APO Research

APO RESEARCH · REPORT

Virtual Event Software and Platforms

Selected research

Market Analysis & Forecast

Global Virtual Event Software and Platforms Market Analysis and Forecast 2026-2032

Market perspective

The global Virtual Event Software and Platforms market is projected to grow from US$ million in 2026 to US$ million by 2032, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The North America market for Virtual Event Software and Platforms is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Europe market for Virtual Event Software and Platforms is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

Read the full market overview

Asia-Pacific market for Virtual Event Software and Platforms is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The China market for Virtual Event Software and Platforms is estimated to increase from $ million in 2026 to reach $ million by 2032, at a CAGR of % during the forecast period of 2026 through 2032.

The major global companies of Virtual Event Software and Platforms include Whova, Webex Events (formerly Socio), vFairs, Townscript, SpotMe, Intrado Corporation, Influitive, InEvent and Hopin, etc. In 2025, the world's top three vendors accounted for approximately % of the revenue.

Report Includes

This report presents an overview of global market for Virtual Event Software and Platforms, market size. Analyses of the global market trends, with historic market revenue data for 2021 - 2025, estimates for 2026, and projections of CAGR through 2032.

This report researches the key producers of Virtual Event Software and Platforms, also provides the revenue of main regions and countries. Of the upcoming market potential for Virtual Event Software and Platforms, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Virtual Event Software and Platforms revenue, market share and industry ranking of main manufacturers, data from 2021 to 2026. Identification of the major stakeholders in the global Virtual Event Software and Platforms market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2021 to 2032. Evaluation and forecast the market size for Virtual Event Software and Platforms revenue, projected growth trends, production technology, application and end-user industry.

Virtual Event Software and Platforms Segment by Company

Whova

Webex Events (formerly Socio)

vFairs

Townscript

SpotMe

Intrado Corporation

Influitive

InEvent

Hopin

eZ-XPO

Eventzilla

Cvent

Brazen

Boomset

Bizzabo

Airmeet

Accelevents

6Connex

Virtual Event Software and Platforms Segment by Type

Virtual Meeting

Virtual Exhibition

Virtual Performance

Virtual Social

Others

Virtual Event Software and Platforms Segment by Application

Government

Retail and E-Commerce

Finance, Banking and Insurance

Telecommunications and Information Technology

Others

Virtual Event Software and Platforms Segment by Region

North America

United States

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Spain

Netherlands

Switzerland

Sweden

Poland

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Southeast Asia

South America

Brazil

Argentina

Chile

Middle East & Africa

Egypt

South Africa

Israel

Türkiye

GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving growth rate (CAGR), market share, historical and forecast.

2. To present the key players, revenue, market share, and Recent Developments.

3. To split the breakdown data by regions, type, manufacturers, and Application.

4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.

5. To identify significant trends, drivers, influence factors in global and regions.

6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual Event Software and Platforms market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

2. This report will help stakeholders to understand the global industry status and trends of Virtual Event Software and Platforms and provides them with information on key market drivers, restraints, challenges, and opportunities.

3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in market size), competitor ecosystem, new product development, expansion, and acquisition.

4. This report stays updated with novel technology integration, features, and the latest developments in the market.

5. This report helps stakeholders to gain insights into which regions to target globally.

6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual Event Software and Platforms.

7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Revenue of Virtual Event Software and Platforms in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 4: Detailed analysis of Virtual Event Software and Platforms company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.

Chapter 5: Provides the analysis of various market segments by type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 6: Provides the analysis of various market segments by application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 7: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Virtual Event Software and Platforms revenue, gross margin, and recent development, etc.

Chapter 8: North America by type, by application and by country, revenue for each segment.

Chapter 9: Europe by type, by application and by country, revenue for each segment.

Chapter 10: China type, by application, revenue for each segment.

Chapter 11: Asia (excluding China) type, by application and by region, revenue for each segment.

Chapter 12: South America, Middle East and Africa by type, by application and by country, revenue for each segment.

Chapter 13: The main concluding insights of the report.

