual Event Software and Platforms Historic Market Size by Region (2021-2026)
- 5.2.3 Virtual Event Software and Platforms Forecasted Market Size by Region (2027-2032)
- 5.3 Virtual Event Software and Platforms Market Dynamics
- 5.3.1 Virtual Event Software and Platforms Industry Trends
- 5.3.2 Virtual Event Software and Platforms Market Drivers
- 5.3.3 Virtual Event Software and Platforms Market Challenges
- 5.3.4 Virtual Event Software and Platforms Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top Virtual Event Software and Platforms Players by Revenue
- 6.1.1 Global Top Virtual Event Software and Platforms Players by Revenue (2021-2026)
- 6.1.2 Global Virtual Event Software and Platforms Revenue Market Share by Players (2021-2026)
- 6.2 Global Virtual Event Software and Platforms Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Virtual Event Software and Platforms Head Office and Area Served
- 6.4 Global Virtual Event Software and Platforms Players, Product Type & Application
- 6.5 Global Virtual Event Software and Platforms Manufacturers Established Date
- 6.6 Global Virtual Event Software and Platforms Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America Virtual Event Software and Platforms Market Size (2021-2032)
- 7.2 North America Virtual Event Software and Platforms Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America Virtual Event Software and Platforms Market Size by Country (2021-2026)
- 7.4 North America Virtual Event Software and Platforms Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe Virtual Event Software and Platforms Market Size (2021-2032)
- 8.2 Europe Virtual Event Software and Platforms Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe Virtual Event Software and Platforms Market Size by Country (2021-2026)
- 8.4 Europe Virtual Event Software and Platforms Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific Virtual Event Software and Platforms Market Size (2021-2032)
- 9.2 Asia-Pacific Virtual Event Software and Platforms Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific Virtual Event Software and Platforms Market Size by Country (2021-2026)
- 9.4 Asia-Pacific Virtual Event Software and Platforms Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America Virtual Event Software and Platforms Market Size (2021-2032)
- 10.2 South America Virtual Event Software and Platforms Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America Virtual Event Software and Platforms Market Size by Country (2021-2026)
- 10.4 South America Virtual Event Software and Platforms Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa Virtual Event Software and Platforms Market Size (2021-2032)
- 11.2 Middle East & Africa Virtual Event Software and Platforms Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa Virtual Event Software and Platforms Market Size by Country (2021-2026)
- 11.4 Middle East & Africa Virtual Event Software and Platforms Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 Whova
- 12.1.1 Whova Company Information
- 12.1.2 Whova Business Overview
- 12.1.3 Whova Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.1.4 Whova Virtual Event Software and Platforms Product Portfolio
- 12.1.5 Whova Recent Developments
- 12.2 Webex Events (formerly Socio)
- 12.2.1 Webex Events (formerly Socio) Company Information
- 12.2.2 Webex Events (formerly Socio) Business Overview
- 12.2.3 Webex Events (formerly Socio) Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.2.4 Webex Events (formerly Socio) Virtual Event Software and Platforms Product Portfolio
- 12.2.5 Webex Events (formerly Socio) Recent Developments
- 12.3 vFairs
- 12.3.1 vFairs Company Information
- 12.3.2 vFairs Business Overview
- 12.3.3 vFairs Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.3.4 vFairs Virtual Event Software and Platforms Product Portfolio
- 12.3.5 vFairs Recent Developments
- 12.4 Townscript
- 12.4.1 Townscript Company Information
- 12.4.2 Townscript Business Overview
