Selected research
Industry Research
Video Game Insurance Industry Research Report 2026
Market perspective
The global Video Game Insurance market was valued at US$ million in 2025 and is projected to reach US$ million by 2032, implying a CAGR of % over 2026–2032.
North America: the Video Game Insurance market is projected to increase from US$ million in 2026 to US$ million by 2032, reflecting a CAGR of % over 2026–2032. Europe: the Video Game Insurance market is projected to rise from US$ million in 2026 to US$ million by 2032, registering a CAGR of % over 2026–2032. Asia Pacific: the Video Game Insurance market is expected to grow from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026–2032. Leading global service providers of Video Game Insurance include HUB International, Alan Boswell Group, Aon, Marsh, Markel, Thunder Insurance, Beazley Insurance, Business Insurance USA and PolicyBee, among others; in 2025, the top three vendors together accounted for approximately % of global revenue.
Report Scope
Read the full market overview
This report quantifies the global Video Game Insurance market in terms of revenue (US$ million) and, where applicable, service volume (k units), using 2024 as the base year and providing annual historical and forecast data for 2021–2032.
It standardizes definitions of service Types and end-use Applications, harmonizes provider attribution, and delivers comparable time series by company, Type, Application, and region or country, including indicative price bands (US$/k units) and concentration ratios (CR5/CR10). Outputs are intended to support service design, budgeting, capacity planning, and benchmarking for providers, platforms, channel partners, and investors; the report also reviews technology shifts and notable service innovations relevant to Video Game Insurance.
Key Companies & Market Share Insights
This section profiles leading service providers with 2021–2025 results and a 2026–2032 outlook—covering revenue, market share, price bands, service portfolio and client mix, regional and channel mix, and key developments (M&A, network expansion, certifications). It also provides global revenue, average price, and—where applicable—volume metrics by provider, and calculates CR5/CR10 and rank changes to support comparative benchmarking.
Video Game Insurance Market by Company
HUB International
Alan Boswell Group
Aon
Marsh
Markel
Thunder Insurance
Beazley Insurance
Business Insurance USA
PolicyBee
ALIGNED Insurance
Performance
Macbeth
Hedgehog Risk
Corvus Insurance
Fullsteam Insurance
Lockton
Video Game Insurance Segment by Type
General Liability Insurance
Professional Liability Insurance
Business Interruption Insurance
Other
Video Game Insurance Segment by Application
Game Developers
Animators
Publishers
Designers
Others
Video Game Insurance Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Video Game Insurance market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Video Game Insurance and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Video Game Insurance.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Video Game Insurance companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- General Liability Insurance
- Professional Liability Insurance
- Business Interruption Insurance
- Other
Applications
- Game Developers
- Animators
- Publishers
- Designers
- Others
Companies covered
- HUB International
- Alan Boswell Group
- Aon
- Marsh
- Markel
- Thunder Insurance
- Beazley Insurance
- Business Insurance USA
- PolicyBee
- ALIGNED Insurance
- Performance
- Macbeth
- Hedgehog Risk
- Corvus Insurance
- Fullsteam Insurance
- Lockton
Inside the report.
