Selected research
Market Structure
Global Video Game Sim Racing Wheels Market by Size, by Type, by Application, by Region, History and Forecast 2021-2032
Market perspective
The global Video Game Sim Racing Wheels market is projected to grow from US$ million in 2026 to US$ million by 2032, implying a CAGR of % over 2026-2032.
The US & Canada market for Video Game Sim Racing Wheels is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
The Europe market for Video Game Sim Racing Wheels is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Read the full market overview
The Asia Pacific market for Video Game Sim Racing Wheels is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
The China market for Video Game Sim Racing Wheels is projected to increase from US$ million in 2026 to US$ million by 2032, at a CAGR of % over 2026-2032.
Leading global manufacturers of Video Game Sim Racing Wheels include Fanatec (Endor AG), Thrustmaster, Logitech, MOZA, Simucube, Subsonic, DOYO, PXN and HORI, among others. In 2025, the top three vendors together accounted for approximately % of global revenue.
On the production side, the report examines Video Game Sim Racing Wheels output, growth rates, and market shares by manufacturer and by region (at regional and country level) for 2021-2026, with forecasts through 2032.
On the consumption side, the report analyzes sales of Video Game Sim Racing Wheels by region (regional and country level), company, type, and application for 2021-2026 and provides forecasts through 2032.
The report provides an overview of the global Video Game Sim Racing Wheels market in terms of capacity, output, revenue, and price, analyzing global market trends using historical revenue and sales data for 2021-2025, estimates for 2026, and projected CAGRs through 2032.
The study covers key producers of Video Game Sim Racing Wheels and consumption patterns in major regions and countries, assesses future market potential, and highlights priority regions and countries for segmenting the market into sub-sectors, with country-specific market value data for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, the Middle East, Africa, and other countries.
The report also presents Video Game Sim Racing Wheels sales, revenue, market share, and industry ranking for the main manufacturers for 2021-2026, identifies the major stakeholders in the global market, and analyzes their competitive landscape and market positioning based on recent developments and segmental revenues.
In addition, the report analyzes segment data by type and application—covering sales, revenue, and price—for 2021-2032, and evaluates and forecasts the Video Game Sim Racing Wheels market size, projected growth trends, production technologies, key applications, and end-use industries.
Video Game Sim Racing Wheels Segment by Company
Fanatec (Endor AG)
Thrustmaster
Logitech
MOZA
Simucube
Subsonic
DOYO
PXN
HORI
Cube Controls
Gomez Sim Industries
Asetek
BavarianSimTec
OMP Racing
Video Game Sim Racing Wheels Segment by Type
Wired
Wireless
Video Game Sim Racing Wheels Segment by Application
Household Use
Commercial Use
Video Game Sim Racing Wheels Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries
Study Objectives
1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Video Game Sim Racing Wheels market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Video Game Sim Racing Wheels and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Video Game Sim Racing Wheels.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Provides an overview of the Video Game Sim Racing Wheels market, including product definition, global market growth prospects, production value, capacity, and average price forecasts (2021-2032).
Chapter 2: Analysis key trends, drivers, challenges, and opportunities within the global Video Game Sim Racing Wheels industry.
Chapter 3: Detailed analysis of Video Game Sim Racing Wheels market competition landscape. Including Video Game Sim Racing Wheels manufacturers' output value, output and average price from 2021 to 2026, as well as competition analysis indicators such as origin, product type, application, merger and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 7: Production/Production Value of Video Game Sim Racing Wheels by region. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 8: Consumption of Video Game Sim Racing Wheels in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Concluding Insights of the report.
More report detail
Tables and figures
Scope & coverage.
Types
- Wired
- Wireless
Applications
- Household Use
- Commercial Use
Companies covered
- Fanatec (Endor AG)
- Thrustmaster
- Logitech
- MOZA
- Simucube
- Subsonic
- DOYO
- PXN
- HORI
- Cube Controls
- Gomez Sim Industries
- Asetek
- BavarianSimTec
- OMP Racing
Inside the report.