More report detail

Tables and figures
List of Tables Table 1. Global Virtual Event Software and Platforms Market Size Growth Rate by Type (US$ Million), 2021 VS 2025 VS 2032 Table 2. Virtual Meeting Major Player Table 3. Virtual Exhibition Major Player Table 4. Virtual Performance Major Player Table 5. Virtual Social Major Player Table 6. Others Major Player Table 7. Global Virtual Event Software and Platforms Market Size Growth Rate by Application (US$ Million), 2021 VS 2025 VS 2032 Table 8. Government Major Player Table 9. Retail and E-Commerce Major Player Table 10. Finance, Banking and Insurance Major Player Table 11. Telecommunications and Information Technology Major Player Table 12. Others Major Player Table 13. Virtual Event Software and Platforms Industry Trends Table 14. Virtual Event Software and Platforms Industry Drivers Table 15. Virtual Event Software and Platforms Industry Opportunities and Challenges Table 16. Virtual Event Software and Platforms Industry Restraints Table 17. Global Virtual Event Software and Platforms Market Size Growth Rate (CAGR) by Region (US$ Million): 2021 VS 2025 VS 2032 Table 18. Global Virtual Event Software and Platforms Market Size by Region (2021-2026) & (US$ Million) Table 19. Global Virtual Event Software and Platforms Market Share by Region (2021-2026) Table 20. Global Virtual Event Software and Platforms Market Size by Region (2027-2032) & (US$ Million) Table 21. Global Virtual Event Software and Platforms Market Share by Region (2027-2032) Table 22. Global Virtual Event Software and Platforms Revenue by Players (US$ Million) & (2021-2026) Table 23. Global Virtual Event Software and Platforms Revenue Market Share by Players (2021-2026) Table 24. Global Virtual Event Software and Platforms Key Players Ranking, 2024 VS 2025 VS 2026 Table 25. Global Virtual Event Software and Platforms Key Players Headquarters & Area Served Table 26. Global Virtual Event Software and Platforms Players, Product Type & Application Table 27. Global Virtual Event Software and Platforms Players Establishment Date Table 28. Global Players Market Concentration Ratio (CR5 and HHI) Table 29. Global Virtual Event Software and Platforms by Players Type (Tier 1, Tier 2, and Tier 3) & (Based on the Revenue of 2025) Table 30. Global Virtual Event Software and Platforms Revenue by Type 2021 VS 2025 VS 2032 (US$ Million) Table 31. Global Virtual Event Software and Platforms Revenue by Type (2021-2026) & (US$ Million) Table 32. Global Virtual Event Software and Platforms Revenue by Type (2027-2032) & (US$ Million) Table 33. Global Virtual Event Software and Platforms Revenue Market Share by Type (2021-2026) Table 34. Global Virtual Event Software and Platforms Revenue Market Share by Type (2027-2032) Table 35. Global Virtual Event Software and Platforms Revenue by Application 2021 VS 2025 VS 2032 (US$ Million) Table 36. Global Virtual Event Software and Platforms Revenue by Application (2021-2026) & (US$ Million) Table 37. Global Virtual Event Software and Platforms Revenue by Application (2027-2032) & (US$ Million) Table 38. Global Virtual Event Software and Platforms Revenue Market Share by Application (2021-2026) Table 39. Global Virtual Event Software and Platforms Revenue Market Share by Application (2027-2032) Table 40. Whova Company Information Table 41. Whova Business Overview Table 42. Whova Virtual Event Software and Platforms Revenue and Gross Margin (US$ Million) & (2021-2026) Table 43. Whova Virtual Event Software and Platforms Product Portfolio Table 44. Whova Recent Development Table 45. Webex Events (formerly Socio) Company Information Table 46. Webex Events (formerly Socio) Business Overview Table 47. Webex Events (formerly Socio) Virtual Event Software and Platforms Revenue and Gross Margin (US$ Million) & (2021-2026) Table 48. Webex Events (formerly Socio) Virtual Event Software and Platforms Product Portfolio Table 49. Webex Events (formerly Socio) Recent Development Table 50. vFairs Company Information Table 51. vFairs Business Overview Table 52. vFairs Virtual Event Software and Platforms Revenue and Gross Margin (US$ Million) & (2021-2026) Table 53. vFairs Virtual Event Software and Platforms Product Portfolio Table 54. vFairs Recent Development Table 55. Townscript Company Information Table 56. Townscript Business Overview Table 57. Townscript Virtual Event Software and Platforms Revenue and Gross Margin (US$ Million) & (2021-2026) Table 58. Townscript Virtual Event Software and Platforms Product Portfolio Table 59. Townscript Recent Development Table 60. SpotMe Company Information Table 61. SpotMe Business Overview Table 62. SpotMe Virtual Event Software and Platforms Revenue and Gross Margin (US$ Million) & (2021-2026) Table 63. SpotMe Virtual Event Software and Platforms Product Portfolio Table 64. SpotMe Recent Development Table 65. Intrado Corporation Company Information Table 66. Intrado Corporation Business Overview Table 67. Intrado Corporation Virtual Event Software and Platforms Revenue and Gross Margin (US$ Million) & (2021-2026) Table 68. Intrado Corporation Virtual Event Software and Platforms Product Portfolio Table 69. Intrado Corporation Recent Development Table 70. Influitive Company Information Table 71. Influitive Business Overview Table 72. Influitive Virtual Event Software and Platforms Revenue and Gross Margin (US$ Million) & (2021-2026) Table 73. Influitive Virtual Event Software and Platforms Product Portfolio Table 74. Influitive Recent Development Table 75. InEvent Company Information Table 76. InEvent Business Overview Table 77. InEvent Virtual Event Software and Platforms Revenue and Gross Margin (US$ Million) & (2021-2026) Table 78. InEvent Virtual Event Software and Platforms Product Portfolio Table 79. InEvent Recent Development Table 80. Hopin Company Information Table 81. Hopin Business Overview Table 82. Hopin Virtual Event Software and Platforms Revenue and Gross Margin (US$ Million) & (2021-2026) Table 