1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
2 Market Overview
- 2.1 Product Definition
- 2.2 Video Game Insurance by Type
- 2.2.1 Market Value Comparison by Type (2021 VS 2025 VS 2032)
- 2.2.2 General Liability Insurance
- 2.2.3 Professional Liability Insurance
- 2.2.4 Business Interruption Insurance
- 2.2.5 Other
- 2.3 Video Game Insurance by Application
- 2.3.1 Market Value Comparison by Application (2021 VS 2025 VS 2032)
- 2.3.2 Game Developers
- 2.3.3 Animators
- 2.3.4 Publishers
- 2.3.5 Designers
- 2.3.6 Others
- 2.4 Assumptions and Limitations
3 Video Game Insurance Breakdown Data by Type
- 3.1 Global Video Game Insurance Historic Market Size by Type (2021-2026)
- 3.2 Global Video Game Insurance Forecasted Market Size by Type (2027-2032)
4 Video Game Insurance Breakdown Data by Application
- 4.1 Global Video Game Insurance Historic Market Size by Application (2021-2026)
- 4.2 Global Video Game Insurance Forecasted Market Size by Application (2027-2032)
5 Global Growth Trends
- 5.1 Global Video Game Insurance Market Perspective (2021-2032)
- 5.2 Global Video Game Insurance Growth Trends by Region
- 5.2.1 Global Video Game Insurance Market Size by Region: 2021 VS 2025 VS 2032
- 5.2.2 Video Game Insurance Historic Market Size by Region (2021-2026)
- 5.2.3 Video Game Insurance Forecasted Market Size by Region (2027-2032)
- 5.3 Video Game Insurance Market Dynamics
- 5.3.1 Video Game Insurance Industry Trends
- 5.3.2 Video Game Insurance Market Drivers
- 5.3.3 Video Game Insurance Market Challenges
- 5.3.4 Video Game Insurance Market Restraints
6 Market Competitive Landscape by Players
- 6.1 Global Top Video Game Insurance Players by Revenue
- 6.1.1 Global Top Video Game Insurance Players by Revenue (2021-2026)
- 6.1.2 Global Video Game Insurance Revenue Market Share by Players (2021-2026)
- 6.2 Global Video Game Insurance Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Video Game Insurance Head Office and Area Served
- 6.4 Global Video Game Insurance Players, Product Type & Application
- 6.5 Global Video Game Insurance Manufacturers Established Date
- 6.6 Global Video Game Insurance Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
7 North America
- 7.1 North America Video Game Insurance Market Size (2021-2032)
- 7.2 North America Video Game Insurance Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 7.3 North America Video Game Insurance Market Size by Country (2021-2026)
- 7.4 North America Video Game Insurance Market Size by Country (2027-2032)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
8 Europe
- 8.1 Europe Video Game Insurance Market Size (2021-2032)
- 8.2 Europe Video Game Insurance Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3 Europe Video Game Insurance Market Size by Country (2021-2026)
- 8.4 Europe Video Game Insurance Market Size by Country (2027-2032)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
9 Asia-Pacific
- 9.1 Asia-Pacific Video Game Insurance Market Size (2021-2032)
- 9.2 Asia-Pacific Video Game Insurance Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 9.3 Asia-Pacific Video Game Insurance Market Size by Country (2021-2026)
- 9.4 Asia-Pacific Video Game Insurance Market Size by Country (2027-2032)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
10 South America
- 10.1 South America Video Game Insurance Market Size (2021-2032)
- 10.2 South America Video Game Insurance Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 10.3 South America Video Game Insurance Market Size by Country (2021-2026)
- 10.4 South America Video Game Insurance Market Size by Country (2027-2032)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
11 Middle East & Africa
- 11.1 Middle East & Africa Video Game Insurance Market Size (2021-2032)
- 11.2 Middle East & Africa Video Game Insurance Market Growth Rate by Country: 2021 VS 2025 VS 2032
- 11.3 Middle East & Africa Video Game Insurance Market Size by Country (2021-2026)
- 11.4 Middle East & Africa Video Game Insurance Market Size by Country (2027-2032)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
12 Players Profiled
- 12.1 HUB International
- 12.1.1 HUB International Company Information
- 12.1.2 HUB International Business Overview
- 12.1.3 HUB International Revenue in Video Game Insurance Business (2021-2026)
- 12.1.4 HUB International Video Game Insurance Product Portfolio
- 12.1.5 HUB International Recent Developments
