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K-12 (kindergarten through 12th grade) is the term commonly used for talking about a person’s first 13 years of schooling before entering university. It also refers to the Elementary and Secondary education. EdTech enables communication to reach deeper and wider audiences. EdTech has enriched education, reaching various industrial categories such as coding, language, Science, Technology, Engineering, Math (STEM), social-emotional learning, early childhood education and learning management tools. The emergence of Virtual Reality (VR) has also enhanced educational activities, enabling them to become more interactive. There are a few major players in each market category highlighted in the following table. The main consumers in EdTech include K-12 and other students who participate in the educational programs, as well as higher educational institutions and corporations that develop EdTech products.