83. Hopin Virtual Event Software and Platforms Product Portfolio Table 84. Hopin Recent Development Table 85. eZ-XPO Company Information Table 86. eZ-XPO Business Overview Table 87. eZ-XPO Virtual Event Software and Platforms Revenue and Gross Margin (US$ Million) & (2021-2026) Table 88. eZ-XPO Virtual Event Software and Platforms Product Portfolio Table 89. eZ-XPO Recent Development Table 90. Eventzilla Company Information Table 91. Eventzilla Business Overview Table 92. Eventzilla Virtual Event Software and Platforms Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 93. Eventzilla Virtual Event Software and Platforms Product Portfolio Table 94. Eventzilla Recent Development Table 95. Cvent Company Information Table 96. Cvent Business Overview Table 97. Cvent Virtual Event Software and Platforms Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 98. Cvent Virtual Event Software and Platforms Product Portfolio Table 99. Cvent Recent Development Table 100. Brazen Company Information Table 101. Brazen Business Overview Table 102. Brazen Virtual Event Software and Platforms Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 103. Brazen Virtual Event Software and Platforms Product Portfolio Table 104. Brazen Recent Development Table 105. Boomset Company Information Table 106. Boomset Business Overview Table 107. Boomset Virtual Event Software and Platforms Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 108. Boomset Virtual Event Software and Platforms Product Portfolio Table 109. Boomset Recent Development Table 110. Bizzabo Company Information Table 111. Bizzabo Business Overview Table 112. Bizzabo Virtual Event Software and Platforms Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 113. Bizzabo Virtual Event Software and Platforms Product Portfolio Table 114. Bizzabo Recent Development Table 115. Airmeet Company Information Table 116. Airmeet Business Overview Table 117. Airmeet Virtual Event Software and Platforms Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 118. Airmeet Virtual Event Software and Platforms Product Portfolio Table 119. Airmeet Recent Development Table 120. Accelevents Company Information Table 121. Accelevents Business Overview Table 122. Accelevents Virtual Event Software and Platforms Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 123. Accelevents Virtual Event Software and Platforms Product Portfolio Table 124. Accelevents Recent Development Table 125. 6Connex Company Information Table 126. 6Connex Business Overview Table 127. 6Connex Virtual Event Software and Platforms Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2021-2026) Table 128. 6Connex Virtual Event Software and Platforms Product Portfolio Table 129. 6Connex Recent Development Table 130. North America Virtual Event Software and Platforms Revenue by Type (2021-2026) & (US$ Million) Table 131. North America Virtual Event Software and Platforms Revenue by Type (2027-2032) & (US$ Million) Table 132. North America Virtual Event Software and Platforms Revenue by Application (2021-2026) & (US$ Million) Table 133. North America Virtual Event Software and Platforms Revenue by Application (2027-2032) & (US$ Million) Table 134. North America Virtual Event Software and Platforms Revenue by Country (2021 VS 2025 VS 2032) & (US$ Million) Table 135. North America Virtual Event Software and Platforms Revenue by Country (2021-2026) & (US$ Million) Table 136. North America Virtual Event Software and Platforms Revenue by Country (US$ Million) & (2027-2032) Table 137. Europe Virtual Event Software and Platforms Revenue by Type (2021-2026) & (US$ Million) Table 138. Europe Virtual Event Software and Platforms Revenue by Type (2027-2032) & (US$ Million) Table 139. Europe Virtual Event Software and Platforms Revenue by Application (2021-2026) & (US$ Million) Table 140. Europe Virtual Event Software and Platforms Revenue by Application (2027-2032) & (US$ Million) Table 141. Europe Virtual Event Software and Platforms Revenue by Country (2021 VS 2025 VS 2032) & (US$ Million) Table 142. Europe Virtual Event Software and Platforms Revenue by Country (2021-2026) & (US$ Million) Table 143. Europe Virtual Event Software and Platforms Revenue by Country (US$ Million) & (2027-2032) Table 144. China Virtual Event Software and Platforms Revenue by Type (2021-2026) & (US$ Million) Table 145. China Virtual Event Software and Platforms Revenue by Type (2027-2032) & (US$ Million) Table 146. China Virtual Event Software and Platforms Revenue by Application (2021-2026) & (US$ Million) Table 147. China Virtual Event Software and Platforms Revenue by Application (2027-2032) & (US$ Million) Table 148. Asia Virtual Event Software and Platforms Revenue by Type (2021-2026) & (US$ Million) Table 149. Asia Virtual Event Software and Platforms Revenue by Type (2027-2032) & (US$ Million) Table 150. Asia Virtual Event Software and Platforms Revenue by Application (2021-2026) & (US$ Million) Table 151. Asia Virtual Event Software and Platforms Revenue by Application (2027-2032) & (US$ Million) Table 152. Asia Virtual Event Software and Platforms Revenue by Region (2021 VS 2025 VS 2032) & (US$ Million) Table 153. Asia Virtual Event Software and Platforms Revenue by Region (US$ Million) & (2021-2026) Table 154. Asia Virtual Event Software and Platforms Revenue by Region (US$ Million) & (2027-2032) Table 155. SAMEA Virtual Event Software and Platforms Revenue by Type (2021-2026) & (US$ Million) Table 156. SAMEA Virtual Event Software and Platforms Revenue by Type (2027-2032) & (US$ Million) Table 157. SAMEA Virtual Event Software and Platforms Revenue by Application (2021-2026) & (US$ Million) Table 158. SAMEA Virtual Event Software and Platforms Revenue by Application (2027-2032) & (US$ Million) Table 159. SAMEA Virtual Event Software and Platforms Revenue by Country (2021 VS 2025 VS 2032) & (US$ Million) Table 160. SAMEA Virtual Event Software and Platforms Revenue by Country (2021-2026) & (US$ Million) Table 