1 Market Overview
- 1.1 Product Definition
- 1.2 Global Market Growth Prospects
- 1.2.1 Global Video Game Sim Racing Wheels Production Value Estimates and Forecasts (2021-2032)
- 1.2.2 Global Video Game Sim Racing Wheels Production Capacity Estimates and Forecasts (2021-2032)
- 1.2.3 Global Video Game Sim Racing Wheels Production Estimates and Forecasts (2021-2032)
- 1.2.4 Global Video Game Sim Racing Wheels Market Average Price (2021-2032)
- 1.3 Assumptions and Limitations
- 1.4 Study Goals and Objectives
2 Global Video Game Sim Racing Wheels Market Dynamics
- 2.1 Video Game Sim Racing Wheels Industry Trends
- 2.2 Video Game Sim Racing Wheels Industry Drivers
- 2.3 Video Game Sim Racing Wheels Industry Opportunities and Challenges
- 2.4 Video Game Sim Racing Wheels Industry Restraints
3 Video Game Sim Racing Wheels Market by Manufacturers
- 3.1 Global Video Game Sim Racing Wheels Production Value by Manufacturers (2021-2026)
- 3.2 Global Video Game Sim Racing Wheels Production by Manufacturers (2021-2026)
- 3.3 Global Video Game Sim Racing Wheels Average Price by Manufacturers (2021-2026)
- 3.4 Global Video Game Sim Racing Wheels Industry Manufacturers Ranking, 2024 VS 2025 VS 2026
- 3.5 Global Video Game Sim Racing Wheels Key Manufacturers Manufacturing Sites & Headquarters
- 3.6 Global Video Game Sim Racing Wheels Manufacturers, Product Type & Application
- 3.7 Global Video Game Sim Racing Wheels Manufacturers Established Date
- 3.8 Market Competitive Analysis
- 3.8.1 Global Video Game Sim Racing Wheels Market CR5 and HHI
- 3.8.2 Global Top 5 and 10 Video Game Sim Racing Wheels Players Market Share by Production Value in 2025
- 3.8.3 2025 Video Game Sim Racing Wheels Tier 1, Tier 2, and Tier 3
4 Video Game Sim Racing Wheels Market by Type
- 4.1 Video Game Sim Racing Wheels Type Introduction
- 4.1.1 Wired
- 4.1.2 Wireless
- 4.2 Global Video Game Sim Racing Wheels Production by Type
- 4.2.1 Global Video Game Sim Racing Wheels Production by Type (2021 VS 2025 VS 2032)
- 4.2.2 Global Video Game Sim Racing Wheels Production by Type (2021-2032)
- 4.2.3 Global Video Game Sim Racing Wheels Production Market Share by Type (2021-2032)
- 4.3 Global Video Game Sim Racing Wheels Production Value by Type
- 4.3.1 Global Video Game Sim Racing Wheels Production Value by Type (2021 VS 2025 VS 2032)
- 4.3.2 Global Video Game Sim Racing Wheels Production Value by Type (2021-2032)
- 4.3.3 Global Video Game Sim Racing Wheels Production Value Market Share by Type (2021-2032)
5 Video Game Sim Racing Wheels Market by Application
- 5.1 Video Game Sim Racing Wheels Application Introduction
- 5.1.1 Household Use
- 5.1.2 Commercial Use
- 5.2 Global Video Game Sim Racing Wheels Production by Application
- 5.2.1 Global Video Game Sim Racing Wheels Production by Application (2021 VS 2025 VS 2032)
- 5.2.2 Global Video Game Sim Racing Wheels Production by Application (2021-2032)
- 5.2.3 Global Video Game Sim Racing Wheels Production Market Share by Application (2021-2032)
- 5.3 Global Video Game Sim Racing Wheels Production Value by Application
- 5.3.1 Global Video Game Sim Racing Wheels Production Value by Application (2021 VS 2025 VS 2032)
- 5.3.2 Global Video Game Sim Racing Wheels Production Value by Application (2021-2032)
- 5.3.3 Global Video Game Sim Racing Wheels Production Value Market Share by Application (2021-2032)
6 Company Profiles
- 6.1 Fanatec (Endor AG)
- 6.1.1 Fanatec (Endor AG) Company Information
- 6.1.2 Fanatec (Endor AG) Business Overview
- 6.1.3 Fanatec (Endor AG) Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.1.4 Fanatec (Endor AG) Video Game Sim Racing Wheels Product Portfolio