- 12.4.3 Townscript Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.4.4 Townscript Virtual Event Software and Platforms Product Portfolio
- 12.4.5 Townscript Recent Developments
- 12.5 SpotMe
- 12.5.1 SpotMe Company Information
- 12.5.2 SpotMe Business Overview
- 12.5.3 SpotMe Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.5.4 SpotMe Virtual Event Software and Platforms Product Portfolio
- 12.5.5 SpotMe Recent Developments
- 12.6 Intrado Corporation
- 12.6.1 Intrado Corporation Company Information
- 12.6.2 Intrado Corporation Business Overview
- 12.6.3 Intrado Corporation Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.6.4 Intrado Corporation Virtual Event Software and Platforms Product Portfolio
- 12.6.5 Intrado Corporation Recent Developments
- 12.7 Influitive
- 12.7.1 Influitive Company Information
- 12.7.2 Influitive Business Overview
- 12.7.3 Influitive Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.7.4 Influitive Virtual Event Software and Platforms Product Portfolio
- 12.7.5 Influitive Recent Developments
- 12.8 InEvent
- 12.8.1 InEvent Company Information
- 12.8.2 InEvent Business Overview
- 12.8.3 InEvent Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.8.4 InEvent Virtual Event Software and Platforms Product Portfolio
- 12.8.5 InEvent Recent Developments
- 12.9 Hopin
- 12.9.1 Hopin Company Information
- 12.9.2 Hopin Business Overview
- 12.9.3 Hopin Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.9.4 Hopin Virtual Event Software and Platforms Product Portfolio
- 12.9.5 Hopin Recent Developments
- 12.10 eZ-XPO
- 12.10.1 eZ-XPO Company Information
- 12.10.2 eZ-XPO Business Overview
- 12.10.3 eZ-XPO Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.10.4 eZ-XPO Virtual Event Software and Platforms Product Portfolio
- 12.10.5 eZ-XPO Recent Developments
- 12.11 Eventzilla
- 12.11.1 Eventzilla Company Information
- 12.11.2 Eventzilla Business Overview
- 12.11.3 Eventzilla Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.11.4 Eventzilla Virtual Event Software and Platforms Product Portfolio
- 12.11.5 Eventzilla Recent Developments
- 12.12 Cvent
- 12.12.1 Cvent Company Information
- 12.12.2 Cvent Business Overview
- 12.12.3 Cvent Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.12.4 Cvent Virtual Event Software and Platforms Product Portfolio
- 12.12.5 Cvent Recent Developments
- 12.13 Brazen
- 12.13.1 Brazen Company Information
- 12.13.2 Brazen Business Overview
- 12.13.3 Brazen Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.13.4 Brazen Virtual Event Software and Platforms Product Portfolio
- 12.13.5 Brazen Recent Developments
- 12.14 Boomset
- 12.14.1 Boomset Company Information
- 12.14.2 Boomset Business Overview
- 12.14.3 Boomset Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.14.4 Boomset Virtual Event Software and Platforms Product Portfolio
- 12.14.5 Boomset Recent Developments
- 12.15 Bizzabo
- 12.15.1 Bizzabo Company Information
- 12.15.2 Bizzabo Business Overview
- 12.15.3 Bizzabo Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.15.4 Bizzabo Virtual Event Software and Platforms Product Portfolio
- 12.15.5 Bizzabo Recent Developments
- 12.16 Airmeet
- 12.16.1 Airmeet Company Information
- 12.16.2 Airmeet Business Overview
- 12.16.3 Airmeet Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.16.4 Airmeet Virtual Event Software and Platforms Product Portfolio
- 12.16.5 Airmeet Recent Developments
- 12.17 Accelevents
- 12.17.1 Accelevents Company Information
- 12.17.2 Accelevents Business Overview
- 12.17.3 Accelevents Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.17.4 Accelevents Virtual Event Software and Platforms Product Portfolio
- 12.17.5 Accelevents Recent Developments
- 12.18 6Connex
- 12.18.1 6Connex Company Information
- 12.18.2 6Connex Business Overview
- 12.18.3 6Connex Revenue in Virtual Event Software and Platforms Business (2021-2026)
- 12.18.4 6Connex Virtual Event Software and Platforms Product Portfolio
- 12.18.5 6Connex Recent Developments
13 Report Conclusion
14 Disclaimer
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