161. SAMEA Virtual Event Software and Platforms Revenue by Country (US$ Million) & (2027-2032) Table 162. Research Programs/Design for This Report Table 163. Authors List of This Report Table 164. Secondary Sources Table 165. Primary Sources List of Figures Figure 1. Virtual Event Software and Platforms Image Figure 2. Global Virtual Event Software and Platforms Market Size Growth Rate by Type (US$ Million), 2021 VS 2025 VS 2032 Figure 3. Global Virtual Event Software and Platforms Market Size Share 2021 VS 2025 VS 2032 Figure 4. Virtual Meeting Image Figure 5. Virtual Exhibition Image Figure 6. Virtual Performance Image Figure 7. Virtual Social Image Figure 8. Others Image Figure 9. Global Virtual Event Software and Platforms Market Size Growth Rate by Application (US$ Million), 2021 VS 2025 VS 2032 Figure 10. Global Virtual Event Software and Platforms Market Size Share 2021 VS 2025 VS 2032 Figure 11. Government Image Figure 12. Retail and E-Commerce Image Figure 13. Finance, Banking and Insurance Image Figure 14. Telecommunications and Information Technology Image Figure 15. Others Image Figure 16. Global Virtual Event Software and Platforms Market Size (US$ Million) & (2021-2032) Figure 17. Global Virtual Event Software and Platforms Market Size, (US$ Million), 2021 VS 2025 VS 2032 Figure 18. Global Virtual Event Software and Platforms Market Share by Region: 2021 VS 2025 VS 2032 Figure 19. Global Virtual Event Software and Platforms Players Revenue Share Top 10 and Top 5 in 2025 Figure 20. Players Type (Tier 1, Tier 2, and Tier 3): 2021 VS 2025 Figure 21. Global Virtual Event Software and Platforms Revenue by Type (2021 VS 2025 VS 2032) & (US$ Million) Figure 22. Global Virtual Event Software and Platforms Revenue Market Share 2021 VS 2025 VS 2032 Figure 23. Global Virtual Event Software and Platforms Revenue Market Share by Type (2021-2032) Figure 24. Global Virtual Event Software and Platforms Revenue by Application (2021 VS 2025 VS 2032) & (US$ Million) Figure 25. Global Virtual Event Software and Platforms Revenue Market Share by Application (2021 VS 2025 VS 2032) Figure 26. Global Virtual Event Software and Platforms Revenue Market Share by Application (2021-2032) Figure 27. North America Virtual Event Software and Platforms Revenue YoY Growth (2021-2032) & (US$ Million) Figure 28. North America Virtual Event Software and Platforms Revenue Share by Type (2021-2032) Figure 29. North America Virtual Event Software and Platforms Revenue Share by Application (2021-2032) Figure 30. North America Virtual Event Software and Platforms Revenue Share by Country (2021-2032) Figure 31. United States Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 32. Canada Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 33. Mexico Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 34. Europe Virtual Event Software and Platforms Revenue YoY Growth (2021-2032) & (US$ Million) Figure 35. Europe Virtual Event Software and Platforms Revenue Share by Type (2021-2032) Figure 36. Europe Virtual Event Software and Platforms Revenue Share by Application (2021-2032) Figure 37. Europe Virtual Event Software and Platforms Revenue Share by Country (2021-2032) Figure 38. Germany Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 39. France Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 40. U.K. Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 41. Italy Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 42. Spain Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 43. Russia Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 44. Netherlands Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 45. Nordic Countries Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 46. China Virtual Event Software and Platforms Revenue YoY Growth (2021-2032) & (US$ Million) Figure 47. China Virtual Event Software and Platforms Revenue Share by Type (2021-2032) Figure 48. China Virtual Event Software and Platforms Revenue Share by Application (2021-2032) Figure 49. Asia Virtual Event Software and Platforms Revenue YoY Growth (2021-2032) & (US$ Million) Figure 50. Asia Virtual Event Software and Platforms Revenue Share by Type (2021-2032) Figure 51. Asia Virtual Event Software and Platforms Revenue Share by Application (2021-2032) Figure 52. Asia Virtual Event Software and Platforms Revenue Share by Region (2021-2032) Figure 53. Japan Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 54. South Korea Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 55. India Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 56. Australia Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 57. Taiwan Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 58. Southeast Asia Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 59. SAMEA Virtual Event Software and Platforms Revenue YoY Growth (2021-2032) & (US$ Million) Figure 60. SAMEA Virtual Event Software and Platforms Revenue Share by Type (2021-2032) Figure 61. SAMEA Virtual Event Software and Platforms Revenue Share by Application (2021-2032) Figure 62. SAMEA Virtual Event Software and Platforms Revenue Share by Country (2021-2032) Figure 63. Brazil Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 64. Argentina Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 65. Chile Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 66. Colombia Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 67. Peru Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 68. Saudi Arabia Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 69. Israel Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 70. UAE Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 71. Turkey Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 72. Iran Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 73. Egypt Virtual Event Software and Platforms Revenue YoY Growth (US$ Million) & (2021-2032) Figure 74. Years Considered Figure 75. Research Process Figure 76. Key Executives Interviewed