- 6.1.5 Fanatec (Endor AG) Recent Developments
- 6.2 Thrustmaster
- 6.2.1 Thrustmaster Company Information
- 6.2.2 Thrustmaster Business Overview
- 6.2.3 Thrustmaster Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.2.4 Thrustmaster Video Game Sim Racing Wheels Product Portfolio
- 6.2.5 Thrustmaster Recent Developments
- 6.3 Logitech
- 6.3.1 Logitech Company Information
- 6.3.2 Logitech Business Overview
- 6.3.3 Logitech Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.3.4 Logitech Video Game Sim Racing Wheels Product Portfolio
- 6.3.5 Logitech Recent Developments
- 6.4 MOZA
- 6.4.1 MOZA Company Information
- 6.4.2 MOZA Business Overview
- 6.4.3 MOZA Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.4.4 MOZA Video Game Sim Racing Wheels Product Portfolio
- 6.4.5 MOZA Recent Developments
- 6.5 Simucube
- 6.5.1 Simucube Company Information
- 6.5.2 Simucube Business Overview
- 6.5.3 Simucube Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.5.4 Simucube Video Game Sim Racing Wheels Product Portfolio
- 6.5.5 Simucube Recent Developments
- 6.6 Subsonic
- 6.6.1 Subsonic Company Information
- 6.6.2 Subsonic Business Overview
- 6.6.3 Subsonic Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.6.4 Subsonic Video Game Sim Racing Wheels Product Portfolio
- 6.6.5 Subsonic Recent Developments
- 6.7 DOYO
- 6.7.1 DOYO Company Information
- 6.7.2 DOYO Business Overview
- 6.7.3 DOYO Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.7.4 DOYO Video Game Sim Racing Wheels Product Portfolio
- 6.7.5 DOYO Recent Developments
- 6.8 PXN
- 6.8.1 PXN Company Information
- 6.8.2 PXN Business Overview
- 6.8.3 PXN Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.8.4 PXN Video Game Sim Racing Wheels Product Portfolio
- 6.8.5 PXN Recent Developments
- 6.9 HORI
- 6.9.1 HORI Company Information
- 6.9.2 HORI Business Overview
- 6.9.3 HORI Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.9.4 HORI Video Game Sim Racing Wheels Product Portfolio
- 6.9.5 HORI Recent Developments
- 6.10 Cube Controls
- 6.10.1 Cube Controls Company Information
- 6.10.2 Cube Controls Business Overview
- 6.10.3 Cube Controls Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.10.4 Cube Controls Video Game Sim Racing Wheels Product Portfolio
- 6.10.5 Cube Controls Recent Developments
- 6.11 Gomez Sim Industries
- 6.11.1 Gomez Sim Industries Company Information
- 6.11.2 Gomez Sim Industries Business Overview
- 6.11.3 Gomez Sim Industries Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.11.4 Gomez Sim Industries Video Game Sim Racing Wheels Product Portfolio
- 6.11.5 Gomez Sim Industries Recent Developments
- 6.12 Asetek
- 6.12.1 Asetek Company Information
- 6.12.2 Asetek Business Overview
- 6.12.3 Asetek Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.12.4 Asetek Video Game Sim Racing Wheels Product Portfolio
- 6.12.5 Asetek Recent Developments
- 6.13 BavarianSimTec
- 6.13.1 BavarianSimTec Company Information
- 6.13.2 BavarianSimTec Business Overview
- 6.13.3 BavarianSimTec Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.13.4 BavarianSimTec Video Game Sim Racing Wheels Product Portfolio
- 6.13.5 BavarianSimTec Recent Developments
- 6.14 OMP Racing
- 6.14.1 OMP Racing Company Information
- 6.14.2 OMP Racing Business Overview
- 6.14.3 OMP Racing Video Game Sim Racing Wheels Production, Value and Gross Margin (2021-2026)
- 6.14.4 OMP Racing Video Game Sim Racing Wheels Product Portfolio
- 6.14.5 OMP Racing Recent Developments
7 Global Video Game Sim Racing Wheels Production by Region
- 7.1 Global Video Game Sim Racing Wheels Production by Region: 2021 VS 2025 VS 2032
- 7.2 Global Video Game Sim Racing Wheels Production by Region (2021-2032)