- 12.2 Alan Boswell Group
- 12.2.1 Alan Boswell Group Company Information
- 12.2.2 Alan Boswell Group Business Overview
- 12.2.3 Alan Boswell Group Revenue in Video Game Insurance Business (2021-2026)
- 12.2.4 Alan Boswell Group Video Game Insurance Product Portfolio
- 12.2.5 Alan Boswell Group Recent Developments
- 12.3 Aon
- 12.3.1 Aon Company Information
- 12.3.2 Aon Business Overview
- 12.3.3 Aon Revenue in Video Game Insurance Business (2021-2026)
- 12.3.4 Aon Video Game Insurance Product Portfolio
- 12.3.5 Aon Recent Developments
- 12.4 Marsh
- 12.4.1 Marsh Company Information
- 12.4.2 Marsh Business Overview
- 12.4.3 Marsh Revenue in Video Game Insurance Business (2021-2026)
- 12.4.4 Marsh Video Game Insurance Product Portfolio
- 12.4.5 Marsh Recent Developments
- 12.5 Markel
- 12.5.1 Markel Company Information
- 12.5.2 Markel Business Overview
- 12.5.3 Markel Revenue in Video Game Insurance Business (2021-2026)
- 12.5.4 Markel Video Game Insurance Product Portfolio
- 12.5.5 Markel Recent Developments
- 12.6 Thunder Insurance
- 12.6.1 Thunder Insurance Company Information
- 12.6.2 Thunder Insurance Business Overview
- 12.6.3 Thunder Insurance Revenue in Video Game Insurance Business (2021-2026)
- 12.6.4 Thunder Insurance Video Game Insurance Product Portfolio
- 12.6.5 Thunder Insurance Recent Developments
- 12.7 Beazley Insurance
- 12.7.1 Beazley Insurance Company Information
- 12.7.2 Beazley Insurance Business Overview
- 12.7.3 Beazley Insurance Revenue in Video Game Insurance Business (2021-2026)
- 12.7.4 Beazley Insurance Video Game Insurance Product Portfolio
- 12.7.5 Beazley Insurance Recent Developments
- 12.8 Business Insurance USA
- 12.8.1 Business Insurance USA Company Information
- 12.8.2 Business Insurance USA Business Overview
- 12.8.3 Business Insurance USA Revenue in Video Game Insurance Business (2021-2026)
- 12.8.4 Business Insurance USA Video Game Insurance Product Portfolio
- 12.8.5 Business Insurance USA Recent Developments
- 12.9 PolicyBee
- 12.9.1 PolicyBee Company Information
- 12.9.2 PolicyBee Business Overview
- 12.9.3 PolicyBee Revenue in Video Game Insurance Business (2021-2026)
- 12.9.4 PolicyBee Video Game Insurance Product Portfolio
- 12.9.5 PolicyBee Recent Developments
- 12.10 ALIGNED Insurance
- 12.10.1 ALIGNED Insurance Company Information
- 12.10.2 ALIGNED Insurance Business Overview
- 12.10.3 ALIGNED Insurance Revenue in Video Game Insurance Business (2021-2026)
- 12.10.4 ALIGNED Insurance Video Game Insurance Product Portfolio
- 12.10.5 ALIGNED Insurance Recent Developments
- 12.11 Performance
- 12.11.1 Performance Company Information
- 12.11.2 Performance Business Overview
- 12.11.3 Performance Revenue in Video Game Insurance Business (2021-2026)
- 12.11.4 Performance Video Game Insurance Product Portfolio
- 12.11.5 Performance Recent Developments
- 12.12 Macbeth
- 12.12.1 Macbeth Company Information
- 12.12.2 Macbeth Business Overview
- 12.12.3 Macbeth Revenue in Video Game Insurance Business (2021-2026)
- 12.12.4 Macbeth Video Game Insurance Product Portfolio
- 12.12.5 Macbeth Recent Developments
- 12.13 Hedgehog Risk
- 12.13.1 Hedgehog Risk Company Information
- 12.13.2 Hedgehog Risk Business Overview
- 12.13.3 Hedgehog Risk Revenue in Video Game Insurance Business (2021-2026)
- 12.13.4 Hedgehog Risk Video Game Insurance Product Portfolio
- 12.13.5 Hedgehog Risk Recent Developments
- 12.14 Corvus Insurance
- 12.14.1 Corvus Insurance Company Information
- 12.14.2 Corvus Insurance Business Overview
- 12.14.3 Corvus Insurance Revenue in Video Game Insurance Business (2021-2026)
- 12.14.4 Corvus Insurance Video Game Insurance Product Portfolio
- 12.14.5 Corvus Insurance Recent Developments
- 12.15 Fullsteam Insurance
- 12.15.1 Fullsteam Insurance Company Information
- 12.15.2 Fullsteam Insurance Business Overview
- 12.15.3 Fullsteam Insurance Revenue in Video Game Insurance Business (2021-2026)
- 12.15.4 Fullsteam Insurance Video Game Insurance Product Portfolio
- 12.15.5 Fullsteam Insurance Recent Developments
- 12.16 Lockton
- 12.16.1 Lockton Company Information
- 12.16.2 Lockton Business Overview
- 12.16.3 Lockton Revenue in Video Game Insurance Business (2021-2026)
- 12.16.4 Lockton Video Game Insurance Product Portfolio
- 12.16.5 Lockton Recent Developments
13 Report Conclusion
14 Disclaimer
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