Scope & coverage.

Types
  • Virtual Meeting
  • Virtual Exhibition
  • Virtual Performance
  • Virtual Social
  • Others
Applications
  • Government
  • Retail and E-Commerce
  • Finance, Banking and Insurance
  • Telecommunications and Information Technology
  • Others
Companies covered
  • Whova
  • Webex Events (formerly Socio)
  • vFairs
  • Townscript
  • SpotMe
  • Intrado Corporation
  • Influitive
  • InEvent
  • Hopin
  • eZ-XPO
  • Eventzilla
  • Cvent
  • Brazen
  • Boomset
  • Bizzabo
  • Airmeet
  • Accelevents
  • 6Connex

Inside the report.

1 Market Overview
  1. 1.1 Product Definition
  2. 1.2 Virtual Event Software and Platforms Market by Type
  3. 1.2.1 Global Virtual Event Software and Platforms Market Size by Type, 2021 VS 2025 VS 2032
  4. 1.2.2 Virtual Meeting
  5. 1.2.3 Virtual Exhibition
  6. 1.2.4 Virtual Performance
  7. 1.2.5 Virtual Social
  8. 1.2.6 Others
  9. 1.3 Virtual Event Software and Platforms Market by Application
  10. 1.3.1 Global Virtual Event Software and Platforms Market Size by Application, 2021 VS 2025 VS 2032
  11. 1.3.2 Government
  12. 1.3.3 Retail and E-Commerce
  13. 1.3.4 Finance, Banking and Insurance
  14. 1.3.5 Telecommunications and Information Technology
  15. 1.3.6 Others
  16. 1.4 Assumptions and Limitations
  17. 1.5 Study Goals and Objectives
2 Virtual Event Software and Platforms Market Dynamics
  1. 2.1 Virtual Event Software and Platforms Industry Trends
  2. 2.2 Virtual Event Software and Platforms Industry Drivers
  3. 2.3 Virtual Event Software and Platforms Industry Opportunities and Challenges
  4. 2.4 Virtual Event Software and Platforms Industry Restraints
3 Global Growth Perspective
  1. 3.1 Global Virtual Event Software and Platforms Market Perspective (2021-2032)
  2. 3.2 Global Virtual Event Software and Platforms Growth Trends by Region
  3. 3.2.1 Global Virtual Event Software and Platforms Market Size by Region: 2021 VS 2025 VS 2032
  4. 3.2.2 Global Virtual Event Software and Platforms Market Size by Region (2021-2026)
  5. 3.2.3 Global Virtual Event Software and Platforms Market Size by Region (2027-2032)
4 Competitive Landscape by Players
  1. 4.1 Global Virtual Event Software and Platforms Revenue by Players
  2. 4.1.1 Global Virtual Event Software and Platforms Revenue by Players (2021-2026)
  3. 4.1.2 Global Virtual Event Software and Platforms Revenue Market Share by Players (2021-2026)
  4. 4.1.3 Global Virtual Event Software and Platforms Players Revenue Share Top 10 and Top 5 in 2025
  5. 4.2 Global Virtual Event Software and Platforms Key Players Ranking, 2024 VS 2025 VS 2026
  6. 4.3 Global Virtual Event Software and Platforms Key Players Headquarters & Area Served
  7. 4.4 Global Virtual Event Software and Platforms Players, Product Type & Application
  8. 4.5 Global Virtual Event Software and Platforms Players Establishment Date
  9. 4.6 Market Competitive Analysis
  10. 4.6.1 Global Virtual Event Software and Platforms Market CR5 and HHI
  11. 4.6.3 2025 Virtual Event Software and Platforms Tier 1, Tier 2, and Tier 3
5 Virtual Event Software and Platforms Market Size by Type
  1. 5.1 Global Virtual Event Software and Platforms Revenue by Type (2021 VS 2025 VS 2032)
  2. 5.2 Global Virtual Event Software and Platforms Revenue by Type (2021-2032)
  3. 5.3 Global Virtual Event Software and Platforms Revenue Market Share by Type (2021-2032)
6 Virtual Event Software and Platforms Market Size by Application
  1. 6.1 Global Virtual Event Software and Platforms Revenue by Application (2021 VS 2025 VS 2032)
  2. 6.2 Global Virtual Event Software and Platforms Revenue by Application (2021-2032)
  3. 6.3 Global Virtual Event Software and Platforms Revenue Market Share by Application (2021-2032)
7 Company Profiles
  1. 7.1 Whova
  2. 7.1.1 Whova Company Information
  3. 7.1.2 Whova Business Overview
  4. 7.1.3 Whova Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  5. 7.1.4 Whova Virtual Event Software and Platforms Product Portfolio
  6. 7.1.5 Whova Recent Developments