- 7.2.1 Global Video Game Sim Racing Wheels Production by Region (2021-2026)
- 7.2.2 Global Video Game Sim Racing Wheels Production Forecast by Region (2027-2032)
- 7.3 Global Video Game Sim Racing Wheels Production by Region: 2021 VS 2025 VS 2032
- 7.4 Global Video Game Sim Racing Wheels Production Value by Region (2021-2032)
- 7.4.1 Global Video Game Sim Racing Wheels Production Value by Region (2021-2026)
- 7.4.2 Global Video Game Sim Racing Wheels Production Value by Region (2027-2032)
- 7.5 Global Video Game Sim Racing Wheels Market Price Analysis by Region (2021-2032)
- 7.6 Regional Production Value Trends (2021-2032)
- 7.6.1 North America Video Game Sim Racing Wheels Production Value (2021-2032)
- 7.6.2 Europe Video Game Sim Racing Wheels Production Value (2021-2032)
- 7.6.3 Asia-Pacific Video Game Sim Racing Wheels Production Value (2021-2032)
- 7.6.4 South America Video Game Sim Racing Wheels Production Value (2021-2032)
- 7.6.5 Middle East & Africa Video Game Sim Racing Wheels Production Value (2021-2032)
8 Global Video Game Sim Racing Wheels Consumption by Region
- 8.1 Global Video Game Sim Racing Wheels Consumption by Region: 2021 VS 2025 VS 2032
- 8.2 Global Video Game Sim Racing Wheels Consumption by Region (2021-2032)
- 8.2.1 Global Video Game Sim Racing Wheels Consumption by Region (2021-2026)
- 8.2.2 Global Video Game Sim Racing Wheels Consumption by Region (2027-2032)
- 8.3 North America
- 8.3.1 North America Video Game Sim Racing Wheels Consumption Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.3.2 North America Video Game Sim Racing Wheels Consumption by Country (2021-2032)
- 8.3.3 U.S.
- 8.3.4 Canada
- 8.3.5 Mexico
- 8.4 Europe
- 8.4.1 Europe Video Game Sim Racing Wheels Consumption Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.4.2 Europe Video Game Sim Racing Wheels Consumption by Country (2021-2032)
- 8.4.3 Germany
- 8.4.4 France
- 8.4.5 U.K.
- 8.4.6 Italy
- 8.4.7 Netherlands
- 8.5 Asia Pacific
- 8.5.1 Asia Pacific Video Game Sim Racing Wheels Consumption Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.5.2 Asia Pacific Video Game Sim Racing Wheels Consumption by Country (2021-2032)
- 8.5.3 China
- 8.5.4 Japan
- 8.5.5 South Korea
- 8.5.6 Southeast Asia
- 8.5.7 India
- 8.5.8 Australia
- 8.6 South America
- 8.6.1 South America Video Game Sim Racing Wheels Consumption Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.6.2 South America Video Game Sim Racing Wheels Consumption by Country (2021-2032)
- 8.6.3 Brazil
- 8.6.4 Argentina
- 8.6.5 Chile
- 8.6.6 Colombia
- 8.7 Middle East & Africa
- 8.7.1 Middle East & Africa Video Game Sim Racing Wheels Consumption Growth Rate by Country: 2021 VS 2025 VS 2032
- 8.7.2 Middle East & Africa Video Game Sim Racing Wheels Consumption by Country (2021-2032)
- 8.7.3 Egypt
- 8.7.4 South Africa
- 8.7.5 Israel
- 8.7.6 Türkiye
- 8.7.7 GCC Countries
9 Value Chain and Sales Channels Analysis
- 9.1 Video Game Sim Racing Wheels Value Chain Analysis
- 9.1.1 Video Game Sim Racing Wheels Key Raw Materials
- 9.1.2 Raw Materials Key Suppliers
- 9.1.3 Manufacturing Cost Structure
- 9.1.4 Video Game Sim Racing Wheels Production Mode & Process
- 9.2 Video Game Sim Racing Wheels Sales Channels Analysis
- 9.2.1 Direct Comparison with Distribution Share
- 9.2.2 Video Game Sim Racing Wheels Distributors
- 9.2.3 Video Game Sim Racing Wheels Customers
10 Concluding Insights
11 Appendix
- 11.1 Reasons for Doing This Study
- 11.2 Research Methodology
- 11.3 Research Process
- 11.4 Authors List of This Report
- 11.5 Data Source
- 11.5.1 Secondary Sources
- 11.5.2 Primary Sources
- 11.6 Disclaimer
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