  7. 7.2 Webex Events (formerly Socio)
  8. 7.2.1 Webex Events (formerly Socio) Company Information
  9. 7.2.2 Webex Events (formerly Socio) Business Overview
  10. 7.2.3 Webex Events (formerly Socio) Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  11. 7.2.4 Webex Events (formerly Socio) Virtual Event Software and Platforms Product Portfolio
  12. 7.2.5 Webex Events (formerly Socio) Recent Developments
  13. 7.3 vFairs
  14. 7.3.1 vFairs Company Information
  15. 7.3.2 vFairs Business Overview
  16. 7.3.3 vFairs Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  17. 7.3.4 vFairs Virtual Event Software and Platforms Product Portfolio
  18. 7.3.5 vFairs Recent Developments
  19. 7.4 Townscript
  20. 7.4.1 Townscript Company Information
  21. 7.4.2 Townscript Business Overview
  22. 7.4.3 Townscript Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  23. 7.4.4 Townscript Virtual Event Software and Platforms Product Portfolio
  24. 7.4.5 Townscript Recent Developments
  25. 7.5 SpotMe
  26. 7.5.1 SpotMe Company Information
  27. 7.5.2 SpotMe Business Overview
  28. 7.5.3 SpotMe Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  29. 7.5.4 SpotMe Virtual Event Software and Platforms Product Portfolio
  30. 7.5.5 SpotMe Recent Developments
  31. 7.6 Intrado Corporation
  32. 7.6.1 Intrado Corporation Company Information
  33. 7.6.2 Intrado Corporation Business Overview
  34. 7.6.3 Intrado Corporation Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  35. 7.6.4 Intrado Corporation Virtual Event Software and Platforms Product Portfolio
  36. 7.6.5 Intrado Corporation Recent Developments
  37. 7.7 Influitive
  38. 7.7.1 Influitive Company Information
  39. 7.7.2 Influitive Business Overview
  40. 7.7.3 Influitive Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  41. 7.7.4 Influitive Virtual Event Software and Platforms Product Portfolio
  42. 7.7.5 Influitive Recent Developments
  43. 7.8 InEvent
  44. 7.8.1 InEvent Company Information
  45. 7.8.2 InEvent Business Overview
  46. 7.8.3 InEvent Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  47. 7.8.4 InEvent Virtual Event Software and Platforms Product Portfolio
  48. 7.8.5 InEvent Recent Developments
  49. 7.9 Hopin
  50. 7.9.1 Hopin Company Information
  51. 7.9.2 Hopin Business Overview
  52. 7.9.3 Hopin Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  53. 7.9.4 Hopin Virtual Event Software and Platforms Product Portfolio
  54. 7.9.5 Hopin Recent Developments
  55. 7.10 eZ-XPO
  56. 7.10.1 eZ-XPO Company Information
  57. 7.10.2 eZ-XPO Business Overview
  58. 7.10.3 eZ-XPO Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  59. 7.10.4 eZ-XPO Virtual Event Software and Platforms Product Portfolio
  60. 7.10.5 eZ-XPO Recent Developments
  61. 7.11 Eventzilla
  62. 7.11.1 Eventzilla Company Information
  63. 7.11.2 Eventzilla Business Overview
  64. 7.11.3 Eventzilla Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  65. 7.11.4 Eventzilla Virtual Event Software and Platforms Product Portfolio
  66. 7.11.5 Eventzilla Recent Developments
  67. 7.12 Cvent
  68. 7.12.1 Cvent Company Information
  69. 7.12.2 Cvent Business Overview
  70. 7.12.3 Cvent Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  71. 7.12.4 Cvent Virtual Event Software and Platforms Product Portfolio
  72. 7.12.5 Cvent Recent Developments
  73. 7.13 Brazen
  74. 7.13.1 Brazen Company Information
  75. 7.13.2 Brazen Business Overview
  76. 7.13.3 Brazen Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  77. 7.13.4 Brazen Virtual Event Software and Platforms Product Portfolio
  78. 7.13.5 Brazen Recent Developments
  79. 7.14 Boomset
  80. 7.14.1 Boomset Company Information
  81. 7.14.2 Boomset Business Overview
  82. 7.14.3 Boomset Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  83. 7.14.4 Boomset Virtual Event Software and Platforms Product Portfolio
  84. 7.14.5 Boomset Recent Developments
  85. 7.15 Bizzabo
  86. 7.15.1 Bizzabo Company Information
  87. 7.15.2 Bizzabo Business Overview
  88. 7.15.3 Bizzabo Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  89. 7.15.4 Bizzabo Virtual Event Software and Platforms Product Portfolio
  90. 7.15.5 Bizzabo Recent Developments
  91. 7.16 Airmeet
  92. 7.16.1 Airmeet Company Information
  93. 7.16.2 Airmeet Business Overview
  94. 7.16.3 Airmeet Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  95. 7.16.4 Airmeet Virtual Event Software and Platforms Product Portfolio
  96. 7.16.5 Airmeet Recent Developments
  97. 7.17 Accelevents
  98. 7.17.1 Accelevents Company Information
  99. 7.17.2 Accelevents Business Overview
  100. 7.17.3 Accelevents Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  101. 7.17.4 Accelevents Virtual Event Software and Platforms Product Portfolio
  102. 7.17.5 Accelevents Recent Developments
  103. 7.18 6Connex
  104. 7.18.1 6Connex Company Information
  105. 7.18.2 6Connex Business Overview
  106. 7.18.3 6Connex Virtual Event Software and Platforms Revenue and Gross Margin (2021-2026)
  107. 7.18.4 6Connex Virtual Event Software and Platforms Product Portfolio
  108. 7.18.5 6Connex Recent Developments
8 North America
  1. 8.1 North America Virtual Event Software and Platforms Revenue (2021-2032)
  2. 8.2 North America Virtual Event Software and Platforms Revenue by Type (2021-2032)
  3. 8.2.1 North America Virtual Event Software and Platforms Revenue by Type (2021-2026)
  4. 8.2.2 North America Virtual Event Software and Platforms Revenue by Type (2027-2032)
  5. 8.3 North America Virtual Event Software and Platforms Revenue Share by Type (2021-2032)
  6. 8.4 North America Virtual Event Software and Platforms Revenue by Application (2021-2032)
  7. 8.4.1 North America Virtual Event Software and Platforms Revenue by Application (2021-2026)
  8. 8.4.2 North America Virtual Event Software and Platforms Revenue by Application (2027-2032)
  9. 8.5 North America Virtual Event Software and Platforms Revenue Share by Application (2021-2032)
  10. 8.6 North America Virtual Event Software and Platforms Revenue by Country
  11. 8.6.1 North America Virtual Event Software and Platforms Revenue by Country (2021 VS 2025 VS 2032)
  12. 8.6.2 North America Virtual Event Software and Platforms Revenue by Country (2021-2026)
  13. 8.6.3 North America Virtual Event Software and Platforms Revenue by Country (2027-2032)
  14. 8.6.4 United States
  15. 8.6.5 Canada
  16. 8.6.6 Mexico
9 Europe
  1. 9.1 Europe Virtual Event Software and Platforms Revenue (2021-2032)
  2. 9.2 Europe Virtual Event Software and Platforms Revenue by Type (2021-2032)
  3. 9.2.1 Europe Virtual Event Software and Platforms Revenue by Type (2021-2026)
  4. 9.2.2 Europe Virtual Event Software and Platforms Revenue by Type (2027-2032)
  5. 9.3 Europe Virtual Event Software and Platforms Revenue Share by Type (2021-2032)
  6. 9.4 Europe Virtual Event Software and Platforms Revenue by Application (2021-2032)
  7. 9.4.1 Europe Virtual Event Software and Platforms Revenue by Application (2021-2026)
  8. 9.4.2 Europe Virtual Event Software and Platforms Revenue by Application (2027-2032)
  9. 9.5 Europe Virtual Event Software and Platforms Revenue Share by Application (2021-2032)
  10. 9.6 Europe Virtual Event Software and Platforms Revenue by Country
  11. 9.6.1 Europe Virtual Event Software and Platforms Revenue by Country (2021 VS 2025 VS 2032)
  12. 9.6.2 Europe Virtual Event Software and Platforms Revenue by Country (2021-2026)
  13. 9.6.3 Europe Virtual Event Software and Platforms Revenue by Country (2027-2032)
  14. 9.6.4 Germany
  15. 9.6.5 France
  16. 9.6.6 U.K.
  17. 9.6.7 Italy
  18. 9.6.8 Russia
  19. 9.6.9 Spain
  20. 9.6.10 Netherlands
  21. 9.6.11 Switzerland
  22. 9.6.12 Sweden
  23. 9.6.13 Poland
10 China
  1. 10.1 China Virtual Event Software and Platforms Revenue (2021-2032)
  2. 10.2 China Virtual Event Software and Platforms Revenue by Type (2021-2032)
  3. 10.2.1 China Virtual Event Software and Platforms Revenue by Type (2021-2026)
  4. 10.2.2 China Virtual Event Software and Platforms Revenue by Type (2027-2032)
  5. 10.3 China Virtual Event Software and Platforms Revenue Share by Type (2021-2032)
  6. 10.4 China Virtual Event Software and Platforms Revenue by Application (2021-2032)
  7. 10.4.1 China Virtual Event Software and Platforms Revenue by Application (2021-2026)
  8. 10.4.2 China Virtual Event Software and Platforms Revenue by Application (2027-2032)
  9. 10.5 China Virtual Event Software and Platforms Revenue Share by Application (2021-2032)
11 Asia (Excluding China)
  1. 11.1 Asia Virtual Event Software and Platforms Revenue (2021-2032)
  2. 11.2 Asia Virtual Event Software and Platforms Revenue by Type (2021-2032)
  3. 11.2.1 Asia Virtual Event Software and Platforms Revenue by Type (2021-2026)
  4. 11.2.2 Asia Virtual Event Software and Platforms Revenue by Type (2027-2032)
  5. 11.3 Asia Virtual Event Software and Platforms Revenue Share by Type (2021-2032)
  6. 11.4 Asia Virtual Event Software and Platforms Revenue by Application (2021-2032)
  7. 11.4.1 Asia Virtual Event Software and Platforms Revenue by Application (2021-2026)
  8. 11.4.2 Asia Virtual Event Software and Platforms Revenue by Application (2027-2032)
  9. 11.5 Asia Virtual Event Software and Platforms Revenue Share by Application (2021-2032)
  10. 11.6 Asia Virtual Event Software and Platforms Revenue by Country
  11. 11.6.1 Asia Virtual Event Software and Platforms Revenue by Country (2021 VS 2025 VS 2032)
  12. 11.6.2 Asia Virtual Event Software and Platforms Revenue by Country (2021-2026)
  13. 11.6.3 Asia Virtual Event Software and Platforms Revenue by Country (2027-2032)
  14. 11.6.4 Japan
  15. 11.6.5 South Korea
  16. 11.6.6 India
  17. 11.6.7 Australia
  18. 11.6.8 Taiwan
  19. 11.6.9 Southeast Asia
12 South America, Middle East and Africa
  1. 12.1 SAMEA Virtual Event Software and Platforms Revenue (2021-2032)
  2. 12.2 SAMEA Virtual Event Software and Platforms Revenue by Type (2021-2032)
  3. 12.2.1 SAMEA Virtual Event Software and Platforms Revenue by Type (2021-2026)
  4. 12.2.2 SAMEA Virtual Event Software and Platforms Revenue by Type (2027-2032)
  5. 12.3 SAMEA Virtual Event Software and Platforms Revenue Share by Type (2021-2032)
  6. 12.4 SAMEA Virtual Event Software and Platforms Revenue by Application (2021-2032)
  7. 12.4.1 SAMEA Virtual Event Software and Platforms Revenue by Application (2021-2026)
  8. 12.4.2 SAMEA Virtual Event Software and Platforms Revenue by Application (2027-2032)
  9. 12.5 SAMEA Virtual Event Software and Platforms Revenue Share by Application (2021-2032)
  10. 12.6 SAMEA Virtual Event Software and Platforms Revenue by Country
  11. 12.6.1 SAMEA Virtual Event Software and Platforms Revenue by Country (2021 VS 2025 VS 2032)
  12. 12.6.2 SAMEA Virtual Event Software and Platforms Revenue by Country (2021-2026)
  13. 12.6.3 SAMEA Virtual Event Software and Platforms Revenue by Country (2027-2032)
  14. 12.6.4 Brazil
  15. 12.6.5 Argentina
  16. 12.6.6 Chile
  17. 12.6.7 Colombia
  18. 12.6.8 Peru
  19. 12.6.9 Saudi Arabia
  20. 12.6.10 Israel
  21. 12.6.11 UAE
  22. 12.6.12 Turkey
  23. 12.6.13 Iran
  24. 12.6.14 Egypt
13 Concluding Insights
    14 Appendix
    1. 14.1 Reasons for Doing This Study
    2. 14.2 Research Methodology
    3. 14.3 Research Process
    4. 14.4 Authors List of This Report
    5. 14.5 Data Source
    6. 14.5.1 Secondary Sources
    7. 14.5.2 Primary Sources

    GET THE RESEARCH

    Choose your license.

    Choose who needs access.
    All options are for this report and research series.

    Compare access permissions.

    Single User License
    One named user. Individual access.
    Multi User License
    Up to 5 users in the same department.
    Enterprise License
    Organization-wide access within the agreed license.

    Access applies to the purchased edition. Later editions are separate purchases.

    License options
    $4,950USD
    Buy now

    PDF by email within 3–5 working days after payment confirmation.

    Talk to an analyst
    APO Research